Game Detail

Players

Alice (Saint) Bob (Soldier) Charlie (Fortune Teller) David (Butler) Eve (Slayer) Frank (Baron) Grace (Drunk) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good909,836458,852$0.4114
Evil310,12629,887$0.9611

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Frank. Your safe bluffs are: Chef, Empath, Mayor
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Washerwoman. Either Alice or Heidi is the Virgin.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0 first check on neighbors. Provides baseline info near me, easy to overlap with future checks (e.g., Alice-Bob, David-Eve) to chain and pinpoint demon/false positive, helping narrow suspects early.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob and David. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Early game with zero info; select neighbor Charlie to link voting, nullify restriction partially by choosing likely participant, and start neighbor rapport for future info sharing.
πŸ“œ
Storyteller
β†’
David
You chose Charlie to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Proactively gather potential starting info from neighbors to narrow evil early. Form secret good alliance. Others see whisper targets but not content.
🧠
Coordinate with Heidi on bluff plan and outsider count so we can steer early claims and avoid outing Demon; set up misdirection around Outsiders/Drunk.
🧠
Whisper to neighbors (incl. my master Charlie) to form a trusted trio, gather whisper info from Charlie, and position myself to vote with Charlie today.
🧠
Directly informing the pair lets them self-identify the Virgin privately, forming quick good alliance. Others see whisper targets, suspecting my info involves them.
🧠
Respond quickly to the Washerwoman, avoid claiming Virgin myself, and nudge Alice to take the Virgin claim to create a town-clearing narrative away from me.
🧠
Truthfully deny Virgin to test claims without lying. As Saint, false claim risks execution later if exposed; better organize logic early by challenging inconsistencies.
🧠
Respond to David's outreach, ask Charlie about Bob's whisper to gather initial info and form a trusted neighbor trio for future coordination.
🧠
Day 1 early, share my mechanical clear on neighbors privately to form core alliance, encourage reciprocal info, narrow Demon suspects outside us 3.
🧠
Build alliance with Charlie & David using my Soldier reveal. Clears us 3, focus evil elsewhere. Progress info sharing Day 1.
🧠
Seed the town with an Outsider-heavy world to match my Baron ability, gain trust with Grace, and create room for contradictions to be blamed on Drunk.
🧠
Day 1 alliance-building with neighbors/group. Reveal Butler (Outsider) to show good, tie to Charlie's master for utility. Progress info-sharing to narrow evil suspects.
🧠
Re-whisper trio to propose Drunk possibility and Heidi Empath claim. Her info on Grace/Alice neighbors resolves who lies or confirms alignments, narrowing evil suspects early.
🧠
Coordinate with Frank so our stories align: I will bluff Empath and lean into Grace being Drunk or Alice later β€˜coming out’ as Virgin. Reduce suspicion on me day one.
🧠
Encourage Heidi's Empath claim to verify Alice/Grace early via night 1 info. Resolves Grace's claim contradiction mechanically, builds trusted trio if reads good. Protects Saint by proving good neighbors.
🧠
Whisper neighbors to build good alliance, share whispers heard, gather their info on suspicious early groups to ID evil patterns early.
🧠
Continue building trust with cleared neighbors Bob/David. Share observed whispers to coordinate info gathering from Eve/others, expand alliance safely to eliminate suspects collaboratively.
🧠
Strengthen trio alliance by confirming plans, probing Eve info from David. Early info share builds trust, narrows evil via FT chain. Progress to nomination suspicion on Frank/Heidi group.
🧠
Answer Eve’s pool request with selective info that protects Heidi, builds trust in me, and nudges suspicion toward Bob or Charlie and away from the evil core.
🧠
Relay Frank's contradicting info to trusted Bob/Charlie (FT clean) to analyze Baron vs lie. Build good team before nomination, coordinate.
🧠
Frank shared first, build alliance. Share contradiction to combine his Outsider info with mine, narrow suspects before nomination. If Heidi claims Empath, verifies us.
🧠
Coordinate with Frank so we align on the Grace Washerwoman contradiction and use it to create a Drunk narrative, protecting me as I bluff Empath.
🧠
Respond to Bob's whisper, loop in Charlie (Bob's neighbors). Share Grace/Heidi info & Empath plan to build trusted neighbor network for info sharing & verification, avoiding Saint reveal.
🧠
Discuss key claims from Frank with neighbors to verify, build trust/alliance, pool info from other groups for early logic chains.
🧠
Analyze Frank's contradiction publicly in our group to mark him suspect, build trust with cleared neighbors Bob/David before nomination.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Frank's contradicted Librarian claim falsely tags cleared players as Outsiders. Day 1 nom pressures likely evil info-pusher, aligns with Charlie's plan to watch/nom him. Progress game by testing claims.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly reinforce logic against Frank to secure 4+ votes for execution. As Butler, urge Charlie to vote so I can too, progressing game by testing Frank.
🧠
Expose David's impossible claim about Charlie's FT info (no nights happened) to stop execution of likely-good Frank, narrow evil to David/Bob/Charlie group. Save Slayer shot for later.
🧠
Undermine the case on Frank by highlighting the impossible Fortune Teller claim and push for no execution, protecting my minion and keeping town uncertain.
🧠
Expose David's impossible FT claim (no night happened) to rally against exec'ing Frank, prevent evil eliminating info roles early. Builds suspicion on David, progresses info sharing.
🧠
Expose David's factual error to prevent misguided Day 1 execution of likely good Frank. Build suspicion on David, who lied about night actions not happening. Conserve votes early.
🧠
Stay alive by anchoring on the mechanically impossible Fortune Teller claim, paint David as likely liar/evil, and steer town to no execution or another target later.
🧠
Publicly confirm my real FT role and N0 info on Bob/David NO Demon to validate David's nomination, debunk the 'no night' misconception, sway votes to execute lying Frank and progress info.
🧠
Support David/Charlie alignment. Frank's claim contradicts known info (David Butler, my Soldier, Charlie FT). N0 FT valid. Vote Frank to eliminate likely evil claim early.
🧠
Counter misinformation on no Night 0 (FT wakes N0). Rally 2 more votes (me/Charlie assumed) for 4 total vs Frank to execute likely Demon/Minion pushing bad info Day1, narrowing evil.
🧠
Day 1, conflicting start info common. Executing risks losing good info (Librarian). Many spoke against initially. Only 1 vote (Bob), needs 4. Speak to prevent hasty execution, gather more claims/info tomorrow.
🧠
Prevent my minion Frank from being executed on Day 1 by encouraging a no-execution or alternative suspect, keeping town divided and buying us a night kill.
🧠
Day1 exec risky. Heidi Empath N1 on Alice/Grace crucial vs my Washerwoman (one Alice/Heidi Virgin, both deny=poss Drunk). Need night info; prevent hasty kill.
🧠
Day 1 conflict explained by Baron perfectly as Grace said. Unclear which world; safest no execution to gain night info (Heidi Empath on me/Grace, Charlie FT checks). Avoid mistaken good exec as Saint.
🧠
Prevent my execution by giving town a clean logical reason to vote no: Baron makes outsider count flexible, and Day 1 execution off claim clash is low value. Set David/Charlie up as tomorrow’s suspects.
🧠
Raise hand to vote execute Frank. Trio solid; his claim breaks it unless Baron (low odds). Need 4 votes (Bob+David+me=3, need 1 more). Execution tests bold claims day 1, clears suspicion fast.
🧠
Publicly confirm my Town role to debunk Frank's claim directly, sway undecided votes (Grace/Heidi/Alice) for 4th yes vote & execute suspicious Frank Day1.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/4).
🧠
Counter Baron defense publicly: no Outsider has FT-like N0 info, so Bob/Charlie can't be Outsiders. Bolster case vs Frank for D2 nom/execution, reduce suspicion on our trio while no-exec today safe.
🧠
Publicly debunk David's Baron dismissal using Drunk logic, defending Frank while suspecting David. Avoid day 1 exec, gain Heidi Empath N1 info on Alice/Grace to narrow goods.
🧠
Keep Frank alive, steer to no-execution, and plant doubt on David or on Charlie being Drunk while setting up my Empath bluff for tomorrow.
🧠
No Day 1 exec maximizes info from Heidi Empath N1 on Alice/me, resolving Drunk vs true info & Virgin lie. Speak reinforces no vote, flags David suspicion for tomorrow while Baron/Drunk explains claims.
🧠
Highlight FT no N0 info to expose potential Charlie lie, progress logic on claims w/o day1 exec. Get Heidi Empath N1 on me/Grace (both good) to clear Washer claim & neighbors.
🧠
Undercut the strongest mechanical push against me by challenging the Fortune Teller Night Zero claim, keep focus on waiting for Heidi’s Empath info, and avoid an execution that could hit our Demon later.
🧠
Clarify N0 FT action happened per Storyteller, defend claim against Frank/Alice doubt. Confirm Bob/David clean. No exec day1 good for Heidi Emp + my N1 FT Eve/Frank info to narrow Demon.
🧠
No exec today fine, but reinforce chain Bob-C-D good. Question Grace/Heidi claims to narrow. Push Frank/Grace suspicion for tomorrow noms. Heidi Empath read night1 key.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the loudest anti-Frank voice and keep my planned Empath bluff (0 on Alice and Grace) intact by not killing my neighbors.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill David.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Follow day1 plan to FT Eve/Frank: clears suspects if NO (Demon in Alice/Grace/Heidi), marks pair if YES narrowing to them or false good. Combines with Heidi Empath for trio logic.
πŸ“œ
Storyteller
β†’
Charlie
You chose Eve and Frank. You receive the answer: YES.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Share N1 YES FT on Eve/Frank with allies Bob/David to unite on nominating Frank, whose claim contradicts David Butler and fits evil defending Day1. Progress to execution.
🧠
Charlie ally FT solid info. David dead good Butler. Frank top suspect per Lib contradiction + FT YES. Coordinate nom Frank today with dead vote to progress eliminations.
🧠
Coordinate with Frank on consistent story and targets so town misexecutes and stops connecting me to the night kill.
🧠
Ask Heidi her N1 Empath on Alice/Grace to mechanically verify Grace suspicion vs me. Heidi neighbor planning it; her whisper to Frank suggests info share. Builds alliance, progresses logic on Grace claim before nom.
🧠
Coordinate with Heidi to pick the most executable target and align our public stories: I keep Librarian vague, emphasize extra Outsiders, and push suspicion onto Charlie or Bob to protect the Demon.
🧠
Whisper Frank (neighbor, Lib claim) for exact info to check Lib-David conflict & Heidi convo. Resolves if Heidi world fits (Drunk/Baron) or exposes lies before noms. Progress logic chains.
🧠
Dead, so reinforce Charlie/Bob alliance privately. Confirm Frank target for nomination/vote to execute Demon early while I have vote.
🧠
Neighbors Frank (Lib info) & Heidi (Empath on Alice/me). Get her N1 read to test her claim & narrow Alice/Heidi evil/Drunk. Share Washer logic to progress suspicions before noms.
🧠
Rally Alice (questioned my FT before) to our side for Frank nom. Her vote crucial for majority. Explain logic simply to build support before nomination phase.
🧠
Frank definitively lying (Outsider count), evil. Rally Alice/Heidi (Empath 0 evil Alice/Grace, Heidi's neighbors) for votes on Frank nom. David ghosts yes, us 4 votes toward majority.
🧠
Give consistent Empath bluff to defuse Bob's push on Frank and steer discussion toward hanging Charlie for the weird Fortune Teller story.
🧠
Relay Heidi's reliable Empath 0 clearing Alice/Grace to Bob/Heidi. Reconcile views on Lib conflict vs N0 FT oddity. Coordinate nomination on Frank (majority push + logic fits) to execute evil before final day.
🧠
Answer Eve with a specific-but-defensible Librarian claim (Drunk) and relay Heidi’s planned Empath 0 to build credibility while steering suspicion toward Charlie.
🧠
Confirm Heidi Empath read directly from her. Frank trusts her, soft clears Alice/Grace/Heidi. Ally with goods, probe her view on Bob/Charlie sus per Lib to narrow Demon suspects before nom.
🧠
Reinforce trusted alliance (Bob/Charlie) pre-nomination. Frank's direct contradiction + FT yes makes him top suspect. Coordinate nominator & my ghost vote yes to execute him, narrowing evil.
🧠
Heidi's read clears Alice/me as good. Align with her/Alice on Charlie suspicious N0 FT. Coordinate to nominate Charlie in final tick or next. Progress to nomination suspecting Charlie.
🧠
With 1 tick left before nom, coordinate with aligned Bob/David on who nominates Frank. Secure votes for exec using dead vote edge.
🧠
Nomination next. Secure allies (Charlie/David) on me nominating Frank. Use Soldier safety claim for credibility. Build to majority vote (me/Charlie/David/Alice/Heidi vs Frank/Eve/Grace). Exec Demon to win.
🧠
Reinforce my Empath bluff and redirect town toward executing Charlie instead of Frank, while keeping Eve and Alice aligned with me.
🧠
Charlie's N0 FT claim most suspicious (not standard). Align Heidi/Grace (confirmed good via Empath) to nominate Charlie over Frank. Coordinate votes before nom phase; David's ghost vote with Bob/Charlie, but we have numbers.
🧠
Feed Grace a coherent explanation (Baron adds Outsiders) and steer the group toward executing Charlie, protecting Heidi.
🧠
Consult David ghost, likely good Outsider killed N1 (not minion). Get his Day1 nom reasoning on Frank and current trio whispers with Bob/Charlie to test their block vs Heidi/Frank push on Charlie.
🧠
Reinforce alliance with Bob/Charlie for Bob to nominate Frank. My ghost vote seals it against opposition. Contradiction + FT yes proves Frank evil; execute before they counter.
🧠
Charlie's mechanically false N0 FT claim is cleanest lie. Alice/Heidi/Frank agree nom him. Sway Eve and get David's ghost vote to ensure majority execution.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push town onto the most mechanically suspicious player (Charlie). A Charlie execution avoids the Frank wagon and keeps my demon position safe into Night 2.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Push through the Charlie execution to eliminate a likely-good player and keep town focused on the β€˜weird FT’ narrative rather than scrutinizing me or Frank.
🧠
Charlie's N0 FT claim violates standard info timing, faker than Frank's Lib w/ Baron possibility. Heidi's Empath clears others; vote yes to narrow evil, prevent my execution as Saint.
🧠
Support Heidi’s push and drive an execution onto Charlie to protect the real Demon and reinforce my Librarian bluff as justification.
🧠
Defend nom by reminding FT info & Frank Lib contradiction vs David Butler. Rally Bob/David/others not to vote me (need 4th vote). Prevent my exec to execute Frank tomorrow; I'm key info.
🧠
Defend aligned Charlie with FT logic vs Frank Lib contra. Rally no votes on Charlie to fail nom, preserve good info/chain for Frank exec tomorrow or ghost vote. Reveal Soldier implicitly.
🧠
Charlie's mechanically impossible N0 FT claim makes him liar/evil. 3 votes already; my vote executes him, removes fake claim, progresses to info from death.
🧠
Charlie's non-standard N0 FT and new N1 Demon on me/Frank is deflection from Lib contradiction. Good cluster (Heidi/Alice/Grace/Frank) voting him; join to execute likely evil, narrow Demon suspects.
🧠
Charlie aligns with team/Butler master. Frank Lib contradicts Outsider count. 5 yes already (Heidi/Alice/Frank/Grace/Eve) majority executes regardless of my no-vote. Save precious ghost vote for late-game Frank execution as planned.
🧠
Lock in votes on Charlie by emphasizing the mechanical issue with N0 FT and that his reads are not trustworthy, preventing a last-second flip onto Frank.
🧠
Counter Bob's no-vote by highlighting impossible N0 FT claim, solidify majority execution of suspicious Charlie to remove likely evil.
🧠
Keep pressure on Charlie, justify my vote, and preempt the 'Butler means no more Outsiders' argument by floating Baron/Drunk possibilities.
🧠
Urgently defend N0 FT log existence, expose Frank's false Lib vs confirmed roles, urge vote no on me and nom Frank to execute Demon today.
🧠
5 yes votes already but reinforce no on Charlie to sway Grace/Eve/Frank? David waiting - urge no. Save FT info for Frank exec tomorrow. As Soldier nom Frank next day.
🧠
Push execution of most suspicious claim (N0 FT invalid per Heidi/Alice/Frank). Majority yes (5/7), convince Bob/David ghosts; progress to night info crucial.
🧠
Charlie's dubious N0 claim outweighs his info pinning me/Frank. Heidi Empath trusted, majority yes (5+). Speak to reinforce vote yes, counter Bob/Charlie before tick ends.
🧠
Publicly confirm N0 from my log to validate Charlie FT claim, highlight Frank Lib contradiction with my Butler, urge no vote on Charlie to save good info & pivot to Frank. Even if late, sows doubt for next day.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Charlie execution by attacking the Night zero narrative and keeping Frank off the block; use confusion to waste town time and protect my minion.
🧠
Reinforce exec Charlie: dubious N0 claim (standard no FT N0) outweighs defense. Clears confusion, tests claim. As Saint, stay hidden; progress by removing suspect vs letting unreliable info linger.
🧠
Keep Charlie on the block and prevent a counter-nomination that could threaten Heidi. Reinforce that accepting Night zero FT breaks solvability and makes Charlie unreliable.
🧠
I'm real FT with logs. Frank lying contradicts David Butler. Heidi nom me over Frank ignores Demon pair. With 1 tick left, nom Frank as Soldier backup failed; my nom puts him on block. Bob/David vote yes to surpass my 5 votes (7 alive: need 4, but surpass/tie). Execute evil today.
πŸ“œ
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent town from piling votes on Frank to tie or surpass Charlie; keep my minion safe and ensure Charlie is executed to remove a dangerous pocket and confusion.
🧠
Discourage Frank votes to secure Charlie execution (5 votes locked). His fake N0 FT claim breaks logic; likely evil. Clears board for good team.
🧠
Steer votes away from me to prevent a tie and ensure Charlie is executed, buying evil tempo and keeping the Demon safe.
🧠
Vote Frank via raise hand. Likely Bob/David also vote Frank (their statements). With my vote, push to 5 tie or 6+ exec Frank evil suspect, save good FT info from execution.
🧠
Voting Frank to reach 5+ tying/surpassing Charlie's 5, saving confirmed good FT Charlie whose info pins demon Eve/Frank. Consistent with my no on Charlie, push Frank exec.
🧠
Charlie's claim breaks rules; reinforce 5 votes on him by urging no votes on Frank. Execution clears fake FT, trusts Heidi Empath, narrows evil suspects.
🧠
Majority good (Heidi/Alice/Grace/Frank/me) vs Charlie/Bob/David on fake N0. 5 votes on Charlie, only 2 on Frank. Wait for closure, exec suspicious Charlie, save Slayer shot for confirmed Demon later.
🧠
Charlie's FT claim backed by my N0 log as Butler. Frank's Lib directly contradicts my Outsider. Tie/surpass Charlie's 5 votes with Frank to save good info, exec suspect. Use ghost vote now.
🧠
Do not add votes on Frank; preserve our Minion and keep Charlie as the execution to reduce scrutiny on me and Frank.
🧠
Charlie's fabricated N0 FT claim is untrustworthy regardless of Demon location. With 5 votes already, let him execute cleanly without risking tie on Frank. Progresses game by removing key liar.
🧠
Keep the vote on me below five so I am not executed or tied, ensure Charlie dies today, and frame tie as helping evil to deter late hands.
🧠
Push votes to 5 on Frank to tie my 5 votes, prevent my execution today. Keep real FT alive for N2 check to confirm Demon in Eve/Frank.
🧠
Already 3 votes (Bob/Charlie/David) on Frank. Need 2 more to tie Charlie's 5. Speak rally Eve (pinned) & others: ST N0 real per David, Frank lie, save FT good info pinning demon.
🧠
Charlie's impossible N0 FT claim stalls progress; already 5 votes on him. Do not vote Frank (only 3 yes), let Charlie exec cleanly today. Sort Frank tomorrow.
🧠
Wait (no vote Frank) to secure Charlie exec. Suspicious claim, good majority consensus. Clears board, progresses to smaller player set for logic chains.
🧠
3 yes on Frank already (me/Bob/Charlie). Urge Eve/others to vote Frank for tie, save confirmed FT info, exec demon pair suspect. 1 tick left, must rally now.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (3/4).
🧠
Lock in Charlie execution, prevent last-second tie, and frame any pushback as chaos that helps evil.
🧠
David ghost confirms Charlie's FT N0 real, making Frank's Lib contradictory unless Baron. Charlie good info vital (Demon Eve/Frank); speak to urge tie/exec Frank, save FT before exec to narrow Demon.
🧠
Steer town away from tying or swapping off Charlie, protect Heidi by framing Charlie as unreliable Drunk/liar and portraying tie as risky waste.
🧠
Charlie 5 votes to exec, 1 tick left. Urge Eve/Grace vote Frank to tie (had 3 yes), save my crucial FT demon info on Eve/Frank. Can't lose this before night.
🧠
1 tick left, Charlie executes unless intervened. He's aligned with dead David/me, pins Demon suspects. Urge against exec to save FT info crucial for good win.
🧠
Charlie's N0 FT claim non-standard and contested; 5 clean votes, let exec happen to remove likely evil, evaluate Frank/Bob/Eve tomorrow with night info. Tie risks no exec, waste day.
🧠
Charlie's FT pin (backed by dead David) makes Frank prime Demon suspect. Slayer shot tests perfectly: kills if Demon, fails safely if good. 1 tick left, Charlie dies regardlessβ€”progress board.
πŸ“œ
Storyteller
Nothing happens.
🧠
Last tick, reinforce Charlie good via log. Eve Slayer miss pins Eve demon. Urge no exec Charlie, tie/save FT N1 info on demon for tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove Grace as an information source and social anchor, weaken the good voting bloc, and prevent her Washerwoman claim from narrowing onto me/Alice.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Grace.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Push allies Bob/David to nominate Eve in upcoming nomination. Frank cleared by shot (assuming real Slayer or logic), my FT pins Eve as Demon. Grace death doesn't change; progress to exec Eve with 5 alive.
🧠
Neighbors have mechanical good reads/info on me (Empath, Soldier backing FT). Share FT logic narrowing to Eve Demon to align for nomination/execution. As Saint Out, organize town without revealing yet.
🧠
Steer town toward executing Bob instead of Heidi; use Baron-outsider math to make Bob look like Drunk/Outsider and undermine his credibility.
🧠
Multiple sources (Charlie FT, Eve shot Frank clear) point to Eve Demon. Coordinate with Alice/Heidi (good per Empath) to nominate Eve today. Narrow to win.
🧠
Whisper to claimed Empath Heidi (Alice good) and Soldier Bob (FT cleared early) for latest reads/info. Narrow Demon suspects (Bob/Heidi/Alice) before noms with 5 alive.
🧠
Consult dead Charlie (FT) & David (Butler OS) as likely good ghosts. Share Washer info to resolve Virgin denial. Align on who to ghost vote/nominate Eve or Bob, narrow Demon before exec.
🧠
Reinforce the group narrative that Eve is Demon while keeping my Empath bluff consistent and shielding Frank; set up a confident misexecution on Eve.
🧠
Charlie/Grace active; Eve's push on good Charlie + timely Frank shot despite ping highly suspicious vs false-ping odds. 5->4 alive post-exec, urge coord to nom Eve via Bob to win.
🧠
Bob trusted clean ally, Heidi Emp good reads. Convince them to nominate Eve: most suspicious behavior + ping source. With 5 alive, test her to narrow before final day.
🧠
Bob/Heidi agree Eve demon via FT+bluff shot logic. Frank solo pushes Bob suspicious. Reaffirm alliance to coordinate nom/execute Eve, reduce to 4 alive, eliminate top suspect.
🧠
Build a coalition around the outsider count and Bob as the best execution, while framing Heidi as mechanically plausible Empath and avoiding a Heidi nomination.
🧠
Consensus from good team (Charlie FT, Heidi Empath, Alice) points to Eve. With noms imminent, coordinate to ensure majority vote executes her, narrowing to final day win.
🧠
Heidi's N2 Empath (on Alice) crucial to verify Alice good/bad. Bob's view on Charlie Drunk vs my Frank clear helps narrow Demon to Alice/Bob/Heidi. Coordinate nom before phase ends.
🧠
5 alive Day3, nomination soon. Ghosts agree Eve sus per David. Coordinate push on Bob/Heidi (whisper targets) to nom Eve, use my Washer/Heidi Empath to build trust. Save ghost vote.
🧠
Align with minion: don’t overdefend, help town misexecute Eve today, then pick best night kill to control final 3.
🧠
Correct Charlie/Grace on FT false ping (Eve good). ID Alice as Demon via actions/deny. Align ghosts to push Bob/Heidi nominate her before nom phase or lose.
🧠
David flipped to Alice but Eve's kill/shot timing pins her as Demon. Grace questioned FT but ping can be false good. Align Bob/Heidi on Eve nom before nomination phase to execute her.
🧠
Strong logic chain to Eve as Demon via FT+Slayer clear. Allies Bob/Heidi agree; reinforce to ensure majority nomination/execution before numbers dwindle.
🧠
Coordinate with Demon to let town waste execution on Eve, and plan next-day narratives and night kill to keep heat off Heidi and me.
🧠
Last tick pre-noms. Reinforce Alice/Heidi (Empath confirmed good neighbors) to ensure Eve nominated/executed today. Numbers favor us (5 alive), must execute Eve to win vs Demon.
🧠
1 tick left pre-noms. Coordinate with likely good Heidi (Empath consistent) & Bob to get latest info & align on nominating top suspect Bob (fits worlds). Narrow before vote.
🧠
Nomination next tick. Bob/Heidi central voters whispered by all. Push Eve as Demon: FT ping unresolved by shot (could be her), timing suspicious. Coordinate exec to narrow evil.
🧠
Lock the group onto executing Eve today by providing a confident-sounding Empath update that implicates her, so nominations do not drift toward me or Frank.
🧠
1 tick to nom, 5 alive. Bob/Heidi whispered by all, key voters. My prior logic chains Alice as Demon; align them to nom/execute her or good loses.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Heidi deflects to me despite Frank clear proving not D & FT has false-pos good. Her Empath clears only her side suspiciously. Nom her as top Demon suspect now; 5 alive, narrow evils.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi most suspicious: ignores Slayer clear, FT false pos, her Empath convenient. Vote to execute her; 3 votes needed out of 5 alive. Secure execution to narrow evildoers.
🧠
Prevent wrong exec of likely good Heidi. Eve's nom deflection as Demon. With 5 alive, bad exec hurts, save vote. Publicly rally no vote, push Eve next if fails.
🧠
Protect my Demon by steering votes away from Heidi and reframing this nomination as a distraction; keep town focused on executing Eve or Bob instead.
🧠
Heidi good Empath/Washer chain. Vote no on her (no raise). Rally vote no, push Eve nom/execution as Demon per FT ping+Slayer clear.
🧠
Heidi vote only 1 yes so far (Eve). Speak to reinforce no votes, remind Alice sus from Washer deny + Charlie hammer/flip. Prevent bad exec, pivot to Alice for next nom with 5 alive.
🧠
Publicly reinforce no-vote on Heidi as ghost. Highlight Eve's suspicious Slayer timing post-FT ping + bus nom. Influence Alice/Frank to no; progress to Eve nom next. Save math for Eve exec.
🧠
Stop votes on me and keep the town focused on executing Eve, preserving my cover and preventing a surprise execution of the Demon.
🧠
Publicly rally vote no on Heidi (likely good) to foil Eve's distraction nom. Reinforce Eve demon logic (FT+Slayer), unite good for tomorrow's Eve exec. As Saint, avoid my own suspicion.
🧠
Vote likely fails, but speak counters Eve=Demon narrative with Drunk theory (fits Lib+extra Outsiders). Builds Heidi suspicion for tomorrow, as her clears and push don't add up.
🧠
Vote no on Heidi (don't raise) to prevent good exec. Consensus against; lets vote fail safely, progress to nom real suspect (Eve) w/ majority info supporting.
🧠
Protect our Demon by stopping votes on Heidi, while sounding towny and consistent with the group’s stated plan to execute Eve instead.
🧠
Heidi good per Empath/Washer group. Eve has cleanest demon story (FT ping + self-clear). Vote no on her (don't raise), ensure fail, nominate Eve next tick before night.
🧠
Reinforce vote no on Heidi (failing anyway). Mech prove Eve good Slayer. Highlight Washer conflict + Alice bad behavior on Charlie exec. Unite town to nom/ exec Alice before night.
🧠
Heidi nom is Eve distraction. No one execs her (needs 3 yes, only Eve so far). Vote no preserves my ghost vote for Eve tomorrow; reinforces group consensus to nom Eve.
🧠
Discourage votes on me to survive the day, keep momentum toward executing Eve (a good player) or at least keep town split so I can control night kills.
🧠
Heidi nom is distraction by Eve Demon. Only Eve yes-voted so far; voting no preserves nomination for Eve, executes her tomorrow or today to win as final-ish day.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/3).
🧠
Heidi nom failed (only my vote). Everyone piles on me ignoring FT false pos & my clear. Support David's push on Alice: denied Washer, hammered Charlie. Speak to rally next nom on her before night.
🧠
Consensus Eve Demon via FT+shot logic. David flips sus. 5 alive, push nom Eve now before night; my ghost vote later. Speak reinforces Bob/Grace/Frank/Heidi/Alice push.
🧠
Nominate Eve to capitalize on existing suspicion and secure a misexecution, keeping Heidi alive and steering endgame toward Alice versus Bob.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting on me now; must defend publicly. Slayer use proves good (evil can't mechanically clear Frank). Urge no vote, highlight Alice suspicious to flip voters (Bob/Alice/Heidi uncertain). Save game from evil nom.
🧠
Eve most suspicious from my FT ping + Slayer story contradiction unless she's Demon bluffing. Use ghost vote to execute her; with 5 alive, narrowing evil crucial.
🧠
Raise hand to push Eve execution. It either wins if she is Demon or, more likely, removes a strong good player and keeps our Demon Heidi safe into final three.
🧠
Eve's mechanical Slayer proves she is good Townsfolk. Executing her loses us a powerful good player. Vote no to save her; refocus on Alice/Heidi contradictions.
🧠
Eve mechanically proven good Townsfolk via Slayer. Urge vote no on her to save good player. Reinforce Alice suspicion (Virgin deny + anti-Charlie) for tomorrow's noms. Prevent good lynch, narrow to Alice evil.
🧠
Voting yes on Eve executes likely Demon per FT+Slayer logic (ping yes, Frank not D => Eve D). Ghost vote valuable now with 5 alive; confirms my good Washer info pushing Eve earlier.
🧠
Secure a good execution and blend in with the majority reasoning, accelerating the game toward a winnable endgame for evil.
🧠
Eve's Slayer shot is mechanical proof she's good TF; executing her loses a verified good player. Rally no votes to save her, then target real evils like Frank per Lib vs Outsider count.
🧠
Speak to reinforce Slayer mechanical proof I'm good Townsfolk (evil can't activate it), urge no raises/vote no on me. Highlight Alice deny Washer Virgin + anti-Charlie hammer despite FT clears as Demon sign. Prevent my exec to narrow suspects.
🧠
Slayer proves Eve good Townsfolk (false-pos to my FT). Retract vote to prevent executing proven good player; narrow to Alice/Heidi Demon suspects.
🧠
Keep votes on Eve by undercutting the β€˜Slayer shot proves good’ argument and framing Eve’s pivot as deflection; protect Heidi by steering execution away from her.
🧠
Eve's Slayer bluff doesn't prove good (anyone can claim shot, no effect). Matches FT ping perfectly. Majority suspects her; raise to execute prime Demon suspect before night.
🧠
Slayer claim fooled me initially but doesn't prove good. FT ping + survival + pivot to Alice = Demon. With 3 votes needed and voting active, speak to flip votes to yes on Eve for execution.
🧠
Eve most suspicious per FT ping + fakeable Slayer. 5 alive Day 3, must exec top suspect Eve to narrow to final day win. Rally ghost vote + influence yes votes.
🧠
Maintain my raised vote and add convincing public reasoning to get Eve executed, buying evil another day and preserving me as Demon.
🧠
Raise hand to vote yes on Eve. FT logic chain solid: pinged her/Frank, Frank cleared by shot (fakeable but no demon death). My prior speak wrong; correct to execute most suspicious Eve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick: Urge Bob/Heidi/Alice to nom Alice (hasn't used nom), get 5 votes to surpass mine. She's prime suspect denying Washer, killed good info Charlie. Exec Demon or I die good, narrow to 4.
🧠
Eve on block 5 votes, 1 tick left. Counter Eve push to nom Alice (distraction). Reinforce execute Eve (only logical ping source) to narrow to 4 alive, position for win.
🧠
Lock in Eve’s execution by discouraging any new nominations that could tie or surpass five, protecting Heidi and moving to a smaller endgame.
🧠
Eve has 5 votes secured. Nominating Alice risks tie/no execution wasting day. Charlie's FT pins Eve as Demon; execute to win Good.
🧠
Eve has 5 votes, 1 tick left. Prevent Bob/Heidi nominating Alice as distraction. Reinforce Charlie FT logic: Eve Demon since Frank lived. Execute her to win now.
🧠
1 tick left, Eve at 5 votes. Reinforce no counter-nom on Alice (per my Washer, but both denied Virgin). Execute Eve per FT logic to kill Demon before night.
🧠
Prevent Eve execution by creating a competing nomination and aiming for a tie or an Alice execution; either outcome buys evil time and disrupts town’s certainty.
πŸ“œ
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Urge yes votes on Alice using FT false-pos explanation (ignored by opponents) + washer logic. Tie 5-5 executes no one? No, surpass/tie saves me; but aim expose Alice evil, narrow suspects for final day.
🧠
Voting on Alice risks tying Eve's 5 votes, preventing execution. Speak to deter yes votes on Alice, secure Eve execution as top suspect per FT logic.
🧠
Steer the group away from tying the vote on Alice so Eve dies, reducing good power and avoiding a no-execution that could let town regroup and find Heidi.
🧠
Reinforce executing Eve over distracting on Alice. Prevent tie/no exec by urging no votes on Alice. Eve most suspicious per FT ping + fakeable Slayer.
🧠
Last tick, Eve at 5 votes. Urge no on Alice vote to avoid tie/no exec. Execute Eve per FT logic to kill Demon likely.
🧠
Reinforce good consensus: Eve has 5 votes, voting Alice risks tie/no exec. My Washer doesn't clear Alice but FT chain convicts Eve. Urge no vote Alice, win by executing Demon Eve.
🧠
Avoid a tie that causes no execution and draws heat to me. Let Eve’s 5-vote block stand; discourage votes on Alice so we still get a clean execution and keep control into the night.
🧠
Reveal Saint to resolve Grace Washer contradiction (I'm Out not Virgin), confirm Heidi Empath clear. Prevent my exec vote/tie, ensure Eve executes as prime demon suspect per FT logic. Progress to night w/ demon likely dead.
🧠
Counter Alice Saint claim: doesn't fit Washer (if Alice Out, Heidi not Virgin=0, but Grace said 1). Urge votes on Alice to tie Eve's 5, execute Demon or save good Eve.
🧠
Prevent Alice reaching 5 votes to tie Eve. All good advising no; low risk she gets votes. Save ghost vote. Let phase end, execute Eve Demon.
🧠
Prevent a tie on Alice so Eve is executed. This keeps our Demon alive and avoids giving town a no-execution day to regroup.
🧠
Eve strongest sus per FT chain unbroken unless false pos unexplained; prevent Alice tie/execution by urging no vote, ensure Eve 5 votes executes for win.
🧠
Eve has 5 votes from solid FT ping. Voting Alice risks tie/no execution today. Reinforce good team (Bob/Charlie/Grace/Frank/Heidi recent) to not vote Alice, execute Eve Demon and win immediately.
🧠
Voting on Alice risks tying Eve's 5 votes = no exec today. Eve is Demon per FT+survival; my Washerwoman contradicts Alice Saint. Speak to stop Alice votes, secure Eve execution before night.
🧠
Avoid raising hand so Alice vote stays low, preventing a tie or overturn that could stop Eve’s execution and prolong town info. Let Eve be executed and keep heat off me.
🧠
Counter Eve/Grace Washer contradiction: Grace unreliable (Drunk/evil). Urge no vote on me to avoid tie, secure Eve 5-vote exec on FT logic. Final push to win as Saint must survive.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/3).
🧠
Last tick before night. Reinforce Alice Saint contradiction to Grace/Heidi claims - perfect evil lie. Urge vote Alice/Heidi to tie my 5 votes & save execution, test real Demon tomorrow. Prevents evil win today.
🧠
Voting closed on Alice at 0, Eve at 5. Reinforce ghosts/town push: no vote Alice, execute Eve Demon from FT+shot logic. Win game before night.
🧠
Reinforce the no-tie, no-more-noms consensus so Eve is executed and my Demon stays hidden; avoid spotlighting Heidi while sounding towny.
🧠
1 tick left, Eve on 5 votes ready to execute. All recent speaks (me/ghosts/Heidi/Frank) prevent Alice tie. Voting closed on Alice (0 votes). Wait progresses to execution safely, wins if Eve Demon.
🧠
1 tick left, Eve at 5 votes executes unless tied. Reinforce no vote Alice to win by executing clear Demon Eve on FT ping + fake shot. Ghosts/alive aligned on this.
🧠
Eve has 5 votes, Alice 0; voting closed per ST. Consensus to execute Eve Demon. Last tick - wait for night win.
🧠
Reinforce the majority plan to avoid a late tie, get a clean execution on Eve, then use night kill to reach a winning final 3.
🧠
Eve has 5 votes, 1 tick left. Reinforce Eve Demon via FT+Slayer fake, explain Grace claim (me Saint Out), urge no tie vote on me. Ensure Eve executes to win as final-ish day.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 3
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Avoid bouncing off a possible Soldier and remove a trusted good voice, setting up a cleaner final three where we can steer execution onto Bob or force no-exec.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Alice.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Coordinate with Frank to focus votes on executing Bob, using my Empath bluff and undermining Bob’s Soldier claim to secure the win in final three.
🧠
Final 3: must nominate/execute Demon or lose. Logic clears Frank & Bob mechanically (Slayer + FT), pins Heidi. Whisper Bob (not whispered) to nominate Heidi before she/Frank team up vs him.
🧠
Final day 3 players. Logic proves Frank cleared by Slayer, I am good Soldier, Heidi must be Demon. Whisper Frank to coordinate nomination of Heidi before nomination phase or lose.
🧠
Final 3. Frank not Demon (Slayer). Eve not (no win). Heidi sus: nom'd me Saint Out, whispers Frank. Frank pivotal (both whisper him). Convince Bob/Frank exec Heidi to win.
🧠
Final 3 day: Must exec demon. Charlie FT mechanically pinged Frank. Convince Bob/Heidi (likely good) to nominate Frank. My Butler aligns with Charlie good info.
🧠
Steer Bob away from executing Heidi and toward executing himself or me; keep Heidi alive through final day by sowing doubt about his clears and FT/Slayer logic.
🧠
Only possible Demon is Heidi. Whisper to Bob & Frank (my old neighbors) to unite them against her. Influence nomination phase to execute her, saving my ghost vote for confirmation.
🧠
Final 3 alive: Bob, Frank, Heidi. Clear Bob good. Frank most suspicious (ping + lie). Whisper alives my FT info to align Bob/Heidi nom/vote Frank or we lose.
🧠
Sacrifice Frank if needed by pushing Bob to execute him, positioning myself as trusted Empath so Bob never considers executing me.
🧠
Final 3 alive. Logic chains to Heidi Demon. Already told Bob, now both to ensure they nom/execute her or good loses.
🧠
Heidi Empath mechanically reads Frank evil (I'm good Soldier). Confirm alliance, urge nominate Frank final day. Charlie/David ghosts agree; majority needed with 5 ghost votes.
🧠
Final 3. Frank not Demon (Slayer), Eve not (executed). Heidi Demon. Urge Bob/Frank nom Heidi. Use ghost vote on her.
🧠
Final 3 day. Reinforce Bob/Heidi on Frank as Demon via FT logic + Lib suspicion. Ensure they nom/vote Frank in next phase or good loses. Ghosts align good.
🧠
Undercut the ghost pile-on and keep Bob locked on executing the β€˜safe’ target (himself or me), never Heidi. Create doubt about FT/Slayer and paint Bob as Drunk/evil.
🧠
Final 3 alive. Reinforce to Bob/Frank: I'm good Slayer who cleared Frank. Heidi demon (fake Empath). Urge nom/execute her today with my ghost vote support.
🧠
Final 3: Bob good confirmed. Frank lying Lib, pinged with Eve. Push Bob/Heidi to nom Frank today or lose. Ghost vote for him later.
🧠
Reinforce Bob’s plan to nominate Frank and spend no time considering alternatives, ensuring an immediate evil win when Frank dies at final three.
🧠
Final 3 alive. Bob/Frank mechanically cleared good. Heidi contradicts Washer info + claims. Must convince them to nominate/execute her today or good loses.
🧠
Final 3, Heidi's mechanical lie on Empath neighbors exposes her as fake/evil/Demon. Inform Frank immediately to coordinate nomination/execution before phase ends or we lose.
🧠
Last convo tick before nom. Urge Bob/Frank again to nom Heidi. All logic points to her as Demon; must execute today or good loses.
🧠
Final 3, reinforce FT logic to Bob/Heidi. They must nominate/exec Frank or good loses. I've pushed this before; repeat to sway before nomination.
🧠
Stop Bob’s mechanical slam-dunk on Heidi by reframing Empath neighbor issue as timing/communication confusion, and re-center suspicion on Bob as possible Drunk/evil so he gets executed.
🧠
Final day 3, 1 tick left pre-nom. Reinforce Heidi demon logic to my neighbors Bob/Frank I've cleared/whispered before. Urge nom her; my ghost vote ready for yes.
🧠
Final 3 day, must nom/ghost vote Frank. Bob/Heidi know my FT clears Bob points Frank. One more push before nom phase as whispers ongoing.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final 3: must execute Demon or lose. Heidi's blatant Empath neighbor lie impossible for good; even poisoned wouldn't invent neighbors. She's Demon. Nominate to force vote, ghosts may swing yes.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final 3: Heidi's blatant seating/Empath lie proves Demon. Vote yes; with my vote + possible ghosts/Frank, execute her or lose.
🧠
Bob nominated/voted Heidi correctly. Reinforce public logic so Frank votes yes. Final 3: execute Demon or lose.
🧠
Final 3: Must exec Frank per FT logic. Publicly counter Bob's false Empath attack on Heidi (her neighbors dead, but N1 claim was correct). Urge Frank vote NO, expose him to force nom/execution.
🧠
Final 3 alive. Heidi obvious lie as Empath, neighbors dead. Frank cleared by Slayer shot. Vote yes with ghost vote to execute Demon and win.
🧠
Final 3, only Heidi can be Demon (Frank Slayer cleared, Bob FT cleared). Her impossible Empath claim confirms evil. My ghost vote executes her to win.
🧠
Create enough doubt about the Empath-neighbor argument to stop Frank voting yes; if dead votes don’t count, survive and win at night, else set up suspicion on Bob/Frank.
🧠
Prevent Heidi’s execution by undermining Bob’s logic, creating doubt, and encouraging players to withhold votes and pivot suspicion onto Bob or a different candidate.
🧠
Heidi most sus: mechanical Empath lie + Saint nom. Frank misstates rules (alive neighbors req). Vote yes executes likely Demon in final 3; my ghost vote pushes majority.
🧠
Counter Frank's incorrect Empath claim (requires alive neighbors). Heidi explicitly told me current read '1 evil (Frank)' as neighbor, impossible. Urge Frank to vote yes on her execution to win.
🧠
Final 3, must execute Demon. Publicly correct Empath=ALIVE neighbors rule, reinforce Heidi lies (Virgin+Empath), urge Frank vote yes Heidi or lose. Ghosts already yes-voted except David.
🧠
Final 3, must exec Demon. Speak to Frank: Expose Bob's fabricated Empath claim (Heidi never said 1 evil on Bob/Frank). Reaffirm FT ping β†’ Frank Demon. Urge vote NO Heidi, Heidi nom Frank next tick to win.
🧠
Final 3, must execute Demon. Clarify Empath rules (alive neighbors only), Slayer clears Frank, expose Heidi lie. Push Frank vote yes or lose.
🧠
Final 3: Heidi Demon via Empath lie + process of elim. Speak publicly correct Frank: Empath alive neighbors only, Heidi lied, she's Demon. Urge Frank vote yes Heidi or lose.
🧠
Stop the execution by denying the alleged private Empath read, undermine Bob’s credibility, and push doubt so Frank and any ghosts lower hands.
🧠
Prevent Heidi’s execution by stalling votes and undermining Bob’s β€˜private one’ claim; encourage ghosts to save their one vote and force a different execution.
🧠
Final 3. Reinforce Empath rules lie only possible for Demon Heidi. Frank Slayer-clear, counter David. Urge Frank vote yes Heidi or lose.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final tick, Heidi leads 4 votes. Speak publicly correct Empath rules, expose Heidi lie & Frank error. Urge Frank let her execute: mechanical proof she's Demon, majority ghosts agree. Prevents Frank nom'ing me, ensures win.
🧠
Final 3. Reinforce to Frank: Heidi Demon lies (Washer+mech Empath). Don't nom else; let her exec or good loses. Ghosts + Bob vote her; Frank must not counter-nom.
🧠
Final tick nom phase. Ghosts used 1-time votes on Heidi (4). No surpass possible w/o more votes. Lib explains Charlie fake FT so no Frank ping. Heidi Demon lie real. Reinforce for Frank to let exec happen, good wins.
🧠
Final 3, must execute Heidi. Reinforce mechanical emp lie to stop Frank counter-nom; 1 tick left, speech sways him or ghosts. Voting closed but noms open - prevent tie.
🧠
Final 3, voting closed Heidi 4 votes. Frank may nominate Bob to save Heidi. Reinforce Heidi Demon via FT clears + Empath lie, urge no nom/let exec to win.
🧠
Create an alternative execution that only needs two alive votes (me and Frank). Frame Bob as liar/evil to flip the final-three execution and immediately win.
πŸ“œ
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Final 3; speak to sway Frank - vote NO on Bob nom (don't raise hand), let Heidi's 4 votes exec her. Prevent tie/surpass, win today.
🧠
Final 3, Heidi's impossible Empath lie proves Demon. Urge Frank not vote Bob, let her 4 votes execute her. Ghosts agree except David (biased). Win today.
🧠
Heidi most suspicious per ghost consensus & mechanical Empath lie. Votes locked, Heidi executes anyway. Urge Frank no-vote Bob to avoid confusion; reinforce Heidi Demon for clean win.
🧠
Last tick, reinforce to Frank: do NOT vote Bob. Heidi's 4 votes execute her (Demon), we win. Any vote/tie risks loss as final 3.
🧠
Final 3: Heidi only possible Demon. All ghosts/David except logic urge Frank let Heidi's 4 votes execute her without voting Bob, win game.
🧠
Voting Bob is the only mechanical way to tie or beat the 4 votes on me. It pressures Frank to also vote and keeps my survival path open.
🧠
Force a tie or move the block to Bob so no execution happens, keeping Heidi alive to kill tonight and win.
🧠
Final 3, Heidi must die. Her 4 votes execute her automatically unless Bob ties/surpasses (impossible with only 2 votes). Reinforce to prevent any last-minute sway; ensure good win.
🧠
Remind Frank and ghosts of the mechanical impossibility of Heidi's private claim to me. Discourage any further yes votes on Bob, ensure Heidi's 4 votes execute her.
🧠
Final 3, must execute Heidi Demon per Washer lie + impossible Empath claim. Reinforce Frank: do not vote Bob (already raised?), let her 4 votes execute or lose. All logic chains to her.
🧠
Final 3, Heidi exec or lose. Her mechanical Empath lie per Bob damning; denies but Demon lies. Charlie ping Eve false. Influence Frank not vote Bob, let Heidi 4 votes execute.
🧠
Final 3 alive. Heidi mechanically lied about Empath - Demon. Urge Frank lower hand/vote no Bob. Her 4 votes execute her unless surpassed. Repeated reinforcement sways Frank from voting Bob, secures win.
🧠
Final 3: Heidi's mechanical Empath lie strongest case. Urge Frank drop Bob vote so her 4 execute, win game. Ghosts united, progress to victory.
🧠
Try to secure enough votes to tie/surpass my 4 by getting any remaining ghost votes onto Bob; if tie, I survive and can win at night.
🧠
I need Bob to reach four votes to tie Heidi’s four, causing no execution in final three so Heidi survives to night and evil wins.
🧠
Final 3. Reinforce to Frank/ghosts: Heidi Demon via mechanical Empath lie. Frank cleared by Slayer, Bob by FT. Urge no vote Bob, let Heidi's 4 execute or lose.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (2/2).
🧠
Final 3. Reinforce mechanical impossibility of Heidi's Empath lie to Frank/ghosts. Slayer clears Frank mechanically. Ensure Heidi's 4 votes execute her before night.
🧠
Final 3, voting closed, Heidi at 4 votes executes unless tie. Reinforce her Demon lies to Frank/ghosts to prevent any last reversal; ensure execution for good win.
🧠
Voting closed, Heidi executes automatically with 4 votes. No vote left, no action needed. Wait for execution and good win.
🧠
Last tick: Reinforce mechanical proof vs Heidi to ensure Frank/ghosts let her 4 votes execute without tie/surpass. Win imminent.
🧠
Voting closed, Heidi's 4 votes execute her. Her mechanical Empath lie proves evil. Reinforce to prevent any last-second doubt; ensure execution and town win on final 3.
🧠
Last-second doubt: undermine β€˜mechanically impossible’ argument by invoking Drunk/poisoned and discrediting Slayer/FT clears, trying to flip Frank’s confidence or at least make execution feel risky.
🧠
Save Heidi by forcing a 4 vote tie via nominating myself; in final three, no execution means Heidi gets a night kill and we win.
πŸ“œ
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Final tick final3 Day4. Reinforce mechanical clears (Slayer Frank, impossible Empath) to Frank/ghosts. Prevent votes on Frank tying Heidi's 4; let her exec or good loses. Speak concise to sway Frank.
🧠
Final tick final 3. Urge Frank/anyone: no votes on Frank self-nom, let Heidi's 4 execute her Demon lies. Win game.
🧠
Final 3: Must execute Heidi on her 4 votes. Urge Frank not to self-vote or tie; reinforce mechanical clears on him/Bob to win.
🧠
Final 3, Heidi mechanically lying Demon. Urge Frank not to vote himself/tie, let her 4 votes execute for good win.
🧠
Final 3, Heidi's mechanical lie proves her Demon. Urge Frank not to vote himself/tie; her 4 votes execute her or evil wins. Ghosts reinforce, speak to seal win before night.
🧠
My only win condition is not being executed. Voting Frank increases chance of a tie at four, saving me and giving us the night to close the game.
🧠
Save Heidi by forcing a tie on Frank with 4 votes, preventing Heidi’s execution and securing an evil win path.
🧠
Final 3: Reinforce to Frank - do not self-vote or tie. Heidi's mechanical Empath lie proves Demon. 4 votes execute her now, we win. Time critical, voting on Frank; ghosts unanimous.
🧠
Final 3. Speak to Frank again: reiterate mechanical impossibilities clearing him/me, proving Heidi Demon lie. Urge no self-vote, let her 4 votes execute or we lose. Ghosts reinforce. Progress to win.
🧠
Final 3, Heidi's mechanical Empath lie proves Demon. Urge Frank not vote self to let her 4-vote exec. Eve/Charlie clears make Frank/Bob good. One tick left, reinforce before night.
🧠
All ghosts/Bob repeated message many times. Repetition is stale; wait for Frank to process/lower hand or next tick. Win by Heidi execution on her 4 votes.
🧠
Final 3, Heidi only possible Demon by logic chains. Frank self-vote risks tie/supersede her 4 votes, losing game. Urge him drop hand/vote no-self to execute Heidi immediately.
🧠
Reinforce Frank drop self-vote. Heidi's 4 votes execute her Demon, good wins. Self-vote risks tie/Frank exec, lose game.
🧠
Create doubt about the β€œmechanical clears” and push a tie/no-execution, which immediately wins for evil at final 3.
🧠
Create enough doubt to get 4 votes on me, forcing a tie so Heidi survives the day and can win at night.
🧠
Final 3, Heidi mechanically lying as Empath on wrong players. Reinforce to Frank: drop hand, let her 4 votes execute Demon Heidi. Ghosts/Bob unanimous, win imminent.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/2).
🧠
Final tick, Heidi 4 votes to execute. Reinforce Frank/ghosts: no tie, her mechanical lie proves Demon. Win by execution.
🧠
Final 3, one tick left. Urge Frank again not to tie - all logic/mechanics clear Heidi Demon. Her execution wins the game.
🧠
Final moments, reinforce to Frank: Heidi's claimed read mechanically impossible (wrong neighbors), not explainable by drunk/poison. Let her 4 votes execute her - we win. Repetition ok to drown doubt, 1 tick left.
🧠
Final tick before night. Pile on urging Frank: no tie, let Heidi's 4 votes execute her mechanical lie. Good wins immediately.
🧠
Final tick; reinforce mechanical impossibilities proving Heidi Demon to Frank. Prevent tie/sway. Her 4 votes execute for certain win.
🧠
Last-tick hail mary: create enough doubt to make Frank regret the consensus and potentially force procedural reconsideration or at least poison the postgame narrative.
🧠
Create maximum last-second uncertainty about the 'mechanical' case, encourage a tie/pivot, and keep Heidi alive through nominations closing.
🧠
Final tick. Reinforce to Frank the mechanical impossibility of Heidi's Empath claim (wrong neighbors) to prevent tie and secure Heidi's execution for good win.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good