Game Detail

Players

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil279,583604,223$2.6825
Good882,486523,879$0.8397

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Alice. Your safe bluffs are: Mayor, Butler, Investigator
📜
Storyteller
Eve
Good evening Eve. You are the Washerwoman. Either Bob or David is the Empath.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Checking two non-neighbors who are spread across the seating arrangement to gather early information and establish baseline reads for future nights.
📜
Storyteller
David
You chose Alice and Frank. You receive the answer: YES.
📜
Storyteller
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Empath (good), Alive - Charlie: Soldier (good), Alive - David: Fortune Teller (good), Alive - Eve: Washerwoman (good), Alive - Frank: Monk (good), Alive - Grace: Imp (evil), Alive - Heidi: Saint (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start forming a trusted pair with my neighbor Alice to exchange information and protect each other from suspicion.
🧠
Share my Washerwoman info privately to Bob to build trust and gather his reaction, potentially identifying who the Empath is.
🧠
Confirm my Empath role to Eve to build trust. Share my night info about one evil neighbor to collaborate on finding the Demon.
🧠
Share my Fortune Teller result with Eve to build a trusted alliance. This helps narrow suspects early and creates a confidant for later game phases.
🧠
Coordinate with my Minion Alice to establish consistent bluffs and avoid conflicting claims that would expose us.
🧠
Build trust with my neighbor Bob early. As Soldier, I'm safe at night, so I can afford to be somewhat open. Gathering info from neighbors helps establish a baseline for the game.
🧠
Coordinate with Grace on our bluffs so we don't conflict. I'll claim Chef (not in play, accurate info of 0 pairs) while she claims Mayor.
🧠
Start gathering claims from my neighbor Grace to build an information network. Establish early trust with a neighbor for future coordination.
🧠
Gather information before revealing more, to avoid early suspicion and protect my secret Saint role.
🧠
Share my Washerwoman info with David to see how he reacts. Since Bob already claimed Empath to me, I want to see if David has a different role claim. If David is evil, he might slip up trying to explain away the Empath discrepancy.
🧠
Charlie claims to have useful info as a Townsfolk. Since one of my neighbors is evil, I need to be cautious but still gather data. I'll ask for specifics without revealing my own role or night info yet.
🧠
Build a trusted circle with Eve and Bob. Verify Bob's Empath claim independently, then cross-reference all our information to narrow down the Demon.
🧠
Respond to Frank's inquiry to seem cooperative and unsuspicious, begin laying the groundwork for my Mayor bluff, and turn the conversation around to gather information from him instead.
🧠
Gather information from Bob without revealing my Soldier role to maintain safety and assess his trustworthiness.
🧠
Respond to Heidi to build early trust and establish my Chef claim with a true '0 pairs' read, making me seem cooperative and honest.
🧠
Gather information from my other neighbor Eve. Early conversations help establish trust networks and identify potential Demon suspects through inconsistencies in claims.
🧠
Build a trust relationship with Alice by reciprocating her honesty. Keeping my Saint role hidden for now - if evil learns I'm Saint, they'll try to frame me for execution. I'll share a credible cover story while gathering more info.
🧠
Respond to Frank's friendly outreach. Share my Washerwoman info to build trust and see what role he claims or what info he has. Gathering data from my neighbor is valuable.
🧠
Push Charlie to reveal his specific role claim. If Charlie is truly Townsfolk, sharing will help us coordinate. If he's evil, the evasion itself is evidence.
🧠
Waiting for Bob's response about his Empath neighbors. This info combined with my Fortune Teller YES on Alice/Frank can help narrow down Demon suspects.
🧠
Talk to my other neighbor Heidi to build trust and appear as an engaged good player gathering information before nominations.
🧠
Gather claims from Eve who has been active in conversations to build a picture of the game state and assess who might be trustworthy.
🧠
Coordinate with Grace to ensure our bluffs align and we can support each other as good info roles come online.
🧠
Eve claims Washerwoman and says Bob claimed Empath to her. I need to hear Bob's Empath info directly to verify Eve's story and get potentially critical night info.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Let Day 1 end without an execution so the Demon gets a free kill tonight and I avoid drawing unnecessary suspicion.
🧠
I have no strong suspicion to nominate yet. Letting others nominate first will reveal voting patterns and who the group finds suspicious, giving me more data to work with.
🧠
Establish my Mayor bluff publicly to build early credibility, avoid suspicion by appearing transparent, and set up a passive cover that does not require fake nightly information.
🧠
Share my Fortune Teller info publicly to help town narrow suspects. Ask Bob to share his Empath reading to cross-reference with my YES result on Alice/Frank.
🧠
Share my Washerwoman info to confirm Bob's Empath claim, highlight how multiple sources point to Alice, and push for an Alice nomination before day ends.
🧠
Share Alice's whispered Chef claim to give town more data points. This helps evaluate whether Alice's info is consistent with other claims, while demonstrating my own transparency as good.
🧠
Converging evidence from my Empath read and David's Fortune Teller check both point to Alice. Nominating her gives town the chance to execute our strongest lead before night phase.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Create doubt about whether I am the only suspect so the vote fails, keeping me alive to continue shielding Grace and disrupting town logic.
🧠
I will vote for Alice because the evidence from multiple sources points to her being evil, and executing her on day 1 could give us crucial information about the truthfulness of the other claims.
🧠
Voting for Alice builds trust with the good team and distances me from my Minion. Since several players already publicly suspect Alice, she is likely doomed regardless; better to be on the winning side and look cooperative.
🧠
The converging evidence from Bob's Empath read and my FT check both pointing to Alice is too strong to ignore. Even acknowledging red hinger risk, executing Alice gives us maximum information and is our best chance to hit the Demon Day 1.
🧠
Two independent reads (Empath, Fortune Teller) both point to Alice. She's our strongest lead. I'll vote to execute and gain critical information regardless of outcome.
🧠
The vote already has 4 hands (Charlie, Grace, David, Eve) so Alice will be executed regardless. Raising my hand shows good faith cooperation and avoids suspicion on me. The converging evidence from three independent sources makes Alice the strongest lead today.
🧠
Vote to execute Alice. Converging evidence from my Empath read, David's FT check, and Alice's suspicious private Chef claim to Heidi all point to Alice being evil. 5 players already voted, execution is happening regardless - I should support it.
🧠
Multiple sources point to Alice: Bob's Empath read, David's Fortune Teller check. Vote will likely pass anyway, but I should vote to show good faith effort and help town execute the strongest suspect. I can protect someone tonight as Monk to gather more info.
🧠
I am being executed. I need to speak to plant lasting doubt on Frank (Fortune Teller target) and Charlie (Bob's other neighbor) so that after I die, the town chases those shadows instead of Grace.
🧠
Defend my vote against Alice by explaining the logical convergence of evidence and clarify my own alignment to address her accusation.
🧠
Alice is guaranteed to be executed with 6+ votes. As the Demon, sacrificing my minion helps me stay hidden. I will wait quietly to avoid drawing attention before Night 1.
🧠
Vote already has 7+ hands raised, well over the 4 needed. Keeping my hand up. If Alice is Demon, we gain massive advantage. If good, Undertaker info can clarify tomorrow.
🧠
Seven votes are already raised - Alice will be executed regardless of my vote. Keeping hand up to support the logical convergence of evidence. If Alice flips good, I'll need to revisit Bob, Charlie, and Frank as suspects.
🧠
Maintain consistent stance with the evidence presented to avoid drawing suspicion, as the Saint must avoid execution at all costs.
🧠
The evidence against Alice is overwhelming with three independent sources pointing to her. Executing her is our best play Day 1. I'm keeping my vote raised.
🧠
Share that I know I'm good, which means David's FT read specifically implicates Alice, not me. This strengthens the case against Alice and helps town narrow the Demon.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am almost certainly going to be executed. My last speech must undermine the town's logic by correctly explaining Fortune Teller mechanics to show David's YES actually clears me and Frank from being the Demon, while reminding everyone Bob's Empath points to me OR Heidi. This seeds confusion for my evil teammates to exploit after my death.
🧠
Counter Alice's red herring argument to reinforce the case for her execution. Explain that David's check does not clear her.
🧠
The vote is decided with 7 votes on Alice and only 1 tick remaining. Nominating anyone else would be futile and highly suspicious. I will wait for night and prepare my kill target.
🧠
Prepare town for post-execution analysis. If Alice flips good, we need to re-examine Charlie (Bob's Empath) and Frank (my check). Sharing this now is more useful than after.
🧠
Alice is already on the block with 7 votes and will be executed. The phase is nearly over. I'll wait and observe final statements, then reassess based on Alice's flip.
🧠
Alice has 7 votes and will be executed. I don't need to nominate anyone else - the evidence is strong enough to let this play out. If Alice flips good, I'll need to investigate those who pushed her execution tomorrow. As the Saint, I must avoid drawing attention and definitely avoid being executed myself.
🧠
Counter Alice's defense by emphasizing the convergence of three independent sources and that Fortune Teller YES does not clear her. Reinforce the need to execute the most likely evil player today.
🧠
The vote is decided with 7 votes for Alice. No action can change this outcome. I'll wait and prepare my night action strategy - likely protecting Grace or David depending on Alice's flip.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Protect David, the Fortune Teller, as he is the most valuable information role alive and likely a Demon target regardless of whether Alice was the Imp or not.
📜
Storyteller
Frank
You chose to protect David.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Kill David the Fortune Teller to remove the role most capable of mechanically exposing the Demon and to disrupt the town's leadership core.
🛡️
David was protected from a night kill.
📜
Storyteller
Grace
You chose to kill David.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Checking Frank and Charlie covers both suspects from my original YES pair and Bob's Empath read. This helps determine if Alice's execution removed the Demon or if evil is still among these two.
📜
Storyteller
David
You chose Frank and Charlie. You receive the answer: YES.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Build trust with Eve early Day 2. She confirmed Bob as Empath, so she seems credible. Gather her read on the situation and share my concern about protecting key Townsfolk from execution.
🧠
Share that I protected David last night to establish trust and see his reaction. This could confirm my role and help narrow down possibilities.
🧠
Gather critical intelligence from Frank about David's Fortune Teller claims and reads. Need to know if David has information implicating me before nominations begin.
🧠
Probe Frank's Monk claim without revealing my Fortune Teller info. If he's the Demon, I want to see if his story holds up under questioning. If he's genuine, I need more evidence.
🧠
Give Grace the exact role identities from my Night 0 grimoire so she can navigate protections, identify the Saint, and manipulate the good team with perfect information.
🧠
Share my Empath info with Charlie (confirmed good neighbor) to build a trusted core and help narrow down the Demon among David, Eve, Frank, and Grace.
🧠
Build trust with Heidi by sharing my Washerwoman info limitation and current reads. Collaborate to narrow suspects now that Alice is dead.
🧠
Respond to Bob's private whisper to build trust and gather intelligence. I'll share that I'm a good Townsfolk (without revealing Soldier) and probe his thoughts on David's FT claim and who he suspects.
🧠
Respond to Eve's whisper to build a logic chain together. If Alice was good, Frank and Charlie are our suspects. I need Eve's help confirming the board state while keeping my Saint role hidden.
🧠
Answer David's question directly to build trust. Explaining my reasoning strengthens our alliance and helps him understand my thought process as the Monk.
🧠
I need to gather intelligence on what the good team knows, especially from David the Fortune Teller, so I can plan my kills and avoid being identified.
🧠
Grace asked for my read. Sharing that Night 1 checked Frank & Charlie with YES result. This builds the case against Charlie, supported by Bob's Empath info pointing to the same player.
🧠
Sow doubt about Bob's and David's ability reads to reopen suspicion on Charlie and Frank. This protects Grace from being narrowed down as the Demon and could lead to executing Frank, removing Monk protection.
🧠
Share my Night 1 Empath read (0 evil neighbors) with Eve to confirm Charlie and Heidi are good, and to discuss suspects among David, Frank, and Grace. Building alliance with Eve.
🧠
Share critical logic with Bob: if he's truthful Empath and Alice was evil Minion, David's FT YES on Alice/Frank must mean Frank is Demon since evil players can't be red herrings. Need to coordinate on this.
🧠
Ask David for his Night 1 Fortune Teller result to get more info on who might be Demon, and gauge his consistency.
🧠
Build trust with Bob as neighbor, gather his Empath read for Night 2, and coordinate to avoid my execution as Saint.
🧠
Share my Monk claim with Grace to build trust and coordinate. If she's genuinely Mayor, we can work together. If she's evil, I've baited her into revealing info by testing her reaction to my protection claim.
🧠
Gather Bob's Empath read to assess whether David's accusation against Charlie has any mechanical backing, or if it is baseless. This informs whether I should support or undermine the Charlie push during nominations.
🧠
Charlie asked for my FT read. Sharing it lets me gauge his reaction and provides info. If he's Demon, he may over-defend or deflect. If good, he can help coordinate.
🧠
I have already sown doubt about Charlie and Frank with David and Bob, and given Grace the full role list. Waiting avoids overplaying my hand as a dead Spy so I can use my ghost vote strategically during nominations.
🧠
Correct David's misinformation about my read, build suspicion toward Frank via Fortune Teller logic, and test Grace's reaction to see if she's genuinely seeking truth or probing for info.
🧠
Coordinate with David to confirm his FT claim aligns with Bob's Empath reads, building a strong public case against Frank as the Demon.
🧠
Build alliance with Bob (my proven good neighbor via Empath 0) and Eve (who corroborates Bob as Empath). Coordinate defense against David's accusation and redirect suspicion to Frank or David.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Share my Monk claim and protection publicly to confirm David as genuine Fortune Teller. This builds town credibility and pressures unclaimed players (Charlie, Heidi) to reveal their roles.
🧠
Nominate Frank as the Demon. The Fortune Teller logic proves Frank must be evil since Alice (evil Minion) cannot be the red herring. This is our strongest lead to win the game.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Bob's nomination by exposing the logical flaw: if Alice is evil as Bob claims, she alone explains David's YES reading. I don't need to be the Demon for that read to hit.
🧠
Frank made a mechanically false argument that Alice being evil explains David's FT YES. Fortune Teller only detects Demons, not Minions. Combined with David's FT data and my Empath reads, Frank is the strongest Demon candidate. Voting to execute.
🧠
Defend Frank with truthful logic to taint him by association with confirmed evil player. Hoping reverse psychology pushes town to execute the Monk, wasting another day and removing protection.
🧠
Frank's defense that Alice being a Minion explains my FT YES is logically incorrect - only the Demon or red hinger triggers Fortune Teller. Combined with Alice's evil ghost defending Frank (protecting her Demon), two FT reads on Frank, and Bob's Empath confirming the picture, I vote to execute Frank.
🧠
Frank's Monk claim is suspicious Demon bluff. Bob's Empath info consistent with Alice evil. David's FT YES explained by Alice alone, but Frank still suspect. Voting to execute Frank to eliminate likely Demon.
🧠
Point out Frank's factual error about FT mechanics to convince Charlie and Grace to vote. The FT only detects Demons, not Minions. This destroys Frank's defense.
🧠
Heidi correctly pointed out that FT detects Demons only, not evil players. Alice as Minion cannot explain David's YES reads. Frank is the common factor in both YES results. His Monk claim is the Demon's desperate bluff. I'm voting to execute Frank.
🧠
Frank's execution is inevitable at 4 votes. I must vote to blend with the majority, avoid suspicion for protecting him, and ensure the Monk claim dies so I can kill David tomorrow night.
🧠
Defend against execution by pointing out I could be the red herring, and that the peaceful night strongly supports my Monk claim since only my real protection explains David surviving.
🧠
Keeping my hand raised to execute Frank. The Fortune Teller detects Demons specifically, so Alice being the Minion doesn't explain David's YES. Frank is the most likely Demon. Five votes already raised - execution seems certain.
🧠
Sow discord by undermining David's Fortune Teller credibility and redirecting suspicion toward Heidi and Charlie, who have not claimed roles. This creates confusion that protects Grace and may lead to executing Heidi the Saint.
🧠
Reinforce that Frank is the Demon. Both my FT reads include Frank. Heidi's correction about FT only detecting Demons destroys Frank's defense. His Monk bluff is the classic Imp move of not killing to sell a protection story.
🧠
Vote is proceeding with majority (5 out of 7 alive). I already raised my hand. The logical chain strongly supports Frank as the Demon. Waiting for vote resolution.
🧠
Frank is the most likely Demon based on Bob's Empath read and David's Fortune Teller YES. Executing him wins the game for good. I vote to execute.
🧠
Reveal as Soldier to explain the peaceful night, destroying Frank's Monk credibility. This is the strongest evidence I can provide to get Frank executed.
🧠
The vote is already five-to-one with Frank doomed. Keeping my vote lets me blend into the majority executing a good player. Speaking up risks exposure; waiting is the safest path to night.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm the real Monk. David's Fortune Teller reads have never found the Demon - only a dead Minion and me (the red hinger). David is the Imp hiding behind false reads. I must nominate him before I'm executed.
📜
Storyteller
Voting starts now for David. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Frank's nomination by showing my FT reads consistently point to him, Bob's Empath corroborates, and Frank's Monk claim is a self-serving Demon bluff.
🧠
To convince the town that David is the Imp by highlighting the red hinger possibility and David's refusal to consider it, and to get David executed instead of me.
🧠
Frank is the Demon. I will NOT vote for David. Voting for David would help the Demon survive by tying the vote or getting the Fortune Teller executed instead.
🧠
Plant the seed that David's Fortune Teller reads are actually just the red herring, so when Frank dies and the game continues, the town will distrust David and chaos will protect Grace.
🧠
Convince players not to execute David. David's FT reads logically require Frank to be the Demon if Alice is the Minion, because FT cannot detect Minions. Frank should be executed, not David.
🧠
I'm not voting for David because his Fortune Teller reads are our best information. Frank appears in both reads. If Frank is the Imp, executing him wins the game. If Charlie is the Imp, we need to look at Charlie tomorrow, not execute David.
🧠
Frank is on the block with 6 votes and will be executed. I will not vote for David as the evidence more strongly supports Frank being the Imp. Waiting lets the execution proceed.
🧠
Reinforce consensus to execute Frank. Frank's death creates maximum confusion when the game continues, discrediting David's Fortune Teller reads and opening the door for me to kill David tonight.
🧠
Frank is desperate to redirect execution onto me. My reads consistently point to him. Bob's Empath clears Charlie. Execute Frank to win the game.
🧠
Present the mechanical argument that my Monk protection on David perfectly explains the peaceful night if Charlie is the Imp who targeted David. This validates my role AND exposes Charlie's Soldier bluff.
🧠
Defend David from Frank's desperate nomination. My Empath data corroborates David's FT reads pointing to Frank as the Demon. Voting for David would execute a good player and lose us the game.
🧠
Frank dying is optimal for evil. My speaking risks making David more credible by attacking him, or making Frank look good by defending him. Silence avoids both pitfalls and lets the town's existing confusion fester.
🧠
I need to convince players not to vote for David. The logical chain strongly points to Frank being the Demon in multiple scenarios. I want Frank executed to end the game.
🧠
Frank is on the block with 6 votes and will be executed. David's nomination is desperation from Frank. I will NOT vote for David - the evidence overwhelmingly points to Frank as the Demon. Voting for David could tie or surpass Frank's execution, saving the Demon.
🧠
Argue against executing David because evidence points to Frank as Demon. David's reads are consistent, Bob's Empath supports Alice as Minion, and Frank's Monk claim is suspicious.
🧠
Do not vote for David. Keep Frank on the block so he is executed, removing Monk protection and setting up a clean night kill on David. Speaking is unnecessary and risks drawing attention.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 7 vote threshold.
📜
Storyteller
David did not receive enough votes (0/7).
🧠
Let Frank be executed as he is on the block with 6 votes. Nominating another player could split votes or cause Frank to survive, which would be detrimental. The game should end with Frank's execution.
🧠
Make final plea before execution. If game continues after my death, guide town to reconsider Charlie as Demon and David's reads as only finding the red hinger.
🧠
The nomination phase is ending and Frank will be executed. I'll wait to see the outcome. If good wins, no further action needed. If the game continues, I'll need to drastically reevaluate my assumptions about who is evil.
🧠
Use reverse psychology by attacking my own Demon, knowing the town will discount my accusation and clear Grace, giving her credibility for the next day.
🧠
Frank has 6 votes and will be executed. I'm reinforcing the logical case so everyone is confident. If the game somehow continues, we know to re-examine Charlie and check if Bob could be Drunk.
🧠
Frank has 6 votes and will be executed. The logic overwhelmingly points to Frank being the Imp. I should not interfere - the game should end with this execution. I'll wait.
🧠
Reinforce the logical case for executing Frank to end the game. Bob's Empath confirms Alice was evil (Minion), David's FT found Frank twice, and Frank's Monk claim is unsubstantiated. Voting for Frank is the winning move.
🧠
Support Frank's execution to maintain my good cover, dismiss Alice's ghost accusation as desperate evil misdirection, and set up for Night 2 kill on David.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Kill David the Fortune Teller tonight. Frank the Monk is dead so David is unprotected, and with the red herring gone David's next read could expose me directly. Removing him is the highest priority for demon survival.
💀
David(Ghost)
David has died.
📜
Storyteller
Grace
You chose to kill David.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Bob's Empath read was verified. I want to coordinate with him to narrow suspects and prepare for final day logic.
🧠
Gauge Eve's current reads and build trust by echoing her suspicion of Bob, while subtly shifting focus toward Charlie to protect myself.
🧠
Share my critical deduction: Night 1's peaceful night was from my Monk protection on David, not Charlie's Soldier ability. Charlie's claim is inconsistent with the facts. Grace, you need to push on this.
🧠
Share logical deduction with trusted players to narrow Demon suspects and guide execution towards Grace or other candidates.
🧠
I trust Bob as verified Empath. I want to coordinate on executing Charlie, who looks like the Imp based on Bob's read and his suspicious Soldier claim.
🧠
Give Grace the exact role intelligence from my Spy grimoire so she avoids wasting a night kill on Soldier Charlie, targets the dangerous Empath Bob, and knows executing Saint Heidi wins the game instantly.
🧠
Bob is likely real Empath (my Washerwoman info supports him). Coordinate with him on Grace suspicion - she's questioning his credibility and trying to redirect toward Charlie.
🧠
Share my Empath reads with Eve to narrow the Demon to Eve or Grace, and coordinate on executing Grace today since she has the most suspicion from multiple sources.
🧠
Bob's Night 2 Empath read has me and Heidi as neighbors. I'm good (Soldier), so his read directly tells us about Heidi. This is critical mechanical info to narrow down the Demon.
🧠
Share Frank's mechanical contradiction about Charlie's Soldier claim with Bob to build trust and turn the town's investigative hub against Charlie, setting up Charlie as today's execution target.
🧠
Push Eve to investigate Charlie by sharing my Monk protection info. Charlie's Soldier claim is the most suspicious element - he's using the peaceful night I caused to claim he was attacked.
🧠
Share FT analysis with Bob and Heidi to build informed good coalition. My reads strongly suggest Frank is red herring, making Demon among alive players. Alice's warning + my data points to Grace as top suspect.
🧠
Prove to Bob that Grace is mechanically guaranteed to be evil, pushing for her execution today.
🧠
I must ensure Grace understands the exact kill target. Bob is the only remaining info role that can mechanically identify her. Killing anyone else lets Bob's Empath isolate Grace. I need to be explicit so there is no room for error.
🧠
Grace questioned Bob's Empath claim. I need to probe her Mayor claim and test her logic while appearing open-minded. Her reaction will help me confirm or deny my Grace-as-Demon theory.
🧠
Share full Empath data with Charlie to confirm he and Heidi are good, then pivot suspicion toward Eve based on Alice's misdirection behavior.
🧠
Eve is under heavy suspicion from Bob. I want to hear her defense and any info she has. Her reaction will help me evaluate whether Bob is trustworthy or the Demon framing her.
🧠
Respond to Eve's questions to maintain my Mayor bluff while pivoting suspicion onto Charlie. Keep Bob in the 'possible Drunk' category so his clears are doubted, and establish myself as pro-execution so I do not look like a stalling Demon.
🧠
Push Heidi to see Charlie's Soldier claim is inconsistent with my Monk protection on David. If Charlie is Imp, we need to execute him today.
🧠
I've already whispered my FT information to Bob, Charlie, Eve, and Heidi. I should wait and see how they respond before the nomination phase. My priority is getting Grace nominated and executed.
🧠
Convince Bob and Charlie that Grace is the Demon, not Eve. Reveal my Saint role to protect myself from execution which would lose the game for good.
🧠
Preserve my ghost vote and avoid further linking myself to Grace before nominations. I need to see who is nominated before committing my single ghost vote, ideally to execute a good player or the Saint.
🧠
Defend myself against Bob's suspicion and redirect Charlie toward Grace as the real Demon target. My Washerwoman info mechanically supports Bob, which clears Charlie.
🧠
Convince Heidi that Eve is the Demon. Alice's warning about Grace is misdirection. We need to execute Eve today, not Grace.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Convince living players to nominate Grace as the Demon, using my Fortune Teller reads and Alice's warning as key evidence.
🧠
Grace is the Demon. Bob's Empath data mechanically clears Charlie and Heidi, leaving only me and Grace as suspects. I know I'm good. Alice and David's ghosts both suspect Grace. I must nominate her now before the final day.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by undermining the certainty of Eve's case, highlighting that Bob might be Drunk, and reminding the town that Charlie's Soldier claim is still mechanically suspicious. I need to avoid reaching three votes.
🧠
Grace is the only alive player not cleared by my FT reads or Bob's Empath chain. Alice's ghost warning corroborates. Using my ghost vote to ensure the Demon is executed and good wins.
🧠
I'm voting to execute Grace. The evidence from Bob's confirmed Empath reads, ghost warnings from Alice and David, and Grace's weak defense all point to her as the Demon. Executing her is our best chance to win.
🧠
Frank's Monk claim directly contradicts Charlie's Soldier claim - mechanical impossibility. I must prevent Grace's execution and redirect to Charlie as the real Imp.
🧠
I need to prevent Grace's execution because I believe she is good and Eve is the Demon. My Empath reads clear Charlie and Heidi, leaving Eve or Grace. Alice's warning about Grace is reverse psychology.
🧠
I'm challenging the Grace vote by pointing out Alice (Minion) warning about Grace is likely misdirection to protect Eve, the real Demon. I need to prevent a good player execution.
🧠
Grace is the Demon and must survive this vote. The town is fractured with Bob and Charlie blaming Eve, Heidi blaming Charlie, and only Eve/David blaming Grace. I must not cast my ghost vote for Grace. Staying silent lets their confusion persist.
🧠
Prevent Grace's execution. Alice's Minion warning about Grace is almost certainly misdirection to protect Eve. Bob's own Empath reads (confirmed by Eve's Washerwoman claim) narrow it to Eve or Grace. Eve is our Demon.
🧠
Reinforce the emerging consensus that Alice's warning is misdirection protecting Eve, remind town that Bob's Empath is unconfirmed, and split attention back to Charlie/Eve so the third vote for my execution does not materialize.
🧠
The case against Eve is now stronger than Grace. Alice (Minion) warning about Grace reads as misdirection. Frank, Bob, Charlie all converge on Eve. I must lower my hand to avoid executing a likely good player.
🧠
Counter the flawed 'Minion wouldn't expose Demon' argument with mechanical evidence. My Washerwoman info confirms Bob as Empath, his reads clear Charlie/Heidi, leaving Grace as the only Demon candidate besides me.
🧠
Both logical chains point to Eve as the Demon. The N1 Empath contradiction undermines Eve's entire case against Grace. I must prevent Grace's execution and redirect toward executing Eve.
🧠
I will not vote to execute Grace. I believe Eve is the Imp based on Alice's Minion warning being misdirection. Voting to wait and observe the vote count, then speak against the execution if needed.
🧠
Point out Bob's N1 Empath read contradiction - if Bob said zero but Alice was his evil neighbor, Bob must be the Drunk, making Eve's Washerwoman claim false and Eve the Demon.
🧠
Let the anti-Eve momentum build without interference. Speaking as confirmed evil risks backfiring or accidentally vindicating Bob's Empath reads. Grace only has one vote; waiting preserves the status quo and keeps Grace safe.
🧠
Charlie's Soldier claim is mechanically impossible given my Monk protection. I should NOT vote for Grace and save my ghost vote. I need to push for Charlie execution instead.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 3 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/3).
🧠
Nominate Eve to capitalize on the town's existing suspicion of her. Her mechanical case depends on Bob being sober Empath, but Bob's N1 zero-read with evil-neighbor Alice proves he is Drunk or poisoned, invalidating Eve's entire argument. Getting Eve executed removes the primary antagonist and sets up a clean final 3 where evil cannot lose.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Point out that Bob previously claimed Empath N1=1 but now claims N1=0 - a blatant story change that proves he is lying. This exposes Bob as the Imp and saves me from execution.
🧠
Expose Eve's fatal contradiction: she vouched for Bob as Empath all game, now claims he is Imp. This destroys her credibility and secures votes for her execution while reinforcing my own innocence.
🧠
Eve's pivot from vouching for Bob to accusing him as Imp reveals desperation. Multiple players and Frank's ghost suspect Eve. Using my ghost vote to reach the 3-vote threshold for execution.
🧠
Eve's pivot from confirming Bob as Empath to accusing him as Imp is a fatal contradiction. A real Washerwoman would never do this. Voting Eve as the most likely Demon.
🧠
Eve is the most suspicious player due to contradictory claims and false accusations. My Empath reads clear Charlie and Heidi, leaving Eve as the likely Demon. Voting for her is necessary to execute and potentially win.
🧠
Eve's pivot from vouching for Bob as confirmed Empath to accusing him as Imp is damning. 3 votes already cast; my vote confirms the execution and shows conviction.
🧠
Preserve my single ghost vote for a decisive moment tomorrow rather than waste it on an already-certain execution, while avoiding any speech that might accidentally help the town.
🧠
Even though Eve will likely be executed, I need to plant the seed that Bob changed his Empath read from 1 to 0. A real Empath cannot change a confirmed reading. Bob is the Imp. Tomorrow the surviving good players must execute Bob.
🧠
Bob changed his Empath read - that's mechanical proof he's lying. Even if I'm executed, I need to point this out so town executes Bob next.
🧠
Eve is dying. I need to plant the seed that Bob is the real threat so that tomorrow, with three players left, Bob or Charlie gets executed instead of me, which immediately causes evil victory at two players.
🧠
Provide my final Fortune Teller read analysis for the town. If Eve is the Imp, we win. If not, this analysis helps identify Grace as the backup suspect for final 3.
🧠
Eve is executed regardless of my vote. I need to protect myself as Saint and prepare the town for tomorrow if Eve turns out to be good.
🧠
Defend myself against false accusation. Eve claimed my Washerwoman confirmation proves I'm real Empath, then called me the Imp. That's a mechanical contradiction revealing she's panicking as the Demon.
🧠
I have my hand raised to execute Eve. Her pivot from 'Bob is confirmed Empath' to 'Bob is the Imp' the moment she was nominated is Demon panic behavior. Bob's seating explanation is consistent. I will keep my vote.
🧠
Amplify the Bob-as-Imp narrative to set up tomorrow's misdirection. Even as confirmed evil, adding noise to the mechanical debate protects Grace. Save ghost vote for a critical future nomination.
🧠
Eve's mechanical contradiction (confirming then accusing Bob) and panic pivot make her the most likely Demon. Voting to execute her removes a key suspect and tests the game state.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use my final words to convince the town that Grace is the Demon, based on Bob's Empath reads and my Washerwoman info. Warn them not to execute Heidi (Saint) tomorrow.
🧠
Plant the seed that Bob's Empath contradiction is the central unsolved issue, so tomorrow I can exploit the fracture between Bob and Charlie and avoid being the primary suspect.
🧠
Guide town to execute Grace tomorrow if game continues. Eve's Night 0 info is mechanically reliable, confirming Bob as Empath, clearing Charlie and Heidi, leaving Grace as Demon.
🧠
Correct my earlier statement. Eve's mechanical Washerwoman info plus Bob's consistent Empath reads eliminate Bob as a suspect. If the game continues, Grace is the Demon. I need to make this crystal clear before night falls.
🧠
Solidify the plan for tomorrow if the game continues: Grace must be executed. Address Grace's attempt to frame me by reinforcing the logical chain.
🧠
Nominate Grace to potentially save Eve if Grace gets more votes, and to highlight Grace as the primary Demon suspect based on Eve's mechanical Washerwoman info and Bob's Empath reads.
🧠
Plant final doubt before night. Reinforce that Bob's Empath contradiction remains unsettled so the town does not march unanimously against Grace tomorrow. Appeal to Charlie's self-interest to make him question whether Bob is using him as cover.
🧠
I need to correct my earlier mistake about Bob contradicting himself and lay out the clear mechanical chain for tomorrow if the game continues.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Kill Bob to break the active mechanical chain. A dead Bob cannot nominate or argue in real time. Final three becomes Charlie, Heidi, and me, where Charlie's already damaged credibility offers a slim chance to pivot suspicion, whereas Bob's living voice guarantees my execution.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Convince Charlie that Grace must be the Demon based on Bob's confirmed Empath reads. We need Charlie's vote to execute Grace and win the game.
🧠
Coordinate with Heidi to nominate and execute Grace. Bob's Empath reads clear us both, and Grace is the only remaining suspect. Good wins if we execute her today.
🧠
I'm dead with no vote left. Charlie and Heidi must execute Grace today. Bob dying confirms Demon couldn't kill Charlie (Soldier), so Grace killed Bob. Urging them to nominate and vote Grace.
🧠
I'm dead Empath, but I have ghost vote. My reads clear Charlie and Heidi, pointing to Grace as Demon. I need to convince living players to execute Grace or good loses.
🧠
Coordinate with Charlie and Heidi to execute Grace. Heidi is Saint so she cannot be executed. I need to ensure the final 3 players make the correct decision.
🧠
Introduce a plausible mechanical doubt that Alice might have been Baron, which would imply a Drunk exists and Eve's Washerwoman info could be false, undermining Bob's Empath credibility and the entire logic chain clearing Charlie and Heidi.
🧠
I need to convince Charlie and Heidi to execute Grace today or good loses. Bob's Empath reads mechanically clear them both, leaving Grace as the only Demon candidate.
🧠
I am dead and the mechanical lock on Grace is nearly unbreakable. My only hope is to fracture the trust between the two living good players so they nominate each other instead of Grace, splitting votes and preventing a majority execution.
🧠
Counter Alice's sudden ghost reversal which is clearly a dead Minion trying to protect her Imp (Grace). Reinforce Charlie's commitment to nominate Grace and ensure we execute the Demon today.
🧠
Challenge Grace's Baron theory directly before nominating. The Outsider math proves her theory false, confirming she is the Demon.
🧠
Reinforce the logical deduction that Grace is the Demon and urge Charlie/ Heidi to nominate her before time runs out.
🧠
Charlie is whispering to Grace which is dangerous. I need to urgently remind Charlie and Heidi that my mechanical clears make Grace the only possible Demon. Executing anyone else loses the game.
🧠
Charlie is whispering to Grace - this is dangerous. I need to reinforce that Grace is the only possible Demon and Charlie must not trust her.
🧠
Undermine the mechanical chain by highlighting the Baron/Drunk possibility. If Eve or Bob was the Drunk, their info is false and Charlie/Heidi are not cleared. This creates the doubt needed to avoid execution today, letting me kill Heidi tonight and win.
🧠
Final 3 - must execute Demon or lose. Bob's death proves he was good. His Empath reads clear Charlie and Heidi. Only Grace can be the Demon.
🧠
I need to undermine the town's mechanical certainty by claiming I was the Poisoner who poisoned Bob. If they believe his later Empath reads were false, the lock on Grace crumbles and they may hesitate to execute her.
🧠
Counter Alice's sudden Poisoner confession by pointing out that a real Poisoner would have used that info to defend herself on Day 1. Reinforce to Charlie that Bob's reads are real and Grace is the Demon.
🧠
Coordinate with Heidi to nominate Grace immediately. The mechanical chain clears both of us, and Grace is the only remaining suspect. Her Baron theory is a last-ditch defense that contradicts Alice's own private claims.
🧠
Urgently convince Charlie and Heidi that Grace is the Demon. If they don't nominate and execute Grace today, good loses. Emphasize logical deduction and warn against Grace's manipulation.
🧠
Final 3 alive. If no execution today, good loses. Charlie and Heidi are mechanically confirmed good by my reads. Grace is the only possible Demon. I need to ensure they nominate and execute Grace immediately.
🧠
Final 3: I have no ghost vote left but must persuade Charlie to nominate Grace. Grace is the only player not cleared by Bob's confirmed Empath read. Reinforcing this logic one more time before nominations.
🧠
Plant doubt about Alice's specific Minion role to undermine the mechanical chain. If they believe Alice might be Poisoner, Eve or Bob's info could be false, making Grace's execution risky.
🧠
Final push: execute Grace. She is the only player not cleared by mechanical information. Charlie and Heidi are both confirmed good by Bob's Empath reads. Grace is the Demon.
🧠
Sow enough doubt between Charlie and Heidi to prevent them from forming a unanimous vote against Grace. Targeting Heidi with a specific, verifiable observation about Charlie whispering to Grace may make her hesitate to follow his lead, potentially deadlocking the vote.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final 3. Bob's Empath read clears me and Heidi. Alice's Poisoner claim is a fabricated deathbed lie. Grace is the Imp. Nominating her to execute and win for good.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Create fatal doubt in Heidi about whether Alice was definitively the Spy. If Alice could have been Poisoner or Baron, the entire mechanical chain clearing Charlie and Heidi collapses. I need Heidi to fear executing a claimed Mayor on unverified assumptions, because executing good when 3 remain means the Demon wins immediately with 2 left.
🧠
This is the final 3. Grace has been nominated. Bob's Empath chain clears me and Heidi as good. Alice fabricated her Poisoner claim to protect Grace. I must raise my hand to execute Grace and win the game for good.
🧠
Grace is the only player not cleared by Bob's Empath reads. Charlie + my ghost vote = 2 votes needed for execution. I must vote to execute Grace to win the game for good.
🧠
Grace is trying to sow doubt but the mechanical chain is airtight. Eve's info confirms Bob, Bob clears Charlie and Heidi. Grace is the only possibility. Heidi needs to vote to seal the execution.
🧠
As a confirmed evil player, any public defense of Grace will likely backfire and solidify Heidi's suspicion that Grace is the Demon. The safest way to help evil is to stay silent and let Grace's own arguments and the existing doubt do the work.
🧠
All mechanical evidence points to Grace as the Demon. Eve confirmed Bob, Bob cleared Charlie and Heidi, leaving only Grace. I must vote to execute Grace or good loses the game.
🧠
Grace has been nominated and is receiving enough votes to execute. Charlie, Heidi, and ghost votes from Eve are sufficient. I've already used my ghost vote. The logical chain proves Grace is the Demon - waiting for execution to complete.
🧠
Grace is mechanically confirmed as the Demon. I'm using my ghost vote to ensure she is executed and the good team wins.
🧠
Heidi already voted but the vote is still open; I must try to change her mind by directly rebutting Frank's 'N0 cannot be poisoned' claim with the Drunk distinction, and emphasizing that executing a non-Demon in final 3 instantly loses the game.
🧠
Keep my hand raised. Heidi voted, we have enough votes. Grace is the Demon - the mechanical chain proves it. Execution will win the game for good.
🧠
Counter Grace's Poisoner/Baron argument. Even in her best scenario, Bob's N0 read confirms Alice is evil. Grace is the only uncleared player. Heidi must keep her hand raised.
🧠
Final reinforcement to keep Heidi's vote steady. Grace is executing now if Heidi holds firm. Counter Grace's last-ditch Drunk/Baron argument with the impossibility of two hidden Drunks.
🧠
Create final doubt about Charlie's certainty and the poisoned mechanical lock so Heidi hesitates or questions the rush to execute Grace, preserving evil's slim chance.
🧠
Reinforce that my vote stands. The logic chain is airtight: Eve confirmed Bob, Bob cleared me and Charlie, only Grace remains. Her argument contradicts Alice's own claim.
🧠
Heidi just demolished Grace's argument by pointing out Grace's Baron theory directly contradicts Alice's Poisoner claim. The vote has enough hands raised (Charlie, Eve, Heidi, Bob). Grace will be executed. I should wait and let the vote resolve.
🧠
I already raised my hand to vote Grace. She is the Demon. Heidi, Charlie, and I (ghost) all voting to execute her will end the game with a good victory. I wait to let the vote complete.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Expose the mechanical impossibility in Alice's private whisper to Heidi. Alice could not have poisoned anyone after N0 because she died D1. This undermines Heidi's certainty that Alice was Poisoner/Spy and revives the Baron-Drunk theory as a plausible alternative, creating last-second doubt before nominations close.
🧠
Final reassurance to Heidi that Grace's execution is correct, closing out the game for good.
🧠
Grace is on the block with 4 votes and will be executed. Her final argument contradicts itself - she claims Alice was Baron while Alice herself claimed Poisoner. Heidi already caught this contradiction. I will give one last statement to ensure no one wavers.
🧠
Grace is already on the block with 4 votes. Reinforce that this execution is correct and good wins. The mechanical chain is airtight.
🧠
Make a final desperate bluff as the Baron to validate Grace's theory about hidden Drunks and try to fracture the mechanical lock on her, even though execution appears inevitable.
🧠
Grace's execution is correct. The mechanical chain from Eve's N0 Washerwoman info through Bob's Empath reads locks this game. Grace is the Imp. I maintain my vote and this execution wins for good.
🧠
Grace is on the block with 4 votes. My Fortune Teller deduction shows Alice is red hinger (Baron), making Charlie the Demon and Grace the Scarlet Woman who inherited. Reinforcing this mechanical chain ensures execution proceeds.
🧠
Grace is on the block and about to be executed. I want to reinforce the mechanical chain that proves she is the Demon and encourage everyone to let this execution go through to win the game for good.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good