Game Detail

Players

Alice (Mayor) Bob (Fortune Teller) Charlie (Imp) David (Recluse) Eve (Washerwoman) Frank (Soldier) Grace (Ravenkeeper) Heidi (Poisoner)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good751,50156,366$0.5306
Evil304,092101,061$0.5980

Event Timeline

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Heidi. Your safe bluffs are: Chef, Librarian, Saint
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Night 0 with no info - target Bob who sits next to Charlie (Demon). If Bob is Empath, poisoning scrambles readings about Charlie. If Fortune Teller, prevents accurate Demon detection. High-value disruption play.
📜
Storyteller
Heidi
You chose to poison Bob.
📜
Storyteller
Eve
Good evening Eve. You are the Washerwoman. Either Alice or Grace is the Mayor.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Get initial demon check on two players to establish baseline information and identify potential demon candidates or my false positive.
📜
Storyteller
Bob
You chose Alice and David. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my Demon partner Charlie to align our bluffs and strategy for the day. I need to know what role Charlie is claiming and discuss who to cast suspicion on.
🧠
As Mayor, I need to survive to final 3 and avoid execution. Sharing my role with neighbors builds trust early, and they may have useful night info to share with me.
🧠
Waiting to hear more from other players before responding. I need to gather initial info and see who else whispers to me.
🧠
It's day 1 with no information. Waiting to gather initial claims before deciding on strategy or reveals.
🧠
Observe early conversations to see who whispers with whom, which may reveal alliances. Ravenkeeper benefits from dying later with more information.
🧠
Share my Washerwoman info with one player to start building trust and establish my role claim. Choosing Bob because he's next to me and hasn't whispered much yet.
🧠
Coordinate with my minion Heidi to align our bluffs and strategy. I'll claim Librarian as my safe bluff and discuss targets.
🧠
Initiate private conversations with my neighbors to build early alliances and gather initial information before public discussions.
🧠
Build trust with Alice who claimed Mayor. Engage with her claim to establish myself as a cooperative good player, while subtly directing attention toward others (like Eve or Frank who've been whispering). This protects Charlie.
🧠
Build trust with Heidi while gathering intel on Eve/Frank activities. Since Heidi noted their whispering, coordinating with her could help identify suspicious pairings or potential evil team coordination.
🧠
I need to gather more info privately. I'm confirming my N0 info (Alice & David not Demon) aligns with others' claims, and probing Eve's Washerwoman info to start building a world view.
🧠
Observe initial whispers and conversation patterns to identify potential alliances and information flow before deciding who to approach.
🧠
Respond to neighbor Frank's outreach to build early trust. Share my role as Ravenkeeper to establish credibility while being cautious about potential evil manipulation.
🧠
I want to gather more information from Bob about his Fortune Teller check and see if he's willing to provide mechanical proof. This will help determine if my Washerwoman info points to Alice or Grace as Mayor.
🧠
Establish my Librarian bluff with David (my neighbor) to build trust, and gather intel on what others are claiming. Need to plant my cover story early before someone else claims Librarian.
🧠
Grace claims Ravenkeeper - a useful Townsfolk. I want to build neighbor trust while cautiously verifying her claim. I'll share my role with her to establish credibility since I'm safe from Demon.
🧠
Alice is pressing me for my role. I need to give her a believable claim to maintain trust. Washerwoman is safe - one-time info, hard to disprove, doesn't conflict with Charlie's Librarian. This builds my cover and keeps Alice as an ally.
🧠
Need time to process Heidi's Washerwoman claim and decide how to proceed with Bob/David potential Empath situation. Also observe Eve/Frank coordination.
🧠
Need to gather more info from Eve about the other Mayor candidate (Grace) to triangulate. Also want to coordinate checks tonight to confirm roles and find my false positive.
🧠
Charlie just revealed info to me. Need to listen to more conversations and gather information before making moves. As Recluse, I should be cautious about how my false signals might affect town.
🧠
Frank claimed Soldier and seems trustworthy. I should ask about Eve to coordinate neighbor info and test his consistency. As Ravenkeeper, I need to establish reliable info chains early.
🧠
Follow up with Bob to get his plan for checking me tonight and discuss Mayor claim strategy. Need to coordinate with both Alice and Grace to determine truth.
🧠
Coordinate with Heidi before nominations start. We need to agree on who to push for execution and make sure our stories align. I also want to know what info she's gathered from Alice.
🧠
Observing current whisper patterns to see who's forming alliances. Need to wait a moment before approaching Eve to not appear too eager. Let other conversations develop first.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Bring Washerwoman info and my Fortune Teller check to public discussion to establish trust and find contradictions. Need to hear Grace's claim to resolve Alice/Mayor conflict.
🧠
Get Grace to publicly state if she claims Mayor, which will test my Washerwoman info and create pressure for truth-telling early in the game.
🧠
I want to hear Grace's response and analyze the Mayor claim conflict. As Soldier, I'm safe from Demon, so I can pressure for clarity without risk.
🧠
Address Bob's public question about my Mayor claim and reveal my role publicly to verify Eve's Washerwoman info, putting pressure on Grace to respond truthfully.
🧠
Answer honestly about not being Mayor to verify Eve's Washerwoman info and Alice's claim. This helps identify truth-tellers early.
🧠
I want to nominate a quiet, unclaimed player to get a good player executed without drawing attention to the contradiction in my Librarian claim. Frank is the safest target - he hasn't claimed or contributed info.
🧠
Share my role as Recluse to help town understand why I might register as evil in investigations. This creates mechanical proof opportunities for others to verify my alignment.
🧠
Push suspicion on Frank to direct the town's execution away from Charlie. Frank is unclaimed and quiet, making him an easy target. I should also be careful about my Washerwoman fake claim conflicting with Eve's public Washerwoman claim - Alice could expose me.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Bob again to keep the Fortune Teller corrupted. He's the most dangerous investigative role for finding Charlie (our Demon). Maintaining poison on him ensures his readings stay unreliable and Charlie stays hidden.
📜
Storyteller
Heidi
You chose to poison Bob.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Bob the Fortune Teller - he's the most dangerous role for detecting me as the Demon. Even though Heidi poisoned him tonight, that only lasts one cycle. By N2 he could get a real reading and identify me. Removing the FT permanently is the safest play for my survival.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Charlie
You chose to kill Bob.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Share my Washerwoman info with a trusted player to verify claims and start building trust. David is my neighbor and claims Recluse - I should test his willingness to share info.
🧠
Let the group process Bob's death and see what information comes out. As Soldier, I'm safe from Demon but need to gather info before claiming.
🧠
Observe conversations first since it's early Day 2. See what others reveal and coordinate with dead players before making moves. As dead Fortune Teller, my info is valuable but can't act rashly.
🧠
Observing the game flow, seeing who talks first. Bob's death gives info: he was killed at night, likely not Demon. Need to gather more claims and assess contradictions.
🧠
I want to share my Recluse ability details with Eve to coordinate info and see if she has any mechanical insights that could help identify demons or minions.
🧠
Continue building trust with Alice, my closest ally. Plant seeds of doubt about Eve while appearing helpful. With Bob dead, his poisoned FT info is gone but my fake Washerwoman claim (Bob/David is Empath) might look suspicious since Bob was FT. I need to get ahead of that.
🧠
Bob's death suggests Demon killed Fortune Teller. I need to gather more claims (especially Frank and Heidi) to cross-reference with my Ravenkeeper info when I die.
🧠
Coordinate with my minion Heidi about my bluff role and strategy. Need to align our stories and discuss who to target tonight and who to push town toward executing.
🧠
Observing the current whispers and information flow. David confirmed my info aligns with his Recluse perspective. Need to gather more claims, particularly from Frank who remains silent.
🧠
Observe who is whispering to whom to identify alliances. The Demon likely avoided killing me (Soldier) and may target other threats. Need to see what info dead Bob has and watch interactions.
🧠
Observe current whispers and public claims before using my ghost vote. As a dead Fortune Teller, I have solid info that Alice and David are not Demons. Need to deduce who the Demon is among remaining players.
🧠
Gather more info before acting. See who's whispering with whom, observe patterns. Bob's death suggests info poisoning - need to determine when. Eve-David whispering noted by Heidi could be innocent coordination or evil plotting.
🧠
Observe more conversations and private whispers before acting. Need to see if Charlie repeats Saint info publicly, and if Frank claims. The Saint contradiction will reveal alignment.
🧠
Coordinate with my Demon Charlie on kill/poison targets and role claims. I need to manage my contradicting Washerwoman claim and suggest strategic night actions.
🧠
Observe current whispering patterns to identify alliances. Frank is my neighbor and claimed Soldier privately - need to verify his claim. Waiting reveals who approaches me first, indicating potential minion testing waters.
🧠
Frank is the only unclaimed player. I need to get info from him to assess the threat level and decide if he should be a kill target tonight. Building rapport with him also helps my cover.
🧠
Coordinate with David to pressure Frank for claim, then use elimination to find suspicious patterns. Frank's silence is main red flag needing resolution.
🧠
Respond to Charlie's whisper, share my role privately to build trust, and probe his Chef claim to see if it aligns with known info. Also ask about his thoughts on Eve/Heidi to gather perspectives.
🧠
As dead Fortune Teller, I want to share my night info and get Frank to claim role. His silence is suspicious - could be Minion or Demon hiding.
🧠
Coordinate with Bob and Grace to pressure Frank for claim, while considering Heidi's suspicion about Eve/David whispering. Need to find Demon among remaining players.
🧠
Coordinate with Eve to publicly pressure Frank into claiming. His continued silence is the biggest red flag right now, and getting him to talk could reveal important information.
🧠
Push Alice toward nominating Eve today. Eve has verified Washerwoman info that contradicts my fake claim, making her the biggest threat. If Eve is executed, my Washerwoman claim gains credibility and the good team loses their most reliable info source.
🧠
Whisper to Alice and Bob to coordinate. Bob's Fortune Teller info is crucial - it narrows Demon pool. Need to pressure Frank publicly for his claim. Alice as Mayor confirmed by Eve's Washerwoman info means we have solid good players.
🧠
Coordinate with Heidi on managing the Washerwoman conflict and decide my own public claim strategy. The conflict between Heidi and Eve is dangerous - I need to know what Heidi plans to do and whether I should distance from her.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need to apply public pressure on Frank to claim. Bob's info clears Alice & David, narrowing Demon pool to four players. Frank's refusal to claim is the most suspicious immediate behavior.
🧠
Put public pressure on Frank to claim, which will give us more information to narrow down the Demon. Also address the whispering situation to see reactions.
🧠
Respond to Alice's question while applying coordinated public pressure on Frank to claim. This forces evil to commit to a claim or face execution.
🧠
Reveal Soldier role publicly to demonstrate alignment, respond to pressure, and force Heidi to claim while making myself safe from Demon attacks tonight.
🧠
Claim Chef publicly to establish my fake role before Heidi is forced to claim and create chaos. Shift suspicion toward David (Recluse) and away from the Heidi/Eve Washerwoman conflict. This protects my teammate and gives me credibility.
🧠
Wait to hear Heidi's claim first before responding to Charlie. Heidi has been pressuring others without claiming - her role claim will give crucial information about the game state.
🧠
Nominating Eve creates a Washerwoman conflict that benefits evil. Even if Eve isn't executed, it sows doubt about her verified info. If she IS executed, good loses a key info role. This protects Charlie (Demon) and advances our position.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi claims Washerwoman with Empath info contradicting my Mayor info. Must defend myself by pointing out contradictions, noting my info matches game state, and questioning her story.
🧠
Wait to see voting patterns. If Heidi is evil, other evil players will likely vote to execute Eve. Need to analyze who votes before committing.
🧠
Wait to see how others vote first. The Eve vs Heidi conflict is crucial; my vote will decide execution. Need to evaluate credibility and see if more info emerges before committing.
🧠
Argue that Heidi's Washerwoman claim doesn't make sense given known roles, while Eve's info checks out. Prevent good from executing Eve based on Heidi's suspicious nomination.
🧠
Eve likely won't get executed - Frank's argument is strong and Alice/Grace trust Eve. Voting for Eve ties me to Heidi with little benefit. Better to speak and cast subtle doubt while not voting, preserving my cover for future days when my vote matters more.
🧠
Pressure Heidi to explain her contradictory claim and see if she has any explanation for missing Empath. If she can't, she's likely evil making false claim.
🧠
My Washerwoman claim is being dismantled - there's no Empath to validate it. I need to pivot quickly by suggesting I may have been poisoned, which explains false info without fully admitting I'm evil. This lets me survive to keep poisoning and protecting Charlie.
🧠
Clarify my Fortune Teller info: I got NO on Alice and David N0. If I was sober, they are not the Demon. If I was drunk, all info is unreliable. Heidi's Empath claim conflicts with known roles.
🧠
Expose contradictions in Heidi's claim. My Washerwoman info resolves cleanly with known claims. Heidi's Empath info creates missing role. Urge group to vote against Heidi, not me.
🧠
Analyze Washerwoman conflict. Heidi's claim creates nonexistent Empath role, making Eve's info more plausible. Should vote Eve to save her and execute Heidi tomorrow.
🧠
Point out the logical impossibility in Heidi's claim - no Empath exists in the game. Her info cannot be true, so she's either lying or poisoned. Either way, executing Eve would be a mistake.
🧠
Heidi's claim creates logical impossibility - Empath doesn't exist. Eve's info resolves cleanly. I must vote against executing Eve and point out Heidi's fabrication to expose her as evil.
🧠
Not voting for Eve is the optimal play. The town consensus is clearly against this execution. Voting yes would align me with suspicious Heidi and damage my cover. I can kill Eve at night anyway, so no need to push a risky execution now.
🧠
Analyze Heidi's impossible Empath claim to show logical flaws and prevent Eve's wrongful execution. Eve's info resolves cleanly, Heidi's creates nonexistent role.
🧠
Not voting for Eve is the best play here. Voting YES after my claim was debunked as logically impossible would confirm I'm evil. Abstaining supports my 'I was poisoned' defense and makes me look less aggressive.
🧠
Point out logical impossibility of Heidi's Empath claim and highlight Eve's consistent Mayor info.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 4 vote threshold.
📜
Storyteller
Eve did not receive enough votes (0/4).
🧠
Explain why Heidi's claim is impossible - no Empath in our game composition. My info matches real claims, hers doesn't. She must be lying or poisoned, making her suspicious.
🧠
Heidi's claim is impossible—no Empath in game. Her push on Eve is suspicious. Need to nominate Heidi to get her claim on record and force execution discussion before night.
🧠
Explain the role composition impossibility to convince remaining players that Heidi's claim is false and Eve is likely real Washerwoman.
🧠
Pressure Heidi to explain why she pushed execution despite her info being impossible. Force her to clarify if she's lying or claiming poisoning. This exposes her true intentions and may reveal her alignment.
🧠
Protect Heidi by arguing there's not enough time for a proper vote, while appearing to agree that Heidi is suspicious. This lets Heidi survive another day without me looking like I'm defending evil.
🧠
Press Heidi to clarify her impossible Empath claim before night. Force her to commit to explanation that reveals her true alignment. If she's evil, this will expose her. If poisoned, she should realize her info is false.
🧠
My cover is blown. With 1 tick left, Charlie is pushing to delay which helps. I should support the delay, claim I was likely poisoned to explain false info, and redirect suspicion to David or Frank to create doubt for tomorrow. Surviving today is critical.
🧠
With only 1 tick left, can't have proper nomination/vote. Better to let day end, preserve my ghost vote for tomorrow when we can execute Heidi or another suspicious player.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Grace is the most dangerous confirmed-good information role. If Charlie kills her tonight, her poisoned Ravenkeeper gives false info that helps evil. If she survives, she's poisoned tomorrow, setting up future corruption. Best target to disrupt good team's info chain.
📜
Storyteller
Heidi
You chose to poison Grace.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Eve tonight - she is the most dangerous good player. Her Washerwoman claim resolved perfectly, she organized the town against Heidi, and removing her breaks the good team's coordination. Heidi should poison Grace to neutralize Ravenkeeper for future kills.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Charlie
You chose to kill Eve.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
First need to gather more claims and see who bluffs or contradictions emerge before committing to a whisper alliance.
🧠
Eve's death is significant - she had reliable info supporting Alice. Need to observe reactions and information flow to understand who benefits most from her elimination.
🧠
Heidi is my only minion and about to be executed. I need to coordinate with her to redirect suspicion and save her, which keeps my evil team intact.
🧠
Coordinate with Charlie on the Frank push. I need to survive today or evil loses. Agree on strategy and make sure our stories align before going public.
🧠
As dead player, I need to share my verified information and plan final vote strategy. My ghost vote is critical for final day.
🧠
Eve's ghost vote is crucial. Need to coordinate with dead confirmed good player to identify Demon candidates and plan final day strategy.
🧠
Observing initial whispers to understand current state. Eve died N2 - was likely Washerwoman with info. Need to see what dead players reveal before acting.
🧠
Observing first to see what information comes out and who shares what about the night kill, before making any moves with my Ravenkeeper ability.
🧠
Observe current whisper patterns. Charlie-Heidi conversation could reveal alliance. Eve (dead) whispering to Alice could provide info from dead perspective. Need more info before acting.
🧠
I need to coordinate with Eve (reliable dead info) and Alice (Mayor claim) to strategize final 3 execution. Dead players should pool info to deduce Demon.
🧠
Redirect suspicion from Heidi toward Frank. Grace is a good player who might be persuadable. If I can get her to suspect Frank, it takes heat off Heidi and keeps my evil team safe. Two more misexecutions and I win.
🧠
Redirect Grace's and Alice's suspicion toward Frank whose Soldier claim is unverifiable. Eve being dead removes a key voice against me. I need to create enough doubt that Grace nominates Frank instead of me.
🧠
Observe who Heidi is whispering to and what narratives she's building. Need to see if Grace or Alice change their stance after Heidi's whisper before deciding how to use my ghost vote.
🧠
Need to test Heidi's claim about being poisoned. Ask her to reveal the exact night she thinks she was poisoned and who she suspects Poisoner would be to gauge consistency.
🧠
Need to establish trust with Grace (Ravenkeeper) to gather her info and coordinate. As Soldier, I'm confirmed good if Grace targets me after death. Also want to assess her trust level in Heidi's claims.
🧠
Process conflicting claims: Heidi's impossible info vs Frank's unverifiable Soldier. Eve's death indicates Demon targetted info-heavy player. Need to analyze who benefits most from Eve's death and current accusations.
🧠
Observe current conversations to gather more information before revealing my Recluse status. Need to understand why Heidi's Empath info contradicts role slots, and whether my Recluse could be affecting this.
🧠
Coordinate with Alice (Mayor claim) to pressure suspicious players. Need to combine my N0 info with Eve's info to narrow Demon pool before final 3.
🧠
Alice is a key voice (Mayor claim) and has been whispering with Heidi. I need to solidify Alice's trust and redirect execution target to Frank. If Alice sides with us, we can swing the vote away from Heidi.
🧠
Alice is directly questioning my logic and I must answer convincingly. The Drunk theory creates 2 Outsiders (me + David's Recluse) which contradicts the 1 Outsider slot. Poisoned Washerwoman is my consistent claim and I need to explain this clearly while redirecting suspicion to Frank or David as the actual Poisoner.
🧠
Observe current whisper patterns to see who's coordinating. Heidi whispering to multiple players suggests spreading narratives. Need to see who she's targeting and what emerges from these conversations.
🧠
I need to consolidate information with Grace. Eve's ghost vote is critical, and Grace as Ravenkeeper could have died-night info if she dies. Need to coordinate with confirmed good player.
🧠
Observe who's whispering with whom to identify alliances. Need to see Grace's response about Ravenkeeper info before deciding next move. Understanding the web of private conversations may reveal evil team coordination.
🧠
Assess Frank's Soldier claim and coordinate with Alice who might be Mayor. Need to determine if Frank is coasting evil or genuine Soldier while evaluating Heidi's poisoning claim.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push for Heidi nomination. Her Washerwoman claim contradicts known roles - no Empath slot exists. She must be evil or poisoned, but her claim too convenient to frame me.
🧠
Defend against David's nomination by pointing out that an evil player making a false claim would pick a role that EXISTS, not an impossible one. Being poisoned explains getting impossible info. Then redirect suspicion to David's unverifiable Recluse claim.
🧠
I need to share my Soldier claim publicly to build trust and support David's nomination of Heidi. As Soldier, I can't die at night, so I'm safe to be open.
🧠
Wait to see how players vote on Heidi nomination. This reveals alignments - evil players may not vote to protect teammate or may bus to look good. My ghost vote is critical for later.
🧠
David nominated Heidi which threatens my minion. I need to create an alternative nomination on Frank to redirect town focus. Frank's Soldier claim is unverifiable and he's coasted through the game, making him an excellent target that also protects Heidi.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Wait to see who votes for my execution. This will reveal voting blocs and potential evil coordination. My Soldier status means I shouldn't be the priority execution target.
🧠
Observe who votes on Frank to gauge alignments. If Heidi votes against Frank, she's distancing from Charlie's nomination. My vote matters in 3 needed.
🧠
Charlie (my Demon) nominated Frank. I must vote to execute good players and protect Charlie. Frank's Soldier claim is unverifiable and a safe cover. Voting with my Demon keeps us coordinated.
🧠
Analyze Heidi's vote on Frank to understand her alignment and whether this nomination helps or hurts the good team.
🧠
I nominated Frank so voting for him is expected and consistent. Executing any good player accelerates evil's win. With 6 alive, Frank's execution plus my night kill gets us to 4 alive, putting us on track for evil win by Day 4-5.
🧠
Observe vote pattern to see who supports Frank nomination. Need to understand if this is a good push or evil bus.
🧠
Need to decide Frank vote. Heidi's story has contradictions but voting Frank tests Charlie's theory and might hit Demon. If wrong, still reduce suspect pool.
🧠
I need to analyze the vote dynamics and share my perspective as a dead confirmed good player to help guide the living.
🧠
Use fake Slayer shot to signal my role is genuine and force a reveal - if Charlie is good, he'll see I'm 'using' Slayer ability, which I shouldn't have if I'm Soldier. This creates confusion but makes them reconsider.
📜
Storyteller
Nothing happens.
🧠
The Slayer shot just occurred, proving Charlie isn't Demon. Frank's action reveals he's likely not Soldier but possibly Imp or real Slayer. I need to observe reactions before voting.
🧠
Frank just claimed Soldier earlier and now claims Slayer - two conflicting roles! His failed Slayer shot on Charlie 'proves' Charlie isn't the Demon, which protects our Demon Charlie. I need to amplify this narrative and push for Frank's execution.
🧠
Observe how others vote on Frank's nomination to determine alliances and contradictions before using my ghost vote strategically.
🧠
Frank's double claim (Soldier then Slayer) and failed shot is devastating for his credibility. The failed Slayer shot on me paradoxically helps clear me. I need to push for Frank's execution and convince Alice to cast the deciding vote.
🧠
Frank's contradictory claims (Soldier then Slayer) and failed shot show he's lying. I need to analyze why Heidi is voting for Frank after being nominated by him - could be evil trying to get a mis-execution.
🧠
Frank has made contradictory claims (Soldier → Slayer) and his Slayer shot failed, proving he's lying. This is strong evidence of evil behavior. Need to gather final thoughts before voting.
🧠
Observe voting patterns and final arguments before using my ghost vote. Heidi's vote for Frank while Frank was nominating her is suspicious coordination. Need to see who else votes.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 3 vote threshold.
📜
Storyteller
Frank did not receive enough votes (2/3).
🧠
My contradictory claims damaged credibility. Need to see how others react before speaking again. Let them debate while I analyze voting patterns and plan defense.
🧠
Point out Frank's contradictory claims can't both be true. Soldier then Slayer is impossible unless lying. His failed shot proves he's not real Slayer. Need to push for Frank execution since nomination failed.
🧠
Capitalize on Frank's massive slip - he claimed two different roles and his Slayer shot failed. This is the best deflection opportunity I've had all game. By hammering Frank's lies, I make myself look less suspicious and set up Frank's execution tomorrow.
🧠
Observing vote results and contradictions. Frank's role switch is damning, but need to consider all possibilities before pushing execution tomorrow.
🧠
Only 1 tick left before night phase. Voting is closed on Frank. I've already used my nomination. No productive action to take - best to wait for night so I can choose my next kill target.
🧠
We have contradictory claims and suspicious behavior. Frank's role change is damning, but Heidi's impossible info and voting pattern also suspicious. Need to analyze who benefits from current confusion and push for clearer information.
🧠
Frank has made two contradictory claims and a failed Slayer shot. This is mechanical proof of deception. As Mayor, I need to eliminate confirmed liars to narrow Demon pool before final three.
🧠
Frank's contradictory role claims are mechanically impossible - he can't be both Soldier and Slayer. The failed Slayer shot proves he's lying. We need to execute him today, but also analyze Heidi's impossible Empath info and the Outsider count.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Grace is my biggest threat - she's been pushing hardest to nominate me. Poisoning her ensures if Charlie kills her tonight, her Ravenkeeper gives false info, creating chaos. If she lives, she's still impaired Day 4. Removing her credibility is essential for my survival.
📜
Storyteller
Heidi
You chose to poison Grace.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David to remove the main voice pushing Heidi's execution, protecting my minion. Recluse death triggers no night ability. Town will likely execute Frank tomorrow, keeping me safe and Heidi alive.
💀
David(Ghost)
David has died.
📜
Storyteller
Charlie
You chose to kill David.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with Heidi to push Frank's execution today. I plan to kill Alice tonight to remove Mayor threat and a trusted good voice. Heidi needs to support Frank's execution while defending herself.
🧠
I need to gather information about who died last night (David) and understand why Frank changed his claim. This helps identify Demon before final 3.
🧠
As dead Fortune Teller, I need to share my N0 info (Alice+David not Demon) with a trusted player to narrow suspects. Heidi is suspicious, Frank is suspicious. Alice or Charlie may be good allies.
🧠
Wait to see what information emerges about the night deaths and who is pushing what narratives before using my ghost vote.
🧠
Push Frank's execution today by building trust with Grace. Frank is caught lying (Soldier then Slayer, failed shot). If Grace is on board, Frank gets executed, and we're on path to evil victory with 3 players tomorrow.
🧠
Test Heidi's intentions and gather more information while agreeing to potentially execute Frank who has suspicious claims.
🧠
We have final 5 players alive. Need to coordinate ghost votes and identify Demon. My Recluse ability can confuse evil detection, but my death at night clears me of being Minion/Demon. Must push for Frank execution today.
🧠
Observe whispers first. Alice talking to ghosts Bob/David may reveal new info about deaths or roles. Heidi+Charlie whispers could expose coordination. Need more data before acting.
🧠
Alice is suspicious of my whispering with Heidi. I need to deflect by claiming I was interrogating Heidi about her impossible Washerwoman info, and redirect attention to Frank as the top suspect.
🧠
I need to coordinate with Charlie since he's my neighbor and active. Bob's Fortune Teller info clears me and David. We should discuss Frank's execution today, as losing another night kill brings us to final 4, not final 3 where my ability could trigger.
🧠
Observe current whisper patterns to understand alliances. See who Charlie/Alice are whispering with - might indicate coordination. Heidi/Grace whisper suggests pairing. As dead FT, my vote is critical for final 3 - need to identify most likely demon before final day.
🧠
I need to observe conversations to understand the current alliances and theories. As a dead player, my vote is precious and I should wait to see who emerges as suspicious before using it.
🧠
Grace is starting to question whether Frank could be the Demon, which could lead her to reconsider Charlie. I need to redirect her focus back to Frank's lies being the most actionable suspicion, while subtly arguing that Frank's behavior is more consistent with a minion trying to shield the Demon than with the Demon itself - keeping heat off Charlie.
🧠
We need more info before pushing Frank. Heidi wants Frank executed, but we should hear from Alice and Charlie about their private talks and any night info. Frank's double claim is suspicious, but could be due to poisoning or being Drunk.
🧠
Coordinate votes against Frank due to his contradictory claims and failed Slayer shot. His behavior aligns with evil trying to claim protective role then fake active ability.
🧠
Observe whisper patterns. Heidi, Grace, Charlie, and Alice are whispering heavily. Need to see who they're aligning with before deciding my move.
🧠
Encourage Alice to nominate and execute Frank today. This removes a good player and gets us closer to evil winning. I should also subtly steer her away from suspecting Heidi.
🧠
Pause to let others share more info. David's ghost wants Frank executed. I need to coordinate votes but also verify alignment of remaining players before final 3.
🧠
Share my Fortune Teller information to help narrow down Demon possibilities. My Night 0 check eliminates Alice and David as Demon candidates, focusing attention on remaining players.
🧠
I need to consult with Alice about my Washerwoman info and discuss Frank's contradictions to build consensus for his execution.
🧠
Alice is Mayor and a swing vote. I need her to vote Frank today. She's been talking to Charlie but I should add my voice to make the Frank push seem organic and broad-based. Getting Frank executed today is critical for evil's path to victory.
🧠
Frank's double claim and failed Slayer shot is suspicious. Need to gather more perspectives from trusted players (Alice, dead players) to verify Heidi's story and Frank's contradictions before committing to execution.
🧠
Coordinate with Alice who claims Mayor and has good info support. We need to build consensus to execute Frank today while we still have voting power. My night death proves I'm not evil.
🧠
Observe whisper patterns to see who is coordinating with whom. Most private conversations involve Alice; she's central hub. Need to understand if Alice is demon gathering info or good town leader.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to publicly challenge Heidi's impossible Washerwoman claim again and push for her nomination. As Soldier, I'm safe from Demon, so I can be aggressive.
🧠
Observe who Frank nominates and how Alice responds. My ghost vote is critical in final 5 - I need to see who living players suspect before committing.
🧠
Nominating Frank is critical - he's the town's biggest target and executing him moves us toward evil victory. If Frank dies today and Charlie kills Alice tonight, only 3 players remain and evil wins. Must nominate before town shifts focus to me.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Observe voting pattern first. See who votes for me. Heidi's nomination is strategic - she wants me dead as confirmed Soldier. Alice/Charlie decision crucial.
🧠
As dead Recluse with ghost vote, I must vote to execute Frank today. His contradictions prove evil, and we have consensus. This brings us to final 4 with one evil left.
🧠
Voting Frank removes a good player and accelerates toward final 3 where Charlie and I can block his execution for evil victory. This is the clearest path to win.
🧠
Frank has contradictory role claims and is pushing execution on Heidi for 'impossible' info that could be explained by drunkenness. Heidi voted for Frank despite his push on her, which suggests sincerity. My ghost vote should help execute the most suspicious.
🧠
Need to address both Frank's contradictions and Heidi's impossible claim. Ghosts are voting for Frank based on behavior, but we must consider if Heidi's pushing is too aggressive—possible Minion trying to eliminate good player.
🧠
Voting for Frank secures his execution, removing a good player and making me look like a cooperative town member. Frank's failed Slayer shot already gave me cover, so executing him doesn't hurt me at all.
🧠
We're at final 5 with ghost votes crucial. I need to use my ghost vote strategically - either to execute Frank now based on contradictions or wait to see if we need it later. Frank's execution today could be good if he's Demon or Minion.
🧠
Frank's contradictions are more concrete evidence than Heidi's info. As Mayor, I must vote against most suspicious player to narrow the field before final 3.
🧠
Observe voting pattern to see who votes for me. Need to identify evil players coordinating my execution while I'm still alive.
🧠
Let voting play out. 3 votes already (Heidi, Charlie, Alice). Eve ghost also voting. Frank will be executed.
🧠
Grace is the only living player not voting for Frank. I need to push her to commit her vote so Frank gets executed. This removes someone pushing against me and advances the evil team's win condition by eliminating a good player.
🧠
Frank has two clear contradictions about his role - Soldier and Slayer with failed shot. This proves he's lying, which strongly suggests evil. As a ghost, I should use my vote to help execute him while we have the votes.
🧠
Vote analysis: need to decide between Frank vs Heidi. Frank's contradictions are undeniable but could be drunkenness. Heidi's info impossible but could be poisoning. Both could be lying good players. Need to see vote count and pressure Charlie's stance.
🧠
Frank's execution is optimal for evil. Removes a good player, advances us toward final 3. I already voted. Let the execution proceed and plan to kill Alice tonight to prevent Mayor endgame.
🧠
My Fortune Teller info clears Alice/David. Frank has clear contradictory claims that prove he's lying. With 4 votes already raised, I'll add my ghost vote to ensure execution.
🧠
Support Frank's execution since his contradictory claims are most suspicious. If he's Demon, we win; if he's not, we eliminate liar and watch night kill patterns to identify real Demon.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Expose Heidi's impossible claim before execution to sow doubt. Even if I die, they need to realize Heidi's Empath info is compositionally impossible - she must be lying about her role.
🧠
Frank's execution is proceeding. I need to listen to final arguments and analyze who might die tonight. My ghost vote is already committed, so wait to see outcome.
🧠
Frank is about to be executed regardless of what I say. His mathematical argument about no Empath existing is actually valid and I have no good rebuttal. Speaking now would only draw more attention to my impossible Washerwoman claim and fuel Grace's Poisoner suspicion. Best to stay quiet and let the phase end with Frank's execution securing our position.
🧠
Support execution of Frank with final logical point about Empath contradiction - either Heidi lying or poisoned, but Frank definitely lying. Remove unreliable info source to clarify board.
🧠
Frank's execution is happening regardless. I need to plan for tonight: if I die as Ravenkeeper, I should check someone to help solve the game.
🧠
Frank is about to be executed - great for evil. Only 1 tick left, no action needed. My plan: kill Alice tonight to remove Mayor, then on Day 5 with 3 players (me, Grace, Heidi), evil wins if no execution since Mayor is dead. Waiting is optimal.
🧠
Wait for Frank's execution to resolve. As ghost, my vote is already cast. Observe final defenses and prepare for post-execution analysis of remaining players.
🧠
Frank will be executed. I should focus on post-execution analysis to prepare for final three, including discussing night death patterns and remaining suspect pool.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 4
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Grace to neutralize her Ravenkeeper ability as insurance. If Charlie kills Grace instead of Alice, her death info is corrupted. If we reach final 3, a poisoned Grace has no reliable ability. This protects our team's endgame positioning.
📜
Storyteller
Heidi
You chose to poison Grace.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice to eliminate the Mayor win condition at final 3. With Heidi as my minion surviving, we control 2 of 3 votes tomorrow and can force Grace's execution to win the game.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Charlie
You chose to kill Alice.
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final 3 with Mayor alive means good wins if no execution. I MUST get Grace executed. My strongest argument: Frank's failed Slayer shot proves I'm not Demon, so Grace must be Demon by elimination from Bob's FT info. Whisper Alice to secure her vote.
🧠
Need to process Charlie's claim carefully. Final 3 with Mayor ability means we must execute correctly. Charlie's logic seems solid but need to consider all possibilities before committing.
🧠
Heidi dead suggests Ravenkeeper trigger. Living Alice/Charlie/Grace - one is Demon. Need to coordinate ghost vote with other dead players to execute right target.
🧠
Observe current interactions to understand dynamics between remaining players before making move. Heidi's death confirms I wasn't targeted; Charlie whispering to Alice is suspicious.
🧠
Wait to hear what the living players say. As ghost, I need to gather info from final 3 conversations before using my ghost vote strategically. Listen for contradictions in their claims.
🧠
Final 3 day - must prevent Charlie's execution. I'll whisper to Grace to plant suspicion on Alice, splitting the good team's vote and protecting our Demon.
🧠
I'm dead but need to coordinate ghosts. Heidi's death leaves final 3. As Recluse, I should gather ghost info and plan final vote. Need to find alignment of final 3.
🧠
We're at final 3 with Alice, Charlie, Grace alive. Heidi died last night, eliminating potential demon. Need to see who Alice and Charlie whisper to since Grace is my Washerwoman info source.
🧠
Create doubt about Mayor safety net to push Alice toward executing Grace. Without an execution today, Mayor wins and I lose. Must make Alice feel executing Grace is the safe play.
🧠
Need to process Charlie's claims carefully. Must verify Slayer shot mechanics and Fortune Teller info reliability before deciding to execute Grace.
🧠
With only 3 alive, we must identify the Demon. Heidi's night death suggests Ravenkeeper check. I need to coordinate ghost votes with other dead players to ensure we can swing the vote against the Demon.
🧠
Heidi is dead, revealing she wasn't the Demon. With final 3, I need to determine which of Alice or Charlie is Demon. Heidi's death message points at Alice, but could be misdirection. Need to discuss with remaining players.
🧠
I need to share my Fortune Teller N0 info that cleared Alice and David. In final 3 with Alice/Charlie/Grace alive, this points to Charlie or Grace as Demon, narrowing suspicion.
🧠
Coordinate with Charlie the Demon to plan our vote strategy. I'm dead but have a ghost vote. Need to ensure the 3 alive players don't vote to execute Charlie. Push Alice as the target.
🧠
Observe Charlie's whispering pattern with Alice vs Grace's interactions with Charlie. Charlie trying to secure votes from Alice while keeping Grace suspicious could indicate Demon strategy in final 3.
🧠
Observing final 3 dynamics. As dead ghost, I have no vote but can influence by sharing my Washerwoman info and observing interactions between remaining players.
🧠
Coordinate with my minion Heidi for her ghost vote. She needs to vote for Grace (or Alice) to ensure an execution happens. Without an execution, the Mayor win condition triggers and evil loses.
🧠
Need to assess if I'm actually Mayor or Drunk. Coordinate ghost votes since we're tied 3 alive, 4 dead. If I'm Drunk, we must execute. Need consensus on who's Demon between Charlie/Grace.
🧠
Processing Alice's information: Three living, Bob's Fortune Teller info points to Charlie or Grace. Heidi's Ravenkeeper check crucial. Need to hear Heidi's check result before making voting decision.
🧠
Get Charlie's perspective while Heidi's ghost votes. If Charlie is Evil, they'll push Alice. If Alice is Evil, Charlie might defend her. Their response will help me decide who to nominate.
🧠
I need to analyze both worlds using my Fortune Teller info that clears Alice. If Grace hasn't claimed role, that's suspicious. Charlie's Slayer story could be true or false. My ghost vote is critical for final execution.
🧠
Frank asked me who I checked as Ravenkeeper - he has a ghost vote I need. I should give him a fake Ravenkeeper result pointing at Alice to steer his vote, while coordinating to protect Charlie.
🧠
We're at final 3 with only 2 good alive plus Demon. I need to coordinate with ghosts to analyze remaining players' claims and decide who to execute. My ghost vote is crucial for majority.
🧠
Final 3: Alice, Charlie, Grace. Heidi died N4. I need to analyze with Bob and David who to vote for. My Washerwoman info points to Alice or Grace as Mayor, but I could be drunk.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final 3 - I must get Grace executed to win. The Slayer shot 'cleared' me, so Alice should believe Grace is the Demon. Nominate Grace now before she can nominate me or Alice.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Need to counter Charlie's accusation logically. Use Bob's Fortune Teller info to show it's not conclusive that I'm the only possible Demon. Point out the Mayor win condition issue.
🧠
I must vote for Grace to ensure her execution. With my vote and Heidi's ghost vote, we have 2 votes - enough for majority. If Grace dies, only 2 players remain and evil wins.
🧠
Analyzing who to vote for. Need to consider all worlds and contradictions. Wait to hear more arguments and potentially ghost votes from others before committing.
🧠
Need to evaluate all three worlds before voting. Grace's counterpoint about Fortune Teller info valid - could still be Charlie. But Slayer shot mechanics critical - if Charlie is Demon, Slayer should have killed him.
🧠
We must coordinate ghost votes for final execution. Grace is currently nominated. Need to analyze all possibilities and decide if Grace, Charlie, or Alice is Demon.
🧠
We need an execution today or Alice's Mayor ability could win the game for good. Charlie already voted for Grace. My ghost vote gives 2 votes - exactly enough to execute Grace. This protects Charlie and leads to evil winning.
🧠
Need to analyze three possible worlds. Heidi's ghost vote for Alice contradicts majority narrative. Must weigh all evidence to decide my ghost vote.
🧠
Need to analyze all information before voting. Waiting to hear ghost votes, Heidi's Ravenkeeper info, and Grace's claim. Final 3 decision requires absolute certainty.
🧠
Correct the record about Bob's Fortune Teller info - it doesn't clear Alice, only narrows to Charlie or me. Alice could be Scarlet Woman turned Demon after Frank died. Must pressure Alice to reveal actual role.
🧠
We have 2 votes (mine + Heidi's ghost vote) which meets the threshold. But I should counter Grace's argument to prevent Alice from wavering. Grace's Scarlet Woman theory is flawed because Frank was executed, not the Demon dying at night. Must keep pressure on Grace and ensure execution goes through, otherwise Mayor auto-wins and evil loses.
🧠
Let voting continue to see who raises hands. Need ghost votes from David/Eve/Heidi. If Grace is Demon, execute now. If Charlie is Demon, this nomination fails and we nominate Charlie tomorrow.
🧠
Charlie's argument is logically sound. Slayer shot proves Charlie not Demon. Fortune Teller info, if sober, narrows Demon to Grace. I must use my ghost vote to execute Grace to win.
🧠
Clarify the key mechanical points: FT N0 clearing means Demon was in Charlie/Frank/Grace/Heidi pool. Frank executed, Heidi killed. Only Grace left from that pool if Charlie is not Demon via Slayer shot. Alice not in pool, so Alice not Demon unless Scarlet Woman scenario, which requires Frank to be Imp dying at night, not execution.
🧠
Grace's execution is already secured with 3 votes (Charlie, David, me) exceeding the 2-vote threshold. No need to speak or change anything - just wait for the vote to resolve. If Grace dies, only 2 players remain and evil wins.
🧠
I need to summarize the logical case for Grace being Demon based on Bob's Fortune Teller info combined with my failed Slayer shot. Alice may be confused about Mayor win condition. Final three means we must execute today.
🧠
Final 3, critical vote decision. Need to hear Grace's role claim and analyze ghost consensus before voting. Ghosts hold deciding votes.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. Need to correct misinformation: Bob's FT info doesn't clear Alice! Alice could still be Demon. Charlie's failed Slayer shot proves he's not Demon, but doesn't clear Alice. I must expose this logical flaw.
🧠
The win is secured. Grace will be executed, leaving only 2 players alive (me and Alice). Evil wins automatically. No need to speak further and risk anything.
🧠
Clarify my Fortune Teller info to prevent confusion. Confirm Charlie's reasoning is correct - if my info is sober and Slayer shot valid, Grace is Demon. Use ghost vote on Grace to ensure execution.
🧠
As a ghost with no vote, I need to ensure living players understand the correct game mechanics and logical conclusions from Bob's Fortune Teller info.
🧠
Finalize the logical argument that Grace must be Demon based on Fortune Teller info, Slayer shot clearance, and my Washerwoman information. Convince Alice to vote with us to secure execution.
🧠
The situation is ideal for evil. Grace is about to be executed, leaving only Alice and Charlie alive, which means evil wins. Speaking could only risk complicating things or drawing attention. Best to stay quiet and let the execution happen.
🧠
Clarify the logical chain to ensure ghosts vote correctly. Grace's Scarlet Woman theory is impossible due to Frank's execution death, and Charlie's Slayer shot mechanically proves he's not Demon.
🧠
I need to confirm the facts and push for Grace's execution, as she's the only logical Demon candidate based on all mechanical info.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Two Players Left
Winner: Evil