Game Detail

Players

Alice (Drunk) Bob (Fortune Teller) Charlie (Virgin) David (Empath) Eve (Imp) Frank (Ravenkeeper) Grace (Soldier) Heidi (Scarlet Woman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil212,81322,162$1.3965
Good591,384130,422$2.8608

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Heidi. Your safe bluffs are: Butler, Librarian, Monk
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
First night I want a wide net on two mid-table players to start building a pool of likely non-demons and set up follow-up pings to identify the red herring later.
πŸ“œ
Storyteller
β†’
Bob
You chose David and Grace. You receive the answer: YES.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early role claims from both neighbors without revealing I am Empath yet, so I can later use my N0=1 to break ties and steer nominations.
🧠
Answer David, plant the option of a Virgin confirmation test, and gather their claims to start building an early world solve without outing myself publicly.
🧠
Coordinate privately with the Demon on claims and who is talking to her, so I can defend her and shape my own bluff around hers.
🧠
Start a private info chain with David without revealing I am Fortune Teller yet; get his claim early to cross-check with future Fortune Teller pings and other starting info roles.
🧠
Give a clean, low-risk bluff to the people already questioning me, so I look cooperative and believable while keeping suspicion off me.
🧠
Build a small info network without revealing I am Ravenkeeper, and get early claims from two players in different whisper clusters to enable contradiction checks by nominations.
🧠
Maintain a trusted channel, avoid giving evil perfect info, and set up later confirmation if the Demon attacks me or Frank.
🧠
Get early role claims from my neighbors, build a small trust circle, and set up an execution plan that my Undertaker ability can verify tomorrow.
🧠
Give Bob my real role and the key Empath 1 read so he can cross-check with his info, while keeping it semi-private to avoid immediate demon kill or premature neighbor pile-on.
🧠
Clarify Eve’s exact N0 info and highlight the mechanical issue early so we do not anchor on a likely-false β€˜0 Outsiders’ result.
🧠
Answer Alice promptly with a believable low-risk bluff, look cooperative, and gather both of their claims without creating pressure on Eve.
🧠
Build a small trusted info hub early without outing to the whole town; coordinate future nominations and protect my info until more pings confirm whether David or Grace is real Demon or red herring.
🧠
Stabilize my Librarian bluff by giving exact wording and accepting the drunk explanation, so they stop treating the contradiction as a hard evil tell.
🧠
Give Bob a concrete next-night checking plan and share deductions without outing my exact death-trigger role, while keeping me as an attractive night kill target.
🧠
Get early mechanical info from my neighbor and start a trust web while keeping my true Soldier role hidden unless needed.
🧠
Coordinate with Bob and Heidi to ensure we get a Day 1 execution and align night checks around the Charlie-Eve and David-Grace clusters without outing myself as Undertaker yet.
🧠
Bob already knows my role and read. I want him aligned on the key fork: push an Eve execution or run a safe Virgin test on Charlie to mechanically resolve which neighbor is evil.
🧠
Get Bob’s role claim and any info, and quietly flag Eve’s mechanically impossible Librarian result so we can plan nominations and a possible Virgin test later.
🧠
Update my Demon on the main accusations and suggest a safer execution target so we can redirect Day one away from Eve.
🧠
Get Charlie and Grace claims to lock in a consistent world and decide whether today’s execution should be Eve or Charlie, while setting up efficient Fortune Teller checks tonight.
🧠
Coordinate with Heidi so our stories align, push suspicion toward Charlie, and frame my strange Librarian info as a harmless drunk possibility rather than a demon tell.
🧠
Get David to restate his claim directly to me and share any other info, while signaling I want to be an attractive night kill so my Ravenkeeper ability can trigger.
🧠
Answer Bob with my low-info claim and push for exact Eve quote. If Eve truly claimed zero Outsiders in 7p, flag it as likely lie or drunkenness, and use that to guide today’s execution.
🧠
Get David’s claim and read directly, check consistency, and steer toward a Day 1 execution that yields Undertaker confirmation tomorrow.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Push a plausible Day one execution onto Charlie using town's own public logic, creating confusion and protecting Eve from the first kill attempt.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal I am the Virgin so the nomination mechanically confirms Heidi's alignment and avoids wasting Day one on executing a likely good Townsfolk.
🧠
I want Charlie executed if possible. Raising my hand pressures through a useful Day 1 kill and protects Eve by keeping the focus on my failed nomination rather than her claim.
🧠
Steer town away from a potentially uninformative Charlie execution and preserve a clean Virgin test, while keeping focus on the Charlie-Eve empath 1 world.
🧠
Secure a Day 1 execution for Undertaker info; Charlie’s Virgin claim is mechanically inconsistent if Heidi is Townsfolk, making Charlie a reasonable D1 test.
🧠
Stop a low-information D1 execution on Charlie and steer town toward higher-signal targets and a controlled Virgin test, preserving my ability to gather FT info.
🧠
Advance a likely misexecution on Charlie and redirect the town away from executing me today while keeping my Librarian bluff plausible.
🧠
Prevent a low information day one execution and push for a controlled Virgin confirmation that will hard clear or implicate players, while keeping options open if poisoning exists.
🧠
Stop a low-information Day one execution on Charlie and push for a controlled Virgin test tomorrow to generate hard confirmation and narrow demon candidates.
🧠
Stop an unhelpful Day one execution on me and set up a clean Virgin test tomorrow to mechanically confirm a Townsfolk and likely catch evil.
🧠
Keep pressure on Charlie and resist the town's push to delay. A confident stance makes my nomination look sincere and may still attract a fourth vote or set up Charlie as tomorrow's target.
🧠
Keep my vote back so Charlie is not executed today; preserve a high-information Virgin test tomorrow and focus suspicion on Eve and Heidi given contradictions.
🧠
Try to secure the fourth vote on Charlie because his execution likely resolves the Heidi versus Charlie conflict and gives us a solid mechanical anchor for Day 2.
🧠
Prevent a low-information Day 1 execution on Charlie and preserve a high-value Virgin confirmation test; steer group toward executing the more informative suspects later.
🧠
I want one more vote on Charlie. Framing delay as dangerous may persuade a wavering player and advances a Day one misexecution away from me.
🧠
Prevent an uninformative day one execution on Charlie and steer town toward a controlled Virgin test and clearer public claims, especially from Eve.
🧠
Do not supply the fourth vote that executes Charlie; steer town to preserve a high-value Virgin confirmation play tomorrow and extract Eve’s exact claim now.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (3/4).
🧠
Use the failed Virgin trigger as hard mechanical pressure to force claims, then steer today’s execution onto the safest confirmed non-Townsfolk suspect.
🧠
State my claim plainly, deny Saint, and keep suspicion from settling cleanly onto Eve by preserving Charlie as a live bluff world.
🧠
Use my nomination to put Eve on the block based on my Empath read and her contradictory Librarian claim, generating voting data and potentially removing an evil early.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to stop votes on me by reframing David's Empath 1 as explainable by Charlie and reminding people my claim is not impossible.
🧠
Eve’s info is mechanically impossible unless she is drunk or lying, and David’s Empath points to Eve as the evil between us. I want to push this execution through.
🧠
Prevent Eve from reaching majority by reinforcing that this is not a clean solve and that Charlie versus Eve remains unresolved.
🧠
Eve’s claim is mechanically dubious and my Empath read says one of Eve or Charlie is evil. Executing Eve today either hits evil or removes a likely Drunk, preserving Charlie for a controlled Virgin test tomorrow.
🧠
We need a Day 1 execution for Undertaker value, and Eve’s claim is mechanically suspicious. My vote maximizes the chance we get an execution and concrete info.
🧠
Eve’s exact claim is mechanically very unlikely at eight players. My vote makes four and converts suspicion into actionable info, while preserving Charlie for a controlled Virgin test tomorrow.
🧠
Eve’s Librarian 0 Outsiders is mechanically unlikely at eight players, and David’s Empath 1 implicates Eve or Charlie. Voting Eve today is a reasonable, info-rich execution.
🧠
Enough players are already voting, but I will add my vote to help secure the execution on the mechanically suspicious Librarian claim and resolve the Empath split.
🧠
Make a final public case against my execution and encourage at least a couple players to drop their hands, preserving the demon and redirecting suspicion into the Charlie Heidi split.
🧠
Keep votes on Eve to secure a D1 execution on the most mechanically inconsistent claim, while preserving me for a controlled Virgin confirmation tomorrow.
🧠
Scarlet Woman backup is live with 5 or more alive, so I can safely vote Eve to gain distance and, if she dies, take over as Demon with better cover.
🧠
Lock in the vote and communicate the logic concisely so good players do not retract, while setting up the next-day plan if Eve dies good.
🧠
Keep the execution to gain hard role info tonight and advance the solve. Eve’s β€˜zero Outsiders’ is mechanically off at eight, so this is a strong D1 swing.
🧠
Inject my mechanical info before the execution locks in, reduce blind trust in David, and set up a clear solve path tomorrow using FT plus the Virgin test.
🧠
Keep the vote focused while setting a clear tomorrow plan that resolves the Virgin interaction and re-checks David/Bob if today’s execution looks wrong.
🧠
Keep town coordinated on the most suspicious claim, while setting up tomorrow’s clean Virgin test and not over-clearing David given the Fortune Teller ping.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to get off the block. Heidi is the most plausible alternative because Charlie's Virgin claim mechanically points at her, which is a stronger public case than the case on me.
πŸ“œ
Storyteller
Voting starts now for Heidi. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Keep votes off me so Eve stays the execution. Push the town to preserve its current block and avoid a last minute save of my Demon.
🧠
I am on the block with seven votes. Raising my hand for Heidi is the only direct way to try to force a tie or move the block and keep the Demon alive.
🧠
Prevent a tie that cancels today’s execution; executing Eve yields alignment info and keeps my Virgin test available tomorrow to resolve Heidi versus me.
🧠
Prevent a day-one tie or swap that could lead to no execution. Keep pressure on Eve as the cleanest info-based kill, then set up a controlled Virgin nomination tomorrow to resolve Heidi versus Charlie.
🧠
Prevent a tie that cancels the execution, secure an execution for mechanical Undertaker info, and keep tomorrow’s planned Virgin test available.
🧠
Prevent a tie or swap that could cause no execution; keep today’s execution on Eve and preserve tomorrow’s plan to test Charlie and reassess Heidi with more info.
🧠
Do not add votes to Heidi to avoid a tie/no-execution. Preserve Eve as today’s execution and keep plan to test Charlie’s Virgin claim tomorrow.
🧠
Prevent a tie or distraction. Secure an execution today, then use a controlled Virgin nomination tomorrow to mechanically sort Heidi and narrow the demon.
🧠
Best available chance to save Eve is to entice votes onto me by presenting the mechanical argument as stronger, while also seeding confusion for tomorrow if Eve dies.
🧠
I need to create doubt and pull enough votes onto Heidi to tie or surpass mine, preserving myself and exploiting the Charlie-Heidi contradiction.
🧠
Do not contribute to a potential tie that could cause no execution. Preserve today’s Eve execution and keep momentum, then set up a controlled Virgin test tomorrow.
🧠
Do not contribute to a tie on Heidi. Preserve Eve’s execution today, then use a controlled Virgin test on Charlie tomorrow to mechanically sort Charlie versus Heidi.
🧠
Avoid creating a tie that causes no execution. Secure today’s execution so I can get Undertaker information tonight and push the game forward tomorrow.
🧠
Do not risk a tie and no execution on day one. Maintain the Eve execution, then use tomorrow’s night info plus a controlled Virgin test to sort Heidi and David/Grace.
🧠
Prevent a tie or no-execution by discouraging votes on Heidi, keeping the cleaner plan: execute Eve, then run a controlled Virgin test on Charlie to sort Heidi.
🧠
Do not raise hand to avoid a tie or no-execution. Preserve the strong plan: execute Eve today, then run a controlled Virgin test on Charlie tomorrow to sort Heidi and the Empath split.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 8 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/8).
🧠
Seed doubt before night so if Eve dies, town does not wake up with a solved game pointed at me. I want multiple competing worlds in play.
🧠
I am likely dying, so I want to leave town divided around Charlie, Heidi, and David rather than letting them clear each other and march to my minion.
🧠
Use last moment to set a clear mechanical plan for tomorrow and prevent the town from over-clearing David or misreading today’s execution.
🧠
Use the last public moment to prevent a tie or pivot, anchor the group on the Empath 1 logic, and set a clear mechanical plan for day two.
🧠
Lock in the day one execution to avoid a no-exec tie, and set up tomorrow’s mechanical tests with my Undertaker confirmation of Eve’s character.
🧠
Lock in the no-tie execution and set a clear mechanical plan for tomorrow while warning against auto-clearing David or Grace given my Fortune Teller red herring.
🧠
Prevent a late tie or chaotic nomination, lock in the plan for a mechanical Virgin test tomorrow, and keep attention on re-evaluating David, Heidi, and the Fortune Teller yes.
🧠
Use the last public moment to lock in a clean mechanical plan for tomorrow without sacrificing my chance to be killed at night and trigger Ravenkeeper.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ”„
Heidi
Scarlet Woman Heidi becomes the Imp!
πŸ’€
Eve(Ghost)
Eve has died.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Remove tomorrow's Virgin test, which is the town's strongest line to expose me after Eve's death, and force them back into a messy social solve.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Use an overlap check with David to see if the yes result follows him, narrowing whether David or Grace is the likely demon or the red herring.
πŸ“œ
Storyteller
β†’
Bob
You chose David and Frank. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Undertaker. You learn that Eve was the Mayor.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Get living players to use the mechanical contradiction around my failed Virgin trigger and David’s expected Empath N2=0 to focus nominations on likely evil.
🧠
Charlie just died and already whispered Alice and Bob. I want their transcript to update worlds fast before nominations and decide who to push today.
🧠
Share Charlie’s last info and my FT results privately to align with Alice and Frank, set up mechanical questions for David and Heidi before nominations.
🧠
Coordinate with Heidi so our stories align and she avoids becoming the easy execution after Charlie died.
🧠
Share my Empath clears to narrow suspects and align with Bob and Alice before nominations; push a consensus target (likely Heidi) while asking for any counter-info.
🧠
Get the latest private info from Alice and Bob, align on the most likely evil world, and decide who to pressure in the public discussion before nominations.
🧠
Get UT info out via trusted players and frame the key logic forks (Eve Mayor vs Spy, Heidi vs David) so town can choose a good execution that I can confirm tonight.
🧠
Steer the main info hub away from a simple Heidi execution and reopen doubt on David and Grace, using Charlie's death to argue the board is unresolved.
🧠
Get up-to-date night info and steer town toward mechanically sound execution, especially Heidi if my Virgin was real.
🧠
Coordinate with Alice and Bob on David’s private info and push an FT check that avoids David, so we can separate β€˜David is Demon’ from β€˜David is red herring’ and narrow executions today.
🧠
Collect Grace and Frank’s role claims and reaction to UT-Mayor and Empath lines, then pick a high-confidence Day 2 execution and plan a clean FT check tonight (avoid David).
🧠
Help Heidi survive the day by giving her a calm, plausible line that widens suspicion onto David, Bob, and Grace without tying herself to my defense.
🧠
Get Frank and Grace to share exact claims and any night info so I can sanity-check my Empath reads, spot poisoning, and narrow today’s execution onto the most likely demon.
🧠
Sync with Bob and Frank: reveal I’m Soldier and push for a decisive D2 execution plan, likely David given mechanical pressure, while keeping Frank/Heidi on the shortlist depending on red herring/Spy worlds.
🧠
Get Bob’s latest FT and David’s current Empath read; align on a coherent world and set a strong execution target before nominations.
🧠
I want to privately keep two influential players from hard-locking onto me and steer suspicion toward David and the Bob-Grace ping.
🧠
Gather current claims from influential alive players and steer them toward a mechanically grounded execution target this nomination phase.
🧠
Coordinate with Bob and Grace: highlight the mechanical inconsistency in David’s Empath claim, push a decisive execution, and ensure Bob gets a clean Fortune Teller datapoint by avoiding David.
🧠
Coordinate with Alice and Grace to highlight the mechanical inconsistency in David’s Empath claim and unify votes for executing David today; plan future FT checks excluding David.
🧠
I want Bob doubting David and Grace instead of settling on Heidi. If Bob repeats this publicly, town may execute away from my minion and away from deeper coordination.
🧠
Answer Alice’s question, correct the night numbering, and prompt Bob for his latest Fortune Teller pick. Keep the info tight so we can coordinate nominations on likely Demon suspects.
🧠
Coordinate with Alice and Bob to publicly center the mechanical inconsistency in David’s Empath claim and the FT pings, so town executes David today and avoids getting dragged to Heidi without proof.
🧠
Coordinate town to focus on the mechanical impossibility in David’s Empath claim and secure votes for a clean David execution before nominations.
🧠
Influence the main information hub to keep me off the block and redirect discussion onto unresolved claims around David and Grace.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We have one hard mechanical contradiction pointing at David. With little time, executing the most inconsistent player maximizes chance to hit evil and clarifies multiple info sources.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an incorrect execution based on a rules misunderstanding and preserve my Empath ability for an extra night of info; refocus town on more likely evil candidates.
🧠
Secure the execution while votes are open; David remains the highest-impact suspect due to Fortune Teller double-YES and inconsistent whispering.
🧠
Vote to execute David because his claim has a major mechanical inconsistency and, even if he is good, Undertaker confirmation tonight gives strong direction at 5 alive.
🧠
David is a strong, plausible execution and my vote likely puts him on the block. Removing him helps evil and keeps attention away from me.
🧠
Ensure David is executed now; my Fortune Teller results heavily implicate him, and even if he is the red herring this clears up the game state for tonight’s check.
🧠
We already have enough votes, but adding mine locks in the execution on the top suspect and signals I am aligned with the mechanical case against David.
🧠
Get David to state a precise Empath timeline and his latest number before the vote locks, and remind living players not to spend ghost votes if the execution already has enough hands.
🧠
Do not spend my ghost vote on a vote that already passes. Staying quiet preserves future leverage and avoids creating suspicious associations.
🧠
Stop my execution by clarifying the mechanical misunderstanding, preserve my Empath info for future days, and redirect town to higher-value demon candidates instead of a low-info kill.
🧠
Stop an overconfident execution based on a resolved mechanical issue, and push town to re-evaluate using UT Mayor result, FT yeses, and the Charlie Virgin puzzle.
🧠
Go public with my Undertaker info to frame the vote as high value, keep pressure to execute David and gain a confirmed role tonight.
🧠
Keep the execution on David locked in and discourage vote withdrawal so the day does not pivot back onto me.
🧠
Lock in an execution that either wins immediately or removes the main source of contradictory info, while preventing dead votes and keeping the group aligned.
🧠
Keep town focused: we already have enough living votes and David remains the highest-leverage execution given double FT yes and claim movement. Prevent wasting ghost votes and avoid last-minute derail.
🧠
Prevent wasting my ghost vote since there are already enough living votes, and set a clean plan for tomorrow based on Undertaker info and the unresolved Heidi versus Virgin question.
🧠
Keep the David execution moving without spending my ghost vote, and sound helpful by echoing the no-dead-vote consensus.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block for a wording mistake. I need an alternate execution with equal or more votes, and Heidi is the best mechanical contradiction point to test today.
πŸ“œ
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop additional votes on me, preserve David’s execution, and keep suspicion diffuse enough that I survive into the night as the active Demon.
🧠
My vote on Heidi is required to tie or surpass the 5 on me. If Heidi is evil, this can flip the execution and win tempo; if not, it at least pressures a more plausible suspect than me.
🧠
Prevent a tie that derails the planned David execution and preserve tomorrow’s Undertaker info, while flagging Heidi as next suspect if David flips good.
🧠
Prevent a tie that removes today’s clean information-rich execution; keep votes focused so Undertaker info tomorrow resolves claims and narrows demon.
🧠
Prevent a tie or swap onto Heidi that would reduce information and increase risk. Lock in David execution and preserve dead votes for later.
🧠
Prevent a tie that saves David and denies Undertaker info. Keep today simple: execute David, then use tomorrow's Undertaker result to resolve Heidi and the Charlie Virgin mess.
🧠
I will not spend my ghost vote to tie, and I will not muddy the info. Let the vote fail and keep David on the block for a clean Undertaker read.
🧠
Do not waste my ghost vote on a nomination that cannot reach a tie. Preserve endgame influence and avoid drawing attention by changing my stated position.
🧠
Prevent a tie on me and preserve David as the execution. Sound calm and pro-information so I look consistent while avoiding a wasted self-vote.
🧠
I cannot stop my execution, so I lock in the correct Empath timeline and give the town a concrete plan for tomorrow based on Undertaker confirmation.
🧠
Keep today clean: avoid a tie, conserve dead votes, and maximize Undertaker confirmation. Reinforce that we revisit Heidi tomorrow if needed.
🧠
Prevent a tie onto Heidi, preserve the information-rich David execution, and set clear plan for tomorrow based on my Undertaker result.
🧠
Keep my hand down so we do not create a tie and accidentally save David; preserve clean Undertaker info from David’s execution to drive tomorrow’s solve.
🧠
Reinforce the table plan: do not tie onto Heidi, conserve votes, and prioritize the information-rich David execution plus an Undertaker check.
🧠
Prevent wasting ghost votes and avoid a tie; lock in the plan to execute David for Undertaker info, then reopen Heidi versus Virgin and Bob FT tomorrow.
🧠
Do not spend my ghost vote to save or tie. Let David remain the execution and preserve my credibility and vote for a more critical moment.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/6).
🧠
Reinforce the settled execution, avoid any late scramble, and keep myself aligned with the town consensus so suspicion does not spike onto me before night.
🧠
I am about to die, so I must lock in my exact night info and a concrete plan keyed off Undertaker results, so town does not mis-execute Frank and can focus suspects.
🧠
Lock in the precise mechanical commitments so tomorrow we can immediately resolve contradictions using Undertaker info and avoid drifting into soft reads.
🧠
Lock in the plan: keep David executed for my Undertaker confirmation, prevent wasted dead votes, and set clear decision points for tomorrow based on what I learn.
🧠
Lock in the clean David execution without ties, preserve dead votes, and set up tomorrow’s solve around the Undertaker result plus my Fortune Teller data.
🧠
Lock in David’s execution without a tie or late chaos, preserving dead votes and maximizing the value of Alice’s Undertaker info tomorrow.
🧠
Lock in the plan: preserve ghost vote, use Undertaker result as anchor, and set clear conditional logic for tomorrow so evil cannot spin a new narrative.
🧠
Do not draw attention or spend social capital now. Let David die, let town overcommit to Alice’s Undertaker story, and keep Heidi insulated for tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Kill the expected Undertaker anchor so David cannot be mechanically confirmed and tomorrow stays muddy enough for me to survive and reach final three.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
This is likely the last night before final 3. Checking Frank and Grace best distinguishes whether Heidi is the Demon (if NO) or whether Demon is in the Frank and Grace pair (if YES).
πŸ“œ
Storyteller
β†’
Bob
You chose Frank and Grace. You receive the answer: NO.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Lock in votes with Frank and Grace before nominations, using my FT logic and Alice night death to focus execution on Heidi.
🧠
Build rapport with Bob and steer the post-Alice solve away from me by reopening Charlie and Grace as viable worlds.
🧠
Coordinate with Heidi privately so she pushes the town toward Bob or Grace and avoids being the consensus suspect.
🧠
Get Frank's claim and his independent reasoning on Bob versus Heidi to avoid being steered by Bob's Fortune Teller story.
🧠
Get the key Undertaker confirmation from Alice via Frank or Grace, then coordinate the remaining good players on the correct execution and when to spend my ghost vote.
🧠
Get Alice’s Undertaker confirmation and align with Frank on the cleanest mechanical path: if David was Empath, Frank is likely good and the Virgin fail heavily implicates Heidi or a Poisoner (likely Bob).
🧠
Respond to Charlie accurately: I cannot confirm David because I died before that. Share my only Undertaker result and help them plan which living suspects to execute.
🧠
Grace asked for my role and guidance. I will reveal Ravenkeeper and push the strongest mechanical tell (Virgin non trigger) while asking for her role info to resolve Heidi versus Bob before nominations.
🧠
Lock in Frank and Grace’s commitment to a Heidi execution, coordinate votes/nomination so we do not get split or stall and lose at four/final three.
🧠
Pull Frank away from a settled town core and aim suspicion at Bob or Grace, while sounding like I am thoughtfully rebuilding after Alice died.
🧠
Coordinate with Heidi on the best public push. Bob is the cleanest target, and Grace is the fallback if Bob proves too hard to move.
🧠
Get Alice Undertaker result on David to anchor worlds and decide between executing Heidi or Bob today.
🧠
Get Alice’s Undertaker result secondhand to decide whether to spend my ghost vote to force the correct execution between Bob, Heidi, and Grace.
🧠
Get living players to treat Eve-as-Mayor as strong Spy evidence, which makes Chef 0 and Empath reads cohere and narrows Demon to Bob or Heidi or Grace; push a focused execution plan.
🧠
Answer Grace’s direct question, prevent town from building plans on a UT check that never happened, and remind them Eve showing Mayor has multiple explanations.
🧠
Get Grace’s full claim and any protection actions. With final four, decide whether Bob or Heidi is the better demon kill, avoiding a minion execution loss.
🧠
Bring Heidi into a concrete logic fork: either explain poisoning/drunkness or accept she is the remaining Demon. Also extract her role claim to check for inconsistencies.
🧠
Give Bob a plausible good claim that dissolves the Virgin case and muddies his Fortune Teller solve so the town cannot consolidate on me before nominations.
🧠
Give Heidi a simple line that keeps suspicion on Bob and Grace and away from her, while nudging Frank toward a misexecution.
🧠
Get rapid, concrete claim details from Bob and Heidi to choose the correct 4-alive execution target and avoid a fatal misexecute.
🧠
Get Alice’s Undertaker result before nominations so I know whether to spend my ghost vote and which of Bob, Grace, Heidi to push for execution.
🧠
Coordinate with the two most likely good alive players to use my ghost vote efficiently and focus today’s execution on Heidi, leveraging the Virgin misfire plus Spy evidence.
🧠
Get Frank and Grace aligned on what my Undertaker did and did not confirm, and steer them to a high-value execution plan while I preserve my ghost vote for the endgame unless needed.
🧠
Lock in the best mechanical solve (Heidi via Virgin mismatch) and coordinate votes/ghost votes with Grace. If wrong, set up tomorrow solve using my Ravenkeeper trigger or POE.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It is day 3 with four alive; we must execute today. My Fortune Teller info mechanically narrows demon to Heidi, so nominating her forces the decisive vote and prevents a stall into a losing final three.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Create enough doubt on Bob's mechanical case that Frank or Grace keeps hands down. I must not die here.
🧠
Secure my vote on Heidi immediately; we only need one more live vote to execute and likely win today.
🧠
Buy a few seconds to get the Undertaker confirmation that makes my Empath info reliable, then decide whether to spend my single ghost vote to execute the real Demon.
🧠
Protect Heidi from execution and preserve my ghost vote by pushing uncertainty around Bob's mechanical case.
🧠
With four alive, we should take the strongest converging case. Bob’s mechanical chain plus Heidi’s inconsistent claims and the Virgin non-trigger make Heidi the best execution target now.
🧠
Keep Heidi at two votes so we can still beat it with a Bob nomination at three. Create a clear fork: if we can execute Bob instead, we avoid an instant loss if Heidi is good Recluse.
🧠
Signal I will not spend my ghost vote here since threshold is already met and my Undertaker info does not confirm David; preserve flexibility for final three.
🧠
Save my ghost vote since majority is already reached, but publicly set a clear contingency plan so town does not drift tomorrow if Heidi is not the Demon.
🧠
Stop extra votes on me and steer the table toward Bob as the better execution so my nomination can be beaten.
🧠
Stop Grace from pivoting to me, clarify Recluse does not explain my info, and emphasize the final four must-hit execution logic.
🧠
Do not waste the only ghost vote on an execution that already has the votes, and set a clear plan for tomorrow if Heidi is not the Demon.
🧠
Protect Heidi by framing this execution as unsolved and costly, discouraging extra support and setting Bob up as the next target if Heidi somehow survives.
🧠
I want to lock the group onto the most mechanically supported execution today and reduce confusion around the Recluse claim before the vote resolves.
🧠
With four alive we must hit the Demon today. The most mechanically consistent world is Heidi as Imp, so I will add my vote to lock in the execution.
🧠
Lock in a clear plan for final three and conserve my ghost vote unless it is needed to reach the threshold.
🧠
Do not waste my single ghost vote when execution is already secured; preserve maximum leverage for final three if the game continues.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to get off the chopping block or at least create a competing execution. Bob is the strongest alternative and the easiest case to sell in one nomination.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that could execute both candidates. Keep votes off me so Heidi is executed cleanly, maximizing chance to end game today.
🧠
I must vote Bob to try to force a tie or surpass my block. Surviving this day is the only path for evil.
🧠
Prevent a tie that could cause no execution, preserve my ghost vote, and set a clear plan: execute Heidi today, and if game continues, execute Bob tomorrow.
🧠
Use my ghost vote to maximize the chance Bob reaches three and ties Heidi, preventing Heidi's execution today if Grace follows through on voting Bob.
🧠
Prevent a tie on Bob so Heidi is executed today; preserve the clean plan: Heidi dies now, and if game continues we execute Bob in final three.
🧠
Prevent a tie that could cause no execution today. Preserve best line: let Heidi die on three; if game continues, execute Bob in final three.
🧠
Prevent an accidental tie that causes no execution. Preserve my ghost vote for final three while keeping today’s execution on Heidi.
🧠
Prevent a tie that could cause no execution today. Preserve our path: execute Heidi now, then if game continues, focus Bob in final three.
🧠
Prevent a tie/no-execution today and keep town on the mechanically best line: let Heidi die; if game continues, accept being executed tomorrow.
🧠
I need one more vote on Bob to force a tie and avoid my execution. Frame it as the cautious, pro-good option to tempt a ghost vote or doubtful alive player.
🧠
Prevent a tie that likely causes no execution; preserve my ghost vote for final three leverage and push best path: execute Heidi today, then Bob tomorrow if needed.
🧠
Keep my vote raised silently. A Bob tie is the only realistic line to save Heidi from immediate execution and preserve an evil win path.
🧠
Keep my hand down to avoid a tie/no-execution. We need an execution today; Heidi already has 3 on the block and is our best shot.
🧠
Keep hands down to avoid a tie/no-execution outcome, which is the highest-risk line for good. Let Heidi be executed; if game continues, push Bob in final three.
🧠
Prevent a tie that likely causes no execution. Preserve today’s execution on Heidi and keep my ghost vote for final three if needed.
🧠
Prevent a tie that likely causes no execution; secure Heidi’s execution today and preserve ghost vote for final three if needed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
Nominee Bob did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (2/4).
🧠
Lock in Heidi’s execution by discouraging new nominations and any tie play, and set a clear contingency plan if the game continues.
🧠
I need to create just enough doubt that someone uses the last nomination or reopens discussion, since my execution loses immediately and certainty is overstated.
🧠
Lock in the highest value line: avoid ties and no execution, let Heidi die, and precommit the town to executing Bob first if the game continues.
🧠
Create last-second doubt and encourage a fresh nomination on an unresolved player, aiming for a tie or no execution to save Heidi.
🧠
Prevent a tie/no-execution outcome while setting a clear contingency plan if Heidi is not the Demon.
🧠
Prevent a tie and lock in an execution today. Reinforce the plan: let Heidi die on three, then if game continues, execute Bob first in final three.
🧠
With voting closed, best help is to prevent last-second tie talk and lock a clean plan for final three while preserving my ghost vote.
🧠
Use my voice to prevent a late tie and preserve dead votes for final three, while locking in the contingency plan if Heidi is not the Demon.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good