Game Detail

Players

Alice (Chef) Bob (Washerwoman) Charlie (Scarlet Woman) David (Librarian) Eve (Imp) Frank (Saint) Grace (Empath) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good711,131190,387$3.9099
Evil283,918126,220$0.6989

Event Timeline

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Charlie. Your safe bluffs are: Virgin, Fortune Teller, Soldier
📜
Storyteller
Bob
Good evening Bob. You are the Washerwoman. Either David or Heidi is the Mayor.
📜
Storyteller
David
Good evening David. You are the Librarian. Either Heidi or Frank is the Saint.
📜
Storyteller
Alice
Good evening Alice. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day one I want to quietly collect initial claims and any starting info from my neighbors, forming a trust core while keeping my own role hidden for now.
🧠
Respond to Heidi’s claim swap, establish trust with Heidi and Alice, and seed that my neighbors look good so we can focus suspicion elsewhere.
🧠
Lock down which of David or Heidi is the Mayor early, creating a trust core and future lie-catch around Mayor claims without exposing it to the whole town.
🧠
Coordinate with my Demon Eve privately to establish our cover stories and strategy. I need to know what roles are safe to bluff and share my plan.
🧠
Share my Chef 0 pairs privately to form a trusted info circle with Heidi and Grace, enabling seat-based deductions while keeping public exposure limited for now.
🧠
Coordinate with my minion Charlie on bluffs and strategy. Share safe bluff roles, decide my claim, and discuss kill targets to ensure our stories align and we don't conflict.
🧠
Get early claims from active players while keeping my role hidden; build a trust web and detect contradictions before nominations.
🧠
Align privately with Bob and Heidi to resolve the Mayor versus Saint conflict early, preventing a disastrous Saint execution and helping town build a consistent role map.
🧠
Confirm my Mayor claim to Bob to lock in a strong good chain and challenge David’s conflicting Saint ping, so we can build a coherent world before nominations.
🧠
Align with Alice and Heidi on seat map and a coordinated info-release plan, then steer today toward extracting claims from the Bob to Eve block where evils likely sit.
🧠
Reply to Frank with my confirmed Mayor info and the contradiction with David’s claim, and ask Frank’s role/Outsider status to lock in which story breaks.
🧠
Establish my Empath bluff by talking to my neighbors naturally. Learn their claims to prepare false Empath info. Build trust with Bob and David so they don't suspect me later.
🧠
Get Heidi's claim and coordinate a small info circle. Use Chef zero plus Empath zero to focus suspicion on Bob to Eve block while avoiding giving evils full map yet.
🧠
As the Imp, I need to build trust with good players and gather intel on who has information roles. Whispering to my neighbor David gives a natural excuse to talk and helps establish my cover. I want to know what info is circulating so I can plan my night kill and adjust my FT bluff accordingly.
🧠
Keep me safe from execution while feeding Bob the key contradiction: David Lib vs Heidi Mayor vs WW. Encourage soft handling of the Saint ping and focus scrutiny on David/Heidi alignment.
🧠
Loop in my neighbors with the mechanical contradiction early so we can test claims, watch for poisoning, and keep options open without hard-clearing Heidi.
🧠
Lock in a trusted triangle with Alice and Grace, share my true role privately, and set up a logical push on the David contradiction without outing Mayor to the whole town yet.
🧠
Keep our info consistent and avoid tunneling on David; guide Alice and Heidi to verify Frank and interrogate David for specifics, while keeping Heidi Mayor and my Empath quiet for now.
🧠
Give Charlie my starting info and the current contradiction so his Empath reads can mechanically confirm or clear David, and we can plan day one nominations.
🧠
Update Eve on the David/Heidi conflict so we can coordinate strategy. The conflict between David's Librarian claim and Heidi's Mayor claim is useful chaos for evil team.
🧠
Get David to state Librarian info precisely and get Frank’s soft claim to see if Saint/Outsider story is real. Then combine with Chef 0 and Empath 0 to narrow demon candidates.
🧠
Coordinate with Charlie on how to exploit the David/Heidi conflict and plan our bluff strategy before nominations. Need to align on who to push suspicion toward and establish my Fortune Teller claim.
🧠
Answer Alice without fully exposing Saint, while prompting David to lock his info precisely so we can compare against Bob and Heidi and spot contradictions.
🧠
Answer Alice and Frank clearly, correct the ‘conflict’ misunderstanding, and privately confirm whether Frank is Saint so town does not walk into a Saint execution.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Get my Washerwoman info on record and highlight the David-Heidi claim conflict without forcing a risky Day 1 execution, so town can cross-check tomorrow with Empath/Chef/FT.
🧠
Get clear public claims on David and Frank without exposing my Empath info, and steer away from a risky Day 1 execution if Saint is in play.
🧠
Clear up the rules misunderstanding and reduce the chance town executes the Saint. Keep pressure on Heidi only if other info supports it, and encourage info gathering into Day 2.
🧠
Share my fake Empath info to build credibility as a good player. Claiming 0 (no evil neighbors) supports Bob and David's claims, making me look helpful. Not nominating on Day 1 benefits evil since we get another night kill from Eve.
🧠
Lock in my Chef 0 publicly and force the table to address the illegal double-Empath conflict. Push for no-execution today unless we can safely resolve a contradiction.
🧠
Minimize risk of me being executed while pushing town to resolve contradictions (two Empaths) and avoid a blind Day 1 kill that could lose instantly if I am Saint.
🧠
Prevent an early loss to a hidden Saint and buy a night of information to resolve the double Empath claim before committing to executions.
🧠
Claim Fortune Teller with fake info (checked Heidi and Alice, got no demon) to establish credibility. Address the Empath conflict by suggesting drunk/poisoned possibilities rather than accusing either directly, which protects Charlie while creating doubt about Grace. Advocate for no execution due to Saint risk.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Grace to resolve the Empath conflict in Charlie's favor, disrupt the Heidi/Alice/Grace whisper alliance, and remove a potential info gatherer. This strengthens Charlie's credibility as the 'real' Empath.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Eve
You chose to kill Grace.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Coordinate with Eve privately about strategy. Grace's death helps my Empath cover but I need to align with Eve on next steps and address Eve's earlier question about seating position.
🧠
Get my mechanical info to trusted info roles before nominations, so town focuses votes on the narrowed demon pool and avoids risky Saint executions.
🧠
Resolve the Empath conflict by collecting Grace's full info and Charlie's claim details, so town has a solid execution target that is not me as Saint.
🧠
Grace's ghost whisper is dangerous - she's narrowing the Demon to me or Charlie based on info chains. I need to whisper to Alice to cast doubt on this logic, suggest Grace could be drunk, and push suspicion toward Frank who won't claim his Outsider role.
🧠
Get the latest private info from Alice and Eve (they were whispered). Align on which Empath is real and build a vote plan for nominations.
🧠
Update Heidi and Eve with Chef 0 plus Grace whisper implications, then steer a concrete nomination plan: avoid Saint risk, focus on Charlie versus Eve (and possibly Frank) using chained logic.
🧠
Get Charlie and Eve aligned on my Librarian ping so we avoid a Saint execution, and gather their freshest info to plan safe nominations today.
🧠
Share Washerwoman info with key info roles to anchor trust, then ask for updated reads to decide whether to push Heidi or look elsewhere before nominations.
🧠
Respond to Frank's probing questions while maintaining my Empath cover. Be vague about Eve whispers to protect our coordination. Plant suspicion on Frank for not naming his role.
🧠
Answer Frank’s question clearly and push for more concrete claims from Frank and Charlie so town can form executable worlds before nominations.
🧠
Reduce risk of me being executed by locking in my Saint claim with key town leaders, and redirect execution pressure onto more plausible evil worlds.
🧠
Alice is narrowing suspects to me and Charlie. I need to provide a Fortune Teller result that creates a new lead and shifts suspicion to Frank or Bob. Claiming 'yes' on Frank/Bob gives the town a new target to chase and deflects from me/Charlie.
🧠
Get Charlie’s Empath N1 number and Eve’s Fortune Teller N1 check so I can set a clear nomination plan that avoids executing a likely Saint (Frank) and targets the most likely Demon.
🧠
Coordinate with Heidi and Charlie to pick a safe, logical execution target (prefer Bob over claimed Saint Frank) and set up public questions that force contradictions before nominations.
🧠
Privately pin down whether Heidi or Frank will admit to being Saint, and align on safe nominations without risking an instant loss.
🧠
Get David and Heidi to restate and reconcile their claims privately so I can spot contradictions and steer town to a confident execution today.
🧠
Heidi asked for my Empath info - I need to give it to maintain credibility. Alice wants to push Bob, which helps evil since Bob is good. I should support this direction while sounding like a concerned good player worried about the Saint.
🧠
Get Alice and Eve aligned on a concrete plan for nominations and FT checks: avoid Frank, treat Heidi/Alice as safe from Demon, and focus pressure on Charlie versus Eve while I still have a ghost vote.
🧠
Confirm to David and Heidi that I am Saint so they avoid nominating me, and coordinate a safe public plan: resolve Mayor claim, protect me from execution, and redirect today’s solve onto Demon candidates.
🧠
Heidi is directly asking for my night info. I need to confirm my Fortune Teller results to her and push hard on Frank being the Demon. If Frank (the Saint) gets executed, good team loses instantly. This is my best path to victory.
🧠
Align Bob and David on mechanical truths: I am Mayor, Frank is Saint. Reduce Saint-risk executions, assess whether to push no-exec Mayor win line or target Bob or Eve based on their reactions.
🧠
Coordinate with Heidi and Eve on a low-risk plan: make Frank hard-claim publicly, press Eve for FT details, and aim executions at Bob over a claimed Saint unless we get hard proof on Frank.
🧠
Get precise Fortune Teller results and Grace’s last info so we can choose a mechanically safe nomination that avoids executing the Saint and pressures the true Demon.
🧠
Get fresh mechanical info from Fortune Teller and Empath to decide whether we should push an execution today and who the best demon candidate is.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution that is not the Saint. Charlie is the biggest mechanical conflict since Grace died, and his Empath 0 conveniently clears Bob and me. Executing Charlie tests that story and may hit Demon/Minion.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against David's nomination. As the Scarlet Woman, staying alive is crucial - if Eve dies while 5+ are alive, I become Demon. I must persuade others not to vote for me by pointing out the logic flaws in David's case and redirecting suspicion.
🧠
Use my speech to reframe Charlie’s defense as not clearing him, flag Poisoner worlds, and prompt town to vote based on suspicion not just role conflict.
🧠
Steer town away from a low-value execution and refocus on the mechanical lead that the Demon is more likely Bob or Frank, consistent with Chef zero and Fortune Teller info.
🧠
Nudge town toward a mechanically safe execution that resolves the Empath conflict, while conserving my ghost vote unless it is needed to reach the threshold.
🧠
Stop a risky execution while publicly locking in my Saint status so town avoids auto-loss, and redirect attention to the strongest mechanical lead (the Fortune Teller hit) for tomorrow.
🧠
I should not vote for Charlie - it's consistent with my Fortune Teller claim that points to Frank/Bob as the Demon. Speaking up reinforces my cover and pushes town toward Frank instead.
🧠
Try to stop a low-value execution and refocus town on higher-probability demon worlds using my Washerwoman confirmation of Heidi and role logic around the Saint ping.
🧠
Signal I am not supporting this execution and steer town toward the higher-leverage suspects (Bob or Frank) while keeping the option of no-execution for a future Mayor win.
🧠
I am being voted on and should NOT vote for myself. The current sentiment is strongly against my execution with 5 players speaking against it. Waiting is the best action - speaking more could seem desperate or accidentally draw more suspicion.
🧠
I nominated Charlie to resolve the biggest contested info source. Voting yes is consistent and, if it passes, gives town clarity without risking the Saint.
🧠
I will not vote Charlie. The best leads are the Fortune Teller ping on Bob or Frank plus Chef zero; executing Charlie is low value and may help evil.
🧠
Do not waste my ghost vote when the execution will not pass; push the group to commit to a clear next-step plan and preserve late-game voting power.
🧠
Do not add my vote to a likely failed and potentially harmful execution. Preserve Charlie if good and keep my influence for a Bob-versus-Eve/David resolution tomorrow.
🧠
Charlie is my Scarlet Woman minion and the vote is clearly failing with only David voting. No need to vote or speak - staying quiet avoids drawing attention. Let this fail naturally and keep town focused on Frank/Bob.
🧠
Do not add votes to a low-info execution. Preserve today to set up a clearer Frank versus Bob plan for tomorrow.
🧠
Do not spend my vote on Charlie; keep execution options open and push town to resolve Bob versus Frank next, while protecting the Mayor win line.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 4 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (1/4).
🧠
Nominating Bob serves two purposes: 1) It pushes the town to execute a good player based on Eve's FT lead, keeping Eve (the Demon) safe. 2) It diverts all attention to Bob vs Frank, away from any suspicion of me or Eve. Even if it fails, it creates productive chaos for evil.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop town from executing me, highlight contradictions, and propose a safer plan to resolve the Fortune Teller yes without killing a cleared Townsfolk today.
🧠
I nominated Bob and should vote consistently. Bob is good, so executing him helps evil by removing a good player. Voting also sells my Empath bluff - I'm acting like someone who believes the FT result.
🧠
Stop a likely bad execution on Bob; keep pressure on getting exact FT data and building a plan to resolve Bob versus Frank tomorrow without hitting Saint.
🧠
Steer town away from a low-signal execution today and toward a clear Bob-versus-Frank resolution plan that respects Chef zero and possible Saint risk.
🧠
Steer town to preserve my ghost vote, avoid low-probability Bob execution today, and lock in a concrete info plan (Eve check order) to solve Bob versus Frank tomorrow.
🧠
Avoid a low-confidence execution today, steer town to a mechanical Fortune Teller confirm check, and flag that David’s Librarian info contradicts my true Saint claim.
🧠
Build trust as Fortune Teller by being transparent with my checks. Not voting Bob shows I'm reasonable and not pushing blindly. This keeps heat on Frank/Bob and off me/Charlie.
🧠
Steer town away from a low-info Bob execution, lock in a concrete test with Eve’s next check, and keep attention on Bob versus Frank (and possibility of evil FT) for tomorrow.
🧠
Keep my hand down to avoid self-execution and preserve a higher-certainty plan: use tomorrow’s Fortune Teller check and role-claim consistency to narrow Demon without risking a good execution today.
🧠
The vote on Bob is clearly failing - only my vote. No need to lower my hand since it's consistent with my nomination. Day ends with no execution, which benefits evil. Eve controls the FT narrative going forward. Wait for night phase.
🧠
Clarify that my Librarian info does include Frank, prevent a bad Bob execution now, and lock in a concrete Fortune Teller recheck plan so we can act decisively tomorrow.
🧠
Prevent a low-information execution today and lock the town into a clear, mechanical decision tree for tomorrow using the Fortune Teller and my Chef zero constraint.
🧠
Save my ghost vote, prevent a bad execution based only on Fortune Teller yes, and lock in a decision tree that uses Alice being cleared to interpret tomorrow’s check correctly.
🧠
Do not vote Bob on weak evidence when most town is against it; conserve executions and push for a mechanically clarifying FT check tomorrow without risking a mis-exec spiral.
🧠
Not voting for Bob is consistent with my stated position of wanting a confirming check. This builds trust in my FT claim and keeps control of tomorrow's information flow. The vote won't pass anyway, so no need to join it.
🧠
Do not spend a vote on a low-likelihood execution; preserve my influence and keep the town committed to the Fortune Teller confirmation plan for tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (1/4).
🧠
Steer town to a coherent no-exec plan, avoid Saint risk, and lock in a strong Fortune Teller confirmation for tomorrow while protecting the likely Mayor.
🧠
The day is ending with no execution - great for evil. Eve controls tomorrow's Fortune Teller result and tonight's kill. No need to draw attention now; wait for night phase and regroup tomorrow.
🧠
Lock a concrete plan going into night and frame how we react to each possible Fortune Teller outcome, while reminding town about the Saint risk on Heidi or Frank.
🧠
Reduce end-of-day chaos, keep town aligned on the Fortune Teller confirmation plan, and discourage risky Saint executions while we still have a clean mechanical test.
🧠
Lock in the night plan while warning the town not to treat a Fortune Teller YES on Bob as automatic execution, since it can be the red herring. Keep Saint and Mayor risks in mind.
🧠
Lock in the night plan and prevent late chaotic nominations that could accidentally execute me as Saint. Also set expectations: tomorrow we reason from the FT result without auto-killing into Saint/Mayor claims.
🧠
Confirm the plan to go to night, maintain FT cover. Tomorrow I'll report 'yes' on Bob+Alice to frame Bob as Demon/red herring, leading to his mis-execution.
🧠
Reinforce the no-more-noms plan, protect against accidental Saint loss, and remind town of Mayor final-three no-exec win condition so we do not throw late nominations.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David - he's the most dangerous player building logic chains that could identify me. Combined with reporting 'yes' on Bob+Alice tomorrow, this removes two good players in one cycle and leaves the town without its primary analyst.
💀
David(Ghost)
David has died.
📜
Storyteller
Eve
You chose to kill David.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Get Eve's latest Fortune Teller result and align with Heidi so we can force a decisive execution in nominations, and preserve my ghost vote for the key kill.
🧠
Get Eve’s latest Fortune Teller result and coordinate a safe execution plan that avoids executing me as the Saint while narrowing Demon candidates.
🧠
Get Eve to anchor her Fortune Teller results to my Librarian info, and to learn her latest check so town can choose the safest execution and avoid a Saint loss.
🧠
I need to coordinate with my Scarlet Woman minion Charlie about my planned FT result. I'll say YES on Bob/Alice to frame Bob as demon, getting a good player executed and protecting Charlie.
🧠
Get Eve's latest Fortune Teller result and align on how Chef 0 constrains suspects before nominations start.
🧠
Get Eve’s N3 result and quickly align the town on a single executable suspect before nominations, while keeping Saint and Mayor endgame in mind.
🧠
Get my Washerwoman confirmation to Eve, frame Heidi likely Mayor, and push mechanical comparison between FT and Empath to avoid town tunneling on me.
🧠
Coordinate with Eve (my Demon) about her Fortune Teller claim plan. I need to give her strategic input and make sure we're aligned, while flagging the Chef zero-pairs risk since we're neighbors.
🧠
Get Alice and Charlie aligned on the key logic: my N0 read, Eve’s pending Bob+Alice result, and stop another no-execution by preparing today’s execute target.
🧠
Get Alice and Charlie aligned on me being Saint and push them to focus executions on non-Saint candidates using Chef and FT logic.
🧠
Get key public-facing players aligned: avoid accidental Saint loss, pressure-test Mayor and Fortune Teller worlds, and set up best execution target for today while I still have a ghost vote.
🧠
Multiple players are waiting for my FT result. I need to confirm YES on Bob/Alice to key players to drive Bob's execution. Whispering to Alice and Heidi simultaneously spreads the result fast and builds momentum for the Bob push before anyone questions adjacency patterns.
🧠
Sync with Charlie and get them on board to execute Bob while addressing the Empath contradiction via poisoning/drunk, and avoid Saint candidates.
🧠
Lock in a coordinated Bob execution while reminding them it is the safest shot given Saint risk and FT logic, and set up a quick pivot if Bob is not the Demon.
🧠
Align with Charlie and Heidi on a coherent plan: use my Mayor ping plus Chef 0 and Empath 0 to focus suspicion, and avoid an autopilot no-exec that loses if Heidi is evil.
🧠
Support the Bob execution push to eliminate a good townie while maintaining my Empath cover. Coordinate with Alice to seem cooperative. Acknowledge the Empath discrepancy gracefully - if I was poisoned, it explains everything. This keeps me in town's good graces while we mislynch Bob.
🧠
Get Eve's latest FT result immediately and align on a clear execution target for nominations; decide whether to spend my ghost vote to kill the Demon today.
🧠
Get Eve’s N3 Fortune Teller result immediately and align on a safe execution target that is not me or Heidi, while locking in the red herring logic around Alice.
🧠
Get Eve’s latest Fortune Teller check to resolve Bob versus Frank world, and align with Charlie on safest execution plan while avoiding accidental Saint loss.
🧠
Confirm my YES result to Grace and David who both have ghost votes. Their support is critical to getting Bob executed today. Grace specifically said she'd spend her ghost vote on Bob if YES, and David's dead vote also helps.
🧠
Get Bob’s claim and contradictions on record before nominations, so town can confidently execute him or pivot if his story mechanically clears him.
🧠
Lock in votes for a Bob execution unless Bob can present a logically consistent alternative that avoids the Saint trap and explains all info.
🧠
Answer Alice and Heidi with my real claim and a coherent alternative world so they do not tunnel on me; push town toward a safer demon solve (Eve or Frank) given the Saint/Mayor claims.
🧠
Confirm my support for Bob's execution to Heidi to maintain my good persona and keep the town focused on executing a good player. This protects Eve (the real Demon) and advances evil's win condition.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly lock in the mechanical case on Bob, encourage a living player to nominate him, and commit my ghost vote so the town hits majority and ends the game.
🧠
Stop a rushed execution on me based on an unconfirmed Fortune Teller chain. Put the main source of the accusation on the block so town can choose between executing me or testing Eve.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Bob's nomination and convince the town this is a desperate Demon move. I must prevent Frank or Heidi from flipping to vote for me.
🧠
Stop town from executing Eve on Bob’s counter-nom, preserve votes for executing Bob where the mechanical case is strongest.
🧠
Undercut the claim that FT mechanically forces Bob, highlight Grace ghost vote inconsistency, and discourage executing Eve so town keeps info and avoids a potential mis-execution.
🧠
Stop town from executing a likely-good Fortune Teller. Preserve votes for executing Bob, our best mechanical lead, and push for a Bob nomination next.
🧠
Protect Eve (my Demon) by not voting for her and casting doubt on the FT chain logic. Argue that Bob's red herring point has merit and that executing the claimed FT is dangerous.
🧠
Stop an execution on Eve that likely wastes a day. Clarify that FT chain does not hard-confirm Bob, but it strongly implicates him, so we should save votes and nominate Bob next.
🧠
Prevent a mis-execution on Eve and preserve my ghost vote for the key Bob nomination, while reinforcing the Saint risk on Heidi or Frank.
🧠
Steer town away from an unhelpful Eve execution and keep votes available to push Bob, while minimizing Saint-loss risk.
🧠
I must not vote for my own execution. Everyone is publicly opposing the Eve nomination, so I should stay quiet and let this vote fail. Speaking more could draw unwanted attention or cause me to slip up.
🧠
Do not waste my single ghost vote on a bad execution. Let the Eve vote fail and keep my vote to help execute Bob if nominated next.
🧠
I will vote to execute Eve to test the Fortune Teller push and because if she is evil, removing her today is our best chance to stop the frame on me and protect a likely Mayor.
🧠
Do not contribute to an Eve execution. Preserve votes for a Bob nomination immediately after, which is our best mechanical lead while avoiding Saint risk.
🧠
Do not vote for Eve - she is my Demon. The vote count is low (only Bob voted), so Eve is safe. I'll wait and not raise my hand.
🧠
Keep my hand down so Eve is not executed; conserve votes and immediately pivot to a Bob nomination where the best mechanical case exists.
🧠
Do not spend my ghost vote on Eve; conserve it for a Bob nomination where it can directly help execute the top demon suspect without risking Saint loss.
🧠
Keep my hand down so Eve is not executed; preserve votes for a Bob nomination which is the strongest mechanical lead and avoids wasting the day.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 3 vote threshold.
📜
Storyteller
Eve did not receive enough votes (1/3).
🧠
The town is primed to execute Bob based on my fake FT chain. Grace, Heidi, Alice, Charlie, Frank, and David all expressed support for a Bob nomination. I must nominate him now to secure this misexecution and eliminate a good player.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop town from executing me on an unconfirmed Fortune Teller chain; encourage a no-execution today and gather one more night of info to identify the real Demon.
🧠
I nominated Bob based on my FT claim. Not voting for my own nominee would destroy my credibility instantly. I need 3 votes to execute - Alice seemed supportive, Charlie is my minion and should vote. This is essential for my survival.
🧠
Spend my ghost vote to help reach majority on Bob, the strongest mechanical Demon candidate, and prevent another night kill that collapses town’s info.
🧠
Secure the execution on the strongest Demon candidate today; Bob is not a Saint risk, and we need to stop night kills rather than stall into a worse endgame.
🧠
I should NOT vote for Bob. My fake Empath zeros on Bob are his defense. Voting to execute him contradicts my own claims and destroys my credibility. Staying consistent protects my cover and keeps town confused about FT vs Empath conflict.
🧠
Lock in the Bob execution while votes are open; the FT chain with Alice not red herring is our strongest mechanical case, and executing likely Demon is worth the risk.
🧠
Enough votes are already up to execute Bob, so I should conserve my single ghost vote for the late game while letting town carry the execution.
🧠
Bob is the best execution by mechanics; Saint risk is not on this block. I will add my vote to ensure Bob is executed and, if he is the Imp, end the game today.
🧠
Even though votes look high, I should try to stop a mis-execution by pointing out alternative worlds and asking voters to reconsider or lower if possible.
🧠
Bob has 5 votes and is going to be executed. No need to speak further - it could only create complications. After Bob flips good, I claim I was poisoned to explain the wrong FT reading. Charlie already sowed doubt about info reliability.
🧠
Keep my ghost vote on the best Demon candidate and explain why the Mayor no-execution line is too speculative versus executing Bob off a strong FT chain.
🧠
Lock in the execution on the best mechanical case and stop people from lowering hands due to Bob’s ‘red herring’ argument.
🧠
Not voting for Bob is consistent with my fake Empath zeros and preserves my cover. The vote passes at 5-3 regardless, so my vote doesn't affect the outcome. Staying consistent with my claimed info builds long-term trust in my fake role.
🧠
Lock in the safest high-information execution. Bob is a non-Saint candidate and the FT chain with Alice in both checks is our best mechanical lead; also prepare for Scarlet Woman continuation.
🧠
Reinforce that town should keep votes on Bob while conserving my ghost vote for endgame unless the count looks shaky.
🧠
Keep votes locked on Bob and prevent last-second hand drops; reinforce that Bob is safest execution given Saint risk and competing info.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to create a tied top vote to prevent my execution, preserving town numbers and the potential Mayor no execution win line, while challenging the unconfirmed Fortune Teller chain.
🧠
Bob's execution is locked in at 5 votes with only 1 tick remaining. Eve already used nomination, so no tie possible. Stay quiet and let good team execute one of their own. No need to draw attention.
🧠
Clarify that Eve cannot be re-nominated to force a tie, and reinforce keeping votes on Bob as the best mechanical shot with Saint risk.
🧠
Stop panicked tie attempts and prevent a late nominee that derails the safest execute. Encourage town to let Bob die and reassess tomorrow.
🧠
Bob's execution is imminent and good for evil team. No action needed - wait for the phase to end. Speaking now risks drawing attention or saying something that hurts our position on Day 4.
🧠
Lock in the safest execution and prevent a last second panic nomination that could hit the Saint or save the Demon.
🧠
Lock in the safest execution with Saint risk present, stop last second panic nominations, and set a clear next-day solve path depending on whether the game ends or continues.
🧠
Stop panic nominations that could execute me as Saint or derail the best current mechanical shot. Lock in Bob execution and set expectation to reassess if game continues.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi as Mayor is the single biggest threat to evil. If she reaches final 3, good auto-wins with no execution. Town won't execute her due to Mayor+Librarian protection, so night kill is the only way. Removing her eliminates the auto-win condition and secures our endgame path.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Eve
You chose to kill Heidi.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Alice is my most trusted alive. I want her to drive public discussion toward the key fork (Eve vs Charlie) and secure votes; I will commit my ghost vote if we decide on a must-execute target.
🧠
I MUST survive today or evil loses. Scarlet Woman only triggers with 5+ alive and we're at 4. I need to coordinate with Charlie - I'll throw him under the bus as the Demon while maintaining my poisoned FT claim. Charlie needs to play along so we don't look coordinated.
🧠
Eve is throwing me under the bus as our only survival path. If I get executed, she wins by killing tonight. If she gets executed, we lose. I need to coordinate with her, defend myself just enough to seem like a good player, but not so well that the town turns back to Eve. I should also NOT vote for Eve if she's nominated.
🧠
Get Charlie and Frank to share any missing mechanical info and align on a nomination plan. Push for a clean solve between Eve and Charlie and avoid accidentally executing the claimed Saint.
🧠
Reconfirm my Saint status and push town to a decisive, mechanically consistent execution on Eve today, while keeping myself off the block.
🧠
Get Alice and Charlie to seriously consider executing Eve today, using the only strong mechanical path (post-Bob survival implies Scarlet Woman) plus my Empath N0=0 clearing Frank/Heidi.
🧠
Get Alice and Charlie aligned on a clear mechanical suspect set and push an execution on Eve, the low-risk candidate, while Saint uncertainty remains around Frank.
🧠
Get Alice and Charlie aligned on the urgency: must execute Demon today. Share that Bob being Washerwoman makes Eve’s FT chain suspect; request their latest info and coordinate my ghost vote.
🧠
Coordinate Alice and Charlie around the key question: did Eve give an N3 check, and can Charlie provide consistent Empath info. Push the group to a decisive execution (likely Eve) and plan my ghost vote.
🧠
Final 4 is critical. If I'm executed, evil loses since Scarlet Woman needs 5+ alive. Must convince Alice and Frank that Charlie is the Demon. If Charlie is executed, I kill Alice tonight and win with Frank at 2 alive. Need to push poisoned FT narrative hard.
🧠
Respond to Alice with slightly inconsistent Empath readings (0,0,1,0) to create confusion. The N2=1 points at Eve but N3=0 contradicts it, making me look unreliable or like I'm lying about being Empath. This supports Eve's plan to throw me under the bus as the Demon while also creating enough doubt that the town might not execute Eve.
🧠
Lock in votes on Eve by showing Chef-0 constraints still point to Eve even if Bob was Demon and a Scarlet Woman took over; ask Bob to spend ghost vote on Eve.
🧠
Lock in that we must hit the Demon today at four alive. Push for an Eve versus Charlie decision using full claim details, and ask Charlie to nominate so I am not the focal point as Saint.
🧠
I cannot vote, so I need to give the living a clear mechanical world where Eve is demon now and get them to nominate her before final three.
🧠
Get direct confirmation from Heidi to resolve my Librarian Saint ping and inform Alice’s execution choices today.
🧠
Clarify Charlie’s exact Empath info and the Eve whisper, and warn that executing a minion today loses tonight. Decide where my ghost vote should go.
🧠
Clarify my real role to resolve the Saint conflict and help town commit to the correct execution target in nominations.
🧠
Push Frank to vote for Charlie by leveraging Alice's Chef 0 info. If Frank believes Chef 0 means only one of Charlie/Eve is evil, and I'm the poisoned FT, then Charlie must be Demon. Frank's vote is critical for getting the majority.
🧠
Plant doubt in Frank's mind about Eve being the Demon by highlighting my N3 Empath zero (which contradicts Eve being evil if I'm truthful). This could make Frank vote no on Eve's nomination, preventing majority. If Frank instead suspects me and votes for my execution, that's even better - Eve wins at 2.
🧠
Lock in a safe nomination and votes today. At four alive we cannot miss. Push Charlie to nominate Eve; ask Bob to spend ghost vote on Eve.
🧠
Align Alice and Charlie on one executable Demon candidate and flag Eve’s faulty seating logic; push a coordinated nomination so we do not split and lose at four.
🧠
Give Alice and Frank a simple mechanical chain that makes Eve the best execution in most worlds, and keep attention off Frank due to my Empath zero.
🧠
Update them that Heidi confirmed Mayor, making Frank very likely Saint, so we should avoid executing Frank and focus our only safe win line on executing Eve; also request Empath details to test World C.
🧠
With only one tick before noms, lock in my ghost vote plan but give Alice and Charlie one last chance to reconcile Empath and FT so we do not execute the wrong player.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It is final four; a miss loses. Eve best fits the Scarlet Woman-to-Imp continuation after Bob’s execution and has the most inconsistent, self-serving narrative. Force the decisive vote.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must survive this vote or evil loses instantly. Alice is the swing vote. I need to publicly argue why she shouldn't vote for me, focusing on the Saint argument and the fact that killing me could be a fatal mistake for good.
🧠
We cannot afford no-exec or a timid vote at four alive. Eve is the most mechanically consistent evil candidate, so I will vote to execute her.
🧠
Keep my ghost vote for final three unless town is extremely confident. Warn that wrong execution at four alive likely loses, while no-exec still gives a chance tomorrow.
🧠
We are at four alive and cannot afford to stall. Frank is voting; adding my vote executes Eve, our most mechanically consistent Demon or Scarlet Woman candidate.
🧠
Lock in the mechanical case so Alice does not pull her vote. We need an execution at four alive, and Eve is the cleanest Scarlet Woman take over candidate.
🧠
Use my ghost vote to lock in Eve’s execution. At four alive we cannot afford hesitation, and Eve’s story contradicts my confirmed role info that Bob was good.
🧠
The vote is already decided with 3 yes votes exceeding the 2 needed. Eve will be executed and evil loses. There is no action I can take to prevent this outcome. Not voting for my Demon is the only remaining loyal move, though it won't change the result.
🧠
Do not spend my ghost vote when execution already passes, but publicly reinforce the logic so living players keep their hands up and we resolve Eve vs Charlie cleanly.
🧠
The vote is decided. Frank, Alice, and Bob have all voted for me, giving 3 votes when only 2 are needed. Even if I could convince Alice to drop her vote, Frank and Bob's 2 votes are still sufficient. No speech can save me at this point. I must accept execution.
🧠
At four alive, a wrong execution ends the game tonight. I am not confident enough that Eve is the Demon, so I retract my vote to prevent an instant loss and aim to solve at three alive.
🧠
At four alive, a wrong execution likely loses tonight. My best logic chains point to Eve as the Demon or Scarlet Woman. I will spend my ghost vote to help ensure the execution goes through.
🧠
Lock in the only low-risk execution at four alive. Push group to keep votes on Eve and avoid the Saint trap.
🧠
I cannot vote, so I must persuade Charlie and Frank to vote Eve now; this is likely the only executable path that fits the mechanical chain.
🧠
Lock in the execute on Eve and pressure Charlie to vote, because at four alive we cannot afford hesitation and Eve’s story is the least consistent with my confirmed role.
🧠
Eve is about to be executed with 3 votes already in. If she dies, evil loses immediately since 4 alive is below the 5 threshold for Scarlet Woman. I must try everything to create doubt and get someone to lower their hand. My strongest argument is the Empath data contradiction: N3 reading of 0 with Eve as neighbor is inconsistent with Eve being evil if I'm a real Empath.
🧠
I am spending my single ghost vote to push through the execution on the most mechanically consistent evil, since I am dead Mayor and we cannot rely on a final-three no-exec win.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
David(Ghost)
Ghost vote used by David
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed with 4 votes. Scarlet Woman needs 5+ alive to trigger, so Charlie can't become Imp. I'm doomed unless I nominate someone who gets equal/more votes. Nominating Charlie as the Demon is my only desperate gambit - his Empath 0 claim is unverifiable and he could be the Demon faking Empath.
📜
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to fight for survival here. Eve has 4 votes and will be executed unless I tie at 4 votes. I need to convince at least Frank or Grace to vote for me instead, creating a tie that saves Eve. My strongest argument remains the Empath zero contradiction.
🧠
I must vote for Charlie to try to tie the vote. I also need to speak next tick to make the Chef 0 argument - Charlie and I are neighbors, Chef said 0 pairs, so we can't both be evil. The Scarlet Woman theory is impossible.
🧠
Prevent a tie on Charlie that cancels Eve’s execution. Push town to finish today on Eve, the most mechanically inconsistent, and avoid final three with a live Saint.
🧠
Push town to avoid a tie and keep the execution on Eve, while reinforcing that Frank is likely Saint due to my Librarian info and Heidi’s death/Mayor claim.
🧠
Prevent a tie on Charlie that would cancel the Eve execution; keep town focused on the highest-probability Demon and avoid a no-execution at four alive.
🧠
Prevent a tie that cancels Eve’s execution. With four alive we must execute; Charlie’s Empath zero can be poisoned or strategic, and tying is the demon’s best out.
🧠
Prevent a tie that causes no execution and likely immediate loss; reinforce that Charlie’s Empath zero cannot mechanically clear Eve, so the town should keep votes off Charlie.
🧠
Prevent a tie that cancels the Eve execution. At four alive, no-exec likely loses; Charlie’s Empath zero cannot clear Eve. Push town to keep Eve on the block.
🧠
The game is lost for evil. Eve has 4 votes and will be executed. With only 4 alive, I cannot become the Demon when Eve dies (need 5+). There is no path to 4 votes on my nomination to create a tie. Waiting is the only rational action.
🧠
Lowering hand on Charlie vote since it looks desperate and no one else will join. Need to make a strong logical argument instead - the key point is that town cannot selectively trust/dismiss Charlie's Empath data. If it's reliable, it clears me. If it's unreliable, their whole investigation is compromised. This is my best remaining argument to survive.
🧠
Prevent a tie/no-execution at four alive, which likely loses. Reinforce that Charlie vote is strategically bad regardless of who is evil.
🧠
Prevent a tie on Charlie so Eve stays executed today; tie likely loses at four and Empath zero cannot mechanically clear Eve.
🧠
Prevent a tie on Charlie that cancels the Eve execution. We need an execution at four alive, and Eve’s shifting Fortune Teller story is the strongest evil signal.
🧠
Prevent a tie that cancels Eve’s execution; keep town on the safest line: execute Eve today, then solve tomorrow if needed.
🧠
Prevent a tie/no-execution at four alive and undercut Charlie's misleading Empath-neighbor argument so the town keeps Eve on the block.
🧠
Stop a tie and lock in Eve’s execution, while planting that Charlie’s Empath-neighbor claim is mechanically impossible so he is next if we survive.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 5 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (0/5).
🧠
The game is lost for evil. Eve will be executed and with only 4 alive, my Scarlet Woman ability won't trigger. No action can prevent this. Waiting is the only option.
🧠
I'm on the block with 4 votes, 1 tick left, and execution is certain. But this is actually a win for evil: Charlie (Scarlet Woman) becomes the Imp since 3+ will be alive, then kills someone tonight leaving 2 alive for evil victory. Saying anything risks exposing Charlie. Stay quiet and let it happen.
🧠
Lock in the Eve execution and prevent any late chaos nominations or tie votes that would cancel the kill and likely lose at four alive, while setting a clear plan for tomorrow.
🧠
Lock in the Eve execution with no tie, and set a clear contingency plan: if the game continues after Eve dies, the only safe solve is to execute Charlie and avoid Frank due to likely Saint.
🧠
Lock in the Eve execution by preventing any late tie or panic nomination, and set a clear plan for final three if the game continues.
🧠
Lock in the no-tie plan and correct any lingering misinformation so the alive players do not throw by late nomination or by doubting the Eve execution.
🧠
Lock in the Eve execution by discouraging any late nominations or tie votes, and restate the key mechanical point that Charlie’s Empath cannot clear Eve.
🧠
With execution locked, speaking risks confusion and accidental tie/nominations. Best is to stay quiet and let Eve be executed, then reassess at night/daybreak.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good