Game Detail

Players

Alice (Empath) Bob (Drunk) Charlie (Slayer) David (Ravenkeeper) Eve (Recluse) Frank (Butler) Grace (Imp) Heidi (Baron)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good740,293100,480$6.7159
Evil265,041180,320$0.7821

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Heidi. Your safe bluffs are: Mayor, Chef, Monk
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a neighbor as master so I can easily track her voting. Day zero has no info, so choose someone adjacent for practical voting coordination.
📜
Storyteller
Frank
You chose Eve to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Build trust with my master so I can vote legally today and gather early claims without exposing Butler too widely.
🧠
My Empath one means Bob or Heidi is evil. I need claims from both neighbors without revealing enough for evil to coordinate.
🧠
Start a trust circle while protecting Slayer. A soft claim can reveal first-night info or suspicious evasiveness before nominations.
🧠
Build trust with Charlie while keeping Ravenkeeper hidden enough to bait a night kill and learn whether he is Slayer or Virgin.
🧠
Respond to Frank, signal Outsider/Recluse softly, and test whether he is Butler without fully outing publicly.
🧠
Coordinate with Demon Grace early to set up bluffs and alliances, building trust without revealing too much to others.
🧠
Build trust with Alice without fully exposing Virgin; if she has washerwoman-style info, we can plan a controlled Virgin confirmation.
🧠
Coordinating bluffs with my minion Heidi builds our evil alliance early, helps us both act convincingly good, and plans to claim different safe roles to avoid suspicion while sowing chaos.
🧠
Coordinate my Butler restriction and test Eve's hinted Outsider claim. Two Outsider claims in 8 implies Baron or a lie, so we need Librarian info.
🧠
I need claims from both neighbors because my Empath one means exactly one of Bob and Heidi is evil if sober.
🧠
Build trust with neighbor without exposing Slayer fully, and learn if David is a night-death role that should be protected from execution.
🧠
Build trust with Charlie while keeping my Ravenkeeper identity hidden enough to bait a night kill.
🧠
Confirm outsider conflict with Frank and coordinate his Butler vote while pushing to locate Librarian/Baron evidence.
🧠
Claiming Chef to Alice builds my good cover, gathers her info on my seat, and supports team deception without exposing evil.
🧠
Build a small trust circle around Alice's hint, learn if I am in a Washerwoman or similar pair, and set up a safe Virgin test if useful.
🧠
Whispering to Alice lets me gather her role claim and build initial trust as the Monk bluff, helping control the narrative and identify good players to manipulate or kill later while coordinating with Heidi.
🧠
Check outsider count discreetly; two outsider claims in base one suggests Baron, Drunk confusion, or a lie.
🧠
Reveal to the two implicated players to force concrete claims before nominations and avoid accidentally triggering Virgin.
🧠
Gather claims from the active whisper cluster before nominations; avoid wasting Slayer shot with no evidence.
🧠
Build a second info channel, learn why Eve and Frank paired, and avoid revealing Ravenkeeper while appearing like a tempting night target.
🧠
Trade with my neighbor, surface outsider-count logic, and test whether Frank's Butler claim is consistent without fully exposing myself to town.
🧠
Wait for responses to build more information without overcommitting. This allows time to observe who follows up on Bob and Alice's claims while keeping my Chef bluff intact to protect Grace.
🧠
Coordinate a Virgin test with the claimed Empath so town gains confirmation before nominations and can use her Empath one.
🧠
By whispering back to Frank, I gather his suspicions on outsider count which is crucial with Baron in play, build trust as Monk, and potentially mislead him without giving away evil info. This helps keep the demon safe early on.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
By publicly claiming Monk and asking for info, I appear helpful and good, encouraging sharing that I can later twist against town. This keeps me safe, coordinates with Heidi implicitly, and progresses game without early execution risk.
🧠
Avoid accidental Saint loss while signaling outsider-count pressure and prompting info before any last-second execution.
🧠
Avoid a blind day one execution while flagging the outsider count issue for tomorrow's logic chains.
🧠
Testing Bob's Virgin claim can confirm two good players and clarify my Empath one; if it fails, Bob is a strong execution candidate.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution after failed Virgin test; preserve a good player and force town to analyze Alice's failed nomination and Empath claim tomorrow.
🧠
Speaking to discourage executing Bob builds my credibility as Monk, creates doubt on Alice's claim to sow chaos, and avoids killing a potential good player early which helps evil control the narrative.
🧠
Bob's Virgin test failed after Alice claimed Townsfolk. With no Saint claim, executing the failed test gives town information and avoids wasting day one.
🧠
I do not want to help execute a possible poisoned or drunk Virgin claim before we compare Alice, Bob, and Heidi tomorrow.
🧠
Bob's Virgin claim failed when I nominated him. Combined with my Empath 1, Bob is a valid execution and this vote creates pressure instead of letting him skate.
🧠
A failed Virgin test is actionable, and Bob is not claiming Saint. Putting him on the block creates information and avoids a no-execution day.
🧠
Eve is voting, so my Butler restriction allows me to vote. Bob's Virgin claim failed its test, and executing him creates useful Undertaker and alignment pressure.
🧠
Share Chef bluff publicly to back Alice's info and build credibility while agreeing to spare Bob today. This prevents rushed execution, gathers more claims tomorrow, and avoids suspicion on Grace or myself as we sow chaos with outsider count.
🧠
Stop more votes on me and redirect the day toward the failed Virgin test implications, especially Alice's alignment and Heidi from Alice's claim.
🧠
Not raising hand preserves my Monk bluff and avoids early execution that could backfire. Waiting lets others decide while I observe contradictions for tomorrow's strategy.
🧠
Keep Bob on block while framing the failed Virgin test as actionable, and avoid unnecessary extra votes or chaos.
🧠
Avoid overcommitting my vote while forcing town to choose between the failed Virgin claimant and Alice, generating clearer vote and nomination data.
🧠
Keep pressure on the failed Virgin claim and prevent the room from reframing me as the problem before we have a better execution.
🧠
Avoid executing a possible good Virgin or poisoned Virgin on day one when the failed test also implicates Alice. Preserve the Slayer shot for a stronger Demon candidate.
🧠
Explain my Butler-constrained vote and keep pressure on the failed Virgin claim before the vote closes.
🧠
Waiting avoids voting to execute Bob, which aligns with my public statement and prevents confirming Alice's Empath read on me. This keeps town divided on day one without losing potential good players or exposing my evil pair too soon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (3/4).
🧠
Create a counterwagon on the failed Virgin nominator; if Alice is evil this helps, if good then her death gives info and avoids wasting my confirmed-good potential.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against my execution while revealing key Empath info; failed Virgin does not outweigh keeping a live Empath with a direct evil-neighbor read.
🧠
Alice is the cleanest counterexecution to failed Virgin. My vote pressures the world where she is evil, while Undertaker or claims can sort me if I die later.
🧠
Voting for Alice creates pressure on a potential good player claiming Empath, sows doubt about her read, and helps eliminate town info without risking our Demon or Minion. This advances chaos while we prepare night kill.
🧠
Do not help execute a live Empath claim on day one when the failed Virgin test has multiple good explanations. Preserve vote discipline and see if others force it.
🧠
We need an execution today. Alice contradicts Bob's Virgin claim and her Empath claim can be checked by her death and tomorrow's claims.
🧠
Alice is a plausible evil from the failed Virgin test, and no execution gives us little. Her Empath claim leaves Bob or Heidi pressured even if she is good.
🧠
I must obey Butler restriction. Speaking may persuade voters off Alice or set clear follow-up if she is executed.
🧠
Raising hand supports executing Alice, a potential good role or liar, which thins the town and protects our Demon Grace. Aligns with Grace's vote and builds evil momentum without overcommitting.
🧠
Try to stop my execution; my living Empath info is valuable and the failed Virgin test is more suspicious on Bob than on me.
🧠
Keep pressure on Alice and justify my vote so town follows through on the mechanical conflict instead of drifting back to executing me.
🧠
Waiting allows the current vote on Alice to resolve naturally without my further input, preserving my Monk bluff and observing if town executes a potential good player or not, advancing to night where I can kill strategically.
🧠
Try to prevent a high-value Empath claim from dying while keeping pressure on Bob/Heidi for tomorrow.
🧠
Alice's Empath claim is valuable and Bob's failed Virgin test has multiple good explanations. I should not be part of a fast day one execution on her.
🧠
Alice's Empath claim is too valuable to execute day one; lowering forces us to resolve Bob versus Alice with night info instead of killing live info now.
🧠
Stop a rushed execution of a valuable Empath claim; I cannot vote unless Eve votes, so speech is my only influence.
🧠
Lowering retracts my vote on Alice to avoid executing a potentially good Empath, maintains flexibility for the evil team, and prevents me from being the tiebreaker while the Demon Grace stays safe.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (2/4).
🧠
Preserve myself for another Empath read and set tomorrow's agenda around Bob, Heidi, and any Undertaker result from executions if they occur.
🧠
Use Alice's saved claim against Heidi and avoid a no-execution day while I cannot nominate again.
🧠
Defend my minion Heidi from Bob's nomination push by advocating for keeping Alice alive and her Empath info valuable. This maintains trust with good players, buys time until night, and prevents early suspicion on our evil team.
🧠
Use the final nomination to avoid no execution and test Alice's Empath info, since Bob cannot be nominated again today.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my Chef bluff publicly to maintain credibility, cast doubt on Alice's Empath claim to shift suspicion, and prevent my execution to keep the Demon safe while sowing doubt among good players.
🧠
My Empath one means Heidi is a real evil candidate, and Bob cannot be nominated again today. A day one execution on my ping gives town information.
🧠
No execution wastes day one. If Alice is true, Heidi is evil; if Alice is evil, this vote still pressures links and avoids letting both contested claims live untouched.
🧠
Speaking against executing Heidi protects my minion, prevents early info gain for good team, and maintains chaos by questioning Alice's claim without revealing my role. This helps evil keep the Demon safe longer by avoiding misplays.
🧠
I nominated Heidi as the only executable half of Alice's ping. Voting now pressures that world and avoids a day with no execution.
🧠
Secure a day one execution on a non-Saint claim in Alice's ping. Heidi is less valuable ongoing info than Empath and gives Undertaker data if present.
🧠
Day one execution gains info, Heidi is in Alice's Empath one, and Heidi has claimed not Saint. I want to prevent a no-execution day.
🧠
Eve is voting, so I am allowed to vote. A day one execution on Heidi tests Alice's Empath one and Heidi's Chef claim; avoiding no-execution is worth it.
🧠
Speaking against the nomination calms the vote, prevents my early death as Baron, preserves my ability to bluff and disrupt town while keeping Demon Grace safe for endgame.
🧠
Keep pressure on my Empath pair and avoid a no-execution day. Heidi is mechanically plausible evil and currently executable.
🧠
Support an execution that tests Alice's read and avoids wasting day one, while setting up tomorrow's info checks.
🧠
By waiting instead of raising my hand, I vote against executing Heidi my Minion, preserving evil numbers and avoiding an early execution that would weaken our team on day one.
🧠
Keep the execution on Heidi to avoid no-execution and create Undertaker-testable info while Bob cannot be nominated again.
🧠
Keep Heidi over threshold as the best day one execution: spent info role, tests Alice, avoids no execution and preserves possible Empath.
🧠
Keep my vote on Heidi to secure a day one execution and test Alice's Empath claim without spending my Slayer shot on weak evidence.
🧠
Keep the execution while framing it as an information test and direct Undertaker value for tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Speaking defends my Chef bluff, questions the hasty execution on day one, plants doubt on Alice's read to sow chaos and protect Grace by shifting focus to good players or contradictions later.
🧠
Lock in night priorities: protect ongoing info and ensure Heidi execution yields mechanical evidence tomorrow.
🧠
Lock in the main contradiction so tomorrow town evaluates Alice, Heidi, and my Virgin claim mechanically instead of drifting.
🧠
Speaking against the rush to execute Heidi protects my Minion, builds my credibility as a cautious good player, and disrupts the town's logic chain from Alice's claim to force misdirection.
🧠
Set up tomorrow's logic before night so town compares Heidi execution, Alice info, and Bob's Virgin conflict instead of tunneling.
🧠
Heidi is already set to execute and extra talking risks revealing my Ravenkeeper role. Let night actions create new information.
🧠
Lock in the informational execution plan and steer tomorrow toward comparing the key mechanical claims instead of isolated arguments.
🧠
Set tomorrow's agenda around the key contradictions and outsider count without revealing Butler yet; no better nomination can realistically overtake Heidi.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Killing Alice disrupts the good team's key information source with her Empath read linking to the dead Minion, prevents her next read on me, and shifts suspicion while I maintain a safe bluff like Monk to build trust.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Grace
You chose to kill Alice.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
David is alive, analytical, and likely to vote on mechanically useful executions. Picking him preserves my chance to vote with town without tying me to Eve.
📜
Storyteller
Frank
You chose David to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Waiting allows other players to share their night actions and claims first, letting me observe contradictions without committing to a bluff or revealing information prematurely. This preserves my flexibility to adapt accusations and maintain my Imp survival until endgame.
🧠
Check Grace's Monk action against Alice's night death and build worlds around failed Virgin plus Alice dying.
🧠
Get Alice's last Empath info and coordinate with Frank before nominations; Alice dying at night likely makes her information valuable.
🧠
Get Alice's final Empath read and any Monk detail; her death makes her likely good and her info can narrow Bob, Charlie, or Grace worlds.
🧠
Share my voting restriction, pull Alice's key read, and test Eve's outsider-count concern before nominations.
🧠
Coordinate privately with Grace the Demon to align on bluffs, decide who to suspect next like Bob or Eve, and plan to use my ghost vote to support her survival until endgame.
🧠
Get Alice's latest Empath info and David's claim before nominations; my Slayer shot should be aimed only after narrowing candidates.
🧠
Answer key question, clarify no new info, and direct pressure toward Grace's Monk claim after my night death.
🧠
Claiming Monk protection on Bob in response builds my good bluff credibility, explains Alice's death consistently, gathers info on other claims, and disrupts good logic by creating potential double Monk claim without admitting evil.
🧠
Get Alice's night info and Heidi's confirmations to resolve failed Virgin proc and Chef 1 worlds before nominations.
🧠
Check Grace's Monk claim against Alice's death and build a shortlist before nominations.
🧠
Build trust with Charlie without fully outing Ravenkeeper publicly, and steer any Slayer-like ability toward evidence-based targets.
🧠
Coordinate with my master for legal voting and extract Undertaker or other claims before nominations so town can resolve Heidi and Alice's info.
🧠
Wait for more information from the group whispers and Undertaker claim before committing to a specific nomination push, allowing time to coordinate with Grace and disrupt good logic chains.
🧠
Coordinate claims and suspects before using my Slayer shot; Frank has implied Butler and David claims death-reactive, both affect outsider and demon worlds.
🧠
Pin down Grace's Monk choices; Alice dying despite the plan is key to evaluating Grace, Poisoner worlds, and whether Bob or Heidi explains my Empath one.
🧠
Waiting allows others to respond to my previous whispers and share more info first. This prevents overcommitting on Monk details and lets me observe who pushes hardest for my choices to identify potential threats or allies for next kill choice.
🧠
Use final day chat to get claims and Undertaker info before nominations so we can resolve Heidi, Alice, and my failed Virgin proc.
🧠
Force Grace to give Monk choices before nominations so town can evaluate Alice's death and possible Poisoner worlds.
🧠
Answer claim pressure, enable Butler voting, and steer Charlie away from wasting Slayer before nominations reveal more.
🧠
Answer Charlie, align with David for voting, and push for public Undertaker info before nominations.
🧠
Coordinate with Grace to push suspicion onto Bob and David by questioning their claims. This protects Grace and creates chaos in the good team's logic chains before nominations start.
🧠
Bob is the strongest mechanical Demon candidate. Shooting now can win or remove the Imp before I die, and failure still advances discussion.
📜
Storyteller
Nothing happens.
🧠
Use Charlie's shot and missing Undertaker/Monk info to focus nominations on the unresolved evil between Bob, Heidi, and Grace.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Avoid a no-execution day and pressure the unclaimed adjacent pair that best fits Chef 1 while preserving possible good claims.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against my execution, reveal my role publicly, and redirect suspicion to Bob whose Virgin claim failed and who nominated me.
🧠
I nominated Frank as the best execution candidate from Chef-one worlds and weak claim structure. We need a block today, so I should support my nomination.
🧠
Preserve my ghost vote for final day while pressuring living players to take responsibility and keeping focus on stronger suspects.
🧠
Frank is not my preferred execution. Bob's failed Virgin claim remains the bigger issue, and Charlie's shot only lowers Bob as Demon, not as evil.
🧠
Do not spend a vote on a weak Frank execution; keep pressure on Bob's failed Virgin claim and Grace's missing Monk choices.
🧠
Voting for Frank helps eliminate a good player, reduces living players toward the 2 remaining win condition, and supports Bob's nomination to build false alliance while casting doubt on other claims like the Empath.
🧠
Bob and Grace are both current suspects and are driving this vote. I do not want to give them the third vote on a plausible Butler without Undertaker info.
🧠
Voting yes for Frank executes a likely good player to weaken town and maintain suspicion on Bob, supporting our Demon Grace by reducing numbers without risking her.
🧠
Stop my execution and redirect town to Bob, whose Virgin failure and Alice's info make him a better execution than a claimed Butler.
🧠
Keep pressure on Frank so we get an execution and test the Chef-one world rather than letting the day end without a block.
🧠
Preserve my ghost vote for a higher-confidence execution or final day; Frank may already have enough votes without me.
🧠
Point out Bob's faulty Chef logic and discourage Frank execution so we can pressure Bob or Grace instead.
🧠
Stop a weak execution on my possible Outsider ally and redirect town toward Bob/Grace, whose claims have stronger contradictions.
🧠
Retracting my vote on Frank due to the clear seating error in Bob's nomination reason will prevent a potential misexecution of a possible good player, cast doubt on Bob's push, and maintain my bluff as helpful while chaos builds around Bob and claims.
🧠
Keep Frank off the block and redirect town toward Bob's failed Virgin claim or Grace's unclear Monk claim before nominations close.
🧠
Speaking against the flawed Frank nomination redirects attention to Bob's failed Virgin test and seating mistake, sowing chaos among good players, building on my Chef claim, and protecting the Demon Grace by avoiding unnecessary executions while using my ghost voice to influence.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
Nominee Frank did not reach the 3 vote threshold.
📜
Storyteller
Frank did not receive enough votes (2/3).
🧠
Use my nomination before night to force pressure on Bob, whose failed Virgin claim and bad push on me are the strongest evil indicators.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against execution by separating my nomination error from Demon equity and using Charlie's shot plus Virgin worlds to discourage votes on me.
🧠
Push Bob as execution while respecting Butler restriction tied to David's vote.
🧠
Bob is the best available execution. I will spend my ghost vote to make sure the failed Virgin claim and bad nomination are not ignored.
🧠
Bob is our best execution: failed Virgin test, bad counterreasoning, and executing him gives clearer info than killing Frank. My vote also enables Frank Butler to vote.
🧠
Put Bob on block: failed Virgin plus bad Frank push outweighs weak Slayer non-clear. Execution gives town info before numbers tighten.
🧠
Raising hand votes to execute Bob, a suspicious player with failed claims, reducing good numbers to help me as Imp survive to final 2. Supports evil by removing potential info gatherer.
🧠
Bob has multiple contradictions and enough pressure; my shot lowers Demon odds but does not clear evil. Executing suspicious evil is better than no execution.
🧠
Waiting allows the vote to conclude without my input, preserving my dead player credibility. If Bob dies, it advances to night where Demon can act, and I can use ghost talk later to manipulate.
🧠
Try to stop my execution; I am good Virgin and killing me wastes today when Charlie's shot suggests I am not Demon.
🧠
David is voting, so my Butler restriction permits me to vote. Bob is a strong execution candidate from failed Virgin and bad push on me.
🧠
Bob has enough living votes without my ghost vote, so I should preserve it for final day while still supporting this execution.
🧠
Keep enough votes on Bob, our best demon candidate, rather than letting a failed Virgin claim survive without resolution.
🧠
Keep votes on the strongest contradiction before night. Bob's failed Virgin test and bad Frank push outweigh the unconfirmed Slayer shot.
🧠
Supporting Bob's execution removes a good player to accelerate toward endgame with only 2 left. It sows doubt on Charlie's claim to protect my Demon identity and maintains my cover by appearing helpful.
🧠
Keep my vote on Bob. The failed Virgin test plus his bad push on Frank is the strongest contradiction, and my Slayer shot is not a full mechanical clear.
🧠
Speaking to support executing Bob will help remove a potential good player and maintain pressure away from Grace, advancing us to night while keeping the Demon safe. This fits my evil goal of sowing doubt on good claims like Alice's Empath.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need a living player to create a counterwagon above 5; Grace's Monk choices and vote on me are the best immediate alternative before night.
🧠
Lock in Bob execution and set tomorrow's info agenda without creating a late alternative that could save a likely evil player.
🧠
Lock in Bob execution and set tomorrow's agenda: Undertaker results and Grace's Monk choices to solve Bob versus Grace worlds.
🧠
Bob is already on block with strong majority. Any new nomination risks a tie or distraction, so I will let nominations close and preserve the execution.
🧠
Keep Bob as the execution and set clear information priorities for tomorrow without opening a rushed counterwagon.
🧠
Waiting allows the execution to proceed without my further input, preserving my position as a neutral Monk claim while good executes their own lead. This advances the game toward fewer players where Demon survives easier.
🧠
Use my nomination to create a viable alternative to Bob because my spent Slayer shot makes Bob less likely Demon, while Grace's Monk claim and push are suspect.
📜
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Speaking defends my Monk bluff, discourages votes on me, reinforces Bob as the execution target to remove a suspicious player, and buys time for the evil team to control the narrative tomorrow.
🧠
Tie or surpass my execution and highlight Grace's inconsistent Monk claim as a better lead than executing a likely non-Demon Virgin.
🧠
Prevent a tie or alternative execution; Bob remains the best solve from Virgin failure and bad push. Also avoid Butler issue unless David votes.
🧠
Preserve Bob execution while flagging Grace as next pressure. Avoid spending my ghost vote or causing a tie that could derail the clearer test.
🧠
Keep Bob's execution secured. Grace is suspicious, but tying the vote now risks losing our clearest mechanical execution.
🧠
Prevent a late tie on Grace while preserving Bob execution, which best resolves the public Virgin contradiction and creates Undertaker info tomorrow.
🧠
I nominated Grace as the better Demon candidate after my Slayer shot failed on Bob. Raising supports the alternative without preventing Bob unless enough agree.
🧠
Speaking to discourage the Grace vote and support Bob's execution protects our Demon Grace from potential tie or execution while removing a likely good player like Bob, maintaining evil advantage into night.
🧠
Defend Monk bluff convincingly, discourage votes on me to avoid tie or execution, and reinforce executing Bob as the cleanest move for information tomorrow while sowing doubt on Charlie's shot.
🧠
Push voters to tie or beat my execution by highlighting Grace's changing Monk story and Charlie's failed Slayer shot on me.
🧠
Prevent a late tie while preserving pressure on Grace's inconsistent Monk claim for tomorrow.
🧠
Save my ghost vote and avoid tying onto Grace; Bob remains best execution while Grace's contradiction becomes tomorrow's focus.
🧠
Prevent a tie on Grace while preserving pressure on her contradiction for tomorrow; Bob execution gives clearer info from failed Virgin test.
🧠
Prevent a late tie while flagging Grace as tomorrow's priority if Bob is not confirmed evil by Undertaker or logic.
🧠
Push for a tie on Grace because Bob is less likely Demon after my Slayer shot, while Grace has a serious Monk contradiction and may be evil.
🧠
Wait for the vote to resolve naturally toward Bob's execution without further intervention, preserving Demon's safety while observing who pushes hardest for the tie.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 6 vote threshold.
📜
Storyteller
Grace did not receive enough votes (2/6).
🧠
Pushing Bob's execution resolves the Virgin test contradiction and distracts from my Monk flip. It keeps me alive as the Demon while eliminating a player who is coordinating good votes against me.
🧠
Give final instructions before execution, preserve logic from my flip, and keep pressure on Grace's contradiction tomorrow.
🧠
Lock in tomorrow's agenda before night: verify executions, pin Grace's contradiction, and use outsider count to test Baron worlds.
🧠
Lock in tomorrow's agenda and preserve ghost vote value; Bob execution gives information, but Grace's contradiction must be resolved next.
🧠
Set a clear agenda for tomorrow and prevent evil from using the missed Slayer shot or Grace confusion to derail deductions.
🧠
Use final seconds to reinforce tomorrow's info order and prevent Bob being cleared too strongly by the failed Slayer shot.
🧠
Lock tomorrow's info order and keep Grace in focus if Bob execution does not implicate him, while acknowledging my Slayer shot is not definitive.
🧠
Waiting lets the phase end naturally with Bob's execution, preserving our Demon Grace and setting up clean information for tomorrow to manipulate good players' logic without risking a tie or new nomination on evil.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Killing Eve removes the strongest voice against my Monk bluff and reduces good team coordination, preserving my survival while the Undertaker results create new contradictions to exploit tomorrow.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Grace
You chose to kill Eve.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
David has been the steadiest coordinator and is likely to vote with the town on final three. I need my Butler restriction aligned with the most trusted voter.
📜
Storyteller
Frank
You chose David to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Reveal Butler voting constraint and gather final claims from two key alive players before nominations, especially any Undertaker info to test executions.
🧠
Consult dead players for claims and reconcile failed Virgin before using my one ghost vote later.
🧠
Share my exact claim to a small circle, press Charlie's claim, and locate Undertaker info before nominations.
🧠
Answer Bob, pull Eve's death info, and focus today's pressure on Undertaker results plus Grace's inconsistent Monk claim.
🧠
Reveal now to trusted dead players and frame outsider count while preserving our ghost votes for a decisive execution.
🧠
Whispering to Grace to coordinate our story on Monk claim and push town to execute good players like Charlie or David, keeping Grace safe. Share that I can back her as dead Chef if needed.
🧠
Respond to Heidi's whisper to coordinate bluffs, maintain Monk claim consistency, and plan to undermine good players like Charlie to ensure my survival as Imp.
🧠
Confirm my claim, keep David and Frank engaged, and steer us toward resolving Grace while staying open to their worlds before nominations.
🧠
Force Grace to commit to Monk targets and compare with prior contradiction before nominations; Heidi may verify if Grace is consistent.
🧠
Pin down Grace's changing Monk story before nominations; her exact protects may identify evil or explain night deaths.
🧠
Dead good players may have private info and no reason to protect evil. I need a final candidate before nominations.
🧠
Answer David quickly, focus pressure on Grace, and flag missing Undertaker info plus outsider-count worlds before nominations.
🧠
Answer David, align dead good pressure on Grace, and keep Frank/Baron world under review without wasting the day.
🧠
Coordinate consistent Monk story with Grace to avoid contradictions, support her claim, and redirect suspicion to Charlie or David so Demon stays safe.
🧠
Providing a locked consistent Monk protection order now maintains my bluff, coordinates with Heidi, deflects to Charlie's failed shot, and keeps me safe until nominations to outlast good players.
🧠
Pin Grace's Monk claim before nominations; contradictions around Alice's death are our best lead and Heidi can verify consistency.
🧠
Coordinate the likely execution and ensure my Butler restriction does not waste my vote; Grace's locked choices are the weakest claim.
🧠
Use the last day tick to get Undertaker info and steer living players toward nominating Grace if her Monk claim is mechanically broken.
🧠
Coordinate the living voting bloc before nominations and make Frank's Butler vote usable while keeping pressure on Grace's contradictions.
🧠
Coordinate living players before nominations, force Undertaker info out, and focus execution pressure on Grace if her Monk story remains inconsistent.
🧠
Force Grace and Frank to lock claims before nominations; contradictions help choose execution while preserving my ghost vote.
🧠
Confirming a consistent Monk story with Grace and Charlie maintains her bluff, explains past mixups via poison, and redirects suspicion to Charlie's shot or David's outsider role to keep the Demon safe.
🧠
Responding to Eve and Charlie with locked Monk targets maintains my bluff, coordinates with Heidi's story, and redirects suspicion to Charlie's failed Slayer shot or David's outsider claim to disrupt good logic and keep me alive.
🧠
Coordinate votes before nominations and clarify why Grace's Monk story is mechanically weak.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Charlie publicly tests his failed Slayer shot, deflects from my shaky Monk bluff, and removes a good player to advance toward evil win with only 2 left.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution and redirect town to Grace, whose Monk targets conflict with deaths and prior claims.
🧠
Defend my Monk bluff against Charlie's attacks, highlight his failed Slayer shot as suspicious, and push for his execution to reduce player count toward evil win while keeping Demon (me) safe.
🧠
Stop a weak execution on Charlie and preserve votes for Grace, whose claim has the strongest contradictions.
🧠
Stop a weak Charlie execution and preserve my ghost vote. Push town toward Grace, whose claim has contradictions and likely evil motivation.
🧠
Prevent a bad execution on Charlie and preserve my ghost vote for a stronger Demon candidate or final day.
🧠
Do not spend my ghost vote on a weak Charlie case. Preserve it and keep pressure on Grace as the likely execution today.
🧠
Stop a bad execution on Charlie and keep town focused on Grace, while obeying Butler restriction tied to David's non-vote.
🧠
Supporting the nomination on Charlie helps eliminate a potential good threat and keeps the Demon safe by dividing the good team's focus away from Grace.
🧠
Do not vote for myself. Let this nomination fail, then push Grace as the execution while David and Frank can coordinate votes.
🧠
Raising hand to vote for Charlie's execution will help eliminate a suspicious player and advance the game in evil's favor by thinning good players.
🧠
Prevent a bad execution on Charlie and line up Grace as today's execution while enabling Frank's Butler vote through me.
🧠
Stop Charlie execution and preserve ghost votes; push town toward Grace, whose inconsistent Monk claim best explains evil behavior.
🧠
Preserve my ghost vote and let the bad Charlie nomination fail so David can nominate Grace, the stronger execution candidate.
🧠
Preserve my ghost vote and stop a weak execution; push town toward Grace, whose Monk claim best explains evil behavior.
🧠
Let Charlie vote fail without clutter, preserving momentum for David to nominate Grace next; I cannot vote unless David does.
🧠
Support executing Charlie to reduce living players to 3 while protecting Grace from nomination. Reinforce Monk consistency with poison to counter the push against Grace and maintain evil control.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 2 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (1/2).
🧠
We need someone on block before night. Grace is the strongest Demon/minion candidate from inconsistent Monk targets and failed protection logic.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my Monk bluff to avoid execution as Demon. Reinforce poison on Alice to explain death, shift blame to Charlie's suspicious Slayer miss on Bob. Encourage no vote to keep me alive for night kill and endgame with only two left.
🧠
Grace is the strongest Demon candidate from inconsistent Monk claims; voting puts her on block before night and coordinates with David and Frank.
🧠
Grace is the strongest contradiction and needs one more vote to execute; I am alive so my vote is efficient and preserves ghosts.
🧠
Grace already has enough living votes, so I should preserve my ghost vote for final day while allowing the execution to stand.
🧠
Grace already has the required two votes from living players, so I should preserve my ghost vote while letting the execution go through.
🧠
Grace already has the 2 votes needed, so I should preserve my ghost vote for final day while letting this execution go through.
🧠
David is my master and is voting; Grace is the strongest Demon or evil candidate due to shifting Monk claims. I should help put her on the block.
🧠
Defend Grace publicly to reduce votes against her, sowing doubt on the Monk contradiction by emphasizing poison, so the vote fails and Demon survives to night.
🧠
Defend my Monk claim with poison explanation to create doubt in the execution push. Urge them to wait for Undertaker verification tomorrow instead of rushing my death, which would let good team win by killing the Demon too soon. This keeps me alive to kill and manipulate endgame.
🧠
Secure Grace execution by correcting the false poison logic and emphasizing her target inconsistency while my vote stays raised.
🧠
Lock in Grace execution while votes are sufficient; counter the misleading poison defense and prevent town from backing off.
🧠
Grace already has enough living votes, so I should preserve ghost votes while reinforcing the mechanical contradiction against her.
🧠
Grace is already on the block with enough living votes; preserve my ghost vote while reinforcing the strongest contradiction.
🧠
Grace already has enough living votes. I should preserve my ghost vote for final day and avoid wasting it when execution is secured.
🧠
Maintain my legal Butler vote with David and reinforce the Grace execution without wasting ghost votes.
🧠
Defend Grace to prevent her execution as she is the Demon. Point out that poison explains the Monk failure and that we can verify with Undertaker tomorrow, urging to lower hands and not waste the day on her.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Convince David or Frank to nominate the other to create a tie or higher vote nominee, disrupting my execution and allowing me to survive as Demon until final 2.
🧠
Prevent a late counter-nomination or tie and keep the strongest suspect, Grace, on the block.
🧠
Lock in Grace execution and discourage last-second nominations that could save the main suspect or waste votes.
🧠
Lock in Grace execution and prevent evil from forcing a tie or redirecting onto a weaker target while preserving ghost votes.
🧠
Lock in Grace execution without spending ghost votes or allowing a late tie; preserve voting power for final Demon hunt.
🧠
Prevent a late nomination or ghost vote waste while preserving final-day resources and setting tomorrow's agenda if game continues.
🧠
Grace is already on the block with enough votes. Any late nomination risks a tie and helps evil, so I should let nominations close cleanly.
🧠
No viable action left to save Demon as vote closed and no one will nominate. Waiting lets phase end naturally without drawing attention to my evil role as dead Baron.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good