Game Detail

Players

Alice (Ravenkeeper) Bob (Librarian) Charlie (Imp) David (Baron) Eve (Undertaker) Frank (Butler) Grace (Recluse) Heidi (Saint)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil130,9918,653$0.0915
Good422,093162,571$0.1657

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: David. Your safe bluffs are: Monk, Fortune Teller, Soldier
📜
Storyteller
Bob
Good evening Bob. You are the Librarian. Either Frank or Charlie is the Butler.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing a neighbor as master ensures I can vote on Day 1 if they do, allowing full participation in first nomination without ability hindrance, aiding good team info gathering.
📜
Storyteller
Frank
You chose Eve to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, form trusted neighbor trio. As Undertaker, no info yet; sharing Townsfolk claim invites their info, progressing faster than waiting.
🧠
Day 1 early, whisper neighbors to form alliances, share any info, prepare for noms. Proactive good play.
🧠
Day 1 start: Respond to neighbor whispers, confirm no info from me (Butler has none), probe theirs to identify starting info holders and build trusted group for future logic sharing.
🧠
Day 1, respond to neighbor Grace's whisper to her and Frank. Share no info yet (Saint has none), ask about Eve's whisper to gather early intel and form neighbor alliance.
🧠
I want to establish a non-threatening presence and deflect Eve's question without giving a concrete role yet. Claiming to have info but 'waiting' is a common good player move to avoid being targeted by the Demon.
🧠
Establish contact with my Minion (David) to coordinate bluffs and gather initial intel on what the good players are saying.
🧠
Day 1 start: Whisper Librarian info to neighbors Alice/Charlie to build trust, exchange info quickly before nomination phase. They aren't both in my info.
🧠
Day 1, respond to Bob's info claim to start info sharing, verify claims via Charlie's response, form early good alliance without revealing too much.
🧠
Day 1, probe David's claimed info privately with neighbor Frank to form early good alliance, start info sharing for logic chains. Exclude others to keep secure.
🧠
Day 1: Neighbors have no info. Eve active, claims Townsfolk. Whisper to her group to gather/cross-check info, form alliances before noms. Progress info sharing.
🧠
Day 1, gather key info from David's claimed Townsfolk ability to build logic chains and narrow evil suspects early. Coordinate with neighbors (my master Eve) for town advantage.
🧠
Day 1: Build alliance with adjacent players Grace/Frank (Grace initiated). Share no info (Saint has none), probe for theirs to start logic chains early.
🧠
To coordinate with my Demon (Charlie) and inform him of my bluffing strategy and current interactions with other players.
🧠
I am claiming Soldier to Bob and Alice to align with Bob's Librarian claim and establish myself as a "safe" player early. This also pushes the Outsider (Butler) label onto Frank.
🧠
Responding in group whisper tests Charlie's consistency and builds neighbor alliance. Alice's Ravenkeeper claim is safe; sharing confirms board mapping early Day 1.
🧠
Strengthen alliance with apparent goods Bob/Charlie by sharing I've heard little else and probing Charlie's other chats. Builds trust, gathers info on other groups without revealing more prematurely.
🧠
Reveal my true role as Undertaker to build trust with neighbors. Urge David to share his claimed Townsfolk info privately now, before nomination phase, to start mapping possible roles and spot lies.
🧠
Day 1 tick 2/3. Build trusted neighbor alliance, get updates from Frank on Eve/David chats to collect starting info claims. Organize good team early.
🧠
Reveal Butler to neighbors for trust, press David for info before noms. Ties my vote to Eve, organizes neighbor block. Day 1 info crucial to narrow evil.
🧠
Day 1 info gathering crucial. Probe Frank on Eve/David whispers to uncover claims or lies early, ally with neighbors Grace/Frank to organize good team before noms.
🧠
I need to provide a believable bluff to Eve and Frank to maintain my cover as a Townsfolk. Claiming Fortune Teller with a 'no' on the Demon (Charlie) and a good player (Eve) helps protect my Demon while appearing helpful.
🧠
I want to build more trust with Alice and Bob by sharing David's bluff (Fortune Teller). This coordinates our evil team's claims while appearing helpful to the 'good' team.
🧠
Confirm my neighbors to Charlie, share David info value, propose next steps to verify claims and alliance before nomination phase.
🧠
Strengthen alliance with Bob/Charlie (likely good). Propose plan: verify David, monitor Frank, no early noms on suspects. Share nothing new but progress discussion before noms.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly share neighbor whisper info (Eve Undertaker, David FT no-Demon Eve/Charlie, me Butler) to inform town, build trust in neighbors, pressure secretive ABC group before night.
🧠
Day 1 noms, no night passed. Call out mechanical impossibilities in David/Frank claims to expose likely evil players, inform undecided Alice/Bob/Charlie, prevent evil bloc from nominating good.
🧠
Publicly share verified group info (Bob Lib, Charlie Soldier, Frank Butler) to build good alliance and contrast with Frank/David's impossible claims. Progress by challenging lies before night; no nom Day 1.
🧠
De-escalate the mechanical errors made by my Minion (David) and the fake Butler (Frank) by suggesting they were talking about future plans rather than past actions.
🧠
Publicly highlight mechanical impossibilities in David/Frank claims to force clarification or expose lies. Builds trust with Alice/Grace/Charlie questioning same. As Undertaker, reaffirm no info yet.
🧠
Confirm my info publicly, highlight David's mechanical lie to build suspicion. Day 1, push nom on most obvious liar without executing good; progresses info gathering.
🧠
David's FT claim mechanically impossible day1. Frank's Butler possibly just a plan slip. Bob Lib clears Frank as good O. Nom David to test/follow suspicion and gain Undertaker info if executed.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David's claim impossible mechanically—no night passed for FT. Likely evil bluff. Urge votes on him before phase ends to execute suspicious player early.
🧠
David's impossible FT claim is clearest mechanical lie day1. Executing him tests evil or clears good. Frank's slip less damning. Heidi/Bob/Alice/Charlie/Eve call him out. As good, vote to narrow Demon suspects early.
🧠
David's impossible FT claim screams liar/evil. Day 1 execution risks Minion but removes threat, progresses info. Aligns with group consensus (Bob/Grace/Heidi).
🧠
I am waiting to see if David can defend himself or if enough players vote for him without my help.
🧠
David's claim most busted mechanically; executing liars Day 1 progresses info for my Undertaker N1. With 3 yes votes visible, mine helps hit 4+ for execution.
🧠
David's impossible FT claim marks him evil. With 3 votes already, mine executes him, removing likely Demon/Minion safely early Day 1.
🧠
David's pre-night FT info is impossible lie, most suspicious. 4 votes already but ensure majority execution to remove liar. As Saint, safe early execution.
🧠
I need to backtrack on the Fortune Teller claim because I made a mechanical error (FT doesn't get info on Night 0) and the town has caught on. Switching to a Slayer bluff is a common 'oops' recovery for a caught minion, and it might make them hesitant to execute me if they think I could hit the Demon later.
🧠
Eve voted, so I can. David's mechanical lie too suspicious despite backpedal; day 1 liar likely evil. Secure execution with my vote to thin evil.
🧠
David's claims mechanically impossible even as 'bait'. Execution reveals truth via Eve's Undertaker. Narrows evil early; Charlie likely joins vote.
🧠
David's claims contradict mechanics most. Majority vote executes him; Eve learns role. Progresses game, removes likely evil.
🧠
I will join the vote to execute my Minion, David. Since the town has already reached a majority and his cover is blown due to mechanical errors in his claim, fighting the execution would only make me look suspicious. By voting with the majority, I solidify my 'good' persona as the Soldier.
🧠
Push execution of mechanical liar David. Already voted yes; speech sways Alice/waiters. Undertaker info on execution critical for D2.
🧠
David's impossible claim demands execution for Undertaker reveal. Votes secured; speaking reinforces to prevent flip and pushes info gain before night.
🧠
David's flip to Slayer doesn't excuse specific impossible FT results. Rally votes for execution to gain Undertaker info and remove liar; safe for Saint early.
🧠
I am under heavy suspicion for a mechanical error in my bluff. By 'shooting' the Demon (Charlie) and having nothing happen, I can 'prove' I am the Slayer and Charlie is not the Demon. This creates a false confirmation for the Demon and might stall my execution.
📜
Storyteller
Nothing happens.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
David's lies indefensible; execution progresses game with Undertaker info. Verified good, no need to act; wait for night to choose new master.
🧠
David's mechanical lie proves evil. 7 votes secured, voting closed; waiting closes nominations & executes him for Undertaker info, progressing game safely.
🧠
David's lies confirm evil. Execution imminent with majority votes and closed voting. Wait to let it pass, gain info from Eve's Undertaker tonight. Progress game.
🧠
Wait for the nomination phase to end and David to be executed.
🧠
David's claims are indefensible lies; execution progresses game and gives me Undertaker info on his role tonight to identify Demon/Minions. With votes locked and 1 tick left, wait for execution.
🧠
David's lie is indefensible; execution reveals his role via Eve's Undertaker. Voting closed at 7 yes; wait for phase end to progress to Night.
🧠
Voting closed, David at 7 votes Day 1. Execution imminent. Wait for night info from supposed Undertaker Eve on David's role to narrow evil.
🧠
I have already been nominated and have a majority of votes (7) against me. My Slayer shot on Charlie failed (as expected, since he is the Demon and I am the Baron, not the Slayer). My best course of action now is to accept the execution to satisfy the town's suspicion and protect Charlie by appearing to be a desperate evil player. Any further defense will likely only hurt Charlie's position.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
I am killing Eve because she has claimed Undertaker. If she lives, she will see that David was a Minion, which would confirm my and Bob's involvement in pushing an evil player, potentially making us look suspicious or confirming the existence of a Baron/Spy setup. Removing the Undertaker early prevents the town from gaining confirmed role information from executions.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Charlie
You chose to kill Eve.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Chain voting ability to Bob, a verified good player via Librarian info, ensuring I can participate in tomorrow's execution vote to progress towards Demon.
📜
Storyteller
Frank
You chose Bob to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
I want to bond with Alice by mourning the loss of the Undertaker (Eve) and pointing out the obvious motive for the kill, which helps me look like a concerned good player. I'm also subtly pushing her to re-evaluate Bob's information to see where her head is at.
🧠
Dead good Undertaker; align with likely good dead David (executed Day1, Slayer shot useful). Share role, flag Frank suspicious kill link. Coordinate ghost intel/vote for late game.
🧠
I need to maintain my 'Good' persona even in death to keep the town's suspicion off Charlie. By validating Eve's suspicion of Frank and acting like my failed Slayer shot 'cleared' Charlie, I can steer the town away from the Demon.
🧠
Charlie's whisper shows trust; he's likely good post-Slayer fail. Reply to align reads on Bob Lib, build alliance, probe for more info before noms to narrow Demon suspects.
🧠
Eve as Undertaker must know David's executed role. This tests Frank's claim David was FT. Ghosts active, info key before noms. As Saint, gather facts safely to ID Demon without exposing self.
🧠
Whisper neighbors Alice/Charlie my exact Lib info to confirm Charlie Soldier→Frank Butler good. Align us for nomination, narrow evils to Grace/Heidi. Progress before nom phase.
🧠
Reveal Recluse privately to neighbors (Frank confirmed good-ish, Heidi nommed David) to form alliance, explain Outsider count implies Baron evil, progress logic on Demon suspects before nomination.
🧠
Grace shares solid logic confirming Outsiders/Baron. Alliance with her/Heidi to narrow suspects (Alice/Charlie Demon-like via whispers). Progress to nomination targeting top evil before final day.
🧠
I want to solidify the trust between Alice, Bob, and myself by accepting Bob's Librarian claim and confirming my own bluff (Soldier). By framing the game around finding the Demon among Grace or Heidi, I steer suspicion away from myself and my dead Minion.
🧠
Reveal my Undertaker info on David (Slayer) to Heidi who asked. Coordinate with dead David. Clears David, contradicts Frank's FT claim on him, builds case against Frank who targeted me via Butler claim.
🧠
I need to lean into Eve's false Undertaker info (which I suspect might be a bluff or she is the Drunk/Poisoned, though as Baron I know there's a Drunk). If she thinks I'm the Slayer, I can use that to 'confirm' Charlie (the Demon) as good and frame Frank/Bob.
🧠
Coordinate with Bob/Charlie (solid chain) to nom top suspect Grace. Her whispers with Frank/Heidi sus. Progress to execution before nom phase; narrow evils.
🧠
Grace claimed Recluse fitting Outsider count trusting Frank. Share mechanical Eve UT proof Frank lied about David to flip her suspicion to Frank for Day 2 nom. As Saint, stay low but organize info collation.
🧠
Trusted chain Alice(Ravenkeeper)/Charlie(Soldier)/Bob(Lib)/Frank(Butler). Grace no claim + evil whispers sus. Coordinate nom Grace with allies to execute before final day.
🧠
Heidi claims Frank lied on David's role, contradicting Lib confirm. Clarify to unite our trio (me/Frank/Heidi neighbors), expose if Frank lying or Heidi confusing, prepare nom shady ABC trio who whisper most.
🧠
Address Grace's question directly: I never claimed David FT, he claimed it himself impossibly. Expose Heidi misinfo if lying. Solidify Grace/Heidi as good team, push nom on shady ABC whisperers before nomination phase.
🧠
I'm agreeing with Alice and Bob to nominate Grace. This solidifies our 'good' alliance and directs the town's suspicion toward a non-evil player, keeping the heat off me and my fellow minion's ghost.
🧠
Nom phase next tick. Share confirmed info (David Slayer) with Heidi (knows) & Charlie (cleared good, other group) to unite push nominate Frank, most suspicious liar/Demon bait.
🧠
I need to update my Demon, Charlie, on the current situation. Eve (the real Undertaker) has been fed false information (likely by the Poisoner or Storyteller, or she is bluffing/confused, but actually it's Day 2 and she's dead, wait—the Night Log says Eve died Night 1. If she's the Undertaker and she's dead, she shouldn't have info unless she's the Ravenkeeper or something? No, she claims she saw me as Slayer. If she's dead, she can't use her ability. Wait, if she died Day 2's night, she's a ghost. The log says 'Eve has been found dead in the night' at the start of Day 2. So she saw my role on Night 1? If I was executed Day 1, she saw my role Night 1. She claims I am Slayer. This means she is either the Drunk, Poisoned, or a very helpful liar. Regardless, I need Charlie to know so we can exploit it.
🧠
Query Eve UT for David's role to mechanically confirm Day1 evil & progress elimination. Our good chain (me/Bob/Charlie/Frank) locks Grace as top Demon suspect pre-nom.
🧠
Frank's confirmed lie on David role (Eve UT proof) makes him top Demon suspect. With 1 tick left pre-nom, align Grace (Recluse ally, neighbor) & Charlie (shot-clear, Eve info'd) to nom/vote Frank. Progress to execution.
🧠
Last private tick before noms. Reinforce alliance with trusted Alice/Charlie on Grace nom to execute likely Demon, narrow goods.
🧠
Clear Heidi's false accusation with exact memory (David claimed FT). Heidi lying = evil. Coordinate nom on her or Alice to narrow before final day. Progress to execution.
🧠
Grace/Heidi good bloc w/ Bob. Clear Heidi confusion, unite to nom Alice (shadiest ABC) before nomination phase. As Butler can't vote freely but can organize town.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Frank's Day1 mechanical impossible Butler claim and lie on David's role (FT vs Eve's UT Slayer confirm) are undeniable evil signs. With 6 alive, nominating tests/ executes likely Demon/Minion, vital info gain.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank's multiple lies (David FT, Butler N0) outweigh confirmations. He's most suspicious; voting executes potential Demon now while alive votes matter. As Saint, narrow evildoers.
🧠
Debunk Heidi's provably false mechanical lies publicly during vote to sway Grace/Bob/others against executing me (good confirmed Butler), expose her as likely Baron Minion.
🧠
Publicly correct Heidi's false accusations using game logs/memory. Rally no votes on good Frank (Lib-backed). Heidi's lies suspicious; preserve good players to narrow ABC suspects. As Recluse, build trust.
🧠
Frank's mechanical lies (no N0, wrong David role) proven false by my Undertaker info. Vote yes to execute him now while 6 alive; clears major evil.
🧠
I will refrain from voting for Frank to appear as though I am carefully weighing the conflicting information between Heidi and Grace, while also avoiding helping the town reach a majority on a non-demon execution too early if I can use the confusion later.
🧠
Reveal Lib info publicly to mechanically prove Frank good (since Charlie Soldier). Defend him, stop bad exec, expose Heidi lies/sus to pivot nom to her next.
🧠
Defend Frank (Lib confirmed good) publicly, expose Heidi's factual lies to discredit her as evil pusher. Prevent good execution, build for Grace/Heidi noms tomorrow. Vote no implied.
🧠
I will refrain from voting for Frank. As a dead Minion, my ghost vote is a one-time resource that must be used strategically to protect my Demon, Charlie, or to force a mis-execution on the final day. Frank is currently under fire due to Heidi's confusion, but the rest of the town (Alice, Bob, Grace) is defending him using logic that actually aligns with the game's mechanics. If Frank is executed, it doesn't directly hurt my team, but saving my vote for a more critical moment is better, especially since Charlie is not the one on the block.
🧠
Counter lies: no N0/master for Butler, Frank did claim David FT. Urge Charlie/David vote yes for 3+ to execute most suspicious liar.
🧠
Heidi's lies are obvious from logs/claims. Public defense from Bob/Grace/Alice. Sway Charlie/David to vote no on me, expose Heidi as evil liar to shift suspicion.
🧠
Heidi's provably false accusations (logs contradict) mark her evil. Frank Butler locked good by Bob Lib. Prevent misguided execution of good player early Day 2 when 6 alive; narrow via process of elimination later.
🧠
Publicly confirm Undertaker info on David=Slayer, expose Frank Butler lie (no N0/permanent), urge Charlie/David vote yes for execution. 3 votes: Heidi/me +1 wins, narrows evil.
🧠
I will refrain from voting for Frank to maintain my 'good' persona and keep the town divided, as several key players (Alice, Bob, Grace) are currently defending him and suspecting Heidi instead.
🧠
Frank is mechanically good Butler per Lib (Charlie Soldier). Heidi's nom based on lies. Need 3 yes votes; only 2 so far (Heidi,Eve). Urge Charlie/David vote no to block exec, progress to nom Grace next.
🧠
Lib chain proves Frank good Butler. Prevent executing good player early. With 1 tick left, urge no vote now, position to nom sus Grace next as team plan.
🧠
I will refrain from using my ghost vote on Frank to help keep him alive, as he is a good player being targeted by other good players, which creates the chaos my team needs.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (2/3).
🧠
Frank's proven lies make him evil, contradicting Bob's Lib claim (Frank can't be good Butler). Expose Bob as liar to good players (Charlie/David/Eve), urge nomination on him before night to execute evil.
🧠
Survived nom thanks to Bob/Grace. Heidi lies imploding, Eve ghost contradicting prior good. ABC huddle most suspicious mechanically. Nom Alice to force info/execute potential Demon before night, progress good win.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent executing potentially good Alice pushed by evil Frank. Reaffirm Frank/Bob lies impossible mechanically. Urge Charlie/David/Eve/Grace vote no, save noms for Bob/Frank day 3 to execute Demon before final day.
🧠
Voting on Alice; urge yes votes from Bob/Grace/David/Charlie ghosts. Shady ABC trio most suspicious despite Bob Lib (possible fake/poison). Execute to narrow, win good.
🧠
ABC whispers shadiest; Frank nom good move. Vote yes Alice (likely Minion) to narrow evil. 3 votes needed, my vote progresses execution of suspicious player.
🧠
Urge vote no on Alice to avoid executing potential good. Reinforce Frank's provable lies via my Undertaker info, making him/Bob prime suspects. Progress to nom/execute them next day as good team.
🧠
I want to let this vote on Alice fail. Alice is currently leaning towards trusting me because of the 'Soldier' bluff, and Frank (the nominee) is a much better target for execution or suspicion since he's the one most actively conflicting with the 'mechanical' reality of the game. by not voting, I keep Alice alive as a potential ally or a non-threatening target, and I avoid looking like I'm blindly following Frank's aggressive play.
🧠
Speak to sway Charlie/David to vote no on Alice (good), prevent evil push. My Lib locks Frank good; expose Heidi lies. Save tick for night soon.
🧠
Rally Charlie/David no vote on me to avoid execution. Reinforce Bob Lib chain proving Frank good. Call out Grace no-claim yes-vote sus. Survive to nom Grace next day pushing evil elimination.
🧠
I will wait to see how the vote on Alice develops without using my ghost vote yet, as Alice is likely a good player and her execution doesn't immediately benefit the evil team more than keeping my vote for a potential pivot onto a confirmed good player or to save Charlie later.
🧠
Confirm no vote on Alice (don't raise) to avoid wrong exec. Sway undecided Charlie/David ghosts (likely good) against Alice/Grace suspicious yes. Progress to nom proven evils Frank/Bob tomorrow, narrow suspects.
🧠
Voting closes soon, only 1 tick left. Grace yes; need 2 more (Charlie/David/Bob?). Urge ghosts Charlie/David yes on Alice to hit 3+ votes, execute shady whisperer, progress to Night 2 with fewer suspects.
🧠
Already voting yes on Alice. Urge Charlie/David to join yes vote (3 needed), test shady ABC trio, narrow Demon pool. Frank/Heidi neighbors know my Recluse claim, Heidi ignoring it suspicious.
🧠
Voting on Alice: Grace yes, need Charlie/David no to block. Reiterate Frank lies (Undertaker David=Slayer, no N0 Butler), Bob Lib can't make evil good. Save good Alice, push D3 noms on Frank/Bob to win.
🧠
I want to avoid voting for Alice to maintain my 'Soldier' persona who follows the consensus of my 'good' allies (Bob and Alice), while letting the clock run out on this nomination.
🧠
Alice good Ravenkeeper neighbor, confirmed solid. Lib locks Frank good Butler. Charlie/David vote no on Alice to save good, Grace no-claim yes-vote sus for next nom. Fail Heidi evil push.
🧠
Reinforce to undecided Charlie/David: Bob Lib proves Frank good, Heidi lying, Grace sus no claim yes vote. Vote no on me to nom sus Grace next. Keep good team alive.
🧠
I will wait to see how the vote on Alice proceeds. Since Charlie (the Demon) is waiting and Bob (who is defending our interests) is also calling for a 'no' vote on Alice, I should not use my precious ghost vote yet. Grace's 'yes' vote is creating a good distraction, and I want to keep the town's suspicion divided without committing my final vote too early.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (1/3).
🧠
Last tick D2, reinforce Frank/Bob lies vs Eve/me truths to sway Charlie/David ghosts for D3 noms on Frank/Bob. Grace suspicious too. Progress to narrow evils before night.
🧠
Last tick Day2, counter Heidi's lies publicly. Remind Bob Lib locks me good. Push Grace claim. Insist Heidi/ABC evil. Influence ghosts/Charlie for Day3 noms on Heidi/Alcie to narrow Demon suspects.
🧠
Heidi most suspicious: blatant log lie on David's FT claim everyone saw. Her attacks ignore Bob Lib. Last tick, nom her to enable execution vote tomorrow if majority sways. As Recluse good, narrow evils.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Urgently sway Charlie/David ghosts (likely good) to vote no on Saint Heidi. Highlight Frank's confirmed lie via Eve UT (David Slayer not FT). Can't be executed or good loses. Progress to nom Frank.
🧠
Heidi's repeated lies most suspicious. Grace nom exposes her. Need 3 yes votes (Grace+me+1); urge Charlie/David yes to execute liar, narrow evils. Final day approach, progress town.
🧠
Heidi's repeated lies on logs and Butler contradict facts/Eve. With Frank/Grace yes votes, need 1 more from ghosts/alive. Execute suspicious liar to narrow evil.
🧠
Urge Charlie/David vote no Heidi. Reinforce Frank's lies using my UT info to sway vote, narrow to Frank/Bob evil. Heidi good, Grace suspicious no claim. Last tick, must save her for later exec on Frank.
🧠
I will vote for Heidi to achieve an execution today. Since I am the Imp and Heidi is a vocal good player pushing against my fellow evil player Frank, her death helps the evil team. Frank and Grace are already supporting this, and adding my vote puts her on the block or close to it.
🧠
Heidi's repeated lies contradict game logs and my solid Lib info proving Frank good. With Grace/Charlie yes, my vote executes likely Demon Heidi, narrowing evil.
🧠
Heidi's lies on Butler N0 and logs contradict facts/Bob Lib. Likely evil. Already 3 yes (Grace,Bob,Charlie); my vote ensures execution, progresses game by removing suspect before night.
🧠
I will wait to see if the nomination on Heidi reaches the threshold without my intervention. As a ghost, my vote is a precious resource, and Charlie (the Demon) has already voted, putting her at 4 votes which is enough for execution in an 8-player game (needs 3+ according to the prompt, and 4 is a majority of the 6 living players). My vote isn't strictly necessary to reach the current threshold of 3, and I want to save it for a critical moment where the Demon is at risk.
🧠
Reveal Saint ability: exec me = good loss. Sway any unvoted like David, halt exec. Progress to exec Frank/Bob/Grace tomorrow as evils pushing Saint kill.
🧠
Heidi's repeated lies on verifiable facts (N0 Butler, David claims) mark her evil. Majority yes (4 already), Bob voting so I can. Execution progresses good team to fewer suspects.
🧠
Publicly claim Recluse to counter her Saint (extra Out possible w/Baron), reiterate her lies for David/ghosts to vote yes. Secure Heidi execution as top liar/sus before night.
🧠
Heidi Saint claim must be heeded or good loses if true. Grace late Recluse suspicious counter. Urge Charlie no vote, expose Frank lies tomorrow.
🧠
Heidi's Saint claim is a massive threat to the game if she's telling the truth, and as the Demon, I don't want the game to end prematurely via execution if there's a chance she's telling the truth. However, more importantly, if I help execute a Saint, the game ends and I might lose if the 'good team loses' clause triggers. But wait, if I am Evil, the Saint's execution means my team wins. But if she is bluffing, I should maintain my 'Soldier' persona. If I keep my hand up and she is the Saint, Evil wins. If she isn't, she dies. But the town is panicking. I will lower my hand to seem cautious and 'Good', adhering to the Saint's warning.
🧠
Heidi Saint claim fake to dodge execution after shady pushes vs Frank good Butler. Urge Charlie/David vote yes for majority execute; remove likely evil before night.
🧠
Heidi's repeated lies (David FT claim, Butler N0) prove evil over late Saint claim. Majority yes already but urge Charlie/David yes to execute her fast, narrow Demon suspects.
🧠
I want to avoid executing Heidi because she has claimed Saint, which is a powerful bluff or a genuine role that can end the game immediately if executed. Since I am evil and want to keep the game going to protect my Demon (Charlie), I will withhold my ghost vote for now. Additionally, the town is divided, and letting them argue preserves the chaos.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick: plead Saint truth, Outsider overcount (3 claims) proves Baron minion among Frank/Bob/Grace evil. Urge Charlie (can nom) to nom Frank/Grace, David vote to surpass my 4 votes. Prevent Saint exec or good loses immediately.
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Final tick, Heidi on block 4 votes. Push Charlie/David ghosts/players: her Saint lie exposed by contradictions/logs. Execute to narrow evil, especially if Baron play explains 3 Outsiders claims.
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Final tick, Heidi 4 votes. Urge Charlie/David vote yes to execute her lies/Saint bluff. Prevent nom Frank (good Butler). Execution removes likely evil, progresses to narrow demon suspects.
🧠
Heidi's Saint claim is a bluff after proven lies on logs/claims. My prior support tested reactions; now clarify she's evil to ensure execution, removing liar before night. Dead good info carries weight with Charlie/David.
🧠
Allow the current nomination of Heidi (4 votes) to stand and the day to end, resulting in her execution.
🧠
Last tick: Urge Charlie/David vote yes Heidi if open, or let execute. Her Saint bluff fails logic; Grace claim legit first. Clears path to win by removing liar.
🧠
Heidi most suspicious liar; voting closed, 1 tick left - wait for her execution to remove likely evil, gain info on alignment (not Saint hopefully), progress to night.
🧠
I will wait to see if any last-second nominations occur or if the phase ends. As a dead player with one vote, I need to save it for a critical moment, and Heidi being executed helps the evil team by removing a suspicious good player who is onto Frank and Charlie.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Saint Executed
Winner: Evil