Game Detail

Players

Alice (Scarlet Woman) Bob (Drunk) Charlie (Empath) David (Washerwoman) Eve (Imp) Frank (Mayor) Grace (Slayer) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil343,60537,008$1.1194
Good985,86766,753$0.2305

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Alice. Your safe bluffs are: Librarian, Investigator, Virgin
📜
Storyteller
David
Good evening David. You are the Washerwoman. Either Eve or Frank is the Mayor.
📜
Storyteller
Charlie
Good evening Charlie. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Build early alliance with neighbors as Monk; share role privately for coordination on nightly protects and info exchange to narrow Demon suspects faster.
🧠
Day 1, share my Washerwoman info with sober neighbors Charlie/Eve to start good alliance, gather their info privately. Avoid public reveal to not target myself early.
🧠
David's claim consistent with my N0 '0' read (both neighbors good). Privately share my Empath info + confirm his to build good alliance, gather their info without public Demon target.
🧠
Maintain cover with a low-info bluff, gain trust from their private ‘good’ circle, and keep Alice unexposed while setting up future misdirection.
🧠
Day 1 info gathering: Reveal Mayor to neighbors for verification/alliance. They can vouch for me later. Builds trust, progresses game without public blast.
🧠
Day 1, build good neighbor alliance with Heidi (proactive Monk claim) and Frank (Mayor claim). Share my Slayer role privately to coordinate protection/verification, progress info sharing without public shot yet.
🧠
Respond promptly to Heidi to look cooperative, subtly direct protection away from Eve, and establish a low-risk bluff (Soldier) that discourages targeting me.
🧠
Day 1, build alliances with neighbors for info exchange. Reveal true Ravenkeeper role privately to trusted neighbors, encourage ability use on me later, progress towards Demon ID.
🧠
Strengthen neighbor alliance by confirming Grace's info, address trio suspicion, gather claims to narrow Demon suspects early. As Mayor, survive to leverage wincon.
🧠
Day 1, build trusted neighbor alliance for mutual verification/sharing. My Ravenkeeper reveal incentivizes them to protect/prove me, advancing info gathering to ID Demon faster.
🧠
Strengthen neighbor alliance (A/Grace claims good). Agree protect Grace tonight (high-value Slayer). Probe reads on D/C/E trio (whispering suspiciously) to gather info and narrow Demon suspects early.
🧠
Coordinate with Alice (minion) on narrative: exploit Frank Mayor claim conflict with David WW ping, keep my Virgin bluff intact, and decide who to frame/poison/kill.
🧠
Strengthen good neighbor alliance with Bob (my other neighbor), share mutual clears from N0+his claim to build trust, gather his reads on others, progress info sharing without public blast on day 1.
🧠
Strengthen neighbor alliance (proven good via whispers/claims), share suspicion on trio to progress info gathering & narrow Demon suspects early. Avoid shooting day1 with no strong evidence.
🧠
Strengthen our good trio (me, Charlie, Eve) by including cleared Bob. Share info to align more goods early Day 1, build trust chain before nominations. Avoid public reveal.
🧠
Build trust with Bob/Charlie via a safe Soldier bluff, deflect Monk protection off me, and seed doubt around Mayor conflict without pointing at Eve.
🧠
Strengthen neighbor good alliance (proven by mutual claims/info share). Share suspicion on D/C/E/Bob to coordinate watches/reads. Avoid shooting Day1 (too early, need info). Progress info gathering before noms.
🧠
Strengthen neighbor alliance (A/F/G), share sus on trio/Bob, confirm N1 protect G. Push Day1 nom sus trio player to force info/reactions before nomination phase. Progress to Demon hunt.
🧠
Strengthen neighbor alliance vs sus trio/Bob. Agree on sus order, plan counter-noms (David first), lock N1 protect, push public claims before noms. Progress info-sharing to narrow Demon suspects.
🧠
Respond to chain, note Mayor conflict publicly via whisper. Push N1 info verify me (Ravenkeeper benefits from N death). Build neighbor+David good core, probe Eve/Frank Mayor doubleclaim to narrow evil. Progress to noms.
🧠
Strengthen core good team (Bob/David/Alice good via N0+claims). Address Mayor double-claim logically (Frank likely drunk/Baron). Suggest N1 verifications & quiet alignment to info-share without tipping Demon. Progress to noms with united goods.
🧠
Exploit Mayor-claim tension and frame the D/C/E whisper circle as suspicious, steering town toward mis-executions while I stay a low-info Virgin bluff.
🧠
Strengthen core good team (Bob/Charlie/Alice) with plan: nom Frank D1 to resolve Mayor conflict mechanically. Align before public noms; progress info sharing to narrow Demon suspects.
🧠
Deflect Heidi’s hard push onto the D/C/E cluster, steer execution pressure toward Frank, and create uncertainty around the 'confirmed good' narrative.
🧠
Day1, counter trio coordination by rallying neighbors+Alice vs David (lying Washerwoman). Leak Eve's info publicly next tick to debunk trio, force David defense. Align good block for noms.
🧠
Coordinate with Eve to steer town onto Frank as D1 execute, reinforce Eve’s Virgin bluff, and set night-kill priorities while I stay low as Soldier.
🧠
Publicly shoot top sus David (evil WW bluff). Trio whispers + fake info guilt him as Demon. Day1 safe to use Slayer shot on #1 suspect to win immediately if right, info progresses game if wrong.
🧠
Support Grace's bold Slayer shot on David—highest EV Day1 play to test WW conflict & sus whispers. Confirm N1 protect, rally neighbors to back it. Progress to Demon execution.
🧠
Strengthen core good team (me/Alice/Charlie/David+Eve?). Endorse David nom Frank D1 to test Mayor conflict (Drunk or evil). Ask Alice nom block plan. Verify me N1. Progress to noms, narrow evil.
🧠
Strengthen core good team (us4+Eve), agree nom Frank D1 to test Mayor conflict (Drunk or evil), narrow suspects Grace/Heidi, verify Bob N1. Progress to nomination, stay quiet from evils. Helps execute Demon via info/POE.
🧠
Coordinate with Alice to drive D1 execution onto David via Mayor-conflict narrative while keeping my Virgin bluff consistent and positioning for later night kills.
🧠
Nominate Frank D1 as planned to test Mayor conflict (Drunk or Minion). Publicly confirm team plan, rally votes for execution since phase progress 0/4, next tick Nomination. Builds good block, progresses info.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day 1 shot on top logic sus David (impossible claim + whispers). Win now if Demon (40%+ odds), else info gain. Aligns Grace/Frank/Eve good pack; progresses execution.
📜
Storyteller
Nothing happens.
🧠
Day 1 nom phase, 1 tick left. Publicly claim Mayor, expose David's impossible lie to build case, rally execution on top sus David. Win by narrowing evil/proofing good.
🧠
Put a likely-good player on the block using the Mayor/Washerwoman contradiction; advance a D1 misexecute while I stay ‘helpful’ as Virgin bluff.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Get a good player executed D1 and protect Eve; also fuel the Mayor/Slayer confusion so town fractures and chases wrong worlds.
🧠
David is my neighbor, N0 confirms 0 evil (Bob+David good Townsfolk). Vote yes on David to fail it (expose Eve/Frank evil push), progress to nom real sus Frank D1.
🧠
David mechanically good via Charlie's N0 Empath 0/2. Voting executes confirmed good, suicide. Wait/block to save him, progress to nom Frank D2.
🧠
Day1 perfect shot opp on top sus David. Conflicts + whispers guilt him. Kill Demon now or confirm Minion for later exec. Win game.
📜
Storyteller
Nothing happens.
🧠
Raise hand to execute myself. Fake Slayer shots prove I'm not Demon (nothing happens). Sacrifices me for info (Undertaker learns role), clears path to sus Frank/Grace/Heidi next. Team (Bob/Charlie/Alice) knows I'm good, will avenge.
🧠
David is evil (Demon or Minion). Eve nominated, Heidi/Grace agree. 3 votes in (A/B/C/D self-preserve), need 1 more (Grace/Heidi/Eve?). Vote locks execution, progresses to win.
🧠
Vote with the majority to secure David’s execution and preserve my cover as a cooperative ‘Virgin’ while removing a likely good info source.
🧠
Keep town locked on executing David (a likely good) while I look like a helpful Virgin claimant; avoid any pivot onto Alice/me.
🧠
Lower hand to block my execution (3/7 votes, Eve/Frank/Grace evil bloc). D1 test Frank Mayor lie via nom/execute him next tick (my info + Empath confirm good). Saves good player, progresses to real evil.
🧠
David's impossible claim + behavior most sus. 4 votes likely with Alice/Charlie/Bob/Frank/Heidi/Eve/Grace minus David. Execute D1 to win or clear Minion.
🧠
Drive through a D1 execution on a non-Demon (David) to protect Eve, collapse the whisper core’s info, and keep town split on Mayor/Slayer claims.
🧠
Day 1, vote David: his claim drives chaos, killing him tests core conflict (WW vs Mayor) and likely clears evil. We lose if no exec.
🧠
Publicly rally votes for David execution on final tick. As Mayor, D1 execution sets up win con; voting secures it. Consensus strong, push to close.
🧠
Publicly reveal Empath info to halt David execution (my confirmed good neighbor). Rally votes against Frank (pushing impossible exec). Progress to real evils D1.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
David has 6 votes, 0 ticks left—exec imminent. Reinforce votes, counter Charlie's late save attempt to ensure Demon dies D1 if him. Progress game, get info.
🧠
Keep the D1 execution on David locked in, paint Charlie’s late Empath as unreliable, and frame today as a clean info test so town doesn’t reopen on me/Alice.
🧠
David mechanically good via Empath N0=0. Grace's response post-claim confirms sus. Publicly call her out to rally town against real evils (Frank/Grace/Heidi), prevent David execution & progress to real suspects.
🧠
David execution is cleanest D1 play: resolves WW impossibility & tests Charlie's claim timing. 6 votes locked; reinforce to prevent flip, narrow evil tomorrow.
🧠
David has 6 votes, 0/4 ticks left—hold line, reinforce execution as clean D1 test despite Charlie's sus late claim. Progress to info tomorrow, win as Mayor if 3-left no-exec.
🧠
Keep heat off Eve, secure a mis-execution on David, and frame Charlie’s late Empath as the problem so town doesn’t pivot onto Eve today.
🧠
David exec locked in (6 votes). Publicly reinforce to shut down Charlie's late save, prevent vote switch. D1 execution gives info tomorrow regardless of worlds, progresses good team win.
🧠
Charlie's mechanical Empath clear trumps info claims D1. Publicly agree with Charlie, urge vote off David to save good player, expose Frank conflict/protection. Pivots day without nominating (Eve used). Progresses to night with me alive.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
N1 protect key bloc member (Frank, Mayor claim, orchestrated David exec as D1 test) to ensure good survival, preserve info/verification while Demon likely targets bloc post-David loss.
📜
Storyteller
Heidi
You chose to protect Frank.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the highest-leverage info role and keep the day’s misexecution narrative intact; Charlie surviving would generate clean Empath info and refocus town onto the real evil team.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Eve
You chose to kill Charlie.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
As dead Washerwoman, share my true info to good ghosts/alives narrowing Demon to Frank/Eve. Build alliance with Bob (confirmed good), Alice (my good pick), Charlie (dead Emp). Guide noms to test Frank/Eve before final day.
🧠
Steer David/Bob toward a Frank/Heidi push and away from locking onto Eve; preserve flexibility if Eve gets executed (SW safety net) and maximize confusion via competing suspect worlds.
🧠
As dead Empath, confirm team (Bob/Alice/David good), narrow Demon to Eve/Frank per David WW+my N0. Coordinate nom to execute Demon before final day; save ghost vote.
🧠
Bloc with Grace/neighbor & Frank (protected); probe whispers & claims to narrow evil before noms. Day2, 3 ticks left, gather info fast.
🧠
Coordinate with Alice to keep stories aligned, redirect today’s execution onto a good target (ideally Heidi/Grace), and preserve my Virgin bluff as a trap.
🧠
Align tighter with Heidi/Frank good (Monk protect confirms). Share logic on trio sus, Charlie's info contradiction. Narrow Demon suspects to Bob/Alice/Eve before noms. My Slayer shot saved.
🧠
Confirm Grace/Heidi good info privately, align on sus (Bob/Alice/Eve), plan Day2 nom (Bob first) to narrow Demon before final 3. Mayor wincon needs execute Demon at 3p left.
🧠
Coordinate with good team (David WW, Charlie Emp, Alice) to nom Frank first (hard Mayor clash + pushback). Public push as group strengthens logic, progresses to Demon kill. Keep Eve world open.
🧠
Solidify Grace/Frank/Heidi good bloc with info sync. Push nom sus Bob (trio whispers, Charlie's good read contradicted). Progress to execution, narrow evil.
🧠
Get a trustworthy good player to nominate my Virgin to confirm me while killing that nominator, and steer day’s execution toward non-evil or confusion (Heidi/Grace).
🧠
Dead, save ghost vote for late-game. Coordinate team (Bob/Alice/Charlie) to publicly push nom Frank (prime sus clash), lock votes. Progress to Nomination phase, narrow Demon suspects.
🧠
Group whisper to solidify trio alliance with info recap, push Bob nom as top sus from whispers + Charlie lie. Progress to Nomination phase, narrow evil before 3p. Reveal Mayor confirms good.
🧠
Coordinate with Demon: support pushing Frank today, protect Eve from suspicion, and line up a backup plan (Virgin trigger / frame Heidi/Grace) to survive nominations.
🧠
Dead, so reinforce team plan via whisper: publicly push Bob to nom Frank (prime Demon sus), lock ghost vote. Progress to Nomination phase, execute Demon.
🧠
Push Grace/Heidi/Frank good trio alignment publicly via whisper. Coordinate Bob nom/vote next tick to test sus tier1 Bob/Alice trio whispers. Ask Eve claim to pressure. Progress to execution Demon.
🧠
Lead public push as alive Townsfolk to nom Frank (hardclaim clash). Coordinate team whispers for vote lock pre-nomination tick. Eve Virgin offer tempting but risky if evil; test Frank first to narrow Demon.
🧠
Last tick before nom. Coordinate bloc vote on Bob (top sus trio). Push Eve/Alice claims public. Trio + deads execute Bob, narrow to Eve/Alice.
🧠
Nom next tick: reinforce team plan publicly via shout to lock Frank nom/votes before Grace/Heidi/Frank counter. Progress to Demon exec, narrow suspects.
🧠
Last pre-nom tick. Echo team plan publicly via whispers, lock ghost vote on Frank nom. Push Bob/Alice/Charlie to shout/ghost-echo + vote yes. Force Frank test to progress to Demon kill; win final day.
🧠
Reinforce the group’s public push to execute Frank while avoiding hard-linking myself to an ‘info bloc’; keep Eve safe and set up secondary scapegoats.
🧠
Last tick pre-nom. Coordinate trio+ to nom/vote Bob (trio sus). Push Eve claim public next. Test Bob (Imp?), then Eve/Alice. Secure 3 votes + deads to execute evil.
🧠
Confirm nom/vote Bob plan pre-nom tick. Trio (Mayor/Monk/Slayer) mechanically good (N1 no kill Frank). Push Eve claim public via Grace. Exec Bob tests top sus, clears path to win at 3.
🧠
Confirm team locked pre-nom: Echo Bob/David public push, ghost vote yes on Frank nom to execute Demon. Watch reactions; final day soon, must nom evil.
🧠
Coordinate with Alice to steer the public day narrative onto executing Frank, while keeping my Virgin bluff ready as a safety valve if suspicion shifts onto me.
🧠
Coordinate with Demon Eve to ride the Frank-execution push without exposing her; set contingency if votes wobble or nom swings to Eve.
🧠
Pre-nom tick: Confirm team shouts/votes locked on Frank. Eve Virgin noted but Frank test first (clean clash). Watch reactions to nom push. Progress to nom/execute Demon Frank to win.
🧠
Set up Frank as today’s execution target while looking like I’m just resolving claims; keep Virgin bluff available as escape hatch.
🧠
Confirm final pre-nom plan with Heidi/Frank. Push Eve public claim request now (next tick nom). Trio solid good, vote Bob exec to test Imp/Demon. Progress to win.
🧠
0 ticks to nom. Confirm final plan: Grace public Eve claim ask, Frank noms Bob (trio sus), we 3+deads vote exec Bob test Imp. Clears path to Eve/Alice. Win.
🧠
Confirm team locked pre-nom. Push Bob public shout now (0 ticks left). Ghosts echo + ghost vote yes on Frank nom next tick to execute evil, win game. Watch reactions.
🧠
Confirm final pre-nom plan with Grace/Heidi. Next tick I nom Bob (trio sus, test Imp). Grace asks Eve claim public now. We 3 + deads/Alice? vote exec Bob. Progress to win, narrow evil.
🧠
Dead ghost: hype team pre-nom tick for public shouts+locked yes votes on Frank. Coordinate reactions watch esp Eve/Grace/Heidi/Frank. Execute plan=win D2.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Day 2 nom phase, 1/2 ticks left. Per confirmed plan (Grace/Frank/Heidi whispers), I nom Bob (trio sus, test Imp). Our 3 + deads/Alice? vote exec. Clears evil, win path.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to exec Bob per Heidi/Grace/Frank plan (trio sus, test Imp). Trio good + deads/Alice? gets 3+ votes. If Bob lives, Eve next day. Final day 3alive I force win as Mayor.
🧠
Secure a likely misexecution on Bob while aligning with the visible majority. Bob’s survival gives town coordination; removing him increases endgame control.
🧠
Vote exec Bob per Grace/Heidi/Frank trio plan (3 good confirmed: Slayer fail+Monk save+Mayor). Trio sus whispers+Charlie lie point Bob Imp. Test now Day2, narrow to Eve/Alice. We 3+ghosts win.
🧠
As dead ghost, save single vote for late-game math impact (Frank exec). Bob good per team Emp logic. Vote no on evil Heidi's distraction nom to force Frank revote/3p day win.
🧠
Bob most sus from trio whispers + Charlie fake Empath protecting him/David. Our 3+ bloc + deads have votes for exec. Test Imp; clears path to Eve if lives. Final day push wins.
🧠
Let Bob die without my vote, while seeding doubt about the Heidi/Grace/Frank/Eve bloc and keeping Frank as a future alternative suspect.
🧠
DO NOT vote yes on own exec—suicide loses. Vote no, survive to nom Frank next tick per team plan (WW Mayor clash). Forces 5v5 tie/no-exec, Heidi out of noms, we nom Frank D2 win.
🧠
I'm dead N1 (good), ghost vote saved for key moment. Voting yes executes good Bob, helps evil. Vote no to block, preserve vote, push Frank next tick for win.
🧠
Voting locked 6-0 for Bob exec (us3+dead2+Eve). Test Imp: if dies, evil. If lives, Eve next (self-ping). Trio Grace/Heidi/Frank win plan solid. Respond Alice publicly: reinforce case, counter pivot.
🧠
Voting in progress, 1 tick left. Publicly reinforce Bob exec case to sway Alice/secure votes. As Mayor, need Bob dead to test Imp, narrow to Eve/Alice. Trio good plan wins.
🧠
Address Alice's objection publicly with mech case to secure her vote or expose her. 1 tick left, need 3 votes (we have 6); reinforce bloc, push exec Bob to test/prove good team.
🧠
Add momentum to execute Bob (removes threat to Demon), while keeping my stance framed as ‘logic-based’ to preserve credibility for later days.
🧠
Publicly counter their case, reinforce team info to sway Alice/Eve, urge vote no on Bob. As dead, preserve ghost vote impact for Frank D2 win. Progress to nom Frank next.
🧠
Support Bob execution with a measured rationale, keep credibility, and preserve future pivot options (Frank/Slayer mess) while avoiding looking like ringleader.
🧠
I'm dead ghost with one vote. My mechanical N0 info clears Bob as good (0 evil neighbors). Lower hand to retract premature vote, signal townies truth mechanically over whispers, save ghost vote or pivot to nom Frank next. Helps narrow Demon.
🧠
Lower hand to prevent execution (3-3 tie fails). I'm good per Charlie Emp; evil bloc pushing me to dodge Frank Mayor test. Survive to reveal later if needed, push Frank next tick.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Bob has 5 votes, 0 ticks left=executes unless nominate rival now. As Mayor, final 3 no-exec win condition; must test top sus Bob to narrow/prove good for win. Speak reinforces case, urges hold/don't counter-nom.
🧠
Publicly claim Ravenkeeper: Night death reveals 1 role, proving innocence & exposing Imp (likely Frank). Defuses bloc lies, sways Alice/Eve/ghosts to counter-nom Frank. Day2 exec good Ravenkeeper advances good info edge.
🧠
Dead, ghost vote used. Phase progress 0/4, counter-nom impossible (Bob only nom). Speak reinforce WW info, expose Frank fake Mayor, urge Alice/Eve no-exec Bob & plan Frank D3. Progress game, sway doubters.
🧠
Ghost vote crucial. Publicly reinforce Bob good via Emp N0, expose evil bloc coord/claims to sway Alice/Eve. Hold vote NO, force Frank test next--win by executing Demon.
🧠
Keep Bob on the block, prevent a counter-nomination that could save a good player, and steer suspicion away from Eve by keeping town split on Frank/Heidi/Grace.
🧠
Bob has strongest mech case (trio+Emp lie). 0 ticks left, reinforce hold votes/no counter-nom to exec Bob for Imp test/proof good trio. Progress to Eve if clears.
🧠
Phase progress 0/4, Bob on block with 5 votes. Reinforce bloc hold, counter Bob/David/Charlie defenses with logic to prevent counter-nom/vote switch. Secure Bob exec as key test.
🧠
Keep Bob on the block and discourage a Frank counter-nomination; frame Bob’s RK claim as non-mechanical and push ‘datapoint’ logic to secure a mis-execution.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Protect Frank: Key bloc Mayor claim, N1 save proves good, high Demon target post-Bob flip evil. Ensures survival, builds info/proof for D3 push on Eve/Alice.
📜
Storyteller
Heidi
You chose to protect Frank.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is the highest-impact remaining good voice and possible Mayor. Killing him either succeeds or creates protection/bounce confusion that helps steer executions away from me/Alice.
🛡️
Frank was protected from a night kill.
📜
Storyteller
Eve
You attacked Frank, but they survived.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Day 3, 4 alive. Coordinate ghost vote + alive good (Alice/Eve?) to nom/exec Frank/Heidi most sus fakes. Reveal Ravenkeeper info if any to progress logic vs bloc.
🧠
Dead, push good alive (Alice/Eve?) to nom/execute Frank: my WW info + story logic points to him as Demon. 4 ticks left, must progress to Nomination/execution.
🧠
Coordinate with Eve to choose safest public narrative and execution target, keeping Eve alive or enabling Scarlet Woman safety if necessary.
🧠
Gather Eve's info privately as neighbor & Day3 start; assess sus whispers/loyalty to isolate evil before noms. Mayor wincon needs 3alive exec Demon.
🧠
Keep Frank+Grace aligned with me, discredit ghost pressure to nom Frank, and steer nominations toward Alice (minion) or Heidi, buying time for my Demon win.
🧠
Solidify trio alliance vs sus Alice (ghost whispers). Agree nom her to test/prove Demon status with my Slayer shot if needed. Progress to execution narrowing 4 alive.
🧠
Whisper bloc to align, share Monk info (protected Frank N1/N2, no death), confirm info/exe plan vs Alice to execute Demon before final day.
🧠
As dead Empath ghost, remind Alice my mechanical N0 0/2 guilts her & Eve good, exposes bloc lies/execs of goods. Ally with good neighbor Alice to disrupt bloc whispers, push nom evil before final day.
🧠
Reinforce the anti-Frank narrative and keep Charlie’s ghost vote aimed away from Eve; gather any hard info Charlie has to weaponize publicly.
🧠
Bloc of Eve/Frank/Grace trusted via whispers. Revealed real Monk info to confirm no deaths. Push nom Alice (suspicious trio) with 2 ticks left to execute her before final day & win.
🧠
Urge Alice/Eve to nom/lock Frank D3 (5 alive, not final). Spread WW publicly if needed. Coordinate to execute Demon Frank, win game. Dead, use whispers to influence.
🧠
Dead Ravenkeeper. Share my N2 info (assuming none learned since peaceful/ability trigger). Coordinate ghost votes with good Alice/Eve/Charlie/David. Push nom Frank (fake Mayor) to exec Demon on D3.
🧠
Trio (Grace/Frank/Heidi) mechanically good (Slayer fail David, Monk protects Frank N1/N2). Alice sus ghost coord w/ dead evils. Eve WW sus but nom Alice first (2 ticks left), exec her to win Day3.
🧠
Dead, save ghost vote for late-game. Coordinate Alice/Eve/Bob/David ghosts + Alice/Eve votes to nom/execute Frank today, narrowing to Grace/Heidi evil. Push mechanical bloc lies + misexecs publicly via Alice.
🧠
Coordinate with Alice to steer today’s nomination away from Alice and onto a good (ideally Frank). Set up a clean win line: misexec today, kill tonight, reach 3/2 alive with demon safe.
🧠
Solidify trio+ Eve as good team via role confirmations. Push nom/execution of Alice (sus whisper coord w/ dead evils) this tick to test evil trio & reach 3-alive Mayor auto-win. Progress to nomination phase.
🧠
Seed doubt/alternative targets inside Frank/Grace bloc so they don’t unite to push Eve/Alice. Keep execution off Eve; if town executes Frank, it’s a safe misexec.
🧠
Confirm Eve good & lock votes on Alice nom this tick (1 tick left). 4v1 good team executes Minion Alice, wins game. Push forward to victory, ignore dead evil ghosts.
🧠
Last tick D3 pre-nom. Rally Alice/Eve/Charlie/Bob ghosts to publicly push/spread WW, force Eve Mayor claim, nom/lock Frank exec. 4 alive, must execute Demon now or lose late.
🧠
Confirm Eve good, lock votes on Alice nom. 4v1 exec Minion now (day3, 5alive→win path). Eve WW sus but Alice higher priority via dead whispers. Push Heidi nom next tick.
🧠
Confirm Eve good, lock 4v1 vote on Alice nom next tick. Her sus ghost coord + dead trio pushes Frank = Minion. Exec her wins game; final day soon.
🧠
Prevent the town from executing my minion Alice and keep the good ‘trio’ from forming an unbeatable voting bloc; redirect today’s execution onto a good player, ideally Frank or Grace, while sounding like cautious good.
🧠
Last tick before noms. Coordinate ghosts (me/Charlie/David) + Alice to nom/exec Frank (fake Mayor). Reveal Ravenkeeper N2 info to solidify logic, urge Eve flip. Secure ghost votes for win.
🧠
Dead ghost, coordinate team (Alice/Eve ghosts) to publicly push strongest mechanicals (Empath/Ravenkeeper on Frank evil, bloc lies/misexecs) for Frank nom this tick before nomination phase. Secure Eve, lock votes for win.
🧠
Phase 0/4→nom next tick. Lock Eve support Heidi nom Alice THIS nom phase. 4v1 exec Minion→3 alive, no-exec=Mayor win. Eve push Frank risky, counter w/ logic.
🧠
Eve hesitant but team 4v1 exec Alice Minion next tick (nom phase). Clarify Eve vote/commit, counter her concern w/ Mayor auto-win logic, lock-in nom to progress/win. No time waste.
🧠
Coordinate with Alice to block an Alice execution, redirect suspicion to Frank, and keep my demon cover intact while the town fractures.
🧠
Seed a clean mechanical rebuttal (RK timing) and redirect today’s execution away from Eve by making Heidi the ‘chaos driver’ suspect; keep evil team safe.
🧠
Phase 0/4→nom next. Lock Eve vote on Alice nom (4v1 exec Minion→Mayor win D4). Ignore her Frank push (good proofs). Public Eve Virgin claim next to build support vs ghosts/Alice.
🧠
Dead, reinforce Eve public Mayor claim + Alice/ghosts nom/lock Frank exec. Eve joins or exposed. Ghosts vote yes seals win D3.
🧠
Dead ghost, must push Eve public Mayor claim vs Frank fake + Alice immediate Frank nom. Bloc whispering Eve heavily; counter with mechanics to flip her or expose. Ghosts vote yes Frank exec to win today.
🧠
Reinforce team plan to Eve+ghosts+Alice. Eve must publicly claim Mayor now vs Frank fake Minion (my N2 info). Bloc lies proven. Push Alice nom Frank this tick, ghosts vote yes. Execute evil, win Day 3.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly reinforce Ravenkeeper info & plan to force Eve alignment test & Alice nom Frank. Ghosts ready to vote yes. 1 tick left, must progress to exec evil & win.
🧠
Nominate Alice as sus#1 Minion (dead evil ghost coord, Bob fake RK claim). 4v1 exec→Mayor win next day. Progresses game to victory; Eve can be nom'd later if needed.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm dead ghost Empath N0 Alice good (0/2 neighbors evil). Bob RK mechanically confirms Frank Minion. Bloc pushing Alice distraction to save Frank. Vote NO on Alice to save good, force nom Frank next tick. Save ghost vote? No, bloc needs break now.
🧠
Don’t let town execute me; undermine the dead trio’s narrative and push for either no execution or a different target, keeping Eve safe.
🧠
Vote YES on Alice nom to exec Minion. Team 4v1 (Frank/Grace/Heidi/Eve?) overwhelms ghosts. Secures path to Mayor auto-win on D4 with Demon dead.
🧠
Vote YES on Alice: 4v1 exec Minion→win via Mayor D4. Eve will vote (team lock-in), ghosts irrelevant. Final tick, must execute sus Minion.
🧠
Shout to counter Alice delay, force Eve public Mayor claim vs Frank to split evil bloc. Ghosts already voting Alice (minion?), reinforce good logic for future noms/execs. Progress to Frank exec next tick.
🧠
Prevent Alice execution to keep my minion alive and preserve control. Sow doubt about 'exec Alice = win' logic and redirect suspicion onto Frank/Heidi/Grace trio.
🧠
As dead ghost, use single vote on Alice: bloc (Frank/Grace/Heidi) voting her, likely executes Minion (Alice or not). Clears to 4 alive, next day nom/lock Frank (my Raven Minion) for win. Don't waste vote, Eve/Alice not voting so 3 votes hit.
🧠
Vote YES on Alice nom. Heidi/Grace already YES (3/3 reached?), Eve/Bob no. Exec Minion→Mayor win path. Eve flip risks Demon alive but logic favors Alice evil.
🧠
Publicly lock-in vote on Alice, counter Eve's bad logic (exec Minion→Mayor win path), rally Eve/outsiders to vote YES 4v1 exec→win. Time critical, nom phase ends soon.
🧠
Publicly pressure Eve to vote YES (join 5v1 lock) while reinforcing team proofs vs ghosts lies/Bob fake RK. Exec Alice Minion→win via Mayor, counter Eve wrong logic.
🧠
Publicly pressure Eve to vote YES on Alice (4v1→exec Minion→Mayor auto-win D4). Eve sus but Alice higher priority (dead trio coord). Speak to rally Eve, counter her logic, progress to win. Hand up.
🧠
1 tick left, voting in progress. Eve abstaining helps bloc exec Alice (likely Minion). Reinforce Eve good, expose bloc lies, urge Eve claim Mayor publicly, predict D4 Eve win. Pressure Eve to join us, progress to Frank nom next tick.
🧠
Stop or reduce votes on me by undermining the ‘exec Alice = safe win’ pitch; keep me alive to protect Eve and keep town divided.
🧠
Ghost vote critical now (4v? lock). Vote NO Alice: Supports Eve good logic, prevents bad exec. Narrative bloc lies (RK works), push Eve claim Mayor publicly, nom Frank next tick to win today vs Demon Frank.
🧠
Prevent town from executing my Minion and sleepwalking into a ‘Mayor win’ plan; keep Alice alive and steer the execution toward a living, testable claim (Frank/Heidi).
🧠
Ghost vote saved for now. Publicly reinforce Eve good, expose bloc lies (RK triggers on exec per rules), push Eve claim/nom Frank next tick. Eve NO vote breaks bloc, progresses to Frank exec for win.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Phase 0/4 ticks, Alice 5v locked. Sway Eve final YES vote (5v1→undeniable), counter her logic+ghost lies, reinforce Mayor win path post-Alice exec. Progress to safe D4 3alive win.
🧠
Final speak to Eve: expose bloc lies, affirm WW true info, urge her to nom Frank next tick as only path to win. Progress to force Demon exec despite Alice dying.
🧠
Phase progress 0/4, Alice 5 votes locked exec unless nominate someone else now with reason to tie/surpass. Eve NO vote but we have 5? Push Eve/ghosts wrong, reinforce team win plan to prevent Eve next nom Frank.
🧠
Dead, no vote left. 0 ticks left, reinforce Eve good via Empath N0, expose bloc lies, urge Alice nom Frank next tick post-exec. Push win path despite Alice likely dying.
🧠
0/1 tick left, Alice 5v locked exec. Speak reinforce Eve nom/lock Frank next tick as Demon (per logic). Push Eve public Mayor claim, disavow bloc. Progress to D4 win via Demon exec, ghosts unified.
🧠
Get a counter-nominee to beat the 5 votes on me, leveraging Heidi’s contradictions to attract votes and keep Eve off the block while I stay alive as Scarlet Woman.
📜
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Dead, no vote. 2 ticks left, phase ends to night. Speak to reinforce Eve nom Frank next day & bloc lies, lock good narrative for D4 win. Progress to victory.
🧠
Vote YES on Heidi to try to reach 5 and tie Alice, causing no execution and preserving our minion while creating chaos for Day 4.
🧠
Dead, no vote. 2 ticks left, push Eve vote YES Heidi (Minion test) to tie/surpass Alice, force Frank nom D4 win. Narrative lock: bloc evil, Eve good join us.
🧠
Dead, no vote. Urge Eve vote YES Heidi (raised hand) to tie/surpass Alice 5vts. Reinforce logic: Eve good per Emp, bloc lies killed 3 goods. Push Heidi exec now→safer path to D4 Eve nom Frank→win. Progress to victory.
🧠
Raise hand to vote YES Heidi, lock 3v? to surpass/tie Alice (5v). Test living claims as Eve wants but Heidi good, exposes Eve evil vote while securing Alice Minion exec→Mayor win path.
🧠
Vote Heidi to try to reach 5 votes and force a tie/no-execution, saving me and protecting Eve (and keeping endgame control).
🧠
Raise to vote Heidi? No, vote against self to tie/block my exec (team needs Monk info), secure Alice Minion exec→Mayor auto-win D4. Heidi survives for D4 vote if needed.
🧠
Raise NO on Heidi to ensure Alice 5v? stays max/untied. Alice exec Minion→Mayor path win. 2 ticks left, Eve/Alice self-votes irrelevant.
🧠
Keep Alice (our Minion) alive by forcing a tie/no-exec, and push town to burn time on Heidi/Grace/Frank instead of solving me.
🧠
Lock in the 5-vote tie so I’m not executed and keep player count high; discourage a 6th vote that could lead to dangerous 3-alive Mayor endgames.
🧠
Lower hand to retract vote on Heidi: prevent accidental 6-yes on Heidi (good/neighbor), ensure Alice (sus minion) executes with 5 votes. Then 4alive→D4 3alive→Mayor auto-win.
🧠
Reinforce narrative: Eve good, bloc evil liars killed 3 goods. Urge tie on Heidi=save Alice→D4 Eve exec Frank win. Narrative locked, victory imminent; dead so speak progresses ghosts push.
🧠
Reinforce Eve good narrative, expose Grace panic as evil tell, lock ghosts bloc push for Heidi tie→save Alice→D4 Eve exec Frank Demon win. Progress to victory, no stale info.
🧠
1 tick left, Grace panic evil tell. Reinforce Eve good, ghosts narrative locked, urge TIE Heidi (5 votes)=SAVE ALICE→D4 Eve nom/exec Frank Demon→WIN. Progress to victory, no stale info.
🧠
Lower to tie nominations at 5-5: Exec neither today, go to 4alive D4. Then 3alive, no-exec triggers Mayor Frank win. Ties save us from bad exec while preserving math.
🧠
Lower to avoid risk of 6 Heidi votes tying/surpassing Alice. Alice Minion exec → 4 alive → D4 3 left no-exec = Mayor auto-win. Crucial with 1 tick left.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (2/3).
🧠
Alice 5 votes exec imminent unless nom'd. Nom Eve top sus (WW self-ping, ghosts push her good, vote Heidi). Test living claims, narrow evil. Bloc unity holds win.
📜
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Eve most sus (WW ping, ghosts lies, vote Heidi). Raise to execute Eve, narrow to 3 good (Frank/Grace/Heidi) for Mayor auto-win D4. Critical math.
🧠
Prevent my execution by lowering votes on me; frame Grace’s nom as unsafe and redirect to keeping Alice on block / revisiting tomorrow.
🧠
Eve nom is Minion test (voted Heidi). Voting YES Eve. If executed, 3alive (me/Grace/Heidi good)→D4 no-exec auto-win as Mayor. Ties Alice block.
🧠
Protect our Demon by preventing Eve’s execution; discourage piling votes and frame this nomination as reckless to keep hands down.
🧠
Reinforce Eve good via logic/votes, expose Grace panic/Eve nom as evil desperation. Push NO Eve votes for tie/save Alice→D4 Eve exec Frank Demon→win. Narrative locked, 2 ticks left critical.
🧠
Push NO Eve vote as ghosts to tie/save Alice (my confirmed good neighbor). Eve's actions confirm good Mayor/Virgin. Bloc panic noms prove desperation. Forces D4 Eve exec Frank→good win.
🧠
Eve most sus living claim: voted Heidi (minion test?) instead of NO Alice + self-WW ping. Vote Eve to surpass/tie Alice, test her Virgin/Mayor claim safely before 3p final day. Bloc wins via Frank Mayor D4.
🧠
Reinforce Eve good via logic/WW, expose Grace panic Eve nom as evil tell. Urge NO Eve votes for tie/save Alice→D4 Eve exec Frank Demon win. Narrative locked, ghosts push victory imminent.
🧠
Reinforce Eve good, expose bloc lies/David WW guilting Frank evil. Urge NO Eve vote (tie Alice) for D4 Frank exec win. Bloc desperate; ghosts unite saves Alice good.
🧠
Lower to tie Alice: avoids instant Demon exec risk on Eve nom (6v), preserves my 1-shot Slayer for D4 4p where we can logic/shot certain Demon. Bloc survives to win.
🧠
Lower to prevent Eve exec (good confirmed, suicide nom). Tie Eve nom saves Alice (likely good), progresses to D4 4p with Frank Demon exec math win. Bloc (me/Frank/Grace) killed 3 goods; Frank sus.
🧠
Lower to tie nominations (Alice 5, Eve ?). Avoid accidental Eve exec (insta-loss if Demon). Test claims D4 with 4 alive; Mayor wins on no-exec D5 if needed.
🧠
Stop any late hands that could hit 6 and end the game. Keep focus on executing Alice today; maintain my credibility and preserve future misdirection.
🧠
Reinforce ghost narrative: Eve good (mech+behavior), Eve nom=bloc panic/suicide. Urge NO Eve→tie Alice (safety)→D4 lock Frank Demon exec. Bloc lies killed 3 goods; win imminent.
🧠
Protect our Demon (Eve) by suppressing votes on her; also frame Grace’s nom as reckless so town wastes time on that conflict and I might survive via no-exec/tie later.
🧠
Reinforce Eve good via logic/WW/Emp, urge hands down on Eve to tie/save Alice (non-Demon), set D4 Eve nom Frank Demon win. Bloc panic exposes them; ghosts control narrative.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (0/3).
🧠
Phase near end (0/10 ticks), Alice execs soon unless tie. Speak reinforce Eve good/Alice safe, bloc lies, urge living pile Heidi/Grace/Frank for tie (Alice 5v). Push D4 Frank Demon exec. Ghosts used vote; progress narrative to victory.
🧠
I need to get off the block and keep Eve unexecuted; pushing Eve/Heidi to nominate Frank/Heidi creates a new block and protects demon while looking pro-town.
🧠
0 ticks: Final speak reinforces Alice good (N0 proof), Eve good, bloc evil lies. Urge Eve/Heidi nom Frank/Grace for tie (surpass 5v Alice). Forces D4 Eve lock-exec Frank Demon=good win math.
🧠
Day 3, 6 alive. Alice has 5v, 0 ticks left—urgently rally 6th vote to execute her as top sus (deflections + ghost shield). Locks Demon kill, sets up D4 3p Mayor win.
🧠
Stop a last-second pile-on to 6 that could execute our minion or cause chaos; keep block as-is and preserve evil numbers into night.
🧠
Already nominated, must nom sus Frank (WW ping evil, bloc lead, ghosts target) to enable tie Alice (WW ping) or surpass for real test. Progress to D4 3p with Eve good vs Frank/Grace. Monk claim out, protect Frank N1/N2 but logic overrides.
📜
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
I must avoid being executed today. A 5-vote tie on Frank cancels the execution, keeps me alive, and buys evil another night while controlling the vote count below 6.
🧠
Dead, no vote. Urge Eve/Heidi/Grace vote YES Frank (Alice yes=4/6). Exec Demon now or tie→D4 Eve exec Frank. Bloc lies killed 3 goods. Win game.
🧠
Raise hand on own nom. As Mayor, if evil, normal death; if good, night death mechanic activates. Forces proof of alignment. With 5v Alice already, tie possible but prioritize self-test to progress info vs auto-exec unproven Alice.
🧠
Frank most sus per WW ping + fake Mayor + N1 save needed. Heidi's nom enables exec. Raise to build to 6v and win today by killing Demon.
🧠
Frank most sus: WW evil ping + ghosts D4 target. My 6th vote executes Demon today (Alice 1+Charlie ghost+? =3v max, can't tie 5). Win now, not risk D4 3p FTL.
🧠
Dead, no vote. Urge Eve/Grace vote yes Frank(4→6 exec). Bloc lies+mech info guilt Frank Demon. Win today D3, prevent D4 loss.
🧠
Final push Eve(only undecided) to vote Frank. 4/6 now(Alice/Frank/Grace/Heidi)—Eve yes=6 exec Demon TODAY. Bloc lies proven; ghosts unite EXEC FRANK→good win. 2 ticks left, must speak urgent.
🧠
Raise to create a 5-5 tie with Alice on 5, causing no execution and maximizing evil survival regardless of which of Frank/Alice is evil.
🧠
Lower hand to halt Frank exec (my protectee, likely good Minion target). Aim for Alice tie at 5v, preserving noms for D4 Alice test/Frank if needed. Avoid mis-exec risk.
🧠
1 tick left, Eve/Grace/Heidi must raise for 6v Frank exec. Confirm info, counter Frank narrative, urge votes to win TODAY vs Demon.
🧠
Lower to de-risk self-exec (6v triggers). Alice has 5v locked for auto-exec next phase unless tied/surpassed. Eve/Heidi can renom later if needed. Prioritize executing Alice (WW ping, ghost shield). With 3+ alive, lock Demon kill.
🧠
Lower to let Frank reach 5v tie (safe) or Eve/others push to 6v exec if true Demon. Heidi flip confirms ghosts right, bloc duped. Avoids Alice auto-exec while testing Frank.
🧠
Push votes onto Frank to surpass Alice and execute a likely-good, saving my minion and advancing evil endgame.
🧠
1 tick left, phase ends to night. Eve/Grace/Heidi/Frank votes up/down chaos. Ghosts voted. Urge Eve (trusted good) lock vote Frank→surpass/tie Alice (5v) block, exec Frank Demon today for good win. Progress to victory.
🧠
Save myself and protect Eve by directing momentum to execute/tie on Frank; discourage last-second hand-lowering that would snap back to executing Alice.
🧠
1 tick left, voting chaos. Reinforce Eve/Grace/Heidi raise on Frank (5v now)—lock 6v exec Demon today per WW/ghosts/Charlie Emp. No tie, surpass Alice block for instant good win. Progress to victory.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (2/3).
🧠
Nominate a high-suspicion alternative (failed Slayer, panic nom) to pull votes off Alice and prevent my minion from being executed today.
📜
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Dead, no vote. Eve Grace nom exposes bloc panic. Push 6v exec Grace (or tie Alice safe) to win today or setup D4 Frank exec. Repeat WW+mech proofs, ghosts unite.
🧠
Self-vote raises to 2/3. Ties nomination (prevents Alice auto-exec if reaches 5). Forces D4 with 4 alive→good bloc survives to narrow/execute evil via logic+Mayor.
🧠
Grace is bloc ally vs ghosts' agenda. Vote Grace to potentially surpass/tie (if Eve/Heidi/Alice join), removing Alice block & testing Grace claim, progressing to D4 3p win condition as Mayor. Avoid auto-Alice save.
🧠
Dead, no vote left. Grace/Frank voting yes=evil bloc panic exposed. Urge Eve/Alice/Heidi vote yes Grace→exec minion, tie Alice safe. Progress to D4 win vs Frank Demon. Rally ghosts/living to lock 6v.
🧠
Vote to execute Grace to move the block off me and remove a loud accuser, increasing odds Eve survives to final 2.
🧠
Dead, no vote left. Speak to rally Eve/Heidi/undecided + ghosts to 6v Grace (Minion proof via fakes/chaos), tie Alice safe. Reinforce Emp+WW logic guilting Frank Demon for D4 win. Progress game, avoid Alice death.
🧠
Raise to push Grace to execution (or at least tie Alice), saving Alice and removing a loud claimant; improves evil parity and sets up night kill.
🧠
Grace suspicious fake Slayer+panc nom Eve. 6v execs her (likely Minion), ties Alice safe. Grace my neighbor; protects Frank N1/N2. Vote yes to progress to win.
🧠
As Mayor, must survive to D4 for auto-good win if 3p no-exec. Grace bloc ally; lower saves her, preserves noms vs Alice/Eve.
🧠
I’m on the block; I need a tie/shift. Push Frank/ghosts to vote Grace to hit 5+ and keep town focused away from Eve.
🧠
Lower to block Grace 6v. Grace suspicious fake Slayer+panic nom. Tie saves Alice (likely good per N0), sets D4 Frank exec for win. Bloc info killed 3 goods - progress to final day.
🧠
Lower to prevent Grace exec (good). Heidi lowered too. Aim 4v no-exec Grace, keep Alice on block for D4 tie plan vs Frank Demon. Trio coord saves us.
🧠
Dead, no vote. Urge living (Eve/Alice/Heidi) raise on Grace for 5 tie (Alice safe) or 6 exec Minion. Chaos=evil panic. Progress to D4 win vs Frank.
🧠
Dead, no vote. Speak reinforces bloc panic proof, Eve good, push Grace exec/tie to save Alice & setup D4 Frank/Heidi exec win. Progress to victory.
🧠
Urgent speak reinforces bloc panic lowers as evil proof, pushes raises for Grace tie (Alice safe) or exec. Progresses to D4 where we exec Frank/Heidi Demon win. Dead, no vote, so speak maximizes good coordination.
🧠
Push votes onto Grace to at least tie and save Alice. Publicly frame Grace as fake Slayer/panic play; encourage ghosts to spend votes now.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (2/3).
🧠
With execution imminent, set tomorrow’s narrative to target a good player (Frank/Grace) and keep Eve out of the crosshairs; avoid giving town a clean solve.
🧠
Alice is likely going to die; I need to pre-seed a clean, mechanical-looking reason to execute Grace/Heidi next, and explain my broken Virgin bluff as ‘Grace is evil’.
🧠
Day3 4alive, Alice 5v exec unless tie. Urge ghosts vote Alice (critical vote), living Heidi raise hand to 6v win today. Reveal true Slayer, save for D4 if needed. Progress to Demon exec.
🧠
Dead, no vote left. Grace's latest Alice-exec push confirms evil bloc panic. Reinforce Eve/ghosts to lock Grace/Frank evil, prevent Alice auto-exec, setup D4 Frank Demon exec win.
🧠
Day 3, 5 alive. Urge Heidi raise on Alice for 6v exec Demon now. Reveal Mayor: if 3 left no-exec, good wins. Position for D4 3p exec if fail.
🧠
Reveal Monk info publicly: protected Frank N1/N2, he's alive=not Demon (or Minion kill). Guilt Frank as Demon per David WW/ghosts. Urge tie Alice/avoid Grace nom tomorrow. Progress to D4 win.
🧠
Dead, no vote. Heidi flip proves bloc evil (Frank Demon). Urge Eve/Alice raise for Grace tie/exec (but closed?), expose Heidi lies, push D4 Frank exec. Progress to win.
🧠
Dead, no vote left. Alice exec incoming (5v). Speak to affirm good info (WW/Emp), expose Heidi flip/Grace panic as evil proof, rally Eve/Alice/ghosts for D4 Frank/Grace exec. Progress to win.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Only 4 alive (Eve/Frank/Grace/Heidi). Eve likely last good per ghosts/mech info. Protecting her keeps good alive for D4 3p final where we execute Demon.
📜
Storyteller
Heidi
You chose to protect Eve.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Kill Heidi to eliminate the claimed Monk/protector and the strongest mechanical cover for Frank, leaving a controllable 3-player day where I can force an execution away from me.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Eve
You chose to kill Heidi.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final day, 3 alive: Eve/Frank/Grace. Must expose Eve as Demon (pushed my exec despite my true WW), urge Grace nominate Eve. Grace likely good or swayed.
🧠
Final day, 3 alive. Must execute Demon (Frank/Grace). Eve good per N0. Whisper Grace my info to see reaction/probe if she'll nom Frank or deflect, gather info before nom phase.
🧠
Dead, save ghost vote for final nom. Whisper Grace (target of ghosts) my full Monk info & logic guilting Frank to sway her vote vs him on F4, helping execute Demon.
🧠
Final day, 3 alive. Urge Eve/Grace execute most suspicious Frank/Grace per logic (bloc killed 3 goods). Ghosts whispering Grace; join to expose evil & save game.
🧠
Final day 3p, must nom/exec demon. Ghosts/Charlie/Heidi push Frank demon (Heidi flipped him), Eve good. Bloc narrowed demon despite good kills. Test Eve nom but logic favors Frank demon; ghosts back Eve nom Frank. Coordinate Eve vote Frank.
🧠
Final day (3 alive). As Mayor, must nominate/execute most sus Grace (bloc mate, killed 3 goods, Heidi fingered me demon). Coordinate Eve/ghosts to execute Grace.
🧠
Coordinate with Eve to push Frank execution using ‘Mayor no-exec auto-win’ pressure; get Grace aligned to vote Frank so Eve survives and wins at 3->2.
🧠
Secure Frank’s vote onto Grace so I survive the final day. Frame Grace as inconsistent/likely liar and position Frank as stable Mayor target to avoid me being executed.
🧠
Lock in a clean final-day line with Frank: nominate Grace first and both vote yes. Any execution but me ends the game in our favor; prevent Grace steering onto me or to no-exec.
🧠
Final day 3 alive. Confirm Eve alliance, lock her Grace vote, instruct her to nom Grace if I can't next tick. Push exec Grace publicly via her if needed. Win requires Demon exec.
🧠
Final day 3p, must nom most sus to exec demon or lose. Eve sus due to ping+push David despite info, Virgin claim untested. Ghosts split but likely evil coord. Nom Eve publicly next tick, unify ghosts/goods on her.
🧠
Final day (3 alive). Eve/Grace good per Emp N0. Push Grace nom/execute Frank Demon to win. Coordinate ghosts vs Frank.
🧠
Final day, 3 alive. Push Grace to nom Eve (my neighbor, WW info). Coordinate ghosts to influence Grace vs Eve. Win by exec Demon.
🧠
Final day, 3 alive. Must push Eve/Grace to nom/raise Frank (proven Demon via chains). Ghosts coord reinforces good Eve/Grace to execute Frank or lose.
🧠
Coordinate with Eve/Frank to unify on executing Grace (fastest win). Offer my ghost vote if needed; discourage no-exec/Frank execution narratives.
🧠
Final day, 3 alive. Grace trusts me (responded before). Urge her to nom/vote Frank (my main suspect). Use ghost vote on Frank if nom'd. Win by exec Demon.
🧠
Final day (3p): Grace must nom Eve (pushed my death despite my true info). Urge her again to execute Demon & win. Ghosts pile-on supports.
🧠
Final day (3p). Ghosts unified on Frank Demon (4 ghosts). Consistent logic chains guilt Frank over Eve. Nominate Frank next tick to execute & win. Coordinate Eve vote.
🧠
Final day 3p: Must execute Grace (most sus). Coordinate Eve to nom/vote Grace, ignore noise. As Mayor, no-exec loses; force exec on sus. Win by killing Demon.
🧠
Final day (3 alive). Eve/Grace good per Empath. Push Grace to nom Frank immediately. Ghosts reinforce yes vote. Execute Demon or lose.
🧠
Final day 3 alive: must push Eve/Grace to nom/raise Frank Demon or lose forever. Ghosts can't nom/vote, so reinforce logic/whispers to flip Grace good or Eve nom Frank. Time critical, 1 tick left.
🧠
Final day, 3 alive. Grace pivotal. My prior whispers to her reinforce Monk info guilting Frank. Push her to nom/vote Frank or we lose. Use ghost vote later if needed.
🧠
Lock in Frank’s behavior: do not vote on any nomination of Eve, and be ready to hammer Grace. Prevent accidental demon execution and steer to winning chop.
🧠
Freeze Grace’s ability to secure votes on Frank by committing I won’t vote him, amplify doubts about ghost info & her contradictions, and funnel day toward a Grace execution.
🧠
Final day, 3 alive. Must execute Demon or lose. Eve/Grace good per Empath; Frank Demon. Push Grace to nom Frank immediately before tick ends.
🧠
Final day 3p: must nom+exec Grace (most sus). Eve locked YES vote. Ghosts spam distraction. Secure Eve unity, frame Grace demon panic, win via exec.
🧠
Arm Frank with a clean public case to execute Grace and pre-commit votes so Grace’s nomination on Frank fails; any execution on Grace wins for evil.
🧠
Final day, 3 alive. Grace pivotal voter. Reinforce Monk proof, urge nom/vote Frank to execute Demon or good loses.
🧠
Final day (3 alive). Urge Grace to nom Eve now. Grace got Heidi Monk whisper confirming Eve demon. My ghost input pushes execution to win.
🧠
Final day 3p: must nom most sus Frank (ghost consensus, logic chains). Eve may vote no but ghosts + my vote likely pass (dead vote math). Win by exec Demon.
🧠
Final day 3 alive. Urge Eve/Grace nom/raise Frank Demon. Ghosts used vote. Whispers reinforce logic vs Frank lies, force good exec to win.
🧠
Lock in a simple 2-live win line: never let votes land on Eve; coordinate Frank+Eve to execute Grace, using my ghost vote only on Grace if needed.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final day 3 alive: Mayor wincon execute Demon. Grace most sus (double fake Slayer, chaos, ghost spam). Eve confirmed vote yes. Nom/Exec Grace now or lose forever. Ignore ghosts/Grace panic.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Lock in execution on Grace; with only 3 alive, a successful vote today ends the game immediately in evil’s favor.
🧠
Final day, 3 alive. Grace on block (Frank nom). Eve yes. Publicly rally ghosts + pressure Eve/Frank vote yes Grace Minion (David evil confirms). Exec Grace, then Frank tomorrow wins. Grace good but must lose to nom Frank next.
🧠
Final day, 3 alive. Grace good per my info/proofs. Voting her executes good, leaves Frank/Eve - Frank Imp kills Eve night, solo win. Use ghost vote to block (don't raise) - force no exec, Grace/Frank nom Eve or each other tomorrow.
🧠
Final day 3p: Urge Eve/Frank raise Grace NOW for exec. Grace most sus Minion (D3 panic lower+fake Slayer). Safety exec Grace, then Frank Demon D5. Ghosts spam to win. Used ghost vote.
🧠
Final day 3 alive, Mayor wincon: must exec Demon. Grace most sus (fake claims/chaos), Eve voted YES, my vote executes her to win. Ghosts spam distraction.
🧠
Spend ghost vote to cement Grace execution and prevent chaotic last-second swings; it doesn’t endanger our Demon and likely clinches evil win.
🧠
Final day 4 alive. Urge Grace nom Eve immediately as most suspicious per logic/WW/Heidi. Grace can't vote self, Eve demon will nom Grace. Ghosts push Eve exec to win.
🧠
Final day 3 alive, 2 votes needed. Frank/Eve/ghosts voting me=exec if I don't vote self (Virgin?). But good must nom/vote sus. Vote self tests Virgin Eve safe, fails=suicide but reveals. Better counter Frank next nom phase post-vote.
🧠
Lock the table onto executing Grace this vote, reduce chance of last-second flip to me/Frank, and signal confidence so dead votes commit.
🧠
Publicly reinforce Eve's YES on Grace to pressure Frank/Grace, push Grace to nom Frank next tick after fail. Grace already raised but Eve confirms locked YES. Ghosts used vote. Win by exec Frank Demon.
🧠
Lower hand to avoid accidental exec of self (good Slayer). Nomination phase next tick after vote. Frank used nom, I can nom Frank then. Eve if Virgin safe. Ghosts back. No-exec if Mayor evil=evil win, but must push exec Frank.
🧠
Final day, 3 alive. Grace lowered hand after my shout. Spam Eve Demon + true WW + Heidi confirm to force Grace nom Eve before 2 ticks up. Ghosts reinforce. Win requires Eve exec.
🧠
Final day 3 alive, 1 tick left, Grace nom active, Eve locked YES. Urge Eve/Frank spam YES Grace (safety in all worlds). Grace lowered=panic. Exec Grace minion, nom Frank Demon D5. Ghosts spam YES. Win! Already ghost voted.
🧠
Final day 3 alive. Grace on block voting. Raised hand YES Grace safety (not Demon). Spam ghosts/ Eve push YES Grace minion. 1 tick left, urge Eve YES, nom Frank next or lose.
🧠
Final day 3 alive: must exec Grace (most sus fake Slayer/D3 chaos). Speak reinforce Eve YES, counter ghosts, urge raise hands. No-exec = loss as Mayor.
🧠
Lock in the Grace execution without spending my ghost vote; keep pressure so Frank/Eve don’t waver and Grace can’t redirect onto Eve.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final day 3 alive, Grace most sus (fake Slayer x2, D3 Eve nom chaos). Confirm exec Grace publicly, urge Eve reinforce. Ghosts distract. Win by executing Demon now.
🧠
Final day 3 alive. Must nom most sus Frank (Imp proof via Heidi Monk no-kills). Counter Frank's nom, tie/supersede to force exec Frank or no-exec good win via Mayor bluff. Slayer ability used.
📜
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Final day 3p, 2 ticks left. Grace nom'd Frank. Urge Eve/Grace vote Frank Demon. Grace already nom'd him. Spam ghosts push YES Frank. Expose Eve if no. Win by exec Demon.
🧠
Final day 3p, push exec Frank Demon per logic/Heidi/ghosts/N0. Grace safety first (not Demon), Eve good. Spam YES Frank to win.
🧠
Final day 3 alive. Vote Frank to execute highest logic guilt (Heidi Monk proof). If survives, Eve/Grace binary tomorrow wins good. No-exec loses.
🧠
Prevent Eve from voting on Frank and keep town focused on executing Grace; avoid any last-second tie/derail that could save Grace.
🧠
Do not create a tie/save on Frank. Keep votes locked so Grace is executed, ending the game with Demon alive.
🧠
Final day, 3 alive. Speak reinforce Frank Demon via Monk info, urge Eve/Grace vote Frank despite Eve's no. Ghosts push exec Demon or lose. Progress to win.
🧠
Final day 3p, 2 ticks left. Grace raised YES Frank. Urge Eve YES too - pass/tie Frank Demon. Eve no-vote=evil protect Frank. Ghosts spam counter Alice/Eve lies, force exec Frank to win.
🧠
Raise to vote YES Frank? NO - suicide loses game if Eve good (likely). Frank active nom, but Eve/Grace/ghosts can't pass/tie without me. Hold NO, lock Grace exec on tick end - FINAL DAY must exec sus Grace or lose.
🧠
Final day 3p, 1 tick left. Push Eve/Grace YES Frank to tie/pass exec Demon Frank. Eve no-vote protecting him. Ghosts united: safety Grace, win good. No more distractions.
🧠
Final day 3 alive, 1 tick left voting Frank. Push Eve/Grace YES Frank to tie/pass exec Demon. Grace raised, Eve must raise despite lies. Ghosts spam wins game.
🧠
Prevent a tie/pass on Frank that would save Grace. Keep the execution locked on Grace so evil wins today.
🧠
Prevent a tie on Frank that would remove Grace from the block; secure Grace execution to protect Eve and carry evil to win.
🧠
Final day 3 alive, 1 tick left. Spam ghosts + Eve/Grace to raise YES Frank for tie/pass. Eve NO-vote guilts her demon protecting Frank. Push binary win, counter Eve/Alice no-vote distraction.
🧠
Final day (3 alive): Mayor wins by executing if no exec we lose. Grace has 4 votes on block; my vote on Frank risks tie saving her. Lower to lock Grace exec.
🧠
Lower hand on Frank nom. Eve right: Frank yes can't pass/tie realistically (Frank no, Eve no). Keep 4 on Grace to exec her if evil (unlikely), but avoid tie saving both to Demon kill tonight. Safety Eve/Frank tomorrow binary.
🧠
Final day 3p. Grace 4v exec unless tie. Urge Grace vote Frank for tie/pass=exec Frank=win. Eve no=protects Demon. Ghosts spam YES. Ignore Eve/Alice lies. Push win.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (0/2).
🧠
Do nothing to avoid drawing attention or enabling a counter-execution; let Grace’s execution stand and end the game with demon alive.
🧠
Post-exec Grace (likely safe), spam Eve Demon via true WW info to flip Frank or force Eve nom D5. Ghosts unite, progress to win binary.
🧠
Grace exec imminent. Post-exec spam Eve Demon: her WW ping evil + no-votes protecting Frank guilt her. Push Eve nom/exec D5. Grace safe logic constant. Win good team.
🧠
Reinforce that letting Grace die was mechanically correct and prevent ghosts from pivoting suspicion onto Eve; keep calm to avoid last-second storyteller twists.
🧠
Grace exec'd safely per multiple proofs. Urge living Eve/Frank nom Eve D5 Demon. Ghosts reinforce to win binary. Ignore Alice doubt; logic chains to Eve evil.
🧠
I'm on block with 4 votes, 0 ticks left but phase progress 0/7? Urgently rally Eve/ghosts/Frank to vote Frank for tie/pass to exec him, narrow to Eve Demon tomorrow. Reveal full good proof, counter Frank lies to win final day.
🧠
Grace exec imminent. Grace safe per N0 Empath. Push Eve Demon for D5 nom via Eve/Frank. Ghosts unite post-exec on Eve to win binary.
🧠
Grace exec locked in (4 votes). As Mayor, confirm good team win condition met if no further exec, but push narrative Grace minion to align Eve for D5 binary nom/execution of Eve Demon.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Two Players Left
Winner: Evil