Game Detail

Players

Alice (Saint) Bob (Poisoner) Charlie (Chef) David (Investigator) Eve (Monk) Frank (Imp) Grace (Ravenkeeper) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil165,42467,058$0.5212
Good435,002190,199$2.3643

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Bob. Your safe bluffs are: Washerwoman, Fortune Teller, Soldier
📜
Storyteller
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
First night poison - target a neighbor to disrupt potential Empath reads near me while also possibly corrupting any starting information role Alice might have.
📜
Storyteller
Bob
You chose to poison Alice.
📜
Storyteller
David
Good evening David. You are the Investigator. Either Bob or Alice is the Poisoner.
📜
Storyteller
Charlie
Good evening Charlie. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I am bluffing as the Empath to bait a night attack as the Ravenkeeper, and to build trust or gather information from my neighbor Frank.
🧠
Coordinate with Frank the Demon. Share that I poisoned Alice. Ask what Grace told him. Agree on bluffs so we don't contradict each other. Building our evil team strategy early is essential.
🧠
Bob is my Minion. I need to tell him what Grace claimed so we can align our stories. Also need to share my safe bluffs and decide on his bluff.
🧠
I want to probe Alice privately because she is one of the two players in my Investigator ping (either Alice or Bob is the Poisoner). Asking for her role will help me evaluate if she is telling the truth or if she's the Minion.
🧠
I want to start gathering information from Frank, who has been whispering with Bob and Grace, to find potential good players or info roles that I might want to protect tonight as the Monk.
🧠
Establish trust with my neighbor Grace by sharing my Empath 0 info and asking for her role.
🧠
I want to initiate private communication with my neighbor Bob to see if he's willing to trade info and build trust.
🧠
David asked for my role, claiming to have info on me. As Saint, I must be cautious of evil players trying to execute me. I want to see if he is the Librarian first.
🧠
I want to build trust with Heidi by revealing my real role (Ravenkeeper) and explaining why I bluffed Empath to Frank. This helps me avoid getting executed while still baiting a night kill from the Demon.
🧠
Charlie is offering to trade info. I want to extract his info first before committing to a bluff. If I reveal too much too soon, I might lock myself into something that conflicts. Let me be coy and ask him to go first.
🧠
Build rapport with Eve by sharing Grace's Empath claim. Being transparent about Grace makes me look cooperative. Being vague about Bob protects my Minion without seeming like I'm hiding something major.
🧠
I am sharing my Investigator information with Alice to see her reaction and role claim. This will help determine if she or Bob is the Poisoner.
🧠
Respond to Frank's whisper to maintain our connection, analyze his information, and ask if he has heard anything from David or Alice to help narrow down the evils.
🧠
Tell Alice she is confirmed good by my Empath 0 and ask for her role to build a trusted alliance.
🧠
I want to build trust with Bob by sharing my Chef info (0 pairs of evil players) and see if he will reciprocate with his information.
🧠
Establish trust with Heidi who claims to be Empath with a 0, and share David's Investigator info to deduce Bob is likely the Poisoner.
🧠
Form a trusted alliance with Alice since Heidi's Empath info suggests Alice and I are both good. Sharing my true role and bluff details will help build trust.
🧠
Share my bluff with Charlie to build trust. Undermine Grace's Empath claim by suggesting Frank or David is the real Empath. This helps Frank since Grace should have detected him as evil.
🧠
Coordinate with Bob about which safe bluff I'll use and find out what Charlie told him. We need to sync our stories before nominations start.
🧠
I want to get Bob's role and perspective since Alice has not responded yet, and we are on the last tick of Day 1 before nominations. Knowing both of their claims will help me deduce who the Poisoner is.
🧠
I want to get information from my neighbor David before the day ends and nominations begin, as I need to figure out who is good and who to protect tonight.
🧠
To confirm David's Investigator info and let him know that Alice is mechanically confirmed good by my Empath info, making Bob the Poisoner.
🧠
I want to verify Bob's Washerwoman claim by asking David if he is indeed the Empath, while also sharing my Chef zero info to build trust with him.
🧠
I want to share my role of Saint with Grace since Heidi's Empath reading of zero confirms Grace is good. I also want to share David's information implicating Bob as the Poisoner so we can coordinate.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to bring the private information Bob and I discussed into the public sphere to resolve the conflict between Bob's Washerwoman info and Grace's supposed Empath claim. Sharing my Chef 0 also helps the town map out evil positions.
🧠
I need to publicly highlight the contradiction between Bob and Grace without taking a side yet. This sows confusion and lets me see which way the town leans before committing. As the Demon, I want good players fighting each other.
🧠
I want to prompt Bob and Grace to publicly clarify their claims to help the town resolve the contradiction between the Washerwoman info and the Empath claim.
🧠
I need to look transparent by revealing David's accusation while simultaneously deflecting suspicion to Alice and Grace. By presenting multiple worlds where I might be drunk, I create doubt about my own info while still appearing honest and cooperative.
🧠
To execute Bob, who is highly likely the Poisoner based on my Empath info confirming Alice is good, which validates David's Investigator info pointing to Bob.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against execution by highlighting the double Empath claim, suggesting I could be the Drunk, and creating reasonable doubt. Need to survive to keep poisoning.
🧠
Bob's Washerwoman claim is completely contradicted because both of his targets (Frank and David) claim different roles (Soldier and Investigator). Combined with David's Investigator info pointing to Bob/Alice as the Poisoner, and Heidi's Empath 0 clearing Alice, Bob is highly likely to be the Poisoner. Voting to execute him is the correct play.
🧠
I need to protect Bob, my Poisoner. Pointing out contradictions and urging patience may prevent his execution. If I vote against him, I look like I'm defending evil. If I vote for him, I lose my Minion. Best approach is to speak against rushing.
🧠
Bob's Washerwoman claim is mechanically impossible unless he is the Drunk, and David's Investigator info points directly to him or Alice as the Poisoner. Voting for Bob is a strong play to execute a likely Minion.
🧠
I need to raise my hand to vote for Bob, as I nominated him and my Empath info combined with David's Investigator info strongly suggests Bob is the Poisoner.
🧠
Bob is highly likely the Poisoner. Alice is confirmed good (Saint) by Heidi's Empath 0, so Bob must be the Poisoner per David's Investigator info. I will vote to execute Bob.
🧠
I want to secure the execution of Bob, who is highly likely to be the Poisoner based on David's Investigator claim and Heidi's Empath 0 confirming me as good.
🧠
Bob is one of my two Investigator targets for the Poisoner, and his Washerwoman claim (stating either Frank or I am the Empath) is mechanically impossible since Frank is the Soldier and I am the Investigator. This proves Bob is lying and is almost certainly the Poisoner. I will vote to execute him.
🧠
I'm being executed regardless. I'll create confusion by highlighting the Empath contradiction, redirecting suspicion to Alice, and planting doubt about whether I'm actually the Drunk. This protects Frank by keeping town's logic messy.
🧠
I want to solidify the vote on Bob by laying out the logical chain connecting Heidi's Empath info, Alice's alignment, David's Investigator info, and Bob's likely role as the Poisoner. This encourages the town to follow through with the execution.
🧠
Bob is my Minion, but 6 votes already seal his fate. Not voting would make me the only holdout and draw suspicion on me, the Demon. I must blend in as the 'Soldier' good player who wants evil eliminated.
🧠
I want to support the execution of Bob based on the clear logical chain, while reminding the town to resolve the double Empath claim tomorrow.
🧠
I have already voted for Bob, and the majority of the town has also voted to execute him. I will wait for the nomination and voting process to finish so we can proceed to the night phase.
🧠
Clarify my role as Ravenkeeper to resolve the double Empath confusion and confirm Bob is the Poisoner.
🧠
Confirm my good alignment to validate David's Investigator info and secure the execution of Bob (the Poisoner), while keeping my specific Saint role hidden from the wider town for now.
🧠
Explain my support for executing Bob based on the logical deduction of my Investigator info and Heidi's Empath info.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm dead. I need to create doubt about the logical chain that will lead them to Frank next. Suggest David could be poisoned, Grace could be lying, and the Empath chain isn't airtight.
🧠
Share the logical deduction from my Chef 0 info, Heidi's Empath 0 info, and David's Investigator info to narrow down the Demon suspects to Eve and Frank for tomorrow.
🧠
I'm in the hot seat with Eve. I need to seem cooperative but plant doubt about Eve specifically, while reminding people I claimed Soldier early, which is hard to fake since the real Soldier would counter-claim. Also, set up for a potential night kill that muddies the waters.
🧠
To show cooperativeness and acknowledge that I am under suspicion without revealing my Monk role, allowing the day to end on a cooperative note.
🧠
Solidify our plan to execute Bob, reassure the town of my Empath information, and prepare for the night phase.
🧠
Wait for the nomination phase to close and the day to transition to night, as Bob has 7 votes and is successfully on the block for execution.
🧠
Let the nomination phase end so Bob is executed. I am the Saint, and Bob is our prime Poisoner suspect, so getting him executed is a great result for the good team.
🧠
Bob is already on the block with 7 votes, and the day is wrapping up. Waiting will allow the nomination phase to end and Bob to be executed, which is our best move.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Heidi is our confirmed Empath who obtained a 0 on Night 1. Protecting her ensures she stays alive to provide more information or force the Demon to target elsewhere, which helps the good team narrow down the evil players.
📜
Storyteller
Eve
You chose to protect Heidi.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Heidi is the town's most trusted information source. Removing her stops future Empath reads and destabilizes the trust chain that condemned Bob. If Monk protects her, I lose a night but gain intel on the Monk.
🛡️
Heidi was protected from a night kill.
📜
Storyteller
Frank
You chose to kill Heidi.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Share my true role and information with Grace, who is confirmed good by my Empath readings. This establishes trust and helps coordinate our votes.
🧠
To build trust with Heidi by revealing my Monk role and why there was no death, while asking for her Night 2 Empath result to confirm if Alice and Grace are still clean.
🧠
I want to share my mechanical deduction with Alice, who is highly likely to be good based on Heidi's Empath 0 and the Chef 0 info, to coordinate our next execution.
🧠
Whisper to Grace to reinforce trust, get intel on what Heidi and others are saying, and subtly direct suspicion toward Eve while maintaining my Soldier bluff.
🧠
Respond to Charlie's whisper to build trust and analyze the likely Demon candidates (Eve or Frank) based on the current board state and Heidi's Empath info.
🧠
Heidi is my neighbor and a confirmed good player to me (or at least claiming to be, and she is alive). Frank's whisper is extremely suspicious because he thinks Heidi is dead when she is clearly alive. I want to share this with Heidi to get her thoughts and reveal my true role (Ravenkeeper) to her privately to build trust, as she already 'knows' I am good.
🧠
I'm dead and known evil. I need to coordinate with Frank, the Demon. I'll whisper to find out what he's planning and offer to help sow confusion or support his claims from beyond the grave.
🧠
I want to reach out to Alice privately to share that she is confirmed good in my eyes due to Bob's execution, and ask for her thoughts to build an alliance and narrow down the remaining Demon candidates.
🧠
Share Eve's Monk claim with Grace to verify Frank's slip-up and build a solid case against Frank as the Demon.
🧠
I want to wait for Heidi to reply to my whisper about protecting her, or see if other whispers conclude so I can get more information.
🧠
I want to probe Frank to see his response to Bob's whisper. Since Bob is dead and suspected of being the Poisoner, his whisper to Frank might suggest they are on the same team. Asking Frank directly can help gauge his alignment or get information.
🧠
Charlie asked what Bob whispered. I'll reveal Bob pushed Eve and cast doubt on Grace, but frame it as Bob trying to manipulate me. This makes me look like a good Soldier who distrusts evil, while planting seeds about Eve being suspicious and subtly undermining Grace's Ravenkeeper claim.
🧠
Respond to David's whisper to build trust and share thoughts on the remaining suspects (Eve and Frank) while keeping my Saint role safe.
🧠
Coordinate with Heidi and Eve to expose Frank's massive slip-up. By uniting the confirmed Empath, the Monk, and myself, we can easily secure the votes to execute the Demon.
🧠
I need to coordinate with Frank. He just whispered with Charlie - I need to know what was said. Also, Grace is now whispering with Heidi and Eve - maybe they're coordinating against Frank. We need to push Eve as the execution target.
🧠
To share my thoughts with Alice and discuss the possibility of Frank being the Demon using a Soldier bluff, versus Eve being the Demon, and to check for a Monk claim.
🧠
To coordinate with Grace and Eve to execute Frank, who made a massive slip-up and is highly likely to be the Demon.
🧠
Coordinate with Grace and Heidi to target Frank based on his alleged slip-up, while keeping in mind that Grace might be framing him.
🧠
I want to coordinate with David, who is likely the good Investigator. Since Chef is 0 and Heidi is Empath 0, the Demon is narrowed down to Eve or Frank. Asking David his thoughts on this can help us narrow down the Demon.
🧠
Eve is isolated, unclaimed, and the likely execution target. If I befriend her now, I gain credibility whether she's executed or not. I also need to find out if she's the Monk who protected Heidi.
🧠
Answer David's question about the Monk/safe night and share my thoughts on Frank vs. Eve.
🧠
I want to bring Alice, who is a confirmed good player via Heidi's Empath info, into our plan to execute Frank. Sharing Frank's massive slip-up ensures we have the votes to execute him.
🧠
Coordinate with Frank. He just whispered with Eve and Charlie - I need to know what happened. Also, Grace whispering with Heidi and Eve is concerning. We need to solidify the push on Eve before nominations.
🧠
Reply to Charlie's whisper to share my thoughts on Eve and Frank and summarize my conversation with Alice.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to nominate Eve to force her to claim and defend herself, as she is one of our two main suspects alongside Frank.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from execution by claiming Monk and pointing out that I saved Heidi, which exposes Frank as the Demon who expected her to die.
🧠
I want to stop Eve's execution for now because her Monk claim is very plausible and explains the safe night. We should hear Frank's response before deciding.
🧠
To support saving Eve from execution so we can hear Frank's defense, as her Monk claim explains the safe night.
🧠
I want to publically support Eve and prevent her execution so we can pivot to executing Frank, who is highly likely to be the Demon based on his slip-up.
🧠
Protect Frank, the Demon, by undermining Eve's Monk claim. Cast doubt by suggesting the Demon could have intentionally skipped a kill to frame Frank. Remind town that Monk is a common evil bluff.
🧠
I must undermine Eve's Monk claim. It came late, is convenient, and Bob's point about the Demon skipping a kill is strong. I need to remind town I claimed Soldier openly with no counterclaim, and that Eve's accusation relies on a subjective interpretation of one comment.
🧠
I want to discourage players from voting for Eve, as she is likely the Monk who protected me, and Bob's (the Poisoner) push against her further confirms her goodness. We need to save our votes to execute Frank.
🧠
I want to express agreement with the group to not execute Eve yet, so we can hear Frank's defense and make an informed decision between the two main suspects.
🧠
I am on the block and the town has agreed to let the vote pass without executing me. I will wait to let the vote fail.
🧠
I want to let Eve's nomination fail so we can nominate Frank and hear his defense. Therefore, I will not raise my hand and will instead wait for the voting to conclude.
🧠
I do not want to vote for Eve, as we want to let this vote pass to nominate and hear from Frank instead. Thus, I will wait.
🧠
I want the vote on Eve to fail so we can nominate Frank. Eve's Monk claim is highly plausible given the safe night, and Frank's slip-up strongly implicates him as the Demon.
🧠
I'm the dead Poisoner and need to use my ghost vote to execute Eve. Whether she's Monk or bluffing, executing her saves Frank from being nominated and potentially executed. My vote also signals to any other evil players to vote.
🧠
The vote against Eve is clearly failing. I won't waste my hand. Instead I need to speak to plant doubt about Eve's Monk claim and prepare my defense for when I'm inevitably nominated next. Framing the no-death as a deliberate Demon skip rather than Monk protection is my best angle.
🧠
I want to let the vote on Eve pass without my vote, so we can nominate Frank instead, as Eve's Monk claim is highly plausible and Frank is our primary suspect.
🧠
The consensus is to let the vote on Eve pass so we can nominate Frank and hear his defense. I will wait to let the vote conclude.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
Nominee Eve did not reach the 4 vote threshold.
📜
Storyteller
Eve did not receive enough votes (1/4).
🧠
I need to nominate Frank to put him on the block before the nomination phase ends, as he is the prime Demon suspect who made a massive slip-up.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to prevent 4 votes. Alice, Grace, Heidi seem locked against me (3 votes). I need to sway Charlie and David. Emphasize my early public Soldier claim vs Eve's late Monk claim. A Monk who saved the Empath would announce it proudly at dawn.
🧠
I need to vote for Frank to get him executed, as he is highly likely to be the Demon based on his slip-up about Heidi's death.
🧠
Frank is the highly suspected Demon. Eve's Monk claim perfectly explains the safe night (saving Heidi, the Empath). I will raise my hand to vote for Frank's execution.
🧠
I will vote for Frank because he is one of the primary Demon suspects along with Eve, and his alleged slip-up to Grace makes him highly suspicious. Since I am the Saint, executing him is safe for me, and if he is indeed the Demon, we win.
🧠
I am voting for Frank because his slip-up about Heidi's death strongly suggests he is the Demon who targeted her last night, and Eve's Monk claim explains why Heidi survived. We need one more vote to put him on the block.
🧠
Frank has 4 votes - enough to execute. If he dies, we lose. I must create immediate doubt to get at least one voter to drop their hand. I'll argue Eve's late Monk claim is the real red flag and that a Soldier execution is catastrophic.
🧠
Frank is extremely likely to be the Demon due to his slip-up about my expected death, Bob (confirmed Poisoner) defending him, and Eve's logical Monk claim. I must vote to execute Frank.
🧠
Explain the mathematical certainty that either Frank or Eve is the Demon based on Chef zero, Empath zero, and Bob's execution. This justifies executing Frank today as a safe play.
🧠
Make a last-ditch argument using Charlie's own logic to convince at least one voter to lower their hand. Frame it as: you can execute us both, just do Eve first. Also remind them executing the uncounterclaimed Soldier is irreversible.
🧠
Counter Frank's argument that my late Monk claim is suspicious, explaining that Monks hide while evil players bluff Soldier, to keep the votes on Frank.
🧠
To support the execution of Frank by explaining why my vote is staying on him, addressing his slip-up and the logic of the safe night.
🧠
I want to secure the execution on Frank by pointing out the strongest piece of evidence against him: his slip-up about Heidi's death, which only the Demon would know about on a safe night.
🧠
Reassure the town to keep their votes on Frank by pointing out that executing the Demon today will win us the game immediately since the Minion is already dead, making Frank's attempt to stall invalid.
🧠
Frank has 5 votes already. I need to sow maximum doubt to flip at least 2 voters before the storyteller closes. Focus on the risk of being wrong and Charlie as an alternative suspect.
🧠
To push through the execution of Frank (the highly suspected Demon) by reminding the group of his slip-up and the fact that Bob is a confirmed evil player trying to defend him.
🧠
Frank is the most logical execution. If he is the Demon, we win. If he is the Soldier, we lose a passive role but keep the claimed Monk alive. I will vote to execute Frank.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Charlie's Chef zero is the foundation of the case against me. If I can get him nominated and cast doubt on his info, I might survive. Even a tie could save me. This is my only play.
📜
Storyteller
Voting starts now for Charlie. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Frank nominated me in a desperate bid to save himself. I need to speak out to convince the town not to vote for me so we can proceed with executing Frank.
🧠
I need to get votes on Charlie to tie or surpass my 6 votes. The town's entire case rests on Charlie's unverified Chef info. I amplify Bob's doubt about Charlie being the Drunk and point out no one has verified him.
🧠
Defend Charlie from Frank's desperate nomination, keeping the vote on Frank to ensure the Demon is executed.
🧠
I want to prevent Charlie's execution and ensure Frank remains on the block, as Frank's slip-up makes him the prime Demon suspect. I will speak to encourage the group to keep their hands down.
🧠
To reinforce the good team's plan to not vote for Charlie, keeping Frank on the block for execution.
🧠
I do not want to vote for Charlie because Frank is trying to force a tie to save himself. I will wait and let the vote on Charlie fail.
🧠
Grace hasn't committed yet. I need to directly appeal to her to vote for Charlie and create a tie. This is our last chance to save Frank.
🧠
To prevent the town from voting for Charlie, keeping the focus on executing Frank who is the prime Demon suspect.
🧠
I am on the block but the good team is actively defending me and keeping their hands down. Voting for myself is counterproductive, so I will wait for this nomination to fail.
🧠
I need to try to flip at least one more vote. Grace is the only one who hasn't spoken against Charlie yet. I'll appeal directly to her and try to make the case that a tie is safe — it costs nothing and gives us more information. If only Grace flips, I still die, but I have no other play.
🧠
I want to let the vote on Charlie fail so that Frank remains the sole execution target for today. Waiting will allow the voting timer to expire without adding unnecessary votes to Charlie.
🧠
We want Frank executed, so we should not vote for Charlie, who was nominated by Frank in a desperate attempt to force a tie. Waiting is the best action to let the vote fail.
🧠
Charlie is likely a good Chef and Frank is the primary Demon suspect. I will wait and not vote for Charlie to ensure Frank remains on the block for execution.
🧠
To reject Frank and Bob's appeals to vote for Charlie, affirming that Frank's slip-up is the main reason he is suspicious, and encouraging the town to keep hands down.
🧠
Frank is about to be executed and evil will lose. I have no vote left and no one trusts me. My only play is to make a final desperate appeal to logic — pointing out that if Charlie is the Drunk, town is about to lose the game. It almost certainly won't work, but I have nothing to lose.
🧠
I want Frank to be executed today to win the game, so I will not vote for Charlie. I will wait to let the vote on Charlie fail.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 7 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (0/7).
🧠
Let the nomination phase close so that Frank is executed, as he is currently on the block with 6 votes.
🧠
Last chance to plant doubt. If I can get even one player to nominate Eve, a tie or flip could save me. Pointing out that executing me doesn't lose the game IF I'm good is key — it makes my execution seem less urgent and Eve more suspicious.
🧠
Reassure the town and counter Frank's final defense before nominations close and he is executed.
🧠
Support the execution of Frank, highlighting that if he is the Demon the game ends immediately, and set expectations for the coming night.
🧠
Allow the nomination phase to close and execute Frank, who is the primary Demon suspect.
🧠
The nomination phase is ending with Frank on the block with 6 votes. Voting is closed, and we are on the last tick before Night. I will wait to let the game progress to the night phase.
🧠
Final chaotic speech. Admit to poisoning Alice to undermine Heidi and David's info, creating maximum doubt about the execution. If Frank dies and the game continues, the town will question everything. If it ends, at least I go out swinging.
🧠
Reassure the town that Bob's claim of poisoning Alice does not invalidate my Night 1 Empath 0 info, which guarantees Alice and Grace are good since Bob was dead on Night 1 and could not have poisoned anyone. This secures the execution of Frank as the Demon.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good