Game Detail

Players

Alice (Imp) Bob (Undertaker) Charlie (Mayor) David (Spy) Eve (Empath) Frank (Fortune Teller) Grace (Saint) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil168,77094,811$0.0812
Good432,08040,248$1.3196

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Alice.
πŸ“œ
Storyteller
β†’
Alice
Minions are: David. Your safe bluffs are: Chef, Monk, Librarian
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
With no info yet, I want a wide first scan on two players who are not my neighbors to start building a demon candidate pool and detect a potential red herring pattern.
πŸ“œ
Storyteller
β†’
Frank
You chose Alice and David. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Undertaker (good), Alive - Charlie: Mayor (good), Alive - David: Spy (evil), Alive - Eve: Empath (good), Alive - Frank: Fortune Teller (good), Alive - Grace: Saint (good), Alive - Heidi: Slayer (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Build an early trust network around my neighbors using my Empath 0, gather their claims, and plan what to share publicly without painting a target on myself.
🧠
Claim plausible good role with fake starting info to gain trust from Eve/Frank (who think I'm good), sow suspicion on actual goods Grace/Heidi, position as ally to manipulate from inside.
🧠
Coordinate bluffs with Minion David early. Assign safe claims (Chef/Monk/Librarian) to establish good personas before nominations start.
🧠
Start a trusted info circle with my neighbors, collect early claims while keeping my Mayor role hidden to avoid being targeted.
🧠
Build a small trust network with my neighbors, collect early role/starting-info claims, and keep my Saint status private to avoid accidental execution pressure.
🧠
Answer the quick-claim request to build early trust while limiting exposure to just Charlie and David, and gather Charlie's claim to start mapping worlds.
🧠
Reply cautiously, avoid exposing Slayer, extract her claim/info and suggest a safe public stance for Day 1.
🧠
Share my N0 yes discreetly with Eve and David, coordinate what to reveal publicly, and keep options open until I get another read.
🧠
Coordinate privately so we do not out Frank early, and set up next-night checks that resolve whether Alice is Demon or David is the red herring, while using my Empath 0 to clear my neighbors if sober.
🧠
Privately align bluffs with Demon, share key threats (Frank's info), propose pushing Grace/Heidi per my bluff to execute good player and sow chaos.
🧠
Coordinate bluff with minion: mutual support Investigator/Librarian claims framing Grace/Heidi. Disrupt good logic early Day 1, push nom before they suspect us.
🧠
Respond to Bob with a safe low-info claim, gather David’s claim, and set up an execution plan that lets Undertaker generate info without exposing me as Mayor.
🧠
Coordinate with my neighbors to keep my Saint role hidden, avoid an early execution, and start building a consistent claims web and Outsider-count check.
🧠
Get David's claim and any starting info into the open within this private circle, so we can plan a D1 execution target that yields an Undertaker check and exposes contradictions.
🧠
Coordinate a safe public posture while quietly gathering claims and watching for inconsistencies. Keep Slayer hidden and set up later decisive shot.
🧠
Coordinate a safe public stance with Grace and Heidi without exposing my Fortune Teller info, and ask them to track Outsider/role claims for mechanical sanity checks.
🧠
Get Alice’s claim and starting info to evaluate Frank’s Fortune Teller yes and cross-check for role conflicts, without exposing Frank.
🧠
Respond to Bob/Charlie queries consistently with Investigator bluff. Push Grace nomination using Spy ping to execute Saint and instantly win for evil. Builds credibility with them while advancing plan.
🧠
Respond to Eve's probe as good Librarian, share 'info' implicating Grace to build trust and push execution of good player Grace, sowing chaos.
🧠
Support a day one execution that maximizes mechanical confirmation for Undertaker while not exposing my real Mayor role; push for claim scrutiny before locking in Grace.
🧠
Gather early claim structure and outsider-count clues from the most networked players, while keeping my Saint status hidden and steering away from a risky Day 1 execution.
🧠
Coordinate with David and Charlie to get Grace and Heidi quick claims, then support executing the less critical one so my Undertaker check gives strong alignment leverage.
🧠
Get early claim and outsider-count info from a central player without exposing Slayer; build trust network and spot contradictions before nominations.
🧠
Align with Eve and David on what to say publicly and set up my next Fortune Teller check to resolve whether Alice is Demon or David is red herring.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Coordinated bluffs make Grace suspicious. Executing good player Day 1 sows chaos, eliminates threat, builds our credibility as info roles while town infights.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote yes on Grace to execute likely good player, reduce goods from 6 to 5. Aligns with David bluff, sows doubt on Grace/overlap.
🧠
Slow the vote until Grace states a role, to avoid an instant loss on a possible Saint and to gather more claims for better D1 execution.
🧠
Grace is Saint; execution wins game instantly for evil. Vote to reach 4; disrupt any hesitation by supporting Alice's logic publicly next if needed.
🧠
Slow down a blind Day 1 execution. Get Grace claim to avoid Saint loss and preserve strong info roles; then decide whether to vote based on role logic.
🧠
Avoid a blind day one execution, clarify my own claim to reduce suspicion, and force Grace to commit to a role so we can evaluate Alice and David's claims.
🧠
Prevent a catastrophic Saint execution and force a role claim before committing votes, while keeping pressure on the Investigator ping.
🧠
Stop a catastrophic Day 1 execution on me by hard-claiming Saint, force town to pivot, and cast doubt on the overlap push so we can gather safer info.
🧠
Prevent an instant loss on a Saint claim, slow the vote, and force Alice and David to lock in exact info for later cross-checks.
🧠
Push town to execute Grace, killing a good (only minion is David). Saint claim either lie (kill good) or real (instant evil win). Builds on coordinated bluffs to sow chaos.
🧠
Prevent an instant loss on a claimed Saint and steer town toward information-based executions using night data and cross-checks.
🧠
Push execution of Grace (real Saint) to instantly win via Saint execution. Repeat claim to counter Saint block, urge votes for 4 to execute now.
🧠
Prevent an instant loss by not executing into a hard Saint claim, and force additional claims so we can target a safer execution or choose no execution today.
🧠
Stop an immediate-loss Saint execution, expose that Librarian should name the specific Outsider, and give my exact claim to reduce suspicion while keeping the vote low.
🧠
Prevent an instant-loss Saint execution and force mechanical clarity: Alice must name the Outsider from Librarian. Push for safer execution target or no execution.
🧠
Stop an instant-loss execution, highlight the Librarian mechanical inconsistency, and persuade town to let this nomination fail so we can get night info and reassess.
🧠
Prevent an instant-loss Saint execution and force mechanical clarity: Alice must state the exact Outsider from Librarian. Keep options open for later with more night info.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/4).
🧠
Grace Saint claim fits Lib as Outsider, isolates Heidi as Spy. Pivot push to nominate Heidi, executes good player or disrupts town logic chains.
🧠
Steer town away from executing Saint and from forced overlap logic; introduce my Empath 0 to clear neighbors and focus suspicion on Alice’s inconsistencies and FT yes.
🧠
Grace vote failed but her Saint claim fits our Lib bluff perfectly, making Heidi the Spy logically. Nominate her for day1 execution/UT ping, thin good players, protect Alice.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Clarify exact Lib claim (Saint) to make bluff credible, address town pushback, support David's nomination to execute likely good Slayer threat and progress info via Undertaker.
🧠
A Heidi execution is mechanically safer than a claimed Saint and tests the strong Investigator chain that my Empath read supports.
🧠
Raise to vote Heidi, execute Slayer threat early. Validates our bluffs (Lib/Invest), gets Bob UT info tomorrow proving Spy dead. Keeps pressure on town, disrupts good logic.
🧠
I want a Day 1 execution that is least likely to be an instant-loss. Heidi has the strongest mechanical evil ping (Investigator) and no loss condition like Saint.
🧠
Prevent a rushed Day 1 execution on me based on a single Investigator chain, preserve my Slayer shot for later, and force more claim detail and cross-checks tomorrow.
🧠
We need a safe D1 execution that avoids Saint loss risk and gives my Undertaker a check. Heidi is the logical, lower-risk target versus Grace.
🧠
Stop a thin day one execution that could kill a good Slayer and hand evil momentum. Also avoid adding my vote since it is not needed if others already reached threshold.
🧠
Try to stop a thin Day 1 execution on a claimed Slayer, preserve town power, and push for a calmer night of info before committing.
🧠
Raising secures Heidi execution (already 4 votes, +1 safe). Removes Slayer threat, consistent with my Lib support for David chain. Numbers down helps evil; adapt post-Ut info.
🧠
Keep pressure on the Grace or Heidi pair from Investigator, but flag that this hinges on N0 info; if anyone has Undertaker or other confirmation, speak now so we can lock the world in.
🧠
5 votes already on Heidi (Alice,Bob,Charlie,Eve,me)>4 needed. Speak to counter Frank/Grace/Heidi hesitation, ensure no lowers, execute Slayer to remove threat & get fake UT info tomorrow disrupting town.
🧠
Keep pressure on the strongest mechanical world while avoiding the catastrophic Saint risk. If Heidi flips Spy by UT, we can lock in Alice and David as likely good and hunt the Demon.
🧠
Stop a weak D1 execution on me, highlight mechanical inconsistencies, and preserve my Slayer shot for a higher-confidence demon snipe later.
🧠
Try to stop a shaky day one execution driven by unverified claims and an Empath statement that seems mechanically wrong; preserve good power roles and get real night info.
🧠
Try to get players to lower hands to avoid a thin, chain-based day one execution, preserving Slayer threat and preventing evil-driven momentum.
🧠
Try to prevent a likely mis-execution on Heidi driven by unconfirmed info, and redirect suspicion toward the Alice and David axis that my Fortune Teller result implicates.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce Heidi exec to eliminate claimed Slayer threat. If Bob doesn't get Spy tomorrow, pivot to Bob lying Undertaker, protecting David and my bluff.
🧠
Stop a potentially bad Day 1 execution built on unconfirmed starting info and a rules dispute, and put pressure on Alice as the driving force of the chain.
πŸ“œ
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend my good claim, expose Eve's mechanical lie to drop votes on me. Reinforce Heidi Spy chain to ensure her execution for fake info tomorrow, hiding my Demon.
🧠
Clarify the Empath night label issue and push the group to avoid a reckless double execution while still applying pressure on Alice for exact wording and consistency.
🧠
Defend Demon Alice from nomination by exposing Eve's impossible N0 Empath claim. Reinforce Heidi Spy chain to safely exec a good player tonight, gaining town trust while Demon survives.
🧠
Prevent an accidental tie and double execution. Keep focus on cleanest mechanical line: one execution on Heidi, then use Undertaker info to assess Alice, David, and Eve tomorrow.
🧠
Prevent an accidental tie that could execute two players, keep focus on extracting exact info and potential Undertaker claim before nominations close.
🧠
Prevent a tie on Alice, clarify I can mechanically check Heidi’s executed role, and set expectations that my info will help solve tomorrow without causing extra executions.
🧠
Prevent a risky tie on Alice while extracting precise claims to evaluate Alice and David tomorrow after Bob's Undertaker check on Heidi.
🧠
Prevent a tie and gather confirmable info via Undertaker. Keep options open to pursue Alice or David tomorrow based on UT result and my Fortune Teller yes ping.
🧠
Restate exact Lib info to satisfy town, reinforce no tie/execute Heidi. Builds Lib trust, removes Slayer threat, gets UT info to pivot tomorrow if needed. Protects Demon survival.
🧠
Prevent a tie on Alice and lock in the Undertaker-confirmable Heidi execution, then use Bob's result to reassess Alice/David tomorrow.
🧠
Reinforce no votes on Alice to avoid tie/execution of Demon. Execute good Heidi, create tomorrow chaos blaming Eve's impossible Empath claim & my 'flawed' info on Drunk/Poison.
🧠
Prevent a tie and keep town focused on a checkable D1 execution that yields Undertaker confirmation tomorrow.
🧠
Prevent a tie that could cause two executions and maximize tomorrow’s mechanical clarity from Bob’s Undertaker check on me.
🧠
Keep hands down to avoid a tie and potential double execution; preserve the plan to execute Heidi and use my Undertaker info tomorrow to validate or break the Alice and David chain.
🧠
Do not raise a hand to avoid a tie and potential double execution; preserve game stability and get Bob's Undertaker info on Heidi tonight.
🧠
Prevent an accidental tie and preserve tonight’s Undertaker check on Heidi, while flagging that Alice and David remain under suspicion for tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/4).
🧠
Heidi execution reveals good role, town logically chains to Grace Spy via David's Invest (one-of-two). Protects David, sets up Grace execution tomorrow. Locks logic pre-night to guide town post-info.
🧠
Lock in that my Empath number was from the first night, not pregame, and set expectations: use Undertaker result to resolve the conflicting info tomorrow.
🧠
Reinforce Alice's narrative to bait town into executing Grace Saint tomorrow for instant win. Heidi die removes Slayer shot threat.
🧠
Use last seconds to lock in no-tie discipline, ensure Bob gives exact Undertaker result tomorrow, and keep options open if the chain breaks.
🧠
Set up tomorrow’s mechanical fork using Undertaker, and warn against blindly trusting a single result or a too-neat chain.
🧠
Set expectation for my exact Undertaker info tomorrow and caution against auto-solving; keep town flexible if my info conflicts due to poison or lies.
🧠
With nominations ending, prevent last-second chaos, reinforce Saint safety, and set expectations for precise Undertaker wording so evil cannot steer tomorrow.
🧠
No useful nomination or vote remains; preserve my cover so I survive to collect more Fortune Teller information next night and combine it with Undertaker data tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Bob removes the Undertaker check that will falsify David's Investigator info (Heidi not Spy), preventing town from confidently executing David (our Minion) tomorrow. Maintains ambiguity, protects demon survival to endgame.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Test David against a player with shaky public credibility. A NO hard-clears both from being Demon or my red herring; a YES keeps Demon suspicion on David or Eve and helps resolve the Alice plus David YES.
πŸ“œ
Storyteller
β†’
Frank
You chose David and Eve. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Undertaker (good), Dead - Charlie: Mayor (good), Alive - David: Spy (evil), Alive - Eve: Empath (good), Alive - Frank: Fortune Teller (good), Alive - Grace: Saint (good), Alive - Heidi: Slayer (good), Dead
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Get fresh, mechanically useful info (Alice exact Librarian; Eve latest Empath) and align on a nomination plan without exposing my true Mayor role yet.
🧠
Coordinate with likely good voices (Grace, Frank), warn that Bob death removes UT anchor, and push for fresh mechanical checks and not executing potential Saint/Grace blindly.
🧠
Make sure town knows I got zero Undertaker info (died too early), so no one can credibly cite an Undertaker read on Heidi; push them to re-evaluate Grace/Charlie and not be anchored by fake info.
🧠
Bob's whisper to us confirms no UT info on Heidi, preventing town confirmation. Privately align with Demon Alice to double-down on Grace as evil per our matching claims, sowing doubt on her Saint status and pushing her nomination.
🧠
Respond to Heidi, align with Frank, and steer town away from executing me while building a suspect pool around inconsistent or self-serving claims.
🧠
Answer Charlie’s direct question, lock in my Empath timing, and push the table to focus suspicion on my neighbors while checking for poisoning/drunk possibilities.
🧠
Repeat Lib bluff exactly to maintain credibility. Explain Eve's Empath shift as N1 poisoning to invalidate her suspicion on David (evil minion), sowing doubt on good info while supporting David's push to nom Grace (likely good). Progress to her execution.
🧠
Share my Fortune Teller logic privately so we can coordinate nominations and avoid wasting the day, while not outing too loudly to the whole town yet.
🧠
Get Bob’s Undertaker result on Heidi and David’s private info chain; decide whether to push David or Frank in nominations, and whether to reveal I'm actually Mayor later.
🧠
Get Frank to go public with Fortune Teller info and align with Grace on safest execution options, while warning about red herring and poison so town does not overcommit.
🧠
Make sure key players know I have zero Undertaker data so any claimed UT read is fake; encourage them to lock down who is pushing that narrative and reassess Saint and Investigator chains.
🧠
Charlie good Mayor asking to verify claims. Lie about Bob's info to confirm Heidi good (not Spy), making Grace Spy evil per my Invest. Builds trust with Charlie, pushes Grace nom to eliminate good player.
🧠
Coordinate with Frank and Heidi to get Fortune Teller info public and steer nominations onto Alice while protecting Saint candidate (me or Charlie) from execution.
🧠
Coordinate with Charlie and extract Frank’s exact Fortune Teller history; also surface Bob’s β€˜no Undertaker info’ to stop false worlds and focus scrutiny on David versus Frank.
🧠
Coordinate with David to nominate Grace today. Our claims align perfectly if she's Spy evil, Charlie Saint good. Exec her as good player, disrupts town logic on David.
🧠
Answer Eve precisely to build trust and coordinate. Encourage her to scrutinize poisoning claims and keep pressure on Alice while remaining open to David if poison emerges.
🧠
Align Alice and Eve on the key contradiction: Bob says zero UT info, David claims a specific UT read. Push for public callout and likely execution on David if unresolved.
🧠
Get Alice and Charlie to commit to claims and willingness for Alice nomination, and clarify Saint so we avoid an auto-loss execution.
🧠
Make sure everyone, including the Saint-claim shield, knows there is zero Undertaker confirmation so we do not build nominations on invented info.
🧠
Push Grace nom/execution as Spy. Saint exec = instant evil win. Attack Eve claim to discredit good info. Coordinate town suspicion pre-nomination.
🧠
Tell Charlie I am the Saint so he can avoid nominating me and use that to narrow worlds; also share Bob’s clarification and suggest pressure on Alice based on Frank’s FT.
🧠
Coordinate with Charlie and Frank to publicly pin down David on the impossible Bob-UT story and choose the safest execution target today.
🧠
Charlie attacking David on fake Bob UT conflict; clarify no conflict (Invest independent). Redirect to Grace Spy execution before nom phase. Protect David, unite whispers for Grace nom.
🧠
Coordinate with trusted players to present a unified plan before nominations: publish my FT data, highlight David’s impossible UT claim, and prioritize executions to hit the Demon.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
With one tick left, make a decisive nomination that can win outright if my FT is right, while flagging the red herring and keeping pressure on David next if needed.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Get Alice on the block because my Fortune Teller info makes her top demon candidate, and executing her either wins or clarifies the game state.
🧠
Steer town away from a possibly wasteful Alice execution and onto the mechanically inconsistent player (David) while preserving flexibility if votes pile up.
🧠
Clarify misinformation about me, and avoid spending my one ghost vote until I am confident this execution is correct.
🧠
Support the strongest mechanical lead (FT yes on Alice) while avoiding any chance of town pivoting onto me as Saint; get an execution to generate info and narrow to David if Alice survives.
🧠
Counter Bob/Eve publicly, highlight Eve contradiction, propose Alice FT red herring to prevent 3 yes votes on Demon, keep her alive.
🧠
Publicly defend self by questioning Frank's FT (lying/poisoned/false pos), reinforce David good via Eve's prior read (poison), urge no vote on me & push Grace Spy tomorrow to survive execution & sow doubt.
🧠
Stop a premature Alice execution without enough consensus, focus town on the mechanical lie around Bob’s info, and steer toward executing David/Frank over a possible Saint.
🧠
Use my ghost vote to secure an execution on the strongest current mechanical suspect, and stop the table from pivoting to a risky Grace execution.
🧠
Lock in a clean execution choice using my Fortune Teller info and Bob’s mechanical contradiction, and steer town away from risky Grace execution.
🧠
Hold my vote so Alice might stay off the block, preserving time to nominate and execute David based on the hard Bob contradiction.
🧠
I already stated I am not spending my ghost vote on Alice yet. I will hold it for later when it can mathematically force the Demon execution, while observing vote count and reactions.
🧠
Get enough votes to execute Alice while warning town off executing me (possible Saint) and setting up David as next if Alice survives.
🧠
Prevent Alice execution by exposing my Bob lie as mishear, undermine Frank's info with Eve inconsistency/poison, reinforce Grace Spy logic to sway Charlie/Eve against Alice vote and for Grace next.
🧠
Counter Frank's push on me as Demon by explaining his info as bluff/poison, reinforce David/Alice chain on Grace Spy, urge no vote on me to survive and push Grace exec next day. Sways undecided, protects Demon.
🧠
Stop town from locking in on Alice off a single FT yes, highlight David’s continued push on a possible Saint, and set up a safer suspect for today if we can still sway votes.
🧠
Use my ghost vote to try to end the game if Alice is the Demon, and publicly flag David’s misinformation so town pivots correctly if Alice survives.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in a clear next step so town does not waste time nominating the possible Saint, and so if Alice lives or flips suspicion, we immediately pivot to David.
🧠
With Alice already on the block, lock in a clear post-execution plan that avoids a Saint loss and focuses on the David versus Frank evil pair my Empath indicates.
🧠
Use my dead voice to set tomorrow’s plan: if no win after Alice, execute David (or Frank) and avoid Grace due to Saint risk. Keep town from being steered.
🧠
Keep town from pivoting onto me (possible Saint) and lock in a clean plan: execute Alice today, then David next if no win.
🧠
Nom Grace to compete with Alice's 3 votes. Town avoids Saint exec (good loss), stalls Alice or ties/supersedes. Protects Demon; if Grace exec'd, Saint death=evil win. Progresses chaos.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a catastrophic Saint execution and keep town focused on the higher-confidence Alice or David line.
🧠
Do not add votes to execute Grace because Saint risk is too high. Preserve today’s Alice execution and keep the plan: if no win, execute David next.
🧠
Prevent an instant-loss execution of a possible Saint and keep town focused on the safer line: let Alice die today, then pivot to David if no win.
🧠
Prevent town from voting me and triggering an instant Saint loss; keep execution on Alice and set tomorrow’s plan on David if needed.
🧠
Raise hand to vote Grace: either executes Saint for instant win or ties to save Demon Alice. Critical last tick to protect team.
🧠
Push votes on Grace to reach 3+ tying/surpassing my 3 votes, preventing my execution as Demon. Supports minion David, exploits Saint risk for possible instant win, disrupts town logic.
🧠
Prevent an instant-loss by executing possible Saint Grace; keep focus on safer execution (Alice) and set up next-day plan to execute David if no win.
🧠
Stop a catastrophic Saint execution on Grace and lock town into the safest line: let Alice die today, then execute David if no win.
🧠
Prevent a catastrophic Saint execution and keep town focused on the mechanically best line: execute Alice today, then if no win, execute David next.
🧠
Prevent an instant-loss Saint execution and keep town aligned on the safe line: execute Alice today, then David tomorrow if no win.
🧠
Do not spend my ghost vote on a high Saint-risk nominee. Preserve it for tomorrow to execute David or block an evil endgame swing.
🧠
Prevent a tie on me that could result in my execution as Saint, while keeping the plan to execute Alice today and pivot to David if no win.
🧠
Push votes on Grace to reach 3 for tie (me+Alice+1), prevent Alice execution. Dismiss Saint risk via claim contradiction; if Saint exec bonus win. Protects Demon.
🧠
Push Charlie/Eve/Bob to vote Grace for 3-vote tie (David+me+1), preventing my execution as Demon with 6 alive (no Scarlet). Sacrifice Grace if tie execs her, she's likely good but saves me for night kill.
🧠
Do not risk executing a possible Saint. Keep the current block, gather outcome info from Alice execution, then push David next day if no win.
🧠
I cannot vote, so I will publicly anchor the plan: no votes on Grace due Saint risk; accept Alice execution and pivot to David if no win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/3).
🧠
Reinforce the safest mechanical line: avoid Saint loss, take the Alice execution, and set tomorrow’s plan based on whether the game ends.
🧠
Lock in the safest execution path that preserves win chances and avoids instant-loss on a possible Saint, while setting up tomorrow’s priority target if we do not win.
🧠
Lock town onto the lowest-risk line: execute Alice today, avoid Saint risk on Grace, then execute David tomorrow if no win. Clarify I got no Undertaker info since I died N1.
🧠
Lock town onto safest win path: do not execute me, follow Alice then David sequence, and set expectations for tomorrow logic.
🧠
Voting may reopen or discussion sways ghosts/Charlie (waiting). Reinforce logic: Grace Spy per both info, Charlie Saint safe. Tie Grace votes to block Alice exec, saving Demon.
🧠
Safe to die: David Scarlet takes over Demon. Final speech reinforces Grace Spy logic to protect David day3, targets town unity on him, aids minion survival to 2 players.
🧠
Lock town into the least-risk line: avoid executing possible Saint today, take the shot on Alice, then immediately execute David if no win.
🧠
Reinforce no-tie Saint safety and lock in tomorrow’s execution plan to prevent evil steering in final seconds.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good