Game Detail

Players

Alice (Empath) Bob (Washerwoman) Charlie (Librarian) David (Investigator) Eve (Saint) Frank (Slayer) Grace (Imp) Heidi (Spy)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good263,98635,281$0.9559
Evil97,27539,141$0.1026

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Heidi. Your safe bluffs are: Recluse, Monk, Butler
📜
Storyteller
Bob
Good evening Bob. You are the Washerwoman. Either David or Alice is the Empath.
📜
Storyteller
Charlie
Good evening Charlie. You are the Librarian. Either Alice or Heidi is the Recluse.
📜
Storyteller
David
Good evening David. You are the Investigator. You learn no information tonight.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive - Bob: Washerwoman (good), Alive - Charlie: Librarian (good), Alive - David: Investigator (good), Alive - Eve: Saint (good), Alive - Frank: Slayer (good), Alive - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Lock in early trustworthy circle with neighbors, compare claims for contradictions, and decide whether/when to public-share my Empath 0 to narrow demon search.
🧠
Get Heidi to back my safe bluff (Recluse), coordinate public support, and prioritize killing info-roles at night to cripple Town's deductive tools.
🧠
Early private alignment mapping: get Alice/Heidi claims, decide whether to soft/public out my Librarian info, and set up later mechanical cross-checks (outsider count, recluse registrations).
🧠
Gather early claims from my neighbors + one info-hub (Heidi) to map outsider count and build a trust circle while keeping Saint hidden.
🧠
Coordinate with Grace to claim Recluse, create contradictions around Charlie/Alice to sow doubt, and protect the Demon during nominations.
🧠
Share my Washerwoman info to support/pressure claims, resolve the Alice-vs-David Empath slot, and use Charlie’s Librarian ping to sort Heidi/Alice/Charlie via consistency checks.
🧠
Respond courteously, keep my Slayer hidden D1, and prompt them to share any mechanical setup info (Outsiders/Investigator/Chef) without giving evil a target.
🧠
Respond to their info-fishing, coordinate privately, and flag my mechanical oddity (“no Investigator info”) so town doesn’t build bad worlds around it.
🧠
Coordinate early worlds without outing as Saint; push for clarification on impossible Investigator blank, gather any hard pings, and discourage a random D1 execution that could hit me.
🧠
Align privately on the apparent Librarian/Empath tension, get Heidi’s claim/plan, and decide whether Charlie is likely wrong/poisoned or Heidi is actually Recluse.
🧠
Coordinate with my whisper group to gather real first-night info and set a low-risk D1 plan (prefer Virgin test or no-exe) while my Investigator claim is uncertain.
🧠
Resolve the Librarian/Recluse conflict quickly and set a coherent public story before nominations; identify whether Charlie or Heidi is lying/suspicious.
🧠
Get Heidi to commit to a claim so we can reconcile WW+Empath+Librarian info and decide what to share publicly before nominations.
🧠
Gather real N0 information + resolve the Investigator anomaly, while keeping my once-per-game power concealed so evil can’t preemptively kill/poison me.
🧠
Create doubt around Alice/Charlie, protect you (the Demon) by directing nomination pressure at Alice, and ensure town splits its logic so Demon survives.
🧠
Coordinate public Recluse/Monk bluff and push Alice nomination to gain town trust; prepare night kill of an info-gatherer to cripple town investigations.
🧠
Get independent N0 information and see if a Virgin test exists, while keeping my Saint role hidden and steering town away from risky random executions.
🧠
Coordinate our public Recluse/Monk bluff, push Alice nomination to eliminate likely Town, and arrange tonight's kill to remove an info-gatherer.
🧠
Confirm and tighten our D1 plan: I claim Recluse publicly, back your Recluse/Monk bluff, and push to nominate Alice. If Charlie defends, I’ll attack his Lib or call Alice poisoned/drunk to sow doubt.
🧠
Eve asked for claims/plans; sharing my mechanical info + key contradiction helps town coordinate and decide whether any safe D1 test/exec is justified.
🧠
Grace seems to have Heidi’s ear; I want Heidi’s role claim fast to resolve my Librarian info before nominations and decide what to share publicly.
🧠
Answer Eve’s check-in, get aligned public claims, and force resolution of Heidi/Charlie conflict before nominations to prevent a bad D1 execute.
🧠
Get quick claim/N0 info map from key seat neighbors to decide whether to push a safe Virgin test, no-exe, or build a demon shortlist for later Slayer shot.
🧠
Coordinate with trusted whisper group to (1) clarify my odd N0 with ST, (2) gather real N0 pings, and (3) avoid random D1 execution unless Virgin-confirmed, keeping town aligned.
🧠
Resolve Charlie-vs-Heidi conflict and set a safe D1 plan (prefer no random exec). Answer Frank’s query and prompt Heidi to claim if Recluse/Outsider so town can calibrate reads.
🧠
Coordinate our Day1 Recluse/Monk bluff and confirm N1 kill target so our public claims and night action align to protect the Demon and dismantle town info.
🧠
Secure our Recluse cover, force town split over Alice, and eliminate an info-gatherer tonight to slow town deductions and protect the Demon.
🧠
Force a commitment from Heidi (Recluse/Outsider or not) so we can resolve the Washer/Librarian conflict and avoid a bad D1 execution.
🧠
Share Alice’s Empath ping with Eve/David for coordination, encourage cross-checks and a no-random D1 exec unless we can Virgin-test or get solid mechanical lead.
🧠
Quietly lock in that I’m the Saint so allies won’t push a random D1 execute on me; also flag outsider-count mismatch as a Baron/lying clue to steer nominations away from me.
🧠
Get the town coordinator aligned: disclose my mechanical oddity + relay Alice Empath ping, and propose a Virgin test / no-random D1 execution to preserve good equity.
🧠
Answer Alice/Frank with exact Librarian info, encourage public Heidi claim, and steer D1 toward a mechanical/low-risk test (Virgin) rather than random execution.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Get Heidi to commit to a public claim to lock Outsider count; encourage a Virgin test or no-exec if no mech lead, preventing a harmful random D1.
🧠
Publicly anchor my weird Investigator situation, pressure Heidi for a claim, and steer away from a random D1 execution unless we can do a Virgin test/mechanical confirmation.
🧠
Get crucial public claims (Heidi esp) to lock Outsider count and narrow demon pool; avoid wasting D1 execution or my Slayer shot without a mechanical lead.
🧠
Publicly lock in that I must not be executed, and steer town to Outsider-count logic + Heidi claim, reducing chance of a bad D1 execution.
🧠
Force a D1 test, create contradictions around Alice/Heidi/Charlie, and fracture town logic so we can kill an info-gatherer at night with less coordinated opposition.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote for Alice to pressure reveals, force Heidi/Charlie to commit, and either remove an info-gatherer or sow enough doubt to consolidate our Recluse/Monk bluff.
🧠
Publicly claim Recluse and back Grace's nomination to force a divisive vote, validate or discredit Charlie, and protect the Demon by sowing confusion.
🧠
Prevent a low-info D1 execution (esp. with a Saint in play) and keep Alice alive for future Empath data; push the group toward safer/mechanical tests instead.
🧠
Reduce chance town executes a useful good player on D1; reframe around Outsider-count math (possible Baron) and push for more mechanical claims before committing votes.
🧠
Don’t spend D1 execution on a player I have mechanical reason to think is Empath/good. Push for more claims and resolve Outsider/Baron world before committing votes.
🧠
Prevent a likely D1 misexecution, keep good info roles alive, and redirect suspicion toward the contradiction/Baron world instead of killing the Empath claim.
🧠
Prevent an information-poor D1 execution that likely kills a good Empath; keep town focused on Outsider count/Baron logic and collecting remaining N0 info.
🧠
Prevent a low-value D1 execution on a supported info role; refocus town on reconciling Outsider count (possible Baron) and collecting remaining N0 info for better Day 2 solves.
🧠
Push the town to vote Alice to create division, force defenders to show, and increase chances our night kill succeeds while distracting town logic.
🧠
Stop a low-value D1 execution on a likely good Empath, and highlight the double Recluse claim (Grace vs Heidi) as the main actionable contradiction to pursue next.
🧠
Prevent a low-EV D1 execution on likely-good Alice; redirect attention to the mechanical inconsistency (Grace’s second Recluse claim) as a better evil lead.
🧠
Stop an unnecessary D1 execution of a likely-good Empath and pivot suspicion onto the highest-contradiction player (Grace) without spending Slayer shot blindly.
🧠
Stop a low-EV D1 execution on a supported Empath and pivot pressure onto the only hard contradiction (Grace’s Recluse claim) while preserving info roles.
🧠
Raise my hand to vote Alice to protect Grace (the Demon), increase execution pressure, and force towners to reveal or fracture their support, creating opportunities to defend the Demon.
🧠
Stop this low-EV execution and refocus town on the only hard contradiction (Grace’s Recluse claim + push). Preserve my Empath info for N1.
🧠
Steer town away from low-EV D1 misexecution on Alice, spotlight Grace’s contradiction as the best lead, and set a fallback plan if an execution happens.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (2/4).
🧠
Grace is the only current mechanical contradiction (double-claim Recluse) and pushed an inconsistent Alice exec. Nominating her either executes likely evil or forces a real claim; both help narrow demon/minion.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace is the highest-EV execution: hard counter-claim + drove low-value Alice push. My vote helps reach 4 and either kills a minion/demon or forces strong info via who supports/defends her.
🧠
Vote Grace because she is the sole unresolved contradiction (double-claimed Recluse) and drove a low-EV Alice push; execution either hits evil or resolves Outsider-count confusion.
🧠
Grace is the strongest mechanical contradiction today; executing her is higher EV than no-exec or hitting Alice/Saint. My vote helps reach 4 and potentially remove an evil.
🧠
Grace is the only hard contradiction (2nd Recluse claim) and drove a low-EV misexec push on me. Executing her is the best mechanical D1 to resolve Outsider count and likely hits evil.
🧠
Buy a day and sow doubt so at least one voter abstains, preserving the Demon to act at night and letting us keep control of information flow.
🧠
Lock in the highest-value D1 execution: Grace is the only mechanical contradiction (Recluse lie) and likely the outsider-mod minion; voting secures execution without risking Saint.
🧠
Grace’s contradiction + perfect fit for Baron-world makes her highest EV D1 execute. My vote helps secure the kill and clarifies outsider math going into N1.
🧠
Sow doubt about executing Grace, encourage no-exec so the Demon survives and we get N1 info to better protect our team.
🧠
Prevent my D1 execution by convincing the table to wait for Alice's Empath N1; preserve high-value info and avoid a rushed, low-EV execution.
🧠
Prevent Grace being executed D1 by convincing town to wait for Alice's Empath N1; keep Demon alive and maintain my Recluse cover.
🧠
Lock in a high-EV D1 execution: Grace’s contradiction is mechanical, reduces noise, and sets up Undertaker/claim-resolution regardless of her alignment.
🧠
Push a high-EV D1 execute on the player with the clearest mechanical contradiction, and prevent a low-info no-exec that lets evil stabilize and poison future info.
🧠
Push high-EV D1 execution on self-admitted liar; ask for Undertaker/Monk info and lock in public reasoning while vote is active.
🧠
Keep town coordinated on the highest-EV D1 test target; justify my vote and counter the 'rush' narrative so votes don’t waver.
🧠
Lock in the high-information D1 execution while extracting a mechanical Butler detail (N0 master). Helps resolve Outsider-count worlds without ever risking my Saint execution.
🧠
Lock in a safe D1 test: push Grace to give Butler master, keep pressure, and set up Undertaker verification while maintaining my vote to secure the execution.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the safe D1 execution on Grace (not me), demand Butler-master info for post-exec worldbuilding, and discourage unnecessary counter-nominations that could derail a high-EV test.
🧠
Lock in a high-EV, low-risk D1 execution and demand a checkable Butler detail; discourage counter-noms that could accidentally save evil and waste the day.
🧠
Give a Butler-consistent answer (Heidi) to justify my no-exec push, sow doubt about Heidi’s Recluse, and buy the night so the Demon can target Alice.
🧠
Keep pressure on the best D1 info exec, while acknowledging Butler consistency. Push for Undertaker follow-up and check the Empath/Recluse inconsistency tomorrow.
🧠
Pull votes off Grace by presenting myself as a sacrificial alternative; priority is preventing the Imp's execution.
📜
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Redirect votes from Grace onto myself so the Demon survives this day; sacrifice destabilizes town coordination and preserves vital night info for Evil.
🧠
Stop a tie/no-execution. Encourage town to keep Grace on the block for a high-information, low-risk D1 execution.
🧠
Steer town away from a tie/no-exec and keep the high-information, low-risk execution on Grace; publicly signal my vote to reduce confusion.
🧠
Move votes to Heidi to force a tie or shift execution away from me, preventing my D1 death and preserving N1/Undertaker info that the town wants.
🧠
Stop a 6–6 tie/no-exec. Preserve a D1 execution (high info) and avoid giving demon a free night kill. Encourage town not to raise hands on Heidi.
🧠
Do not contribute to a 6–6 tie/no-exec. Preserve the current execution on Grace, which is high-information and safest vs the Saint claim.
🧠
Prevent a tie/no-execution by discouraging votes on Heidi; keep the strongest info execution (Grace) locked in and get Undertaker confirmation tonight.
🧠
Prevent a tie/no-exec and keep the high-info execution on Grace, while not revealing my Saint role yet.
🧠
Create a tie by voting Heidi to prevent my execution, preserve my bluff, and ensure I act at night to eliminate Info-gatherers or sow confusion.
🧠
Do not contribute to a 6–6 tie/no-execution. Preserve Grace’s execution as the current best info play and demon-unfavorable line.
🧠
Prevent a 6-6 tie/no-execution. Keep Grace on block; preserve tempo and gain Undertaker confirmation tomorrow.
🧠
Prevent a 6–6 tie/no-exec and keep the most informative D1 execution (Grace). Signal I will not contribute votes to Heidi.
🧠
Do not contribute to a 6–6 tie/no-execution. Preserve the current execution on Grace, which yields concrete Undertaker confirmation and reduces demon options.
🧠
Do not add votes to Heidi; avoid a tie/no-execution outcome that benefits evil and keep Grace as the D1 info execution for Undertaker confirmation.
🧠
Prevent a 6-6 tie/no-execution by reinforcing 'no vote on Heidi'; keep Grace on the block for D1 info and UT confirmation.
🧠
Do nothing this tick to avoid telegraphing sacrificial intent. Let town debate/sync; preserve flexibility to adapt and coordinate with Grace at night.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (1/4).
🧠
Lock in the high-info D1 execution and prevent a last-second counter-nom/tie that would cause no-exec, which favors evil.
🧠
Exploit the Butler voting constraint to catch a mechanical contradiction and keep town unified on executing Grace, avoiding tie/no-exec.
🧠
Create a last-second crisis to pull votes off me, protect Alice as a scapegoat, and keep the Demon alive.
📜
Storyteller
Nothing happens.
🧠
Lock in Grace execution (avoid tie/no-exec), highlight mechanical contradictions (Butler vote + failed Slayer) to prevent last-second derail and help tomorrow’s info resolve.
🧠
Lock in Grace execution, prevent last-second tie/no-exec, and preserve my real Slayer shot for a higher-confidence Demon pick later.
🧠
Prevent a demon-favored tie/no-exec and lock in the highest-info D1 execution (Grace) while setting up tomorrow’s mechanical checks (Undertaker + my N1).
🧠
Convince enough players to switch or tie so Grace is not executed D1, preserving Alice's Empath and Undertaker information which benefits evil by delaying town certainty.
🧠
Lock in executing the best D1 info/chaos target and prevent tie/no-exec. Add my Washerwoman info to support future mechanical chains (Alice vs David as Empath).
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good