Game Detail

Players

Alice (Imp) Bob (Soldier) Charlie (Investigator) David (Monk) Eve (Recluse) Frank (Undertaker) Grace (Scarlet Woman) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil351,245164,598$0.8450
Good825,077159,010$3.6700

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Alice.
πŸ“œ
Storyteller
β†’
Alice
Minions are: Grace. Your safe bluffs are: Mayor, Virgin, Fortune Teller
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Investigator. Either Eve or Bob is the Baron.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with Grace on bluffs to present a united front and avoid role conflicts. Establish trust and plan our deception.
🧠
Gather early claims and info to decide who to protect Night 1 and start building trust chains without outing myself as Monk.
🧠
Get early claims from my neighbors to build a trust web and spot contradictions later, while keeping my own role ambiguous so I can choose whether to bait a night kill.
🧠
Gather early claims from likely info players while keeping my own role vague; warn about possible false reads on me so town does not misexecute from registration info.
🧠
Get early role/starting info from a neighbor to build a trust network and set up future cross-checks with my Undertaker confirmations.
🧠
Respond without giving evil a clean target list, while probing Eve for a concrete claim and flagging her as possible Recluse/Spy based on her warning.
🧠
Share my Investigator ping with one proactive player to start building a coherent world and catch Baron-driven Outsider inflation without outing myself to everyone yet.
🧠
Claim Mayor to Heidi and Alice to establish my bluff early and coordinate with my Demon. Mayor has no night info so nothing to track or contradict.
🧠
Establish Fortune Teller claim to gain trust and control narrative. Negative result avoids immediate suspicion and allows me to guide town's focus away from evil team.
🧠
Build trust with Investigator, share my true role, and set up an Outsider-count trap. Also coordinate night protection on key info roles to keep them alive.
🧠
Give a low-risk bluff that may bait a night kill while probing Eve’s 'suspicious' hint and aligning with Bob for later mechanical checks.
🧠
Build a small trust circle, preempt false info on me, and gather concrete claims to start mapping worlds before nominations.
🧠
Get two independent N0 claims to build first-day suspect pool while only soft-claiming that I am a role that gets info after executions, reducing night-kill risk.
🧠
Give them a consistent story for my claim, keep options open on whether Eve is actually Recluse, and set up later mechanical checks without creating early contradictions.
🧠
Seed my Investigator ping to a reliable organizer so we can later confirm via Outsider count and watch Bob and Eve reactions, without fully outing myself publicly yet.
🧠
Coordinate with Alice about Charlie's false Baron claim so we can plan our deception strategy. This info is critical for our team.
🧠
Coordinate with Grace to support Charlie's false claim and frame Eve or Bob for execution, gaining an advantage for evil.
🧠
Get Bob’s role/starting info without revealing I am Monk, so we can later verify Charlie’s Baron lead and plan protections for key info roles.
🧠
Collect private claims and any N0 info from less-connected players, while keeping Alice’s FT claim narrower to avoid making her an obvious night kill.
🧠
Respond to Frank while limiting info leakage, avoid claim collisions, and pre-empt any mechanical β€˜evil’ pings on me being overtrusted.
🧠
Prevent a double-claim on Undertaker and reduce risk of outing myself to an evil player, while nudging Heidi to pick a safer public cover.
🧠
Respond promptly to David, build an information network while keeping my true Soldier role low-profile early.
🧠
Get Bob’s early role/starting info on record without revealing my exact Investigator ping, so later I can compare against Outsider count and any claim changes to narrow the Baron candidate.
🧠
Respond to Frank's earlier whisper to maintain my Mayor cover story consistently across all conversations. Building trust with Frank gives me another potential ally to manipulate.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Use the last nomination window to push for quick public claims and ideally an execution on a willing low-info player, without locking town into a bad target.
🧠
Support Charlie's Investigator claim and steer execution toward Eve or Bob. Maintain Mayor cover and appear helpful to town.
🧠
Use the last nomination window to force Charlie to go on record and get Outsider count. Reduce chance we waste an execution on a Recluse frame and set up tomorrow’s logical worldbuilding.
🧠
Support Charlie's Investigator claim publicly to build credibility for pushing Eve or Bob for execution. Align my Fortune Teller info with Charlie's narrative to seem helpful and trustworthy.
🧠
Time is short; we need an execution for Undertaker confirmation and to resolve the Investigator pressure. Eve already expects suspicion and is unlikely to be the Demon per Fortune Teller, so it is a low-risk Day 1 kill.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a low-information, potentially misleading execution on me as Recluse, and redirect town toward a better Day 1 execution target.
🧠
Vote to execute Eve to remove a good player, validate Charlie's likely-Drunk Investigator claim, and build long-term trust in information that benefits our evil team.
🧠
Slow down a low-information Day 1 execution on a likely Recluse and force Charlie’s exact Investigator info into the open before committing votes.
🧠
Voting Eve is consistent with my Fortune Teller claim and supports the Charlie Investigator narrative. Whether Eve is Recluse or good Townsfolk, mis-executing her day 1 wastes town's execution and is excellent for evil. Grace already voted, I should back it up.
🧠
Force Charlie to commit publicly, reduce sloppy D1 executions, and avoid giving evil a free misexecute unless we get clear mechanical value.
🧠
Get my Investigator info on record clearly, then steer town away from a potentially low-information Recluse execution unless we commit to the Outsider-count plan.
🧠
We need an execution for info and to apply pressure. Eve is mechanically implicated and her removal reduces confusion; if she is evil we gain a big tempo lead.
🧠
A day one execution generates crucial mechanical info for tomorrow. Even if Eve is Recluse, the result helps resolve the Investigator claim and forces evil to react.
🧠
Stop my execution to avoid Recluse misregistration poisoning the info web, and redirect town to Outsider counting and re-evaluating Bob versus Charlie next day.
🧠
Push for Eve's execution since she's likely good (Recluse). Removing a good player and creating messy info benefits evil. My vote is already counted.
🧠
Try to get one voter to drop their hand so we avoid a high-variance D1 execution on a Recluse claim and keep worlds clearer for finding the real Demon.
🧠
I already have my hand raised voting for Eve. With 4 votes (Grace, me, David, Frank), Eve will be executed. Whether she's truly Recluse or lying, this benefits evil - either we create days of confusion or eliminate a good player. I keep my vote and wait.
🧠
Try to prevent a potentially misleading Recluse execution and refocus town on resolving the Investigator ping by Outsider count and claim mapping, keeping attention on Charlie if needed.
🧠
Try to prevent a potentially low-value, info-noisy D1 execution while preserving my Investigator ping for tomorrow’s Outsider-count test.
🧠
Prevent a messy day one Recluse execution and buy time to lock in Outsider count and resolve the Baron ping between Eve and Bob.
🧠
Prevent an accidental fourth vote executing a self-claimed Recluse, which could create misleading confirmation. Preserve town cohesion and push for clearer targets and Outsider count tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (2/4).
🧠
Stabilize day one: get Outsider count on record, discourage a recluse execution, and set up a cleaner D2 target using Charlie vs Bob worlds.
🧠
I'm not an Outsider. I'll state that as Mayor to establish my bluff. I'll push for Outsider claims to create information and sow doubt about Charlie's conflicting Investigator info.
🧠
Use the remaining nomination time to lock in Outsider count publicly, which directly tests the Baron claim and sets up a clean execution target tomorrow.
🧠
Contribute to Outsider count as Townsfolk to keep the count low, cast doubt on Charlie's Investigator claim, and blend in as a credible good player.
🧠
Lock in Outsider count and my not-Outsider status to pressure inconsistencies around the Baron ping, and set up a clearer execution target tomorrow.
🧠
Lock in my alignment and push a clear Outsider count to test the Baron ping, then set up tomorrow’s execution plan based on whether we reach three Outsiders.
🧠
Answer Outsider count to advance the Baron check, without exposing my Monk role yet, and steer town toward a clearer execution plan tomorrow.
🧠
Answer the Outsider count clearly while staying low-profile, and set up the key inconsistency (missing Outsiders) as tomorrow’s main decision point.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Keep the Fortune Teller alive for more demon checks and reduce the demon’s ability to remove our strongest info source while we resolve the Baron/Outsider inconsistency.
πŸ“œ
Storyteller
β†’
David
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Heidi to remove a trusted analytical voice. Her absence keeps the Charlie/Eve conflict unresolved for Day 2, wasting town's time while Grace and I build trust.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Heidi.
πŸ“œ
Storyteller(Ghost)
β†’
Heidi(Ghost)
Good evening Heidi. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Charlie is the biggest mechanical pivot: his Investigator Baron ping conflicts with Outsider count. My Ravenkeeper peek can immediately confirm if he is evil or if his info is unreliable.
πŸ“œ
Storyteller(Ghost)
β†’
Heidi(Ghost)
You chose Charlie. They are the Investigator.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with Fortune Teller to direct tonight’s check toward the highest-leverage suspects and, if needed, use me as a safe inclusion to help solve red herring vs real Demon hits.
🧠
Coordinate with Alice to use the Baron math: with a real Baron, current Townsfolk-claim pile is impossible. Push for targeted role-claims and outsider hunting, narrowing demon candidates.
🧠
Get Alice’s private updates from Bob and Charlie, then steer Fortune Teller checks and today’s execution toward resolving Bob versus Charlie without getting trapped by my Recluse misregistration.
🧠
Coordinate with Alice (my Demon) to protect her and align our strategy. We need to discuss who to push for execution today and how to handle Charlie's claim.
🧠
I need a clean Undertaker read from today’s execution. Coordinating with strong info roles (Mayor, Fortune Teller) to push a low-noise execute target and build a reliable chain.
🧠
Build a tight trust link with Alice, share my Monk protection, get her latest FT result, and suggest optimal checks/protection targets to converge on Demon before nominations.
🧠
Coordinate with Grace to frame Charlie and push for his execution, using my fake Fortune Teller result to create suspicion.
🧠
Share hard-confirmation that Charlie is Investigator, to anchor worlds and pressure Bob or Eve as possible Baron while keeping Demon hunt open. Coordinate with Alice and Grace before noms.
🧠
Get precise Investigator details from Charlie and a full claim from David to tighten the role map and decide who to pressure in nominations today.
🧠
Answer Bob’s direct question, maintain credibility, and pressure both Bob and David into precise claims to resolve the Baron versus no-Baron fork.
🧠
Get Charlie’s exact claim and current suspects, then steer town to tests that do not hinge on my Recluse registration (Fortune Teller checks and an execution that gives Undertaker info if present).
🧠
Warn Alice that framing Charlie conflicts with Heidi's Ravenkeeper confirmation. Suggest pivoting to push Eve as Baron using Charlie's own Investigator info, which is more convincing and safer.
🧠
Get Heidi’s true role/reads and pin down Bob’s claim so we can pick a high-value execution target and use my Undertaker info to confirm or catch liars.
🧠
Give Bob and Charlie my real role and night action to build trust, then press for concrete claims to resolve the Baron versus missing Outsiders contradiction and narrow Demon candidates.
🧠
Coordinate with Grace to push Eve execution via FT yes claim paired with trusted David.
🧠
Answer Frank’s direct question, lock in Charlie’s Investigator claim mechanically, and steer town toward an execution that gives Undertaker-confirmable info without relying on noisy Recluse data.
🧠
Give Undertaker a clean execution target that resolves the Baron fork without Recluse registration noise, and coordinate with Monk for protection choices.
🧠
Get Eve to lock a precise claim and suspects, test if she is confident enough to be executed, and see if her story explains my Investigator ping via Recluse registration.
🧠
Nudge Charlie away from executing me, propose better mechanical tests, and gauge whether he is genuinely solving or pushing a misdirection.
🧠
Support Alice's plan to push Eve execution. Eve is a good player, removing her helps us. Aligning with Frank (Undertaker) builds trust for Alice. I'll publicly back the Fortune Teller claim.
🧠
Share hard confirmation from Heidi and set up a high value execution that gives me Undertaker data and resolves the Baron fork without Recluse noise.
🧠
Align with Bob and Charlie on the Baron versus no-Baron fork, avoid a low-value self-execution, and push for full claims to resolve Outsider math before nominations.
🧠
Redirect execution to Eve by sharing FT YES result with David and Frank. David as trusted Monk makes Eve the logical Demon suspect. This removes a good player and keeps me hidden.
🧠
Coordinate with Charlie and Frank to push for an execution that maximizes Undertaker info, ideally Bob first, since Eve being Recluse is noisy and Charlie’s Investigator points to Bob or Eve as Baron.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Eve to push her execution. Aligns with my existing FT claim to David. If Eve dies as Recluse, I can explain the YES via Recluse registration, keeping my cover. Removes a good player and advances evil's position.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an unhelpful execution on me by explaining the mechanical reasons FT can hit me, and redirect today’s execution toward resolving the Bob versus Charlie world.
🧠
I must vote consistently with my Fortune Teller claim. Not voting would undermine my credibility. Eve's execution benefits evil by removing a good player, and even if she flips Recluse, my FT info is explained by Recluse registering as Demon.
🧠
Support Alice's nomination by reinforcing the suspicion on Eve. Counter Eve's Recluse argument by pointing out that even if she's Recluse, executing her helps resolve the board and test the Fortune Teller claim.
🧠
Save my single ghost vote for a higher-confidence Demon execute later, and steer town toward the cleanest info line: execute Bob for Undertaker confirmation if Eve is noisy Recluse.
🧠
An execution today is needed to activate Undertaker and break the current stalemate. Eve is a high-value test target given the Fortune Teller yes and the Investigator ping.
🧠
Stop a likely bad execute based on contradictory Fortune Teller info and a Recluse claim; push the group to resolve Alice’s inconsistent pings and Baron math before spending the day’s execution.
🧠
We need an execution to generate Undertaker info. Eve is already on the block and is implicated by multiple threads; my night info will strongly direct tomorrow even if she is Recluse.
🧠
Prevent a likely bad execution based on contradictory Fortune Teller info, keep focus on reconciling claims and using my Investigator ping effectively to find evil.
🧠
Stop a bad execution by spotlighting Alice’s contradictory Fortune Teller timeline and my Recluse registration, and push the town to withhold votes and demand clarification.
🧠
Clarify the contradiction by explaining my earlier statement was a miscommunication, not my actual Night 1 check. Push for Eve's execution to maintain my credibility and protect myself.
🧠
I need to be the 4th vote to execute Eve. This protects Alice by removing a player who causes false FT positives and cleans up the game state for evil.
🧠
Stop a potentially low-value, noisy execution on Eve and steer town toward a cleaner mechanical test (Bob) while preserving my ghost vote for endgame.
🧠
Prevent a likely noisy execution on Eve; keep today’s execution available for a cleaner Undertaker-confirmable target (ideally me as Soldier) to resolve the Investigator and Fortune Teller contradictions.
🧠
My vote is the deciding one; I want to slow a noisy execution based on inconsistent Fortune Teller info and a Recluse claim, and redirect to a cleaner, more informative nomination.
🧠
We need an execution to generate Undertaker info. Executing Eve is not noisy for Undertaker; I will learn her exact character and it directly resolves Charlie’s Investigator ping.
🧠
We need an execution and this is a high-information one: it resolves my Investigator fork via Undertaker confirmation and sets up a clear Day 3 plan (either Bob is Baron or Eve was).
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block from a mechanically weak Fortune Teller yes on a Recluse. Alice’s story is inconsistent and is driving this. I want a competing nomination with 4+ votes to avoid a wasted execution and catch the liar.
πŸ“œ
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend against Eve's nomination by clarifying my FT story as a communication mistake, not deception. Remind town that Eve's execution gives Frank clean Undertaker info regardless of her role.
🧠
Push votes onto Alice to at least tie, preventing my execution based on a mechanically explainable Fortune Teller YES and a shifting story.
🧠
Alice cannot be executed - Eve needs 4 votes to tie but only has 3 potential voters (David, Bob, Charlie). I will not raise hand against my Demon. Eve's execution benefits evil by removing a good player.
🧠
Avoid a tie that could cancel today’s execution, preserve my single ghost vote for a higher-certainty late game moment, and keep pressure on evil with consistent executions.
🧠
Prevent a tie that causes no execution. Push town to keep Eve on the block for a clean Undertaker read and revisit Alice with new info tomorrow.
🧠
Prevent a tie that risks no execution, secure an execution with maximum info value via Undertaker, and keep town focused on mechanical confirmation.
🧠
Prevent a tie that causes no execution; secure Eve execution to get a definitive Undertaker read and resolve Charlie’s Investigator ping.
🧠
Prevent a tie that could cause no execution, secure an Undertaker-confirmed role tonight, and resolve my Investigator ping (Eve or Bob) with minimal noise.
🧠
Eve's attempt to tie the vote has failed - no one is raising hands for me. Eve will be executed. I wait and let this play out naturally. Killing Eve is good for evil as it removes a good player and creates more chaos around Charlie's claims.
🧠
Correct a key rules mistake: Undertaker info on a Recluse is not hard confirmation, so town does not mis-clear or mis-execute tomorrow based on my misregistration.
🧠
Voting for Alice (my Demon) would be traitorous. The Alice vote won't reach 4 or 5 anyway - Eve's execution is locked in. Letting Eve die gives Frank noisy Undertaker info and keeps Alice alive. Stay low, avoid suspicion.
🧠
Prevent a tie that causes no execution, keep my ghost vote for late game, and warn town not to overtrust an Undertaker read if Eve is truly Recluse.
🧠
Prevent a tie that causes no execution, keep pressure on evil, and set expectations that Undertaker on Recluse may misregister so town interprets results carefully.
🧠
Do not risk a tie that could cause no execution. Preserve today’s execution on Eve to gain Undertaker-confirmed role info and narrow suspects tomorrow.
🧠
Do not add votes on Alice so we avoid a tie and ensure an execution today, maximizing information and pressure on evil.
🧠
Do not raise a hand to avoid a tie and the risk of no execution. Let Eve’s execution happen for maximum info, then reassess with Frank’s Undertaker result tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/5).
🧠
Eve is on the block with 4 votes and will be executed when nominations close. I survived Eve's counter-nomination with 0 votes. Best to let the day end - a good player dies and I live to kill again tonight.
🧠
I likely cannot stop my execution, so I must minimize confusion from my Recluse misregister and set a clear plan for tomorrow to catch the Demon.
🧠
Eve's execution benefits evil - she's a good player being removed. Her warnings about Recluse misregistration will create doubt if Frank sees anything other than Recluse. No need to disrupt this.
🧠
Lock in that Charlie is confirmed Investigator from my Ravenkeeper info, and set clear conditional plans for tomorrow based on Undertaker result, without wasting my ghost vote.
🧠
Lock in a clean plan using confirmed Investigator info, avoid a tie, and set tomorrow’s execution path based on Undertaker while keeping UT alive.
🧠
Steer town away from last minute no-exec and set an actionable plan: let Eve die, keep Undertaker alive, and treat tomorrow’s info with correct uncertainty.
🧠
Set expectations for my Undertaker read on a Recluse, avoid overtrusting it, and keep town aligned on next steps after Eve’s execution.
🧠
Lock in no-tie execution, set expectations for UT ambiguity with Recluse, and pre-plan tomorrow’s decision tree: if UT shows Recluse, pivot to Bob; if not, interrogate Alice and outsider count.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Frank is our Undertaker and the cleanest source of new info tomorrow. Protecting him tonight maximizes chance we get the execution read and narrows Demon candidates.
πŸ“œ
Storyteller
β†’
David
You chose to protect Frank.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David claimed Monk protecting Frank tonight, so he's vulnerable. Removing Monk permanently frees future kills. Charlie stays alive to push Bob's execution tomorrow. Undertaker read on Eve is ambiguous due to Recluse misregistration, so Frank sharing it isn't threatening.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill David.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Undertaker. You learn that Eve was the Recluse.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Get Frank to state Undertaker result now and coordinate with confirmed Investigator Charlie on who to execute today; keep focus on Alice inconsistencies and Bob ping.
🧠
Confirm Charlie mechanically, push for immediate public UT result, and set up a clean logic fork for nominations (Bob if UT saw Recluse; otherwise scrutinize Frank/Alice).
🧠
Coordinate with Grace on pushing Bob's execution. Charlie's Investigator info + Eve's confirmed Recluse status = Bob is Baron. We need 3 votes to execute Bob today, achieving evil majority at final 3.
🧠
Share my Undertaker confirm on Eve and push a high value execution (likely Bob) to resolve the Investigator world before we hit final 3.
🧠
Support Alice's push for Bob execution. Maintain my Mayor bluff. Agree with the logic chain - Eve confirmed as Recluse by Undertaker means Bob must be Baron from Charlie's ping. Getting Bob executed today puts us in a strong position.
🧠
Get exact mechanical info from Alice and Bob before nominations: Alice FT picks and yes results; Bob exact role/outsider status. This decides whether Bob is best execution or if Alice becomes priority.
🧠
Coordinate with the most trusted info roles (confirmed Investigator + claimed Undertaker). Get Undertaker result for Eve and push a coherent execution target before nominations; save my ghost vote for a critical kill.
🧠
Answer Charlie clearly and plant the key fork: if UT says Eve was Recluse, do not mechanically force Bob-as-Baron; consider poison/false Investigator info and triangulate with FT.
🧠
Coordinate Charlie and Grace to pressure Alice into a precise FT timeline and to interpret any UT result on me through Recluse misregistration, so town picks the best execution target today.
🧠
Get Frank’s Undertaker read on Eve and coordinate with Grace to pressure a clear execution path (Bob if UT saw Recluse; otherwise re-evaluate suspects like Alice or Frank).
🧠
Provide believable FT night-by-night history that clears good players and leaves the YES unexplained except as red hinger, keeping Bob as the logical Baron suspect for execution.
🧠
Get exact Fortune Teller check history and Bob’s private story to resolve whether Bob or Alice is the best execution today.
🧠
Charlie is the confirmed Investigator whose ping is the backbone of the Bob case. Getting Charlie firmly committed to Bob's execution before nominations ensures a unified evil push. I must also counter Eve's ghost probing Alice's FT claims by keeping focus on the mechanical evidence.
🧠
Align with Frank and Grace on what is and is not mechanical: Bob is a good execute candidate, but Baron is not proven. Get public FT/UT details and keep Alice and Grace as suspects for final day.
🧠
Get Frank’s Undertaker read on Eve to resolve whether Eve or Bob is Baron, then narrow Demon candidates and coordinate today’s execution. I am dead, so I need to steer with logic and save ghost vote for a crucial push.
🧠
Push team to treat Charlie’s N0 as solid, pressure Frank to lock UT on Eve, and highlight Alice’s shifting FT history so we don’t misexecute a confirmed-good like me.
🧠
Get Frank’s exact Undertaker read on me and align with Charlie on how to treat it as potentially noisy due to Recluse, while setting up a clean, mechanically safe execution plan for today.
🧠
Get exact Undertaker result and Charlie’s current suspicions to decide whether my ghost vote should go on Bob or pivot to Alice/Frank in nominations.
🧠
Push Bob's execution by connecting Frank's Undertaker confirmation of Recluse Eve to Charlie's Baron ping. If Bob is executed, final 3 includes me and Grace, giving evil the win.
🧠
Align Charlie and Grace on a concrete plan: force Alice to lock exact Fortune Teller history publicly, then execute Bob for mechanical clarity; prep next-day solve based on my UT read.
🧠
Coordinate with Alice on her FT story and reinforce pushing Bob's execution to protect Alice and advance evil win condition.
🧠
Stop Grace from overclaiming β€˜mechanical’ Bob=Baron, coordinate public locking of Alice FT, and set contingency plans for final 5 so we do not tunnel if Bob flips good.
🧠
Get Grace and Bob to pressure Frank for the Undertaker result publicly, then unify good votes on the best execute while I preserve my ghost vote unless it secures a kill.
🧠
Coordinate with Charlie and Grace to force Frank to state the Undertaker result and set a clear execute target (likely Alice if UT says Baron), to avoid paralysis going into nominations.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force public clarity on Undertaker and Fortune Teller claims, and push the living to execute the best suspect (likely Bob) before night, using my ghost vote to secure an execution.
🧠
We need an execution today. Alice is the highest-variance info source and her inconsistent Fortune Teller timeline is the best mechanical lie to test by executing her.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by laying out the clear logic chain: Charlie's Investigator ping + Frank's Undertaker result = Bob is Baron. Bob's nomination of me is desperation to avoid execution. I need to sway votes away from me and toward Bob.
🧠
Alice’s elimination logic is mechanically wrong given Recluse misregister, and her FT story has shifted. My ghost vote is best spent to execute Alice now and force clarity.
🧠
Get an execution through on the highest-variance, most inconsistent claimant. If Alice is the Imp we win immediately; if not, we still narrow to Grace or Frank for final 3.
🧠
Spend my ghost vote now to ensure an execution and either win outright if Alice is Demon or gain Undertaker-confirmable info for the endgame.
🧠
Try to stop or reduce votes on Alice, preserve ghost votes, and steer town toward executing Bob or at least locking in a clear plan based on Undertaker info.
🧠
Protect my Demon Alice from execution by arguing the mechanical evidence points to Bob, not Alice. I need to discourage ghost voters and redirect toward Bob.
🧠
Prevent a bad execution on Alice during this vote and refocus town on the mechanically useful Bob execution. Confirm my Undertaker info to anchor discussion.
🧠
Prevent wasting the day’s execution on Alice, conserve my ghost vote, and steer town to a mechanically testable Bob execution next.
🧠
Urgently appeal to living players and ghost voters. Three votes are on me - exactly the execution threshold. I need at least one voter to reconsider to survive this nomination.
🧠
Retract my ghost vote to avoid wasting my only late-game leverage on a shaky Alice execution; keep pressure to execute Bob today for a clean Undertaker follow-up.
🧠
Correct the faulty β€˜UT plus Investigator forces Bob’ claim, discourage wasting ghost votes on Alice, and position for a better next nomination (possibly on me or Grace) with clearer logic.
🧠
Retract my vote to conserve my one ghost vote for late game; current vote on Alice is contested and likely not optimal compared to executing Bob and using Undertaker confirmation.
🧠
Stop an incorrect execution on Alice, preserve ghost votes, and steer town back to executing Bob as the higher-value test with Undertaker confirmation.
🧠
The vote against Alice is failing - only Bob is voting. I will NOT raise my hand to execute my Demon. Let this fail, then we execute Bob later today.
🧠
Do not contribute to an Alice execution. Preserve votes and push plan to execute Bob today for a definitive Undertaker check tonight.
🧠
Do not spend my ghost vote on Alice; conserve voting power and let town move to a cleaner Bob execution next.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/3).
🧠
Bob's nomination of me failed. Now I nominate Bob to execute him. Grace and I vote = 2 evil votes. Charlie and Frank both said Bob should go today, so they should vote too. If Bob dies, we go to 4 alive, then I night-kill to final 3, and evil wins.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an unjust execution on me and redirect town to a cleaner solve: Alice’s shifting Fortune Teller story, and re-evaluate worlds without treating Recluse+Investigator as hard proof.
🧠
Bob is our scapegoat - Charlie's Investigator ping frames him as Baron. Voting Bob out gets us to 4 players where Grace and I control the endgame. I must raise my hand to help reach the 3-vote threshold.
🧠
Use my public voice to prevent wasting my ghost vote on a weak Bob case, and refocus town on locking Alice’s Fortune Teller history and better executions for demon-finding.
🧠
Hold my ghost vote unless the count looks short; keep flexibility for final three where my vote is most valuable.
🧠
With five alive, executing my N0 suspect gives strong mechanical info via Undertaker and can instantly win if Bob is the Demon. Avoid spending ghost votes.
🧠
Vote to execute Bob. He's likely a good player (Soldier claim). Removing him helps evil's numbers, keeps Alice safe, and advances us toward final three where my Scarlet Woman ability protects us.
🧠
Lock in Bob’s execution to gain a clean Undertaker confirmation (or hit the Demon) and avoid stalling into final three with unresolved role claims.
🧠
Bob already has enough live votes, so I should conserve my ghost vote and steer town toward using Undertaker info tomorrow, focusing suspicion on inconsistent claims.
🧠
Try to stop my execution and redirect town to mechanically verify Alice’s Fortune Teller history and keep strong good player alive into final three.
🧠
Counter Bob's desperate deflection to protect my cover. Reinforce the mechanical case so the execution goes through, putting evil in a winning 4-player position.
🧠
Bob already has enough live votes; spending my ghost vote is wasteful. I will conserve it for final three where it can decide the game.
🧠
Bob already has enough living votes. I should stop ghosts spending votes and set up tomorrow: get Undertaker on Bob, then reassess Alice’s Fortune Teller story and likely execute her if Bob checks good.
🧠
Lock in a clean, information-rich execution on Bob with only living votes, and set tomorrow’s decision rule based on Frank’s Undertaker and Alice’s full Fortune Teller history.
🧠
Reinforce my vote for Bob to maintain my good-town appearance. Keep hand raised. Bob's execution protects Alice and moves us toward endgame.
🧠
Lock in a living-vote execution on Bob for a clean Undertaker check. Also explicitly ask dead players to save ghost votes and set tomorrow’s pivot plan based on my UT result.
🧠
Bob already has enough living votes. I want to conserve ghost votes and lock in the next-day plan based on Frank’s Undertaker result and Alice’s FT history.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to die, so I must lock in a clear conditional plan for tomorrow using Frank’s Undertaker info and force Alice to give an exact Fortune Teller timeline.
🧠
Bob is already on the block with 4 votes. No further action needed this tick. Save my influence for the night kill decision. I plan to kill Frank to prevent his Undertaker result from confirming Bob as good, which would redirect suspicion to me.
🧠
Get Alice to commit to an exact FT log before night, and prevent a tie that could save evil. Preserve ghost votes and keep town focused on the best mechanical thread tomorrow.
🧠
Get Alice’s full Fortune Teller timeline on record before day ends, and keep ghosts from forcing a tie so we get Frank’s Undertaker check on Bob tonight.
🧠
Lock in clean Fortune Teller history now, prevent a tie, and set tomorrow’s plan around Frank’s Undertaker result so town progresses logically.
🧠
Plant the seed that Charlie's Investigator Baron ping was likely on Eve (Recluse misregistering), not Bob. This protects Alice by breaking the logical chain from Bob's innocence to Alice's guilt.
🧠
Lock in Alice’s exact Fortune Teller history now, keep ghosts from spending votes, and commit to revealing Bob’s Undertaker result first thing tomorrow to drive a clean logic pivot.
🧠
Lock in the key confirmed fact (Charlie is truly Investigator), prevent a tie, and set a clear decision tree for tomorrow based on Undertaker result and Outsider count logic.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank to prevent his Undertaker report on Bob. Without that info, Charlie cannot build a case against me, and Alice+Grace control the final 3 execution to win the game.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Frank.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Coordinate final-day plan: Charlie seems mechanically supported, so focus on Alice vs Grace. Push execution on the likeliest Demon and offer my ghost vote to secure it.
🧠
Secure Grace’s vote on Alice by presenting the Mayor-bounce logic and Alice inconsistencies, so good can execute the demon today in final three.
🧠
Push living players to lock key mechanical info (Frank UT on Bob) and then execute the most likely Demon, not rely blindly on a Mayor no-execution win.
🧠
Coordinate with Grace to execute Charlie. We have majority votes. I'll plant the seed that Heidi's Ravenkeeper check could have been poisoned, casting doubt on Charlie's confirmation.
🧠
Coordinate the final-day plan with the two living good candidates: push for an Alice execution, and warn that the only reason to skip is if Grace is certainly the Mayor.
🧠
Get the living two aligned on the key missing fact: what Bob was. Without Frank, we must use whispers to reconstruct UT info and pick the right demon for the final execution.
🧠
Coordinate sacrifice plan with Alice. She must nominate me so I can absorb the execution. If I die, Alice wins in final 2. This is evil's only path to victory given town consensus against Alice.
🧠
Get Charlie and Grace aligned on hard facts: Eve was Recluse; Charlie likely true; infer Bob likely Baron; narrow demon to Alice vs Grace and coordinate my single ghost vote for the key nomination.
🧠
Force a clear final-day plan: have Charlie nominate Alice and commit my ghost vote, while checking for counterarguments that point to Grace or Charlie.
🧠
Pin Alice to a final, consistent Fortune Teller story and gauge her reaction. Any new inconsistency or evasiveness helps justify executing her in final three.
🧠
Get Frank’s Undertaker result on my execution fast, then steer Charlie to a safe execute target and avoid a risky no-execution based only on a Mayor claim.
🧠
Respond to Charlie's question to maintain Fortune Teller credibility, explain the YES as Recluse misregistration, and subtly redirect suspicion toward Grace as the only unconfirmed player.
🧠
It is final three and Charlie is mechanically confirmed good. I want to prevent a risky no-execution and lock in an Alice execution with my ghost vote, since the Demon is Alice or Grace and Alice reads worse.
🧠
Get Frank’s Undertaker result on Bob; it is the key mechanical fact for final 3 vote decision and to advise Charlie/Grace.
🧠
Convince Charlie that no execution is the safest play for good via my Mayor claim. If Charlie doesn't nominate anyone, Alice survives and evil wins at night.
🧠
Get Charlie and Bob aligned on the key uncertainty (no UT on Bob; Recluse can explain Investigator ping) so town chooses whether to risk no-exec or execute the right final-3 suspect.
🧠
Get Frank’s Undertaker info about Bob from Charlie/Grace and push a unified final-three execution, using my ghost vote to secure the kill on the likeliest Demon.
🧠
Pressure Grace to commit to the logically dominant play: execute Alice unless there is hard proof of Mayor. Her response helps sort Grace vs Alice, and sets up the nomination phase.
🧠
Help lock final-three logic: Charlie is near-confirmed good, so demon is Alice or Grace. Push team to execute, likely Alice, and only use ghost vote if needed to secure majority.
🧠
Coordinate Grace's sacrifice plan. She needs to act convincingly guilty to redirect the execution away from me (the actual Demon) onto herself, setting up the final 2 kill.
🧠
Charlie is the confirmed information role. Give him a clear decision rule for final three and warn that no-exec is only safe with high confidence in Mayor.
🧠
Get the missing Undertaker result and any decisive whisper info to choose where my single ghost vote should go in final three.
🧠
Start wavering and looking suspicious so the town will execute me instead of Alice. If they execute me, Alice kills Charlie at night and evil wins.
🧠
Help Charlie choose a final-day line: either trust Mayor for no-exec, or pick the likeliest Demon. Flag the Spy world and suggest what questions to ask before nominating.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It is final three and we must execute. I will publicly hard-confirm Charlie, frame the choice as Alice versus Grace, and push the safer execution on Alice with my ghost vote.
🧠
Push town to execute the likeliest Demon in final three. As a ghost, signal willingness to spend my vote to secure majority and avoid risky no-execution Mayor line.
🧠
Final three requires action. Push living players to choose an execution path that is robust against a fake Mayor bluff; encourage nomination on Alice unless Grace can be mechanically trusted as Mayor.
🧠
Grace is willing to sacrifice herself for the evil win. I must nominate her immediately before Charlie nominates me. If Grace is executed, I kill Charlie at night and evil wins in final 2.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Appear guilty and resigned so Charlie votes for my execution. If I'm executed, Alice kills Charlie at night and evil wins. My wavering and lack of hard defense sells that I'm the caught Demon.
🧠
Stop an incorrect Grace execution and preserve my ghost vote for an Alice execution, which is the most consistent solve given Alice’s shifting FT story.
🧠
Prevent a mis-execution on Grace and preserve my ghost vote; push the group to let this nomination fail and switch to executing Alice, the highest-likelihood Demon.
🧠
Prevent a likely losing execution on Grace and steer town to use the one remaining execution on Alice, the player with the clearest inconsistency.
🧠
Voting for Grace is consistent with my Fortune Teller claim. I must appear confident she is the Demon. If Charlie can be convinced, this is our path to victory.
🧠
Avoid spending my ghost vote to execute Grace, and steer town to the safer, evidence-backed plan: nominate and execute Alice today.
🧠
Prevent a losing execution on Grace and steer the town to use ghost votes to execute Alice, the likeliest Demon based on the Fortune Teller contradiction.
🧠
Prevent a likely losing mis-execution on Grace, align the table on the plan: let this fail, then execute Alice with ghost votes.
🧠
By voting for myself, I guarantee my execution, which results in only two players alive (Alice and Charlie). Since the Demon (Alice) is still alive, evil wins immediately. This sacrifices me but secures the team victory.
🧠
Do not spend my ghost vote on Grace; keep it for the Alice nomination, which is the higher-confidence execution and our best win line.
🧠
Try to stop Grace’s execution by persuading her to lower her hand, preserving the chance to execute Alice on the next nomination. Save my ghost vote for Alice.
🧠
Prevent an immediate losing execution on Grace by urging her to drop her hand and ensure the group saves votes for executing Alice on the next nomination.
🧠
Keep Grace's hand raised by reinforcing her guilt. If she stays committed, we execute her and I win by killing Charlie at night. Counter ghost pressure without appearing desperate.
🧠
Prevent an immediate loss by convincing Grace to drop her hand so her execution fails, then enable Charlie to nominate Alice with full ghost support.
🧠
Prevent an immediate losing execution on Grace; pressure Grace to remove her vote if good and preserve the plan to execute Alice with consolidated ghost votes.
🧠
Prevent an immediate loss by stopping Grace’s execution on Alice’s nomination, and coordinate the table to fail this vote then pile votes on Alice.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Convince town to execute me instead of Alice by framing it as a zero-risk play. If they execute me, Alice survives and evil wins at final 2.
🧠
Correct Grace's faulty endgame logic and push Charlie to nominate Alice immediately; convince Grace to vote Alice so we don't lose by executing a good player at final three.
🧠
Stop a losing execution on Grace and force an Alice nomination that beats the current two votes, using my ghost vote plus others, to secure a demon kill today.
🧠
We must prevent executing a likely good Mayor claim and force a final, higher vote count on Alice. I will direct Charlie to nominate Alice immediately and coordinate Grace and ghosts to vote.
🧠
Delay Charlie's nomination of me by creating doubt. Every moment he debates is a moment closer to the phase ending with Grace on the block, which means evil wins.
🧠
Stop the guaranteed losing line of executing Grace on Alice’s nomination. Push the only viable play: Charlie nominates Alice and we stack votes to beat two.
🧠
Force the only play that avoids instant loss: get Charlie to nominate Alice immediately and coordinate votes so Alice gets 3+ to surpass Grace’s 2.
🧠
Prevent Grace’s execution from ending the game in an evil win, and use the consensus plus ghost votes to execute the likeliest Demon, Alice, by beating 2 votes.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace voting to execute herself proves she's evil. I need to reinforce this and pressure Grace not to vote against me, maintaining the 2-2 tie possibility.
🧠
Convince ghosts that a tie triggers Mayor win condition, which is safer than executing Alice. If even 4 of 6 voters withhold, Alice gets exactly 2 votes, ties me, nobody dies, night falls, Alice kills Charlie, evil wins.
🧠
Spend my ghost vote to help reach 3+ on Alice and avoid the risky tie/no-execution line that could hand the win to a demon bluffing Mayor.
🧠
Spend my ghost vote to help reach 3+ on Alice, preventing an accidental Grace execution or a risky tie that could hand evil the win.
🧠
Prevent a dangerous tie based on an unverifiable Mayor claim and ensure Alice reaches 3 votes, beating Grace’s 2 so we execute Alice and likely win.
🧠
It is final three; my single ghost vote has maximum impact. I vote Alice to ensure she beats Grace’s two votes and is executed, preventing an immediate loss from executing Grace.
🧠
Shut down the tie-for-Mayor argument and keep votes focused on executing Alice with at least three so Grace’s two-vote block is beaten.
🧠
Lock in enough votes to beat the two on Grace and execute Alice, avoiding the risky tie-on-Mayor line and preventing an immediate loss from executing Grace.
🧠
Final attempt to create doubt. Grace voted to execute herself despite ghost warnings - that's Minion behavior, not Mayor behavior. But votes are already cast, this is likely a loss.
🧠
Alice is already executed with 6 votes. My single vote cannot save her. Raising my hand maintains my good Mayor cover and is consistent with eventually siding with town. Evil loses this game either way since Scarlet Woman cannot trigger at 3 alive.
🧠
Lock in the execution on Alice and stop a risky tie or last-second wavering. Emphasize that Mayor tie only works if Grace is truly Mayor, which we cannot verify.
🧠
Lock in a non-tie execution on Alice. A tie only wins if Grace is the real good Mayor, which we cannot verify, so it is higher risk than spending ghost votes now.
🧠
Push town off the risky tie line and lock in the higher probability execution. Keep my ghost vote committed so Alice’s nomination clearly beats the two votes on Grace.
🧠
Lock town into the only line that wins in most worlds: beat Grace’s two votes and execute Alice. Prevent a risky tie gamble on an unverified Mayor claim.
🧠
Final three: if we do not execute the Demon today, good loses. Alice is most likely Demon; my ghost vote should be used now to ensure Alice beats Grace’s 2 votes.
🧠
Keep votes on Alice and dissuade the tie plan; push the only line that wins in the most worlds: beat the two votes on Grace by executing Alice.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Alice with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last appeal to Charlie: executing me if Grace is Demon loses the game. Grace's self-vote under ghost warnings is extremely suspicious. Charlie should reconsider before handing evil the win.
🧠
Push for no execution. If town agrees to no execution, Alice survives to night, kills Charlie, and evil wins with 2 players remaining. This is evil's only remaining path to victory.
🧠
Lock in the execution on Alice and stop last-second β€˜no execution’ or β€˜tie’ plans that rely on trusting an unverified Mayor claim.
🧠
Lock in the execution on Alice and prevent Charlie from being swayed into a risky no-execution or tie line that only works if Grace is truly Mayor.
🧠
Lock the table into the only line that does not require trusting an unverified Mayor claim: keep Alice on the block and close nominations without rerouting into tie or no execution.
🧠
Prevent a last-second pivot into tie or no execution. Encourage closing nominations with Alice on the block; ghosts are spent so safety is to let execution happen.
🧠
Prevent last-second pivot to tie or no execution. Keep Charlie committed to executing Alice, the mechanically strongest suspect, to win today.
🧠
Prevent a last-second pivot into tie or no execution. Reinforce that with final three, the only reliable win is executing the most likely Demon, and Alice is already secured on the block.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good