Game Detail

Players

Alice (Ravenkeeper) Bob (Slayer) Charlie (Undertaker) David (Butler) Eve (Imp) Frank (Investigator) Grace (Poisoner) Heidi (Chef)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil333,79050,601$3.1870
Good886,259456,793$9.0266

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Grace. Your safe bluffs are: Fortune Teller, Empath, Librarian
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Frank to disrupt a possible Empath sitting between Eve and me, preventing an early read that could expose both evil players.
📜
Storyteller
Grace
You chose to poison Frank.
📜
Storyteller
Frank
Good evening Frank. You are the Investigator. Either Heidi or Grace is the Baron.
📜
Storyteller
Heidi
Good evening Heidi. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Since it's Night 0 and I have no information, I am choosing Alice randomly to be my master for tomorrow.
📜
Storyteller
David
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Establish trust with Alice (my master) and try to get her to share her role or info with me.
🧠
Coordinate with the Demon early, choose compatible bluffs, and avoid accidentally undermining her claim.
🧠
I want to respond to David's Butler claim. By hinting at an ongoing info role, I might bait an evil David into killing me at night, triggering my Ravenkeeper ability.
🧠
Establish an early alliance with Bob by sharing my Chef info and gathering his role.
🧠
Coordinate bluffs with my minion, avoid double claiming, and learn her minion role to plan kills and misinformation.
🧠
Reach out to Frank who hasn't spoken to anyone yet. Sharing my Undertaker role to build trust and encourage an execution today.
🧠
Acknowledge Heidi's Chef claim and give her a safe, non-threatening response while protecting my Slayer identity.
🧠
Share my Investigator information with Charlie to build trust, set up an Undertaker confirmation, and alert him to the +2 Outsiders implication of the Baron.
🧠
Talk to my neighbor Charlie to build trust and see what Frank claimed to him. Gather information to help cross-reference claims later.
🧠
Coordinate bluffs with Demon, share poison target, and set a claim that creates suspicion away from Eve.
🧠
Initiate contact with Bob to build trust and see if he drops any info or role claims.
🧠
I want to share my Chef information with my neighbors to build a trusted bloc and gather their claims to start mapping out the board.
🧠
Build trust with poisoned Frank and learn whether his false info can be used while positioning my Fortune Teller bluff as valuable.
🧠
Extract David's specific role by offering my Undertaker claim, while withholding Frank's Investigator targets to protect Frank and test David.
🧠
Establish trust with Alice by sharing anonymous info (Chef 0) while keeping my Slayer role hidden to avoid being targeted.
🧠
To build trust with my neighbor Eve, share my Investigator info, and offer to protect her since she claims to be a vulnerable info role.
🧠
To share my Butler role with Charlie (Undertaker claim) to establish trust and help him track the Outsider count.
🧠
Avoid double-claiming Chef after Heidi claimed it, pivot to Washerwoman-style bluff, and build trust with neighbors while gathering Alice's claim.
🧠
I want to solidify trust with Heidi and Grace while baiting a demon attack by hinting at a strong ongoing information role.
🧠
Reach out to Charlie to gather claims and build more connections before the nomination phase.
🧠
Warn my Poisoner that Frank has incriminating info so she can adapt her bluff and help frame Heidi or poisoning rather than collapse under pressure.
🧠
Probe Heidi for her role and information without giving away my Undertaker role, since Frank's Investigator info puts her as a Baron suspect.
🧠
Establish contact with my other neighbor, Charlie, to gather more role claims before the day phase ends.
🧠
I want to find out what Grace and Heidi are claiming by asking Alice, who just spoke to both of them. This will help me determine which of my suspects is the Baron.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Push a good execution using Frank's poisoned info while distancing from Grace. A Heidi death can make Frank trust his false ping and keep suspicion away from me.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from the nomination and reveal my Chef 0 info to town to stop the vote.
🧠
Push a good execution and make my nomination look sincere. Heidi's Chef claim also creates conflict with Grace's planned Chef bluff, so removing Heidi helps evil.
🧠
Avoid openly chaining myself to Eve on a weak D1 push, preserving trust with Heidi and Alice while letting the vote likely fail without exposing me.
🧠
Vote for Heidi to get Undertaker information tonight. Frank's Investigator ping makes her a prime candidate.
🧠
I need to vote for Heidi. She is one of my Investigator suspects (Baron). Executing her allows Charlie (Undertaker) to check her role, which will confirm whether she or Grace is the Baron.
🧠
Confirm Heidi's early claim to town so they know she is consistent. I won't vote for her since I don't want to execute a potential good info role day 1.
🧠
I need to vote for Heidi to ensure we get an execution on Day 1. Frank claimed Investigator with a Baron ping on Heidi/Grace, so executing Heidi is a mathematically sound play to test his info.
🧠
Alice (my master) voted, so I am allowed to vote. However, Heidi has already reached the required 4 votes, so my vote isn't strictly necessary. I'll wait to see if anyone else votes or if Heidi gets executed.
🧠
Call out Alice's contradictory behavior to alert the town and make them suspicious of her.
🧠
Keep Heidi on the block while giving a plausible reason, without fully exposing Frank or Grace. A good execution helps evil and creates confusion.
🧠
Let Heidi die on existing votes while I look fair and keep pressure on Frank's poisoned info as a future source of confusion.
🧠
I want Heidi executed so I can use my Undertaker ability on her tonight. She is currently at 4 votes, which is enough. I will leave my hand up.
🧠
Confirm my Investigator information publicly to justify Heidi's execution and maintain the current voting block.
🧠
Acknowledge Frank's Investigator claim while maintaining consistency with my previous statement to Heidi. Highlight Grace as the alternative suspect.
🧠
Explain my vote to Heidi and pressure the group to verify Frank's Investigator claim by counting Outsiders.
🧠
I want to echo Alice's point about the Outsider count and use it to pressure any hidden Outsiders to claim, or otherwise cast doubt on Frank's Investigator claim.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Frank to save myself. His Baron claim is mechanically flawed since we lack 3 Outsider claims. Highlighting this should rally enough votes to tie or surpass my 4 votes.
📜
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself from Heidi's logical attack by explaining the presence of the Drunk and hidden Outsiders. Ensure town does not vote for me.
🧠
Vote for Frank to save myself and try to tie the votes.
🧠
Keep the good Heidi on the block while preserving Frank as a suspicious poisoned info source and protecting Grace from direct execution.
🧠
Keep Heidi, a good Chef, on the block and avoid executing Frank, whose poisoned info can frame Heidi or me later without exposing Eve.
🧠
I want Heidi to be executed so I can use my Undertaker ability to see her role tonight. Voting for Frank might tie or execute him instead, so I will wait and not vote.
🧠
Explain why Heidi's argument about the Outsider count is flawed, supporting Frank's logic and clarifying why I am not voting.
🧠
I want to publicly agree with the Drunk logic to show I'm following the game mechanics properly, and state I'm not voting for Frank to keep Heidi on the block.
🧠
Validate the Drunk logic so town isn't confused by the Outsider count, and confirm I'm not voting.
🧠
Wait for the vote on me to fail so that Heidi remains on the block and gets executed.
🧠
Acknowledge the Drunk argument but remind the town that a third Outsider (Saint/Recluse) must still exist. Warn them to evaluate Frank if it doesn't manifest.
🧠
Keep Frank alive as a poisoned info source pointing at Heidi and Grace; Heidi execution protects Grace and creates outsider-count confusion.
🧠
Keep Frank alive as a poisoned info source and let Heidi execute, preserving pressure away from Eve and setting up suspicion on me or Frank later if needed.
🧠
I want Heidi to be executed so I can use my Undertaker ability on her tonight. I will not vote for Frank.
🧠
Voting for Frank is underway. Nobody else is voting for him, and his logic about the Drunk holds up. I will keep my hand down and wait for the vote to close.
🧠
Wait for the vote on Frank to conclude. I have already made my stance clear that I am not voting.
🧠
Wait for the voting on Frank to conclude. My master Alice is not voting, so I can't vote anyway, and the town seems settled on executing Heidi.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 5 vote threshold.
📜
Storyteller
Frank did not receive enough votes (1/5).
🧠
The day is ending, and Heidi is on the block. I will wait for nominations to close so she gets executed and we can move to night.
🧠
I have made my final defense and pointed out the mechanical requirements for Frank's claim. I am waiting for the day to end.
🧠
Lock in Heidi execution while keeping Frank as a useful misdirection and avoiding pressure from spilling onto Grace too quickly tomorrow.
🧠
Reinforce Heidi execution while preserving Frank as a poisoned-info shield and preventing town from turning on Eve or me tomorrow.
🧠
The phase is ending. Heidi is on the block, which is a perfect execution for me to check tonight as Undertaker to verify Frank's Investigator info. I will just wait.
🧠
The day is ending, and the town seems settled on executing Heidi. I have no strong reason to intervene or use my Slayer shot right now. I will wait for the night phase.
🧠
I will wait to let the nomination phase end. Heidi is going to be executed, which will give us a death and progress the game to the night.
🧠
The day is ending, Heidi is on the block, and Charlie will Undertake her. I'm ready for the night phase.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Block a likely hidden Undertaker or Fortune Teller so Heidi's execution does not create clean confirmation against Frank's poisoned Investigator claim or me.
📜
Storyteller
Grace
You chose to poison Charlie.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove a possible neighbor-based info role while avoiding an obvious kill on Frank that would frame Grace. A David death also keeps my Fortune Teller bluff flexible.
💀
David(Ghost)
David has died.
📜
Storyteller
Eve
You chose to kill David.
📜
Storyteller
Charlie
Good evening Charlie. You are the Undertaker. You learn that Heidi was the Slayer.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with Demon, exploit Charlie's poisoning, and keep suspicion away from Eve while town debates Frank's Investigator claim.
🧠
Ask Charlie for his Undertaker info on Heidi to confirm my Investigator info and determine if Grace is the Baron.
🧠
Coordinate with my Poisoner to keep suspicion on Frank, Bob, and Alice while preserving my Fortune Teller-style bluff and avoiding attention.
🧠
To push the logic that Frank or Grace must be evil, and establish a framework to test Frank's claim by counting Outsiders.
🧠
Agree with Heidi's logic, pressure Alice for a role claim, and build a case against Frank to track down the Demon.
🧠
Claim Fortune Teller to Bob and Heidi to bait a night attack. If Bob is evil, he'll want to silence me, triggering my Ravenkeeper ability.
🧠
I want to get Charlie's Undertaker information regarding Heidi's role. This will help confirm or deny Frank's Investigator claim.
🧠
Share my Undertaker info with Frank and David to confirm Heidi was Good, making Grace the Baron if Frank is truthful.
🧠
Build trust with the Heidi/Bob/Alice group, gather claims, and redirect suspicion toward Frank or outsider-count confusion instead of Eve or me.
🧠
Confirm Grace as the Baron based on Charlie's Undertaker info, and coordinate with Charlie and David to find the Demon by observing Grace's behavior.
🧠
Build trust with Frank and Charlie, learn David/Charlie info, and steer suspicion toward Alice/Bob instead of Grace or me.
🧠
Solidify the logic with my trusted circle, highlighting the Chef 0 constraint on Frank/Grace, and validating Alice's info to narrow down the Demon.
🧠
Draw out a role claim from Grace and apply pressure based on the missing outsiders, testing if she aligns with Frank's world or Heidi's world.
🧠
Pressure Grace to commit to her Washerwoman info while hinting I have an ongoing role to bait the Demon into killing me at night.
🧠
To point out that the Demon must be among Alice, Bob, and Eve if Grace is the Baron, and to gather role claims for them from trusted players.
🧠
Share my Undertaker info with Eve to build trust and ask for her claim to help deduce the game state.
🧠
Build trust by claiming Washerwoman tied to Heidi, validate their outsider-count concern, and steer suspicion toward Frank without exposing Eve.
🧠
I want Eve to share her role and info so we can confirm her alignment and consolidate our good bloc to push Grace (the suspected Baron).
🧠
Claim safe FT and redirect trusted info players toward Alice/Bob while conceding Grace as Minion, keeping Demon suspicion off me.
🧠
I want to find out what Grace claimed to Alice and Bob, which will help us determine if Frank is lying and who to push today.
🧠
Share Grace's info with Alice and Heidi to solidify Frank as our prime evil suspect, reveal my Slayer role, and propose a plan to shoot/execute Frank.
🧠
Support Bob's Slayer claim and his plan to shoot Frank. Frank's Investigator claim mathematically contradicts the Outsider count, making him the prime evil suspect.
🧠
Verify Charlie's Undertaker info with Heidi and expose the mathematical flaw in Frank's Baron claim to Alice, encouraging the town to scrutinize Frank's info.
🧠
I need to verify the Outsider count to confirm if Frank's Investigator info (that a Baron is in play) is mathematically sound. If not, his info is untrustworthy.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Execute Grace to test Frank's Investigator info. My Undertaker ability will confirm her role tonight, solidly proving or disproving Frank's alignment.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Keep votes off me and frame Charlie's poisoned Undertaker info as unreliable, preserving my life and ability while protecting Eve.
🧠
I nominated Grace to test her role. I must raise my hand to vote for her to ensure she gets on the block. Whether she is the Baron or Washerwoman, I will learn the truth tonight.
🧠
I want to let the living players decide if Grace should be put on the block. I need to save my ghost vote for a more critical moment, like final 3.
🧠
Expose Charlie's lie to stop the vote on Grace. Since I am the Slayer, Charlie's Undertaker read is impossible unless he's poisoned or lying. Given Frank's fake Investigator info, they are both evil.
🧠
Confirm my role as Chef to expose Charlie's false Undertaker claim and instruct the town not to vote for Grace.
🧠
Let the vote on Grace fail. Bob and Heidi have already established that Charlie is lying or poisoned. I will save my nomination/vote for Frank or Charlie.
🧠
Stop votes on Grace to preserve Poisoner and keep suspicion on Charlie/Frank or Alice/Bob without looking too defensive.
🧠
I will keep my hand down. With Bob claiming Slayer and Heidi claiming Chef, Charlie's Undertaker info is highly suspect (either poisoned or lying). I should not vote for Grace.
🧠
Keep votes off me by amplifying good players' objections and reframing Charlie's evidence as poisoned or fake, protecting myself and Eve.
🧠
I must retract my vote. Frank's Baron info contradicts the mathematical role count, meaning he is likely Evil. I was likely poisoned N1, causing my false Slayer read on Heidi.
🧠
I want Bob to prove his Slayer claim by taking a shot. I also want to remind the town that the Drunk theory doesn't work if the Baron isn't in play, pointing suspicion at Charlie and Frank.
🧠
I am fulfilling my promise and using my Slayer shot on Frank. His Investigator claim contradicts the Outsider count, so he is highly likely evil. If he is the Imp, we win right now.
📜
Storyteller
Nothing happens.
🧠
Convince the town to let the Grace vote fail and pivot to executing Charlie, who provided objectively false Undertaker info.
🧠
I need to wait for the vote on Grace to fail, as she is likely good and Charlie's information is highly suspect. I will not raise my hand.
🧠
Do not vote on my Poisoner. Let the Grace nomination fail, then push the room toward Charlie or Frank as the next execution.
🧠
Share the deduction that Bob is the Demon and Grace is the Baron, explaining Bob's fake Slayer shot as a cover to save his Minion, Grace.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 3 vote threshold.
📜
Storyteller
Grace did not receive enough votes (0/3).
🧠
Use town momentum to execute the poisoned Undertaker, removing a dangerous info role while making my defense look logical and pro-town.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from execution and redirect the suspicion towards Bob, framing his Slayer claim as a Demon bluff.
🧠
Push through Charlie's execution to remove a credible good info role and frame the false result as lying, while keeping Eve out of danger.
🧠
Reveal the mechanical flaw in Frank's claim (the Outsider count) to convince alive players to execute Charlie. I will save my single ghost vote for the late game.
🧠
I need to vote for Charlie. His Undertaker claim directly contradicts my role as the Slayer, and my shot on Frank confirms Frank is not the Demon. Charlie must be the Demon or a Minion.
🧠
Encourage Alice to vote so I don't have to use my ghost vote early. Charlie is undeniably lying.
🧠
Raise my hand to put Charlie on the block. Charlie's Undertaker read is highly suspicious and putting him on the block gives Town a solid execution option.
🧠
Secure Charlie's execution and remove a credible Undertaker pushing Grace and Bob worlds, while blending with the current majority.
🧠
I will not vote for Charlie as I believe he is good, and Bob/Grace are evil. Charlie already has enough votes, so he will be on the block.
🧠
I am going to be executed. I need to leave a strong directive for the town tomorrow to execute Bob, who is highly likely the Demon based on Eve's info and his fake Slayer shot.
🧠
Lock in Charlie's execution, removing a poisoned Undertaker and reinforcing my Washerwoman bluff while shielding Eve.
🧠
Charlie already has 4 votes from Grace, Bob, Alice, and Eve. This is enough to execute him. I will save my ghost vote and wait.
🧠
I want to make sure the vote passes and set up Frank as the target for tomorrow if Charlie turns out to be the Minion instead of the Demon.
🧠
Charlie already has 4 votes, which is enough to put him on the block. I need to save my ghost vote for the final 3. I will just wait.
🧠
Keep my vote on Charlie and solidify the town's resolve. The mechanical flaws in Frank and Charlie's claims are too blatant to ignore.
🧠
Keep Charlie execution locked while softening my FT bluff contradiction and leaving Bob as tomorrow's scapegoat if needed.
🧠
Explain the mechanical contradictions by introducing the Poisoner theory to clear Charlie and myself, setting up tomorrow's targets.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Leave final advice for the good team before I am executed, pointing them towards Bob and Alice based on Eve's info and Frank's Poisoner theory.
🧠
Lock in Charlie's execution while making Frank's accurate poisoner theory sound like a last-minute rescue attempt, keeping Eve credible for tomorrow.
🧠
The nomination phase is about to close, and Charlie is going to be executed. I agree with the town's logic. I will wait for the phase to end.
🧠
Charlie is on the block and will be executed. I just need to wait for the phase to end so we can execute him.
🧠
Point out the absurdity of Frank's Poisoner theory to ensure the town stays focused on executing Frank tomorrow if the game doesn't end.
🧠
I want to bait the Demon into killing me tonight so my Ravenkeeper ability activates. I will threaten to check Frank to force the evil team to target me.
🧠
Lock in Charlie's execution while sounding measured, then set up Alice and Bob as future suspects using my fake Fortune Teller claim.
🧠
The day is almost over and the town is resolute on executing Charlie. I've presented my Poisoner theory but it wasn't accepted. I will wait for the day to end and reassess tomorrow.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Alice claims she can check Frank tonight. Poisoning her can spoil a Demon-detection result and protect Eve if Alice redirects toward Eve or confirms Frank good.
📜
Storyteller
Grace
You chose to poison Alice.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the loudest good worlds-builder while making Bob look like a Demon who killed his accuser after a failed Slayer shot and public threats.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Eve
You chose to kill Frank.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate the final four push onto Bob while making Frank's death look like confirmation of my bluff, keeping me off the block.
🧠
Get Alice's investigative information since she promised to check Frank, and share my mechanical deduction about the Baron world.
🧠
Find out Alice's Night 2 information on Frank and what the evil-suspect Charlie whispered to her.
🧠
Counter ghost pressure on Alice and align her with Eve's planned Bob execution while avoiding overt protection of Eve.
🧠
I want to gather Alice's night information and find out what Eve (the rival FT) is discussing with Grace.
🧠
I want to know what Alice learned about Frank and gauge her read on the game now that Frank is dead.
🧠
Get Alice's information and role claim to solve the game and find the Demon, as I am now confirmed Good by dying at night.
🧠
To enforce the 'sleep on 4' strategy to avoid a LYLO mis-execution, and to bait the Demon (likely Eve or Bob) into killing me tonight so my Ravenkeeper ability triggers.
🧠
Push Alice away from sleeping and toward executing Bob, while sounding consistent with my Fortune Teller bluff and not openly evil.
🧠
Warn the alive players about the math of 4 players alive, and push the focus onto the FT ping of Alice and Bob to find the Demon.
🧠
To extract Eve's N2 FT info and clarify her previous reads, to narrow down the Demon among the 4 alive players.
🧠
Keep Eve aligned with the Bob push and recruit Charlie's ghost voice to sell Bob as Demon to Alice, protecting Eve at four alive.
🧠
Align with Alice to ensure we do not execute today. Point out to Grace that Eve's push for an execution at 4 alive is highly suspicious and indicative of Evil trying to steal a win.
🧠
Find out what Bob has learned from his conversations with Alice and Grace, and his current reads.
🧠
Consolidate with Eve (FT) and Charlie (fellow suspect/UT) to push on Alice or Bob based on Eve's previous FT yes.
🧠
Convince Grace to sleep today (no executions) because we are at 4 alive, and coordinate with Bob.
🧠
Invent a new FT no to clear Alice and Grace, isolate Bob as Demon/red herring source, and pressure Alice away from sleeping into executing Bob.
🧠
Solidify the logic that Bob is evil because Baron is impossible (meaning Bob isn't the Drunk), and ask Eve for her N2 ping to find the Demon.
🧠
I want to get information from Bob and Grace since Alice and Eve are ignoring me. Also, remind them of the math: 4 alive means misexecution = loss.
🧠
Alice is the swing vote. I need to make sleeping feel dangerous and keep Bob viable as today's execution for an immediate evil win.
🧠
Inform the trusted dead players (David, Heidi) about Eve's dangerous push to execute me at 4 alive, ensuring they withhold their ghost votes to force a Final 3.
🧠
Coordinate with the alive good players to prevent a misexecution on 4 alive, which would lose the game for good. Verify Bob's information about the FT double claim.
🧠
Find out Eve's latest info and lock in on Alice and Bob as the evil team, determining who is the Demon.
🧠
Convince Grace and Eve to sleep to reach Final 3 safely, while baiting the Demon (Bob or Eve) into attacking me tonight by threatening to check Bob.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Share the double FT claim to the group and advocate for skipping execution to avoid an instant loss with 4 alive.
🧠
I need to agree with Heidi and convince the town not to execute today. Executing on 4 alive is highly risky and a mis-execution loses the game. Sleeping guarantees Final 3.
🧠
Force a Bob execution at 4; if Alice joins me and Eve, we execute good and Eve kills tonight for evil win.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my execution at 4 alive. Warn town that executing a good player means an instant loss tonight. Urge everyone to withhold their votes.
🧠
To convince the alive players not to vote for Bob, as a mis-execution on 4 alive instantly loses the game.
🧠
I will not use my ghost vote right now. Sleeping on 4 is the safest play, and I advocated for it. If Bob is a Minion instead of the Demon, executing him loses the game.
🧠
Execute Bob now; if he is good, Eve kills tonight and wins at two alive. My vote also pressures Alice to mistrust Bob's sleep plan.
🧠
Stop Eve and the ghosts from voting. A mis-execution at 4 alive loses the game instantly. I want to sleep so we can reach Final 3 and hopefully the Demon kills me tonight to trigger my Ravenkeeper ability.
🧠
Put Bob on the block. Executing a good player at four lets me kill tonight and end the game at two living players.
🧠
Warn the town about the mechanical risk of executing on 4 alive. If Bob is a Minion, we lose. I will withhold my vote to try to force a sleep.
🧠
Bob has 2 votes, which is enough to execute him since 4 are alive. I definitely do not want to add my ghost vote to this, as a misexecution loses the game instantly. I will just wait.
🧠
Explain the mechanical plan to tie the vote at 2, forcing a non-execution today and preventing an immediate Evil win.
🧠
Endorse Bob's plan to force a tie today, ensuring nobody is executed on 4 alive.
🧠
Bob's execution on 4 alive is too risky. If he is Minion or Good, we lose immediately tonight. I must withhold my vote to allow the tie and force a sleep to Final 3.
🧠
Keep Bob on block and discourage Alice from tying on Eve, protecting Demon Eve and securing a good execution at four.
🧠
Agree to Bob's plan to tie the vote. Tying the vote at 4 alive is the mathematically correct play to guarantee a sleep and avoid a potential instant loss.
🧠
Keep Alice from tying the vote on me next, preserving Bob's execution so I can kill tonight and win with Grace.
🧠
Executing on 4 alive is too risky. If Bob is a Minion, executing him gives Evil the win. I will hold my ghost vote and let them tie the vote on Eve to force a sleep.
🧠
I agree with forcing a tie to sleep on 4. I will not vote on Bob.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Eve to force a tie with my own block. A tie ensures nobody dies today, saving us from an instant loss at 4 alive.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop Alice from tying the vote on me so Bob remains on the block and dies, setting up an evil win tonight.
🧠
Raise my hand to vote for Eve, securing at least one vote to try and tie it at 2 with Alice's help to force a sleep.
🧠
Remind Alice to vote to tie the nomination and ensure a sleep today.
🧠
We need exactly two votes on Eve to tie with Bob. Bob voted, Alice must be the second. I will hold my ghost vote to prevent accidentally executing Eve, which could lose us the game tonight.
🧠
Prevent Alice from tying the vote so Bob, not Demon Eve, is executed. Frame sleep as unsafe and reinforce evidence on Bob.
🧠
I must vote for Eve to reach exactly 2 votes, tying with Bob. This ensures no one is executed today, preventing an immediate loss and hopefully drawing a Demon attack on me tonight.
🧠
Let the vote tie at 2. This forces a sleep on 4 alive, guaranteeing we reach Final 3 tomorrow without risking a game-losing misexecution today.
🧠
I want the vote to tie so that we sleep today and reach final 3. Voting would put 3 votes on Eve, executing her and potentially losing the game if she's a Minion.
🧠
Avoid self-execution. The tie is acceptable because I can kill Alice tonight and push Bob in final three with Grace.
🧠
Solidify the tied vote at 2-2 by instructing Alice to keep her hand raised and reminding ghosts not to vote. This ensures we sleep and reach Final 3 safely.
🧠
The vote is tied at 2, which is exactly what we wanted to force a sleep. I will hold my ghost vote and wait for the phase to end.
🧠
I am not voting. A 2-2 tie guarantees we sleep today and reach Final 3. Breaking the tie risks executing a good player and losing instantly.
🧠
Avoid raising and prevent ghost votes from putting Demon Eve on the block; accept sleep, which gives evil majority after the night kill.
🧠
Reinforce the plan to keep exactly 2 votes on Eve to force a tie and sleep today. Ensure ghosts know not to vote.
🧠
Let the vote tie so nobody is executed today, ensuring we reach Final 3. I will not vote for Eve because she is likely good.
🧠
The vote is tied at 2 between Bob and Eve. This guarantees a sleep today, which is mathematically safe and ensures we reach Final 3. I will not use my ghost vote and let the tie stand.
📜
Storyteller
Voting is now closed.
🗳️
Tie for majority! Current leader was 2. Now no one.
📜
Storyteller
The vote for Eve ties with the previous leader. No one is currently on the block.
🧠
Use evil voting power to put Alice on the block at four. If she dies, I can kill Bob at night and win with Grace.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent my execution at all costs. An execution on a good player at 4 alive instantly loses the game. I must warn the town to keep their hands down.
🧠
Push Alice execution; even if only Grace and I vote, it prevents Bob from staying sole block and may bait one extra vote for immediate evil win.
🧠
Prevent Alice from receiving votes. We need to ensure a sleep so we can safely reach Final 3 tomorrow.
🧠
Ensure nobody votes for Alice so the vote fails, preserving the tie and the safe sleep.
🧠
We have 4 players alive. If we execute the wrong person today, the Demon kills tonight and we lose. Sleeping guarantees Final 3 tomorrow. I will keep my ghost vote.
🧠
Eve needs a misexecution at four. My vote is required to make Alice viable and signal ghosts to break the sleep plan.
🧠
I will not vote. Executing a Minion at 4 players alive is an instant loss because the Demon kills at night, leaving 2 alive. It is mathematically safer to sleep and decide at Final 3.
🧠
A mis-execution today with 4 players alive loses the game instantly after the night kill. I will not use my ghost vote. We must sleep to reach Final 3 safely.
🧠
I need to survive the day so that we reach the night phase without an execution. 2 votes are on me, which isn't enough to execute. I will wait and let the vote close.
🧠
Try to secure a third vote on Alice; executing any good player at four lets me kill at night and win with Grace.
🧠
Prevent Alice from getting a third vote from a ghost. Counter Eve's appeal to David and ensure the sleep holds.
🧠
I want to ensure we sleep today to safely reach Final 3. Voting for Alice risks putting a potentially good player on the block and losing the game immediately. I will wait.
🧠
Prevent a game-losing execution at 4 alive by explaining the math, and save my only ghost vote for Final 3 where it is most needed.
🧠
Push a ghost vote onto Alice to get a good player executed at 4, letting Eve kill tonight and win. Keep focus off Eve by framing Alice as Demon.
🧠
Tell the town I am keeping my ghost vote for Final 3 because executing a Minion loses the game.
🧠
I do not want to risk executing a non-Demon today, which would instantly lose us the game if the Demon kills tonight. Waiting ensures we sleep and reach Final 3 tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Tie for majority! Current leader was None. Now no one.
📜
Storyteller
The vote for Alice ties with the previous leader. No one is currently on the block.
🧠
The day is over and the vote is tied, guaranteeing a sleep. I will wait for the phase to end and prepare for the night.
🧠
Accept sleep to look reasonable while preserving Bob and Alice as final three suspects, keeping heat off me and Grace for tomorrow.
🧠
Voting is closed, no one is on the block. I just need to wait for the phase to end and night to begin.
🧠
The vote tied, ensuring no one is on the block. With 4 alive, sleeping is exactly what we need. I will wait to let the phase end and bring us safely to Final 3 tomorrow.
🧠
Confirm that sleeping at 4 alive is the right play to avoid a loss, and prepare town to execute Bob tomorrow in Final 3.
🧠
Accept sleep to keep Eve safe, while framing tomorrow around Bob first and Alice as backup suspicion so Eve is not the execution target.
🧠
Voting is closed and the day is ending. I will wait for the night phase to arrive so we can move into the final three tomorrow.
🧠
Tomorrow is Final 3. There is no execution today. I will wait.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Bob so any hidden final-three ability, especially a Mayor bluff, is disabled while Eve keeps him alive as the obvious execution target.
📜
Storyteller
Grace
You chose to poison Bob.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Keep Bob alive as the framed Demon from my Fortune Teller bluff and failed Slayer shot; Grace and I can push and vote him in final three.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Eve
You chose to kill Alice.
📜
Storyteller(Ghost)
Alice(Ghost)
Good evening Alice. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
I need to find out Eve's true role. Her Fortune Teller claim has driven the town's logic. If she is the real FT, Bob is the Demon. If she is lying, she is likely the Demon or a Minion.
📜
Storyteller(Ghost)
Alice(Ghost)
You chose Eve. They are the Imp.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I need to hear Eve's N3 info and secure Grace's trust. Bob is almost certainly evil, but we must deduce if he is the Demon or if Eve is.
🧠
Reveal my Ravenkeeper information to the remaining alive players (except Eve) to coordinate Eve's execution.
🧠
Coordinate with the Demon to counter Alice's accusation and redirect final execution onto Bob.
🧠
I want to get Alice's FT info and Charlie's Undertaker info to narrow down the Demon among Bob, Eve, and Grace.
🧠
Coordinate with trusted players (Eve and Charlie) to lock in Bob as the final day execution target.
🧠
Lock Frank and Charlie into spending ghost votes on Bob while making my Fortune Teller bluff sound cautious and plausible.
🧠
I must align with Alice and Grace to secure the execution of Eve, who is the Imp.
🧠
Convince the remaining alive good players that Eve is the Demon so we can coordinate our votes and win.
🧠
Answer David's question about Heidi's role and reinforce that Bob is evil due to his lie. Prompt Alice for her info to see if she was the real FT.
🧠
Reveal my true role to David and Charlie to secure their ghost votes against Eve, ensuring we have enough voting power to execute the Imp in Final 3.
🧠
Coordinate a final-day defense for Eve and create a plausible reason Alice's Ravenkeeper information is false.
🧠
Pass Alice's Ravenkeeper info to Grace so she knows Eve is the Imp. Aligning the good team to execute Eve today.
🧠
Solidify the plan with Eve and Charlie. Instruct Eve to nominate Bob immediately so Charlie and I can secure the execution with our ghost votes.
🧠
Lock in Frank and Charlie's ghost votes on Bob so final three executes the wrong player while I survive.
🧠
Update Heidi on Alice's real role and lock in Grace's vote against Eve by reinforcing that she is our confirmed good player.
🧠
Coordinate with the alive good players to lock in the vote on Eve. Confirming Alice's Ravenkeeper info and aligning it with my Chef 0.
🧠
Explain Alice's Imp starpass to David and Grace to ensure they don't fall for her Ravenkeeper lie and instead vote for Bob today.
🧠
Convince Charlie and David to focus their ghost votes on Eve (the Demon), rather than Bob (the suspected Minion), to prevent a game-ending mis-execution.
🧠
Flip key ghost votes away from Eve by reframing Alice death as star-pass to Bob, preserving Eve through final execution.
🧠
To establish Grace as the deciding vote, outline the dichotomy between Eve and Bob, and pressure Bob to defend his Slayer claim.
🧠
I have coordinated with Eve and Charlie to execute Bob today. I will wait for the nomination phase to begin.
🧠
Coordinate final push on Bob and keep Grace aligned so ghosts spend votes there instead of reconsidering me.
🧠
To convince David and Grace that I am the real Slayer by highlighting the illogic of a Demon playing as I did, and to secure Grace's vote against Eve.
🧠
Disprove Grace's theory about an Alice-to-Bob starpass by using my Chef 0 info, solidifying Eve as the execution target for today.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly expose Alice's fake Ravenkeeper claim and solidify the plan for Eve to nominate Bob, ensuring all ghost votes land on him.
🧠
Push the final execution onto Bob, using my Fortune Teller bluff and failed Slayer shot to secure ghost votes and keep me alive for evil win.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop the vote on me by proving Charlie's theory mechanically impossible using Heidi's Chef 0 info, which Grace confirmed. Convince town to vote Eve instead.
🧠
Bob is the Demon and must be executed. He is lying. I need to use my ghost vote to ensure he gets enough votes.
🧠
Charlie is voting Bob; adding my vote reaches majority and likely executes Bob, ending at two living with me and Grace if successful.
🧠
I need to use my ghost vote on Bob. He is our primary Demon suspect and it's Final 3. Voting for him secures his execution.
🧠
Secure Bob's execution now so Eve survives final three and evil wins with two living players.
🧠
Convince the remaining players not to vote for Bob and to prepare to vote for Eve, using my Chef 0 info to prove Bob and Alice aren't an evil pair.
🧠
I want to convince Grace and the rest of the good team to vote for Eve, using Heidi's Chef 0 to disprove the star-pass theory on Bob.
🧠
To convince Grace, the last living player whose vote we need, to vote for Eve in the upcoming nomination to break the 4-vote tie.
🧠
I must not vote for myself. I will wait for this vote to finish, then nominate Eve and get 5 votes on her to win the game.
🧠
Warn town that executing Bob (Minion) loses the game, and we must execute Eve (Imp).
🧠
Keep votes on Bob so he is executed, avoiding a counter-nomination on me and securing evil win at two alive.
🧠
Convince Charlie to keep his hand raised. Bob is the Imp, Alice was his Minion who saved him yesterday, and Bob killed her to frame Eve.
🧠
Keep votes on Bob and prevent town from shifting to Eve by weakening Chef 0 as a hard mechanical lock.
🧠
Convince Grace to lower her hand so Bob doesn't get 4 votes, preventing a tie when we vote Eve.
🧠
Convince Grace that Frank is the Minion and Eve is the Imp, and coordinate the team to nominate and vote for Eve next to surpass Bob's 4 votes.
🧠
I need to make sure Bob isn't executed. I'll urge Charlie to lower his hand, and tell Bob to nominate Eve next. I must convince Grace to vote for Eve to break a potential tie.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Eve so we can get her on the block and execute her to win the game.
📜
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Keep Grace from voting me. If she abstains, I avoid execution and Bob stays doomed or the vote ties, both favorable for evil.
🧠
I need to vote for Eve to reach the 5 votes required to overtake the 4 votes on me.
🧠
To prevent Grace from voting for Eve by proving Heidi is lying about her role.
🧠
Prevent Grace from voting on Eve and point out Alice's lie about having a ghost vote.
🧠
Avoid voting for Eve and persuade others to keep her below execution threshold so Bob dies and Demon survives.
🧠
I need to use my ghost vote on Eve to get her executed. She is the Imp.
🧠
I must use my ghost vote on Eve. She is the Demon. Frank is lying about Alice's ghost vote since Alice died last night. I will raise my hand.
🧠
I am voting for Eve and calling out Frank's verifiable lie about my ghost vote to convince Grace that Frank is evil and we need her 5th vote.
🧠
Keep Grace from adding the fifth vote; a tie or failed push keeps me alive and Bob remains the execution target or no one dies.
🧠
Convince Grace to vote for Eve by proving Frank is lying about Alice's ghost vote.
🧠
Convince Grace not to vote by exposing Bob's logical flaw: if he had 4 valid votes, he'd win by tie anyway. He needs her vote to save himself.
🧠
Convince Grace to not vote on Eve by explaining the mathematics of the situation, showing that keeping her hand down is the strictly optimal play for Good.
🧠
Do not vote for Eve; preserve a tie or Bob execution so the Demon survives and evil wins tonight.
🧠
Convince Grace to vote for Eve by pointing out that a tie at 4 means no execution, and highlighting Frank's blatant lie about Alice's ghost vote.
🧠
Expose Frank's lie about Alice's ghost vote to prove to Grace that Eve has 4 valid votes. Explain that a tie means no execution today, forcing Grace to vote Eve to prevent an Evil win tonight.
🧠
I must convince Grace to vote by exposing Frank's blatant lie about my ghost vote. If she doesn't vote, it's a tie, no one dies, and Eve kills tonight to win.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
👻
Alice(Ghost)
Ghost vote used by Alice
👻
David(Ghost)
Ghost vote used by David
🗳️
Tie for majority! Current leader was 2. Now no one.
📜
Storyteller
The vote for Eve ties with the previous leader. No one is currently on the block.
🧠
Keep Grace from creating a new chaotic execution path while preserving my good persona. No execution or Grace dying both keep me alive and secure evil win.
🧠
Explain to Grace that her refusal to vote caused a tie, which removes everyone from the block and makes it impossible to nominate Eve or Bob again, effectively losing us the game.
🧠
Warn Grace not to make any panic nominations. If she is the Mayor, a no-execution day is our only win condition.
🧠
Reinforce Charlie's instruction to Grace. Since Bob and Eve cannot be nominated again, doing nothing is the only option and guarantees a win if Grace is the Mayor.
🧠
Let the day end with no execution. Eve survives, kills tonight, and evil reaches two alive players for the win.
🧠
There are no viable nominations left that lead to a good win, unless Grace is the Mayor. I will just wait and see what happens.
🧠
Ensure Grace doesn't panic-nominate, preserving the Mayor win condition as our literally only remaining chance.
🧠
The vote tied, meaning no execution will occur. Bob and Eve cannot be nominated again. I will wait for the phase to end and hope Grace is the Mayor.
📜
Storyteller
No execution today. All villagers are safe.
Night 4
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Bob so Eve can safely kill him even if his true role protects him, leaving two alive with the Demon alive for an evil win.
📜
Storyteller
Grace
You chose to poison Bob.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Bob to reduce the game to two living players: me and Grace. Since Grace is my Minion, evil wins immediately with the Demon alive.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Eve
You chose to kill Bob.
🏁

Game Over

Two Players Left
Winner: Evil