Game Detail

Players

Alice (Recluse) Bob (Virgin) Charlie (Scarlet Woman) David (Imp) Eve (Soldier) Frank (Ravenkeeper) Grace (Monk) Heidi (Fortune Teller)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil208,547135,655$0.5998
Good585,845285,799$0.2601

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Charlie. Your safe bluffs are: Slayer, Mayor, Washerwoman
📜
Storyteller
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Initial spread check gathers baseline info on demon presence in half the board, enabling process of elimination and pairing strategy for good win.
📜
Storyteller
Heidi
You chose Bob and Eve. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 early; share my N0 YES on Bob/Eve privately with neighbors to ally, get their info, avoid alerting evil while progressing info sharing.
🧠
Whispering privately to the Demon allows us to align on bluffs and strategy without town overhearing, helping us deceive good players and keep the Demon safe from early suspicion.
🧠
Expose Heidi's impossible claim to Alice privately, build good alliance early, narrow evil suspects before nomination.
🧠
Heidi's claim impossible (no night 0 info). Grace correctly identified lie. Align with her privately to build good team, expose Heidi, narrow evil suspects early.
🧠
Day 1 early, form secret alliance with neighbors Eve/Grace to share info fast. They are my seating neighbors, useful for future Empath claims or logic. Progress game by gathering intel before noms.
🧠
Respond to Frank's group whisper to build trust with neighbors (Frank) and Grace (connected). Probe for info without revealing my role yet, start alliances and gather early claims to narrow evil suspects.
🧠
Coordinating bluffs with my minion Charlie early on day 1 helps establish consistent evil narratives, builds trust with good players by appearing helpful, and positions us to undermine town logic chains later.
🧠
Day 1, build private alliance with neighbors for reliable info channel. Virgin ability defensive, so focus on networking without revealing to avoid early target.
🧠
Day 1 early; just revealed FT claim to neighbors. Wait for their info/responses and observe others' whispers to cross-reference and build trust before nominating or further reveals.
🧠
Responding to David's coordination message aligns our bluffs, allows me to plan responses to Bob and others, and strengthens our evil team's deception to protect the Demon.
🧠
Share Heidi's provable lie with neighbors Frank/Eve, who initiated contact. Builds trust, progresses suspicion on her without public noise yet. As good Monk, info share helps narrow evil.
🧠
Heidi's impossible claim outs her as evil. Ally with Grace (good logic) and Bob (neighbor, whispered us) to build nomination push before next phase. Progress town logic chain.
🧠
Reinforce alliance with neighbors Eve/Grace by agreeing Heidi's lie marks her evil. Gather more info from them to narrow suspects early Day 1, progress toward Demon ID.
🧠
Confirm alliance with Frank/Grace, share no other claims heard, agree Heidi evil to build momentum for her nomination.
🧠
Continuing coordination with Charlie solidifies our bluffs and plans to interact with others, helping us control the narrative and protect the Demon while gathering info on good claims.
🧠
Heidi's impossible claim outs her as evil. Align with Alice/Grace (who exposed) to nominate Heidi, narrow evil early. As Virgin, stay low but push execution.
🧠
Neighbors are my initial allies. Follow up to learn what Bob/Eve said to them, detect inconsistencies in their stories, build trust, narrow Demon suspects before nomination.
🧠
Responding to Bob's whisper builds initial trust with neighbors, allowing me to gather info while maintaining my Empath bluff. This helps protect David by creating alliances and sowing subtle doubt later.
🧠
Strengthen alliance with Alice/Bob who are informed and pushing nomination. Nominations imminent (1 tick left), ensure group votes Heidi to execute obvious evil early.
🧠
Heidi lie impossible for good player. Grace/Bob confirm town consensus. With 1 tick left, lock in nomination plan on Heidi for execution to remove confirmed liar.
🧠
Neighbors Eve/Grace agree Heidi evil. Confirm plan to nominate her in open discussion/nomination phase. Builds trusted trio vote block for execution.
🧠
Solidify alliance with Frank/Grace by revealing Soldier (safe Townsfolk). Confirm Heidi evil, urge nomination. Clears evil early, progresses to Demon hunt.
🧠
Whispering to Eve and Frank gathers intel on their roles and builds my good player image as Washerwoman, helping coordinate with Charlie to mislead the town without overcommitting early.
🧠
Neighbors Charlie thinks David/me good. Inform them of Heidi’s provable lie to secure their nomination support and execute evil on D1.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Nominating Heidi follows the group's consensus from Bob's message, removes a suspicious claimer who got basic rules wrong, potentially executes good player to weaken town, and allows me to appear cooperative while protecting my Demon identity.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly correct David's false claim about no Night 0 actions (log proves it), reiterate my valid FT info on Bob/Eve to build credibility and sway votes against my execution.
🧠
Voting to execute Heidi supports my initial nomination and the majority suspicion from Bob and others. This helps eliminate a suspicious player early, potentially removing a good townsfolk or outsider while maintaining my bluff as Washerwoman and aligning with the group's momentum to build trust.
🧠
Heidi's claim impossible; unanimous suspicion. Voting yes executes likely evil, progresses game safely toward win.
🧠
Heidi confirmed lying evil. David/Grace voted. My vote helps reach 4 for execution, removing an evil player early.
🧠
Heidi's claim is mechanically impossible, proving her evil. With 3 votes already (David,Grace,Eve), my vote makes 4 for execution on D1, safely removing liar and progressing game.
🧠
Heidi's N0 claim impossible per rules. 4 votes already; my vote secures execution of likely evil player early Day 1, progresses good team win.
🧠
Heidi's claim mechanically impossible. 5 yes votes already, my vote seals execution of liar, progresses good team by removing evil on D1.
🧠
Voting yes to execute Heidi follows the group's lead including our Demon David, reduces player count, and avoids standing out as the only one not voting while blending into the good players' actions.
🧠
Urgently correct David's false claim about no N0 FT ability. Sway any unvoted players, plant doubt on David for lying, preserve my info alive.
🧠
Acknowledge possible mistake on night zero to maintain credibility while pushing execution of suspicious claim, helping remove potential good player or false info source to aid demon survival.
🧠
Votes locked in for execution, but 1 tick left. Publicly ask Heidi to clarify her read on Bob/Eve to gain info either way: if good, helps narrow demon; if evil, her response might slip.
🧠
Heidi's claim plausible now (FT no * on N0). As Soldier, not Demon, so probe her suspicion on Bob to narrow Demon before vote locks, avoid killing good info.
🧠
Heidi's claim mechanically valid (FT night 0 ok). She's likely good with key info narrowing demon to Bob/Eve area. Convince town to lower hands, save her for more info day 2. Pivots from my prior whisper based on new debate.
🧠
Heidi's N0 claim impossible per rules. Speaking counters Alice's misinformation, ensures majority executes proven liar/evil before night. Progresses game by removing evil.
🧠
Ask Heidi for clarification on ping to evaluate truthfulness. Info helps assess worlds, narrow demon suspects before vote closes. Vote heavy yes regardless.
🧠
Wait to see if the vote executes Heidi or if hands lower, observing who changes mind to gather more info on alignments without speaking yet.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
On block D1, 1 tick left. Nominate top suspect Bob per my info to shift exec to likely demon-showing player, save FT or kill evil.
📜
Storyteller
The Virgin's ability triggers! Heidi is executed immediately.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Night 1, limited info. Alice showed town play saving FT Heidi for Bob/Eve intel. As neighbor & whisper ally, protect her to preserve good players & info chain.
📜
Storyteller
Grace
You chose to protect Alice.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Bob targets a suspicious, vocal good player in the FT ping to reduce town numbers, sow doubt about demon location, and protect our evil team. This advances us toward only 2 players left while Charlie supports my bluff.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
David
You chose to kill Bob.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate with my minion Charlie to align our bluffs and decide who to suspect next, like Eve or Frank, to sow doubt and protect my Imp identity while building trust with good players.
🧠
Bob night death proves not Demon. N0 yes ping = Bob false OR Eve Demon. Share with Alice (defender) & Bob (dead good) to build alliance, suspect Eve/David/Frank, influence nomination.
🧠
Share logic proving Heidi fake via Bob's death + my confirmed Soldier. Strengthen Frank/Grace alliance, point suspicion to Alice defender. Progress narrowing before noms.
🧠
Reveal Recluse to dead goods (Heidi town via Virgin, Bob night death likely good) to explain FT ping, confirm Eve good, narrow to David/Frank liars on FT N0. Build alliance for noms since nom phase soon.
🧠
As dead good (night death), expose Heidi's provable lie (no FT N0) to discredit Alice/Heidi alliance. Inform likely goods David/Charlie to nominate Alice before final day.
🧠
Eve/Grace trusted (I revealed RK). Confirm Heidi fake via Bob death, Alice sus defender. Coordinate nom Alice before final day to narrow demon suspects.
🧠
Heidi fake FT (no n0), Bob dead not Demon, Eve safe Soldier. Alice defending fake is evil tell. Coordinate Eve/Frank to nom Alice in nomination.
🧠
Respond to both David and Bob to align on strategy, confirm my Empath bluff, and decide between pushing Eve or Alice to sow confusion while protecting David.
🧠
Coordinate with my Minion Charlie on nominations. Support his idea to target Alice first as suspicious for defending Heidi, while maintaining my Washerwoman bluff and pushing Eve suspicion subtly. This sows doubt among good players and keeps me safe.
🧠
Alice confirmed good (Recluse fits info role false ping), Bob night death good. David/Frank evil for denying FT N0. Coordinate with them pre-nom to vote David, narrow evil.
🧠
David correctly nom'd fake Heidi. Share logic with him (my neighbor) to align votes on Alice in nomination phase. Secure majority with Frank/Grace/David/me.
🧠
Suspects David/Frank for anti-Heidi push & FT denial. Coordinate alive neighbors + dead votes (Heidi/Bob) to nom/execute David, process of elimination evil.
🧠
Charlie's Empath clears David/me. Alice's hard defense of evil Heidi makes her top suspect Minion. Coordinate with cleared David/Charlie to nominate Alice before nomination phase.
🧠
Convince David/Charlie (key voters who executed Heidi) on Alice sus logic post-Bob death, build nom/execution majority vs likely evil Alice.
🧠
Noms soon, counter Alice's whisper to Charlie/David with logic on Heidi fake/no n0, Alice bad defender. Align them to nom/vote Alice for good win.
🧠
Coordinate with David on pushing Alice nomination to remove a vocal good player defending Heidi, while protecting you as Demon. Use my Empath bluff to clear us and sow doubt on Alice's Recluse claim. This disrupts town's logic chain on FT info and keeps suspicion off you.
🧠
Waiting allows others to finalize the push on Alice without me overcommitting, letting the group momentum build against a good player while I stay low profile as the Imp.
🧠
With nomination imminent, align Alice/Bob votes on David. They are confirmed good via logic/Recluse. David most suspicious for denying my real ability, narrow suspects.
🧠
Last day tick before nom. Solidify David/Charlie on Alice nom since they whisper most. Frank/Grace agree. Proves Heidi fake, Alice sus defender. Eliminate evil to narrow Demon suspects.
🧠
Heidi (good ghost) coordinating votes for David. Reinforce agreement, confirm C/G whispered and likely good. Ghosts have crucial vote; align them on David to ensure execution if nominated.
🧠
Reinforce Charlie/David alliance. Alice/Heidi tag-team pushing David evil despite no N0 FT. Charlie's info clears David. Coordinate to nominate Alice before nomination phase.
🧠
1 tick to nom. We have 3 votes (Eve/Grace/me), need 4/6. Convince David/Charlie with logic to nom Alice, narrow evil.
🧠
Nomination phase next tick. Reinforce to active whisperers Charlie/David that Alice lies about FT n0, secure their nom/vote for Alice to execute likely Demon.
🧠
Coordinate with David to support nominating Alice, protecting the Demon while using town pressure to eliminate a vocal accuser and sow further doubt among goods.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Alice is most suspicious: defended fake Heidi proven by Bob's death (not Demon) + Eve safe Soldier. Her wrong claim FT has n0 info shows desperation. Nominate her now in last nom tick to execute and narrow evil.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly correct Grace's false claim about Fortune Teller having no N0 info (it does). Reaffirm Heidi good via Virgin, my Recluse explains ping, Grace evil for lying. Urge vote no on me, expose Grace.
🧠
Alice is lying about core rules (no FT n0), defended fake claim. With Eve/Frank/Me voting + possibly Charlie/David, we execute likely Demon. Final day strategy: narrow suspects.
🧠
Alice defended proven liar Heidi and spreads false N0 info. Most suspicious; use ghost vote to execute her now before night. Need 3 votes, Grace has 1, this makes 2.
🧠
Raising hand votes to execute Alice, a good player either way, thins town numbers toward our win condition. Supports consensus from Frank Grace Bob to appear trustworthy as Washerwoman. Avoids suspicion on me or Charlie.
🧠
Publicly confirm my real FT info, defend Alice as good (Recluse explaining ping), expose Grace/David/Frank deniers as evil bloc. Urge vote NO on Alice to prevent good death, narrow to David next.
🧠
Support executing Alice to reduce good players and blend with the vote. This keeps focus away from David and advances our win condition of keeping Demon alive.
🧠
Alice defended impossible Heidi claim and lies about FT N0. Most suspicious alive. 3 votes already but secure execution before night. Progress to kill evil.
🧠
Secure Alice execution: defended fake FT Heidi, lies on FT N0. Bob death proves Heidi lie. 3+ votes needed; add mine to majority.
🧠
Counter Charlie/Grace with logic: Heidi proven good by Virgin, FT has N0, my Recluse explains pings, Charlie's own Empath clears me/Grace. Sway Charlie to no-vote & nom real evils like Grace/David/Eve. Prevent my death as good.
🧠
Counter Alice's latest lie about seating/Empath neighbors to solidify her as liar/evil before vote executes her. Ensures town executes Demon suspect.
🧠
Push execution of Alice with public callout on her seating lie, ensuring Charlie/others vote yes. With 5 yes already, reinforces majority to win by removing clear evil.
🧠
Speaking in support of executing Alice aligns me with the majority vote, deflects her accusations that I am evil, and helps eliminate a suspicious player while maintaining my Washerwoman bluff and protecting Charlie's Empath claim.
🧠
Alice's seating error is a clear lie, marking her evil. With many yes votes already, my ghost vote seals execution of likely Minion, progressing to Demon hunt (Eve/David/Frank/Grace). Saves vote weight? No, use now to eliminate evil.
🧠
Waiting allows the vote to conclude naturally after my support statement, avoiding overaction while town executes Alice and protects our Demon David for night phase.
🧠
Alice's clear seating lie proves she's lying evil. Reinforce to Charlie (waiting) for majority execution before night; narrow demon suspects.
🧠
Push Charlie to vote yes on Alice execution. His statement agrees, but he's waiting. Her multiple lies confirm evil; secure majority vote now before phase ends.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on block 6 votes, 1 tick left. Nom Eve (FT ping Demon) to surpass/tie votes, force execution on real Demon not me (Recluse good). Corrects logic, town sees chain.
📜
Storyteller
Voting starts now for Eve. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Counter her nomination publicly before vote closes. Remind Soldier safety, her lies, urge no vote on me & execute her to narrow evils.
🧠
Raise to vote Eve. Heidi good FT ping forces Eve Demon logic despite N0 dispute. Maximizes chance to exec Demon or tie my execution, preserving me or removing evil. Dead Recluse still aids good with evil ping.
🧠
Urge Charlie/others no-vote Eve to secure Alice execution with her 6 votes. Reinforce lies exposing Alice evil, prevent deflection.
🧠
Voting Eve risks tie; Alice has 6 votes already. Urge Charlie no-vote Eve, execute lying Alice to progress good win.
🧠
Speaking to reinforce executing Alice and discourage votes on Eve maintains the 6 votes on Alice, counters her accusations against me, and uses her contradictions to build suspicion on her as liar. This helps evil team by ensuring a good player (likely Recluse or Townsfolk) dies while keeping me safe and not voting for Eve.
🧠
Last chance before night. Confirm real FT N0 Bob/Eve demon ping. Bob dead good, so Eve Demon. Urge Charlie (undecided) vote yes Eve to tie/surpass Alice & execute Demon now.
🧠
Speaking to discourage voting for Eve supports executing Alice instead, which removes a suspicious player without harming our Demon. Keeps good players alive to blame each other and confuses town logic.
🧠
Last tick, voting Eve open. Urge Charlie no vote Eve (already agrees), ensure <6 votes Eve so Alice execs with 6, progress to night with evil down.
🧠
Town consensus: execute Alice, ignore Eve nom (Charlie confirmed no vote). Wait preserves momentum, avoids repeat talk; Alice dies, evil down.
🧠
Emphasize Virgin mechanically proves Heidi good Townsfolk FT, N0 ping real despite denials (evils), Eve Demon. Apologize seating error. Sway Charlie to vote Eve for tie (me+Heidi+Charlie=3, maybe more), prevent my exec ping evil as Recluse.
🧠
Consensus clear: don't vote Eve (only Alice/Heidi push). Alice's 6 votes execute her. Wait progresses to her death/night, clears evil liar.
🧠
Charlie is swing vote on Eve (needs 6 tie/7 exec). Remind Virgin mechanic proves Heidi sober FT good, ping -> Eve Demon. Urge yes vote Eve now before Alice exec & night kill.
🧠
By waiting, I avoid voting for Eve and allow Alice's execution as the suspicious liar. This removes a good or evil player pushing false info, protecting me as Demon and advancing to night where I can kill again.
🧠
Charlie is pivotal voter. Bob ghost and I push Eve; Alice nominated/voted her. Urge Charlie vote yes Eve now--her 6 votes tie Alice, execute demon Eve since phase ends soon. Win game.
🧠
Reinforce not voting for Eve to let Alice execute. This clears confusion, protects David the Demon, and moves to night where we can act.
🧠
Reinforce no vote on Eve to execute Alice (liar/evil). Virgin proves Heidi Townsfolk good but her N0 claim impossible--mistake. Bob flip suspicious minion. Progress by killing Alice.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 7 vote threshold.
📜
Storyteller
Eve did not receive enough votes (1/7).
🧠
Last tick, reinforce to Charlie/all: Alice executes with 6 votes. Counter dead evil/ misguided pushes on me, prevent new nom/votes saving her. Progress to night minus evil.
🧠
Last tick before night/my exec. Correct N0 dispute but reinforce Heidi good (Virgin Townsfolk proof), Bob good death => Eve Demon. Urge Charlie/ghosts focus evils denying her claim (D/F/G/Eve). Plant seed for day3 even if I die, save dead vote.
🧠
Last tick: reinforce consensus to execute Alice (evil liar), prevent any last-second nom/vote shift to Eve. Progress to night after her death, narrow demon suspects.
🧠
I wrongly flipped earlier based on fake FT. Correct now: Alice lies evil, has 6 votes, let her execute to remove evil & progress. 1 tick left, no time waste.
🧠
Support executing Alice to remove her accusations against me and Frank, maintain group consensus, and reach night safely to use my kill without suspicion.
🧠
Last tick before night. Reinforce Charlie: FT N0 exists, I'm proven good, Eve Demon. Bob's flip is minion. Urge save Alice or tomorrow Eve. Prevents evil win by clarifying facts for Day3.
🧠
Support executing Alice to move to night without risking David. Reinforce my Empath bluff and dismiss ghost pushes for Eve to keep town focused on Alice.
🧠
Alice has 6 votes, phase ending. Reinforce executing her as the confirmed liar defending impossible FT N0 and wrong Empath info, narrowing evil suspects for night info.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Charlie is confirmed good Empath via consistent info and logic chains. Protecting him ensures N2 Empath read on David, confirming goods and narrowing Eve/Frank for Day 3 exec to reach final 3 win.
📜
Storyteller
Grace
You chose to protect Charlie.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Grace removes vocal good organizer after Alice's execution, lowers good count without risking Minion or safe claims, keeps Demon hidden and alive for endgame.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
David
You chose to kill Grace.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
4 alive, must align living for nomination. Suspect Charlie most (quiet/no info). Share with neighbors (prior trust Day1 whispers/claims) to consensus nom evil, setup good final 3.
🧠
Dead Monk reveal: protections prove good, N2 death shows targeted. Whisper likely goods Charlie (protected)/David (Empath good) my info to counter Eve whisper, align on Eve/Frank suspect for nom/ghost vote.
🧠
Ghost whisper key deduction: Virgin proves Heidi good Townsfolk. Her FT claim + my good death pins Eve as Demon. Urge Charlie/Frank nominate Eve with 4 alive, before final 3.
🧠
Whisper to Charlie to coordinate defense against Eve's nomination push on him, share Grace's Monk claim, and decide on next target like Eve or Frank to manipulate votes and keep me safe as Demon.
🧠
Coordinate with David to decide whether to support Eve nomination or deflect to protect him, using the conflicting whispers to create doubt among good players and keep Demon safe.
🧠
Whisper neighbors Charlie/Frank: Reaffirm Eve Demon logic from confirmed FT/Bob death. Urge Eve nom before final 3. Organize good vote as dead ghost.
🧠
Logic favors Eve demon: consistent with Heidi good FT ping, Bob Virgin trigger, Empath clearing Bob/David. Ghosts confirm. Coordinate alive good (C/D) to nom Eve before final 3; her whisper deflects to Charlie.
🧠
4 alive, exec Eve (my ping + Bob good) leaves 3 good for final day win. Whisper C/F (neighbors, active whispers) to rally nom Eve over clique talk.
🧠
Frank's RK claim mechanically impossible (alive + exec death). He's evil. With 4 alive, nom/execute him to reach final 3 and win via logic/execution.
🧠
With 4 alive Day3, coordinate alives to nominate Eve as per Heidi/my/Bob initial reads. Reveal Monk to Frank/David for verification. Use ghost vote later on Eve if needed. Push execution before final3.
🧠
4 alive, day 3. Push Eve execution via logic to undecided alive players like David. Ghosts already informed. Prevent minion saves.
🧠
Coordinate with Charlie on whether to push Frank or Eve execution. This creates chaos, protects me by deflecting suspicion, and uses the contradiction in Frank's claim to sow doubt among good players.
🧠
Whispering David to align on pushing Eve nomination for now to eliminate good player and create chaos, protecting you as Demon while gathering more info from Eve's whispers.
🧠
4 alive, need to execute today. Reinforce unbreakable Heidi FT logic to neighbors Charlie/Frank (Empath claimed good reads). Push them to nom Eve in nomination phase to execute Demon and win.
🧠
Ghosts (Heidi,Bob,Alice,Grace) confirm Eve Demon via Heidi FT logic (flawed but unanimous). Charlie/David good per Empath. Coordinate living to nominate Eve now with 4 alive, execute to reach final 3.
🧠
As dead FT ghost, reinforce core info to alive players Charlie/David, my neighbors & active whisper targets. Nomination imminent; must sway them to execute Eve or lose.
🧠
Frank's RK claim mechanically impossible, proves evil. With 4 alive, must nom evil now to reach final 3 safely. Coordinate with David/Charlie to nom Frank before nomination phase.
🧠
Already whispered my Monk proof to Charlie/David/Frank groups. Reinforce with neighbors Charlie/Frank before nom phase. Coordinate push Eve nom/execution to win.
🧠
Last tick before nom. Reinforce ironclad logic to neighbors Charlie/Frank: Virgin->Heidi TF FT good->me/Eve ping->me good death->Eve Demon. Get them to nom Eve or vote yes.
🧠
Waiting allows the good players to argue among themselves and decide on a nomination without me revealing my preference, preserving my cover as a neutral or good bluff while advancing the day toward executing a good player.
🧠
Wait for nomination phase since whispers are ongoing and David is waiting; this lets town self-destruct by nominating a good player like Eve or Frank without us risking exposure or wrong vote.
🧠
Last day tick before nom. Reinforce Charlie/Frank (my neighbors, Empath?) on Eve Demon logic. Ghosts pushing same. They must nom Eve or evil team wins.
🧠
Final day tick before noms with 4 alive. Ghosts unanimously vote Eve. Coordinate Charlie/David to nominate Eve per logic chain proving her Demon. Secure execution to win.
🧠
Day3 last tick before nom. Reinforce neighbors Charlie/Frank with logic to nominate Eve. With 4 alive, exec her to reach final3 safely or win.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly state the core logic chain again during open nominations to influence living players (Charlie, David, Frank) to nominate and vote yes on Eve before night. With 1 tick left, maximize execution chance.
🧠
Frank's mechanical lie proves evil. With 4 alive, exec him to progress to final 3 safely as Soldier. Bob's push ignores FT false-pos.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly correct Eve's misrepresentation of my claim, reinforce ironclad logic proving Eve Demon. Urge vote no on me, nominate/execute Eve to win before night.
🧠
Voting on Frank now; sway Charlie/David to vote NO (Frank good per logic). Eve Demon must die today; urge nominate/execute her before night or lose with 4 alive.
🧠
Frank's RK claim self-contradicts (claimed Heidi evil then no info). He's evil. With 4 alive, execute him now; voting yes progresses win condition.
🧠
Waiting allows the 2 votes (Eve + me) to execute Frank since raise_hand already done, progressing to 3 players where we win by their mistake on Eve.
🧠
Voting on Frank; Eve demon trying to kill him. Publicly urge C/D/F vote no, nom Eve. Last tick before night—must execute Eve or lose.
🧠
Publicly counter Eve's lie on Frank, reinforce FT logic proving Eve Demon. Influence Charlie/David to vote no on Frank and nominate Eve this final tick to execute before night.
🧠
Publicly share Monk info confirming Heidi FT correct, Eve demon. Urge vote NO on Frank (don't raise), nominate/execute Eve before night or lose.
🧠
Support Frank to vote no on him and redirect to Eve. This removes a vocal good player or the suspected Demon while building my credibility as helpful townsfolk. Prevents executing Frank who supports our side and keeps me hidden.
🧠
Reinforce airtight logic to Charlie (Eve deflects to him). Ensure he votes no on me (only Eve yes so far). Vote fails, positioning for Eve nom/execution next tick before night—must execute Demon w/ 4 alive or lose.
🧠
Charlie is key voter. Publicly reinforce Eve Demon logic, urge him vote no on Frank now, nominate Eve next tick. With 1 tick left, must execute Eve or lose tonight.
🧠
Counter Frank's backpedal on RK lie (claimed Heidi evil Day1) and ghosts' FT misunderstanding (false-pos exists, ping not proof vs my Soldier). Urge Charlie/David vote yes on Frank before night; he's proven liar/evil.
🧠
Waiting lets the current vote fail naturally without my input drawing attention, progressing to Eve nomination and execution which removes a good player while protecting the Demon.
🧠
Urge Charlie (waiting) to vote NO on Frank now. Reinforce Eve Demon via my FT info. Last tick before night, must nom/execute Eve next to win with 4 alive.
🧠
Vote no on Frank (don't raise) to fail execution (only Eve yes so far). Allows next tick nom Eve (Demon) with 4 alive. Execute her before night or lose. Ghosts save vote weight.
🧠
Urge Charlie/David no vote on Frank (don't raise hand). Eve has 1 vote, needs 2. Fails, next tick nom Eve. 4 alive, execute Demon or lose tonight. Monk info proves Eve Demon.
🧠
Waiting this tick ensures the vote on Frank fails (only 1 yes from Eve), moving directly to night without contradicting my spoken plan to vote no and target Eve next. This lets me kill a vocal good player like Eve overnight, reducing to 3 players where my minion Charlie and I can control the final execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 2 vote threshold.
📜
Storyteller
Frank did not receive enough votes (1/2).
🧠
Last tick before night. Eve used nom on me, voting failed. I nominate her now: lives + ghosts vote yes (majority), execute Demon to win. Airtight logic.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting on me now. Expose Frank's proven lie, no Charlie Empath, FT false positive on Bob. Sway Charlie/David to vote no, nom Demon next tick or we lose to night kill.
🧠
Voting yes on Eve executes the Demon per FT chain. Consensus alive + ghosts align. 4 alive, execution now wins game or sets up final 3 perfectly.
🧠
4 alive, need 2 yes votes (Frank yes). Urge C/D vote yes Eve before night. Execute Demon or lose soon.
🧠
Voting yes on Eve executes a suspected good player per town logic, protecting David by reducing good numbers and maintaining confusion around the Demon. This advances our win condition by thinning the town before night.
🧠
Voting on Eve, Frank/Charlie yes (2/4). Urge David yes for majority exec before night. Eve Demon per FT logic, execute to win with 3 good alive.
🧠
Already 2 yes votes (Frank/Charlie). My ghost vote seals execution of Eve, the Demon per FT logic + Bob good death + Empath. 1 tick left, must execute now or night kill risks loss.
🧠
Voting yes on Eve executes the confirmed Demon (Heidi FT + Bob good N1 death). Already 3 yes votes; mine seals execution. 4 alive, must kill Eve or lose at final 3.
🧠
Voting yes on Eve supports the strong group push against the suspected Demon, helping eliminate a good player and advancing to final 3 where I control kills to reach 2 players remaining with me alive.
🧠
Reiterate Frank's provable lie to sway any doubters (Charlie/David). Question Charlie's unconfirmed Empath claim. Remind FT false positive explains ping without me Demon. Prevent my exec to reach final 3 correctly.
🧠
Counter Eve's final lies on my RK claim and Charlie Empath to lock in yes votes from David/Charlie. 2 votes needed, we have them, but reinforce before night to execute Demon.
🧠
Eve's defense relies on lies about Charlie's public Empath claim and Frank's Raven reveal. Votes already yes from C/D/F. Reinforce truth to prevent flip, ensure Eve execution before night.
🧠
Confirming my Empath claim and supporting Eve's execution ensures we remove a good player now, progressing toward keeping the Demon alive until only 2 remain.
🧠
Voting yes from Charlie/David/Frank. Reinforce truth: Eve lies on Frank, my FT + Bob good death = Eve Demon. Execute before night or lose at 4p.
🧠
Voting on Eve has majority yes (Frank,Charlie,David,ghosts incl me). 1 tick left—wait for execution before night seals good win.
🧠
Votes yes on Eve from alive C/D/F + ghosts. 3/4 alive yes. Wait for Storyteller to close voting and execute Eve Demon before night.
🧠
Speaking to support Eve's execution reinforces the good team's focus on her as the Demon, ensuring we remove a good player and set up a favorable night kill for me to reach final two with my Minion.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final tick before exec/night. Expose Frank's provable Day 1 lie (game log confirms) to sow maximum doubt in Charlie/David. If they hesitate or renom Frank, save me. Post-exec, aids final 3 logic to target evils.
🧠
1 tick left, Eve on block 5 votes. Reinforce she's lying about my claim (ghosts back me), urge no new noms to prevent tie/surpass. Execute her before night or risk loss if demon kills.
🧠
Last tick, Eve at 5 votes executes Demon if no counter-nom. Speak to Charlie/David: no nom, execute Eve or lose to night kill.
🧠
Supporting Eve's execution keeps the real Demon David safe. With only 4 alive, executing a good player like Eve advances us toward the endgame where we can win with 2 left. Speaking prevents unnecessary nominations of the Demon.
🧠
Last tick, Eve 5 votes. Reinforce she's lying Demon to prevent nom/save, ensure exec before night. 4 alive→3 after, likely win if Demon.
🧠
Last tick, Eve on block with majority. Reinforce truth vs Eve lies to prevent sway/nom. Ensure execution, good wins as Recluse outsider.
🧠
Last tick, voting closed, Eve 5 votes to execute. Reinforce Eve's lie on Frank's claim to prevent any last nom, ensure demon execution.
🧠
Waiting allows Eve's execution to remove a good player, progressing to 3 players where I control the game as Demon and ensure survival to final 2.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 3
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Choose to kill Frank tonight to leave exactly two players alive with the Demon still in play, guaranteeing evil victory. This avoids self-kill and leverages the current three-player endgame state.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
David
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil