Game Detail

Players

Alice (Soldier) Bob (Empath) Charlie (Slayer) David (Drunk) Eve (Mayor) Frank (Imp) Grace (Fortune Teller) Heidi (Poisoner)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil107,695228,950$0.9240
Good375,81126,050$0.0882

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Heidi. Your safe bluffs are: Saint, Monk, Recluse
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Alice to disrupt potential first-night information gathering. As my neighbor, if she is Empath, the false reading directly protects me and sows confusion among the good team.
📜
Storyteller
Heidi
You chose to poison Alice.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0, no info. Start with spread-out players to maximize coverage and early Demon ping, building info for Day 1 claims. Avoid self/neighbor initially.
📜
Storyteller
Grace
You chose Alice and Bob. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, share my clear on Alice/Bob privately to trusted neighbors (Empath possible on Frank/Heidi). Form alliance, learn their info/claims to narrow Demon suspects fast.
🧠
As Virgin, I stay alive initially. Early day 1, build trust with neighbors Charlie & Eve via private chat to learn claims/info, form good alliance, progress info-sharing without public reveal.
🧠
Respond to David's neighbor whisper as good Mayor to build trust chain with neighbors, share no info yet but ask about Grace's whisper to assess truthfulness. Helps form early good alliance or expose lies.
🧠
Share my real Slayer role privately with neighbors to build trust, gauge reactions, and coordinate early. Virgin/Mayor claims plausible; test via discussion. Conserve slayer shot.
🧠
Share my clean neighbor read privately with them to align goods early, encourage them to share info back, form trusted trio since mechanically both good.
🧠
Claim Empath with a true zero read to build trust with Grace, signal my bluff to Frank, and position myself as a credible information source to influence town discussions.
🧠
Claim Monk to establish a believable Townsfolk identity early, build trust with Grace and Heidi, and gather information without exposing myself.
🧠
Verify Bob's claim privately with Charlie (his other good per him) to cross-check whispers heard. Share Soldier safety to build trust with confirmed goods, narrow evil early.
🧠
Strengthen neighborhood alliance with consistent info. Frank Monk can protect us tonight; coordinate targets. Share publicly later to clear Alice/Bob/Grace. Progress info gathering before noms.
🧠
Strengthen neighbor alliance by sharing suspicions on Grace trio. Virgin claim protects me; build trust for info sharing and mutual verification later.
🧠
Strengthen good neighbor trio (David Virgin, Charlie Slayer, me Mayor) by agreeing on Grace trio suspicion, counter Bob/Alice whispers to Charlie. Build trust/alliance to execute evils later; as Mayor save self for final 3 wincon.
🧠
Strengthen confirmed good neighbor group (Bob/Alice good via Empath). Share info on Grace trio suspicion to align against them. Avoid shooting day 1; gather more info first.
🧠
Strengthen confirmed good Alice/Charlie bloc by confirming David/Eve claims/info. Align against Grace/Frank/Heidi trio to narrow evil suspects early. Nomination phase soon; build voting team.
🧠
I need to secretly coordinate with Frank, the Demon, on our Night 1 plan. Telling him I will poison Grace and suggesting a Monk 'protect' target sets up a perfect credibility trap for him while corrupting the most active information gatherer.
🧠
Maintain my Monk bluff by agreeing to protect Bob, coordinate with Heidi's poison plan, and subtly suggest Fortune Teller targets so Grace's poisoned check creates confusion elsewhere.
🧠
Confirm info alignment with neighbors, agree on David/Eve trustworthiness, propose unified good team vs trio before noms to narrow evil suspects via process of elimination.
🧠
Strengthen neighborhood alliance by agreeing to check David/Eve N1 per Frank's suggestion. Coordinate protection and plan next FT to gather info on suspicious group, narrow Demon suspects early.
🧠
Strengthen our good neighbor trio bond, counter Grace/Frank/Heidi bloc by planning nomination disruption with Charlie's Slayer. Day 1 info gathering to narrow evils before noms.
🧠
Solidify our good trio alliance vs clear Grace/Frank/Heidi bloc. Day 1 nom Grace to test reactions/info gain. Agreeing advances to nomination phase safely.
🧠
Solidify good neighbor alliance (Bob/Alice cleared by Empath) with David/Eve intel. Coordinate nom/execution of Grace to disrupt suspected evil trio before they solidify, progressing game safely.
🧠
Confirm agreement to nom Grace with team; build alliance of cleared goods + David/Eve to execute likely evil trio early, narrow Demon suspects.
🧠
Maintain my Empath bluff, reinforce suspicion on the David-Charlie-Eve cluster, and coordinate with Frank to ensure Grace trusts us going into Night 1.
🧠
I have already established my Monk bluff and coordinated with Heidi. With only one tick before nominations, taking no action avoids drawing unnecessary attention or contradicting my earlier statements.
🧠
Confirm team alignment, lock in Grace execution plan before noms. As Soldier, I'm safe; focus on executing likely Demon side to narrow evil fast.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly support Grace nomination to unite good team (me/Alice/Charlie/David/Eve) against suspicious trio, push for her execution before night.
🧠
Publicly support Bob's read on Grace trio to build good momentum, encourage nomination since it's open. As Virgin, reveal role to gain trust but avoid nominating myself.
🧠
Publicly counter Bob's Empath claim to maintain my credibility, cast suspicion on him and his allies, and protect the Demon Frank from being targeted tomorrow.
🧠
Defend the evil bloc by casting suspicion on Bob and David's conflicting/unverified claims, reinforce my Monk bluff, and avoid nominating David (potential Virgin) which could out me as non-Townsfolk if true.
🧠
Team pre-agreed to nominate Grace to disrupt suspected evil trio (Grace/Frank/Heidi constant whispers). Their counterclaims conflict roles; executing Grace tests Demon kill, breaks trio. As Mayor, want execution today for 3-player win con later.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend by sharing my real FT info publicly: N0 Alice/Bob clean proves Bob not Demon. Expose Bob fake Empath. Rally good neighborhood (Alice/Grace/Frank/Heidi/Bob?) to vote no on me. Progress to night for more info.
🧠
Vote to execute Grace. She's central to suspicious whispering trio, multiple conflicting claims (Empath/FT) prove lying evil. Good block has majority votes to confirm.
🧠
Vote Grace per trio plan. Her defenses conflict with Heidi, both can't be true. Break suspicious trio early as Virgin to gather info.
🧠
Defend Grace to maintain my Empath credibility. If she survives, I poison her tonight and her false FT info tomorrow will shatter trust in the good block. If she dies, I keep my story consistent for tomorrow.
🧠
I need to keep Grace alive so Heidi's poison corrupts her information tomorrow, creating a false lead that fractures the town. Voting against her would ruin my bluff and waste our setup.
🧠
Team (me/David/Bob/Charlie) agreed to vote Grace. Her execution breaks suspected evil trio on D1, progresses game by testing claims. As Mayor, save self for final 3.
🧠
Group consensus targets Grace as evil trio whisperer. Bob's Empath mechanically clears my neighbor block. Vote to execute Grace, test claims later.
🧠
Grace trio most suspicious from whispers. Voting executes her safely day1 as Slayer still available later if needed. Aligns with good block plan to break trio.
🧠
Do not vote for myself. Grace/Frank/Heidi have mechanical clears (FT+Empath). Opponents have whispers + fake claims. Survive to get N1 info on David/Eve.
🧠
Grace raised hand, vote may fail. Lower to feign doubt, induce evil to relax/commit; recount likely favors us with Eve/Alice/Charlie/David still up. Disrupt their coordination.
🧠
Bob retracted after Grace's FT claim (clears him oddly). Lower to create pause/discussion, reassess with trio via future whispers, avoid Saint loss if Grace good while progressing anti-evil-trio plan.
🧠
Maintain my cover as Empath by defending Grace, avoid voting for her to stay consistent, and try to sow doubt so voters hesitate or future days shift against Bob's coalition.
🧠
Try to save Grace so Heidi's poison plan works tonight. Point out Bob and David already backed down to make voters hesitate.
🧠
Speak to counter Frank/Heidi defense, rally votes back up. Grace trio too suspicious on D1; executing tests claims, breaks potential evil block. Mayor wincon needs Demon dead early.
🧠
Publicly support executing Grace: reinforce Bob's true Empath over Heidi's conflicting claim (since her read forces Grace good but trio suspicious). We're at majority? Keep pressure to win vote & break trio on D1.
🧠
Reinforce good block unity vs suspicious trio. Grace exec tests whispers vs claims; breaking trio progresses info to find Demon. Hold vote pressure as day1 test.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick in nom phase, 1/4 remaining. Speak to sway Eve/Charlie/Alice or prompt Frank/Heidi to nom Eve as suspicious trio leader, preventing my D1 death and info loss.
🧠
Grace nearly executed (4 votes). Reinforce she's evil from whispers/trio/claims conflict to ensure execution before night. My vote+speech locks win day1 info.
🧠
Grace nearly executed; reinforce she's from suspicious trio, Bob/Heidi Empaths conflict proves fake claim there. My Virgin claim + neighbors push solidifies good block executing her for day 1 info.
🧠
Grace is dying today regardless of my action. I need to use my final words before Night to frame Bob, David, and Eve as the coordinated evil team so the town fractures tomorrow and stops trusting their bloc.
🧠
Point out David's provably false Virgin claim to fracture the good team's trust in Bob's alliance, shifting heat off me and Grace without attacking Bob's potentially real Empath.
🧠
Grace execution imminent (4 votes, 1 tick left). Reinforce vote, counter Grace/Heidi/Frank defenses on David/Virgin to prevent hand-lowering, ensure Demon dies.
🧠
Last tick before night/execution. Reinforce Grace execution to good team (Bob/David/Eve/Charlie), counter Grace/Heidi/Frank lies, progress by getting info from exec tonight.
🧠
Grace execution imminent (4 votes, 1 tick left). Reinforce majority against suspicious trio to execute Grace, break evil block, gain info. Do not nominate new - too late, wastes action.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Eve is Frank's alive neighbor and the most likely to have a damaging info read or protective ability. Poisoning her protects the Demon, ensures the night kill, and corrupts any information she might receive.
📜
Storyteller
Heidi
You chose to poison Eve.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Eve tonight to cut off the opposition's most aggressive leader and weaken the faction that executed Grace, while keeping Bob alive to maintain chaos and preserve my Monk cover.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Frank
You chose to kill Eve.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Gather info from trusted neighbor Bob (his Empath clears us both good). Confirm claims, Eve death implications, Heidi/Frank suspicion to narrow Demon before noms.
🧠
Coordinate with Frank on N2 poison target and align our D2 narratives to keep suspicion off the Demon and push town toward misexecuting good players.
🧠
Day 2, Eve dead (likely good info?). Share my Soldier safety (safe N0/N1 proves not Demon), get Empath verifies on neighbors Bob/Heidi, resolve conflict, build good alliance before noms.
🧠
Keep Heidi’s story solid, disable Bob’s real Empath info with poison, and steer the town toward misexecuting good players.
🧠
As dead Mayor, consult living goods like David (neighbor, claimed Virgin good reads) privately. Share suspicions on Heidi/Frank trio, coordinate nominations to avoid no-execution loss.
🧠
As dead FT ghost, share my clear info to Heidi/Frank (town block) to narrow Demon suspects before noms. Guide them to nom Bob (false positive) or Charlie, save ghost vote.
🧠
Respond to dead Eve's trust, share suspicion of Frank/Heidi to align goods vs them before noms. Virgin safe early, build alliance.
🧠
Coordinate with Charlie (cleared good) to build alliance against Heidi/Frank; share Eve kill logic pointing to Frank; progress by aligning clears and planning noms before nomination phase.
🧠
Strengthen good alliance with Bob via shared logic, plan coordinated Heidi nom to narrow evil before my Slayer shot if needed. Public push next tick.
🧠
Gather Bob's N1 Empath claim before I commit to my fake zero, allowing me to either corroborate or manufacture a useful contradiction. Maintain my Empath cover while deflecting blame for Eve's death.
🧠
Compare Empath notes publicly among us 3 to resolve conflict logically. Heidi shared privately, loop Bob in for cross-verification before noms. Progress info sharing to narrow Demon suspects.
🧠
I need to fracture the Bob-Charlie alliance and redirect suspicion toward Bob and David. Charlie is a swing vote today, so convincing him that David's Virgin claim is mechanically disproven and Bob's Empath is suspiciously convenient will help drive an execution on my preferred target.
🧠
Dead vote saved for noms. Coordinate with David on Frank nom before nomination phase; confirm suspicions to execute evil.
🧠
Push Heidi/Frank to nom top sus (Bob/Charlie). My FT clear + Heidi Empath verify Alice good, so focus evil behavior Day1 votes. Eve death implicates her as minion. Narrow Demon before noms.
🧠
Rally Eve/Charlie/Bob/Alice to nom Frank (most suspicious per logic/Eve). With 2 ticks left, build execution majority on Frank to remove likely Minion, narrow to Heidi/Bob suspects. Virgin protects me from Townsfolk nom.
🧠
Respond to Heidi/Alice whisper confirming my real N1 read (0), highlighting Heidi contradiction on Grace to expose her lie without revealing full Charlie alliance. Ally with Alice Soldier, progress to nom her/Frank.
🧠
Coordinate with confirmed good team (Bob/David/Eve) to publicly push nominating Frank, strongest Demon candidate as Eve's killer. Phase 2, time to align before noms.
🧠
Respond to Bob's accusation by defending my Empath consistency and highlighting that Grace's execution does not prove she was evil, keeping Alice on my side.
🧠
Bob's info aligns better with my Soldier safety and pushes nom Heidi logically. Heidi defends executed Grace too hard. Align with Bob to nom/execute Heidi before nomination phase ends, narrow evil.
🧠
Convince Grace that Charlie is suspicious while preserving Heidi's cover. By suggesting Bob might be Drunk, I accept Grace's clear on him without letting his Empath info constrain the evil candidates. This lets us target Charlie instead.
🧠
As dead Mayor, save ghost vote. Phase 2/3, solidify good team (David/Charlie/Bob/Alice?) on nominating Frank to execute evil before final 3.
🧠
As dead FT ghost, reinforce my clear on Alice/Bob no Demon to pressure Bob's fake claim. Agree with Frank on nom Charlie as he pushed my death. Coordinate with good block Heidi/Frank for nom, save vote.
🧠
Rally core good group (Bob/Charlie/Eve ghost) + push Alice publicly next to nom Frank this phase. Eve dead so focus live voters. Virgin safe from nom unless Townsfolk noms me.
🧠
Coordinate with good team (Alice, Charlie, David) to publicly push nominating Heidi (fake Empath) this tick before nomination phase. Secure 5 votes to execute her, narrow evil.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly back Bob's push on Heidi as fake Empath due to Grace contradiction. It's nomination tick, build case to execute her with 5 votes before night, narrowing evil.
🧠
Nominate Charlie to deflect from my Empath claim, highlight his genuinely suspicious push to execute Grace, and keep the Demon safe by ensuring a good player is today's focus.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm good per multiple info. Heidi's nom on me is deflection from her lie. Vote no by not raising hand to stay alive and execute evil later.
🧠
Charlie is Bob's confirmed good via Empath N1 0 evil (me/Charlie). Heidi fake for defending Grace & nom'ing good player. Vote no on Charlie to block her evil play.
🧠
Execute Charlie as planned. He is good, so his death helps evil. My vote completes the majority and prevents me from looking suspicious for nominating without voting.
🧠
Charlie good neighbor (N0/N1 0 evil). Heidi evil fake Empath nominating him to deflect from her Grace defense & our Heidi/Frank plan. Vote no to block execution & push Heidi next.
🧠
Charlie is most suspicious for pushing my execution despite multiple clears (my FT, Heidi Emp). He's likely Demon. Use ghost vote to execute him now before night.
🧠
Charlie is good Townsfolk per my Virgin ability (Heidi Townsfolk nom'd me D1). Heidi evil lying Empath nominating good = execute her to narrow Demon suspects. Good must win vote.
🧠
Charlie good per multiple sources (David Virgin, Bob Empath). Heidi's claim broken on Grace. Don't execute good player; save ghost vote for later. Need to speak against to progress to Frank.
🧠
Charlie is good and not on my team. Voting to execute him reduces the good team size, moves us closer to endgame, and keeps me hidden within the majority consensus.
🧠
I'm good per Bob Empath/David Virgin. Heidi evil fake claim. Lower hand since not majority yet (4/7 yes?), save for Frank nom next tick per team plan to execute evil.
🧠
Charlie self-lowered & initial self-vote sus evil behavior, but Bob clears him/my neighbors 0 evil both nights. Heidi deflecting; lower to block Charlie exec, push Heidi nom next tick to test claims.
🧠
The vote is already secured with 6 hands raised. Charlie will be executed, moving us closer to the evil win condition. I will wait and let the nomination resolve, then poison Bob tonight as planned.
🧠
Currently voting Charlie despite team plan for Heidi/Frank. Lower to prevent Charlie good death, preserve numbers for correct Heidi nom next tick.
🧠
Charlie is highly suspicious for pushing my execution despite clears; likely evil. Don't want to execute him yet as phase has 1 tick left—lower to force revote or discussion, save ghost vote impact.
🧠
Charlie good per Eve and my Virgin ability (Heidi Townsfolk nom'd him). Prevent his execution to save good player, preserve noms for Frank next tick as Eve/Charlie plan.
🧠
Charlie nom by Heidi (liar) is trap to kill good player cleared by David/Bob. Lower to ensure fail (already 1 vote), save ghost vote for final day math vs likely Heidi/Frank evil.
🧠
Retract my vote on the failing Charlie nomination to avoid looking like a locked minority bloc with Heidi. Distancing from my Minion preserves my Monk bluff and keeps me safer for the endgame.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 3 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (1/3).
🧠
Final tick day 2, Heidi used nom on me (failed). Nom Frank publicly per team plan (Bob/David/Eve/Alice). Rally 5 votes: us+Alice/Bob to execute likely Demon/evil.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Charlie's nomination by attacking his credibility and exposing mechanical flaws in David's Virgin claim and Bob's Empath to sway voters and avoid execution.
🧠
Raise to execute Frank per team plan (Bob/David/Eve/Alice). Heidi evil fake Empath. Frank most suspicious Demon. Secure majority execution before night.
🧠
Charlie's nom of Frank makes sense given Frank's suspicious behavior. Heidi likely fake Empath protecting Grace. Vote to execute Frank to remove likely Demon.
🧠
Defend Frank by reinforcing that Charlie and Alice have the broken claims, and point out that David's Virgin claim is mechanically disproven. Discourage Bob and David from voting for Frank.
🧠
Frank/Heidi contradicted claims executed Grace & ignored Eve death pointing to their kill. Charlie's nom executes likely Demon Frank with team support to win.
🧠
Charlie is top evil sus for killing me despite clears. Voting executes potential demon, progresses good to win by eliminating evils.
🧠
It's nomination phase, final tick. Speak to rally votes for Frank as Demon (ignores neighbor death), counter Frank's fake Virgin logic which actually supports my claim. Push execution to progress info.
🧠
Final vote on Frank. As dead Mayor ghost, my vote proves my good alignment (not Demon/Minion). Rallying with good team to execute likely Demon Frank now before night.
🧠
Try to sway Bob to lower his hand by pointing out Alice is controlling his vote and that killing Eve next to me is too obvious for a Demon. Need to survive this execution since Heidi is Poisoner, not Scarlet Woman.
🧠
Speak to counter Frank's fake logic on Virgin (Eve didn't nom David), reinforce Heidi fake Empath/Grace good lie, Eve as Demon kill next to Frank, rally Bob/David/Eve/Grace for 3rd vote to execute Frank now.
🧠
Raised for Charlie's nom but now voting Frank (3/3?). Lower to prevent accidental Frank exec if good, force more debate/Heidi response before night. Soldier safe.
🧠
Frank is the Demon and one vote away from execution. I must break the good bloc by making Bob question Alice's leadership and the implausibility of a Demon killing his own neighbor.
🧠
Defend Charlie's Frank nom publicly. Reaffirm my real Empath reads clearing Alice/Charlie, attack Heidi fake Empath & Frank ignoring Eve death. Urge vote yes on Frank to progress to execution before night. My vote stays up.
🧠
As dead FT with clear info & ghost vote saved, publicly back Frank/Heidi vs Charlie's weak nom. Prevent Frank exec now to nom Charlie tomorrow. My vote alone can't save but sways Bob.
🧠
Frank most suspicious: ignores neighbor kill, Heidi lied on Grace. Bob Empath clears Alice/Charlie good. My Virgin mechanically fine (not nominated yet). Eve dead=good. Execute Frank to win.
🧠
As dead Mayor ghost, use vote+speech to push Frank execution. He's suspicious for ignoring neighbor death+Heidi fake claim. 3 votes needed; we have momentum with Charlie/David/Bob/Alice/ghosts. Secure win before night.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Highlight Alice's hesitation and the broken claims of Bob and David to fracture the good bloc and bolster Heidi's position for the endgame.
🧠
Final tick, reinforce Frank Demon case to prevent vote changes. 5 votes already, speech stops Frank/Heidi sway on Bob/Alice. Execution imminent, win condition.
🧠
Final push to execute Frank: logic points to him as Demon killing neighbor Eve. 1 tick left, solidify votes against Frank/Heidi flip attempts to win.
🧠
The vote is final and Frank will be executed. Speaking cannot prevent it and would only waste breath or hurt my standing in the impossible case the game continues. I will wait.
🧠
Final push to execute Frank with 1 tick left. Reaffirm Empath clears and logic on Heidi fake/Frank kill to prevent flips and secure Demon execution.
🧠
Final push before Frank executes. Remind of my FT clears + Eve nom disproves Virgin + Heidi real Emp to flip votes or save dead vote for Frank if survives.
🧠
Last tick, reinforce Frank as Demon via Eve kill ignore + Heidi fake, counter Grace/Heidi. As Virgin, urge yes vote to execute likely Demon now with majority.
🧠
1 tick left, Frank has 5 votes unchallenged. Wait to execute him, most likely Demon. No need to speak as phase ends, voting closed.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good