Game Detail

Players

Alice (Drunk) Bob (Spy) Charlie (Mayor) David (Investigator) Eve (Washerwoman) Frank (Imp) Grace (Chef) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil214,90717,492$0.3024
Good428,26177,512$1.8346

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Bob. Your safe bluffs are: Undertaker, Monk, Fortune Teller
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Washerwoman. Either Bob or Charlie is the Mayor.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Librarian. Either Heidi or Bob is the Drunk.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Investigator. Either Bob or Frank is the Spy.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Drunk (good), Alive (Told they are Librarian) - Bob: Spy (evil), Alive - Charlie: Mayor (good), Alive - David: Investigator (good), Alive - Eve: Washerwoman (good), Alive - Frank: Imp (evil), Alive - Grace: Chef (good), Alive - Heidi: Ravenkeeper (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Privately contact one candidate to verify my Washerwoman info while minimizing the chance of outing the Mayor publicly.
🧠
Create a trusted info chain early without directly alerting Bob or Heidi; gather Charlie’s role claim to build consistency checks and guide Day 1 nominations.
🧠
Build a small trusted chain early by sharing my Investigator ping with Charlie and request their info, so we can test Bob versus Frank via claim consistency and social reads.
🧠
Share a consistent low-risk bluff while collecting their info and aligning them on next steps: get claims from Bob, Frank, and Heidi, and avoid premature public tunnel.
🧠
Build a small trusted circle, collect early claims, and possibly bait a night kill to trigger my Ravenkeeper info while keeping it semi-private.
🧠
I'm evil and must protect Frank (Demon) while building trust with good players. Eve is starting her investigation early. I'll claim Mayor (since Charlie will claim it too), which creates immediate role conflict and confusion in the town. This delays logical deductions while I coordinate with Frank.
🧠
Coordinate with Heidi while protecting the value of my Chef info: share zero pairs now and suggest a public bluff that may bait the Demon into killing her for a Ravenkeeper proc.
🧠
As the Imp on Day 1, I should observe the whisper network before acting. Staying silent now prevents premature commitment to a bluff and lets me see how the good team organizes before I engage.
🧠
Get Charlie's role claim to check for a Mayor conflict without exposing Bob's claim, and build an early trust web for later public info.
🧠
Resolve the double Ravenkeeper claim without burning trust, and use my Bob-or-Heidi Drunk info to guide who should stay quiet or adjust their public claim.
🧠
Get an early, committed claim from Frank without tipping my Investigator info, so we can later compare to Bob and the public claim web and identify the Spy/Demon.
🧠
Reply to Eve with my current bluff and extract her info discreetly, while keeping my true Mayor role protected and building a trustworthy info network.
🧠
Keep my true role in a small circle, avoid a damaging public double-claim, and identify who is claiming Ravenkeeper so we can pressure-test them later.
🧠
Observe the day phase and gather intel on what other players are claiming before taking further action. As Spy seeing the Grimoire, I know Frank is the Demon. My bluff as Mayor to Eve is working. Waiting lets me see who else makes claims and helps me adjust my strategy for protecting Frank during nominations.
🧠
Share my Chef 0 result to a second player and learn their claim/info, creating cross-checks and constraints before nominations.
🧠
Respond to Grace's question with a safe bluff (Undertaker, Monk, or Fortune Teller). Build trust with a good player who has useful info. This positions me as cooperative and trustworthy early.
🧠
Reply to Charlie with exact Washerwoman info to build a trusted info chain, while asking for discretion so we do not paint a Mayor target for the Demon.
🧠
Prevent a damaging public Ravenkeeper double-claim, protect a likely good info role, and keep my Drunk ping usable later without forcing a premature public accusation.
🧠
Get an early role claim and social read from Bob without outing my Investigator info, so I can later compare Bob versus Frank and coordinate a credible execute.
🧠
Secure a trusted ally by privately confirming my real role, keep it quiet, and get precise details on Bob's claim so we can use the Washerwoman/Librarian/Investigator triangle to catch evil.
🧠
Clarify the Ravenkeeper double-claim privately so town avoids a public role clash, and use Charlie’s reaction to gauge alignment and plan my public bluff.
🧠
David is probing my role and connections. I should respond cautiously with a bluff that's consistent, build rapport with a good player, and avoid raising suspicion. I'll claim a safe townsfolk role and redirect to natural table chatter.
🧠
Build a trusted info network early: give Alice my Chef 0 pairs and request her claim/info so we can map likely evil positions before nominations.
🧠
Observe remaining whispers and player behavior during this final tick to gather intelligence before the Nomination phase begins. This helps me understand the room's thinking and identify good players to target or manipulate.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Bob is the convergence point of three info lines and is claiming my real role. Day 1 execute on him is low risk and high clarity; if he is evil we win tempo, if good we learn a lot.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie's nomination is accurate but prematureβ€”I claimed Mayor to Eve, and Charlie countered. I need to immediately damage Charlie's credibility by claiming he's lying or confused, while acknowledging the conflict in a way that makes me seem plausible. This buys Frank time.
🧠
I nominated Bob for strong mechanical contradictions. Voting to execute him now maximizes early clarity and reduces risk of evil control later.
🧠
As Undertaker claiming Imp minion, I need to gather info without revealing alignment. Bob's contradictory claims and Charlie's fabricated accusation both look suspicious. I should probe what actually happened while staying neutral.
🧠
Slow down a potentially bad Day 1 execution driven by contradictory claims, and flag Charlie’s reliability so town doesn’t blindly follow the nomination.
🧠
Publicly share my Washerwoman info to clarify the double Mayor claim and justify not voting to avoid a low-confidence day one execution.
🧠
Steer town away from a low-confidence Day 1 execution and highlight Charlie’s inconsistency, buying time to consolidate claims and protect my Ravenkeeper setup.
🧠
Publicly seed my Investigator info to focus suspicion on Bob or Frank, reduce trust in Charlie’s sudden Mayor claim, and set tomorrow’s agenda if Bob survives.
🧠
Slow down a shaky day one execution, share my Chef info to constrain worlds, and push for clear, consistent claims to solve the Bob versus Charlie mess tomorrow.
🧠
I'm getting hammered on role contradictions. I need to break the momentum against me without voting myself out. Admitting I lied about being Mayor (while staying silent about Spy) shifts focus to confusion rather than evidence of evil. This protects Frank and delays my exposure.
🧠
Push a Bob execution while it is mathematically safe and information-rich; his admitted lying plus two pings make him the best day one kill.
🧠
I need to protect Bob without being obvious about it. Charlie's argument is gaining traction, and David's Investigator claim adds pressure. I'll reframe this as a logic problemβ€”even if Bob is bad, executing early on thin evidence wastes a day. I want to stall and build doubt about the solidity of this vote.
🧠
Steer town away from a low-quality day one execution and preserve leverage to sort Charlie, Bob, and Frank using claims and night info.
🧠
A day one execution on the player in multiple info pings who admitted lying is the best clarity. If Bob is Spy, we win big; if not, we narrow worlds and stop the chaos.
🧠
Nudge town away from a low-confidence day one execution and preserve players for info gathering, while keeping attention on the contradictory claims for tomorrow.
🧠
Lock in pressure on the Investigator pair. A day one execute on Bob has high clarity value and can remove the Spy before it gathers too much leverage.
🧠
Avoid a risky day one execute based on confusion, preserve numbers, and push for clean public claims tomorrow when we have night info to resolve Bob versus Charlie versus Frank.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (3/4).
🧠
Day 1 voting failed. I survived by admitting to panic and lying, which reframes me as confused Drunk rather than malicious. This is actually good for the evil teamβ€”Frank is untouched, and the town wasted Day 1 on confusion. I should wait and let the night phase happen.
🧠
Stabilize my credibility after the bluff, force clear claims, and set a concrete plan to resolve the Bob versus Frank world tomorrow with targeted night checks.
🧠
I should ask Frank for his claim to seem cooperative and help redirect focus. This buys time, seems engaged, and prevents suspicion from landing on me. Bob's alive, which helpsβ€”he's taking heat instead. I need to stay neutral and appear to support the town's information-gathering.
🧠
Get key info on the table (my Librarian Drunk ping) to prevent bad executions, and push for Frank’s full claim plus scrutiny on Charlie’s swap.
🧠
Stabilize town: lock in my Washerwoman info, get Frank to hard claim now, and steer away from a low-confidence day one execution while setting up clear mechanical worlds for tomorrow.
🧠
I was named in a Drunk pair, so I should give a clean claim without overcommitting, and keep pressure on Frank so David’s Investigator lead can be resolved by tomorrow.
🧠
Force Frank to hard-claim now and add mechanical constraints from Chef and my Investigator info, so town can plan tomorrow’s execution with tighter worlds.
🧠
Slow down messy day one executions, get Frank to lock a public claim that can be checked by Undertaker tomorrow, and keep Chef zero constraints in town’s mind.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is actively pushing to execute me tomorrow with his Investigator read. Killing David removes the mechanical threat and the player most likely to lead a coordinated hunt. With him dead, the good team loses momentum and I can claim Undertaker credit for knowing his role (he revealed it publicly). This buys me and Bob critical breathing room.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill David.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Drunk (good), Alive (Told they are Librarian) - Bob: Spy (evil), Alive - Charlie: Mayor (good), Alive - David: Investigator (good), Dead - Eve: Washerwoman (good), Alive - Frank: Imp (evil), Alive - Grace: Chef (good), Alive - Heidi: Ravenkeeper (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Sync with key info roles so we can use Chef 0 with their pings, and pressure for a coherent public world before nominations.
🧠
Sync info roles so town uses Chef and Librarian to decide whether Bob or Frank is the real Spy, and push for a decisive Day 2 execution.
🧠
Wait for private responses and ghost-David's input before committing to a hard claim or strategy. Observe whether Grace pushes Frank publicly, and whether Alice reveals Librarian findings. This delays pressure while Frank assesses Day 2 momentum.
🧠
Share my Librarian info and map the two main worlds so Grace/Frank can coordinate a clean plan for nominations, ideally resolving the Bob-or-Frank Spy/Drunk tangle today.
🧠
Get direct, current claims and what David shared, then steer town into a coherent world and a high-value execution (likely Bob or Frank) before nominations.
🧠
Coordinate with Frank. Confirm David kill, verify no night info counter-claims, ensure Frank/I stay off execution block Day 2.
🧠
Answer Eve’s question clearly, reassert hard Mayor, and frame earlier bluff as demon-bait. Then pivot to getting others’ info so we can execute correctly today.
🧠
Get aligned with Alice and Grace on which starting infos are solid, and steer noms toward Bob or the Investigator target to narrow Demon candidates quickly.
🧠
Align good players on a clean, mechanical plan: pressure Frank to hard-claim Undertaker and execute Bob today to resolve multiple conflicting pings, using Chef zero to narrow follow-ups.
🧠
Get Charlie and Eve aligned on a mechanical plan: force claims, prioritize executing Bob or Frank, and use Chef 0 to narrow Demon worlds without burning my ghost vote unless needed.
🧠
Coordinate with Bob on my public hard claim. Signal I'm about to commit to Undertaker bluff to gain town trust and deflect scrutiny. Get alignment on strategy before nominations phase.
🧠
Get Frank to lock a public claim and commit to an info plan. Coordinate with Grace so town executes Bob with a clear mechanical follow-up, or pivots if Frank is evasive.
🧠
Get Frank’s hard claim and Alice’s current stance so we can decide whether to push a Bob or Frank execution before nominations.
🧠
Frank's Undertaker hard claim is strong and buys us both time. His David read is mechanically sound and will push town to trust him. I stay quiet, let Frank gain credibility, and let the town turn their logic toward Alice/Heidi/Bob's Drunk status rather than toward us.
🧠
Coordinate with the most trusted info hubs to force a hard Frank claim and push an execution on Bob or Frank, ideally removing the Spy to make a Mayor endgame safe.
🧠
Get Frank to hard-claim and share what Bob told him, so we can decide between Bob exec or pivot to Frank/Charlie with a clean logic chain.
🧠
Force Frank to lock a public claim before nominations, and align with Charlie on executing Bob first unless Frank refuses, in which case pivot to Frank.
🧠
Coordinate two good-leaning players to pressure a clean Frank claim and set up a decisive execution plan, using Chef zero and my Investigator ping.
🧠
I've already coordinated with Bob to hard-claim Undertaker. Multiple good players (Alice, Eve, Heidi, Grace, Charlie) are demanding I lock the claim publicly before nominations. Waiting a tick allows more whispers to resolve and ensures I commit to the claim at the right momentβ€”building trust while Bob fades into background noise.
🧠
Lock Frank into a public claim before nominations and coordinate with Eve on the cleanest execution (Bob unless Frank keeps dodging).
🧠
Coordinate good players so we force Frank to hard-claim before noms and choose the cleaner execution (Bob or Frank) based on who fits David/Alice info, maximizing chance to hit the Minion today.
🧠
Frank is executing his Undertaker bluff to solidify credibility and create misdirection. I should wait and observe how town reacts to his claim before acting. This keeps Bob and Frank coordinated while letting town chase mechanical info rather than Evil player logic. Staying quiet lets the strategy unfold.
🧠
Get Frank to lock a role publicly before nominations, and align with Grace on executing either Frank (if no claim) or Bob (if Frank is UT and wants a check).
🧠
Get Frank to commit to a single hard role and share any night info so we can choose between executing Bob or Frank today with maximal mechanical clarity.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob is the central contradiction point and appears in both Drunk and Spy pings. Executing him gives maximum info and could hit Demon.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote for Bob to appear town-aligned and detached from my evil partner. This makes me look like I trust the execution process and builds credibility for later manipulation. Losing the Spy now is better than losing credibility and getting lynched myself.
🧠
Bob is the highest-leverage execution: he is in two separate info pings and has admitted lying. Voting him through maximizes our chance to hit evil or gain decisive clarity.
🧠
Bob is my Minion and primary ally. Voting for him appears suicidal, but not voting looks suspicious given my promised hard claim. Abstaining signals I'm nervous about my claim without committing to betraying Bob. This buys time if Heidi's push fails.
🧠
Encourage a living vote to execute Bob without spending my ghost vote yet; keep my ghost vote for a later must-pass if needed.
🧠
We need a clean execution today. Bob is in multiple pings and has lied; killing him either wins immediately or gives the Undertaker a decisive check and narrows suspects.
🧠
We already have enough votes to execute Bob; he is in both my Drunk ping and David’s Spy ping and has inconsistent claims. This is the cleanest, highest-value execution.
🧠
This vote likely executes the highest-information and highest-suspicion player. As Mayor, I want a clean resolve today and a tighter suspect pool for endgame.
🧠
Bob is the highest-leverage execution: in multiple pings and has inconsistent story. The town already has majority; I add my vote to secure the kill and show alignment.
🧠
Lower my hand to create plausible deniability and avoid cementing myself as the evil Spy in town's mind. If I vote for my own execution, it looks deliberate. Lowering signals doubt or resignation, buying time for Frank to survive the day.
🧠
Lock in the Bob execution while votes are live and unify town around the mechanically best elimination.
🧠
Lower my hand to prevent Bob's execution. Bob is my Minion and must survive. If executed, town loses all doubt about me and pivots to execute me tomorrow. Evil loses. I must save Bob now.
🧠
Hands are wavering; I will spend my ghost vote to secure the Bob execution because it is the highest-value resolution to my Investigator ping and Bob’s contradictions.
🧠
Keep votes on Bob to secure a high-information execution and set up a clean Undertaker verification path for tomorrow.
🧠
Keep majority on the cleanest info execution. Bob sits in both my Librarian ping and David’s Investigator ping and has admitted lying. If he is not the Demon, tomorrow’s focus is clearer.
🧠
Lock in the cleanest high-information execution today and prevent last-second wavering that could let an evil player survive and stall solving.
🧠
Lock in the highest-information execution while votes are up, and set a clear solve path for tomorrow based on the result.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am the Spy (evil) and Frank is the Demon. I have 6 votes on me and will be executed unless I nominate someone to tie the block. Since I'm on the block, I should nominate someone plausible to create reasonable doubt or stall. However, nominating Frank (my demon ally) would be a red herring that looks suspicious. My best move is to accept execution gracefully and let Frank continue playing for endgame, or nominate a town player to create chaos. Given the tight vote, I will wait and see if anyone else nominates, or I will nominate strategically to maximize town confusion.
🧠
Lock in the Bob execution, discourage last-second tie chaos, and set a clear mechanical plan for tomorrow around Undertaker and the starting pings.
🧠
Bob (Minion) is locked for execution. I've already voted. Speaking further risks contradicting my UT bluff or appearing too defensive of evil. Silence maintains credibility as a reluctant but loyal Undertaker.
🧠
Lock in the high-info execution, prevent a tie that could save Bob, and force Frank to commit to a verifiable claim so we can execute the remaining Spy candidate tomorrow if needed.
🧠
Lock in the clean info execution and force Frank to public hard-claim with a clear expectation, so we can pivot decisively tomorrow if it does not line up.
🧠
Lock in a clean record from Frank now, so tomorrow we can verify or execute him, and discourage any last-minute tie that muddies today’s information.
🧠
Lock in Bob execution without ties and force Frank to hard-claim and precommit an Undertaker read, setting up tomorrow’s solve if game continues.
🧠
Lock in Bob execution without creating a tie, and force Frank into a testable public claim so tomorrow's solve is mechanical if the game continues.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Bob is executed as non-Demon. Town will demand Undertaker info tomorrowβ€”Frank has no info to give. Kill Eve (Washerwoman) tonight to remove the strongest logical anchor supporting the execute chain. Her death buys a day to reframe the narrative before town pivots to Frank.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Eve.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Force Frank to lock a claim and produce any Undertaker result; coordinate with a trusted good so we can execute the most suspicious player in nominations.
🧠
Align with Alice and Grace on the key contradictions (Lib ping, Chef 0, Frank stall) and set a clear nomination plan for today.
🧠
I'm dead and have one ghost vote. Frank is now isolated and under maximum pressure. Staying silent lets the town do the work of either executing Frank (bad) or wasting time on him (good for stalling). I need to observe what Charlie and Grace advise Frank, and what Heidi/Alice say about Eve's death. My vote matters at nomination phase.
🧠
Coordinate with Alice and Heidi to hard-check Frank’s Undertaker claim and keep pressure on executing Frank if his info is evasive; avoid wasting today on Charlie if he is likely the real Mayor.
🧠
Get aligned with Alice and Grace on a clean logic frame: combine Chef 0 with my Investigator ping to narrow Demon candidates and pressure Frank for a verifiable claim.
🧠
Sync with David and Grace so our public push is coherent: demand Frank commit to an exact Undertaker result on Bob, then likely execute Frank if he dodges or shifts.
🧠
Charlie is forcing my hand. I must claim a role immediately to avoid execution momentum. Claiming Undertaker with Bob as Minion is mechanically sound and uses the safe bluff I was given. This buys credibility with Charlie and Grace while staying alive to support Bob's absence and frame the narrative toward the remaining Townsfolk.
🧠
Coordinate with core good claims to pressure Frank for an exact Undertaker result and set expectation that 'Minion' is not a valid UT read; push likely execute Frank today.
🧠
Pin Frank to an exact Undertaker result and coordinate with Alice; if he cannot name Bob’s character, we execute Frank as the most mechanically inconsistent claim.
🧠
Get a concrete, falsifiable statement from Frank about his role and Bob’s Undertaker result to either clear him or justify executing him before nominations.
🧠
As dead Spy, I have no ability left. I can only observe and preserve my ghost vote for the critical nomination/voting phase. Waiting lets the alive players drive the discussion while I analyze Frank's situation and prepare to vote strategically to keep the Demon alive.
🧠
Get Charlie and Grace aligned on the key mechanical test today: force a precise Undertaker read on Bob, then use Chef and Washerwoman logic to narrow Demon suspects and choose an execution.
🧠
Coordinate town to force a clear Frank claim and push a Frank execution today, which either kills the Demon or removes the confirmed Spy candidate.
🧠
Coordinate with the strongest info holders to force a concrete Frank claim and set a clean execution plan while keeping Charlie on the suspect list if Frank flips good.
🧠
Charlie and Heidi both demand mechanical precision on Undertaker. I cannot verify Bob's exact Minion role without guessing and risking exposure. My Undertaker bluff is collapsing. I need to either commit to a specific Minion role for Bob (and hope it sticks), or pivot to a safer bluff before nominations lock me in. My goal is to stay alive until F3 and keep the town divided. Committing to Bob=Spy or Bob=Poisoner is a 50/50 gamble on guessing correctly if Minion info surfaces.
🧠
Coordinate with Charlie and Alice to demand an exact Undertaker character for Bob immediately; if Frank cannot, we execute Frank today and preserve late-game suspects.
🧠
Lock in a coherent plan before noms: execute Frank as the most mechanically inconsistent claim; if wrong, leverage Mayor final-three no-exec win condition.
🧠
Sync core info fast: Frank’s claim is inconsistent and mechanically pivotal. Coordinate a Frank execution push while flagging alternate worlds if he somehow flips consistent.
🧠
I am dead & have no night ability. Eve's death N2 confirms Frank killed her (Demon kill). The game now pivots on Frank's Day 3 Undertaker claim: if he says 'Spy' on me, he survives; if he flubs it, town executes him & good wins. I have no action to take right now except wait & observe the town's response to Frank's claim. My ghost vote is my only remaining tool for endgame voting.
🧠
Pressure Frank to publicly commit to a specific Undertaker read now, creating a consistency check before nominations and focusing today’s execution on the best evil candidate.
🧠
I am dead with no vote; best impact is to coordinate living leaders to force a Frank execution or a concrete claim that creates solvable contradictions before nominations.
🧠
Align with Charlie and Grace: in open noms force Frank to hard-claim and give one exact Undertaker result on Bob; if he cannot, unify votes to execute Frank. Also prevent overreliance on Mayor no-exec plan.
🧠
Stop talking before I make the situation worse. The town pressure is overwhelming and any additional whisper will lock in the perception that I'm dishonest. Wait for nominations to begin so I can see if the execution votes actually materialize or if the town is divided.
🧠
Coordinate deductions before noms: lock in why Frank is best execute and pre-commit to not blindly no-exec on a Mayor claim unless we trust it.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Frank’s claim is mechanically and socially incoherent. Executing him either wins if he is Demon or removes the likely Minion and stops misinformation before final three.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I've been caught lying about Undertaker claims repeatedly. With 5 players alive, I need 3 votes to execute. Speaking now to admit confusion (Drunk bluff) and deflect pressure onto Heidi is my last chance to avoid execution and keep the game alive for my team.
🧠
Frank is the best mechanical and behavioral suspect, tied to Investigator ping and impossible claims. Voting him out is the highest EV play before night and potential endgame.
🧠
Use my ghost vote to help get Frank executed, since mechanical suspicion points to him and his claims are inconsistent. This keeps momentum and narrows final three suspects.
🧠
Frank’s claim of being the Drunk contradicts my Librarian info (Bob or Heidi). His Undertaker story is mechanically impossible. Voting him is the highest value elimination now.
🧠
Ensure Frank is executed today; his impossible Undertaker stories are the strongest concrete evil tell, and removing him either wins immediately or cleans up the endgame.
🧠
Frank is the Imp/Demon. As a dead Spy with full Grimoire knowledge, I know he must die now or evil wins at final 3. Voting him removes the win condition for evil team. My single ghost vote is best used securing his execution.
🧠
Frank is the clearest execution today and either ends the game (if Demon) or improves endgame clarity and enables a clean Mayor endgame plan.
🧠
Persuade living players to finish the Frank execution and keep focus on the most mechanically implicated player, setting up clean final-three logic.
🧠
I'm dead either way (6 hands already raised). Raising hand appears cooperative and non-defensive, preserving team credibility. It also signals that I accept the role resolution quietly, which buys Bob/Minion time to hide and set up final-three endgame.
🧠
Lock in the vote on Frank by clearly explaining why his defense fails mechanically and why executing him is the best narrowing step if not game-winning.
🧠
Keep pressure to execute Frank now; his story conflicts mechanically and he sits in the Investigator pair. Removing him is the cleanest path to a solvable final three.
🧠
Lock in the execution on Frank with clear mechanical reasons, and set expectations for the next day so we do not blindly no-execute on an uncertain Mayor claim.
🧠
Lock in Frank execution while votes are up; his claims are mechanically inconsistent with Librarian and Investigator info, and Chef zero keeps the post-Frank solve constrained.
🧠
I raised my hand to vote Frank, completing the execution. As a dead Minion, my ghost vote contributes to the kill. Frank is the Demonβ€”his death ends the game. Evil loses. There is no play left.
🧠
Lock in Frank execution while setting an endgame plan around Mayor without letting evil exploit a free no-execution.
🧠
Lock in the Frank execution and pre-commit the post-exec solve so town does not get derailed by Mayor or Drunk claims.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am being executed with 7 votes in 1 tick. My only survival play is to nominate someone immediately to create a tie and force a revote. Charlie or Heidi are my best targetsβ€”Heidi has been aggressive and Charlie has been quiet. If I can tie the vote, I buy time and may create enough doubt to flip one vote on the revote.
🧠
Defend against Frank’s nomination, keep votes locked on executing Frank, and publicly anchor my real role so town ignores his last-minute narrative.
🧠
Prevent a vote swing or tie off Frank due to his counter-nomination, and set a clear plan for the post-Frank world to keep town coordinated.
🧠
Stop a tie and keep the town focused on the mechanically strongest execution: Frank. Preserve a clean path to solve if the game continues after Frank dies.
🧠
Prevent a tie or vote swing onto Heidi. Lock in Frank’s execution, then use Chef zero plus remaining claims to solve tomorrow if needed.
🧠
I am dead and have used my ghost vote. Frank is already at 7 votes with 1 tick remaining. I have no mechanical way to influence the outcome further. Remaining silent prevents town from extracting info from my dead chat or pivoting strategy. I wait for nominations to close and Frank's execution.
🧠
Prevent a tie on Heidi, keep Frank as the execution, and set up the endgame plan leveraging my Mayor claim without letting evil derail votes.
🧠
Lock in Frank as the sole execution by preventing a tie on Heidi, and set expectations for tomorrow without giving evil a path via a chaotic vote swing.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good