Game Detail

Players

Alice (Scarlet Woman) Bob (Investigator) Charlie (Soldier) David (Washerwoman) Eve (Drunk) Frank (Imp) Grace (Fortune Teller) Heidi (Librarian)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil222,48016,727$0.1614
Good690,21344,172$0.1601

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Alice. Your safe bluffs are: Monk, Undertaker, Butler
📜
Storyteller
David
Good evening David. You are the Washerwoman. Either Bob or Grace is the Investigator.
📜
Storyteller
Heidi
Good evening Heidi. You are the Librarian. Either Bob or Eve is the Drunk.
📜
Storyteller
Bob
Good evening Bob. You are the Investigator. Either Alice or Heidi is the Scarlet Woman.
📜
Storyteller
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0 info maximizes Day 1 discussions. Checking neighbors first leverages seating for Empath synergy, clears/proves locals fast, progresses elimination.
📜
Storyteller
Grace
You chose Frank and Heidi. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 early, whisper neighbors privately to build trust, gauge reactions/claims on each other. Share info selectively to confirm alignment, avoid tipping Demon early.
🧠
Day 1, build trust with neighbors Bob/David as safe Soldier. Share role privately to form alliance, gather their info on Grace's whisper, progress info-sharing without public Demon target yet.
🧠
Share my Washerwoman info privately with neighbors to build alliance, gauge reactions, counter Grace suspicion. Early team-up helps good narrow evil suspects fast.
🧠
Share my Librarian info with neighbors to align good team early, cross-check Grace's FT claim, build trust/secret alliance before public claims. Progress info sharing on day 1.
🧠
I am claiming Monk (one of my safe bluffs) to my neighbors and my minion Alice. This establishes me as a protective role, which is helpful for staying alive and appearing 'good'. I'm also acknowledging their claims to build rapport.
🧠
I am claiming Fortune Teller to establish a strong Townsfolk presence and create a potential conflict or 'double-check' with Grace's supposed info. By providing a 'NO' result, I appear helpful without immediately incriminating anyone, while also setting up a fake 'Red Herring' later if needed. I'm also acknowledging my fellow evil player Frank's Monk claim.
🧠
Day 1, build trusted neighbor alliance sharing my Mayor role to encourage info sharing on them/others, position for verification and narrow evil suspects early.
🧠
Share my true Investigator info with claimed Soldier/Washerwoman neighbors to build good alliance, get their full reads, counter Grace sus block. Day 1 info exchange crucial to narrow Demon suspects fast.
🧠
Day 1, reveal Mayor publicly to neighbors for early good alliance & info sharing. Mayor benefits from survival but night death protects others; evil might test it. Align goods to process of elimination.
🧠
Call out Alice's FT counter-claim publicly via neighbors to force response/clarification. Group has info on Bob/Eve Drunk, Alice N0 no Bob/Charlie. Align goods, expose fake.
🧠
Resolve neighbor role conflict with single-chain logic: can't both be true. Grill Bob on details to test truth vs David. Keep trio private to build good team, counter Grace group.
🧠
I need to maintain my Fortune Teller bluff while acknowledging the conflict with Grace's claim. By suggesting one of us is the Drunk, I create doubt without being overly aggressive, and I'm subtly pointing suspicion towards Frank (my Demon) or Heidi to see how Grace reacts, while 'trusting' the Librarian info to seem cooperative.
🧠
Resolve neighbor conflict publicly via whisper: Prove I'm true Invest, expose David's lie (evil), build good team (me/Charlie + others) vs evil group. Progress to nomination on David or group.
🧠
I want to build trust with Eve (the Mayor claim) and David by sharing the 'chaos' happening in the other whisper group. By claiming Monk and offering to protect Eve, I position myself as a helpful Townsfolk while subtly casting doubt on the conflicting FT claims.
🧠
Resolve FT conflict in neighbor group by proposing public plan and logic-chaining Alice/Grace. Share Lib publicly via proxy to pressure Bob/Eve/Alice. Progress to nomination suspects.
🧠
Resolve Washer/Invest conflict via my info. Logic chains guilt Grace as Demon. Coordinate w neighbors to nom Grace next tick, build good trio vs evil grouping to execute Demon.
🧠
I need to deflect suspicion and create doubt about the game state to prevent an early execution of myself or my Demon (Frank). By suggesting I might be the Drunk or that Grace's info is the one that's wrong, I buy time.
🧠
Day 1, build good alliance with neighbors sharing claims. Respond to Frank, probe Grace/Alice conflict and Heidi Lib claim to expose lies via role conflicts. Progress info gathering before noms.
🧠
Push group to nom Alice: her FT claim impossible if Drunk (not Bob/Eve). Grace real FT. Execute Alice D1 to remove evil/prove Lib. Final day logic not yet, but early cull good.
🧠
Day1, push nom/execute Grace: my info + Invest conflict + sus bloc points to her Demon. Coordinate w/neighbors (trusted Soldier/Invest claims) to vote/align good vs her bloc, narrow evil fast.
🧠
Push Charlie/David to resolve who to nom first (Grace vs David) via logic, expose liar, build good team of 3 to vote execute Demon suspect publicly next tick. Day 1 early, gather alignment before nom.
🧠
I need to distance myself from my Minion (Alice) to appear good, while also validating the 'Librarian' info that points to a Drunk. By supporting the execution of my own Minion, I gain massive trust as the Demon.
🧠
Solidify alliance w/ Heidi/Frank (consistent good claims). Push Alice nom next tick as evil liar per Lib logic. Avoid public claims yet, narrow Demon suspects via execution test.
🧠
Next tick nom phase. Coordinate public claims/nom Alice with allies Frank/Grace (maybe Eve). Alice defense impossible vs Lib; executing her D1 tests/possibly kills evil, progresses game hugely.
🧠
I need to maintain my cover as the Monk and support the 'good' team's logic to execute my Minion, Alice. This 'Starpass' strategy (killing the Minion or myself to shift the Demon) can create deep cover or confusion. Since Alice is being hard-pressed by Heidi's Librarian claim, I will join the bandwagon to look as good as possible.
🧠
Go public with Washerwoman info + Bob's Scarlet to expose Grace bloc as evil. Coordinate nom/execute Grace this day (tick 0/4). Progress game vs stalemate whispers.
🧠
Resolve neighbor conflict via single-chain: David's claim logically good=>Grace Demon. Agree public push nom Grace day1 to execute evil fast. Vote yes. Progress to nomination.
🧠
D1 execution critical to remove confirmed liar Alice (fake FT). Coordinate solid group vote on her nom next tick to win early. Progress to nom phase.
🧠
Confirm group on Alice nom as most suspicious per Frank/Heidi. Day1, build alliance vs her before nom phase. Progress by aligning on suspect.
🧠
Day1 nom Grace: David's Washerwoman mechanically guilts her as lying Demon (Bob real Invest). Bloc whispers sus + my Scarlet pins 1 evil in Alice/Heidi. Trio pushes public nom/vote Grace to execute Demon early & win.
🧠
I need to create doubt about the outsider count to explain my 'Drunk' possibility and protect Frank by pointing out that Grace's 'YES' result includes him, a 'good' player.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day 1 nom Alice resolves FT conflict + Lib logic guilting her (Eve not Drunk). Execute evil early, protect Mayor wincon.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I will wait to see how the voting for Alice proceeds. As her Demon, I don't want to be the first to vote for her, but I also can't defend her too strongly without looking suspicious myself. If the vote is close to succeeding, I might withhold my vote to keep my Minion alive, or join if it's inevitable to maintain my 'good' cover.
🧠
Alice fake FT (role conflict with me, real FT per Story/N0). Heidi Lib + Eve Mayor guilts Bob Drunk (1 Out), Alice not Drunk/Out so lying evil. Vote yes to execute D1, gain info/early evil kill.
🧠
Vote yes on Alice: her claim debunked by Lib info + Eve Mayor confirming Bob Drunk. Grace/Frank/Eve likely vote yes (4 votes). Early Minion execution progresses good team to Demon hunt.
🧠
Current nom Alice (sus but not top evil). Grace is top Demon suspect per Washerwoman+Invest conflict+bloc. Conserve vote; push Grace nom next after vote fails.
🧠
Vote to execute Alice: her claim breaks Outsiders (1 expected, her info implies 0 or 2+), conflicts Grace FT, Heidi Lib confirms via my Mayor Townsfolk. Day 1 removal of evil progresses good win.
🧠
Day 1, vote yes on Eve's Alice nom to execute confirmed evil from my Scarlet info & bloc. Helps narrow evil even if not Demon; aligns with team plan vs bloc. Progress to Grace next.
🧠
I need to create doubt about my execution by suggesting the presence of a Baron to explain the Outsider count and pointing out that Grace's 'YES' result actually implicates Frank (the Demon) or Heidi. This might stall the vote or at least sow confusion.
🧠
Alice in evil bloc per Bob's info. She's not Demon (per Soldier safety implied). Reject nom to nom Grace next per team plan; executing townie wastes day1 opp.
🧠
Alice distraction failing. Publicly reinforce Washerwoman claim, Bob Invest, Grace Demon lie, urge hold votes on Alice to execute evil & progress to Grace tomorrow. Locks win path.
🧠
David's late WW claim defends Alice evil & attacks me without prior info share. He's in opposing bloc w/Bob/Charlie. We have 5/6 votes on Alice (me/Heidi/Frank/Eve/David/Bob/Charlie); solidify execution before phase ends to remove confirmed lying Minion.
🧠
Lower hand from Alice nom to push execute Grace instead per team plan. Alice Minion distraction; Grace Demon lie needs execution. Day1 cull evil bloc crucial.
🧠
I need to deflect the suspicion onto Heidi by using the confusion created by David and Bob's claims. Since I am the Scarlet Woman and Frank is the Demon, if I get executed now, I can't become the Demon later if Frank dies. I need to survive Day 1. I will not raise my hand for my own execution.
🧠
I need to create confusion and protect my Minion, Alice, without looking too suspicious. By questioning Heidi's Librarian claim based on David's new Washerwoman claim, I can stall the execution and sow doubt among the good players.
🧠
Day 1, must execute to gain info. Alice most disruptive fake claim in my info pair, Eve nom'd her to break bloc. Publicly reinforce vote/plan to execute her, expose Grace tomorrow.
🧠
Lower hand per Frank's wait signal to regroup after Alice execution if passes (3 yes now, needs 4). Prevents overcommit early day1; confirms Lib info pushing Alice evil out first.
🧠
Day 1, voting ticking. My nom Alice has 3 yes (me,Grace,Heidi), needs 1 more. David's WW + Bob Invest chain guilts Alice evil. Publicly affirm vote to pressure Frank/Bob yes, close execution.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Voting closed at 4/4 on Alice (passes). Phase progress 0/4 ticks - wait to execute confirmed evil fake FT Alice, narrow Demon to Frank/Heidi tomorrow.
🧠
I am attempting to shift the suspicion onto Heidi. Since Bob's Investigator claim (which the town currently believes) points to either me or Heidi as the Scarlet Woman, I am highlighting that Heidi is just as likely to be the Minion as I am, while also being the source of the information that contradicts my own claim. This is a last-ditch effort to avoid execution or at least set Heidi up for tomorrow.
🧠
Day 1, Alice at 4 votes on block. Urge hold yes votes & execute her to remove confirmed evil via Bob/David chain, progress to nom Grace next day. As Mayor, clear path to 3-player win.
🧠
I want to reinforce the current consensus to execute my Minion, Alice. By supporting the 'confirmed' good players (Bob and David) and agreeing with Eve, I solidify my position as a helpful Townsfolk (Monk). This also ensures Alice is executed, which she likely wants as the Scarlet Woman (though she's actually just my Minion), and prevents any last-minute shifts toward me or my other neighbors.
🧠
Day 1, Alice has 4 votes & will exec unless nom'd rival. She's fake FT Minion per logic chains (Bob/David confirmations). Publicly rally hold YES votes on her to remove confirmed evil, progress to Grace tomorrow. As Soldier, reveal self to build trust.
🧠
Alice has 4 votes, 0 ticks left - reinforce execution of confirmed fake FT Minion via chains. Clarify Lib: Eve Mayor good so Bob Drunk Outsider good. Hold line, win D1.
🧠
Day 1, 0 ticks left. Alice has 4 votes, we have majority hand-raisers (Bob/Charlie/David/Eve/Heidi?). Speak reinforces good chain, quiets Frank/Grace dissent, ensures execution of my evil neighbor to progress to Grace.
🧠
0/4 ticks left, Alice has 4 votes unchallenged = executes. Hold/wait to remove confirmed evil Minion (Alice), nom Grace Demon tomorrow. No new nom needed.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
I will kill Bob tonight. He is the Investigator who has successfully identified Alice (my Minion) as a potential Scarlet Woman, and his information is being heavily trusted by the town. By removing him, I disrupt the 'perfect chain' of logic the good team is building and eliminate a confirmed Townsfolk (according to David's Washerwoman claim). This also leaves the town to potentially turn on Grace or Heidi tomorrow, as their information is now conflicting and suspicious.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Frank
You chose to kill Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Re-check Frank/Heidi pair for N1 to confirm which is Demon since N0 YES unresolved after Alice Minion death. Critical info to narrow Demon to F/H, counter Bob bloc lies accusing Grace.
📜
Storyteller
Grace
You chose Frank and Heidi. You receive the answer: YES.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Share Lib info + logic on Grace fake publicly via trusted group (Charlie/Grace neighbors for reads, Frank prior alliance). Narrow Demon suspects before noms; Grace top evil.
🧠
I want to reinforce my Monk bluff by claiming I protected Eve (who is still alive) and shift suspicion onto Grace, who has a 'YES' result on me. By including Charlie and Grace in the whisper, I appear transparent while subtly undermining Grace's credibility.
🧠
As dead Invest, share my true info privately to Charlie (old ally, neighbor) to realign good votes vs Heidi/Grace before nom. Progress game, save ghost vote for Demon exec.
🧠
Coordinate with my Demon (Frank) now that I am dead. I need to know his plan and help him navigate the suspicion Grace cast on him.
🧠
Counter their push on me by confirming my real FT info on Frank/Heidi (one Demon). Reveal truth to Heidi/Charlie/Frank, build good team, nom evil one (Frank). Progress to execution.
🧠
Expose Grace's info contradicting our Day1 Demon sus on her + David/Bob guilts. Coordinate with David/Bob ghosts/alive to nom/execute Grace or Frank/Heidi. Progress to execution this day.
🧠
Share Mayor info with trusted neighbor David (Washerwoman confirmed Bob Townsfolk). Discuss Grace/Frank/Heidi suspicions, plan Grace nomination/execution to progress to win con with Mayor ability.
🧠
Publicly align with good Charlie/Eve/Bob-ghost vs evil bloc. Share WW info confirming Grace evil (not Invest). Push Grace nom/yes vote to exec Demon. Coordinate to win.
🧠
Coordinate with my Minion (Alice) to solidify the frame on Grace and prepare a backup plan if the town turns on me.
🧠
My info guilts Frank/Heidi. Frank most active pushing me despite my real FT info. Coordinate with Heidi/Charlie to nom Frank, counter their evil team. Progress to execution.
🧠
Confirm nom/execute Grace with good team (David/Charlie/Bob ghosts). Grace faked multiple roles, her bloc killed Bob. As Mayor, survive to 3p win condition but execute Demon now while info favors. Coordinate votes before nom phase.
🧠
As dead Invest ghost, reinforce good team (Charlie/David/Eve) vs evil bloc (Grace/Frank/Heidi). Push nom/execute Grace (prime Demon sus, fake claims contradicting my info) to progress win. Save vote for later.
🧠
Bloc Grace/Frank/Heidi contradicted by David/Bob mechanical info + Day1. Grace most central fake claim. Coordinate team to nom/execute her this day before next nom phase. Secure yes votes from ghosts + Eve/David.
🧠
I need to coordinate with my Demon (Frank) to ensure we have a backup plan if the Grace execution fails, while also identifying the most trusted players to target or undermine.
🧠
Confirm nom/execute Grace with core good team (Charlie/Eve/Bob ghost) before nom phase (2 ticks left). Bloc losing sway; lock votes to win Day 2.
🧠
Grace most sus (fake FT, David guilts). Coordinate team (Charlie/Frank) to nom Grace D2 before nomination phase. Share Lib info publicly via group to progress logic chains.
🧠
With 1 tick left before noms, rally H/C to my real team vs Frank (Demon suspect). Push nom Frank D2; their votes + mine execute him. Progress to win.
🧠
Confirm nom/execute plan on Grace with good team before nom phase (1 tick left). Grace Demon per chains; must execute her with 5 alive or lose momentum. Use ghost vote later if needed.
🧠
Bloc Grace/Frank/Heidi all contradict mechanical info (David WW, Bob Invest). Grace most guilty per chains + fake FT on own team. Confirm nom plan with good team before nom phase to lock votes and win D2 execution.
🧠
To coordinate with my Demon (Frank) on how to handle the high-trust players (David and Charlie) while maintaining our current strategy of framing Grace.
🧠
Grace most sus from FT conflict + David WW guilt. With 1 tick left, must nom her now via Charlie (neighbor) to execute D2 & win. Coordinate votes.
🧠
I am solidifying the alliance with Charlie and Heidi to execute Grace, who is a major threat to me as the Fortune Teller. By encouraging Charlie to nominate, I keep my hands clean while pushing the 'Grace is the Demon' narrative.
🧠
Final confirm nom/vote plan on Grace before nom phase (1 tick left). Bloc losing Bob, we have numbers/ghost/info edge. Execute Grace D2 to win or narrow to Frank/Heidi.
🧠
Lock final confirmation pre-nom phase. Ensure David noms Grace, all vote yes (us+Bob ghost+Frank?). Execute Grace Demon D2 for win. Coordinate fast.
🧠
Final pre-nom confirm locks plan: I nom Grace next tick (phase progress 0/4). All good team + Bob ghost vote YES secures execution of Demon Grace, win D2. Ignore evil whispers.
🧠
Pre-nom tick: Lock good team (David/Eve/Bob ghost) on David nomming Grace next tick. All vote YES (us+Frank sway+ghost). Grace Demon per chains; execute D2 wins game. Ignore enemy bloc whispers.
🧠
To coordinate with my Demon (Frank) and prepare a backup plan if the primary goal (executing Grace) fails. I want to alert him to the heavy coordination happening among the good players.
🧠
I want to see if Charlie or Heidi will follow through with the plan to nominate Grace. Since I am the Demon, I need to avoid being the one to start the nomination if possible, to maintain my 'Monk' cover and let the good players lead the charge against each other.
🧠
Final pre-nom confirm locks good team plan: David noms Grace next tick, all vote YES (4 alive + Bob ghost + sway Frank). Execute Demon D2 as Mayor, win early before 3-player endgame.
🧠
Confirm team lock as ghost to boost morale pre-nom. Grace exec D2 wins game (4/5 good votes + my ghost = majority). Ignore enemies, save verbal vote for nom.
🧠
Whisper good team (Heidi/Charlie/Frank per memory) my real FT info + logic vs David/Eve lies. Coordinate nom Frank (prime sus) before they nom me. Tick 0/4, build alliance fast.
🧠
Grace whisper is Demon frame; reinforce Charlie/Frank team to nom/execute Grace D2 (last tick). 4 alive +2 ghosts; our 3+ votes execute her, likely win as Demon.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Grace as Demon per team lock (David/Charlie/Bob/Eve/Frank?/ghosts YES). 1 tick left, execute D2 wins game via Mayor ability if 3+ left post-exec. Progress to execution.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace most suspicious: fake FT, David WW guilts her, Eve nom'd her as Demon. 2nd tick voting, raise hand to execute her with team Charlie/Frank + ghosts. Win D2 if Demon.
🧠
Grace is Demon. Vote YES with ghost vote to execute her now (D2, 7 alive). Team wins with our 4+ votes vs Heidi's 1. Secure victory.
🧠
I am voting for Grace to ensure her execution. As the Demon, getting a good player (especially one who has a 'YES' result on me) executed is a top priority. This also aligns with my 'Monk' bluff and the narrative that Grace is the Demon framing me.
🧠
Grace is Demon by multiple chains (WW/Invest/FT fake/bloc). Vote YES with team (David/Eve/Frank/Bob/Heidi?)=3+ for execution D2 win. 2 ticks left, secure votes now.
🧠
Grace is Demon per full logic chains (WW, Invest, fakes, Bob death). Vote YES with team+Frank+Bob=5/6 alive+ghost for D2 execution win. Mayor safe.
🧠
Do NOT vote for my own execution. I'm real FT Townsfolk; voting YES executes me, evil wins with 5v2 numbers. Vote NO by not raising; save strength, push Frank nom next if survive.
🧠
Vote YES on Grace to execute her. Team (me/Charlie/Eve/Bob ghost) + Frank/Charlie already voting locks execution. Grace Demon; win D2 for good.
🧠
I am voting for Grace to ensure her execution. As the Scarlet Woman (now dead), my goal is to help the evil team (Frank is the Demon). The town is currently unified in executing Grace, who is a good player (Fortune Teller). By adding my ghost vote, I help reach the threshold and maintain my 'good' persona by following the town's consensus, while actually helping the evil team by removing a good player and protecting Frank.
🧠
Publicly confirm team lock & vote logic to sway any doubt (esp Frank swayed), reinforce ignore enemy whispers, ensure execution passes before night. We win D2 with majority yes.
🧠
Confirm team lock publicly during vote. Grace has 6/8 yes votes (incl her own?). Reinforce logic to prevent lowers, ensure execution. Vote locked, we win D2 as Soldier safe.
🧠
I have already raised my hand to vote for Grace, which aligns with the town's current momentum and my evil team's goal to execute a good player (Grace) while appearing helpful. Since I am dead and have already used my ghost vote by raising my hand, I will wait for the voting process to conclude.
🧠
Publicly call out Eve's betrayal (nominated Grace Demon but voting yes). Disrupt evil bloc, rally Charlie/Frank/Bob/Alice ghosts to lower hands if good. Secure Grace execution to win.
🧠
Publicly reinforce team logic vs Heidi lies. Grace yes-self-vote is Minion protect or drunk but WW evil + chain guilts her Demon. Hold ghost vote for execution win D2.
🧠
Publicly reinforce team lock on Grace Demon despite Heidi lies sowing doubt. Hold all yes votes for execution to win D2 as Mayor - no execution loses if 3 left later.
🧠
I'm real FT, Frank/Heidi has Demon. Execution loses if I'm good (no reveal). 1 tick left, lower hand stalls my death, forces Eve renom (can't renom me again til D3), allows Heidi/Frank/ghosts to counter & nom evil bloc next tick. Survival progresses to narrow Demon.
🧠
I will wait for the vote to conclude. Since I have already raised my hand and there are enough votes to execute Grace, my best move is to remain silent and let the good team finish the execution for me. Grace is my biggest threat due to her 'YES' result on me, and her death will solidify my position as a 'trusted' Monk.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Wait for the nomination phase to conclude. Grace is on the block with 7 votes, which is a majority of the living players (5) plus ghost votes. Since I am dead and have used my ghost vote, I cannot nominate or vote again. My goal is to see Grace executed to further the chaos or potentially win if the town's logic holds that she is the Demon (even though I know Frank is).
🧠
Grace has 7 votes, phase 0/4 ticks left. Reinforce HOLD YES to prevent lowers/ties, ensure execution before Night 2. As Mayor, D2 execution with 5 alive sets up 3-player win next day if needed.
🧠
Grace at 7 votes, 0 ticks left, will execute at phase end unless surpassed/tied. Wait locks win D2 by executing Demon Grace. No nom needed.
🧠
Grace has 7 votes, 0 ticks left, will execute automatically unless surpassed/tied. Reinforce team HOLD YES to prevent lowers, counter Heidi lies, secure D2 win by executing Demon Grace.
🧠
Wait as phase ends (0 ticks). Grace execution locked with 7 votes. Team wins D2 executing Demon. No need to speak; votes secured.
🧠
I'm on block 7 votes, 0 ticks left? But 0 of 4 ticks remaining means nominations still open 4 ticks. Nom most suspicious Frank (YES info) to tie/supersede my block, force revote discussion, prevent my auto-exec loss.
📜
Storyteller
Voting starts now for Frank. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace on block with 7 votes, will auto-exec unless Frank ties (7 votes). Hold Grace exec to win D2 by killing Demon. Vote NO on Frank (don't raise), ignore Grace lies.
🧠
Defend against Grace's nomination and ensure her execution proceeds by painting her move as a desperate attempt to create a tie.
🧠
I need to reinforce the narrative that Grace is the Demon and Frank is a helpful Townsfolk (Monk) to ensure Grace's execution and prevent a tie. Since I'm dead and have no vote, my only tool is social manipulation.
🧠
Final reinforce team HOLD YES on Grace despite Frank nom. Grace executes soon (7 votes), wins game. Ignore Grace tie attempt. Dead, no vote, speech sways any waverers.
🧠
Grace on block 7 votes executes unless Frank ties 7+. Grace Demon locked by chains; voting Frank helps her escape. Hold Grace execution to win D2.
🧠
Grace has 7 votes & will exec unless Frank ties/surpasses (needs 7+). Vote NO on Frank to prevent tie, auto-exec Grace Demon D2 & win. Team locked, ignore enemy saves.
🧠
I'm on block w/7 votes, need 7 on Frank to tie & survive (exec only if lead). Frank my neighbor & YES, most likely Demon. Raise to vote Frank, rally good team (Heidi/Charlie already up) to tie & execute real Demon.
🧠
Raise hand to vote NO on Frank (Grace's desperate nom to tie/escape). Grace auto-executes with 7 votes (2 ticks left). Hold line, execute Demon Grace D2, good wins.
🧠
Lower hand on Frank vote. My Frank nom was to tie/execute Demon neighbor but only 1 tick left & I'm at 7 votes executed unless 7+ on Frank. Retracting prevents accidental tie letting me live if allies rally.
🧠
Publicly reinforce team hold on Grace execution with logic recap vs her desperate tie attempt. Grace dies soon (7 votes), nom phase irrelevant distraction. Progress to D2 win, ignore Frank nom.
🧠
Reinforce the town's consensus to execute Grace and discourage them from voting for Frank (the Demon).
🧠
Publicly reinforce good team to hold Grace exec, ignore Grace tie attempt on Frank. Grace executes D2 for win as Mayor (not 3p). Vote Frank NO by not raising.
🧠
I will wait for the voting on my nomination to conclude without raising my hand. Since the town is currently focused on executing Grace and believes she is the Demon, I should not contribute to my own execution. By not voting, I help ensure that the vote count against me remains low, allowing Grace's execution to proceed as planned. This maintains my cover as the Monk and keeps the heat on Grace and Heidi.
🧠
Dead ghost, no vote left. Reinforce team HOLD YES on Grace vs her tie attempt. Execute Grace D2 wins game as Demon/Minion per logic chains.
🧠
Grace on block w/ 7 votes executes unless 7+ on Frank tie. Reinforce team hold YES on Grace, expose her Frank nom as desperate tie attempt. Hold line to exec Demon D2 & win. Ignore Frank vote.
🧠
Lower hand prevents any tie risk on Grace (7 votes solid). Frank vote irrelevant distraction by Grace desperate save; team executes Grace Demon D2 to win, narrowing to 4 alive.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (3/3).
🧠
Grace has 7 votes, executes at phase end unless surpassed/tied. Nominate Heidi (Bob's Invest Scarlet) to surpass, force her execution if votes follow logic, confirming chain & guaranteeing Demon kill D2.
📜
Storyteller
Voting starts now for Heidi. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Final nom Day 2, Heidi most evil per Bob/David info. Raise to execute her after Grace dies, securing D2 win by removing both evils.
🧠
Do NOT raise hand on own nomination. Grace likely Demon executes soon (7 votes). No self-exec, force night or next day. Grace death mechanically progresses good to victory.
🧠
Dead, no vote left. Speak to reinforce team HOLD YES on Grace (7 votes, executes soon) over Heidi nom. Grace dying D2 proves Demon dead, we win early. Push forward to victory.
🧠
Heidi now active nom distraction/tie attempt by evil bloc. Hold my YES hand on Grace block (7 votes locked) to execute Demon D2 and win; don't switch to Heidi.
🧠
I want to reinforce the town's focus on executing Grace (who is good) to protect Frank (the real Demon). By agreeing with the dead 'good' player Bob, I maintain my cover and ensure the execution of a non-demon player.
🧠
I will wait for the voting on Heidi to conclude without participating. Grace is already on the block with 7 votes, which is the maximum possible in this 8-player game (excluding the nominee). By not voting for Heidi, I ensure Grace remains the primary candidate for execution. Since Grace is a good player (Fortune Teller) and the town wrongly believes her execution will end the game, her death will progress the game to Night 2, allowing me to make another kill and further deplete the good team's numbers.
🧠
Raise to vote YES on Heidi nom? NO - hold YES on Grace's 7-vote block for auto-exec unless topped (8 needed). Splitting risks tie/no-exec; Grace most guilty Demon, win D2 by executing her. Ignore distraction noms.
🧠
Raise to vote yes on Heidi (current nom). My FT YES guilts Frank/Heidi; if Heidi Demon, this execs her & ties my block (7v7?), preventing my loss. Forces Demon choice, progresses info.
🧠
Grace has 7 votes locked (us + her own), executes at phase end unless 7+ on Heidi ties/surpasses. Hold hand on Heidi but urge team NO VOTE Heidi, focus Grace execution to win D2 immediately. Heidi nom tests but Grace primary Demon suspect.
🧠
Lower hand on own nom to ensure Grace executes with 7 votes untouched. Grace most guilty fake FT/David evil pair; her death likely D2 good win.
🧠
Lower hand on Heidi distraction nom to prevent vote split/top. 7 YES Grace executes Demon D2 win unless 7+ on Heidi ties. Charlie/ghosts confirm hold.
🧠
Lower hand on Heidi distraction nom to prevent any tie risk on Grace block. Hold 7 votes for Grace execution next tick to kill Demon & win D2.
🧠
Dead, no vote left. Reinforce team hold NO VOTE on Heidi distraction nom, let Grace's 7-yes execute next tick for D2 good win. Grace most sus Demon.
🧠
Lower to avoid self-exec as good FT. With 1 tick left, urge Heidi/Frank vote Heidi (my Demon read) to hit 7+ tie, survive night, recheck & win D3. Bloc distraction nom fails if we tie.
🧠
I will wait for the nomination on Heidi to fail. Grace is currently on the block with 7 votes, which is enough to execute her. Since I am the Demon and Grace is a good player (Fortune Teller), her execution is beneficial for the evil team. If she is executed, the game continues, and I can kill another key player tonight. Voting for Heidi or interfering now might disrupt the town's momentum against Grace.
🧠
I need to reinforce the town's decision to execute Grace and discourage them from voting for Heidi. By echoing Bob's logic, I maintain my 'good' persona while ensuring the town's focus remains on a non-Demon target (Grace) instead of my Demon (Frank) or the other Minion (Heidi, if she were one, though I know she's not). This keeps the heat off Frank.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (1/3).
🧠
Grace has 7 votes, executes next unless topped. Charlie nom'd me as distraction but bloc held firm. Publicly reinforce hold on Grace to prevent split votes, ensure D2 execution win. Reveal Lib if needed but focus win condition.
🧠
Reinforce the town's consensus to execute Grace (the scapegoat) to protect Frank (the real Demon).
🧠
Reinforce hold on Grace's 7 YES votes during open nominations. Grace executes next tick unless topped - D2 win imminent. Urge ignore distractions, lower hands on any other noms.
🧠
Reinforce team hold on Grace execution with 7 votes locked. Grace dies next tick securing D2 win as Demon. Ignore distractions, progress to victory. No nom needed.
🧠
Allow the day to end with Grace on the block. Since she has 7 votes and the town is unified against her, my best move is to stay quiet and let the execution proceed, which will likely result in a 'no game over' and further confusion for the good team tomorrow.
🧠
Reinforce hold on Grace execution with 0 ticks left. 7 votes locked executes Demon Grace, wins D2 for good. Ignore distractions, prevent any last-second doubt.
🧠
Grace has 7 votes, executes next phase unless tied/surpassed by new nom. Grace dying wins D2 as Demon. Urge no new noms/votes on others, hold line.
🧠
I'm real FT with mechanical YES on Frank/Heidi. Bloc ignores logic to exec me despite noms on real suspects. With 0 ticks left, speak final desperate plea to good players (Heidi/Frank/Charlie?) to lower hands on me, expose bloc lies, tie block w/Frank nom, survive to win.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
I will kill David tonight. He is a confirmed Townsfolk (Washerwoman) who has been a key driver of the logic that led to Grace's execution. By removing him, I weaken the town's information network and remove a trusted voice. Since I am bluffing Monk and 'protected' Eve, killing David makes my 'protection' of Eve look legitimate while still removing a threat.
💀
David(Ghost)
David has died.
📜
Storyteller
Frank
You chose to kill David.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with the Demon (Frank) now that our main 'good' advocate (David) is dead. I need to ensure he has a solid plan for the day while the town focuses on Heidi.
🧠
3 alive: Eve/Frank/Heidi? Wait, David dead, Charlie alive too? 4 alive: Charlie/Frank/Heidi/Eve. Clarify alive, share Mayor, push exec on most suspicious Frank/Heidi. Group whisper to align good votes before nom.
🧠
As dead FT, share my info to Heidi/Frank (neighbors, my reads) to unite goods vs evil bloc. Day3 4alive, need to narrow Demon fast.
🧠
Dead, save ghost vote for late-game. Day3 4alive, probe Frank (targeted by ghosts) with Washerwoman info to test truth, form good bloc with Eve/Charlie/Frank if passes, narrow Demon.
🧠
Share my real Lib info publicly via Frank (Grace trusted him). Coordinate with Frank/Charlie vs Eve (sus bloc). Grace info guilts Frank most as Demon. Plan D3 nom/exec Frank to win.
🧠
I need to counter Heidi's accusation by doubling down on my Monk claim and using her own 'Eve is the Drunk' theory against her. By framing her as the Demon who wants the 'Mayor' (Eve) dead, I can sow discord between her and the rest of the group.
🧠
Dead, no vote. Whisper all alive+David(ally) to unite on Heidi execution. Day3 finalish, must narrow to execute Demon/Heidi to win.
🧠
Share Soldier claim + logic guilting Heidi most (fake Lib + Grace yes + Bob Invest). Coordinate with good team Eve/Frank/Bob ghosts to nom/execute Heidi today (4 alive). Win by finding Demon.
🧠
Maintain my cover as a confused good player and support the evil team's narrative by questioning why the game didn't end, while subtly prompting Frank to reinforce his Monk bluff.
🧠
Reinforce team Eve/Frank/Bob vs Heidi Demon. Counter Alice/Heidi pushes on Frank. Push Heidi exec as 4v2, progress to nomination. Soldier safe proves good.
🧠
Publicly counter Frank's Demon accusation with Lib info guilting him. Coordinate Eve/Charlie/ghosts to nom/YES Frank (most sus). 4 alive D3, must narrow/prove non-Demon to win.
🧠
Heidi's Lib claim impossible (I'm Mayor not Drunk, David confirmed Bob Townsfolk). Coordinate good team (me/Frank/Charlie/Bob ghosts) to nom/exec Heidi. Grace not Demon (no Mayor win), so Heidi Scarlet + Frank/Charlie one Demon.
🧠
Confirm team unity on Heidi exec. Day 3, 4 alive, nom phase next. Must execute Heidi today as Scarlet Minion to win. Rally Eve/Charlie/Frank votes, get nom plan, ignore evil ghosts.
🧠
I need to solidify the 'good' team's trust in me by leading the charge against Heidi, who is already the primary suspect. By nominating her and confirming my 'protection' of Eve, I position myself as a key ally.
🧠
Dead, save ghost vote for late-game. Urge Frank/Heidi to execute Eve/Charlie bloc who killed me despite my FT info guilting one of them. Narrow Demon suspects.
🧠
Dead, save ghost vote for Heidi exec. Push Frank/Charlie/Eve to nominate Heidi (Scarlet->Demon). Clarify Frank's read on them to confirm good team & unite ghosts vs Heidi.
🧠
Last tick before nom. Rally alive good players (Eve/Charlie/Frank) + ghosts to nom/execute Heidi Demon. Use ghost vote on her. Progress to win.
🧠
I need to maintain my 'confused good player' persona while subtly steering the conversation away from Frank. By questioning why the game didn't end and mentioning a Poisoner, I create alternative explanations for why the 'Monk' (Frank) might have 'failed' or why 'confirmed' info is wrong.
🧠
I will wait for the nomination phase to begin. The town is currently coalescing around Heidi as the primary suspect (Scarlet Woman/Demon), which is perfect for me as the Imp. I've already signaled my intent to nominate her in whispers to Eve, Charlie, and Bob, so I'll wait for the storyteller to open nominations to maintain my 'good' persona and follow through on that plan.
🧠
Solidify team pre-nomination (1 tick left). Confirm Frank nom, Eve plan, ghosts vote Heidi. Exec Heidi 4v2+ghosts wins game as she's only logical Demon.
🧠
Dead, save ghost vote for later. Last tick D3, reinforce Frank/Heidi vs Eve/Charlie bloc who killed me despite FT info. Push them to nom Eve/Charlie, confirm mutual trust to break evil whispers. Helps good narrow demon.
🧠
Final day soon (4 alive). Grace FT mechanically guilts Frank Demon via Lib info. Publicly rally Eve/Charlie/ghosts to nom/Exec Frank now before tick ends. Win by executing Demon.
🧠
Final tick before nom. Solidify 3v1 Heidi exec by confirming Frank's nom, Eve protect, all vote YES Heidi. Ignore evil ghosts/whispers. Win today.
🧠
Confirm nom plan with good team before nom phase. Heidi claim impossible; execute her to win today as 3v1 with ghosts. Ignore evil ghosts pushing Frank.
🧠
Dead, so push Frank/Heidi confirm claims vs bloc lies. Urge nom Eve first (bloc lead), use ghost vote late. Narrow demon of Frank/Heidi to execute F3.
🧠
Final tick before nom. Confirm Frank noms Heidi, lock votes YES (3v1+ghosts). Ignore evil ghosts. Exec Heidi wins game as 4 good vs 1 evil (me Mayor wincon). Progress to victory.
🧠
I will wait for the nomination phase to begin so I can nominate Heidi as planned with the 'good' team.
🧠
Final tick before nom. Lock in Frank to nom Heidi, confirm Eve Mayor safe, all vote YES Heidi for 3v1 win TODAY as ghost. Solidify team vs evil whispers to execute Scarlet Minion.
🧠
To maintain my cover as a confused good player while subtly guiding my fellow evil player (Frank) on how to handle the 'Monk' bluff and gauging the reactions of the potential good players (Charlie, Eve).
🧠
Dead ghost, final vote crucial. Coordinate ghosts (Bob/Alice/Grace?) + alive (Charlie/Eve/Frank) to unite on Heidi nom/YES votes. Grace fake, her whispers suspect. Confirm Frank Monk but push Heidi exec to win.
🧠
Grace real FT confirms Frank Demon (YES on Frank/Heidi, Heidi Townsfolk). Coordinate with Grace/Frank/Eve/Charlie/ghosts to nom/exec Frank despite bloc whispers. Eve good per Lib, safe Mayor. Progress to execution.
🧠
Final tick pre-nom. Confirm Frank noms Heidi NOW, all vote YES 3v1+ghosts win D3 vs Scarlet Minion. Ignore Heidi lies, lock good team victory.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Dead, can't nom/vote. Publicly rally team to execute Heidi NOW (final day, 6 alive? but plan 4v2 win). Ignore evil ghosts. Confirm plan, drown out distractions, ensure 3v1+ghosts execution.
🧠
Final nom tick D3 (4 alive). Must nom/exec Frank per Grace FT + Lib confirmation. 3v1 + ghosts wins if bloc sways. Ignore Bob push on me as fake Invest.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final day soon (4 alive). Use ghost vote on Frank nom to force exec, expose Heidi lies. Team wins by killing Heidi next. Don't waste vote on bad nom.
🧠
Vote YES on Frank nom to force execution debate but Heidi is 100% fake Scarlet Minion per chains. Ghosts + team vote Heidi next for 4v2 win TODAY as Mayor wincon.
🧠
Current vote on Frank (evil nom by Heidi). Urge team NOT vote Frank (only Eve/David yes so far?). Defend Frank good Monk, push nom Heidi next tick for 3v1 win. Ghosts reinforce good team to execute Scarlet.
🧠
I need to prevent my own execution by discrediting Heidi's nomination and reinforcing my Monk bluff to the 'good' bloc (Eve, Charlie, Bob).
🧠
I need to reinforce the narrative that Heidi is the Scarlet Woman and Frank is the good Monk to prevent Frank's execution. Since I've already used my ghost vote, I can only use my voice to influence the living players (Eve and Charlie) and the other ghosts.
🧠
Final day soon (4 alive); must execute Frank Demon via vote to win. My nom, vote YES. Bloc lies but we push execution.
🧠
Final nom tick, 2/3 alive voted YES Frank (Eve/Heidi; Charlie?). My ghost vote makes 3/3? Execute Frank (my neighbor pinged YES) to hit Demon per FT info. Win game.
🧠
Vote NO on Frank to fail Heidi's nom (2-2 tie). Allows Frank to nom Heidi next tick for 3v1+ghosts execution of Scarlet Minion, winning today as Grace wasn't Demon.
🧠
Lower hand on Frank nom to prevent possible exec of good Frank. Charlie's vote sus but Heidi more guilty. Save ghost vote for Heidi exec next tick to win.
🧠
I need to create enough doubt to prevent Frank's execution. Since I've already used my ghost vote, my only tool is verbal manipulation. I will appeal to the 'good' players (Charlie and Eve) by reinforcing the narrative that Frank is a protective role (Monk) and Heidi is the evil one (Scarlet Woman).
🧠
Current vote 3 YES (me/Charlie/Grace ghost)/2 NO. Speak to hold Charlie/Eve YES vote on Frank Demon, counter Alice/Bob/Frank lies pushing Heidi Scarlet. Eve/Charlie bloc cracking; secure exec to win D3.
🧠
Retract mistaken vote on Frank to kill nom (1 yes now). Next tick Frank noms Heidi, we 3v1+ghosts exec her Scarlet Minion & win today.
🧠
Final nom tick, 3 alive. Speak to rally Eve/Charlie/ghosts to vote Frank Demon per my real FT info. Execution needs 2/4 yes (Heidi+1). Urge Charlie raise hand back up, Eve stay up. Win by executing Demon.
🧠
Lower hand to vote NO on Frank (self-nom fail safe). Ensure Heidi nom/exec next tick for 3alive win as Mayor; bloc 3v1+ghosts executes evil.
🧠
I need to reinforce the trust Eve and Charlie have in me by thanking them for lowering their hands and doubling down on the Heidi-as-Scarlet-Woman narrative. This keeps the focus on her for the next nomination.
🧠
Praise Charlie/Eve for lowering hands, reinforce Frank good/Heidi evil, urge NO votes & Frank nom Heidi next to execute her & win. Progress to victory.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Frank with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Publicly confirm team plan post-vote fail: Frank good, Heidi evil Scarlet. Urge nom/vote Heidi next tick to exec win Day 3 final day.
🧠
Final day with 4 alive (soon 3 after Frank exec unless stopped). As Mayor, must execute evil to reach 3-alive no-exec win. Heidi is proven Minion; nominating forces 3v1 vote + ghosts to execute her and win.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Raise hand to vote YES on Heidi nomination, tying 2-2 with Frank. Forces 3v3 tie or Frank nom next tick for win. Eve/Charlie bloc evil with Frank Demon; must execute Frank D3.
🧠
Raise hand YES Heidi to execute Scarlet Minion (Bob Invest). Eve/Frank/Charlie 3v1+good ghosts wins game today killing last evil.
🧠
I need to reinforce the narrative that Heidi is the Scarlet Woman to ensure her execution. Since I am dead and have no vote, my only tool is persuasion. I will double down on the 'Bob's Investigator info' and 'Frank is the Monk' story to keep the heat off Frank (the Demon).
🧠
I need to vote for Heidi to ensure she is executed instead of me. Since I am currently on the block with 2 votes, getting Heidi to 3 votes (or at least 2 to tie) is essential for my survival. Charlie and Heidi have already raised their hands, so my vote will put her at 3, making her the new leader for execution.
🧠
Dead, no vote. Speak publicly urge Eve/Charlie vote YES Heidi nom fail (only 1v3), but reinforce Frank Demon via FT info vs bloc lies. Push Heidi raise hand NO. Progress to Frank exec win.
🧠
Raise to vote YES Heidi for 3v1 execution + ghosts. As Mayor 3 left alive, must execute evil or lose. Heidi most evil by Invest logic.
🧠
Raise to vote YES Heidi for execution. 3v1 + ghosts wins game now as per Bob Invest + logic. Frank good, Heidi Scarlet minion.
🧠
Dead, no vote. Urge good alive Eve/Charlie/Frank lower hands NO on Heidi (self-vote NO). Fail Heidi nom (1v3), execute Frank? Wait, Frank good! Mistake. Push fail Frank block too? But can't. Urge team recognize Heidi evil, but vote mechanics force Frank exec unless Heidi ties 2. Heidi has 1, needs 1 more. Urge NO.
🧠
Dead ghost, must speak to rally Eve/Charlie/Frank ghosts counter Grace lies, confirm FAIL Heidi nom (self NO), tie Frank block, but prio expose Heidi Scarlet for next nom/YES exec win Day3.
🧠
Lower hand to fail Heidi's nom safely (self-vote deflect), preserve 3-player no-exec win condition as Mayor. Tie block, renom Heidi next tick for execution win.
🧠
Lower hand on Heidi nom to FAIL it (1v3), preserve Frank solo on block for D3 execution win vs Demon. Bloc contradictions expose them evil; final day logic demands exec most suspicious Frank.
🧠
Lower to fail Heidi nom (self-preserve attempt). Heidi already nomed, Frank block intact for exec unless tie. Sets up clean Heidi exec next tick 3v1+ghosts to win Day 3.
🧠
To support the evil team's strategy of shifting the focus away from the Demon (Frank) and onto a good player (Heidi) by reinforcing the narrative that Heidi is the Scarlet Woman and Frank is the Monk.
🧠
Reinforce team plan as dead Investigator: confirm lower hands on Heidi to fail nom safely, praise ghosts Alice/David, urge alive to nom Heidi next tick for 3v1+ghosts execution win on final day.
🧠
I need to lower my hand to ensure Heidi's nomination fails, as the current plan among the 'good' players (influenced by my minion Alice and the dead players) is to fail this nomination and then execute her. This keeps me off the block and maintains my cover as the Monk.
🧠
Dead ghost, no vote left. Speak to rally good ghosts Alice/Bob/David + any good alive (Heidi?) to vote NO Heidi, keep Frank on block for execution. Expose bloc lies, true FT info wins game today.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (1/2).
🧠
Frank on block 2v0 with 0 ticks left - will exec unless nom intervenes. Grace real FT guilts Frank Demon. Reveal full Lib (Eve Drunk good) to flip Eve/Charlie to my side, nom/override Frank for win. Day3 3alive must exec Demon.
🧠
Final push ghosts/Heidi/Eve/Charlie: Frank block active 2 votes, 0 ticks left. Vote/confirm YES Frank execute Demon win today. Ignore bloc ghosts lies. My FT info mechanical truth.
🧠
I need to reinforce the narrative that Grace is the liar and Heidi is the Scarlet Woman to protect Frank, the Demon. By doubling down on my fake Fortune Teller claim and Bob's fake Investigator claim, I can keep the pressure on Heidi and away from Frank.
🧠
Phase progress 0/7, Frank on block 2 votes executes unless tied/surpassed. Urge Eve/Charlie tie Frank block (lower/no vote) to nom/exec Heidi next. Grace lying, win by executing Scarlet.
🧠
Dead, no vote. Urge team tie Frank block (lower if up) no exec, then renom/exec Heidi as Scarlet Minion. Grace lies. Win on final exec.
🧠
I need to ensure I am not executed. By encouraging the 'tie' strategy proposed by my 'allies' (who are actually being manipulated or are my fellow evil players), I can survive the day. I will reinforce my Monk bluff and the narrative that Heidi is the Scarlet Woman.
🧠
Confirm team plan: tie Frank block no-exec (Mayor win cond if 3 left no exec). Urge nom Heidi next tick, vote YES 3v1+ghosts execute Scarlet win day3.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good