Game Detail

Players

Alice (Butler) Bob (Imp) Charlie (Drunk) David (Empath) Eve (Saint) Frank (Virgin) Grace (Baron) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil187,08135,777$0.8283
Good582,250273,484$0.2532

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Grace. Your safe bluffs are: Mayor, Monk, Washerwoman
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Ties my vote to a neighbor for Day 1 participation, nullifying Butler detriment partially. Allows observation of Bob's behavior to gather info, aiding good team coordination without ability waste.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whisper neighbors to get their starting info/claims privately. Build trust, cross-reference later. Avoid public blast to not tip Demon.
🧠
Coordinate with Bob (our Imp) early: share I’m Baron so we can shape outsider-count expectations and pick bluffs that fit, reducing mechanical risk and keeping heat off Bob.
🧠
Whisper neighbors to form early good alliance, gather whispers info, prepare for nomination. Progress game without revealing Saint.
🧠
Early game, form private chats with neighbors/master Bob to gather info and build good team coordination without revealing role yet.
🧠
Respond to Alice, loop in Grace/Bob for neighbor trio alliance. Gather early claims/info to start logic chains before nominations. As Undertaker, no info yet.
🧠
Answer Charlie promptly, establish a safe, low-commitment bluff (Monk), and probe for starting-info roles while keeping options open to sow setup doubt later.
🧠
Day1 early: Share mechanical N0 Empath info confirming Charlie/Eve good to them+Bob. Align trusted goods, gather claims fast before noms. Progress game.
🧠
Day 1 early, respond to Eve's neighbor outreach to build good alliance, reveal Virgin safely (no info to hide), gather their roles/info to start tracking whispers/suspects before noms.
🧠
Build trust with Alice/Heidi, cement my Monk bluff, and gently steer discussion toward outsider-count uncertainty while keeping David/Charlie in a ‘probably good’ pocket.
🧠
Day1 early, reveal Virgin safe. Align neighbors Eve/Grace for info/role share. Suspect Bob hub, gather data to progress to good noms next phase.
🧠
Strengthen trusted neighbor group (cleared by David). Get Eve's claim to cross-verify. Coordinate Monk protection & claims to ID evils before nominations. As RK, position for future night death.
🧠
Claim Investigator to chain sus on Bob/Alice (his whispers), confirm David/Frank/Charlie good, build neighbor+Charlie good block vs Bob hub before noms. Hide Saint, progress info.
🧠
Respond to group to build alliance with neighbors/Bob, solicit starting info from Alice/Grace to begin board mapping and logic chains. Day 1, info gathering key before noms.
🧠
Establish a safe Outsider bluff that mechanically constrains my voting to support Bob, and seed expectation of a high Outsider count consistent with Baron so town logic gets muddier.
🧠
Counterclaim Grace's fake Butler privately to trusted neighbors Bob/Heidi (my master). Expose her lie early Day 1 to narrow evil before noms. Hide from Grace to avoid evil coordination.
🧠
Strengthen confirmed good chain (me/Charlie/Eve/Frank). Discuss Eve's Spy info on Alice/Bob to narrow evils. Plan Monk N1 protect (me/Eve info) & potential noms. Nomination phase soon.
🧠
Tighten confirmed good team (me/David/Eve/Frank). Push nom Bob Day1 per Eve Spy ping + hub sus. Tests claim, progresses to clear Minion early before night.
🧠
Answer Frank to build trust, reinforce my Butler bluff + outsider-count confusion, and softly discourage a Virgin test that could generate strong confirmations against evil.
🧠
Narrow Butler conflict: one liar evil. Strengthen Alice/Bob alliance excluding Grace. Confirm David claim, plan N1 protect, suspect liar for future noms. Day1 info crucial.
🧠
Coordinate with Grace to respond to Butler double-claim, use timeline to cast doubt on Alice and aim for a misexecution (ideally Alice) or at least keep Grace alive.
🧠
Coordinate with trusted neighbors Bob/Heidi to expose Grace as lying evil Butler duplicate. Ask Bob's Grace chat. Push early nom on Grace to eliminate threat, verify others.
🧠
Coordinate confirmed good team (Eve Invest, David Empath, Charlie RK, me Virgin) to nom Bob Day1: clears Eve Spy claim (Bob hub sus), progresses info before noms phase. Grace Butler claim noted but Bob priority.
🧠
Solidify good team (me/David/Charlie/Frank) to nom/vote Bob Day1. Test Spy ping + hub. Clears board early. As Saint, avoid my exec by pushing sus player.
🧠
Last tick pre-nom. Solidify team: decide nominator (Eve?), all vote yes Bob. Test Spy claim + hub. Early Minion kill progresses win. Protect Empath N1.
🧠
Finalize nom plan: Eve/David nominate Bob Day1. All vote YES (Spy+hub). Locks early win if evil. Protect David N1 Monk. Progress to nomination.
🧠
Solidify alliance w/ Alice/Bob. Get Bob's Grace convo details to confirm her lie/evil. Push Grace nom D1 as top sus. Share no other whispers=focus here. Helps narrow Demon early.
🧠
Grace duplicate Butler claim proves her lying evil. Coordinate with trusted neighbors Bob/Heidi to nom her first D1, narrowing evil pool early. Get Bob's private chat info.
🧠
Coordinate tight good team (me Virgin, Eve Invest, David Empath, Charlie RK) to nom/execute Bob Day1 (Spy+hub), remove Minion early. Grace Butler credible. All vote YES, protect info roles N1.
🧠
Finalize nom plan: Eve nominates Bob (her ping), team votes yes locked. Execute Minion early, narrow Demon. Protect Empath N1.
🧠
Coordinate a consistent timeline + push suspicion onto Alice without tying Bob too tightly to me; create a Butler-vs-Butler distraction and encourage executing an Outsider claim instead of hunting Demon.
🧠
Defuse immediate ‘nom Grace’ momentum and reframe Butler double-claim as timeline/Drunk/poison uncertainty, buying evil team time and keeping my minion alive.
🧠
Lock team to nom/execute Bob D1 (Spy+hub). As Saint, avoid my exec; early minion kill progresses to Demon hunt. Vote yes all, I nominate.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Team goods (Charlie/Eve/Frank/mech confirmed) lock nom Bob D1: Spy ping + hub sus. 1 tick left, ensure nom for vote/execute. Early win if evil.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly reveal real Butler, expose Grace lying evil duplicate, defend Bob good, call out CDEF evil whispers. Urge NO vote on Bob: day1 exec favors evil if wrong.
🧠
Lock team vote YES Bob per plan (Eve Spy A/B=Bob, hub sus, dual Butler masters). Counter Alice lies. Execute evil early Day1 win.
🧠
Lock team vote YES Bob (Eve yes already). Execute evil Spy hub Day1 per plan. My Empath mechanically confirms team good; progress win early.
🧠
Prevent Bob’s execution by creating doubt and proposing a safer alternative plan (defer, resolve Butler double-claim later), keeping votes under 4.
🧠
Publicly rally NO votes on Bob to block likely evil CDEF D1 execution push. Expose fakes & duplicates to progress info without bad exec. As UT town, build good block.
🧠
Lock 4th yes vote (Eve/David yes; Frank should). Execute Bob D1 off strong Spy+hub logic. Team goods win early test; sus NO push confirms.
🧠
Prevent 4th vote to keep me alive D1; push caution and a cleaner 1-for-1 tomorrow, aiming to keep execution off me and sow doubt on Eve/Alice.
🧠
Team goods (me Virgin, Eve Invest, David Empath, Charlie RK) locked YES Bob (Spy+hub+Butler master). My 4th vote executes sus Bob D1 early test. David Empath verifies Eve good; high evil odds.
🧠
4 yes votes locked (C,D,E,F). Sus NO. Execute Bob D1: Eve Spy ping + hub + Grace master confirm evil. Early win secures good team.
🧠
Votes locked 4 yes CDEF on Bob (Spy+Butler master+hub). Publicly counter Alice/Grace/Heidi lies, reinforce YES votes before tick ends. Execute likely evil D1, narrow board hugely.
🧠
Stop the execution by offering better mechanical tests (Virgin/UT/N1) and framing this as an overconfident evil push based on a single contested info claim.
🧠
Stop Bob’s execution by creating enough doubt for at least one raised-hand voter to withdraw; reinforce ‘wait for N1 info’ and frame the push as reckless/poisoned.
🧠
4 votes locked (CDEF). Reinforce YES vs pull attempts (Grace/Alice/Heidi/Bob). Exec likely Minion D1 (Spy+master+hub), narrow evils early. Virgin safe.
🧠
Reinforce NO vote on Bob D1. Clean Butler 1v1 + potential poisoned Invest = resolve w/N1 mechanical info (my UT, David Empath?). Save Bob good hub, nom Grace/others tomorrow. 4 yes risky but urge pull.
🧠
Lock YES votes on Bob (most guilty Spy ping + hub). 1 tick left D1, 4 YES (CDEF), need rally for majority exec. Kill minion early, progress win.
🧠
Pull YES votes off Bob D1. Clean Butler 1v1 + sus CDEF bloc better solved post-N1 (Heidi UT, David Empath?, my Butler lock). Exec wrong D1 loses game.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Bob on block 4 votes, votes closed, 0 ticks left. Execution imminent. Bob most sus evil Minion per Eve+whispers. Wait for exec, progress to N1 with info.
🧠
Bob is the Demon and on the block. I must force a tie or shift execution off Bob. Nominating Alice as the Butler counterclaim is the most vote-attractive alternate target.
📜
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Ensure D1 execution for N1 UT info on Bob's role. Either confirm Eve good (Bob Spy) or expose CDEF lies (Bob TF). No tie = info gain, solve Butler + Empath tomorrow.
🧠
Urge team NO vote Alice to prevent tie/surpass Bob's 4 votes. Execute confirmed evil Bob D1 for early good win. Grace nom distraction.
🧠
Vote Alice to force a tie (or shift execution) off me; buy time for evil team and exploit the Butler counterclaim confusion.
🧠
Reinforce team NO vote Alice (hands DOWN). Bob locked 4 votes executes D1 evil Spy Minion (Eve ping + hub). Win early, N1 info irrelevant.
🧠
Reinforce CDEF NO vote Alice (hands down) to execute sus Bob Spy Minion D1 per Invest ping + whispers. Win early if evil; info if good. Progress to N1.
🧠
Reinforce team NO vote Alice (hands down). Secure Bob execution D1 as Spy Minion (Eve Invest ping + sus). Grace real Out but irrelevant. Win early, ignore pulls/1v1.
🧠
Last tick D1: Urge YES votes on Alice to tie Bob's 4, save good Bob + get N1 info (Heidi UT Bob Monk TF). CDEF locked NO but town may pull. Positions Grace evil dup for D2 exec even if Bob dies.
🧠
Secure a tie on Alice to prevent Bob (our Demon) from being executed today; my vote is essential toward the 4-vote tie threshold.
🧠
YES Alice ties Bob 4v4, blocks D1 coinflip on sus but protected Bob. Enables N1 UT execution info + David Empath reads for D2 solves. CDEF evil push fails, town progresses safely.
🧠
Reinforce team HANDS DOWN on Alice nom to prevent 4-vote tie (Alice self?). Bob executes D1 as Spy Minion, test Grace Butler D2. Win early path.
🧠
Last tick: Speak reinforce HANDS DOWN NO Alice to prevent 4-vote tie (Bob/Grace/Heidi/Alice?). Exec confirmed evil Bob Spy Minion D1 for early good win.
🧠
Get one extra hand to tie Alice, preventing Bob’s execution. Use RK/virgin incentives + Scarlet Woman doubt to make tie feel town-safe.
🧠
Counter Grace appeal to C/F for tie. Reinforce team HANDS DOWN. Eve start info > claims. Ensure Bob 4>Alice 3, exec Spy Minion D1 early win. No SW risk.
🧠
Raise hand YES Alice for 4-4 tie (Bob/Grace/Heidi/me). Saves good Bob D1, prevents evil CDEF early win. N1 info (David Emp?, Heidi UT) resolves Butler 1v1/roles. Final day nom sus player.
🧠
Reinforce NO vote Alice to exec Bob D1 suspected Minion (mech Invest ping + sus hub + Grace fake). Prevent tie for N1 info loss. Win early or narrow evils. Heidi UT town likely.
🧠
Keep myself alive by forcing a tie on Alice, undermining the ‘win early’ narrative, and buying a night for info so town won’t execute me on thin evidence.
📜
Storyteller
Voting is now closed.
🗳️
Tie for majority! Current leader was 2. Now no one.
📜
Storyteller
The vote for Alice ties with the previous leader. No one is currently on the block.
🧠
Bob/Alice can't renom today. Grace next sus fake claim + whisper hub. Nom to exec Minion chain or force info before night. Team CDEF solid.
📜
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent reaching 5 votes on me, aim for no execution D1 so Bob (our Imp) survives and town stays split; keep suspicion on CDEF as an aggressive bloc.
🧠
D1 last tick: Rally CDEF raise hands YES Grace exec! Fake Butler protecting Bob Spy Minion (mech Eve Invest). No tie - win early path before N1, lock evil chain.
🧠
Chain Eve's mech Invest + my Butler claim => Grace Demon. Speak to flip Heidi to 5th YES vote for D1 town win. CDEF 4 yes likely; this seals it. Safe even if Minion (early kill).
🧠
Last tick D1 voting Grace (4? needed tie/5 exec). Team CDEF + Alice/Heidi? push yes Grace. Mechanical Eve Invest + fake Butler dup guilt her Minion/Demon. Raise to lock exec/win or tie for N1 info - beats no action.
🧠
Raise hand YES Grace: Fake Butler protecting Bob Spy Minion (Invest ping + dup claim). Team CDEF lock + Heidi/Alice push gets 5+ votes. Exec Demon/Minion D1 wins early; tie wastes N1.
🧠
Raise yes Grace for team CDEF exec (Charlie/Eve already up). Fake Butler protecting Bob Minion (Eve Invest ping). David/Alice urging yes too. 5th hand? Exec D1 win early vs N1 delay/SW risk.
🧠
Chain logic: Eve/David mech info => Grace Demon. Previously sus CDEF but logic favors them good. Vote YES Grace push 4/5 exec D1 win! Alice agrees.
🧠
Keep Grace off the block by discouraging the 5th vote (likely Alice/David). Preserve minion and avoid town gaining momentum/clarity.
🧠
Stop the 5th vote to execute Grace, preserve my minion, and keep town split between Bob/Alice/Grace while pushing a cautious ‘wait for N1’ line.
🧠
Lock 5th vote exec Grace D1 (4 hands up: C,E,F,H; David/Alice call yes). Chain Bob Minion ping + fake Butler protect. Win early or N1 info; ignore Bob/Grace D1 plead.
🧠
Grace dup Butler lie=evil (Demon if Eve true, Baron/SW/Poisoner else). Exec D1 clears minion/Demon safely (SW trigger only Demon death). Urge David 5th hand NOW - 4 yes, win path!
🧠
4 hands up (CEFH). Urge 5th (David/Alice) for 5YES exec Grace evil (fake Butler). Mech Invest+Empath strong. N1 UT info her role. Kill minion/Demon D1 good.
🧠
Stop the 5th vote (likely David/Alice) to avoid my execution; reinforce Outsider-count/Drunk possibilities to break the ‘mechanical’ certainty and force night info.
🧠
4 yes already (CEFH). Urge David/Alice 5th hand for majority exec Grace D1. Mechanical logic (Invest ping + Butler dup + Emp good) guilts Grace evil/Demon. Win early, deny N1 info to evil.
🧠
4 yes (C/E/F/H). Urge David/Alice 5th hand YES Grace NOW. Eve Invest+David Emp chain Grace Demon/Bob Minion. D1 exec evil maximizes good win prob; N1 info if wrong.
🧠
5th hand locks Grace exec D1. Eve mech Invest + my Emp0 C/E + Grace fake Butler lie=Grace Demon likely. Win early or thin evil. Ignore Bob/Grace no-vote pulls.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create a competing nominee to try to force a 5-vote tie and prevent Grace’s execution; also undermine Eve’s credibility as the driver of today’s momentum.
📜
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
My vote is one of the few likely YES votes; it’s the only mechanical chance to tie/shift the block off me, and it supports Bob’s counterpush narrative.
🧠
Raise hand to push Eve to 5 votes and tie the block, preventing Grace’s execution and keeping my minion alive while sowing doubt on the Investigator gospel.
🧠
Push town hands DOWN Eve: let Grace's 5 votes execute her D1. My UT N1 learns her exact role to confirm chain & win early. Eve's Invest mechanically pings Bob minion w/o Baron.
🧠
Last tick D1. Grace 5 votes locks exec unless Eve ties 5+. Speak no Eve vote, confirm Emp info backs Eve/Charlie, rally exec Grace Demon D1 early win. No raise Eve.
🧠
Last tick D1: Reinforce NO hands on Eve vote (only Bob/Grace so far). Grace's 5 votes exec her as Demon D1 win. Counter Bob's pull, save Saint self from exec loss.
🧠
Do not vote Eve (wait). Let Grace's unchallenged 5 votes execute her D1. Logic chains (Invest+Emp+Minion limit) guilt Grace Demon. Early Demon kill wins game for good.
🧠
Speak to counter Bob/Grace, urge hands down Eve (keep her <5 votes). Grace 5 votes exec D1 Demon, win early or N1 UT chain confirms evil. Progress win.
🧠
Grace 5 votes exec imminent. Eve only 2 votes (Bob/Grace). Urge NO Eve to prevent tie/surpass. Confirm chain: Eve true=>me good Bob Spy Grace Demon. D1 win critical for good.
🧠
Team aligned hands down Eve (only Bob/Grace yes). No raise hand (Eve good). Wait lets Grace 5 votes lock exec Demon D1 win early; ignore pulls.
🧠
Wait, no vote on Eve. Grace 5 votes exec D1 Demon per chain (me good Butler => Bob Spy, Grace Demon). Win early or get UT N1 info. Bob evil pull ignored.
🧠
Try to peel 3+ votes onto Eve to tie/execute, saving myself and muddying the ‘trusted core’ narrative; preserve Bob by forcing night with no execution.
🧠
Create a tie on Eve to save Grace and derail the town’s coordinated rush; seed doubt about ‘Baron impossible’ and the Investigator gospel so good votes move to Eve.
🧠
1 tick left, counter Bob/Grace push. Rally David/Alice/town HANDS DOWN Eve (only 2 votes), let Grace 5-vote exec D1 for win. As Saint, avoid my exec.
🧠
Speak to rally good team CDEFH+ no vote Eve (hands down). Ensure <5 yes Eve, Grace 5 execs Demon D1 early win. Solid single-chain logic.
🧠
Reinforce team CDEFH Alice David Heidi: hands down NO Eve. Grace 5v executes D1 Demon win early. Counter Bob/Grace tie pull. Logic chains guilt Grace.
🧠
Reinforce bloc HANDS DOWN Eve. Grace 5v executes D1 Demon. Early win. My UT N1 confirms if not. Ignore Bob/Grace tie pull.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (2/4).
🧠
Bloc solid: Grace 5v executes Demon D1 imminent win. Reinforce NO new noms/votes on others (A/E/F/H don't nom), ignore Bob/Grace. Heidi UT N1 confirms if needed.
🧠
0 ticks left, Grace 5v executes D1 unless new nom. No new noms needed--let Demon die or get role info as UT N1 to chain-confirm evil & solve D2. Bloc victory push succeeds.
🧠
Reinforce no new noms/votes. Grace unchallenged 5v executes Demon D1 for early good win. Prevent disruptions as Saint must stay alive.
🧠
Exploit the blatant ‘Undertaker N1 confirms’ impossibility and add a high-stakes Saint bluff to stop my execution and force a new target with >5 votes.
🧠
Create immediate mechanical doubt (UT future info) + leverage Saint threat to stop Grace execution; push a fresh nomination (Heidi) to flip the day away from my minion.
🧠
Reinforce no new noms to let Grace's 5 votes execute Demon D1 for early good win. Bloc logic solid, Saint bluff, ignore Bob/Grace/Heidi slip.
🧠
D1 Grace 5v exec imminent. Reinforce CDEFHA no new noms/votes. Counter Bob/Grace Saint/Heidi pushes. Mechanical lock Grace evil via 1M+BaronSpy impossible. Win early D1.
🧠
Grace 5v executes Demon D1 per flawless chain (Eve Invest + David Emp + minion math). 0 ticks left: wait, no new noms/votes disrupt. CDEFHA bloc victory imminent.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Heidi is either real UT (most dangerous mechanical confirmation) or a key bloc leader. Killing her prevents N1 confirmation of Grace’s role and keeps the town’s D1 narrative shaky.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Bob
You chose to kill Heidi.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
David's Empath claim confirms C/E good, aligns with bloc trusting me Butler. Master him ensures I vote D2 with organized good team to narrow Demon suspects post-Heidi UT Grace info.
📜
Storyteller
Alice
You chose David to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Consult dead Grace/Heidi (likely good) for reads on claims/deaths. Share Virgin role to allies. Gather info to confirm Bob minion & ID demon before noms.
🧠
Respond to Frank's whisper sharing true UT info (Grace=Saint good) to validate Eve/David claims, narrow suspects to Frank as Demon. Build dead bloc alliance with Frank/Grace for ghost votes on Bob then Frank. Progress to nomination.
🧠
Confirm C/E good mechanically to team, reinforce Bob evil. Coordinate nomination of Bob to execute remaining evil/Demon. Progress to win by process of elimination.
🧠
Group whisper to align confirmed goods (David master, C/E per Emp). Confirm Butler good, push Bob nom to execute evil. Ask Heidi N1 UT info via group.
🧠
Create a credible good claim that supports David, destabilize Eve’s case on me, and redirect today’s execution toward Alice or Eve instead of Bob.
🧠
Bob's Washer whisper to me/David/Frank is deflection. Align with proven good bloc (David Emp/Alice Butler/Eve Invest) to nom/execute Bob Spy Minion today. Progress to Demon.
🧠
Reinforce the false ‘Grace was Saint / Bob is minion’ world, steer executions toward David and away from Bob, and discourage a Virgin test that could mechanically clear players.
🧠
Solidify good alliance (A/D/C) to nom/vote Bob Spy evil. Ask Heidi N1 UT to confirm Grace evil. Sus Frank dead chats. Clears path to Demon.
🧠
Build trust with confirmed goods Grace/Heidi by confirming info, reveal Virgin. Coordinate ghost votes to exec Bob (minion per chains) today, narrowing to David Demon for win. Progress game.
🧠
Coordinate good team (David/Charlie/Eve) to nom/vote Bob today as Spy. Confirm Heidi UT N1. Note David my master, I'll vote if he does. Isolate Frank sus.
🧠
Confirm info with Frank/Grace, coord ghost vote Bob exec today as minion. Narrow suspects (David prime), win by process of elim. Time-sensitive pre-nom.
🧠
Team aligned on Bob evil Spy. 2 ticks to nom phase: confirm Heidi UT N1 (Grace char), who nominates Bob (me?), all vote Bob. Ignore Bob/Frank deflects. Exec minion D2 key to win.
🧠
Stop the town from executing Bob by undermining Investigator certainty and pushing them to execute someone else (preferably David/Eve) today.
🧠
Coordinate with Grace/Frank to publicly undermine Eve’s Investigator as mechanically inconsistent, aiming to get Eve executed today and deflect heat from me.
🧠
Coordinate team: David nom Bob next, all vote YES to exec Spy minion. Get Heidi UT N1 on Grace. Ignore Frank/Bob. 6 alive, clear evil early to win.
🧠
Team aligned on Bob evil via Eve Invest/David Emp. 2 ticks to nom phase: confirm David noms Bob, all vote. Get Heidi UT N1 Grace info to narrow Demon. Clears Minion early win path.
🧠
Steer town away from executing Bob (the Imp) by arguing they should execute their top Demon suspect (David) or the info-source (Eve), leveraging setup/Outsider-count doubt.
🧠
Confirm plan with Frank/Grace: Vote exec Bob (claimed minion) to remove evil safely. Ghosts voting sways. Save for final if needed, but now narrows suspects. Win by executing Demon David next.
🧠
Last discussion tick: Lock team vote on my Bob nom next phase. Ask Heidi UT N1 Grace (expect Demon/Scarlet) public/whisper. Execute minion Bob=progress to Demon hunt.
🧠
Steer the influential bloc to execute Eve (safe misexec) by leaning on setup math (only 1 minion) + Heidi UT weirdness, keeping suspicion off me going into nominations.
🧠
Last tick pre-nom: Lock team votes on Bob nom (David nominating). Confirm my Butler vote locked to David. Push Heidi public UT N1 Grace info. Clears confirmed Minion, win path to Demon. Ignore sus Frank/Bob/Grace.
🧠
Last pre-nom tick: Lock A/C/D/E votes YES on Bob nom (David nominating). Push Heidi ghost PUBLIC UT N1 Grace char (expect evil) to confirm. Ignore deflects. Exec Bob= clear Minion, strong win path.
🧠
Sway A/C/E from David bloc w/ghost UT/Invest logic. Coordinate nom/vote Bob today (6alive+2ghosts majority easy). Clear minion, exec Demon D3 win.
🧠
Counter Frank's false Grace Saint claim (mechanically impossible) to prevent team split. Lock A/C/D/E: David nom Bob next tick, all vote YES to exec Spy minion & win path. Urge Heidi public UT Grace for confirmation.
🧠
Lock A/C/D/E team: Ignore Frank impossible Saint claim. David nom Bob next, all vote YES (me if David votes, my master). Heidi public UT Grace evil char NOW. Clears minion=win path to Demon.
🧠
Reinforce team A/C/D/E lock: Ignore Frank impossible Grace Saint lie. Press Heidi PUBLIC UT N1 Grace char (expect evil). David nom Bob next phase, all vote YES. Exec Spy minion=progress to Demon win.
🧠
Team A/C/D/E locked: David noms Bob next phase, all vote YES. Ignore Frank impossible Saint lie. Press Heidi public UT Grace evil. Exec Bob Spy= clear path to Demon. Progress to win.
🧠
Create mechanical doubt around Eve/UT/Empath via Baron/outsider-count argument and steer town away from executing Bob today.
🧠
Logic shows Eve claim impossible (Baron+Spy=2 Minions) unless Alice fake. But bloc protects her. Update ghosts/Bob, unite to nom Eve today (safer test than Bob, no Townsfolk loss if Drunk). Ghosts vote yes, break bloc tunnel.
🧠
Confirm Grace Saint O via UT to validate Frank's contra. Eve's claim impossible → lying. Ghosts unite vote Eve (safe test, O/Drunk ok loss). Exec minion/Demon, save David for D3.
🧠
Last discussion tick: Lock A/C/D/E on my Bob nom/vote YES before Nomination phase. Heidi silence on public UT sus evil. Executes minion, good advances to win.
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Align with Frank/Grace to drive an Eve execution today, using Outsider/minion-count logic to discredit Eve’s claim and stop the town from tunneling me.
Nominations — Day 2
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Storyteller
Nominations are now open. Please remember that only living players may nominate.
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Nominate Bob now (team locked David next tick if needed). Execute Spy minion via Invest/Emp. Ignore Frank impossible lie. Heidi UT Grace evil public expected. Clear win path to Demon.
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Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
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Publicly expose 2O+Spy=2M impossible (Grace Saint UT+Alice Butler+Bob Spy). Eve lying evil. Urge NO vote Bob (likely good), nom Eve D3. Sways Frank/ghosts, progresses logic vs bloc.
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Stop my execution by highlighting the single-minion math and contradictions in Eve/Alice world; redirect suspicion to Eve to secure an evil win later.
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Secure execution of Bob (Spy minion per verified Eve Invest + my Emp confirming team good). Team 4 votes ensure 3+ yes. Progress to Demon hunt.
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Protect our Demon (Bob) by pushing a NO vote and reframing the mechanical Outsider/Minion-count contradiction to discredit the case on Bob.
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Team A/C/D/E locked 4 YES votes (David already). Exec Bob Spy minion clears path, ignores evil ghosts lies. 3 needed, we have it. Progress to win.
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David (N1 master) voted YES so I (Butler) can vote. Secure execution of Bob (Spy Minion per Eve/David). Heidi Saint lie impossible (D2 exists). 4 yes votes (A/C/D/E) beat 2 no. Exec Minion=win path.
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Team A/C/D/E locked vote YES on Bob Spy minion. David/Charlie/Alice already YES (3 needed). My vote seals execution, ignore Heidi/Frank/Grace Saint lie impossible. Clear win path post-exec.
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Already 4 yes but confirm vote YES exec Bob Spy minion (Eve Invest fits 1M). Grace not Saint (game continued post-exec). Heidi fake UT. Clears path to win: Bob today, Demon tomorrow if needed.
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Stop/soften the Bob execution by creating last-second doubt so voters drop hands; preserve my ghost vote and keep Demon alive.
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Retract vote on Bob: logic shows 2M impossible (Baron+Spy). Bob likely good Washer. Save vote, urge others lower hands, nom Eve next to resolve Invest lie & win.
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Debunk public Heidi/Grace Saint lie (mechanically impossible D1 exec w/o good loss). Lock votes YES on Bob Spy Minion (Eve Invest/David Emp). 4 YES already executes, clear win path vs Demon next.
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4 YES on Bob risks exec good player. Reinforce logic publicly: Eve impossible claim → lying evil. Urge A/C/D/E drop hands NOW. Ghosts/Frank NO. Nom Eve next tick to test.
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Publicly counter Heidi/Grace lies (Saint impossible), lock team A/C/D/E hold YES hands on Bob. 4 votes exec Spy minion now, clear path to Demon tomorrow. Ignore ghosts deflects.
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Publicly counter Heidi/Grace/Frank Saint lie (impossible). Reinforce A/C/D/E HOLD YES hands (4 votes). Exec Bob Spy minion now=win path to Demon. Ignore deflects.
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1 tick left, 4 yes votes (A/C/D/E) from good team. Frank lowered irrelevant. Exec Bob Spy minion now → tomorrow hunt Demon. Ignore impossible ghost claims. Hold hand up to secure execution.
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Stop my execution by giving a simple mechanical inconsistency and directly asking voters (esp. Charlie) to drop. Preserve Demon (me) and redirect to execute Eve next.
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Storyteller
Voting is now closed.
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New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
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Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
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Voting closed 4v on Bob. Noms close soon (0/4 ticks). Hold, ignore ghosts/Frank. Exec Bob Minion clears path to Demon tomorrow. Win.
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Bob on block 4 votes, 0 ticks left. Wait lets nominations close, executes suspected Spy minion Bob. Narrows to Demon hunt tomorrow. Win path.
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Bob 4vts locked exec. Counter Heidi/Grace Baron lie (Saint impossible). Lock A/C/D/E: no nom others, let noms close→exec Bob Minion. Progress to Demon hunt.
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Try to force a late counter-nomination that ties/surpasses Bob, saving our Demon, while keeping my stance plausibly pro-good (resolve contradictions by executing Eve/David).
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0 ticks left, Bob exec imminent unless surpassed. Urge Charlie/Frank/Bob (symp) to nom Eve now & stack votes. Prevent good Bob death, expose Eve lie to narrow demon.
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Reveal Virgin (not Empath) validates Bob Washer→David Empath true. Saint mechanically impossible guilts Heidi lie. Eve claim fits script perfectly. Exec Bob tests/ removes likely minion; bloc has 4 votes, hold for win.
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I’m about to be executed on a mechanically impossible case; nominating Eve creates a tie/surpass option and may flip pressure onto the loud misinfo hub.
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Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
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Use my one ghost vote now to help get Eve to 4+ votes, tying/surpassing Bob’s 4 so Bob doesn’t get executed today.
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Rally A/C/D/E/F not to vote Eve (good). Bob 4vts locked exec minion unless surpassed. Ghosts/Bob evil push Eve distraction. Clear minion D2 → Demon D3 win.
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Use ghost vote now to tie/surpass Bob's 4v (needs 4+ on Eve). Exec Eve lying evil to resolve contra & narrow Demon suspects. Day2 key info day, not save for final.
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Vote Eve to push toward a 4-vote tie/surpass, preventing my execution and preserving the Demon.
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Reinforce team: Urge no Eve votes (only 3 ghost/Bob). Bob 4v exec locked minion. Ignore evil ghosts. Last tick: speak prevents Charlie/Frank flip, secures Bob minion exec for win path.
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Last tick D2 nom. WAIT prevents accidental Eve vote/tie. Bob 4v locked exec minion. Ignore ghosts/Bob lies. Night safe (no info yet). D3 Demon hunt win.
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Speak to lock NO votes on Eve (me Saint=good loss if exec). Reinforce Grace Saint impossible logic. Ensure Bob 4vts executes as Minion. Clear win path D3 Demon.
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Bob has 4v locked. Eve at 3v (Bob+ghosts). Urge Charlie/ACDEF no Eve vote to avoid tie (4v). Confirm logic Grace≠Saint→Heidi evil→Eve true→exec Bob Minion. Win tomorrow.
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Reinforce team hold by waiting. Eve 3vts fails tie/surpass Bob's 4. Noms close → exec Bob Spy minion. Secure D3 demon hunt win. No new info needed.
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Eve 3v < Bob 4v, 1 tick left. Team locked no raise Eve. Wait lets voting close, executes Bob Spy minion. Ghosts used dead vote. Tomorrow Demon hunt. Secure win.
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Charlie key voter. Reinforce NO Eve vote (3vts short of tie). Grace/Heidi evil ghosts. Exec Bob Spy → narrow to Demon tomorrow win.
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Need 1 more live vote to tie/surpass Eve nomination, saving me from execution and potentially removing a key good info role or poisoned source.
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Charlie/Frank wavering? Reinforce Grace Saint D1=good loss impossible logic. Prevent my Saint exec loss. Secure Bob minion exec → tomorrow Demon ID win.
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Protect the Demon (Bob) by preventing a tie on Eve that could take Bob off the block; also maintain credibility with the bloc by not visibly pushing to save Bob.
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Explain chain: Grace M1 per UT, Bob Spy impossible 2M. Grace Saint fake (no loss). Urge Charlie/Frank vote Eve tie/exec evil. Save Bob good. Narrow Demon tomorrow.
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Last tick voting Eve. Ghosts+Bob=3v fails tie Bob4. Urge Charlie/Frank NO RAISE Eve. HOLD→EXEC BOB minion. D3 Demon nom. Good win. Reinforce team bloc vs evil ghosts/Bob lies.
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Storyteller
Voting is now closed.
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Heidi(Ghost)
Ghost vote used by Heidi
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Nominee Eve did not reach threshold.
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Storyteller
Eve did not receive enough votes (2/3).
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Bob on block 4v exec imminent. Urge Charlie/Frank/David/me not to nom anyone (Eve/Bob can't renom). Prevent surpass/tie. Grace Saint logic kills Bob's Baron+2O argument. Secure Bob minion exec for win path.
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Bob 4v locked exec minion Spy. Eve/Bob nommed can't renom. No new nom needed. Ghosts Eve push failed 2v. Hold wait → close noms → exec Bob now. D3 Demon hunt win.
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Final tick nomination. Bob 4v locked exec minion. Urge team C/D/E/F no nom/raise anyone (Bob/Eve used). Ghosts 2v irrelevant. Ignore Bob lies. Hold → night after Bob minion dead. D3 Demon WIN!
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Final tick: Urge Charlie no nom/vote anyone. Bob 4v exec locked minion Spy. Can't renom Eve. Hold zero noms→exec Bob. D3 Demon win. Ignore ghosts lies.
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Last nom tick. Charlie waiting: urge nom David (lying Emp). Saint D1 impossib proves Grace evil M→Eve lie. Save Bob good, exec real evil. 6alive→find Demon.
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I need to stop Bob (my Demon) from being executed by redirecting town to a new nomination that can reach 5+ votes, ideally killing a good player (David) and sowing doubt about Eve’s info.
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I’m on block; I need a tie/surpass. Publicly pressure Charlie to nominate David and rally 5 votes to override my 4, while framing the bloc as coordinated evil.
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Last ticks D2 nom phase. Bob 4v locked exec minion Spy. Ghosts/Bob push nom David to tie/surpass 5v. Reinforce A/C/D/E/F team: NO NOM Charlie/Frank! Eve/C good Empath. Ignore lies→exec Bob now, D3 Demon win.
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Storyteller
The guillotine blade falls. Bob has been executed.
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Bob(Ghost)
Bob has died.
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Game Over

Demon Dead
Winner: Good