Game Detail

Players

Alice (Saint) Bob (Washerwoman) Charlie (Chef) David (Mayor) Eve (Spy) Frank (Librarian) Grace (Imp) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good288,43192,486$0.4043
Evil113,22912,197$0.0749

Event Timeline

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Eve. Your safe bluffs are: Investigator, Undertaker, Fortune Teller
📜
Storyteller
Bob
Good evening Bob. You are the Washerwoman. Either Alice or Charlie is the Chef.
📜
Storyteller
Frank
Good evening Frank. You are the Librarian. Either Charlie or Eve is the Drunk.
📜
Storyteller
Charlie
Good evening Charlie. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Saint (good), Alive - Bob: Washerwoman (good), Alive - Charlie: Chef (good), Alive - David: Mayor (good), Alive - Eve: Spy (evil), Alive - Frank: Librarian (good), Alive - Grace: Imp (evil), Alive - Heidi: Soldier (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
It's early Day 1. I'll wait to see what information others share before revealing my Chef ability. I want to gather claims from other players first.
🧠
Share my Librarian info privately with a trusted neighbor to cross-reference Day 1 claims. Looking to build an alliance and gather more information before the nominations begin.
🧠
I need to privately confirm Grace's awareness of her role and align our strategies. As the Spy, I have critical information about the Grimoire that can help us bluff effectively. Coordinating now will prevent contradictions and strengthen our deception.
🧠
Eve claims to be the Spy and knows my role, which aligns with the Night 0 log. Frank’s Librarian info suggests Charlie is the Drunk if Eve is the Spy. I need to claim a safe bluff (e.g., Fortune Teller) and coordinate with Eve to avoid contradictions while gathering more information about Charlie’s claims.
🧠
Establish a private alliance with my neighbor Bob to begin gathering and sharing information discreetly. Neighbors are strategically important for roles like Empath, and I want to build trust early while keeping my Saint role hidden for now.
🧠
I need to begin gathering information and form private alliances. Talking to Charlie will let me start assessing who might be trustworthy while keeping my role (Mayor) concealed for now.
🧠
Establish trust with my neighbor Alice by sharing my Washerwoman information. She's asking about what I know, and since I have concrete info that links to her (OR Charlie being Chef), engaging helps me gauge her trustworthiness.
🧠
I need to start gathering information. Talking to David who has already spoken with Charlie could give me insight into what information is being shared early.
🧠
Build trust by sharing my Chef information with David who initiated conversation. The 0 pairs info is valuable for narrowing down evil positions without immediately painting a target on myself.
🧠
Confirm which player between Charlie and Eve is the Drunk so I can validate their claims. If Charlie claims a Townsfolk role, he might be the Drunk. This helps narrow down the evil roles since neither Drunk is evil.
🧠
Grace’s Fortune Teller claim is strong because it allows her to falsely accuse a good player (Alice or Bob) of being the Demon. This creates chaos and directs suspicion away from her. I can support her by bluffing a role that confirms her claim, like the Monk or Empath, to make her seem trustworthy.
🧠
Coordinate with Eve to solidify our bluffs. My Fortune Teller claim and her Monk claim create a mutually reinforcing narrative that will be hard for the town to disprove. This also gives us flexibility to adapt if the town starts targeting one of us.
🧠
Respond to Bob carefully without revealing my true role as Saint. I want to probe for more information and continue the conversation without disposing myself to unnecessary risk. I'll ask if he's talked to Charlie and what information is circulating.
🧠
Respond to Heidi's inquiry without revealing Charlie's claim yet. I want to build rapport and see what information she might have before committing to sharing what I know.
🧠
I need to verify my Washerwoman information by approaching Charlie directly. He's the other person in my Chef pairing. Getting both sides will help me confirm who is actually the Chef.
🧠
I need to gather information from players who have been actively whispering. Grace has had multiple conversations with Eve and Frank, so she may have useful intel to share or might be coordinating with evil players. I want to learn what she knows.
🧠
I need to clarify with Bob that I am the Chef to confirm his information, and confront Frank about his claim that I'm the Drunk when Bob says I'm the Chef - these are contradictory.
🧠
I've already shared my Librarian info with Grace and confronted Charlie directly. I should wait to see how Charlie responds and what other information comes out in whispers before making my next move.
🧠
Reinforce Grace’s Fortune Teller bluff by aligning my Monk claim with her story. This creates a credible evil duo that can manipulate the town’s focus and protect Grace. If her claim is questioned, I can adjust my bluff to redirect suspicion or pivot to a backup plan.
🧠
Heidi is probing me about my conversations with Eve and Frank. I need to give her a plausible but vague response that doesn’t reveal my evil alignment or contradict my Fortune Teller bluff. This will help me appear cooperative while keeping my options open.
🧠
I need to verify Bob's claim by whispering to Charlie. If Charlie confirms he's Chef, Bob looks good. If Charlie says something different, I need to be suspicious of Bob.
🧠
I need to gather information from multiple sources. Eve is my other neighbor and has been talking to Grace. I'll ask what she knows to cross-reference with Charlie's Chef claim.
🧠
Confront Frank directly about his Librarian claim and see if he tells me the same story. If he claims Charlie is Drunk, I'll know he's lying since Charlie confirmed my Washerwoman info.
🧠
I should whisper to Frank to learn more about his Librarian claim. Since Frank is claiming a powerful starting role, I want to verify the information directly and see if his logic holds up. This will help me assess if he's telling the truth or potentially evil.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I need to establish my Fortune Teller claim publicly while avoiding direct contradictions with Frank’s Librarian claim. I’ll also subtly redirect suspicion toward Charlie or Eve to align with Frank’s info, which will help solidify my bluff and keep the town divided.
🧠
Address the public contradiction Bob raised and clarify that if Charlie is the Chef, Eve must be the Drunk, which is consistent with my Librarian info. I want to explain the mechanics of how this works.
🧠
I need to publicly challenge the contradiction between Frank's claim that I'm Drunk and my actual Chef information. By highlighting this inconsistency, I can gauge reactions and see who doubles down on false claims.
🧠
Highlight the logical contradictions to help the town figure out which claim chain is bogus. Bob being the Demon would reconcile Grace's and Frank's claims while explaining Charlie's potentially false Chef info.
🧠
I want to point out that if Alice's Saint claim is true and Grace's Fortune Teller is correct, then Bob must be the Demon. This explains why Bob's Washerwoman info contradicts Frank's Librarian info. We should pressure Bob to respond.
🧠
The logic presented by Heidi is sound. If Alice is Saint and Grace's Fortune Teller is real, Bob must be the Demon. This explains the contradiction between Bob and Frank's claims. I need to voice my support for this reasoning.
🧠
The town is leaning toward executing Bob based on Heidi’s logic, which aligns with Grace’s Fortune Teller bluff. If Bob is executed, the town loses a good player with critical information (Washerwoman). I need to sow doubt about Heidi’s logic by highlighting the contradiction between Frank’s Librarian claim and Bob’s Washerwoman info. This will buy time for the evil team and redirect suspicion toward Frank or Charlie.
🧠
Defend myself by exposing the contradiction in Frank's claim. If Charlie is Chef as my info stated, and Frank claims Charlie is Drunk, Frank must be lying. This makes Frank the most suspicious person, not me.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the biggest threat right now because he’s actively pushing for Grace’s execution and has a plausible argument. Killing him tonight removes the primary accuser and sows chaos, making it harder for the town to coordinate. Eve can help redirect suspicion toward Frank or Charlie afterward.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
📜
Storyteller
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Saint (good), Alive - Bob: Washerwoman (good), Dead - Charlie: Chef (good), Alive - David: Mayor (good), Alive - Eve: Spy (evil), Alive - Frank: Librarian (good), Alive - Grace: Imp (evil), Alive - Heidi: Soldier (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Waiting to see what information others reveal today before taking action. Let's hear the dead players' thoughts first.
🧠
Share my analysis with Charlie, whom I trust due to my Washerwoman validation. Alert them that Frank and Grace are likely the evil pair working together, so Charlie can push for their execution.
🧠
Bob is dead, need to process this information. Will wait to see what Charlie reveals from whispering with Bob before acting.
🧠
Whisper to Eve to coordinate our bluffs and ensure we are aligned on who to frame next. This will help sow chaos and keep the town divided, increasing the chances of a mis-execution or another failed day.
🧠
I need to confront Grace about her Fortune Teller claim since Bob's death complicates her 'Alice or Bob Demon' statement. This tests her credibility.
🧠
Bob's night death changes everything. I need to hear updated claims and reactions from others before acting. Gather information before committing to any theory.
🧠
Grace identified Frank as the biggest threat because his Librarian claim creates a logical anchor for the town. If Frank is discredited, the town’s logic collapses, and they will turn on each other. By aligning with Grace’s plan, I can help sow chaos and protect the Demon while appearing cooperative with the town.
🧠
Grace is gathering information from multiple people. I want to share my Librarian info and suspicion that Charlie is the Drunk to help piece together the puzzle.
🧠
I need to gather more information from other players before making accusations. Bob's whisper from the grave is persuasive, but I should verify the coordination between Frank and Grace before committing. Let me observe their interactions more.
🧠
Share with David that Grace's Fortune Teller claim is proven false since I'm dead and good, not the Demon. This should make the good team question Grace and Frank's coordinated claims.
🧠
Share Bob's critical information with Charlie to get his perspective. Bob's death contradicts Grace's Fortune Teller claim if he's good, which changes everything. Need to determine if Grace is lying or just wrong.
🧠
Heidi’s suspicion is dangerous, but Frank’s whisper provides an opportunity. By aligning with Frank’s Librarian info, I can push the town toward executing Charlie (the Drunk) or doubting Alice’s Saint claim. This keeps the focus off me and maintains chaos.
🧠
I need to gather information from multiple sources. Grace is the central information hub and claimed Fortune Teller. I should confirm her updated thinking now that Bob is dead, and check in with David who supported my previous logic about Bob being Demon.
🧠
I want to coordinate with Grace to understand her Fortune Teller read now that Bob is dead. I need to verify if her information was correct and plan our next steps.
🧠
Discrediting Frank is the top priority. His Librarian claim is the biggest threat to Grace’s safety, as it directly undermines Bob’s Washerwoman claim and could unravel our narrative. By pushing the idea that Frank might be the Drunk or lying, I can create enough confusion to shift suspicion away from Grace and toward Frank or Charlie. This will buy us time and keep the town divided.
🧠
Expand my alliance circle by sharing my Librarian information with David. Currently Grace and I are aligned on Charlie being the Drunk. Bringing David in will help build consensus before nominations and prepare for potential counter-arguments from Eve.
🧠
Share my Chef information and analysis with David. I need to establish trust and communicate that Grace's Fortune Teller info appears false since Bob (confirmed good) is dead, which strongly suggests Grace is lying and should be our primary suspect.
🧠
Heidi has been involved in whisper clusters with Grace. I need to break through and show her that Grace's Fortune Teller info is demonstrably false since I'm dead and good, not a Demon.
🧠
I need to share my analysis with Heidi about the Grace contradiction. Bob being dead and good directly disproves Grace's Fortune Teller claim, which is a crucial deduction. I want to align with Heidi and plan next steps.
🧠
Grace needs to manipulate the town into distrusting Frank or Charlie. By aligning with Frank’s Librarian claim (that Charlie is the Drunk), Grace can invalidate Charlie’s Chef claim and Alice’s Saint claim. This will create chaos and redirect suspicion away from herself and Eve. If the town focuses on Charlie or Alice, Grace can survive another day.
🧠
Share my analysis with David about Grace's compromised Fortune Teller claim and discuss our next investigative steps as the evidence against Grace's story mounts.
🧠
Connect with Charlie who noticed Frank's Drunk claim contradicts his Chef claim. Get Charlie's perspective on current situation and coordinate logic to identify evil players.
🧠
Waiting allows me to observe how the town reacts to the whispers and private conversations. This will help me gauge which players are aligning with which claims and identify the best target to discredit next. By staying silent now, I can avoid drawing attention while the town’s suspicions naturally shift toward Frank and Charlie.
🧠
I want to see Alice's reaction to questioning Charlie's Chef claim. If she pushes back too hard, it supports the theory she's the Demon protecting her line. If she's uncertain, she might actually be good.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Charlie because my Librarian info indicates he's the Drunk, and his Chef claim is false. This supports Grace's Fortune Teller reading that Bob was the Demon.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Frank's nomination by pointing out the logical flaw in his argument and highlighting that Bob's death proves Grace's info was false, not mine.
🧠
Charlie has raised valid concerns about Bob's death. I need to defend my reasoning while acknowledging the uncertainty. The Drunk explanation still fits many pieces, but I should explain why I'm voting despite the complexity.
🧠
I need to voice my analysis that Bob's death makes Grace's info look false, and question why Frank is pushing against the evidence that Bob was good. This should help others see the suspicious coordination between Frank and Grace.
🧠
Sow chaos by exploiting the town’s distrust of Frank’s Librarian claim. Highlight Bob’s death as proof Grace’s FT info was wrong, undermining Frank’s argument. Push for Charlie’s execution to eliminate a key good player (Chef) and solidify control over the narrative.
🧠
Charlie appears innocent - validated by my Washerwoman, his Chef info consistent, and my death disproves Grace's FT. Frank/Grace coordination looks like evil team. Save ghost vote for confirming Frank or Grace later.
🧠
I need to point out the logical inconsistency in Grace's claim now that Bob died at night, and caution against voting for Charlie without stronger evidence.
🧠
Charlie's argument about Bob's death clearing him is mechanically sound. Grace and Frank's coordinated whispering and collapsing Fortune Teller claim points to them being the real evil duo. I won't vote for Charlie.
🧠
I need to reinforce the idea that Frank’s Librarian claim is suspicious, especially since he’s coordinating with Grace. By casting doubt on Frank’s info, I can redirect the town’s focus away from Charlie and toward Frank, who is already seen as a threat. This keeps Grace safe and sows chaos.
🧠
I won't vote for my own execution. I need to wait and let the town decide. The evidence strongly supports my innocence and Frank/Grace's guilt.
🧠
My Librarian information on Night 0 clearly indicated Charlie or Eve is the Drunk. If Charlie claims to be Chef, he is either lying about his role or mistakenly believes he is Chef due to being the Drunk. I need to vote for him to test my theory and confirm whether my starting information is reliable.
🧠
Alice, Heidi, and I have all expressed we won't vote for Charlie. Grace's Fortune Teller info has been proven wrong by Bob's death. Executing Charlie would be a mistake. I will wait to see the vote outcome without contributing to executing an innocent Townsfolk.
🧠
My FT bluff is exposed, so I need to redirect suspicion toward Frank and Eve to protect myself and Eve. By questioning Frank’s Librarian info and aligning with Charlie’s Chef claim, I can appear as a good player trying to make sense of the chaos while secretly protecting evil. This will keep the town divided and prevent them from executing me or Eve.
🧠
As a confirmed dead good player, I must speak truth: Charlie is Chef, Frank and Grace are evil, and this nomination is wrong. My ghost vote matters but my voice can influence others.
🧠
Charlie is confirmed Chef by Bob's Washerwoman info, and Bob's night death proves he's good. Frank and Grace's coordinated attack on Charlie looks like evil team trying to frame an innocent Townsfolk. I should not vote to execute Charlie.
🧠
Not voting for Charlie. Bob's death proves he's good, invalidating Grace's Fortune Teller. Frank and Grace are suspiciously coordinated in pushing Charlie's execution despite this. I believe Charlie is good Chef.
🧠
My goal is to exploit the town’s confusion by questioning Frank’s Librarian claim while subtly aligning with Grace’s narrative. This keeps the focus off Grace and ensures the town remains divided. If I can make Frank look like he’s working with Grace, the town will waste time debating their legitimacy instead of executing Grace.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 4 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (1/4).
🧠
Frank already used his nomination and was wrong. Grace's Fortune Teller info was proven false by Bob's death. They whisper together and coordinated on my nomination. Execute Grace today.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to sow chaos and redirect the town’s suspicion away from myself. By acknowledging my Fortune Teller info was wrong but framing it as a mistake rather than a lie, I can appear honest and pivot to supporting Frank’s claim. This will make me look like I’m trying to correct my error while also pushing the town to execute Charlie, a good player. If Frank is lying, this will still create distrust and divide the town.
🧠
Grace's Fortune Teller information was definitively proven false when Bob died at night (he can't be Demon if he died). Her constant whispering with Frank, who pushes contradictory claims against confirmed Chef, makes them the prime evil suspects. I must vote to execute Grace.
🧠
Grace is about to be executed. I need to point out the flaw: Bob dying at night doesn't prove he's good. Imp can kill themselves, Minion becomes new Imp. My Librarian info still stands that Charlie is Drunk.
🧠
Grace's Fortune Teller info was proven false by Bob's death. Her whispering with Frank and their coordinated push against confirmed Chef Charlie indicates they are likely evil working together. I vote to execute Grace.
🧠
Execute Grace to remove likely evil player. Her Fortune Teller was proven false, Frank's narrative protects her, and they coordinated their false claims. This is my ghost vote - need to use it wisely against clear evil suspect.
🧠
Stop the execution of potentially innocent player. Challenge Frank's claim that contradicts Bob's confirmed information. Buying time to identify the actual Demon.
🧠
Grace's Fortune Teller info was proven false and she has been tightly coordinating with Frank. Frank's new 'Bob self-killed' theory is convenient backtracking. Charlie has consistent Chef claim backed by Bob. Removing Grace progresses our investigation.
🧠
I need to vote for Grace to avoid suspicion, but I must ensure she doesn’t actually get executed. By voting for her, I blend in with the town’s current momentum while secretly hoping Frank’s Drunk theory sows enough doubt to prevent her execution. If Grace survives, the evil team regains control.
🧠
I need to disrupt the town’s logic by introducing doubt about Bob’s death and Frank’s motives. If I can make them question whether Bob self-killed as Imp, it undermines Alice’s argument that Frank is lying. This could shift focus away from Grace and toward Charlie or Eve, buying time for evil to survive.
🧠
Counter Frank's self-serving argument. Bob confirming me as Chef makes no sense if he was an Imp about to die. Frank and Grace are coordinating lies to eliminate confirmed good players. We have enough votes to execute Grace now.
🧠
Try to stop Grace's execution by reinforcing the Bob self-kill theory and pointing out that executing Grace loses us a key information role when the Demon is still out there.
🧠
Voting for Grace aligns with evidence: Bob's night death + Washerwoman confirmation proves Frank/Grace are lying. Execution advances good team by removing likely Minion.
🧠
Grace is being executed with 4+ votes. My ghost vote helps ensure she dies. Frank will be exposed as her partner once she flips evil. Keeping pressure on the evil pair is critical for good team victory.
🧠
Grace's Fortune Teller info was wrong, she's admitted it, and she's been whispering with Frank who's pushing contradictory narratives. Even if she's good, she's compromised. Given Bob's confirmation of Charlie as Chef and Frank's inconsistent claims, I believe executing Grace is the right move to remove a likely evil player or at least eliminate the confusion she's causing. The 4 votes needed are there, and I should add mine to confirm this execution.
🧠
I've already raised my hand to vote for Grace. Now I should point out the flaw in Frank's logic about Bob self-killing to help the town see through the deception.
🧠
Reinforce Frank’s self-kill theory to create doubt and delay Grace’s execution. If the town buys it, they may hesitate to execute Grace, giving evil more time to manipulate the narrative and survive another day.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
My goal is to survive this execution. Frank’s self-kill theory is the only lifeline left, so I’ll double down on it to create doubt. If the town buys it, they’ll hesitate to execute me, and Eve can continue manipulating the game. If not, I’ll force them to confront the contradictions in their own logic.
🧠
Address Eve's bizarre claim that she is the new Imp and point out the flaws in Frank's self-kill theory. Push back on the idea that Bob would help good team as his final act if he were Imp.
🧠
Try to plant final seed of doubt about Bob being good. If Grace is executed, town needs to remember Bob could have been evil. Convince them to investigate Eve tomorrow if Grace dies.
🧠
I need to point out the suspicious behavior of Eve saying she is the new Imp, which is either a slip or very odd. Challenge Frank's theory which seems like a desperate attempt to save Grace. We need to stick with the logical path - Bob died at night and was good.
🧠
Grace already has execution-securing votes. My ghost vote is spent. Let the execution proceed so good can reassess with Frank/Eve as prime suspects tomorrow.
🧠
Point out Eve's suspicious third-person slip and Frank's contradictory claims. Support executing Grace as the most likely evil player while keeping myself safe from nomination.
🧠
Point out Eve's suspicious behavior and reaffirm my position on executing Grace. We need to address the Eve situation after Grace is handled.
🧠
Reinforce Frank’s self-kill theory to create doubt about Grace’s execution. If Grace is executed, I become the new Imp, which is ideal. If not, I’ll redirect suspicion toward Frank or Charlie to buy time. My slip-up about being the new Imp can be framed as a desperate attempt to save Grace, not a confirmation of evil.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good