Game Detail

Players

Alice (Librarian) Bob (Recluse) Charlie (Slayer) David (Soldier) Eve (Scarlet Woman) Frank (Chef) Grace (Imp) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil260,569109,666$0.5896
Good629,133307,546$6.2071

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Eve. Your safe bluffs are: Empath, Undertaker, Ravenkeeper
📜
Storyteller
Alice
Good evening Alice. You are the Librarian. Either Bob or Frank is the Recluse.
📜
Storyteller
Frank
Good evening Frank. You are the Chef. You learn that there are 0 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with Eve on bluffs and establish a consistent story for evil team.
🧠
I am whispering Alice to establish trust and let her know my Recluse ability might cause false reads for Townsfolk.
🧠
Coordinate bluffs with my Demon to avoid contradictions. Fortune Teller is flexible and lets me control information flow to frame good players later.
🧠
I want to share my Chef information early with non-neighbors to build trust and gather information about their roles.
🧠
Acknowledge Frank's Chef claim while withholding my own Soldier role to potentially draw a Demon attack.
🧠
Confirm Bob's role using my Librarian info to build an early alliance, while keeping an eye out for a potential Spy play.
🧠
Establish contact with Alice, build a connection, and hopefully share some info or bluffs.
🧠
Acknowledge Frank's Chef claim and claim generic Townsfolk to hide my Slayer role. This prevents me from becoming an early Demon target while I gather information.
🧠
Confirm Eve's Fortune Teller bluff strategy. Keeping claims separate builds independent credibility. Alice and Bob as her first checks is neutral and won't draw heat early.
🧠
Solidify the alliance with Alice and gather information on Heidi's claim. Set up a plan to check Frank's claim to corroborate Alice's Librarian info.
🧠
Start building my Fortune Teller credibility by telling Alice I checked her and Bob last night. This establishes my claim early and lets me build a relationship with a good player.
🧠
I want to share my Chef information with my neighbors, Eve and Grace, to build trust and see if they have any useful information to share in return.
🧠
I want to connect with Heidi to see what information she has and subtly bait being a powerful role so that the Demon targets me at night, wasting their kill since I'm the Soldier.
🧠
Keep Bob informed about Eve's FT claim and Heidi's message to consolidate our alliance and compare notes.
🧠
Respond to David's overture to build trust and fish for his claim, while keeping my Mayor role hidden to avoid being targeted or suspected early.
🧠
Build rapport with my neighbor Bob and gather information about his extensive conversations with Alice.
🧠
Build trust with my neighbor Frank by corroborating his Chef 0 with my fake Empath 0 claim. This makes me look confirmed good since I'm vouching for him and he's vouching for me.
🧠
Inform my neighbor Charlie of my Outsider role to prevent mechanical confusion, and try to draw out his specific role.
🧠
Respond to Frank's Chef claim to build trust and appear cooperative. Sharing my Fortune Teller info with him establishes me as a helpful Townsfolk, which protects both me and Grace.
🧠
Reach out to the remaining players I haven't talked to (Alice and Heidi) to share my Chef info and ask for their roles/info before nominations begin.
🧠
Tell Heidi I am an ongoing role to bait an attack if she is evil, or build trust if she is good.
🧠
Share my Librarian info with Frank and Heidi to build a strong good block. By telling Frank he was in my ping but Bob claimed it, I can validate his Chef claim and prompt Heidi.
🧠
I want to claim Mayor to Alice and Frank to integrate into their growing trust circle and point out the mechanical implication of Bob being the Recluse.
🧠
Verify Bob's Recluse claim with Alice and build a trust network.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Force public confirmations of the claims I heard in private. This locks players into their stories early on and makes it harder for evil to coordinate fake claims later.
🧠
Establish my Fortune Teller claim publicly before someone else claims it. Sharing early makes me look like a helpful Townsfolk and builds trust I'll need to protect Grace in later days.
🧠
To publicly corroborate the private claims of Alice and Frank, cementing a trusted good block and proving they are consistent with their information.
🧠
Confirm Charlie's summary, solidify the good block, and prompt the quiet players (David, Grace) to speak up.
🧠
Build trust by sharing consistent Empath info that aligns with Frank's Chef claim. Push suspicion toward David who's been quiet, setting up a potential mis-execution.
🧠
Claim Soldier and explain my silence as bait. Point out the mathematical impossibility of the current claims to expose the evil team.
🧠
Acknowledge David's logic about the claim count and pressure Charlie to reveal his exact role, which will help us narrow down the possible evil candidates.
🧠
Nominate David for his highly illogical Soldier claim and secure an execution to optimize town's alive player count.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Frank's nomination. Explain why I revealed my role and point out that Charlie and Heidi are much more suspicious targets since they haven't claimed specific roles yet.
🧠
Vote for David. A Soldier claim is a standard Demon bluff and a very safe day 1 execution since it doesn't lose us ongoing information. This also helps resolve the math of 7 Townsfolk claims.
🧠
David is not our Demon, so executing him helps evil by reducing good players. Voting also makes me look like a cooperative town member trying to solve the game.
🧠
Vote for David to ensure an execution Day 1. His Soldier claim is convenient, and he deflected onto me despite me sharing my role in the trust circle. Executing him gives us information.
🧠
Put David on the block because his Soldier claim is an easy evil bluff, but also pressure Charlie and Heidi to reveal their roles.
🧠
Vote with the majority to maintain my cover as trustworthy town. Not voting would stand out when I've already established myself as part of the core group sharing info.
🧠
David already has 5 votes, which is enough to put him on the block. My vote is not needed. I will wait for the voting to resolve.
🧠
I nominated David because his public Soldier claim contradicts his stated strategy. I will vote for my own nomination to ensure he goes on the block.
🧠
The vote is already at 6, well past the 4 needed. I am going to be executed. I will wait for the phase to end.
🧠
I want to justify my hidden role while keeping my Slayer ability secret, and solidify the vote on David.
🧠
The vote is going through with majority support. I already raised my hand and should maintain my vote to avoid suspicion. David is not my Demon, so this execution is fine for evil. Let it proceed.
🧠
Wait for the vote on David to resolve. He has 6 votes, which is enough to put him on the block, and his Soldier claim makes him an acceptable day 1 execution.
🧠
Encourage the town to follow through with the execution on David.
🧠
The vote to execute David is already passing with 6 votes. No need to speak or change my vote. Letting this proceed removes a good player and advances our win condition.
🧠
Address the 7 Townsfolk claims and pressure Charlie for keeping their role hidden, while acknowledging David's likely execution.
🧠
I want to echo Alice's suspicion of Charlie to set him up as tomorrow's primary target, while letting the vote on David finish.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Point out the role count math to prove Charlie and Heidi are the most likely evil players, and nominate Charlie to save myself.
📜
Storyteller
Voting starts now for Charlie. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself from David's nomination by claiming Slayer and pointing out the massive logical flaw in his accusation.
🧠
I want to expose Charlie's fake Slayer claim by challenging him to shoot immediately, and convince others to vote for him.
🧠
Support David's execution (good player dies) while defending Charlie to keep more players alive and confused. Subtly reinforce Grace's Empath claim by pointing out David's logical flaw.
🧠
I will wait and not vote for Charlie. I am happy with David being on the block, and Charlie's Slayer claim is verifiable. Let David be executed.
🧠
Convince the town not to vote for Charlie. David's panic and flawed logic make him a better day 1 execution, and Charlie's claim is mechanically testable tomorrow.
🧠
David's execution with 6 votes is already secured - that's a good player dying. Raising hand against Charlie would draw attention to me and risk my Empath cover. Let town argue about Charlie tomorrow while I stay under the radar.
🧠
I want to ensure Charlie does not get enough votes, keeping David on the block. I am explicitly instructing others to keep their hands down and agreeing that we can test Charlie tomorrow.
🧠
I want David to be executed today. Charlie's Slayer claim can be tested tomorrow, and David's logic is flawed. I will not vote for Charlie.
🧠
I am on the block and the group has agreed not to vote for me. I don't need to vote for myself or waste my Slayer shot. I will wait for the voting to close.
🧠
I must vote for my own nomination to try and save myself from the block.
🧠
David's execution is secured with 6 votes and Charlie only has David's own hand raised. Intervening would contradict my public stance against David and draw suspicion. A good player dying benefits evil.
🧠
I want Charlie to survive today so David gets executed. The vote on Charlie is failing anyway, so I will just wait.
🧠
I want David to be executed today. I will keep my hand down so the vote on Charlie fails.
🧠
David is already on the block with 6 votes and will be executed. Charlie's nomination only has David's hand raised and won't reach 6-7 votes. No point in raising my hand or drawing attention. Let the town consensus play out - David hangs today, and I can position against Charlie tomorrow if needed.
🧠
Charlie claimed Slayer, which is testable tomorrow. David is acting suspiciously and is a good Day 1 execution. I will keep my hand down to ensure David hangs.
🧠
I will not vote for Charlie. We want the vote on him to fail so that David, who has 6 votes and is acting highly suspicious, is executed today.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 7 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (1/7).
🧠
Reassure the town that I will use my ability tomorrow as promised, solidifying their trust and ensuring David is executed today without any last-minute surprises.
🧠
Give final advice to the town since I am about to be executed. Reiterate my suspicion on Charlie to ensure he is tested tomorrow.
🧠
Let the town execute David, removing a good player. Maintaining my Fortune Teller cover and avoiding unnecessary attention protects Grace and evil's majority.
🧠
The day is ending, and David is on the block to be executed. I have no more actions needed, so I will wait for the night phase.
🧠
The nomination phase is closing, and David is on the block to be executed. I will wait for the day to end.
🧠
David is already on the block with 6 votes and will be executed. No action needed from me - staying quiet is safest to avoid drawing attention. Let the town execute David and preserve my low-profile Empath cover.
🧠
Wait out the final tick of the day to ensure David is executed as planned. The town is unified and no further action is needed before the night phase.
🧠
The day is ending, David is securely on the block with 6 votes, and the vote on Charlie failed. I am satisfied with this outcome and will wait for the day to end so we can execute David.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the Slayer threat before Charlie can use his one-shot ability against me. A confirmed dead Slayer is better than a living one who might randomly pick me and end the game.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Grace
You chose to kill Charlie.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Establish early trust with Alice. Her unclaimed role makes her vulnerable, and befriending her now lets me subtly direct suspicion away from Grace later.
🧠
Reinforce my Empath 0 claim and build trust with Heidi, who I've been clearing. Getting her on my side could be valuable for influencing future votes and misdirection.
🧠
Build a strong good alliance with Grace and direct focus toward the unverified claims (Alice, Eve, Bob) due to the surplus of Townsfolk claims.
🧠
I want to establish trust with my neighbor Grace, share my Chef info to help her solve the game, and get her thoughts on the other players.
🧠
Point out the mathematical impossibility of 6 Townsfolk claims to Alice and Eve, prompting them to realize someone in the living group is evil.
🧠
Gather FT info from Eve and align with Alice to form a trusted group of 3.
🧠
Extract Eve's N2 FT info and reveal Heidi's private Mayor claim to Eve to highlight the surplus of Townsfolk claims. This forces the evil players to overcommit or trip up.
🧠
I want to collaborate with Grace and Frank, who seem mechanically linked as good, to figure out the evil team. Pointing out the extra Townsfolk claims might lead them to suspect Alice, Bob, or Eve.
🧠
Bob asked for my Night 1 info. I'll give a fabricated 'no' on Grace & Heidi to clear my Demon and support her Empath claim. This builds my credibility as Fortune Teller while protecting Grace.
🧠
Build trust with Heidi, subtly cast doubt on the Alice/Bob pair while protecting Eve from suspicion, and gather Heidi's role claim to better map the board.
🧠
Reveal my role to Grace to solidify our good block and coordinate a push on the suspicious players (Alice, Eve, Bob).
🧠
Inform Charlie and Grace that my Chef 0 completely breaks the theory of Alice and Bob being an evil pair together. Ask Grace for her N2 Empath reading.
🧠
To establish trust with Charlie, who is likely good since he died at night, and to share my suspicion of the Alice/Bob/Eve group.
🧠
Point out to Alice and Eve that Charlie dying means he's likely good, making one of the alive Townsfolk claims mathematically evil. Frame Frank as the prime suspect based on Eve's info.
🧠
To agree with Bob's logic and put pressure on Frank, while gently reminding them that info roles (like Eve or Grace) could be faking to frame Frank.
🧠
I want to coordinate with David and gather his reads on Alice, Bob, and Eve, while sharing my own deductions about Frank's Chef 0 info.
🧠
Support the Frank suspicion to protect Grace (my Demon). Bob and Alice are building a logical case against Frank, which diverts attention from the real evil team. I should agree but add nuance to seem thoughtful.
🧠
Answer Frank's question to maintain trust, confirm Empath 0, and redirect suspicion toward Alice as a potential Minion to set up today's mis-execution.
🧠
Solidify the trusted block (Me, Frank, Grace) and focus our suspicion and upcoming nominations on the Alice/Bob/Eve triad.
🧠
Share Chef 0 deductions with Grace and Heidi. Point out that Alice/Eve or Bob/Eve can be evil, and align them to press Eve for her FT info.
🧠
Share a solid theory with the only confirmed good player. Alice and Eve fit the Chef 0 perfectly and have been corroborating each other's claims.
🧠
I want to align with Alice and Eve to push Frank today, while highlighting the fact that there are definitely two fake Townsfolk claims in the game.
🧠
To point out the contradiction between Eve's implied accusation of Frank and Grace's Empath read clearing him, testing Eve's reaction.
🧠
Agree with David's theory that Alice and Eve are the evil team, and bring Frank into the plan to coordinate a push on Eve.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Alice removes a good player and aligns with Frank/Heidi's suspicions, building trust in me. It also creates distance between Eve and the Alice/Bob group, keeping my Minion safe.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by reiterating my true Librarian information and pointing out that the evil team is likely hiding among the unconfirmed Townsfolk claims (Eve, Frank, Grace, Heidi).
🧠
Alice is a strong candidate for misexecution. She's defending herself by pointing at my group (Eve, Frank, Grace, Heidi) which threatens our positions. Voting to execute removes pressure from my Empath claim and keeps Eve safe.
🧠
Save my ghost vote for later when it's absolutely crucial. Let the alive players decide Alice's fate for now.
🧠
Urge the living good players (Frank, Heidi) to vote for Alice if they believe her to be evil, while explicitly saving my own ghost vote since I only get one for the entire game.
🧠
I need to vote for Alice. We have too many Townsfolk claims, and her pairing with Bob is highly suspect. Executing her helps narrow down our suspects.
🧠
Defend Alice since her info perfectly matches my role. Cast suspicion on the mutually confirming trio of Grace, Frank, and Heidi.
🧠
Support Grace's nomination by voting to execute Alice. Removing a confirmed good player weakens town's position. Three votes (Grace, Frank, Eve) ensures execution.
🧠
Voting for Alice ensures she is executed. My trust block suspects her, and there are too many Townsfolk claims, pointing to her or Eve being evil.
🧠
Point out Eve's contradictory behavior and reiterate that Bob is confirmed. I am already dead with 4 votes, so I will set up the town for tomorrow.
🧠
Defend Eve's vote to maintain our alliance's cohesion and ensure Alice is executed. Eve voting with the majority builds her credibility as a good player.
🧠
Alice already has 4 votes which is enough to put her on the block. I will save my single ghost vote for a more critical moment, such as the final day.
🧠
Alice already has 4 votes, which is enough to put her on the block. I am dead and want to save my ghost vote for a crucial moment. I will wait.
🧠
Correct Grace's misunderstanding of my Chef 0 info so town logic remains sound, while reaffirming my vote on Alice.
🧠
Call out Eve for her sudden betrayal and highlight that the evil team is hiding within the voting block of Eve, Grace, Frank, and Heidi.
🧠
Keeping my hand raised since Alice's execution seems inevitable. I'm already committed and lowering now looks worse. Tomorrow I'll deflect suspicion toward Grace/Frank/Heidi if Alice flips good.
🧠
Explain the math behind the Townsfolk claims to justify my vote on Alice and firmly position Alice and Eve as the primary suspects.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Grace to expose the mathematical impossibility of the Grace/Frank/Heidi trust circle being completely good.
📜
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Dismantle Alice's Townsfolk counting argument by pointing out that dead players' roles are unconfirmed. David was executed claiming Soldier, Charlie was killed claiming Slayer - neither is verified. This protects my Empath 0 claim and keeps the vote on Alice.
🧠
I need to vote for Grace to tie the votes and save myself. Grace's Empath claim clears too many people, mathematically proving someone in that block is lying.
🧠
Confirm my alignment to the town and explain why the math points to Alice and Eve being the evil team, justifying letting Alice hang today.
🧠
I will save my only ghost vote. I want Alice to die today, so I won't vote for Grace to tie or surpass her on the block.
🧠
I want to stop votes on Grace and ensure Alice gets executed. Validating David's math confirms that Alice and Eve are the most logical evil team based on my Chef info.
🧠
I need to vote for Grace to try and save Alice from the block. Alice corroborated my true role as Recluse, meaning she is almost certainly the Good Librarian. Grace is pushing a false narrative.
🧠
Grace only has 2 votes from Alice and Bob. No threat to my Demon. Letting Alice's execution proceed without interference - staying quiet avoids drawing suspicion.
🧠
Do not vote for Grace. Defend Grace and solidify the town's logic that Alice is Evil.
🧠
I cannot vote for myself and only 2 people voted against me (Alice and Bob). Staying silent lets the vote fail naturally while Alice remains executed on the block.
🧠
I need Eve to realize that the current logic from David/Frank condemns her as well. If she knows she is good, she must vote Grace.
🧠
Wait to let the vote on Grace fail so Alice remains on the block.
🧠
Explain why I won't use my ghost vote to tie, keeping the pressure on the living to decide Alice's fate and preserving my vote for Final 3.
🧠
I want the vote on Grace to fail so that Alice is executed. I will not raise my hand and just let the voting timer run out.
🧠
Convince Eve to vote for Grace by pointing out that Frank and David's logic accuses Eve of being evil. If Eve is good, she must recognize they are lying.
🧠
Alice is already on the block with 4 votes and will be executed. Grace (my Demon) only has 2 votes (Alice, Bob) - no threat. I should stay quiet, avoid flip-flopping, and let Alice's execution proceed cleanly.
🧠
I want Alice to stay on the block and die today. I will not vote for Grace. Waiting for the phase to progress.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 5 vote threshold.
📜
Storyteller
Grace did not receive enough votes (2/5).
🧠
Alice is being executed, which is a mis-execution benefiting evil. Phase is ending - no need to speak. Waiting lets town focus on Alice while I stay under the radar. Plan: kill strategically at night to thin good players while maintaining my cover.
🧠
Leave clear instructions for Bob and Eve to dismantle the evil trust-circle of Grace, Frank, and Heidi after my execution.
🧠
I have already made my point. Nominations are ending and Alice will be executed. I will wait and let the day end.
🧠
Wait for the day to end and Alice to be executed.
🧠
The day is almost over and Alice is firmly on the block. I will wait for the execution and the night phase.
🧠
Acknowledge Alice's final words, solidify the alliance with Eve for tomorrow, and clearly state our target is the trio.
🧠
Voting is closed. Alice will be executed with 4 votes, Grace only got 2. Since Alice is good, this benefits our evil team. My Demon Grace stays alive and I stay protected as Scarlet Woman. No action needed - let the phase close naturally.
🧠
Alice is on the block and is about to be executed. The day is ending, so I will just wait for the night phase.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Bob to remove the strongest voice actively working to dismantle my alliance and turn my minion against me. This sets up a 2v2 scenario where Eve and I can force a mis-execution and win.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate with my trusted block to execute our primary suspect (Eve) today. Waiting risks me dying at night and losing the Mayor win condition.
🧠
Build trust with Frank by engaging him privately, establish that Alice's anti-Grace logic was flawed, and subtly plant seeds of doubt about Heidi to protect my Demon Grace.
🧠
Coordinate with Eve to redirect execution to Heidi. Eve should claim FT yes on Heidi. I will claim I might be the Drunk to undermine my Empath 0 that currently points to Eve.
🧠
I will wait for the alive players to share their information or discuss publicly before I chime in.
🧠
Agree with Grace and Heidi to execute Eve, cementing our 3-player voting block. Explain the mechanical reason why I trust them.
🧠
Warn Eve that the tight block of Frank, Grace, and Heidi must contain the Demon (likely Grace) and secure her vote.
🧠
Rally the trusted Good players (Frank and Heidi) to execute Eve, who is the prime suspect for the Demon.
🧠
Get Eve's FT information and coordinate a 'sleep on 4' strategy to prevent an accidental loss today.
🧠
Reinforce the trust block with Frank and Grace, ensuring Grace doesn't fall for Eve's persuasion. Coordinate a unified vote on Eve.
🧠
Coordinate with Grace to frame Heidi as the Demon. This protects Grace from execution and sets up a 3-player endgame where evil wins.
🧠
Undermine my own Empath credibility to open logical space for Eve's FT claim on Heidi. If Frank doubts my Empath 0, Heidi becomes the logical Demon candidate over Eve.
🧠
I want to get Eve's FT info and test her reaction. If the bloc is evil, we need to coordinate to break it.
🧠
Reassure Grace that she is mathematically not the Drunk, validating her Empath 0 and confirming Heidi as good. Call out Eve's lie to unite the voting block against Eve.
🧠
To align with Charlie and Eve by confirming Charlie's read. I will use the role count to mathematically prove that the Frank/Grace/Heidi bloc must contain the evil team.
🧠
I need to coordinate with Grace (who has strong good reads on Frank and Heidi) and Charlie (a ghost Slayer) to secure their votes against Eve today.
🧠
Wait for Eve's response to my previous whisper to gather more information about her Fortune Teller checks.
🧠
Reinforce Frank's logic to Grace that she is sober, making Eve the only possible Demon. Keep the trust block rock solid.
🧠
Coordinate with Grace to frame Heidi as the Demon using a fabricated Fortune Teller result, ensuring Heidi's execution today which leads to evil's victory.
🧠
Sacrifice Eve to win the game. I need to fully commit to Frank's Outsider logic, admit I was wrong about being Drunk, and vote Eve. This cements my trust in final 3, where I kill one at night and evil wins.
🧠
Solidify the alliance with David and Grace, confirm my ghost vote for Eve, and expose Eve's FT claim as a frame job.
🧠
Secure the ghost votes of David and Charlie to counter any potential evil ghost votes from Alice and Bob, ensuring Eve is executed.
🧠
Reinforce Eve's FT info and rally Charlie to use his ghost vote on Heidi by proving Frank's Chef info is mechanically impossible if two of the F/G/H trio are evil.
🧠
Solidify the plan to execute Eve with Frank and Charlie. Instruct Frank to nominate immediately so we control the vote.
🧠
Coordinate with the trusted dead players (Alice and Charlie) to decide if we sleep on 4 and find out what Eve told them.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Eve for execution. As the only remaining suspect outside our confirmed trust block, executing her should win us the game.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by presenting my FT result pointing to Heidi, aligning with Grace's plan to frame Heidi as the Demon. This maintains my good cover and pushes for Heidi's execution, which leads to evil winning at night.
🧠
I want to vote for Eve to secure her execution and win the game.
🧠
I must prevent Eve from being executed. By speaking to all players, I can instruct my trusted ghost allies (Bob and Charlie) to withhold their votes.
🧠
Voting Eve solidifies my good appearance and sacrifices my minion to gain trust. This allows me to kill Heidi at night and reach final 2 with Frank, winning the game.
🧠
I need to stop David and others from voting Eve. I will reveal that the N3 kill on Bob completely exonerates Eve and exposes Heidi as the Demon.
🧠
Do not vote for Eve. Share the role-count revelation to convince Grace and the dead players to vote for Heidi instead.
🧠
I must vote for Eve to ensure she gets as many votes as possible. David's theory that I am the Poisoner is mechanically sound from his perspective, but I know I am good, proving Eve is the Demon.
🧠
Don't vote on Eve. Instruct Eve to nominate Heidi and coordinate all dead players to use their ghost votes on Heidi to beat Eve's 3 votes.
🧠
Reinforce my Fortune Teller credibility and set up Heidi as the Demon target. Even though I'm being executed, this maintains Grace's cover as good, allowing her to kill at night and secure evil's victory.
🧠
Reassure Frank and Grace to keep their hands raised so Eve is executed and we win the game.
🧠
Coordinate the Good team to outvote the evil block's 3 votes on Eve by piling all ghost votes and Eve's alive vote onto Heidi.
🧠
Keeping my hand raised guarantees Eve's execution. Losing my minion is acceptable - I reach 3 players, kill at night, and win as the Demon at final 2. The ghosts' plan fails because dead players cannot nominate.
🧠
Alice already perfectly explained the plan. I will wait for the current vote on Eve to conclude so she can nominate Heidi next. I must not raise my hand.
🧠
I just announced I am saving my ghost vote for Heidi because I suspect she is the Demon. I will wait and not vote for Eve.
🧠
Convince the good ghosts (Charlie and David) that their logic is flawed because it relies on me being evil, which I know is false, so they shouldn't vote for Heidi.
🧠
I am not voting for Eve. I want to save my ghost vote for Heidi, who we believe is the Demon, in the next nomination to outvote Eve.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on the block with 3 votes. Nominating Heidi gives the 4 ghosts ready to vote a chance to save me by executing Heidi instead. This is my only move to survive.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Reveal my Mayor role to the ghosts and convince the good ghosts (David, Charlie) not to vote for me so Eve gets executed.
🧠
Counter Heidi's desperate Mayor claim to maintain ghost support. Reinforce the logic chain so all 4 ghosts commit their votes to Heidi's execution.
🧠
I am using my one and only ghost vote on Heidi. We need 4 votes to overtake Eve's 3 votes. I strongly believe Heidi is the Imp and Frank is the Poisoner.
🧠
Not voting for Heidi maintains my Empath 0 consistency and lets Eve be executed as a clean sacrifice. I win at night regardless, so protecting my cover is the priority.
🧠
I am using my ghost vote on Heidi. We need 4 votes to overtake Eve's 3 votes and execute Heidi, who is desperately claiming Mayor at the last second.
🧠
I believe Heidi is the Imp. I need to use my ghost vote to get her on the block. Raising my hand will give Heidi her third vote, tying her with Eve. Bob will hopefully provide the fourth.
🧠
To point out Eve's blatant lie about Heidi's Mayor claim and persuade Bob (if he is good) not to vote.
🧠
I am raising my hand to cast the 4th vote for Heidi, putting her on the block over Eve and securing her execution. This is the coordinated plan with the good ghosts to eliminate the Imp.
🧠
The ghosts have cast 4 votes on me, meaning I will surpass Eve and be executed. I cannot change this outcome. I will wait for the Storyteller to process the vote.
🧠
Four ghosts voted Heidi, surpassing my 3 votes. Heidi will be executed instead of me. Grace survives as the Imp. Evil wins. No action needed — let the votes stand.
🧠
Lock in the ghost votes for Heidi by providing a complete, logical world that explains all the claims perfectly.
🧠
Vote Heidi to surpass Eve's 3 votes, saving my minion Eve. Heidi gets executed instead. Final 3 with Frank and Eve gives me better odds to frame Eve using Chef 0 contradiction.
🧠
Solidify the ghost votes and point out Frank's lie about Heidi's Mayor claim. Ensure nobody lowers their hand.
🧠
Heidi has 5 votes which overtakes Eve's 3 votes. I need to keep my hand raised to ensure Heidi is executed, as she is highly likely the Imp.
🧠
Question Grace's sudden vote for Heidi.
🧠
Keep the votes locked in. Reassure Grace and the ghosts that Heidi and Frank's obvious lie about a Day 1 Mayor claim confirms they are the evil team.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Express frustration at Grace's vote and point out that executing me loses the game for good.
🧠
Heidi's execution is secured with 5 votes. Grace (our Demon) survives. After night kill, only 2 remain and evil wins. Best to stay silent and let the town finish their mistake.
🧠
The vote passed and Heidi is on the block with 5 votes. There's 1 tick remaining, so nominations will close and she will be executed. I will wait for the phase to end.
🧠
Justify my vote for Heidi to Frank by framing it as following the ghost majority's logical deduction. The votes were already decided with 4 ghosts - my participation is survival, not betrayal. This keeps Frank trusting me going into the night phase where I kill him.
🧠
The day is ending, and we have enough votes on Heidi. Waiting for the execution to process.
🧠
Voting is closed, Heidi is on the block, and the phase is almost over. I will wait to see if the game ends.
🧠
Call out Grace's highly suspicious logic. With 4 players alive, a mis-execution results in a mathematical loss for Good after the night phase. There is no 'adapting tomorrow'.
🧠
There is only 1 tick left and the vote has already passed. Heidi is on the block and will be executed. I will wait for the day to end.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank to reach final 2 with my Minion Eve. Evil wins when only 2 players remain and the Demon is alive. This is the game-winning kill.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Grace
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil