Game Detail

Players

Alice (Empath) Bob (Ravenkeeper) Charlie (Scarlet Woman) David (Slayer) Eve (Mayor) Frank (Monk) Grace (Saint) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil169,79718,765$1.1305
Good505,24798,603$2.2646

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Charlie. Your safe bluffs are: Virgin, Recluse, Chef
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early role and info claims from my neighbors while soft-hinting that I want a night kill, without fully outing Ravenkeeper yet.
🧠
Privately loop in Charlie with my Empath read so we can compare claims and decide whether to confront Bob or Heidi publicly without giving evil an easy night target.
🧠
Get early role claims and any setup info from my neighbors while keeping my Mayor identity hidden, building a trust network for later mechanical consistency checks.
🧠
Protect my Slayer shot by not hard-claiming early to a potentially evil pair, while still staying cooperative and prompting reciprocal claims.
🧠
Build an early trust line while limiting how much evil can exploit. Also probe David and encourage Eve to share any concrete info roles to prioritize my night protection.
🧠
Share critical info with my Demon immediately so we can coordinate bluffs and decide whether to push suspicion onto Bob or undermine Alice.
🧠
Get early claims from my neighbors, seed the idea that I should not be an early execution target, and create a trusted info channel without exposing that I am the Saint.
🧠
Build credibility with my neighbors using a safe Chef bluff, while leaving room to question Alice or Bob later and keeping suspicion off me.
🧠
Collect early role claims and any starting info from players I have not spoken to, while keeping my Ravenkeeper identity obscured to preserve bait value.
🧠
Privately pressure Heidi for a role/info claim and see her reaction, while keeping my Empath info controlled so I do not get sniped by the Demon.
🧠
Get at least one concrete starting-info claim to build a consistent map, while keeping my Mayor identity hidden and testing for evasive or contradictory behavior.
🧠
Get early claims and any starting info from key players without exposing I am Slayer, so I can map worlds and pick a strong midgame shot target.
🧠
Coordinate with neighbors, clarify Alice versus Heidi, and set up a protection target for Night 1 to keep the most valuable info alive.
🧠
Set a believable bluff, look cooperative with David, and subtly frame Bob or Alice while letting Heidi hear exactly what I am saying.
🧠
Get the exact Alice claim and target pair so we can verify if it matches a Washerwoman ping and use Chef 0 to constrain demon candidates without outing I am Saint.
🧠
Answer their question directly, reinforce my Chef bluff, and gently frame Bob as the easier solve so suspicion does not settle on me.
🧠
Get concrete claims from my neighbors to build an early claim web, spot contradictions, and decide whether to stay hidden as Ravenkeeper or bait a night kill.
🧠
Share my Empath read with Eve privately to create a trusted triangle, compare with her info, and start building a consistent world before nominations.
🧠
Give Alice a cautious response without exposing my Mayor role broadly, and set up cross-checks on Bob and Heidi before nominations.
🧠
Confirm the Empath claim directly and coordinate with Frank to protect a likely info role, while flagging Bob and Heidi as early suspects if the read is real.
🧠
Confirm Alice’s exact Empath claim and coordinate who to protect tonight. Quietly reveal Monk to a small circle to maximize protection value and catch inconsistencies early.
🧠
Build trust with Alice using my Monk bluff, subtly steer her suspicion toward Bob, and collect whether she plans to go public so Heidi can prepare.
🧠
Get Bob to stop being vague so we can test Alice’s Empath 1 against concrete role claims, while keeping me off the execution path as Saint.
🧠
I want Grace to carry suspicion onto Bob while I stay consistent as Chef, and I want Bob pressed into a specific claim that can be attacked later.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Create pressure to get Bob to hard-claim, generate voting information, and potentially remove an evil player early without outing my Monk role publicly.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Slow the execution until Bob hard claims, to avoid a blind D1 kill while still pressuring for information and generating vote data.
🧠
Get Bob to hard claim publicly before votes lock in, maximize info and avoid a risky Day 1 execution based on vagueness.
🧠
Get clear public claims from Bob and Heidi before anyone votes, so we can anchor tomorrow’s logic and avoid an early mis-execution.
🧠
Encourage clear claims from Bob and Heidi and steer town away from a low-confidence day one execution unless we catch a hard contradiction.
🧠
Reinforce my Chef bluff, sound cooperative, and discourage a Bob execution without looking defensive about Alice's read.
🧠
Use the ongoing vote to force a hard claim and record constraints from Chef and Empath, while discouraging a low-confidence day one execution.
🧠
Hard claim to stop a day one mis-execution, keep trust, and set up a plan to use night info and seating constraints from Chef zero and the Empath claim.
🧠
Discourage a day one execution on Bob, protect Heidi from a forced binary, and sound like a cautious Monk bluff.
🧠
Steer town away from a low-info day one execution, keep useful roles alive, and set up a protection plan for tonight while locking in claims for tomorrow’s logic.
🧠
Do not raise my hand on a low-information Day1 pressure nomination. Preserve town options and avoid committing votes that could misexecute a useful role.
🧠
Prevent a low-info day one execution while locking in claims. Encourage town to use night info and revisit Bob versus Heidi with fresh mechanical data tomorrow.
🧠
Avoid a low-information Day 1 execution and lock in public claims for later contradiction checks; preserve Townsfolk abilities and set up stronger Day 2 nomination.
🧠
Reinforce the growing consensus against executing Bob today, sound consistent with my Chef bluff, and avoid spending a visible vote that could later look opportunistic.
🧠
Do not vote on a weak day one pressure nomination; preserve good players and let night abilities generate more info to resolve Bob versus Heidi mechanically tomorrow.
🧠
Stop a low-info day one execution on me, preserve Ravenkeeper value, and highlight the key mechanical implications of Empath 1 plus Chef 0 for tomorrow's solve.
🧠
Avoid adding heat or accidental votes on Bob. Let this weak day one nomination die and preserve Heidi while town locks in uncertain claims.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (0/4).
🧠
Set expectations for tomorrow’s public info recap and encourage private coordination for night safety, without outing my Monk role publicly.
🧠
Reinforce useful mechanical constraints, encourage night coordination, and avoid weak Day 1 executions that could hit me as Saint or lose key info roles.
🧠
Give town a clear mechanical takeaway from Empath one plus Chef zero, and suggest a protection target to preserve info for day two without revealing I am the Slayer.
🧠
Steer town to preserve key info roles tonight and set a clear plan for tomorrow’s logic, without exposing myself as Mayor.
🧠
Reinforce no execution and keep tomorrow's suspicion broad so town does not lock cleanly onto me from Alice's Empath claim.
🧠
Lock in claims and push for smart night actions: protect me, and get an info check that directly separates Bob and Heidi so tomorrow we can build clean logic chains.
🧠
Coordinate night actions: get Alice protected for a second Empath number, avoid protecting me so I can potentially trigger Ravenkeeper, and encourage info roles to check the likely evil cluster if Empath1 is true.
🧠
Keep heat off Heidi, encourage broad suspicion into the middle seats, and preserve a no execution day one without looking defensive.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Alice is the central info role and main night-kill target. Protecting her maximizes chance we get a second Empath number and stops the Demon from silencing the key solve point.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the main town info source and collapse the public solve centered on Alice's Empath read before it hard-locks me as evil.
πŸ›‘οΈ
Alice was protected from a night kill.
πŸ“œ
Storyteller
β†’
Heidi
You attacked Alice, but they survived.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate with my demon about the no-death story and today’s public posture, so we do not give conflicting explanations and can redirect suspicion away from Heidi.
🧠
Get private commitments on who protected me and why no one died, and pressure the double-Monk claim. This helps lock in whether Bob or Heidi is the evil neighbor and set up a strong nomination.
🧠
Answer Alice privately, confirm my Monk protection and use the no-death to narrow demon target; help build worlds around Bob vs Heidi without outing me publicly yet.
🧠
Get the key mechanical info (Alice N1 empath number, Heidi consistency) before nominations, then steer town toward a high-confidence execution while keeping my Mayor identity hidden for now.
🧠
Get Alice N2 Empath info and gauge protection/kill choice; get Heidi read on whispers and whether she suspects Bob. Use to steer nominations away from me and toward likely evil.
🧠
Coordinate with Charlie on a low-commitment public line that diffuses Alice's read, preserves my Chef bluff, and redirects executions away from me today.
🧠
Get the key mechanical update: Alice N2 Empath number and Frank’s protection target. Use that to narrow demon candidates and decide whether I should consider a Slayer shot today.
🧠
Get the key N2 Empath update and any Monk protection claims to explain the no-kill, then decide whether to keep baiting a night kill on me or push an execution target.
🧠
Answer the direct question with a safe bluff, sound cooperative, and reinforce that the no-death does not solve Heidi so town keeps spreading suspicion.
🧠
Give consistent mechanical info to Eve and Grace and ask for their claims so we can resolve Bob-versus-Heidi and interpret the no-death night.
🧠
Update David with my real Monk action and interpret the no-death, then prompt David to share his claim so we can build worlds before nominations.
🧠
Get Heidi’s full claim and any corroborating whispers so I can evaluate the Bob versus Heidi slot and plan a strong nomination case before the phase shifts.
🧠
Answer Alice, lock in private trust, and prevent town from accidentally executing me as Saint while collecting more claims to progress deductions.
🧠
Answer Eve consistently as Chef, look calm, and nudge suspicion away from me by keeping multiple worlds alive and the middle seats in play.
🧠
Privately coordinate with Alice and Frank: get N2 Empath info, decide whether to stay hidden or use Slayer shot soon. Reveal Slayer only in this small channel to reduce demon counterplay.
🧠
Gather role and night-action info from central players to explain no-death night and reconcile Empath1 with Chef0, narrowing Demon candidates.
🧠
Answer Bob without sounding evasive, reinforce my Soldier bluff, and gently push the room away from a clean Bob versus Heidi solve.
🧠
Coordinate with David (Slayer) and Grace (likely Saint) so we avoid accidental loss, and guide the Slayer to hold fire until Bob-versus-Heidi is better solved.
🧠
Get Alice N2 Empath number and align with David on when to use Slayer, while keeping my Monk identity credible and focusing the group on Bob vs Heidi with the new no-death context.
🧠
Lock in trust network with Alice and protect the likely Saint. Quietly reveal Mayor to coordinate endgame plan and prevent accidental Saint execution.
🧠
Get hard claims and mechanical details from Frank and David to validate the no-kill explanation and build a safe execution plan that avoids me (Saint) and focuses on solving Bob versus Heidi.
🧠
Coordinate Charlie to gently protect me and stop the table from turning the no death into a hard clear for Alice or a hard push on me.
🧠
Answer Bob and Grace, coordinate a consistent world, and prompt useful claim sharing while keeping my Slayer shot available for a high-confidence kill.
🧠
Get the only new mechanical info available today: Alice N2 Empath and whether Frank truly protected her, to interpret the no-death night and narrow suspects.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open.
🧠
We need an execution today. Bob is in the Empath one pair twice and has been positioned to avoid being executed; putting him on the block forces commitment and may end the game if he is the Demon.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want an execution today to resolve the Bob versus Heidi axis. Bob is the best current candidate and could be Demon; voting keeps pressure and advances solve.
🧠
We already skipped day one; I want an execution today. Bob is in the core Empath conflict and is the clearest pressure point. My vote helps reach majority and advance solving.
🧠
Dissuade votes on me and redirect town to the more mechanically inconsistent slot, Heidi, while keeping me alive to potentially get night-killed and confirm a role.
🧠
Cast a vote that can either win immediately if Bob is Demon or force a clear Bob versus Heidi resolution using Alice’s repeated Empath 1, while collecting vote data.
🧠
Push through an execution on one of my two suspects. Bob is on the block and one more vote executes; this gives immediate win if he is Demon and otherwise changes my neighbors for a new Empath read.
🧠
Protect Bob if possible, cast doubt on the current execution, and keep Alice from becoming mechanically trusted off Empath plus the no-death.
🧠
Bob's execution is favorable either as a misexecute or as cover. Raising now helps secure a non-Heidi target and keeps my evil alignment concealed within the majority.
🧠
Voting already appears to have enough hands. I will not add a potentially unnecessary vote, preserving flexibility and not overcommitting if Alice info is poisoned.
🧠
Keep town focused and prevent Bob from talking people out of a mathematically sound Day 2 execution; clarify that Chef zero does not clear Bob.
🧠
Keep the town focused on a decisive execution that resolves the main Bob versus Heidi tension; explain why Chef zero does not clear Bob and why my Monk protection explains the no death.
🧠
Stop this execution by giving voters a concrete alternative and highlighting that this vote mostly helps evil if I am good Ravenkeeper.
🧠
Guide town to treat this execution as information, warn about Scarlet Woman so we do not assume instant win, and set a clear next-day plan regardless of outcome.
🧠
Keep town focused: my Empath points to a Bob/Heidi solve. I want the vote to either hit evil or create a clear pivot to Heidi with better Empath info tomorrow.
🧠
Undercut confidence in Bob's execution and try to stop extra support or encourage reconsideration, preserving a misdirect and keeping attention off me.
🧠
I want to preserve ambiguity, discourage this execution, and sound like a cautious good player so others may lower hands and avoid setting up Heidi tomorrow.
🧠
Secure the execution while the town is already near majority; resolving the Bob versus Heidi fork is the most concrete path and avoids stalling into a dangerous late game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Steer town to a decisive execution without creating a tie, keep my Slayer shot for a higher-confidence Demon later, and set expectations for the Bob versus Heidi solve tomorrow.
🧠
Prevent a tie and set a clear follow-up plan. Confirm my Monk protection line publicly and commit to protecting Alice so tomorrow’s Empath result can validate or falsify the Bob-versus-Heidi solve.
🧠
Get off the block by offering an alternative execute that still resolves the Bob versus Heidi pair, while preserving my Ravenkeeper value for a potential night kill and info.
πŸ“œ
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not contribute to a 6-vote tie on Heidi; preserve the plan to execute Bob and avoid a no-execution day that benefits evil.
🧠
I already publicly committed to avoiding a tie. Holding my vote keeps Bob executed, which is higher EV for good than creating no-execution uncertainty.
🧠
I need to avoid being executed today. Voting Heidi can force a tie or move the block, preserving my Ravenkeeper night-death value and keeping the game solvable.
🧠
Avoid a tie that could cancel the execution and stall. Signal I am not voting Heidi and want the day to resolve cleanly, then reassess tomorrow with fresh info.
🧠
Prevent an accidental tie that causes no execution. Keep Bob as the execution to resolve my 1-read pair, then pivot tomorrow if needed.
🧠
Since a tie is unrealistic, use this moment to undermine the clean Bob-versus-Heidi narrative and keep multiple worlds alive for tomorrow after Bob likely dies.
🧠
Prevent a tie, let Bob remain the likely execution, and plant doubt so Heidi is not auto-doomed tomorrow if the game continues.
🧠
Prevent a tie and a no-execution day, keep town coordinated around a single execution today, and set up a clear plan to reassess tomorrow using night info.
🧠
Prevent a tie leading to no execution; lock in Bob’s execution while keeping tomorrow flexible and encouraging minimal votes on Heidi.
🧠
Prevent an accidental tie that could cause no execution, while setting expectation to reassess tomorrow if game continues.
🧠
Since I am likely executed, I must leave town a clear next-day decision tree: how to interpret Alice next Empath and Chef0, and how to use Monk protection to test the no-death pattern.
🧠
Do not risk a tie and no execution; let Bob’s 6-vote block stand and use tomorrow’s information to pivot cleanly if needed.
🧠
Do not risk a tie that could cause no execution. Secure Bob’s execution today, then use tonight’s Empath and other claims to pivot tomorrow if needed.
🧠
I cannot stop Bob's execution here, so I should shape the table's expectations for tomorrow and keep several non-Heidi worlds alive.
🧠
Use the live vote window to reinforce that Heidi should not gain votes now and that tomorrow must stay open, preserving my Demon from a clean follow-up execute.
🧠
Avoid creating a 6 vote tie or confusion; preserve the execution on Bob and keep tomorrow’s decision space open with fresh night info.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/4).
🧠
Lock in a clean plan for tomorrow after Bob’s execution, keep the group from auto-solving incorrectly, and preserve my Slayer shot for a higher-confidence late-game kill.
🧠
Reinforce no-tie plan, keep our best info role alive for the crucial new Empath read tomorrow, and align expectations so we reassess with fresh night info.
🧠
Last chance to prevent my execution or, if it happens, leave a clear decision tree: either trust Empath and hit Heidi, or suspect poisoned Empath and widen the net; push for a Monk protection test.
🧠
Reinforce no-tie plan, avoid derailing into a second execution, and set a clear info-first agenda for tomorrow anchored on Alice and Frank.
🧠
Lock in a single execution with no tie, set expectations for tomorrow’s info (my shifted neighbors), and discourage last-second chaos.
🧠
Reinforce no more nominations, preserve Bob's execution, and frame tomorrow as a broad reassessment so town does not auto-execute me if the game continues.
🧠
Lock in the no tie, no extra nomination consensus and pre-empt a clean Bob to Heidi logic chain so Heidi has room tomorrow.
🧠
Lock in a single execution to avoid a tie, preserve town tempo, and set expectations for tomorrow’s info order without overcommitting to a preset solve.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Keep Alice alive so we definitely receive the crucial Empath number with new neighbors Heidi and Charlie after Bob’s execution, maximizing tomorrow’s mechanical solve potential.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is the strongest support piece for Alice and the cleanest town trust node. Removing him breaks the Alice plus Monk story and opens more room to discredit tomorrow’s solve.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 2 of your neighbors is evil!
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with Heidi before public talks so our stories match and we choose whether to sacrifice me, discredit Alice, or redirect onto another good player.
🧠
Get Alice’s latest Empath number and Eve’s reads to narrow Demon candidates and decide whether a Slayer shot can win today or should be held for nomination phase.
🧠
Answer David’s question, push the table toward executing within the Heidi–Charlie pair, and caution about a premature Slayer shot if Scarlet Woman is possible.
🧠
Coordinate Charlie to undermine Alice while keeping distance, preserving flexible worlds and my Chef bluff.
🧠
Get Alice’s latest Empath read and Eve’s reasoning on today’s execution target; align on a safe plan that avoids executing me and narrows Demon candidates.
🧠
Get Alice’s latest Empath number and Charlie’s claim to resolve whether Heidi is the prime execute today, and coordinate votes (including my ghost vote) for nominations.
🧠
Coordinate today’s plan around Alice’s Empath 2 pointing at Heidi+Charlie; advise cautious Slayer use due to Scarlet Woman risk and gather any counter-info.
🧠
Share my Monk protections to explain N1 no-death and help evaluate Alice’s Empath. Get Alice’s latest read to narrow Demon candidates before nominations; coordinate with David.
🧠
Set a safe bluff with Bob, shape his expectations before public claims, and preserve space to defend Heidi without looking locked to her.
🧠
Get Frank’s confirmation on protection and Grace’s info/reads to decide whether to push Heidi or Charlie, and whether a Slayer shot is worth the SW risk at six alive.
🧠
Answer Grace and Frank with my mechanical info, then prompt them for their key info so town can commit to executing Heidi or Charlie today.
🧠
I want David doubting Alice's solve and seeing me as a calm, useful Chef so the town fractures instead of converging on me.
🧠
Privately confirm I am the Saint so they avoid executing me, and push a coherent plan around the Empath two vs poisoning possibilities to focus today’s execution.
🧠
Get Alice’s N3 Empath number and align with David on a nomination plan before noms. As a dead Ravenkeeper, I should drive logical execution targets and conserve my ghost vote for a high-confidence kill.
🧠
Align David and Grace on the strongest mechanical lead (Empath two), set a clear plan for nominations and whether a Slayer shot helps or risks Scarlet Woman, and avoid wasting today.
🧠
Confirm my Monk actions to anchor the no-death N1, then push town to resolve the Heidi versus Charlie fork with an execution while I still have ghost vote.
🧠
Seed measured doubt in Alice before public claims land, while keeping my Soldier bluff consistent and steering key voters away from a clean Heidi solve.
🧠
Use the Slayer shot on the most mechanically implicated player (Heidi). If it hits Demon we can immediately pivot to executing Charlie if Scarlet Woman exists; if it misses we likely execute Heidi to remove a minion.
πŸ“œ
Storyteller
Heidi has died!
πŸ”„
Charlie
Scarlet Woman Charlie becomes the Imp!
πŸ’€
Heidi(Ghost)
Heidi has died.
🧠
Capitalize on the confirmed Slayer kill to force an immediate execution on the likely Scarlet Woman, using my Empath read to focus town on Charlie before nominations.
🧠
I want Charlie aligned on a calm public line that discredits Alice and David without overcommitting to me, preserving his flexibility and keeping town divided.
🧠
Align the main decision around executing Charlie while keeping me off the block as Saint, and coordinate votes/nominations before the public nomination phase.
🧠
Use role-count math to focus town: with 8 players and 5 TF claims used up, Eve and Grace must be Outsider and Minion. If Scarlet, the Minion is now Demon, so execute Eve/Grace with my ghost vote.
🧠
Push the highest-leverage execution (Charlie) while we still can, since SW jump is live. Coordinate votes and nomination so we do not waste the day or hit Saint.
🧠
Align town on the mechanical implication of the Slayer kill: Heidi was Demon and SW likely exists. Push the most constrained suspect (Charlie via Empath 2) so we win quickly, using my ghost vote only if needed.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Convert Heidi’s confirmed Demon death into a concrete follow-up: remove the most likely Scarlet Woman/minion (Charlie) before he can win as new Demon or protect evil.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Secure the execution on Charlie while we still have numbers; if he is Scarlet Woman turned Demon, this ends the game, and if not it gives critical info for final day.
🧠
Stop votes on me by attacking Alice's certainty and the false idea that David's shot mechanically solves the game. Keep town split and preserve myself.
🧠
Slow a potentially game-losing execution by demanding Eve and Grace claims and framing the only remaining evil as Scarlet Woman, not automatically Charlie.
🧠
Vote to execute Charlie because after Heidi’s Slayer death at 6 alive, Charlie is the most likely Scarlet Woman turned Demon, and I must avoid town wasting time on me as Saint.
🧠
We already have two live votes on Charlie; my ghost vote likely secures the execution. With the strongest mechanical chain pointing at Charlie, converting this vote now maximizes win chance.
🧠
I want to peel off at least one living vote by stressing that Alice's chain is not mechanically airtight and Charlie should not die today.
🧠
We already have a strong mechanical line that Charlie is the remaining evil after Heidi died to the Slayer with 6 alive. I will vote to ensure the execution goes through even if a ghost vote is unavailable.
🧠
Lock in Charlie’s execution while we have majority; if Heidi was Demon, this is the highest-probability Scarlet Woman successor and prevents losing at final 3.
🧠
Lock in majority on Charlie while also forcing Eve and Grace to hard-claim, so if Charlie survives we have the right follow-up execution today.
🧠
I need to create enough doubt that players stop treating this as mechanically solved and reconsider before locking my execution.
🧠
Do not waste my ghost vote since enough living hands are up, and steer town to immediately resolve Eve and Grace roles to catch a possible Scarlet or Demon if Charlie is innocent.
🧠
Lock in the execute on Charlie while clarifying my Saint claim so town does not pivot onto me, and to prevent a Scarlet Woman endgame.
🧠
Living players already have a majority. I retract to preserve my single ghost vote for a later, higher-leverage vote if this execution is wrong or for final three.
🧠
Try to shake confidence in the Charlie execution and push attention onto unresolved claims, giving Charlie a chance to survive this day.
🧠
Lock in the mechanically strongest execution (Charlie) and publicly anchor endgame coordination by revealing Mayor, discouraging risky Saint execution.
🧠
Lock in the highest-probability Scarlet candidate now while we have majority votes, and set a clear contingency plan if the game continues so town does not stall or get trapped by a Saint bluff.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Keep town focused on the best mechanical execution and prevent an unnecessary tie or derail while we have a strong, cross-world case on Charlie.
🧠
Create an alternate execution and attack the hinge of the town's solve. Even if David does not die, forcing a tie or doubt is my best chance to avoid execution and protect evil.
πŸ“œ
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not raise a hand so we avoid tying Charlie’s 4-vote block. Let Charlie die today; if game continues, we can reassess David, Eve, and Grace with clearer math.
🧠
I am on the block. Voting David is my best chance to force a tie or flip the execution, keeping evil alive and undermining the town's settled Scarlet Woman narrative.
🧠
Prevent an accidental tie and preserve my ghost vote; push town to only pursue David if they can actually execute him, otherwise secure Charlie’s execution.
🧠
Prevent a tie that leads to no execution, keep the likely Scarlet Woman on the block, and preserve town tempo while protecting myself as Saint.
🧠
Prevent an unproductive tie on David. We likely cannot reach five votes to execute him, so my ghost vote should be saved and we should let Charlie go through.
🧠
Use my ghost vote to try to force or encourage a tie on David, which is the best chance to stop Charlie from being executed.
🧠
Prevent an accidental tie on David that could cancel Charlie’s execution and hand evil a free night; keep town focused on executing Charlie, then reassess if game continues.
🧠
Prevent a low-information tie that risks losing the only execution today; keep focus on executing Charlie, then reassess if the game continues.
🧠
Prevent an unnecessary tie on David and keep focus on executing Charlie, which is mechanically strongest given Empath 2 and game continuing after Heidi death.
🧠
I need to maximize the chance of avoiding execution by convincing hesitant players, especially dead voters, that a tie on David is safer than locking my execution.
🧠
Prevent a low-value tie that causes no execution. Preserve my ghost vote for final day while pushing town toward an actual execution and a clear reassessment if game continues.
🧠
Do not vote on David to avoid creating a tie/no-execution. Let Charlie be executed, then reassess tomorrow if the game continues, keeping myself safe as Saint.
🧠
Save my ghost vote; do not risk creating a tie or no-execution day when we cannot reach five on David. Let Charlie be executed and reassess if game continues.
🧠
Keep pressure on David and encourage a tie attempt, since saving Charlie or at least muddying the consensus best serves evil.
🧠
Prevent a tie that likely causes no execution and hands the Demon a free night kill; keep Charlie’s execution locked in while conserving votes.
🧠
Prevent a tie/no-execution by discouraging dead votes on me, keep Charlie executed today, and preserve a clear plan to reassess if the game continues.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/3).
🧠
Keep town from creating a tie or wasting dead votes; lock in Charlie execution as best EV, then set a clear plan if the game continues.
🧠
Create last-second doubt so a good player nominates an alternate target and prevents my execution; if not, seed suspicion on Alice, David, and Eve for after my death.
🧠
Prevent a tie that gives evil a free night, and keep town focused on the highest-probability Demon while reminding them the game is not over if Charlie is good.
🧠
Keep town from creating a tie or wasting dead votes, protect my Saint condition, and maximize chance Charlie dies today while preserving tomorrow solve if needed.
🧠
Use my Monk night choices and death timing to back Alice, discourage a tie, and keep town on the highest-value execution: Charlie.
🧠
I cannot vote, so my best play is to inject just enough uncertainty to discourage further consensus and muddy tomorrow's solve around Alice, Eve, and Grace.
🧠
Steer town away from a tie or extra nominations that risk no-exec; keep focus on executing Charlie today, then full-claim tomorrow if needed.
🧠
Reinforce stopping further nominations to avoid a tie/no-execution while keeping a clear plan if the game continues.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good