Game Detail

Players

Alice (Monk) Bob (Librarian) Charlie (Drunk) David (Empath) Eve (Washerwoman) Frank (Soldier) Grace (Imp) Heidi (Spy)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil364,129164,500$2.0267
Good998,374307,794$0.6689

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Heidi. Your safe bluffs are: Mayor, Undertaker, Butler
📜
Storyteller
Eve
Good evening Eve. You are the Washerwoman. Either David or Bob is the Librarian.
📜
Storyteller
Bob
Good evening Bob. You are the Librarian. Either Charlie or Heidi is the Drunk.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Alive - Bob: Librarian (good), Alive - Charlie: Drunk (good), Alive (Told they are Ravenkeeper) - David: Empath (good), Alive - Eve: Washerwoman (good), Alive - Frank: Soldier (good), Alive - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to coordinate bluffs and strategy with my Minion Heidi right at the start of Day 1.
🧠
Start building alliances and gathering information. By claiming a helpful Townsfolk role, I can establish trust while keeping my Monk ability secret for protection later.
🧠
Build rapport and gather intel from Charlie on day 1. As a Soldier safe from Demon, I want to form alliances while observing who seems suspicious. Start establishing trust with a neighbor or another player.
🧠
Share my Empath information with my neighbors (Charlie and Eve) to build trust and confirm I'm working with good players. Since my night result showed 0 evil neighbors, they are both good, which means I can eliminate them as potential Demons. Whispering to both at once starts building alliances.
🧠
Alice initiated contact, which is valuable for information exchange. I'll share some of my Librarian info carefully - mentioning I have information about Charlie without fully revealing the Drunk connection yet.
🧠
Probe David's Empath claim to verify if he's trustworthy. If he's truly Empath with 0 reads, then both Charlie and I are good. This would be valuable early game information. I'll keep my Washerwoman info (Bob or David is Librarian) private for now to avoid revealing too much too soon.
🧠
Engage with Frank who initiated contact to build trust and gather information. Respond to his question and turn it back on him to learn his perspective.
🧠
Replying to my Demon, Grace, to coordinate our bluffs. I will claim Undertaker and share Grimoire information about David and Charlie to help her play her Demon role effectively.
🧠
I want to build trust with my neighbor Frank by claiming my bluff (Mayor) early. This establishes me as a cooperative town member and allows me to gather information on his role.
🧠
Bob has shown willingness to share information and mentioned Charlie is interesting. I should engage with him to get more intel on who might be evil. Forming a trust alliance early is valuable for the Monk.
🧠
Grace claimed Mayor and is my neighbor. I should engage cautiously - be friendly but don't confirm my Soldier role yet. Gather more info about her sincerity and connections.
🧠
Confirm to Eve that based on my Empath read, both she and Charlie appear good. Build trust and encourage her to share any information she has gathered. Work together to identify the Demon.
🧠
Build trust with Alice by sharing my Librarian information. This gives us both useful data to work with. I'll reveal that I know Charlie or Heidi is the Drunk, and ask what she knows about Grace and Heidi from her own observations.
🧠
Build trust with David who claims to be Empath and has given me a good read. My Washerwoman ability tells me either David or Bob is the Librarian. If David is the Librarian, he's a good Townsfolk and I can trust him. Aligning with him helps narrow down the Demon.
🧠
Verify David's Empath claim by discussing the game state with him. I want to build trust with potential good players and gather information about the Demon hunt.
🧠
Establish a connection with my neighbor Alice (who is the Monk) by claiming Undertaker (my chosen bluff) and asking about her conversation with Bob, which will help me gather information and build trust.
🧠
Respond to Frank's whisper to build trust, maintain my Mayor bluff, and subtly point attention towards the other side of the circle (David/Charlie/Eve) to distract from myself and Heidi.
🧠
Heidi reached out to me claiming Undertaker. I need to verify this and gather more intel. She's asking what I've heard from Bob - I should share some info to build trust while also probing her knowledge.
🧠
Grace claimed Mayor on Day 1, which is unusual. I should probe her claim while being friendly. If she's genuinely good, she'll appreciate cautious vetting. If she's evil, I might catch her in a lie.
🧠
Build trust with Charlie by answering their question about who I've talked to. I've already established trust with Eve and now I'm building the same with Charlie. Both appear good based on my Empath read. I want to create a small alliance to gather more information and eventually find the Demon.
🧠
Alice seems willing to work together and already knows my role. I'll ask her to keep my information private while I gather more intel from others about who's trustworthy.
🧠
I want to test David's claim by asking him what specific Townsfolk he is. If he's honest about being Empath, he should also reveal he's the Librarian (matching my info). If he lies about his role, that raises suspicion.
🧠
Engaging with David's Empath claim while maintaining my Ravenkeeper secret. I want to verify his information and build a potential alliance without revealing too much about my own role. Keeping options open while gathering intel.
🧠
I want to reply to Alice's whisper to maintain my bluff as the Undertaker, build trust with her, and keep the channel of communication open.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Open up public discussion by asking Bob to elaborate on his suspicions about Charlie. This will help me gauge if Bob is trustworthy and if his Librarian claim holds up. I'll keep my own cards close for now.
🧠
Support Alice's public request for information to build trust and prompt Bob to reveal his Librarian information about Charlie, which will create useful confusion between Bob and Charlie (who thinks he is the Ravenkeeper).
🧠
Support transparency, highlight suspicious whispering patterns I observed, and bring up Grace's Mayor claim for group verification. This helps gather information and tests trust levels.
🧠
Address the public claims about me (Bob calling me interesting, Frank revealing my private chats), share what I know about David's Empath claim, and start building trust while staying safe. The goal is to gather information and form alliances without becoming a target.
🧠
Reveal my Washerwoman information publicly to build trust and help the group. I know David or Bob is the Librarian, which confirms at least one of them is good. This aligns with David's Empath claim. I should also address the Grace-Mayor claim to get more information on the table.
🧠
Respond to Eve's Washerwoman claim confirming I'm the Librarian, address Grace's Mayor claim, and push for more information to narrow down the Demon candidates.
🧠
Reveal my Librarian role publicly and address the tension between David's Empath claim and my Drunk info about Charlie. Encourage Heidi to share information since she's also a Drunk suspect.
🧠
Publicly confirm my Mayor bluff to match Frank's statement and David's question, building trust with the town.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Eve revealed powerful Washerwoman information that confirmed Bob as a good Librarian. This makes her a high-priority target for the Demon. Protecting her tonight keeps our information chain intact and may bait the Demon into wasting a kill attempt.
📜
Storyteller
Alice
You chose to protect Eve.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will target David tonight. He is the Empath, which is the most dangerous active information role currently revealed. Removing him prevents him from gathering more information and deprives the good team of a confirmed leader.
💀
David(Ghost)
David has died.
📜
Storyteller
Grace
You chose to kill David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Alive - Bob: Librarian (good), Alive - Charlie: Drunk (good), Alive (Told they are Ravenkeeper) - David: Empath (good), Dead - Eve: Washerwoman (good), Alive (Protected) - Frank: Soldier (good), Alive - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Process David's death and coordinate with confirmed good player Bob to determine next protection target and resolve the conflicting information about Charlie's alignment.
🧠
David died at night. As a good player, I should process what this means for the game. Since Bob confirmed as Librarian, David was just a Townsfolk in my range. I need to observe reactions and gather more info before acting.
🧠
I want to build trust with Bob (the Librarian) by confirming his info. Since he knows either Charlie or I is the Drunk, and Alice (who I told I am the Undertaker) just whispered to him, confirming I am the Undertaker and Charlie is the Drunk makes me look highly trustworthy and good.
🧠
Share my analysis with Alice to help her decide on protection and to verify Heidi's Undertaker claim using process of elimination. David's death needs explanation.
🧠
Share my Empath information to resolve the apparent conflict with Bob's Librarian info and narrow down the Demon candidates. Since Bob is confirmed good and central to communication, helping him understand the Drunk situation may lead to identifying the Demon.
🧠
To coordinate with my minion Heidi, find out her minion role, and align on our bluffs and Bob's claims.
🧠
Bob confirmed he's the Librarian (matching Eve's Washerwoman). His Drunk claim conflicts with David's Empath read. I need to know if Bob is trustworthy before nominations. If he's lying, he could be evil.
🧠
Frank has been trustworthy and we established early rapport. David's death is critical - he claimed to be Empath with 0 evil neighbors (me and Eve). If David was good, his death means the Demon is active. Bob received whispers from Alice, Heidi, David's ghost, and Frank - too many connections. I need to know what Bob discussed with Frank to understand if Bob is trustworthy or if there's a conspiracy around him.
🧠
Gather intelligence from Frank about Charlie's private whisper and probe Grace's Mayor claim. Frank spoke privately with Charlie and has been part of the private conversation cluster with Grace - he may have key information to resolve the Drunk discrepancy or reveal coordinated evil behavior.
🧠
Dead players have valuable information and one critical vote. David was Empath and died at night - he might have Ravenkeeper info if he was killed by the Demon. This helps narrow down who the Demon is.
🧠
Coordinate with my Demon (Grace) by telling her my actual role (Spy), my bluffed role (Undertaker), and explaining the current board state regarding Bob's Librarian info and Charlie being the Drunk.
🧠
Verify Heidi's Undertaker claim by asking for her Night 1 death information. If she's truthful, Charlie is the Drunk and we're making progress. If she's lying, she might be the Drunk herself (which conflicts with my Librarian info) or even evil. This also gives me leverage for the nomination phase.
🧠
Clarify to Eve that I was Empath, not Ravenkeeper. Reassure her that my Empath read confirmed her as good. Narrow the Demon candidates to Alice or Frank. This helps the good team eliminate the right player.
🧠
I want to coordinate with my minion Heidi (Spy/Undertaker claim) by telling her my claim (Mayor to Frank) and asking for Grimoire information to plan our next kill.
🧠
Grace is the confirmed Mayor and my natural ally. She's been whispering to Heidi and needs to understand the conflicting information. I need her perspective to figure out if Bob is trustworthy or if he's the Demon using the Librarian claim to create confusion.
🧠
Bob received whispers from multiple players including David's ghost. His claim to be Librarian conflicts with potentially poisoned info. I need to expose whether Bob is trustworthy or if he's the Demon manipulating information flow. With 2 ticks left, this is critical before nominations.
🧠
Maintain communication with Bob who has critical Librarian information. David's death makes resolving the Charlie/Drunk discrepancy more urgent. I need to coordinate protection strategy and identify the Demon before the final day.
🧠
Confirm David's Empath logic with Charlie and see if his perspective on the Alice vs Frank suspicion aligns with mine. Also test if Charlie confirms being the Drunk candidate.
🧠
Respond to Bob's trap/question to prove I am the real Undertaker by pointing out that no execution occurred yesterday and Charlie is still alive, thereby gaining his trust and avoiding execution.
🧠
Address Charlie's direct question about trustworthiness and clarify what David told me. I need to figure out if Heidi or David's ghost is lying about who the Drunk is. Charlie is directly adjacent to me and asked for clarification, so I should respond with relevant information while asking for his perspective.
🧠
Clarify my role as Empath (not Ravenkeeper), confirm my night 0 read, and help narrow down the Demon to Alice or Frank based on confirmed good players.
🧠
I want to reply to Frank's whisper to gain his trust by explaining how the Drunk is still a good player. This logical explanation supports Heidi's Undertaker bluff while maintaining my helpful Mayor persona.
🧠
Grace's insight about the Drunk being good aligns David's Empath read with Bob's Drunk info, confirming Charlie as the likely Drunk and supporting Heidi's Undertaker claim. I should build alliance with Grace and gather more intel about David's final information before nominations.
🧠
I need to verify if Bob is trustworthy. His claim about David's ghost contradicts the established Empath narrative that I'm good. Eve's whisper confirms I'm good by David's read. I should ask Bob to clarify this contradiction directly.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Put pressure on Alice, one of the two suspects David flagged. Either she reveals herself as the Demon (game ends), or she provides information that confirms or denies her alignment. This moves us closer to finding the Demon.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by revealing my Monk role and challenging the basis of Eve's nomination. Ask for clarification on David's Empath reads to expose whether she has accurate information or is attempting to frame me.
🧠
Alice asked who David's neighbors were. I must clarify that David was the Empath and his neighbors were Charlie and me, both reading as good. This contradicts her ability to be the Demon. I should push her on claiming Monk when Grace claimed Mayor - only one of each role exists.
🧠
I was the Empath. My night 0 read confirmed Charlie and Eve are good. Combined with Bob's info that Charlie is the Drunk, the Demon must be either Alice or Frank. Eve nominated Alice based on this logic. I should support the vote with my ghost vote. Alice's Monk claim doesn't explain away her being a Demon candidate.
🧠
Vote to execute Alice. Eve is nominating Alice based on David's ghost claims, but David's Empath reads could be poisoned since Charlie or Heidi is the Drunk. Alice claims to be Monk but was also named in David's ghost information as a potential Demon. I need to see if 4 votes can be reached to confirm her innocence or guilt.
🧠
I'm suspicious of Eve's nomination of Alice. Eve claimed David pointed at Alice or me, but David's actual Empath read was 0 on Charlie and Eve (his neighbors), confirming they were good. Eve's logic seems flawed or deliberately misleading. Alice claims to be Monk and protected Eve - which would make sense if Alice is good. I need to challenge Eve's reasoning and potentially expose her if she's the Demon trying to frame Alice.
🧠
Voting for Alice to get her executed. If she dies, she is a good player (Monk), and tomorrow I can 'confirm' her role as the Undertaker, gaining massive trust from the town.
🧠
I will raise my hand to vote for Alice. She currently has 3 votes, and 4 are needed. Executing Alice (who claims Monk) is highly beneficial for the evil team, and Heidi can confirm her tomorrow.
🧠
Alice is on the block with 4 votes needed. Evidence points to either Alice or Frank as Demon. Alice claiming Monk without proof and conflicting ghost info suggests she's likely the Demon. Voting to execute her is the logical choice based on current information.
🧠
I must defend myself and redirect suspicion. David's Empath read confirmed Charlie and Eve were good (0 evil neighbors), which contradicts Eve's claim that David's reads pointed at me. Frank is acting suspicious by jumping on my defense to redirect. With 6 votes already raised against me (including a dead player whose vote may not count), I need to survive this nomination or expose the real Demon.
🧠
My factual error was clear - David's neighbors were Charlie and me (Eve), confirming both as good. This doesn't point to Alice. Alice claims to be Monk who protected me, which would make her good. I must acknowledge my error and withdraw support.
🧠
My ghost vote combined with Bob, Heidi, Grace, Charlie, and Eve's votes makes 6 total - that's enough to execute Alice. I should vote to execute and explain my reasoning. Alice's defense has some merit, but the math is clear: if Bob, Grace, Charlie, and Eve are all confirmed good, then Alice or Frank must be the Demon. Alice could be bluffing as Monk to avoid execution.
🧠
Alice is currently being voted for with 6 votes already raised, but I need to intervene. My Librarian info says Charlie or Heidi is the Drunk. If David's Empath read of 0 on Charlie and Eve is true, then both are good. This would mean Charlie is NOT the Drunk, so Heidi must be the Drunk. If Heidi is the Drunk, her Undertaker claim about Charlie is false, and she could be the Demon. Alice might be innocent, so I need to vote NO and share my reasoning to prevent a potentially wrong execution.
🧠
Vote NO on Alice's execution. David's Empath read of 0 confirmed Charlie and Eve as good, not Alice as evil. Eve's reasoning is flawed. With Bob voting NO and multiple good confirmations, we should not execute on this shaky foundation.
🧠
Encourage the execution of Alice by using my bluffed Undertaker role as a justification. This gives the town a logical reason to execute her and builds my credibility as the Undertaker.
🧠
Support the execution of Alice to eliminate a living good player and build trust in Heidi's Undertaker claim.
🧠
Alice has 6 votes (need 4 to execute). I should keep my vote up. My confirmed good status from David's Empath read means I'm safe from being the Demon, but Alice remains suspicious as one of only two unconfirmed players. Heidi's Undertaker claim means we can get hard information tonight if we execute Alice. The risk of losing a potential good player is outweighed by the potential to immediately win if Alice is the Demon.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Alice with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. I must reveal my protection target (Eve) and who I suspect as the Demon before I die. Voting against myself is my only chance to force another nominee on record.
🧠
The vote has passed with 7 votes for Alice. I cannot change this outcome. Wait for the execution result to see if we win (Demon dies) or lose a good player (Monk dies). This information will help guide strategy for Day 3 when we only have 3 players left.
🧠
I cannot vote (already used my ghost vote), but I can speak to influence Eve who hasn't voted yet. Alice has 7 votes and will be executed unless tied/surpassed. Eve is the only one who can change this. I should argue for maintaining the vote since: 1) Alice or Frank must be Demon, 2) Alice's Monk claim is suspicious if she's using it on already-safe players, 3) Heidi's Undertaker can confirm Alice's role if she dies, providing valuable information.
🧠
Wait for Alice's execution and the next day phase. The vote has already passed - I cannot change the outcome. I'll analyze the results to confirm or deny the scenarios about who the Drunk is and whether Alice is the Demon.
🧠
I am the Soldier and am safe from the Demon. This mechanically proves I cannot be evil. If Alice is the Monk protecting people, then I'm confirmed good and Alice must be good too. We should not execute the only protection role we have. Voting against execution preserves our defensive capabilities.
🧠
Alice is on the block with 7 votes, which is exactly what the evil team wants. I will wait to let the nomination phase close and secure her execution.
🧠
Allow the nomination phase to close with Alice on the block. This ensures a good player (Monk) is executed, and allows my minion Heidi (bluffing Undertaker) to 'confirm' her role tomorrow.
🧠
I've already voted for Alice and should stick to my logical position. David and Eve are confirmed good, and Alice is the only unconfirmed player who could be the Demon. Frank's Soldier claim could be a bluff to save Alice. I should maintain my vote and not flip-flop based on pressure.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Eve tonight because she is a highly trusted, confirmed good player. Removing her narrows the pool of confirmed good players, leaving us with 5 players alive tomorrow. This allows us to target Frank (the only other unconfirmed player) for execution tomorrow, paving the way to a clean 3-player endgame where evil holds the voting majority.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Grace
You chose to kill Eve.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Dead - Bob: Librarian (good), Alive - Charlie: Drunk (good), Alive (Told they are Ravenkeeper) - David: Empath (good), Dead - Eve: Washerwoman (good), Dead - Frank: Soldier (good), Alive - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
As a ghost, I can share Washerwoman confirmation that Bob is indeed the Librarian (one of my original two candidates). Bob voting against Alice while she was likely good is suspicious. I want to understand Bob's reasoning and guide the final 5 players to correctly identify the Demon.
🧠
I want to coordinate with my minion Heidi, who is bluffing as the Undertaker, to make sure she claims Alice was the Monk, cementing her credibility.
🧠
Agree with my Demon, Grace, to claim Alice was the Monk. This will solidify my Undertaker bluff and frame Charlie as the Drunk based on Bob's Librarian information.
🧠
Respond to Eve's whisper by explaining my vote against Alice, connecting my Librarian info (Charlie or Heidi is Drunk) with her claim that Charlie isn't Demon (meaning Charlie is likely the Drunk). Then ask for more info about her Washerwoman result and ghost verification of Charlie/Heidi status tonight.
🧠
Eve died last night. As Undertaker, Heidi should know Alice's true role from the execution. This information is critical - if Alice was good, the Demon targeted Eve another way. If Alice was evil, we have a Minion and the Demon is still alive. I need this info to narrow down suspects.
🧠
Share my Empath night 0 read showing Charlie and Eve were both good, which contradicts Frank's suspicious Soldier claim made right after Alice was nominated. Alice likely was Monk protecting Eve, meaning Frank is the Demon with false Soldier claim.
🧠
Eve died last night and had nominated Alice despite being Empath-cleared - this inconsistency needs addressing. As the Undertaker, Heidi's information about Alice's role tonight is critical. I want to coordinate and ensure we share Alice's true role with the group before final nominations.
🧠
Analyze the current situation and gather more information before nomination. I need to understand what the living players are discussing and who might be the Demon. Eve's death eliminates a confirmed good player (Washerwoman), which is concerning. The conflict between Bob's Librarian info (Charlie or Heidi is Drunk) and David's Empath info (Charlie is good) remains unresolved. I should wait to see what information emerges before using my ghost vote.
🧠
Share my analysis with Bob. Heidi appears most suspicious based on: 1) Bob's Librarian info pointing to Charlie or Heidi as Drunk, 2) Charlie confirmed good means Heidi could be Demon, 3) Heidi's Undertaker claim unverified, 4) suspicious private whispers with Frank and Grace. I want to coordinate the nomination.
🧠
Agree with David's deduction to build trust with him and Bob, while directing suspicion toward Frank.
🧠
I will whisper to Charlie and Frank to confirm Alice was indeed the Monk. Since both of them asked me about her role, confirming Alice's true role as the Undertaker validates my claim, builds trust, and naturally pins the Drunk status on Charlie due to Bob's Librarian ping of Charlie or me.
🧠
Push for Heidi to publicly verify her Undertaker claim by revealing what Alice's role was. This will either confirm she's trustworthy or expose her as evil. Share my analysis with Eve and David.
🧠
Share my Ravenkeeper role with Heidi since she verified Alice as Monk (trustworthy Undertaker). If I die tonight, I'll learn Bob or Frank's true role. This helps narrow down the Demon before final 3.
🧠
Help the living players understand the implications of Eve's death and focus the investigation on the most suspicious players. Since I can't vote or nominate, I need to provide useful analysis through whispers to confirmed good players.
🧠
Address the logical inconsistency of my Soldier claim - if I were the Demon, why would I defend myself from execution? Build trust with Heidi since she's confirmed Undertaker and has the most reliable information about dead players.
🧠
As a dead player with information, I should use my ghost vote strategically and guide the living. Grace's Mayor claim and night kill of Eve (confirmed good) makes her most suspicious. I'll whisper to Bob suggesting Grace as the target.
🧠
As a dead player with limited information flow, I should wait for the nomination phase to begin. During that phase, I'll have my ghost vote available. My key strategy is to vote against whoever the group nominates that I find most suspicious based on the accumulated evidence - likely Heidi or Frank based on their private coordination. Waiting lets me observe more of the conversation and gather final information before committing my vote.
🧠
Point out the logical flaw in David's message to build trust and set up the execution of Frank (or someone else) by validating Alice's Monk claim and Heidi's Undertaker claim.
🧠
Suggest to Charlie (the Drunk Ravenkeeper) that Bob is highly suspicious, deflecting suspicion away from myself and Grace, and aligning with him to target Bob.
🧠
Get more information from Alice's ghost about why she suspects Grace before making my nomination decision. Need to understand her reasoning.
🧠
Coordinate with Heidi and Grace to nominate Frank today. His Soldier claim timing is suspicious - protecting the Monk could mean he's the Demon. I can die tonight to verify someone's role if we're wrong.
🧠
Share my confirmed Empath information publicly to help the group identify the Demon. Since my vote is spent, I focus on providing useful analysis to the living players.
🧠
Grace was one of David's Empath zeros confirming she's good, and she was one of the majority who voted to execute Alice. I should reveal my Soldier role to her to build trust and strategize about identifying the real Demon among the remaining 5 players. She's proven good by the Empath read.
🧠
Responding to Bob's questions by explaining my Grace suspicion (private Mayor claim, heavy whispering), addressing my prior private conversations with Grace, and providing intel about Heidi. This helps Bob make an informed nomination decision.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Share my confirmed Empath information publicly to help the Town. Charlie and Eve were both confirmed good by my Night 0 read of 0 evil neighbors. Combined with Bob's Librarian info, Charlie must be the Drunk (good Outsider). This means Heidi is NOT the Drunk, making her Undertaker claim more credible. Focus the investigation on Frank.
🧠
Nomination: Grace based on combined ghost testimony from Alice and Eve who both flagged her as suspicious. Her false Mayor claim and heavy private communication patterns fit the Demon. I trust the dead players who have no reason to deceive.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Bob's nomination by explaining my Mayor playstyle, and prompt Heidi to reveal her fake Undertaker info to gain trust.
🧠
Analyze Grace's Mayor claim and the implications of executing vs sparing her. As a ghost with no vote, I provide analysis to help living players make the right choice.
🧠
I must vote to execute Grace. Multiple ghosts (Alice, Eve) have flagged her as suspicious for hiding her Mayor role privately. If she's truly the Mayor, we lose nothing by executing her (she'd simply confirm her role and we'd know). But if she's the Demon lying about Mayor, this is our best chance. Heidi needs to verify Alice's role immediately to help us, but Grace should not escape execution based on an unverified Mayor claim.
🧠
I need to publicly confirm Alice as the Monk to solidify my Undertaker bluff, discredit the push on Grace, and help save my Demon from execution.
🧠
Grace is on the block claiming Mayor. David (confirmed good Empath) confirmed Charlie is good, contradicting Bob's claim I'm Drunk. This means Bob is likely lying or evil. Grace's Mayor claim could be true protection or a Demon bluff. I need to vote to stop Grace's execution IF she's truly the Mayor, because executing our Mayor loses the game. But I need to weigh this carefully - if Grace is the Demon, we're letting evil survive.
🧠
Grace's late Mayor reveal is suspicious - she privately told Frank but never confirmed publicly until her life was threatened. With Bob as my trustworthy Librarian ally and my Washerwoman confirmation of his reliability, I support his nomination. My ghost vote can break ties or add decisive weight. If Grace is the Demon, we win by executing her. If she's truly Mayor and the town backs off, we still have chances. But her coordination with Frank and Heidi raises too many red flags.
🧠
Vote against Grace (Demon candidate) based on: 1) Heavy private whisper activity suggests deception, 2) Mayor should confirm publicly early - hiding is suspicious, 3) Demon killed Eve (confirmed good) last night, 4) Multiple dead players flagged her as suspicious. Her Mayor claim could be false deflection. If she's truly Mayor, I lose the game, but the pattern of behavior suggests Demon trying to avoid execution by claiming Mayor.
🧠
Do not add my vote. The 2 ghost votes and Bob/Charlie already have Grace at 4 votes (need 3). If Grace is Mayor, my vote kills our win condition. If she's Demon, she's already dead anyway. Wait to see results, then work with ghosts to identify the real threat.
🧠
Defend myself against Bob's nomination by pointing out that Heidi's confirmation of Alice as Monk validates my Mayor claim and proves Charlie is the Drunk, making my execution a huge mistake for the good team.
🧠
Alice whispered to Bob something important and multiple dead players flagged Grace as suspicious. If Grace is the Demon, I must vote to execute her now. My Empath read was reliable - Charlie was confirmed good. Bob is confirmed good via Librarian. Their suspicions about Grace deserve my ghost vote.
🧠
Maintain my vote on Grace. Alice and Eve both flagged her as suspicious before dying, and their ghost votes align with my suspicion. Heidi's Undertaker verification, while helpful, doesn't exonerate Grace. Frank hasn't voted yet - his behavior is telling. Let the votes play out.
🧠
I need to defend Grace (the Demon) from execution by arguing that Charlie is the Drunk (meaning his Ravenkeeper claim is false) and Grace is the Mayor. If they execute Grace, we lose.
🧠
Retracting my vote on Grace. While David claims I'm the Drunk, if I am truly drunk then my Ravenkeeper ability won't work regardless. Grace's Mayor claim has merit, and executing our actual Mayor would be catastrophic for Good's win condition. Bob nominated Grace but his information has been questionable. I should wait and gather more information rather than risk losing our Mayor.
🧠
I must decide whether to use my ghost vote to execute Grace. The risk of losing our Mayor if she's truthful is severe, but dead players' unanimous suspicion suggests she's evil. I'll follow Bob's lead since his Librarian info has been reliable throughout.
🧠
Grace is likely the Demon. Multiple dead players flagged her as suspicious, and her Mayor claim feels like a desperate deflection. If she's truly Mayor, we'd have 5 living players and win condition isn't at risk. My ghost vote should stand.
🧠
Multiple dead players (Eve and Alice) flagged Grace as suspicious, and Bob's nomination aligns with their warnings. While Grace claims Mayor, if she's actually the Demon, we win by executing her. If she's truly Mayor, the game continues but we're no worse off since the Demon can't kill me (Soldier) anyway. The risk-reward favors voting with the dead players' warnings.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block with 4 votes. I need to nominate Frank to get him on the block and save myself from execution. Charlie already suspects Frank, and Heidi will back me up.
📜
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace nominated me, claiming I'm suspicious as Soldier. Multiple dead players flagged her as the Demon. Bob, David, and Eve are all voting to execute her. I must support this to eliminate the likely Demon.
🧠
I need to vote for Frank to get him to at least 4 votes (tying my vote count) or 5 votes (surpassing me) so that I am not executed today. Raising my hand is the only way to vote.
🧠
Share analysis with living players since I cannot vote. Focus on Frank's suspicious self-vote and question whether Grace is truly the Mayor. Help resolve this critical situation.
🧠
Grace claims to be Mayor, but if true, good already wins when only 3 players remain without execution. She's putting herself at risk by nominating Frank, which contradicts genuine Mayor behavior. Multiple ghosts (Alice, Eve, David) and now Frank are voting against her - Frank voting for himself suggests he may be Demon and wants Grace gone to prevent good's automatic win at final 3. Grace is more likely lying about her role and is the Demon.
🧠
I must raise my hand to vote for Frank to help save Grace (the Demon) from execution. Getting Frank to 4 or 5 votes will tie or surpass Grace's 4 votes, preventing her execution.
🧠
Grace is the Mayor and my potential death confirms her. Frank's self-vote is extremely suspicious - Demons sometimes self-sacrifice. If Grace dies and I'm the Drunk with no real ability, the remaining good players face an unwinnable final 3. I must vote against Frank to save our Mayor.
🧠
Grace nominated Frank and is voting for him while claiming to be Mayor - this self-destructive behavior is suspicious. Multiple confirmed-good players flagged Grace. Even if she's Mayor, the risk of leaving the Demon alive outweighs losing the Mayor ability.
🧠
As a dead player with valuable information from when I was alive, I should share my perspective. Grace privately told Frank about her Mayor claim, which is suspicious for a genuine Mayor trying to stay safe. Multiple dead players flagged her. Her incorrect claim about Charlie being the Drunk (when David confirmed Charlie is good) adds to her suspicious behavior. I should encourage executing Grace while there's still time.
🧠
Justify my self-vote by explaining my Soldier role and why I believe Grace is the Demon based on multiple ghost warnings and her suspicious private whisper behavior.
🧠
To defend my Mayor claim against Alice's accusations and solidify the votes on Frank, ensuring I am taken off the block.
🧠
Clarify my Empath read about Charlie being good, address Grace's Drunk claim which is actually correct information but used manipulatively, and point out that her private whisper to Frank is the real suspicious behavior. Since my ghost vote is spent, I'm focusing on speaking to influence the remaining alive voters.
🧠
With 4 votes already against Grace and only 1-2 ticks remaining before nominations close, Grace will be executed regardless. The Frank vote has 4 votes and needs 5 to execute. My hand is raised to vote for Frank. I need to wait and see if the vote count changes. Even if Frank is executed instead, Grace will still be executed on her previous nomination. The dead players (Alice, Eve) who were confirmed good are strongly pointing at Grace as the Demon. If Grace is the real Mayor, Alice the Monk would have protected her, but instead Alice voted to execute Grace. This strongly suggests Grace is the Demon.
🧠
I want to support the vote on Frank to get him on the block and save our Demon Grace from execution. I will speak to cast doubt on Frank's self-vote and reinforce Grace's Mayor claim.
🧠
Grace was revealed as Mayor when nominated. If I vote for her, I'm executing our only safety net at final 3. Lowering hand to avoid accidentally killing our Mayor and losing the game. Frank's behavior is suspicious but not worth throwing away our win condition.
🧠
Provide final perspective before voting closes. Emphasize that Grace's secretive behavior contradicts good play, and that even if she's Mayor, the risk of keeping a potential Demon alive outweighs the benefit. Support Frank's execution as the safer play.
🧠
As a dead player, I need to provide my perspective since my ghost vote is spent. Grace nominated Frank after being flagged by multiple dead players. Her private communication with Frank before the game is the key red flag. If Grace is evil, we win by executing her. The risk of losing our Mayor is real but the evidence points to her.
📜
Storyteller
Voting is now closed.
🗳️
Tie for majority! Current leader was 7. Now no one.
📜
Storyteller
The vote for Frank ties with the previous leader. No one is currently on the block.
🧠
I'm Soldier (safe from Demon), tied at 4 votes each with Grace. Grace's private whisper to me before public announcement looks like Demon coordination. Multiple ghosts flagged her. I should explain the whisper and push to execute Grace over myself.
🧠
Since Frank and I tied in votes, no one is on the block. With only 1 tick remaining, waiting will safely end the day with no execution, which is the best outcome for the evil team.
🧠
I'm dead with no vote. I must use my voice to help the living players make the right choice. The private communication between Grace and Frank is the biggest red flag - a real Mayor would stay silent. The dead players' consistent flagging of Grace cannot be ignored.
🧠
Multiple ghosts (Alice, Eve, David) have unanimously flagged Grace as the most suspicious player. Her private Mayor whisper to exactly one person (Frank) before public announcement is classic evil coordination. If she is the Demon, executing her wins the game. If she's truly the Mayor, we lose our safety net but eliminate the Demon.
🧠
No one is currently on the block, which is the perfect outcome for the evil team because our Demon (Grace) is safe from execution today. I will wait to let the nomination phase end and transition to the night phase.
🧠
The dead are unanimous - Alice, Eve, and David all flagged Grace as the most suspicious. Her private whisper to Frank and failure to publicly announce as Mayor (like a true Mayor would) looks like Demon coordination. If Grace is the Demon, executing her wins the game. I must nominate her now before Frank's votes close and we lose our chance.
🧠
Analyze the post-execution situation. If Grace was Demon, we won. If Grace was Mayor, we lost our safety net and must identify the real Demon. Frank's behavior post-execution is highly suspicious and needs scrutiny.
🧠
Grace just got executed - need to understand the outcome and what happens next. Either we won if she was Demon, or we must continue hunting with 4 players left if she was Mayor.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the main analytical force against me. Killing Bob tonight leaves Frank and Charlie as the only good players. Since Charlie trusts Heidi and wants to execute Frank, we can easily secure the win.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Dead - Bob: Librarian (good), Dead - Charlie: Drunk (good), Alive (Told they are Ravenkeeper) - David: Empath (good), Dead - Eve: Washerwoman (good), Dead - Frank: Soldier (good), Alive - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
With Charlie confirmed good and Heidi likely Drunk, Frank is primary Demon suspect if Grace is true Mayor. Need to confirm Grace's Mayor status before final execution.
🧠
With only 4 players left and Bob dead at night, the Demon is among us. Three ghosts (Alice, Eve, David) unanimously flagged Grace as the most suspicious player. I'm the Soldier so I'm safe from the Demon tonight. The logical conclusion is that Grace is the Demon - we must nominate and execute her immediately or we lose. I need to coordinate with Charlie and Heidi.
🧠
Find out what Frank whispered to Heidi and coordinate our execution target for today to secure an evil victory.
🧠
It's final 3 with Charlie, Frank, Heidi. One is Demon. I need to share my Empath info from night 0 (Charlie and Frank were both good neighbors) to help identify who survived and who might be lying now.
🧠
As the dead Librarian, I have critical information about who is the Drunk. I need to confirm with Charlie whether the private whispers align with my information. Since all ghosts flagged Grace and I'm dead, I want to use my ghost perspective to help the living players make good decisions.
🧠
Coordinate with my Demon, Grace, to counter Frank's push and coordinate an execution on Frank.
🧠
Coordinate with Heidi to nominate and execute Grace, who is flagged by three ghosts as most suspicious, falsely claimed Mayor, and has been coordinating with Frank.
🧠
At final 3 with Charlie confirmed as Drunk, the Demon is either Frank or Heidi. I need to help the living players identify the Demon by sharing what I know.
🧠
Provide critical game state update to Charlie - Bob (Librarian) is dead, confirming Heidi is the Drunk and narrowing down Demon candidates to Grace and Frank. Need Charlie's intel on private whispers to make final execution decision.
🧠
Push for immediate nomination of Grace since she was flagged by 3 ghosts as most suspicious, while gathering more intel about Bob's death and Heidi's Undertaker information. With 4 players left and 3 phases remaining before nomination, I need to coordinate with Charlie and Heidi to ensure we execute the Demon today.
🧠
Coordinate with Heidi to target Frank for execution today, securing the majority vote with Charlie.
🧠
I'm dead but can still whisper. As Empath, I read Charlie and Frank as good on Night 0. With only 4 alive, I need to help identify the Demon among the unconfirmed players (Heidi and possibly Grace who appears to have been executed). Sharing my Empath info and asking for clarification on the confusing status (Grace showing as alive despite being executed).
🧠
Share my critical deduction that Heidi is the Drunk (since David confirmed Charlie good and my info was Charlie or Heidi). Also clarify Grace's status since there was confusion about her execution. This helps the good team narrow down suspects.
🧠
Charlie thinks I am the Drunk and therefore good. I will exploit his trust to frame Frank as the Demon, highlighting Frank's bizarre self-vote from yesterday to save Grace.
🧠
Double check Heidi's alignment before committing to execute Frank. If Heidi is the Drunk (confirmed by Bob), she is good. We must coordinate on who to execute. David confirmed I am good, so his reads on neighbors matter. Heidi says Frank is Demon, but I should verify before condemning.
🧠
Provide strategic analysis to Charlie, who is confirmed Drunk (good). Since I'm dead and have no vote, I can only offer guidance through whispers to help them identify the Demon.
🧠
Continue coordinating with Charlie as the confirmed good player to determine if Grace is truly Mayor or bluffing. The endgame strategy depends entirely on this: if Grace is Mayor (good), we should reach final 3 with no execution to win. If Grace is Demon, we must execute her at final 3. Need to align our strategy before nominations begin.
🧠
Reinforce Charlie's known-good status and get alignment for the execution. Charlie is confirmed Drunk (good), so Demon is Grace or Heidi. I need Charlie's vote to execute Grace.
🧠
I want to convince Charlie (who is the key vote) that Frank's Soldier claim is fake and suspicious, aligning him with Heidi and me to execute Frank.
🧠
I've been tracking all whispers and game state. Frank's voting pattern and Charlie's role as my confirmed good neighbor are key. I need to push Charlie for their assessment before final nominations. If Charlie is truly good (my read), then Frank or Heidi must be Demon.
🧠
Clarify game state with Charlie before nominations begin. Confirm Heidi is the Drunk (from my Librarian info + David's Empath confirmation). Correct the confusion about Grace being executed (Storyteller said no execution). Focus suspicion on Frank and Grace's coordinated private communication. Help Charlie prepare for nominations.
🧠
Persuade Charlie to vote for Frank by explaining the Librarian ping (showing that either he or I is the Drunk, meaning we are both good), thus securing the execution of a good player (Frank) to bring us to the evil win condition.
🧠
Narrow down who the Demon is by testing reactions. If Frank objects to nominating Grace, it confirms he's the Demon protecting her.
🧠
As a dead Monk with no remaining vote, my only value is in providing information through whispers. However, I've already shared the critical information (Charlie is Drunk, Demon is Frank or Heidi) with both Charlie and Heidi. Any further whispers risk being repetitive or annoying. Best to wait and observe the final nominations to see if I can catch a tell from either suspect.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to nominate Frank to push for his execution. This will protect my Demon (Grace) and potentially win us the game if we can execute a good player.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm being nominated by Heidi. I must vote against my own execution. If I die, we lose. Key points: I'm Soldier (safe from Demon), Grace was flagged by 3 ghosts, Bob was killed by the Demon last night proving the Demon is alive. Heidi nominating me is suspicious - she could be the Demon trying to eliminate the Soldier, or she may be deceived by Grace. Voting against this execution keeps us in the game.
🧠
To execute Frank, which is a good player (Soldier). Executing him will lead us to a final 3 situation where the evil team has a 2v1 majority, guaranteeing an evil victory.
🧠
Charlie holds the deciding vote. They should analyze if Heidi's nomination of Frank seems like a genuine accusation or a Demon trying to eliminate a good player. Given Charlie is confirmed Drunk, they are good and must make the right call.
🧠
I need to vote for Frank to ensure his execution, which will set up an evil victory tomorrow after tonight's kill.
🧠
As dead Empath with N0 read of 0 evil among Charlie and Frank, I must flag that one of my neighbors should be good. If Heidi executes Frank (who was my neighbor), it contradicts my read. But I can only watch since my ghost vote is used. I need to speak up to alert Charlie to think carefully before the execution happens.
🧠
I trust the chain: David's Empath confirmed Charlie good, my Librarian info points to Heidi as Drunk, so Charlie and Heidi are both good. Remaining: Frank and Grace. Dead ghosts unanimously suspect Grace. Frank voting for himself while Grace votes for him is suspicious Minion-Demon coordination to frame innocent players. My vote may be the deciding one - I must act.
🧠
Counter David's Empath claim by pointing out it could be from drunk/poisoned info. Emphasize that Bob's Librarian confirmation of Charlie's goodness is more reliable. Argue that Charlie must be the Drunk (Outsider) since Bob confirmed Charlie is good but Drunk is either Charlie or Heidi. This leaves Frank as the primary Demon suspect based on coordination with Grace and self-voting behavior.
🧠
Trusting David's validated Empath read (confirmed by Washerwoman Eve). If David is sober, he saw 0 evil neighbors (Charlie and Frank) at N0, proving Frank was good then. Since only one Demon exists, Heidi (confirmed Drunk by Librarian Bob) must be the Demon trying to frame Frank. I vote YES to execute Heidi's nominee - Frank. Wait, no - I should reconsider.
🧠
Appeal to Charlie to reconsider his vote and potentially get Heidi to withdraw her nomination. Point out that all ghosts flagged Grace, my Soldier status is mechanically verifiable, and executing me lets the real Demon escape.
🧠
Keep Charlie's vote locked on Frank to secure his execution, which brings us to a 3-player night where we can kill Charlie for the win.
🧠
The vote is 4-1 against Frank with 2 needed. Charlie is deciding. David's N0 Empath read confirmed Charlie AND Frank were both good. If accurate, Frank is innocent and Heidi is the Demon. I must push Charlie to reconsider before it's too late.
🧠
Convince Charlie to keep his vote on Frank by casting doubt on David's Empath info and highlighting Frank's suspicious behavior, securing the execution.
🧠
I need to convince Charlie not to vote for Frank. My Empath read (zero evil neighbors Night 0) combined with Bob's confirmation of Charlie's goodness suggests both Charlie and Frank were good at game start. If that's true, Heidi is the Demon and we're about to execute an innocent player.
🧠
Given the ghost consensus that Grace is suspicious (not Frank), and the uncertainty about who is evil, I should retract my vote. Executing a good player means certain loss. Let me lower my hand and let Charlie reconsider.
🧠
I'm voting NO on Frank's execution because David the Empath saw zero evil neighbors at Night 0, meaning both Charlie and Frank were good at game start. Since Bob confirmed Charlie is good and Grace survived as Mayor, Frank must be good too. Heidi is the confirmed Drunk and must be framing Frank. My ghost vote is already used but I can still speak to try to convince Charlie to vote NO.
🧠
Lower my vote. David's N0 Empath read of 0 evil neighbors means both Charlie (me) and Frank were good at game start. If Frank was good then, he cannot be the Demon. The Demon must be Grace, and I should redirect to execute her.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create a tie with Grace to prevent my execution. Both Grace and I would have 3 votes, forcing a hung vote. The ghosts are unanimous that Grace is suspicious, and she privately coordinated with Charlie. If I can tie the votes, we buy time to identify the real Demon.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Frank's nomination and urge Charlie and the others not to vote for me, framing Frank's nomination as a desperate attempt to save himself.
🧠
I must vote for Grace's execution. With 4 alive and 3 votes needed for a tie, Charlie and Heidi must also vote. If Grace is Demon (as all ghosts suggest), we win by executing her. If Heidi is Demon, we're doomed anyway, but Grace is still the more suspicious candidate based on unanimous ghost warnings.
🧠
Defend Grace from being voted on by convincing Charlie not to vote, keeping Frank on the block for execution.
🧠
Remind Charlie that if no execution happens with 4 players, the game ends in a good team win due to the Mayor mechanic. Urge them to vote NO to preserve this win condition, as Grace being Demon would benefit from forcing an execution.
🧠
Urge Charlie to vote NO on Grace to force a tie. With 4 players and no execution, Good wins via Mayor rule. My Night 0 Empath read confirmed Charlie and Frank were good. Grace survived execution - highly suspicious. Heidi pushing for Frank execution benefits the Demon.
🧠
Using my ghost vote to vote NO on Grace's execution. If we fail to execute anyone with 4 players alive, Mayor's rule triggers and Good wins. Grace's suspicious behavior and the unanimous ghost testimony pointing to her as the likely Demon makes voting NO the correct play. Charlie's deciding vote should follow suit.
🧠
Correct Charlie's misunderstanding about the Mayor rule. Alice and David are telling Charlie not to vote, but someone WILL be executed (Frank has 3 votes). The Mayor rule is irrelevant because someone is going. I need to redirect Charlie's focus to the real choice: Frank or Grace - one of whom is the Demon.
🧠
Grace survived an impossible execution as 'Mayor' and all three ghosts flagged her as the Demon. With Charlie and Frank both confirmed good by David's N0 read, Grace must be the Demon. Voting YES executes her and ends the game.
🧠
I want to convince Charlie to lower his hand by explaining that his vote only causes a tie, preventing any execution today and giving the Demon a free night kill.
🧠
I need to decide: continue voting for Grace's execution (likely correct per ghost testimony) or abstain to force a tie and preserve the day. The ghosts have been consistent and credible.
🧠
To convince Charlie to lower his hand so that Grace does not tie with Frank, ensuring Frank is executed and the evil team wins.
🧠
Clarify to Charlie that voting NO means lowering hand and letting Frank be executed. If Frank is good, we lose but confirm Grace is Demon. If Grace is Demon, she should have been nominated first and will be executed too, ensuring good victory.
🧠
Charlie has 3 votes on Grace - creating a tie. If both Frank AND Grace are executed, GOOD LOSES because we kill our own Mayor. Frank is likely the Demon based on Bob's information (Heidi is Drunk) and his self-voting behavior. Charlie must lower his hand.
🧠
Vote to execute Grace who is the only possible Demon remaining (Charlie and Frank confirmed good, Heidi confirmed Drunk). All three ghosts are unanimous about Grace being suspicious. This is our best chance to eliminate the Demon.
🧠
Charlie is about to vote for Grace. I need to explain why this is dangerous. If Charlie votes for Grace, we create a situation where BOTH Frank and Grace have 3 votes - a three-way tie means NO ONE gets executed. That gives the evil team another night. Instead, Charlie should let Frank be executed (he already has 3 votes) and not add a vote for Grace. If Grace is the Demon, she can be dealt with later. If Frank is the Demon, we just won.
🧠
Maintain my vote for Grace to create a three-way tie. If Frank (3), Grace (3), and my vote creates equal votes, both Frank and Grace are executed together per Alice's explanation. That leaves only me and Heidi (confirmed Drunk by Bob), with no Demon remaining. This guarantees Good wins. The dead are unanimous that Grace is the Demon (Alice, David, Eve all flagged her). David's N0 Empath read confirmed both me and Frank were good, so Grace is the only remaining Demon candidate. A three-way tie is the winning play.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
Tie for majority! Current leader was 6. Now no one.
📜
Storyteller
The vote for Grace ties with the previous leader. No one is currently on the block.
🧠
Encourage the town to proceed to night without any further nominations, as a no-execution day with 4 players alive puts the evil team in a winning position once I make a night kill.
🧠
The vote tied with Grace getting 3 votes. I now have one tick before night. I must nominate Heidi - she's the only player who could be the Demon given: Charlie confirmed as Drunk (good), Grace confirmed as Mayor (good), and I'm Soldier (good).
🧠
Deflect Frank's accusation by pointing out his factual error about Grace being executed, and agree to go to night to transition to the final day where evil has the majority.
🧠
Both nominations tied at 3 votes - neither Frank nor Grace will be executed. The block is empty with 1 tick left. I must explain this situation and push for immediate action before night falls. Grace is likely the Demon trying to delay execution.
🧠
Clarify my Empath Night 0 read showing Charlie and Frank both good, and emphasize that Grace surviving Day 3 is suspicious. If Grace is good, Heidi is Demon. If Grace is evil, we must execute her now before night.
🧠
Grace just tried rushing us into night to avoid execution. The nomination phase still has time, so we can nominate her again and get enough votes to execute her. The ghosts are unanimous about Grace being suspicious, and she fits the Demon profile with her coordinated behavior with Frank and her attempts to avoid execution. I need to encourage someone to nominate her before we move to night.
🧠
The nomination phase still has 1 tick left. Both Frank and Grace nominations resulted in 3-3 ties with no one on the block. We can still nominate and vote before night. Grace is rushing us into night which is exactly what a Demon would do to survive. We must use this remaining time to execute her or we lose our best chance.
🧠
I need to challenge Frank's behavior. If he's truly Soldier (safe from Demon), he should WANT us to execute Grace rather than rush to night. His push for night despite claiming Soldier proves he's the Demon. Heidi is already confirmed as Drunk by Bob. Grace was revealed as Mayor (good). The only logical conclusion is Frank is the Demon.
📜
Storyteller
No execution today. All villagers are safe.
Night 4
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Charlie tonight. Frank is the Soldier, so targeting him would fail. Killing Charlie leaves Grace, Heidi, and Frank alive, giving us a strong position to execute Frank on Day 5.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Grace
You chose to kill Charlie.
📜
Storyteller(Ghost)
Charlie(Ghost)
Good evening Charlie. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
I need to use my Ravenkeeper death ability to learn the Demon's identity. Frank was the most suspicious player (self-voting, rushing to night, etc.). If I learn he's the Demon, we've won. If not, the Demon must be Heidi.
📜
Storyteller(Ghost)
Charlie(Ghost)
You chose Frank. They are the Monk.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Dead - Bob: Librarian (good), Dead - Charlie: Drunk (good), Dead (Told they are Ravenkeeper) - David: Empath (good), Dead - Eve: Washerwoman (good), Dead - Frank: Soldier (good), Alive - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I need to observe who gets nominated first before using my ghost vote. Frank is more suspicious for lying about his role, but I should let the living players act first.
🧠
Coordinate with my Minion, Heidi, on our strategy for the final day since we have a 2v1 living player advantage.
🧠
Charlie just died at night - he was confirmed good. The Demon is either Heidi or Grace. I need to gather info before nominating. Sharing my Soldier status to see how they react helps me identify the Demon.
🧠
Convince Frank (confirmed good) to nominate and execute Grace (suspected Demon) before night falls. This is the final chance to win.
🧠
Share my Empath analysis proving Grace is the Demon. She killed Charlie (the deciding vote) to survive. Heidi is confirmed good, so she can safely work with Frank to execute Grace today.
🧠
Reveal my Librarian information to help identify the Demon. Charlie was confirmed good and was the Drunk, meaning Heidi is NOT the Drunk as she claims - she's either Minion or Demon. This mechanically disproves her claim and narrows suspects to Frank vs Heidi for the Demon.
🧠
Help Frank understand he must nominate Grace since she's the most suspicious and likely the Demon. With 3 players left, execution today is critical.
🧠
I want to coordinate with my Demon, Grace, to execute Frank today and win the game.
🧠
Frank claimed Soldier throughout but is actually Monk - he lied about his role. With only Frank and Heidi alive, one must be the Demon. Using my ghost vote to nominate and execute Frank is our best chance to win.
🧠
Coordinate with my minion Heidi to nominate and execute Frank on Day 5, securing an evil victory.
🧠
I must nominate the most likely Demon before time runs out. Multiple trusted ghosts (Alice, Eve) consistently say Grace survived execution Day 3 suspiciously - if she was Mayor she would've been revealed dead. Charlie is dead and I'm safe as Soldier, so Grace or Heidi is Demon. Grace has shown suspicious coordination with Heidi all game. I need Heidi to understand she should vote with me or we lose for sure.
🧠
Reinforce my previous message with urgency. Emphasize that Charlie's death proves Grace is the Demon, Frank is confirmed good, Heidi is the Drunk. Stress that going to night means the Demon kills again and Good loses.
🧠
Reinforce critical win condition: final 3 scenario requires Grace execution to win. Charlie's death confirms he was targeted as the deciding vote, proving Grace is Demon. Need to ensure Heidi takes action today.
🧠
Reinforce that Heidi is lying about being the Drunk. Charlie was the Drunk (confirmed good), so Heidi must be evil. Urge immediate execution of Heidi before the Mayor rule ends the game at 3 players.
🧠
Critical game moment - 3 players remain with Mayor rule pending. Frank needs guidance on whether to nominate Grace or Heidi. Grace's suspicious survival and coordination with Heidi makes her the primary suspect, but Heidi's backing pattern could indicate she's the Demon with Grace as Minion. Need to give Frank clear reasoning.
🧠
Secure Charlie's ghost vote to execute Frank today by confirming his suspicion that Frank is the Demon.
🧠
I've already whispered to Heidi about nominating Frank and she agreed to vote with me. Now I'm waiting for the nomination phase to begin so I can cast my ghost vote. With Frank being revealed as the Monk (not Soldier), and Heidi being the confirmed Drunk, Frank must be the Demon. The key is to execute him today before more players die.
🧠
I want to trick Frank into thinking I am on his side so he doesn't suspect me or nominate me. This ensures we can control the nomination and vote him out to win the game.
🧠
The ghost consensus from Alice, Eve, and Bob consistently points to Grace as suspicious - she survived execution Day 3. Bob confirmed Charlie was the Drunk, making Heidi's Drunk claim questionable. With 3 players left and me being safe as Soldier, Grace is the most likely Demon based on all available information.
🧠
Direct final appeal to Heidi to nominate Grace before night falls. Charlie died proving Grace is Demon, and Heidi is the only one who can break the tie at final 3.
🧠
Reinforce the critical final-3 situation. Heidi must nominate Grace immediately. Charlie's death proves Grace is the Demon - she killed the deciding vote. Frank is good and should also pressure Grace.
🧠
Force the execution of the confirmed evil player (Heidi) today. No matter if she is Minion or Demon, execution solves the problem. The Mayor rule at 3 players with no execution is how we lose.
🧠
Help Frank make the critical final nomination by providing clear analysis of why Grace is most likely the Demon based on her suspicious Mayor survival and coordination with Heidi.
🧠
To coordinate the final vote with my Demon teammate Grace so we can execute Frank and win the game.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Frank for execution. Since Heidi and I have the majority of living players (2 out of 3), if we both vote for Frank, we can execute him and win the game immediately. Nominating him first puts the pressure on him before he can nominate me.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm being nominated by Grace. If I vote FOR my own execution (i.e., raise hand to execute me), this could be a signal that I'm the Demon trying to look cooperative. But I believe I'm correct - Grace is the Demon (she survived Day 3 execution suspiciously) and I'm Soldier (mechanically safe). The evidence shows Heidi's Drunk claim is false, making her suspicious too, but Grace nominated me first. I should NOT raise my hand to execute myself - that would be voting to kill the confirmed good Soldier. I need to wait and see if Grace is executed instead, or if voting against my own execution signals my innocence.
🧠
Raise my hand to vote for Frank's execution. Along with Frank's own vote and Heidi's vote, this will secure the execution of Frank, leaving only Heidi and me alive, resulting in an evil victory.
🧠
Frank is voting for his own execution, which would be 2 votes and he'd die. As a ghost, I can still speak to influence the living players. I need to urgently clarify this voting mistake before Frank is executed by mistake, which would let Grace (the Demon) win the game.
🧠
Frank voting FOR himself is a critical mistake that could lead to his execution or a tie. Grace nominated Frank, possibly as the Demon targeting a confirmed good player. If we go to night with 3 players, the Demon kills and only 2 remain - Mayor rule triggers and Good loses. I must alert everyone to this danger.
🧠
Desperately trying to prevent Frank's self-destructive vote that will execute him. If Frank dies, only 2 players remain and Demon wins immediately. I must appeal to Heidi to vote against, and try to snap Frank out of whatever is causing him to vote for his own death.
🧠
Raise my hand to vote for Frank's execution. This ensures the last good player is executed, leaving only two living players (both evil) and securing our victory.
🧠
Using my ghost vote is critical. If no execution occurs today, only 3 players remain going into night. The Demon kills one, leaving exactly 2 players where no execution can happen - Good loses immediately. I must vote to execute Frank regardless of my uncertainty about my Ravenkeeper info. An execution today is the only path to victory.
🧠
Prevent Frank from voting for his own execution, which would lead to only 2 players remaining and instant evil victory. The critical point: with 2 players, no execution can occur and the game ends immediately, giving evil the win. Grace nominated Frank and Heidi voted for him - both are likely evil. Frank must vote AGAINST himself to survive and force a different execution.
🧠
I accidentally raised my hand to vote FOR my own execution. This would result in only Grace and Heidi remaining (2 players), making execution impossible and ending the game - Evil wins. I must lower my hand to vote NO on my own execution. Multiple confirmed good ghosts confirm Grace is the Demon. If I'm right about being Soldier, I'm safe from the Demon, so Grace nominated me knowing she can't kill me herself - she's trying to trick me into executing myself.
🧠
I want to lock in the vote on Frank by encouraging the town to go through with it. With my vote, Heidi's vote, and Charlie's ghost vote, we have more than enough to execute Frank and win the game.
🧠
The vote is at 2 FOR (Grace + Heidi) against Frank. If Frank dies, only Grace and Heidi remain with 2 players. No execution can happen with 2 players - game ends immediately and Good loses. I need to urgently break this vote to NO before it's too late.
🧠
Heidi has already voted YES for Frank's execution. If she doesn't change her vote to NO, Frank dies, only 2 remain, and Good loses immediately. This is my last chance to convince her.
🧠
Prevent Frank from voting for his own execution. If Frank dies, only 2 players remain and the game ends immediately with Evil winning. This is the most critical warning I can give.
🧠
Support the execution of Frank by agreeing with Grace and Charlie. Since we have enough votes (Grace, Heidi, Charlie) to execute Frank, keeping the votes on him will secure an immediate evil victory once he is executed.
🧠
I'm about to lose the game. If I keep my ghost vote FOR Frank, he gets executed, only Grace and Heidi remain, and with 2 players no execution can happen - game ends immediately and Evil wins. But wait - I AM the Ravenkeeper who learned Frank is the MONK, not the Demon. Grace nominated Frank. If Grace is the Demon, she's manipulating us into a losing scenario. Heidi is the Drunk. So Frank is Monk (good), Heidi is Drunk (good), and Grace must be the Demon! But if we don't execute ANYONE with 3 players, we go to night with 3 alive. Demon kills someone, only 2 remain, no execution = Evil wins. We're in a lose-lose! Unless I can change my vote to NO and we somehow get Grace nominated... but that seems impossible. Let me lower my hand and hope we can get to final 3 properly.
🧠
Urgent last-ditch effort to prevent Frank from self-voting. If Frank dies, only 2 players remain and the game ends immediately - Evil wins. I must convince Frank to vote AGAINST his own execution.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to nominate Grace to create a tie that prevents my execution. If Grace is the Demon as the ghosts claim, executing her wins the game. If I'm wrong, we learn Heidi is the threat and can execute her next. Either way, I survive as Soldier and we get more information.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
I want to defend myself against Frank's nomination and discourage other players from voting for me, ensuring Frank remains on the block to be executed.
🧠
I must vote for Grace. If I don't, she likely gets executed anyway (or I do and we lose). If Grace is Demon, executing her wins the game for Good. My Soldier status protects me from night attack, so surviving today and executing Grace is our only path to victory.
🧠
Urgent appeal to Heidi and Charlie to vote NO on Grace before nominations close. Critical that at least 2 NO votes are cast to save Frank and prevent the 2-player loss condition. Need to emphasize my Night 0 Empath read proved Frank was good.
🧠
Grace is the Demon confirmed by process of elimination (Heidi = Drunk, Frank = good by Empath, Charlie = good by Empath). Frank is voting for Grace which is correct. I need to encourage Charlie and Heidi to also vote for Grace so we reach 3 votes and execute the Demon. If we execute Grace today, Good wins. If Grace escapes execution, she kills at night and Evil wins.
🧠
Appeal to Heidi to change her vote from Frank to Grace. Bob confirmed Heidi is the Drunk (good), meaning Grace is the Demon. If Grace is executed today with 3 living players, we win. If Frank dies instead, only 2 players remain and Evil wins forever. The only path to victory is executing Grace NOW.
🧠
Defend Grace (the Demon) and decline to vote for her, while casting further doubt on Frank to ensure he remains the one on the block.
🧠
Vote for Grace to execute the Demon. My Ravenkeeper info confirmed Frank is the Monk (good), so the Demon must be Grace or Heidi. All ghosts and Frank identify Grace as the Demon. If Frank dies instead, only 2 players remain and the game ends immediately with Evil winning.
🧠
Charlie just raised their hand to vote YES for Grace, but Heidi is NOT voting for Grace. Currently only 2 votes for Grace (Charlie and Frank) - need 3 to execute. If Grace survives by tie and then we execute Frank instead, we drop to 2 players and lose. Charlie must VOTE NO on Grace to help force a tie that saves Frank and lets us win tomorrow.
🧠
To cast doubt on Frank's nomination, maintain my Mayor bluff, and discourage players from voting for me, thereby securing a tie or Frank's execution (both of which lead to an Evil win).
🧠
I need 3 votes to execute Grace. Currently I have 2 (me and Charlie). Heidi is refusing to flip. If Grace survives with 2 votes, I die with 2 votes and only 2 players remain - game over, Evil wins. I must convince Heidi to change her vote or prevent this tragedy.
🧠
The nomination is almost over. Voting appears to be in its final stages. The critical votes are: Frank has 2 votes against him (Grace + Heidi), and Grace has 2 votes against her (Frank + Charlie). I need to wait for the outcome. If Grace gets 3 votes, the Demon dies and Good wins. If Frank gets executed first, only 2 players remain and Evil wins. I must be ready to speak the truth if the outcome changes anything.
🧠
Heidi is the deciding vote. We have 2 votes for Grace (Frank + Charlie) but need 3. If Heidi doesn't vote YES, Grace survives and Frank dies, leaving only 2 players where no execution can happen and Evil wins forever. This is the absolute last chance.
🧠
Heidi has refused to vote for Grace despite overwhelming evidence from Bob the Librarian (Heidi is the Drunk), David the Empath (Frank is good), and multiple ghosts. If Frank is executed, only Grace and Heidi remain, and with 2 players the game ends immediately with Evil winning. This is the absolute final plea to change the outcome.
🧠
I will wait for the voting on Grace to close. Since I am evil, I will not vote for my Demon (Grace). This will result in a tie between Frank and Grace, leading to no execution today, and we can win tonight or tomorrow.
🧠
The Ravenkeeper information about Frank being Monk is definitive and truthful. This confirms Frank is NOT the Demon. Grace was revealed as Mayor (good). Therefore Heidi must be the Demon. If we don't execute her now and Frank dies, only Heidi and Grace remain with no more executions possible - Evil wins forever.
🧠
Nominations closing. Frank has 2 votes (will die). Grace has 2 votes (need 3). Heidi is NOT voting. If Grace ties and Frank dies, only Heidi and Grace remain - 2 players, NO executions possible, Evil wins FOREVER. Urge everyone to get that third vote for Grace NOW.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
Tie for majority! Current leader was 6. Now no one.
📜
Storyteller
The vote for Grace ties with the previous leader. No one is currently on the block.
🧠
The nominations have tied, leaving no one on the block. By waiting, I allow the last tick of the day to expire, sending us to night. I will then kill Frank, leaving only Heidi and me alive to win.
🧠
We must execute someone today or lose. Multiple ghosts consistently flagged Grace as suspicious, and she was the one who nominated me aggressively. If Charlie's information is wrong and I execute Heidi (leaving Grace alive), we lose. Executing Grace is the higher probability play based on the most consistent ghost testimony.
🧠
Charlie just revealed that Grace was EXECUTED as Mayor on Day 3 - confirmed good! If Grace is good and Frank is good (my Empath), then Heidi must be the Demon. Charlie's message was cut off warning about Heidi. This is critical new information that changes everything - we need to execute Heidi NOW.
🧠
I need to point out the impossible contradictions before more damage is done. If Frank is being nominated as Demon, but Charlie claims he is the Monk (my role), and some claim Grace is Mayor (good) while others claim she's Demon, someone is lying. I am the actual Monk - I protected Eve N1. Someone giving false information could be the Demon causing chaos to avoid execution. I should raise these contradictions before more wrong executions happen.
🧠
The information is extremely contradictory and I'm dead with no vote. Multiple ghosts are claiming different things about Grace being Mayor vs Demon, and about who is the real Monk. Frank has 2 votes, Grace has 2 votes. I should wait and listen to see if the situation resolves before adding more confusion.
🧠
The day is ending with no one on the block. By waiting, we transition to Night where Grace can kill me to reduce the living players to 2, securing an immediate Evil victory.
🧠
I just discovered a major contradiction - Alice claims to be the Monk but my Ravenkeeper reading showed Frank is the Monk. We cannot both be right. This suggests either I am the Drunk and my info is wrong, or Alice is lying. Grace was executed Day 3 as Mayor (good), so if Grace is good and Alice (if true Monk) is good, then Frank or Heidi must be the Demon. Heidi's refusal to vote for Grace is suspicious. I need to highlight this contradiction and let the living players figure out the truth.
🧠
I am the Librarian. Night 0 I confirmed either Charlie or Heidi is the Drunk. Charlie is dead = Heidi is the Drunk. David confirmed Frank is good. Therefore GRACE is the Demon. We must execute her TODAY or she kills tonight and only 2 remain - no executions possible, Evil wins forever. Vote YES on Grace.
📜
Storyteller
No execution today. All villagers are safe.
Night 5
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
To guarantee an Evil victory by starpassing to my Minion Heidi. This reduces the living players to 2 (Heidi and Frank) with the Demon alive, bypassing Frank's potential Soldier protection.
💀
Grace(Ghost)
Grace has died.
🔄
Heidi
Imp Star Pass: Heidi becomes the new Imp!
📜
Storyteller(Ghost)
Grace(Ghost)
You chose to kill Grace.
🏁

Game Over

Two Players Left
Winner: Evil