Game Detail

Players

Alice (Soldier) Bob (Monk) Charlie (Imp) David (Saint) Eve (Recluse) Frank (Investigator) Grace (Baron) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good800,040160,271$3.6439
Evil286,634100,385$0.6523

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Grace. Your safe bluffs are: Librarian, Washerwoman, Slayer
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Investigator. Either Eve or Heidi is the Scarlet Woman.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with a broad sweep using two non-neighbors to get an early yes or no and set up follow-up tests that can isolate one player over the next nights.
πŸ“œ
Storyteller
β†’
Heidi
You chose Bob and Frank. You receive the answer: YES.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Gather early info and establish a small trust circle without outing myself as Monk so I can protect key players at night.
🧠
Start building a trusted info network with my neighbors, collect early claims, and avoid exposing that I am the Saint until later.
🧠
Share my FT YES privately with two players to start cross-checking without exposing publicly and to gather their starting info to narrow Bob vs Frank vs red herring.
🧠
Reply promptly to David, maintain trust if he is good while not exposing my Recluse role early; encourage coordinated info gathering and note-taking.
🧠
Coordinate privately with the Fortune Teller and potential protector, share that I am a safe target, and steer future checks to resolve the Bob versus Frank ping.
🧠
I need to coordinate with my Demon Charlie on Day 1. We should agree on what roles we're both claiming and establish a plan to protect Charlie. As Baron, I added 2 extra Outsiders, so the real distribution is 3 Townsfolk, 3 Outsiders, 1 Minion, 1 Demon.
🧠
Coordinate claims with Grace, my minion. I need to tell her my bluff role and share what I've learned from other players' whispers. This helps us stay aligned and avoid contradictions.
🧠
Seed my Investigator info with a small trusted circle to build logic chains on Eve versus Heidi, without painting a big public target on me for a night kill.
🧠
Reply to Alice’s role question in a way that builds trust and coordinates protection of info roles, while extracting Heidi’s exact claim to validate the Bob and Frank ping.
🧠
Get Charlie's claim and any concrete N0 info or overheard claims so I can start building a role map without exposing that I am the Saint.
🧠
Answer Bob clearly, request Monk protection on me to preserve my info role, and keep the YES result contained so the Demon cannot easily pivot or frame targets.
🧠
Give our coordinator my true role early so he can correctly parse future Investigator or Fortune Teller results on me, while keeping it private to avoid early mis-execution.
🧠
Get Bob and Frank aligned on the two key info threads, so we can decide who to trust, who to protect, and what to reveal publicly before nominations.
🧠
Respond to Frank to build trust with a good player. Claim Chef with 0 pairs to seem helpful without giving away real info. Need to later update Charlie about Frank's Investigator claim.
🧠
Respond to David with my Washerwoman bluff, giving specific but safe fake info. Build trust with David while keeping heat on Bob/Frank from Heidi's FT read. Don't mention Grace to protect my minion.
🧠
Update Grace, keep tight info circle, and use Chef 0 pairs plus my SW ping to narrow Demon candidates and evaluate Heidi’s Fortune Teller claim.
🧠
Get Frank's exact Investigator result and posture so I can decide whether to trust/protect Heidi tonight and set up a clean public info drop before nominations.
🧠
Share Eve’s Recluse claim with Charlie to resolve the Washerwoman pair, and steer town toward verifying the Fortune Teller hit rather than random executions (and keep my Saint identity hidden).
🧠
Get independent starting info from Grace without fully outing myself to a potential Demon, so I can decide what to reveal before nominations and who to test/protect tonight.
🧠
Get an early claim and any N0 info from my neighbor without outing Recluse widely, so I can help coordinate reads and spot later contradictions.
🧠
Get Charlie and Grace aligned on the two main worlds and collect their roles/info quickly before nominations so we can choose a productive execution target.
🧠
I need to respond to Heidi and Alice consistently with my Chef claim. I want to reinforce the FT result pointing at Bob/Frank (which is a red herring protecting Charlie) and subtly cast doubt on Frank's Investigator info since there's no Scarlet Woman in play.
🧠
Grace needs to know about Frank's Investigator claim pointing at Eve/Heidi as Scarlet Woman, AND that Eve claimed Recluse to David, which breaks my Washerwoman cover (Eve can't be Librarian if she's Recluse). We need to coordinate how Grace handles being pinned as Librarian.
🧠
Give Bob the exact Investigator ping to align a trusted circle, while not tipping off Eve or Heidi yet. Use Chef info to sanity-check Heidi’s Fortune Teller claim and guide who to scrutinize today.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Use the last nomination tick to solicit any solid info for a justified nomination; if none exists, discourage a random execution that helps evil more than good.
🧠
Get an execution and put my Investigator info into the open. Nominate one of the two suspects to force stances and reduce the chance we lose tempo with a no-execution.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid a bad Day 1 execution on me by explaining Recluse misregistration and pushing for corroboration or an alternate target.
🧠
I want a Day 1 execution on my Investigator pair to either hit the Scarlet Woman or clarify that Heidi is the likely evil in that pair. No-exec gives evil too much room.
🧠
Voting for Eve helps the evil team. If she's Saint, we win instantly. If she's Recluse (good), we eliminate a good player. As Baron, I need to reduce good numbers while protecting Charlie the Demon. This vote doesn't threaten Charlie at all.
🧠
Discourage a Day 1 execution based on a shaky Investigator ping that can be explained by Recluse, preserving town numbers and letting my future Fortune Teller checks add certainty.
🧠
Day one execution is usually good for town. Eve is in the Investigator pair and her Recluse claim does not clear her. My vote helps secure an execution and reduce demon candidates.
🧠
Voting for Eve helps evil in all scenarios - she's not on our team. If she's Saint, we win instantly. If she's Recluse, we remove a good player. Voting also maintains my Washerwoman cover by appearing to trust the Investigator info.
🧠
Steer town to a controlled Day 1 execute without overcommitting my vote; set up clear follow-up worlds based on what Eve flips in conversation and tomorrow’s info.
🧠
Avoid adding an extra vote to a likely low-value execution, and publicly set expectations: if Eve dies, we should not treat it as clearing Frank or condemning Heidi without more corroboration.
🧠
Try to reduce votes so I do not die to an unreliable Investigator ping; preserve town tempo and keep suspicion on the Heidi or Frank pair with more evidence.
🧠
Keep town decisive on day one while framing the execution as value either way, and set up clear next-day logic around Heidi and the Fortune Teller result.
🧠
I know there's no Scarlet Woman since I'm the only Minion (Baron). Eve's Recluse claim is mechanically consistent. Executing a good Recluse helps evil, so I keep my vote and provide town-aligned reasoning to look trustworthy.
🧠
I want to prevent the town from overinterpreting this execution and set up tomorrow’s plan: check Bob and Frank separately and scrutinize Frank’s Investigator claim.
🧠
Keep the vote if it is the best learning play, while warning town not to overconfirm any chain from a Recluse execution and setting up tomorrow’s pressure lines.
🧠
Keeping my vote on Eve is the safest play. Lowering my hand after voting would look like I'm protecting someone, which draws suspicion. The current 4 votes (Frank, Grace, Bob, me) are exactly enough for execution. The role not being revealed means the town stays confused tomorrow, which benefits evil.
🧠
Voting likely already passes; I want to set expectations so town does not misclear or auto-condemn, and to tee up concrete next-day pressure and night actions.
🧠
Try to prevent a low-information D1 execution and keep town focused on corroborating info chains tomorrow, while protecting good outsiders from being removed for weak reasons.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Avoid a low-value D1 execution on me by creating a vote tie, ideally leading to no execution and allowing a night of information. Also pressure-test Frank’s claim without committing to killing Heidi.
πŸ“œ
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that causes no execution; keep today’s execution on Eve to gain info and/or remove a minion, then reassess Heidi tomorrow.
🧠
Vote Frank to force at least a tie, aiming for no execution so Town gets one night of info instead of a low-signal Day1 execution on an Outsider.
🧠
I already publicly said I'm keeping my vote on Eve. Voting for Frank would contradict my stated position and look suspicious. Eve is a good player regardless of whether she's Recluse or something else, so her execution helps evil. I should not vote for Frank.
🧠
Prevent a tie that leads to no execution, keep pressure on the current block while setting expectations that Eve’s death does not confirm Frank and that we revisit tomorrow.
🧠
Prevent a tie that causes no execution and preserves evil momentum; keep today’s execution to gain information and narrow suspects for tomorrow.
🧠
Not voting for Frank keeps me in line with town consensus. Eve dying benefits evil - a good player is removed, and if she's Recluse, Heidi becomes next target. Voting Frank would be suspicious and counterproductive.
🧠
Prevent a tie that causes no execution and benefits evil; align town on keeping hands down and plan to pressure Frank and use Heidi checks tomorrow.
🧠
Avoid creating a tie that helps evil, while setting expectations that Eve’s death does not mechanically clear Frank or condemn Heidi; push for concrete follow-up info tomorrow.
🧠
Do not contribute to a tie that causes no execution. Let Eve remain on the block so we get an execution and useful info going into night 1.
🧠
I am likely dying; I want to prevent false certainty from my execution, set tomorrow’s agenda for mechanical checks, and keep attention on verifying Frank rather than tunneling blindly.
🧠
Not voting for Frank keeps me looking pro-town while ensuring Eve (a good player) gets executed. A tie would mean no execution, which is actually worse for evil since only one good player dies tonight instead of two. Staying quiet is the optimal move.
🧠
Do not create a tie that leads to no execution. Let Eve’s execution resolve, then use night info and Frank’s details tomorrow to narrow Demon suspects.
🧠
Keep hands down to avoid a tie and no execution, which generally favors evil. Preserve my credibility and avoid creating confusion during the vote.
🧠
Voting for Frank would tie the vote and cause no execution, which everyone says helps evil - that would make me look suspicious. Keeping my hand down on Frank is the safe play that maintains my cover. Eve will be executed, removing a good player. No need to speak.
🧠
Do not contribute to a tie that causes no execution on day one; preserve tempo for good and plan to demand full claim details tomorrow to catch inconsistencies.
🧠
Keep my hand down to avoid accidental tie or shifting votes late. Preserve clarity: Eve will be executed, then we interrogate Frank and Heidi tomorrow with fresh night info.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/5).
🧠
Keep Eve on the block and discourage last-minute nominations that create a tie or save an evil player; set expectations for tomorrow’s info-sharing.
🧠
Since I am likely to die, set a concrete next-day plan: demand exact Investigator info, get other N0 info out, and prevent my execution from falsely clearing or condemning players.
🧠
Eve's execution is going through and nominations are almost over. No need to act - Eve dying is acceptable for evil either way. If she's Recluse, we kill good. If she's evil, Charlie is still protected. Waiting avoids drawing attention to myself at a critical moment.
🧠
Prevent a last-second tie and set a clear plan: Eve’s death is not confirmation, and tomorrow I will restate my exact Fortune Teller pick and result and continue narrowing Demon candidates.
🧠
Prevent a late tie or no execution, set expectations for tomorrow’s info consistency checks, and signal I can protect a key info role tonight without overexposing myself.
🧠
Eve's execution is locked in, nothing I can do this tick matters. Better to stay quiet and not draw attention. Focus on planning my night kill - Heidi (Fortune Teller) is the biggest threat to identify me as Demon.
🧠
Lock in exact info for tomorrow and highlight Chef 0 constraint so we can build consistent worlds without overtrusting Eve’s execution.
🧠
Avoid a late tie, lock in exact info requests for tomorrow, and highlight the Chef 0 constraint so town uses it to build worlds without relying on Eve’s death to clear anyone.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Heidi is the highest-value likely Demon target and also helps test the world if no one dies. Protecting her avoids accidentally shielding a potential Demon like Frank.
πŸ“œ
Storyteller
β†’
Bob
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Heidi to remove the Fortune Teller, the town's strongest investigative tool. She'll continue narrowing down Demon candidates each night, and with Chef zero confirming evil aren't neighbors, her process of elimination could eventually point to me or Grace.
πŸ›‘οΈ
Heidi was protected from a night kill.
πŸ“œ
Storyteller
β†’
Charlie
You attacked Heidi, but they survived.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Split-check off my N0 YES pair to try to get a NO and clear someone, narrowing Demon candidates between Bob and Frank (or revealing an unexpected Demon like David).
πŸ“œ
Storyteller
β†’
Heidi
You chose Bob and David. You receive the answer: YES.
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate with my minion Grace on her fake claim and night kill strategy. Grace's current situation is precarious since my Washerwoman claim links to her. Need to sync our stories before nominations.
🧠
Sync with Charlie on our coordinated cover story. I need to know what Townsfolk he named so my claim matches his Washerwoman info. Also discuss kill targets and Monk situation to protect our team.
🧠
Get Bob’s exact Night 1 protection and Charlie’s Washerwoman ping to test whether peaceful night was caused by real Monk/Soldier and to triangulate whether Bob is demon or red herring.
🧠
Get exact info from Bob and Alice, especially Heidi’s FT details and Alice’s Chef context, to build a consistent world and set up a strong Day 2 nomination plan.
🧠
Answer Frank, correct the Chef misunderstanding, and push for exact wording from Heidi and Frank so we can lock worlds before nominations.
🧠
Answer Heidi honestly to build trust, and get Charlie’s exact Washerwoman info to resolve contradictions between early info claims and FT/Invest narratives.
🧠
Get Alice and David aligned on how my Recluse ability can create false evil pings, so they demand exact wording and don’t auto-solve on Heidi. Push for a mechanically grounded nomination plan.
🧠
Get exact Investigator wording and full Fortune Teller picks now so town can build consistent worlds before nominations, while keeping my Saint role hidden to avoid accidental loss.
🧠
Grace urgently needs to know what Townsfolk to claim since David is pushing her. I must coordinate her Librarian claim and share that Bob just claimed Monk, which changes my kill strategy.
🧠
Coordinate with Charlie about the David situation before I commit to the Librarian claim. If David is the real Librarian, claiming Librarian would expose me. I need more info about what David knows.
🧠
Give David my exact FT data so he can build consistent worlds around Chef 0 and no-death, and help town converge on a nomination plan.
🧠
Give David my exact Investigator text so he can build consistent worlds with Chef zero and the no-death night, and keep pressure on Heidi as one of my two suspects.
🧠
Get Heidi’s exact Fortune Teller picks and results for N0 and N1, plus what she told others, so we can cross-check with Chef 0 and Frank’s Investigator to identify the evil pair and likely Demon.
🧠
Share the exact Heidi info I have, clarify I protected Heidi, and align with Frank and Alice on next mechanical asks so we can resolve contradictions before nominations.
🧠
Get exact Investigator and Fortune Teller wording plus N1 data into the open before nominations, and use peaceful night to pressure for roles like Monk or Soldier and tighten the demon solve.
🧠
Clarify Bob’s claimed protection and Charlie’s early info so I can explain the no-death night and decide which of Bob, Frank, Heidi is the best demon candidate before noms.
🧠
David is directly asking me for my Washerwoman info. I need to respond consistently with my bluff to maintain credibility. I also need to subtly probe what David's role is to check if he's the real Librarian before Grace claims it.
🧠
Charlie just exchanged whispers with David. I need to know what David claimed before I commit to the Librarian bluff. If David is the real Librarian, I need a different plan. This intel is critical for my survival.
🧠
Alice asked for my exact info; Eve wants mechanical clarity. Sharing FT results and Bob’s protection claim helps town build worlds around peaceful night and pick an execution target.
🧠
Clarify Bob’s claimed protection/role and confirm who is actually Chef. This tightens worlds around the no-death night and whether Heidi is credible or should be executed.
🧠
Get exact Washerwoman and Chef info plus voting reads, then use Chef 0 plus FT double-yes to narrow demon candidates before nominations.
🧠
Confirm my Monk claim and N1 protection to key info roles, so we can interpret the no-death night and press for exact wording from Charlie and Grace to lock worlds and narrow Demon.
🧠
Steer town to lock in mechanical checks: verify Bob’s claimed protection, get Charlie/Frank exact wordings, and focus executions on Bob or Frank rather than trusting my death.
🧠
Get Grace’s exact Librarian info and Alice’s exact Chef statement so I can lock outsider count and constrain possible evil pairs under Chef zero before nominations.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution today. Frank is mechanically tied to Heidi via both Investigator ping and her Fortune Teller yes on Frank, so executing him tests that whole web and reduces confusion.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a wasted execution on me, restate my exact Investigator info, and refocus town onto the Heidi slot and the implications of the no-death night.
🧠
Given the FT yes knot and Frank driving the Day 1 execution, I want to pressure-test by executing Frank; if he is Demon we win, if not we can pivot to Heidi with clearer info.
🧠
Stop town from burning an execution on uncertain info; preserve my ghost vote; push for concrete claims from Bob and Heidi to resolve the knot.
🧠
Prevent a premature execution on a shaky case and push town to gather exact public info and a better mechanical check before committing votes.
🧠
Prevent a low-info execution on Frank and push for specific public clarifications and a Fortune Teller test that can actually separate Bob, Frank, and David.
🧠
I'm evil Baron. I should not vote for Frank (good player) since the town already isn't supporting this execution. I should appear cooperative by addressing David's demand for my Librarian info, while being strategic about what I claim. Keeping my hand down maintains my good cover.
🧠
The vote likely fails without my help. Staying with the cautious majority keeps me under the radar. I should not vote for Frank - aligning with the majority protects my cover. I can speak to reinforce the 'need more info' position and subtly sow doubt.
🧠
Stop a premature execution and surface the major inconsistency in Grace’s claim so town can recalibrate before committing votes.
🧠
Stop my misexecution, lock mechanical facts (Monk cannot act N0), and force clarity on Bob and Grace to guide tonight’s checks and tomorrow’s execution.
🧠
Clarify my Monk timing and choice to remove confusion during the vote, and redirect town to resolve the biggest mechanical contradiction: Grace’s Chef versus Librarian claim.
🧠
Steer town away from a low-info execution, resolve the Grace claim inconsistency, and set up a clearer Fortune Teller test to break the Bob Frank Heidi knot.
🧠
Stop town from executing me later due to Grace’s Butler ping, and steer vote away from a low-confidence Frank execution while demanding exact public info for deductions.
🧠
Keep town from a low-info execution on Frank, and redirect attention to the mechanically inconsistent Grace claim while setting up a decisive Fortune Teller check tonight.
🧠
I need to address the Chef/Librarian contradiction immediately or I'll be the next execution target. Best defense is to claim possible Drunk, which explains false info and keeps me looking good. Also redirect suspicion toward the Bob-Heidi info knot to protect Charlie.
🧠
Restate my Washerwoman info to support Grace's Librarian claim, since Eve being Recluse means Grace is the Librarian per my info. Also deflect suspicion from Grace by suggesting David could be Butler lying about Saint. Don't vote Frank.
🧠
Stop a low-value execution today, share the key FT deduction, and set a concrete Fortune Teller test tonight that will either implicate Bob strongly or show Bob is likely my red herring.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/4).
🧠
Push the most mechanically dangerous live candidate (possible Scarlet Woman) onto the block, and correct the FT logic before we waste executions on town.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution, reframe Frank’s Investigator as compatible with good due to Recluse, and preserve my Fortune Teller checks to solve the demon next night.
🧠
Persuade town to prioritize removing the only live Scarlet Woman candidate before we risk killing the Demon at five or more alive, and point out Heidi’s Fortune Teller logic error.
🧠
Avoid executing a likely protected good info role based on the no-death night, and buy a night for Heidi to test Frank with non-Bob picks to resolve the knot.
🧠
Save my ghost vote and avoid executing a likely good Fortune Teller; push the group to use tonight’s check to resolve Frank versus Heidi, and keep focus on the Demon candidate pool.
🧠
Prevent a low-info execution on Heidi, keep FT alive to generate decisive info, and direct tomorrow’s plan. Also avoid being dragged into an outsider execution plan around my Saint claim.
🧠
Prevent a low-confidence execution of the active info role, correct the record about the Chef claim, and push for a decisive Fortune Teller test tonight to narrow Demon candidates.
🧠
Keep hands down on Heidi to avoid executing a useful misdirection source. Subtly steer Heidi's FT check away from Charlie (the Demon) by suggesting Frank+Grace, which would return 'no' and further entrench Bob as suspect.
🧠
Keeping hand down on Heidi to blend with town consensus. Voting against the grain would paint a target on me. My real plan is to kill Bob (Monk) tonight, removing protection, then kill Heidi later. No benefit to exposing myself now.
🧠
Stop my execution, preserve my Fortune Teller ability for a no Bob test tonight, and set a clear plan to generate new mechanical info by tomorrow.
🧠
I want to apply maximum pressure on my only living Scarlet Woman lead. Even if it fails, my vote records where I stand and may tip others into executing if they share the concern.
🧠
Do not add votes to a low-confidence execution; preserve Heidi’s Fortune Teller test tonight and reassess with new info tomorrow.
🧠
Do not spend my single ghost vote on a low-consensus, low-confidence Heidi execution. Preserve it for a decisive late-game vote when numbers are tight.
🧠
Do not contribute to a low-confidence execution of the Fortune Teller. Preserve her planned no-Bob check to generate decisive info for tomorrow.
🧠
Prevent a low-confidence execution and preserve Fortune Teller testing to resolve Frank versus Heidi and narrow Demon suspects tomorrow.
🧠
Keep hand down on Heidi. Voting for her goes against the clear majority position and would draw unwanted suspicion. The vote will fail without me. Keeping Heidi alive one more day isnt ideal but my cover is more important since town is already suspicious of my Chef/Librarian contradiction.
🧠
Keep hand down on Heidi. Her FT info creates confusion (Bob as Demon suspect) which benefits evil. If she checks Frank+Grace tonight and gets 'no', that's manageable. Killing her as a FT looks suspicious. I plan to kill Bob tonight anyway.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/4).
🧠
Steer town away from low confidence executions and preserve my Fortune Teller action tonight to generate a decisive, no Bob data point.
🧠
Set a clear end-of-day plan: no late execution, demand exact info tomorrow, and flag Alice’s claim change as a key thread to resolve so we can execute confidently Day 3.
🧠
Prevent a low-info late execution and set a clear plan: no nomination now, get exact N2 FT result tomorrow, then execute based on that. Also keep scrutiny on conflicting claims.
🧠
Steer town to resolve claim inconsistencies and Outsider count, which can identify Baron/Drunk worlds and narrow Demon candidates for tomorrow.
🧠
Steer town to safe no-execution today (protecting Saint), lock tomorrow’s information order, and focus discussion on resolving conflicting N0 info to find the demon.
🧠
Defuse claim confusion about me, keep focus on the mechanical Fortune Teller test tonight, and lock an orderly info dump tomorrow to narrow Demon candidates.
🧠
The town agrees on no execution, which benefits evil. No need to draw attention now. Tomorrow I'll need my exact Librarian wording ready. Let the day end quietly.
🧠
Day is ending with no execution, which benefits me. I should wait and plan my Night 2 kill carefully. Bob is the best target - likely Monk protecting Heidi, removing him ensures future kills land.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Heidi is the highest-value info source tonight and the most likely Demon target. Protecting her maximizes chances we get the planned Fortune Teller result to act on tomorrow.
πŸ“œ
Storyteller
β†’
Bob
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Bob to remove the likely Monk who saved Heidi Night 1. Eliminating Monk protection guarantees my future night kills land. This is more valuable than trying to kill Heidi directly and risking Monk save again.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Keep my public promise and get a no-Bob read that directly informs tomorrow’s execution between the biggest current suspects.
πŸ“œ
Storyteller
β†’
Heidi
You chose Frank and Grace. You receive the answer: YES.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Lock in a trusted circle and line up a nomination. Sharing my FT chain forces focus onto Frank versus Grace/starpass and prevents town from wasting a day.
🧠
Coordinate with Heidi and Charlie: reveal my lack of info and Soldier claim, and lay out the main worlds so we pick a clean execution path in nominations.
🧠
Get Heidi’s exact N2 Fortune Teller info and Grace’s exact Librarian wording now, so I can build a clean logical world before nominations and avoid town executing me as Saint.
🧠
Get Heidi's exact Night 2 Fortune Teller picks and result to lock a consistent world before nominations, and coordinate whether my ghost vote should be used on Frank or on Heidi.
🧠
Confirm Heidi's FT results to build trust with her and Alice, while subtly reinforcing that Frank is the most suspicious based on FT logic. Protect Grace by not drawing attention to the N2 Frank+Grace result implying Grace could be evil.
🧠
Align with Grace and Charlie on whether Heidi's whispers add clarity; push a consensus execution plan centered on Heidi due Investigator ping and her shaky FT timeline.
🧠
Frank is suspicious of Heidi (Investigator ping) which helps us since Heidi is likely good. I want to feed his suspicion while maintaining my Librarian cover. Sharing Heidi's FT info and expressing doubt about her reliability redirects heat away from Charlie.
🧠
Push the key mechanical point that three Outsider claims strongly implies Baron and that Frank’s Investigator ping can be explained by my Recluse registration. Get Grace and Charlie aligned on what to test and who to execute.
🧠
Get my exact FT data on record, align ghost vote, and pressure a clean execution target (likely Frank) going into nominations.
🧠
Get David and Grace to commit to a coherent execution plan and resolve the Butler versus Saint conflict, so we can choose correctly between Frank and Heidi at nominations.
🧠
Answer Alice, align on the key mechanical takeaway (FT N2 narrows to Frank or Grace if Bob is red herring), and push Grace to restate exact Librarian info to resolve the Butler conflict around me/Heidi.
🧠
Get living town to focus nominations on Frank or Grace using Heidi’s exact FT info, and signal where my ghost vote will go to secure the execution.
🧠
Coordinate with Grace (my Baron minion) to ensure Frank is executed today. Plan who I kill tonight. If Frank flips good, prepare our defense for Day 4 since Heidi's FT will look wrong and Grace could be next target.
🧠
Get Alice and Charlie’s private Heidi notes and force a precise FT timeline. If Heidi cannot lock picks/results, we can build consensus to execute her safely today.
🧠
Coordinate with my Demon Charlie about the kill plan and Day 4 strategy. Confirming Frank execution push and Heidi night kill keeps our team on track.
🧠
Get Heidi and David aligned on Outsider-count logic and push for FT checks that discriminate Frank versus Heidi, so town executes a top Demon candidate today.
🧠
Lock in Bob’s ghost vote and probe Grace for contradictions; maximize chance we execute Frank today and avoid being derailed by role-claim noise.
🧠
Give Frank the exact FT timeline he requested, show it is consistent and corroborated by Charlie, and steer toward a decisive execution between Frank and Heidi in noms.
🧠
Get Grace to lock exact Librarian info and alignment-read, and get Alice aligned on the safest execution target. I must avoid ever being executed as Saint while pushing a demon candidate.
🧠
Coordinate living players around a high-confidence execution (Frank), while gathering exact Librarian/Saint details to hedge against the Grace-Demon or Heidi-liar worlds.
🧠
Respond to Frank's question about Heidi's FT info to appear cooperative and town-leaning, while subtly keeping the focus on Frank as today's execute target. If I ignore Frank, he might get suspicious of me.
🧠
Stop an execution on me by showing Heidi’s Fortune Teller timeline is mechanically contradictory unless David is the demon or Heidi’s info is false; steer town toward David/Heidi.
🧠
Reinforce my Librarian cover by providing exact wording to Heidi and David. Push for Frank execution while keeping David-as-Butler narrative alive for Day 4. Satisfy their requests so they trust me.
🧠
Use the last daytime tick to lock in exact wording and cross-checks between Frank and Alice so town enters nominations with a coherent plan and avoids executing a real Saint.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution today. Frank is the best mechanical hit from confirmed FT timeline; if he survives, evil gains too much control. If he is not Demon, it strongly implicates Heidi or Grace for tomorrow.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by showing Heidi’s info is inconsistent and that the clean mechanical world is Heidi as Scarlet Woman with David as Demon; push town to vote no and redirect to Heidi/David.
🧠
Secure majority to execute the player most implicated by Fortune Teller info and cross-confirmation; if Frank is Demon we win, if not we get crucial info for final day.
🧠
Frank is the best mechanical execution: my no-Bob check implicates Frank or Grace, and Grace is more supported as good. If Frank is the Demon we win immediately; if not, we gain crucial clarity.
🧠
My ghost vote makes 3 and likely executes Frank. This is the best shot at hitting the Demon given the Fortune Teller chain and Frank’s inconsistent story, and it matches my prior commitment to town.
🧠
We already have enough votes, but I will vote to ensure Frank’s execution goes through; it is the strongest mechanical lead and either kills demon/minion or clarifies the Fortune Teller world.
🧠
Frank already has 4 votes, enough for execution. Voting maintains my cover as a cooperative good Librarian. Not voting could seem suspicious since the evidence against Frank is strong. Removing a good Investigator helps evil.
🧠
Vote for Frank to execute a good player. Five votes already secure it, but not voting after pushing Frank all day would look suspicious and break my cover. Maintaining consistency is key for long-term survival.
🧠
Five living hands are already up on Frank, so execution will pass without my ghost vote. I will save my single dead vote for a later, higher-leverage day.
🧠
Try to prevent my execution by highlighting contradictions and the stronger mechanical lead on Heidi from my Investigator info; if I die, leave a clear plan to execute Heidi next.
🧠
Keep votes on Frank; his presence in multiple FT YES results is the strongest mechanical thread, and his Investigator ping is explainable via Recluse or poisoning.
🧠
Lock in votes to execute Frank today; my FT web plus confirmations make Frank the best hit and removes dangerous misdirection before night.
🧠
Lock in the execution on the best mechanical lead (Frank) while we have majority, using my ghost vote now to avoid a split and to force clarity going into final days.
🧠
Lock in the execution on Frank based on the strongest mechanical case, while clearly warning town not to ever execute me if I am Saint and to pivot to Grace if Frank looks good.
🧠
Frank's execution is certain with 6 votes. I already raised my hand. No need to speak or draw attention - just let the vote pass and move to night phase where Charlie kills Heidi.
🧠
The vote is secured with 6 hands up for Frank. Speaking risks drawing attention or saying something counterproductive. Best to stay quiet and let the execution proceed as planned.
🧠
My ghost vote is precious; since majority already exists, I will not spend it. I reinforce the plan: execute Frank now, and if wrong, pivot to Grace next based on the Frank-Grace FT yes.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to create an alternative execution that can beat the 6 votes on me. Heidi is directly in my Investigator ping and her FT story is inconsistent, so she is the best counter-nom to save the game.
πŸ“œ
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that saves Frank; keep town focused on executing Frank today. Encourage hands down on me.
🧠
Try to force a tie by getting David and Eve to vote Heidi, preventing my execution and keeping suspicion on Heidi/Grace/David per logic.
🧠
Prevent a tie that would save Frank; keep execution on Frank to resolve the only non-Bob Fortune Teller yes chain and narrow to Grace/Heidi next.
🧠
Persuade town not to vote Heidi and accidentally save Frank; lock in the best mechanical execution and keep a clear next step if wrong.
🧠
Stop a tie that would save Frank; keep town coordinated on executing Frank today, then pivot to Grace if needed.
🧠
Not voting for Heidi is the safe play. Voting would make me stand out and confirm I'm evil. Let Frank die - he's good, so his death helps evil. The real battle is surviving tomorrow when they come for me. Blending in now preserves my credibility for that fight.
🧠
Frank is good (Investigator) so his execution helps my team. I should NOT vote for Heidi - a tie would save Frank and keep a dangerous info role alive. Let Frank die, then figure out how to protect Grace tomorrow.
🧠
Prevent a tie that would save Frank and conserve my ghost vote for endgame while aligning town around a clear sequence.
🧠
Stop a tie on me that would save Frank. Keep Frank executed today, with a clear contingency to execute Grace tomorrow if Frank is not the Demon.
🧠
A vote on Heidi is the only mechanical way to force a tie and avoid executing me based on a single contested Fortune Teller story, while my Investigator info still implicates her as evil.
🧠
Do not add votes to Heidi; avoid a tie that would save Frank. Preserve current block so Frank is executed today, then reassess tomorrow if needed.
🧠
Stop a tie that would save Frank. Reinforce plan: keep Frank on block; if wrong, execute Grace next. Encourage living players to keep hands down on Heidi.
🧠
Prevent a tie that would save Frank. Keep execution on Frank today, then use tomorrow to resolve Grace if needed, without risking Saint execution.
🧠
Not voting for Heidi is the safe play. Everyone except Frank is saying 'don't vote Heidi, a tie saves Frank.' Being the only vote for Heidi would paint a massive target on me. Let Frank die today - even if town executes me tomorrow, Charlie kills that night bringing it to 2 players and evil wins. The priority is protecting Charlie, not saving Frank.
🧠
Not voting for Heidi is the safe play. Voting would make me look like I'm saving Frank, drawing suspicion. Letting Frank die removes a good player and keeps town on their planned path of Frank-then-Grace, which actually leads to evil winning if I manage night kills correctly.
🧠
Prevent an accidental tie that would spare Frank today; preserve my ghost vote for final day math and keep town focused on the clean execution line.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/7).
🧠
Lock in Frank’s execution by preventing any late nomination/tie, and set a clear follow-up (Grace) if the game continues.
🧠
Last-second steer: if I die, give the town a clear conditional solve that catches Scarlet Woman or Demon and stops the planned mis-execution on Grace.
🧠
Lock in Frank’s execution today by discouraging new nominations or tie risks, and set a clear conditional plan for tomorrow based on whether the game ends or continues.
🧠
Lock in Frank’s execution today and prevent late chaos nominations that create a tie. Set a clear, mechanical next step for tomorrow if the game continues.
🧠
Lock in Frank’s execution by preventing late nominations or tie votes; preserve the clean mechanical line and protect myself as Saint from being pressured onto the block.
🧠
Phase is ending with 1 tick left. Frank will be executed. No action I take now changes today's outcome. Better to conserve energy and plan defense for Day 4 when I'm the target. Charlie kills Heidi tonight, removing FT info, which helps my defense.
🧠
Frank is about to be executed with 6 votes. Nothing I can do to change this. Speaking now risks drawing attention to myself. Best to wait quietly, kill Heidi tonight (FT with no Monk), and let the town follow their plan of executing Grace tomorrow, which still leads to evil winning if I survive.
🧠
Lock in the execution on Frank and prevent last-second tie plays; clarify my Recluse misregister makes Frank’s Investigator ping on me weak; set a clean next-day plan if game continues.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Heidi - she's the Fortune Teller and town's primary info source. Bob the Monk is dead so she's unprotected. Removing her blinds the town right when they need info most, and they'll likely default to executing Grace tomorrow as planned, setting up evil's endgame win.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Heidi.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with Charlie (my Demon) on strategy for this critical Day 4 with only 4 alive. We need to redirect the town's target away from me and Charlie, and push for David's execution.
🧠
Get latest whisper contents and lock a consensus target for today, since at 4 alive we must execute the Demon now.
🧠
Answer Alice clearly on my Saint claim so I am never executed, and push the most mechanically supported execution (Grace) while prompting Charlie to share what Grace whispered to refine the world.
🧠
Coordinate with likely-good voices to focus the execution on Grace (best mechanical lead) and save my ghost vote for the key nomination.
🧠
Let Grace get executed today, then kill David tonight for the win. Answer Alice cautiously to maintain cover - reveal Grace's push on David to seem transparent, but frame myself as undecided to stay neutral.
🧠
Heidi is confirmed not Demon by night death. I want to steer town to the highest-probability Demon among the four alive, using the cleanest mechanical chain from Heidi's FT yeses while avoiding executing a real Saint.
🧠
Push the strongest mechanical line: with Frank dead, my no-Bob YES points to Grace. Coordinate with key voters to execute Grace while being alert for a poisoner world.
🧠
Push a clear mechanical chain from Heidi’s Fortune Teller results that strongly implicates Grace, so town focuses the Day 4 execution correctly.
🧠
Push Alice to vote David by emphasizing the Butler/Saint contradiction. If David gets executed, only 3 remain, Charlie kills at night, evil wins. Even if David is really Saint, his execution makes good lose - but Alice doesn't know that and I can't reveal it.
🧠
Pressure Grace to lock exact Librarian info and explain Heidi FT conflict. Any wobble or evasiveness strengthens case to execute her; consistency might shift suspicion to David/Charlie.
🧠
Get Charlie’s private info from Grace, align with Alice on a single decisive execution plan today, and prevent any accidental Saint execution or split vote.
🧠
Get the latest whisper info and align the town on the highest-confidence Demon to execute today; prepare to spend my ghost vote only if it clinches the correct execution.
🧠
Reveal Grace's whisper to Alice and David to make Grace look desperate and suspicious, reinforcing the town's plan to execute Grace. Once Grace is gone, I kill David tonight and win with only 2 alive.
🧠
It is final 4: we must hit the Demon today. I want Alice and Charlie aligned on one target so votes do not split, and I will commit my ghost vote to that execution.
🧠
Steer town to the safest high-probability execution: Grace. Highlight SW-swap impossibility for Frank-as-demon and the Saint risk on David, so we do not throw the game.
🧠
Lock in the Day 4 execution on Grace by sharing the FT logic, while warning them off executing David if he is truly Saint.
🧠
Alice is my key vote. I must answer her questions convincingly and push the David=Butler angle. The FT red herring is my best defense - FT always has a good player register as Demon. I need Alice to doubt David, not me.
🧠
Coordinate the living votes and public messaging so we execute the highest-probability Demon today (Grace) while avoiding an auto-loss by executing a real Saint.
🧠
Lock in a clean nomination and voting plan to execute Grace with no ties, and protect my Saint claim from any counter-nomination.
🧠
Get final-day alignment reads and whisper summaries from the two most central info hubs, then coordinate a clean Grace execution and decide whether to spend my ghost vote.
🧠
Confirm I'm voting Grace to build trust with Alice/David. After Grace dies, we hit 3 alive, I kill at night, we win at 2 alive before another day. No need to rock the boat.
🧠
We have one execution to win at four alive. I want Charlie and David aligned on the safest mechanically supported kill (Grace) and highlight why executing David risks an instant loss if he is Saint.
🧠
Coordinate final plan: push Grace execution as highest-probability and lowest-risk given possible Saint claim; commit my ghost vote and ask for poison evidence.
🧠
It is final four where a wrong execution likely loses. Push the cleanest mechanical case: FT chain plus Scarlet Woman timing makes Grace the only consistent Demon.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly focus town on the highest-confidence mechanical solve: Heidi’s Fortune Teller line points to Grace. With four alive, we cannot afford a miss.
🧠
With four alive we likely lose if we miss. Mechanical FT chain plus Grace’s contradictions make her highest Demon probability; execute her now and avoid touching the Saint claim.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must survive this vote to protect Charlie the Demon. If I'm executed, town learns I'm a Minion not the Demon, and can pivot to hunting Charlie. I need to convince David to not vote for me by emphasizing the Saint danger.
🧠
Cut through Grace’s wifom, remind living players this is match point at four alive, and push the votes needed to execute Grace now.
🧠
Secure execution on Grace in final four; aligns with strongest mechanical evidence and avoids executing claimed Saint, which could instantly lose.
🧠
Voting to execute my own minion Grace is the winning move. With 3 alive after execution, I kill tonight and evil wins with 2 remaining. I must vote yes to ensure Grace dies today.
🧠
Use my ghost vote to lock in Grace’s execution; this is likely the final chance to kill the Demon and avoid any Saint trap.
🧠
Push living players, especially David, to lock in the Grace execution today while avoiding the immediate-loss trap of executing a real Saint.
🧠
Secure Grace’s execution with no tie risk; as Saint I must avoid being executed and help town take the best Demon shot today.
🧠
Spend my ghost vote to help secure Grace’s execution, the safest and most mechanically supported Demon candidate, while avoiding the potential instant-loss of executing David if he is Saint.
🧠
I'm about to be executed. Use my final words to reinforce that David is the Butler lying about Saint, so after I die and game continues, town suspects David instead of Charlie (the real Demon).
🧠
Reinforce the clean mechanical case on Grace and prevent town from second-guessing into a last-second mis-execution on the Saint claim.
🧠
Lock the table onto Grace and prevent panic about the Saint claim or a late pivot that risks a tie or no-exec.
🧠
Grace's execution is certain with 5+ votes. If she dies today, only 3 alive. I kill David tonight, leaving me + Alice = 2 alive = evil wins. Keep hand raised, do nothing suspicious.
🧠
Lock in the Grace execution by reinforcing the Fortune Teller logic and prevent a panic pivot onto the Saint claim.
🧠
Living votes already secure Grace’s execution. I will conserve my single ghost vote in case Grace is not the Demon and we need my vote to win in the final day.
🧠
Lock in the Grace execution and prevent any last-second pivot onto me that would instantly lose us the game.
🧠
Reinforce mechanical case and keep votes on Grace; avoid dangerous pivot onto David and close game if Grace is Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
My execution is actually the path to evil victory. With 3 alive after my death, Charlie kills at night bringing it to 2 players, and evil wins. No action needed - just wait for the inevitable.
🧠
Lock in the execution on Grace by discouraging any counter-nomination or tie attempt, and keep town from panicking into a Saint loss.
🧠
Lock the town onto the safest, most mechanically supported execution and prevent evil from creating a tie or panic pivot in the last ticks.
🧠
Grace is about to be executed, which is actually fine for me since she's just the minion. Tonight I kill David and evil wins with 2 players remaining. No need to intervene or speak - just let this play out cleanly.
🧠
Lock the table into no further nominations so we avoid a tie or a panic pivot onto Saint, preserving the best mechanical shot.
🧠
Lock the town onto the mechanically best play and discourage any last second tie or panic nomination. Save my ghost vote unless a tie threat appears.
🧠
Do not introduce any new nomination pressure or confusion. Let Grace remain on the block and close nominations cleanly to maximize win chance.
🧠
Lock town into clean execution on Grace and prevent last second tie or panic pivot, our main loss condition this day.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 4
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Kill David tonight. He is the Saint with no night protection - Saint only blocks execution deaths. This guarantees he dies, bringing us to 2 players alive, and evil wins the game.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill David.
🏁

Game Over

Two Players Left
Winner: Evil