Game Detail

Players

Alice (Spy) Bob (Imp) Charlie (Ravenkeeper) David (Monk) Eve (Empath) Frank (Investigator) Grace (Librarian) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil293,89343,715$0.1390
Good710,360115,526$0.4086

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Alice. Your safe bluffs are: Soldier, Virgin, Recluse
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Washerwoman. Either Frank or Alice is the Librarian.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Librarian. Either Eve or Heidi is the Drunk.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Investigator. Either Grace or Alice is the Spy.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Imp (evil), Alive - Charlie: Ravenkeeper (good), Alive - David: Monk (good), Alive - Eve: Empath (good), Alive - Frank: Investigator (good), Alive - Grace: Librarian (good), Alive - Heidi: Drunk (good), Alive (Told they are Washerwoman)
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share my Washerwoman start-info privately to prompt one of them to confirm a Townsfolk Librarian claim and narrow suspects before nominations.
🧠
Get Alice to confirm role privately so we can test Heidi's Washerwoman and narrow whether Alice or Grace is the Minion.
🧠
Tell two nearby players my Librarian info so we can avoid wasting nominations on the Drunk and narrow Demon suspects before nominations.
🧠
I need to coordinate with my Minion, Alice, early in the game to ensure our claims align and don't conflict. I'm suggesting the Soldier bluff as it is safe and helps me survive.
🧠
Start a small private chat to gauge Alice and Bob's reliability and encourage information-sharing before nominations.
🧠
Reveal my Empath read to narrow suspects and prompt Alice and Bob to share or watch others so we can find the Demon quickly.
🧠
Coordinate with the Demon and solidify our bluff strategy. Bob claims Soldier, I claim Monk. I need to discredit Frank because he accurately identified me as a Minion.
🧠
Form a private alliance with my neighbors, disclose my role as Monk, and ask for their reads so we can coordinate protections and spot contradictions.
🧠
Get private role confirmations from Alice and Frank to resolve contradiction between my Washerwoman info and Frank's Investigator claim.
🧠
Get Alice to confirm her role so we can resolve which of Grace/Alice is the Minion and steer nominations toward the Demon.
🧠
Prevent wasting a nomination on a confirmed Outsider and steer execution toward real suspects to narrow Demon quickly.
🧠
I am responding to Charlie to establish myself as a helpful, rational player. I'm deflecting suspicion from my minion Alice and myself by expressing mild suspicion of Frank without overcommitting, which is a standard "townie" strategy.
🧠
Gather private early reads to form a small trust map before nominations and test David's Monk claim.
🧠
Accept David's protection to keep me alive and use my confirmed-good neighbors to narrow suspects and coordinate with Alice and Bob.
🧠
I need to create doubt about Frank's Investigator result to survive the day. By claiming a role that conflicts with his 'Spy' read, I force the town to consider if he is being poisoned or mistaken.
🧠
Build a small protected trust group, learn early claims, and decide who I should protect Night 1 to reveal alignment through survival or behavior.
🧠
Get a private confirmation from Alice about being the Librarian and from Frank about being Investigator to resolve conflicting claims and narrow Demon/Minion suspects.
🧠
Get private confirmations from Alice and Grace to resolve which of them is the Spy/Minion and direct nominations tonight.
🧠
Confirm my Librarian info to Frank and Alice so they trust not to nominate Eve/Heidi and to focus suspicion on Bob or Charlie tonight.
🧠
I am trying to divert suspicion away from my Minion Alice and myself by casting suspicion on Grace, while appearing helpful to Charlie.
🧠
Get Alice and Bob's one-trust/one-suspect and their read on David's Monk claim so we can align before nominations.
🧠
Confirm David's protection to keep my Empath information safe and coordinate privately with Charlie to share observations and catch suspicious claims.
🧠
Sow chaos and deflect suspicion from myself by attacking Frank's credibility to Charlie, while subtly defending Bob.
🧠
Confirm Night 1 protection for Eve to prove my Monk role, keep a potentially valuable Empath alive, and get Charlie to share any reads privately so we can cross-check.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Reveal my Investigator info, force a public confirmation from Alice, and push the group toward nominating the suspected Minion to narrow Demon suspects.
🧠
Share my Empath read and caution against executing on a single conflicting claim; encourage verification and use David's protection to keep my read safe.
🧠
Resolve the Frank/Alice/Grace role conflict publicly, avoid my unnecessary execution tonight, and prompt Alice to prove her Fortune Teller claim so we can trust Frank's Investigator read.
🧠
Get Alice to publicly confirm her Fortune Teller claim and clarify what she told Frank so we can resolve the Alice/Grace/Frank conflict before nominating.
🧠
To deflect attention from my minion, Alice, and keep the town from executing anyone yet, especially given the chaos surrounding conflicting claims. Staying under the radar is key.
🧠
Deflect suspicion from myself by maintaining my Fortune Teller bluff and casting doubt on Frank's Investigator claim, which is accurate but threatening to me.
🧠
Delay execution, get precise claims: which player Frank flagged and exactly what Alice told him, while publicly confirming I protected Eve to preserve her Empath read.
🧠
Force public confirmation from Alice and Frank to resolve direct conflict between Frank's Investigator claim and my Washerwoman read that one of them is Librarian.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Keep Eve alive to preserve her Empath read and maintain a reliable source to resolve conflicting claims between Alice, Grace, and Frank.
πŸ“œ
Storyteller
β†’
David
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I need to eliminate the Empath who claims her neighbors are safe, as she is a reliable source of information for the good team. I will kill Eve to reduce their information flow.
πŸ›‘οΈ
Eve was protected from a night kill.
πŸ“œ
Storyteller
β†’
Bob
You attacked Eve, but they survived.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Imp (evil), Alive - Charlie: Ravenkeeper (good), Alive - David: Monk (good), Alive - Eve: Empath (good), Alive (Protected) - Frank: Investigator (good), Alive - Grace: Librarian (good), Alive - Heidi: Drunk (good), Alive (Told they are Washerwoman)
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Force clear, exact private wording from both claimants so we can map which one must be lying and narrow Demon candidates before nominations.
🧠
Provide verbatim text to reveal contradictions and help group check consistency before nominations.
🧠
I need to discredit Frank's Investigator information by suggesting he might be poisoned, while also maintaining my Fortune Teller bluff to keep the town focused on his potential error rather than my actual role.
🧠
Coordinate with my minion to stop her reckless playstyle. She is currently double-claiming and drawing heat. I need to get her to commit to a consistent story to avoid execution.
🧠
Coordinate privately with Charlie and Eve to confirm who to trust and to tell Eve I plan to protect her tonight to keep her read safe and force demons to reveal.
🧠
Force public clarification from Frank and Alice to resolve the direct conflict and prevent a wrongful nomination of me.
🧠
Secure my protection tonight and prompt Charlie on who they trust between Frank and Alice to resolve their conflict.
🧠
Get Eve and David to pressure Alice and Frank to publicly reveal their private reads so contradictions become explicit; narrow liar and allow confident nomination.
🧠
Get exact verbatim private texts and any other night reads so contradictions can be resolved and we can identify who is lying or corrupted.
🧠
Provide exact verbatim Investigator text to Charlie and Alice to resolve contradictions quickly and force Alice to explain her Fortune Teller wording.
🧠
Maintain my Fortune Teller bluff while casting doubt on Frank's Investigator info by suggesting he was poisoned, thus turning the group's suspicion back onto him or away from me.
🧠
Coordinate with my Minion, Alice, to deflect suspicion from us by pointing at David, who likely protected Eve.
🧠
Keep Eve alive to preserve Empath reads and get Charlie to state who he trusts so we can force Frank or Alice to reveal their private reads before nomination.
🧠
Clarify exact read targets and phrasing from Frank and Alice to resolve the direct conflict and avoid mislynching me tonight.
🧠
Secure protection for my Empath reads and push Frank/Alice to reveal private reads publicly to force a contradiction and identify a liar.
🧠
Get Eve and David to pressure Alice and Frank to publicly reveal their private night reads so contradictions expose a liar or drunk, narrowing suspects.
🧠
Force Alice and Frank to post verbatim private texts publicly so contradictions are visible before nominations; that narrows suspects and prevents dishonest editing.
🧠
Get Alice and Charlie to confirm exact Investigator wording and my status, force Alice to either publicly confirm her Fortuneteller target or look suspicious before nominations.
🧠
I need to maintain my cover as the Fortune Teller and appear helpful/cooperative to avoid suspicion, while continuing to cast doubt on Frank's Investigator claim.
🧠
Advise my Minion to stop acting suspicious and help frame a good player to protect our positions.
🧠
Protect Eve and push Charlie to publicly declare trust so we can demand Frank and Alice reveal their private reads before nominations.
🧠
Force Frank and Alice to give exact, public quoted results so the group can detect a contradiction and avoid executing me tonight.
🧠
Get David to protect my Empath tonight to keep reads reliable and push Charlie to publicly say whom he trusts so we can force Alice and Frank to reveal their night reads before nominations end.
🧠
Get Eve and David to jointly force Alice and Frank to publish their private night reads now so we can see a contradiction and have a clear nomination before nominations close.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open.
🧠
Post my exact Investigator wording to force Alice to reveal her exact FT target and wording so we can resolve contradictions before nominations.
🧠
Force Alice and Frank to publicly quote their exact night messages so contradictions reveal a liar we can nominate before night.
🧠
Keep my Empath protected so my reads stay reliable and force Frank and Alice to quote their exact night messages publicly to catch any contradiction before nominations close.
🧠
Get verbatim night messages from Frank and Alice publicly to expose contradictions and force a clear suspicious candidate before nominations close.
🧠
I am maintaining my Fortune Teller bluff to survive. Providing a consistent, plausible-sounding quote is crucial to maintaining credibility. I need to cast doubt on Frank to redirect the town's suspicion away from me and my Demon, Bob.
🧠
To sow chaos and discourage the town from executing someone based on conflicting night info, which could lead to outing my Minion Alice. I want to shift the focus to general suspicion rather than concrete contradictions.
🧠
Push for exact verbatim night messages from both claimants to force a contradiction or confession, narrowing suspects for nomination before night.
🧠
Get Frank and Alice to publicly quote their night messages now so the group can spot contradictions and nominate the liar before nominations close.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Preserve Eve so her Empath reads remain reliable for public verification and to maintain trust with allies; reduces chance Demon kills a source of info.
πŸ“œ
Storyteller
β†’
David
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is the protector (likely Monk or just a threat to my kills via protection) and is currently directing the town. Taking him out removes the protection on Eve and disrupts the town's coordination.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill David.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Imp (evil), Alive - Charlie: Ravenkeeper (good), Alive - David: Monk (good), Dead - Eve: Empath (good), Alive (Protected) - Frank: Investigator (good), Alive - Grace: Librarian (good), Alive - Heidi: Drunk (good), Alive (Told they are Washerwoman)
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Get Frank and Alice to publicly quote their exact night messages and coordinate who to pressure at nomination to force a reveal before final day.
🧠
Coordinate with my Minion, Alice, to ensure our stories align now that our night action is known and David is dead. Keep her on the Monk bluff.
🧠
Get exact verbatim night quotes from Frank and Alice privately so I can map role consistency and decide who to nominate.
🧠
Push trusted allies to force public verbatim quotes and to nominate evasive claimants so we can narrow the Demon before final day.
🧠
Deflect suspicion by aggressively counter-accusing the Investigator (Frank) of being the one framing me, and pivoting to the new Monk bluff as directed by the Demon.
🧠
Revealing my exact Investigator message to trusted players will force quote-checking and narrow which of Grace or Alice is the Minion, helping us identify the Demon.
🧠
Reveal my Washerwoman read to trusted players to prompt role reveals/quotes and narrow who is Demon before nominations.
🧠
Force Charlie and Frank to demand verbatim night quotes from Alice and Frank (public) so we can catch any shifting wording and nominate liars to narrow Demons.
🧠
Force Frank and Alice to publicly quote exact night messages now to expose a liar or a drunk before nominations; speed is crucial.
🧠
I want to sow doubt about Frank's Investigator claim, which is threatening my minion Alice. If I can make him doubt his own information or seem biased, I can shift the suspicion elsewhere and protect Alice.
🧠
Expose Alice's contradictory claims and coordinate with Frank and Grace to pressure her; if she fails to give a consistent public quote, prepare to nominate her at end of day.
🧠
Force public verbatim night quotes from Alice and Frank to expose wording shifts; push Charlie and Eve to lead nominations if either refuses or alters wording.
🧠
I need to maintain my new Monk cover story and push suspicion onto Frank to avoid the "verbatim quote" trap. Calling Frank the Poisoner creates a distraction and protects my Demon.
🧠
Force verbatim quotes onto the table to create a test vote before nominations, exposing any contradictions and narrowing suspects.
🧠
Get Charlie and Grace to reveal any night reads or private claims so we can cross-check Alice/Frank and narrow who is lying before nominations.
🧠
Get Charlie and Frank to demand verbatim night messages from Alice and Frank now and commit to nominating anyone whose wording changes, so we can force a clear lynch candidate before nominations close.
🧠
Force Frank and Alice to post exact verbatim night messages publicly so contradictions are exposed before nominations.
🧠
I want to observe the ongoing discussions between the others after my whisper to Frank, to see if he changes his stance or if Alice is pressured. I need to keep a low profile while the town continues to debate.
🧠
Get Frank to re-confirm his Investigator verbatim and get Grace to pressure Alice to post her Fortune Teller verbatim now so we can detect contradictions and nominate if wording shifts.
🧠
Push trusted allies to force public verbatim night quotes from Alice and Frank to catch any wording changes and produce evidence for nominations.
🧠
I am sowing discord between the town leaders (Grace and Charlie) and the player who has correctly identified me (Frank). By dismissing the request for quotes and attacking Frank's credibility, I aim to prevent them from verifying my lie.
🧠
Force exact night-quote publication to catch any wording changes; contradictions identify a Minion and narrow suspects for the Demon.
🧠
Get immediate private confirmations of night reads and trust between Frank and Alice to decide who to nominate before nominations close.
🧠
Coordinate with Charlie and Frank to force exact, public night quotes now; if either wording changes, be ready to nominate them to expose the Demon or a liar.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push the table to force public verbatim night quotes to catch inconsistencies. That narrows the Demon/minion quickly; my ghost vote will punish anyone who dodges.
🧠
Putting my exact Investigator quote on record forces Alice and Grace to post theirs unchanged; contradictions let us nominate a liar and narrow the Demon.
🧠
Forcing exact night quotes will reveal who has been changing wording; exposing a change lets us nominate a liar and narrow Demon candidates.
🧠
I want to de-escalate the pressure on my Minion Alice while appearing helpful and town-aligned. By urging Frank to just post the quote, I distract from Alice's potential struggle to switch bluffs and push the town toward an execution.
🧠
Force Alice to repost her exact Fortune Teller wording now and warn the table I will nominate anyone who changes/avoids their original quote to lock info before night.
🧠
Forcing verbatim quotes will expose inconsistencies and allow us to nominate the liar, narrowing suspects before night.
🧠
Forcing verbatim repeats will confirm one Town Librarian and narrow suspects; threatening nomination deters evasion and pushes us toward an execution today.
🧠
To deflect the focus from my inconsistent night quotes by admitting to the 'Monk' lie as a confusion, and pivot back to attacking Frank's fixation on quotes.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is the most dangerous player currently. She claims Empath and has been aggressively questioning everyone for their quotes. If I kill her, I eliminate a vocal investigator and create confusion.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Imp (evil), Alive - Charlie: Ravenkeeper (good), Alive - David: Monk (good), Dead - Eve: Empath (good), Dead - Frank: Investigator (good), Alive - Grace: Librarian (good), Alive - Heidi: Drunk (good), Alive (Told they are Washerwoman)
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Get two allies to push for exact verbatim quotes from Alice and Frank so we can resolve contradictions and narrow Demon suspects before nominations.
🧠
I want to create suspicion between Charlie and Grace to deflect attention from Bob (the Imp) and myself. By sowing distrust, I keep the town from focusing on our actual roles.
🧠
Share my Investigator Night0 result and coordinate a focused nomination so we do not waste the day on quote-grudges.
🧠
I need to support Frank's plan to execute Alice to distance myself from her, as she is clearly the suspected Minion. By feigning agreement, I build trust with Frank (the Investigator) and steer the heat away from myself.
🧠
Force Frank to repost exact Investigator quote and get Bob to push for nominating Alice if wording is inconsistent, to resolve the contradiction today.
🧠
Convince Charlie and Frank that my Empath reads clear them both and to refocus votes away from them toward more likely Demon suspects (Alice/Grace/Bob).
🧠
Push trusted players to demand verbatim quotes from Alice and Frank and be ready to nominate Alice if she evades; preserve my ghost vote for final swing.
🧠
Get Frank and Alice to repost exact original night messages to expose inconsistencies, stall nominations, and narrow suspects before final day.
🧠
Get Charlie and Grace to push both Frank and Alice to repost exact original quotes, exposing contradictions and stalling nominations until we can verify Washerwoman info.
🧠
I need to deflect Grace's demand for verbatim quotes, as those don't actually exist in the game in the way she thinks. By framing her focus on "exact quotes" as a potential distraction or a trap, I can sow doubt about her motivation.
🧠
Get Charlie to confirm Alice's private Monk claim and get Bob to push for an execution today if quotes align so we force progress and narrow Demon options.
🧠
I need to direct the suspicion onto my minion Alice to save myself and gain trust. By agreeing with Frank's investigation and pushing for Alice's execution, I appear as a helpful, rational player. It also helps 'burn' the minion to secure my own game.
🧠
Force a verbatim repost to determine which of Frank or Alice is lying, then push a single clear nomination today to make progress.
🧠
Convince Charlie and Frank to coordinate ghost and living votes, stop quote-policing, and push execution onto our top suspicious players to force a Demon reveal.
🧠
Pressure Charlie and Frank to force public verbatim quotes from Alice and to have Frank repeat his Investigator line. Prepare to nominate Alice if she evades; preserve my ghost vote for late decisive use.
🧠
Get Frank and Alice to repost original night quotes verbatim to expose inconsistencies, stall nominations, and let Heidi/Washerwoman safely act.
🧠
Delay nominations and force exact original quotes from Alice and Frank so my Washerwoman read can be used safely to identify the Demon.
🧠
I need to deflect the pressure to produce "verbatim" quotes by appealing to the logic of my role claim and stalling for time. I cannot provide actual quotes because they might conflict with their records or be impossible to fake convincingly.
🧠
Get Charlie to confirm Alice's private Monk claim and get Bob to push for nominating Alice if confirmed to force an execution today.
🧠
I need to push for Alice's execution because she is my Minion, but if I defend her too hard, it looks suspicious. However, I need to keep the town focused on Alice vs Frank, and since Alice is already being attacked, pushing for her execution might be a 'safe' play to appear helpful, or I can try to deflect to Frank. Wait, Alice is my minion, I should try to save her or frame Frank. Let's try to frame Frank by making the town execute the Minion but then turn on Frank. Or, actually, pushing for Alice is too dangerous if she's my only minion. I will try to sow doubt about Frank's Investigator claim instead.
🧠
Get Frank to publicly repost his exact Investigator line now and coordinate Bob to nominate Alice if it matches, forcing a decisive execution or exposing contradictions.
🧠
Use my confirmed Empath reads and remaining ghost vote to rally Charlie and Frank to coordinate and execute Alice (or a single alternative) to end the quote-bickering and force a real outcome.
🧠
Force public repetition of key quotes to create a clear inconsistency to nominate Alice if she refuses, and get Frank to post his Investigator line so the town can evaluate suspects.
🧠
Get both Frank and Alice to repost their original night quotes verbatim to expose inconsistencies or stall nominations so Heidi can safely use her Washerwoman read.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Clarify my Empath reads and coordinate Charlie and Frank to use my ghost vote together to execute the most suspicious alive (start with Alice) to force a result.
🧠
Stall nominations and force Frank and Alice to repost original quotes verbatim so inconsistencies appear and Heidi's Washerwoman read can be used safely.
🧠
Force public replication of original quotes to catch contradictions and consolidate votes to execute the most suspicious player (Alice) before night.
🧠
Attempt to deflect the accusation of the accidental 'Spy' reveal as a joke and turn suspicion onto Grace for pushing the quote-checking distraction.
🧠
Get a verbatim repost now to either confirm Alice's guilt or provide justification to nominate her and stop delay.
🧠
I want to apply pressure on Alice to keep the heat off me, while appearing to be a helpful Town member. Supporting the move to execute Alice (my minion) is a necessary evil to keep myself safe.
🧠
Force verbatim quotes to expose inconsistent claims so I can safely use my Washerwoman read and narrow Demon suspects.
🧠
Reposting my exact N0 quote ends the quote-grudge, forces Alice to match it, and gives the town a clear basis to nominate if she refuses.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 4
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is the Investigator and has correctly identified my minion, Alice, as the Spy. He is the biggest threat to our team's survival, so I need to eliminate him to stop the spread of this information.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Imp (evil), Alive - Charlie: Ravenkeeper (good), Alive - David: Monk (good), Dead - Eve: Empath (good), Dead - Frank: Investigator (good), Dead - Grace: Librarian (good), Alive - Heidi: Drunk (good), Alive (Told they are Washerwoman)
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Get ghosts and Bob to pool votes and push nomination onto Alice (or Grace) to force execution before day ends.
🧠
I need to deflect Eve's suspicion from my Minion Alice and create doubt about others, delaying Alice's execution.
🧠
Prevent a rushed execution of Alice without mechanical verification; get Bob and Grace aligned to demand verbatim quotes and push for clearer evidence or alternative targets.
🧠
Use my ghost vote to coordinate with living players to force a nomination on Alice now, or pivot to Grace if Alice stalls, to narrow suspects before final day.
🧠
Share my Librarian start-info to trusted players so we can demand verbatim claims and stall a risky Alice execution until we verify Washerwoman/Investigator quotes.
🧠
I am exposed as the Spy. To protect Bob (the Imp), I need to create a narrative that discredits the other players, specifically Grace, to split the voting bloc and keep Bob alive.
🧠
Push Bob and Grace to demand a verbatim repost from Alice and to agree to nominate her if she refuses, breaking the stalemate and clarifying claims before nominations.
🧠
Push living allies to execute Alice now to leverage my N0 Investigator info and force the evil team into action before final day.
🧠
Concentrate living and ghost votes to force a nomination and either get a truthful verbatim from Alice or pivot to Grace, narrowing suspects for final day.
🧠
I want to create doubt around the pressure being applied by the dead players, specifically the ones pushing for Alice's execution, to stall the momentum. If I can make Grace seem like she is too aligned with the ghosts, it might make her look suspicious to the others.
🧠
Reposting exact Washerwoman wording to mechanically prove Alice or Frank is Townsfolk and to prevent premature Alice execution without verbatim quotes.
🧠
Coordinate ghost votes to force an immediate nomination window on Alice; if she cleans up, pivot to Grace to keep pressure on likely evil.
🧠
Prevent a rash Alice execution by forcing stalling and verification. Reveal my Librarian info to teammates so we can resist ghost pressure and demand stronger mechanical proof before nominating.
🧠
I need to coordinate with my Demon (Bob) for the endgame since the town has strong evidence against me (Frank's read). I want to ensure Bob stays under the radar if I am executed.
🧠
Forcing a verbatim repost creates a binary test: repost=likely innocent, refuse=likely evil. Coordinated public pressure and promised ghost votes will break the stalemate and let us nominate if needed.
🧠
Forcing an execution now using my ghost vote pressures evils, narrows suspects, and speeds us toward final-3 resolution.
🧠
Convince Bob and David to pool my ghost vote and force nomination on Alice now; demand verbatim quote or execute, pivot to Grace if needed to concentrate living+ghost votes.
🧠
I need to reassure my Minion, Alice, that I am working to protect her by distracting the town and casting suspicion on those leading the charge against her. Staying calm is key.
🧠
Prevent a rushed Alice execution by getting Charlie to post exact verbatim quotes from Frank and Alice and keep nominations stalled until clearer mechanical proof appears.
🧠
Pool our ghost votes to force a nomination this tick, demand verbatim quote from Alice, and either execute her or pivot to Grace immediately to narrow Demon.
🧠
Reveal my Librarian info privately to trusted players and persuade them to resist the ghost-driven rush so we avoid a premature execution of Alice.
🧠
I need to direct the Demon (Bob) to sow confusion between the remaining good players (Charlie, Grace, and the Drunk Heidi) so that the town remains divided and avoids executing the Demon.
🧠
Get Bob and Grace to publicly demand Alice repost Frank's Investigator quote and commit to nominating/executing if she refuses, using ghost votes as backup.
🧠
Push for immediate nomination of Alice using my ghost vote to force evils to react and give us decisive information before final day.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Reveal my Librarian information to slow the push, demand verbatim mechanical quotes, and prevent a possibly unjust Alice lynch so we can gather clearer evidence.
🧠
Concentrate living and ghost votes to force an execution this tick. Push Alice now but commit to pivot to Grace quickly if Alice is defended; maximize vote coordination with Bob and David.
🧠
I need to deflect attention from myself and create doubt about the coordination between Grace, Charlie, and the ghosts. By attacking their reliance on ghosts, I reinforce the narrative that they are the ones acting suspiciously.
🧠
Push the coordinated ghost votes now to force a decisive nomination. Either we catch a lie from Alice or we pivot to Grace if Alice complies.
🧠
Stall the forced Alice lynch and force Charlie/Frank to post verbatim quotes so we can confirm who is the Librarian and avoid a ghost-coordinated mistake.
🧠
Force a decisive mechanical quote now to break the stalemate; nominate Alice if she refuses so the table must resolve truth vs deception before night.
🧠
To sow discord and stall the push for Alice's execution by framing the current process as chaotic and unreliable. This prevents the town from uniting against Alice.
🧠
Force a nomination this tick to provoke evil into revealing themselves or produce verbatim quote evidence; use ghost votes to concentrate pressure on Alice immediately.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 5
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is actively pushing for Alice's execution and demanding verbatim quotes. Eliminating him removes a key organizer who is successfully rallying the town's suspicion against my Minion.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Charlie.
πŸ“œ
Storyteller(Ghost)
β†’
Charlie(Ghost)
Good evening Charlie. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Find out whether Alice is the Spy to resolve the Frank quote dispute and direct ghost votes/nomination next day.
πŸ“œ
Storyteller(Ghost)
β†’
Charlie(Ghost)
You chose Alice. They are the Spy.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Imp (evil), Alive - Charlie: Ravenkeeper (good), Dead - David: Monk (good), Dead - Eve: Empath (good), Dead - Frank: Investigator (good), Dead - Grace: Librarian (good), Alive - Heidi: Drunk (good), Alive (Told they are Washerwoman)
Day 6
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Push immediate action: use ghost votes to nominate Alice now to force a decisive reveal or crack, preventing further stalling and advancing us toward finding the Demon.
🧠
Reveal my Librarian start and advise Bob to avoid rushing Alice's execution; aim to prevent ghost-coordinated error and buy time for clearer info.
🧠
Stop the ghost-driven rush on Alice, force verifiable quotes from Grace, and coordinate with Bob and Grace to avoid a likely bad lynch.
🧠
Coordinate our three ghost votes to force an immediate nomination on Alice, or pivot to Grace if Alice refuses, using the dead vote's late-game power.
🧠
I need to maintain the alliance between Alice, Grace, and myself while sowing doubt about the dead players' motives. By siding with Heidi, I validate her distrust of the dead players, which keeps the heat off Alice.
🧠
Reveal my Ravenkeeper result to coordinate alive players and ghosts to nominate Alice now and preserve ghost votes for final push.
🧠
Concentrate living and ghost votes on Alice now to force a nomination. If Alice reposts Frank's quote verbatim, have ghosts pivot to Grace to maintain pressure and reveal the Demon.
🧠
To sow discord between the living and dead, and to subtly influence Grace and Heidi away from voting for me or Bob by casting doubt on the ghosts' motivations.
🧠
Force a nomination on Alice using my ghost vote to break the stall, pressure Alice to reveal or split the group, and narrow suspects for final day.
🧠
Prevent ghost-railroaded execution of Alice, force mechanical proof or verbatim quotes, and buy time to see who is deceptive so we can narrow Demon suspects.
🧠
Stall the ghosts' push, get Grace to post her exact N0 Librarian wording, and ask Bob to hold votes so we do not execute Alice on coordinated pressure.
🧠
Force decisive action: get Bob and Grace to commit our ghost votes now to either execute Alice if she refuses the quote, or immediately pivot to Grace if she does repost.
🧠
Sow chaos and stall the nomination process by discouraging the living players from following the ghosts' instructions, thereby protecting Alice and keeping the game's momentum under my influence.
🧠
Convince Bob and Grace to support/nominate Alice immediately so ghosts plus alive votes can execute the Spy and narrow suspects to find the Demon.
🧠
Coordinate our ghost votes with Bob and Grace to lock a nomination on Alice now, with plan to pivot to Grace if Alice reposts Frank's exact quote.
🧠
I want to sow more confusion between Grace and Heidi, making them question the ghosts and each other, ensuring they don't agree on voting for Bob or me.
🧠
Force a nomination on Alice now using my ghost vote to break the stalemate and either execute the Demon or remove obstruction.
🧠
Prevent ghost-railroading and avoid executing based on coordinated dead votes. Stall nominations and force verbatim/mechanical proof to expose lies.
🧠
Prevent ghosts from railroad lynching Alice, force Grace to post her original Librarian N0 text, and get Bob to hold votes so we can verify mechanics before any execution.
🧠
Force Bob and Grace to commit their ghost votes now so our pooled dead votes decide the nomination; pivot rule prevents us being tricked by the repost tactic.
🧠
To encourage my Minion Alice to hold her ground against the ghost's pressure.
🧠
Force alive players Bob and Grace to nominate/back Alice immediately so ghosts' pooled votes can execute the Demon before deadline.
🧠
Force a coordinated ghost+living vote to nominate Alice now to test quotes; pivot to Grace if Alice reposts verbatim, maximizing chance to expose the Demon before nominations close.
🧠
To sow further distrust between the living players and the dead ones, hoping to delay or prevent an execution today by making them question the source of the pressure.
Nominations β€” Day 6
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Lock the ghost plan in public, prompt living players to nominate Alice now so our ghost votes can force a nomination and reveal whether Alice reposts Frank's exact quote.
🧠
Prevent a ghost‑forced execution without mechanical, verbatim proof; remind players my Librarian N0 read implicates either Eve or Heidi as the Drunk and request we hold nominations until quotes appear.
🧠
I need to keep the pressure off Alice and sow doubt about the ghosts' methods. By dismissing their 'verbatim' demands, I protect my Minion and prevent a quick execution that could snowball into losing the game.
🧠
Force living players to act: a nomination on Alice tests Frank's Investigator, exposes liars, and prevents dead coordination from being ignored.
🧠
Stop a rushed lynch of Alice, expose contradictions about the Librarian claim, and force exact verbatim mechanical quotes so we can verify who is truthful.
🧠
Push living players to act on ghost consensus and force Alice to respond or be executed, resolving the stalemate and narrowing suspects for final day.
🧠
Push living players to nominate Alice now to test the ghost claims and use our pooled ghost votes; pivot to Grace only if Alice reposts the exact quote as agreed.
🧠
I need to disrupt the town's focus on my 'verbatim' quotes and reinforce the idea that the ghosts are lying/manipulating. Since Heidi is the Drunk, she is susceptible to bad information. I want to stall the nomination.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 6
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the most vocal skeptic of the ghost's claims and is demanding evidence, which threatens to derail the momentum of the accusation against Alice. By eliminating her, I remove a key strategist who is actively trying to verify the claims that could expose us.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Imp (evil), Alive - Charlie: Ravenkeeper (good), Dead - David: Monk (good), Dead - Eve: Empath (good), Dead - Frank: Investigator (good), Dead - Grace: Librarian (good), Alive - Heidi: Drunk (good), Dead (Told they are Washerwoman)
Day 7
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Prevent the living from executing Alice by revealing my Washerwoman start-info and steer votes to test Grace, whose Librarian claim conflicts with my info and the ghosts' behavior.
🧠
I need to maintain my cover as the Soldier while subtly encouraging the execution of Grace, who is the only remaining threat (the good player). By agreeing with the ghost, I build credibility while pushing for the win.
🧠
Push living players to use my ghost vote on Alice now to force the final-day execution or reveal the Demon; create pressure so they cannot avoid choosing.
🧠
I need to pivot Grace's focus away from Bob and convince her to side with us, or at least cast doubt on the ghosts' motivations. Isolating her from their influence is key.
🧠
Reveal my Ravenkeeper result to living neighbors and push them to nominate Alice so dead votes can be pooled and ghosts' pressure succeeds.
🧠
Steer living players to nominate the most inconsistent claim (Grace) and avoid letting coordinated ghosts dictate the execution. Preserve my ghost vote for tie-break or final.
🧠
Coordinate remaining ghost vote with Bob and Grace to secure an execution today: default Alice unless Alice reposts verbatim, then pivot to Grace.
🧠
Reveal my Librarian read to force mechanical claims and narrow suspects before final nomination; get Bob's support to execute the most consistent target (Alice).
🧠
Make living players refuse to execute Alice and instead nominate Grace, exposing the Demon or preventing a Town loss.
🧠
I need to create doubt about Grace's role claim to shift suspicion away from my minion, Alice. By highlighting the contradiction between Grace and the late Heidi, I can stall the decision and hopefully lead to Grace being the execution target.
🧠
Force living players to act this tick: either provoke Alice to reproduce my exact N0 quote (verifying/disproving her) or force a pivot to Grace, narrowing suspects before final nomination.
🧠
I need to keep Grace on our side and distract her from the fact that we are the two evil players left. By emphasizing that the ghosts are chaotic/manipulative, I reinforce our bond.
🧠
Convince Bob and Grace to nominate Alice now so ghosts can pool votes and execute the Minion, narrowing suspects for the final decision.
🧠
Prevent ghosts from locking the table on Alice, force a nomination on Grace now, and preserve my ghost vote to execute the most suspicious player.
🧠
Force a decisive nomination: either test Alice's quote or use pooled ghost votes to eliminate the most likely Demon before final day.
🧠
Confirm plan and avoid verbatim quote trap. Get Bob and Alice aligned to nominate Alice unless Alice reposts Frank's quote word-for-word.
🧠
Stop the living from executing Alice (likely Town) and steer the final-day nomination toward Grace, whose claim conflicts with my Washerwoman read.
🧠
To maintain my Soldier cover and appear as a cautious, concerned town member while Alice (my Minion) takes the fall, securing my victory.
🧠
Force Bob and Grace to use my ghost vote to nominate Alice immediately; pivot to Grace only if Alice reposts my exact quote.
🧠
I am maintaining my bluff by appearing reasonable and cooperative with Grace, while also pressuring Bob (the Demon) to act and avoiding the trap set by the ghosts. I need to keep Grace from nominating me.
🧠
Convince Bob and Grace to nominate Alice now so ghosts can pool votes and execute the Minion, narrowing suspects for the final day.
🧠
Prevent ghosts from forcing Alice without verbatim proof. Push Bob and Grace to lock ghost votes on Grace, reserving my ghost vote to execute if needed; pivot to Alice only if Grace repeats the exact quote.
🧠
Coordinate our single ghost votes to force an execution today by pooling on Alice unless verbatim quote appears, then pivot to Grace.
🧠
Prevent ghosts from tricking us with verbatim quotes, reveal my Librarian read, and get Bob and Alice to support nominating Alice unless she repeats the exact ghost quote.
Nominations β€” Day 7
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push living players to nominate Grace now to stop ghosts locking Alice, using my ghost vote to force the test and reveal contradictions before final day.
🧠
Force a decisive execution to test the ghosts' matching mechanical claims. My Librarian read questions Heidi but Frank+Charlie align; executing Alice is the clearest way to progress.
πŸ“œ
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to cast doubt on the ghosts and Grace's logic to avoid execution, as I am currently on the block. I need to make sure Bob doesn't vote for me, and hopefully convince Grace that executing me is too risky if they aren't 100% sure.
🧠
Grace repeated the ghosts' mechanical claims verbatim, which triggers my pivot. Use my single ghost vote to support executing Alice now to force resolution and maximize chance to catch the Demon.
🧠
We are final three; two independent dead claims match on Alice. Execute to force resolutionβ€”stopping ghosts from controlling outcome and giving live players a chance.
🧠
Pool my ghost vote on Alice now to help reach the required majority based on multiple ghosts' mechanical claims and our prior instruction to pool votes unless Alice reposted verbatim.
🧠
Prevent the group from executing a Minion at final three; persuade Bob to oppose Alice so we can target the actual Demon.
🧠
I need to sow doubt about executing Alice, as she is my Minion. If she is executed, I am left alone against Grace in the final two, and the game will likely continue until someone executes me or I kill the last player. By creating doubt, I might prevent the vote or at least delay it, keeping my Minion alive as a shield.
🧠
Force the group to resolve this nomination now and test living players' commitments; my ghost vote will push towards execution or reveal who truly wants to prevent it.
🧠
Force the living to focus on Grace as the contradictory Librarian claim and stop the ghosts driving us to execute Alice, who my ability marks Town.
🧠
I need to sow doubt in Grace's mind about the validity of the information she is receiving from the ghosts and emphasize my own survival as evidence of my innocence. Protecting the Imp (Bob) and myself is paramount.
🧠
Prevent ghosts from forcing an Alice execution now; follow earlier plan to hold my ghost vote for Grace and avoid executing a likely Town/minion.
🧠
Force Bob to commit now by highlighting the two contrasting worlds and the stakes; we must choose before the nomination closes.
🧠
Retract my ghost vote for Alice and push the living players to nominate Grace instead, forcing a clearer test between conflicting claims.
🧠
I must avoid executing a Minion at final three. Withholding my ghost vote forces living players to reconsider and preserves my vote for when it can execute the Demon.
🧠
I need to ensure Alice, my fellow evil teammate, is not executed. If I do not vote for her, she will likely survive this nomination phase. I will remain silent and not vote to protect her.
🧠
Force living players, especially Bob, to commit a vote now so we either execute Alice or reveal stronger contradictions about Grace before final night.
🧠
Withhold my ghost vote to oppose executing Alice, encourage living Bob to withhold and nominate Grace instead to expose the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Alice with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to sow confusion and prevent the execution from going through, or at least try to get Bob to act to protect me, although the execution is already set. Since I'm the Spy and my Demon is Bob, I need to keep him alive. I'm trying to appeal to Grace's logic to save myself.
🧠
Prevent the ghosts from forcing an execution of Alice now; push Bob to switch to Grace so my ghost vote can lock Grace instead.
🧠
Prevent a potentially game-losing execution by forcing more mechanical evidence or stalling so we do not kill an innocent without proof.
🧠
Prevent a possible misexecution of a Minion by urging living players to withhold votes until mechanical verbatim quote is provided or clearer proof emerges.
🧠
Stop the group executing a confirmed Minion. Push living players to withhold or shift votes to Grace so we can force the Demon to be executed instead of a Minion.
🧠
I need to prevent Alice's execution to keep my minion alive and sow enough doubt to survive the final days. By siding with Grace against the ghosts' contradictory advice, I can maintain chaos and avoid a final decision.
🧠
Prevent a rushed execution that could immediately lose the game; push living players to withhold and force a safer test at night or next day.
🧠
Prevent an immediate loss by stopping Alice's execution now; encourage living players to withhold and target Grace or force clearer evidence tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
🏁

Game Over

Two Players Left
Winner: Evil