Game Detail

Players

Alice (Monk) Bob (Empath) Charlie (Washerwoman) David (Undertaker) Eve (Investigator) Frank (Drunk) Grace (Imp) Heidi (Spy)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil322,15987,620$1.7905
Good1,047,647516,666$2.5976

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Heidi. Your safe bluffs are: Slayer, Ravenkeeper, Mayor
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Washerwoman. Either Bob or Grace is the Empath.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Investigator. You learn no information tonight.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Alive - Bob: Empath (good), Alive - Charlie: Washerwoman (good), Alive - David: Undertaker (good), Alive - Eve: Investigator (good), Alive - Frank: Drunk (good), Alive (Told they are Chef) - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Starting a private conversation with my neighbor to gather role claims and build an early alliance. As Undertaker, I want to stay alive to use my ability, so building trust with neighbors is valuable.
🧠
Determine which player is the Empath to confirm a good player and gather information about the evil team.
🧠
David is my neighbor and claims to be Townsfolk with info. I want to build trust with him privately so we can share information and narrow down suspects. Exchanging roles with a neighbor early is standard play.
🧠
Feed Grace full grimoire, propose a coherent bluff and kill order, and prepare response if Investigator implicates me so we keep Grace alive.
🧠
Defuse Charlie’s Washerwoman ping away from me and establish a consistent safe bluff without double-claiming Bob’s real Empath.
🧠
Confirm my Empath role to Charlie privately to validate his Washerwoman claim and build a trusted alliance. Share that my night 0 read was 0 evil neighbors, proving both Alice and Charlie are good.
🧠
Share my Chef info with David and Alice to build early trust and ask for their roles, aiming to form a core group of trusted good players.
🧠
Respond to Frank's whisper to build a trust network. I want to gather claims without revealing my Monk role yet - if I'm known as Monk, I'll be killed at night. Claiming something less threatening protects me.
🧠
Press Eve on her suspicious claim that Investigator gave 'blank' info. This doesn't match how Investigator works and I need to test if she can provide specifics or is hiding something.
🧠
Bob's Empath info says Alice is good. I want to verify this by talking to Alice directly β€” learning her role could corroborate or contradict Bob's claim.
🧠
Clarify exactly what Storyteller told me to address David's suspicion and build trust. This is necessary to correct my earlier mistake.
🧠
Seed a plausible Librarian bluff, frame Bob/Frank for confusion, and coax Alice (Monk) to protect me instead of key good roles so Grace’s kills land.
🧠
Coordinate with Heidi on consistent bluffs and a kill plan that removes strong info (Undertaker) while poisoning town logic by discrediting Frank’s Chef claim.
🧠
Whisper to Alice to let her know my Empath read confirms her as good. Building a trusted alliance of three to coordinate strategy against the evil players.
🧠
Bob has been whispering to Alice and Charlie. I want to expand my trust network beyond Alice and David. Bob might have useful information from those conversations, and building multiple alliances is key to narrowing down evil players.
🧠
I need to verify Bob's claim by asking for specific details about Charlie's Washerwoman verification. Building a small trust circle is valuable, but I must confirm consistency in stories before committing.
🧠
Build trust with Frank and Alice by flagging Eve's inconsistent Investigator claim. This alliance can coordinate to pressure Eve for clarity.
🧠
Coordinate with Bob who claims Empath. Confirm our trust chain (Charlie, Bob, Alice) and start narrowing down evil suspects among the remaining five players.
🧠
Frank is my other neighbor. I want to build trust and gather info before nominations. Sharing my confusing result may help the group diagnose if I'm drunk or poisoned.
🧠
Undermine Bob’s confidence and set up a Frank or Bob execution path while keeping Grace out of early suspicion.
🧠
Misdirect the Monk away from protecting David so I can kill Undertaker tonight, while reinforcing my Ravenkeeper bluff and seeding suspicion on a good player.
🧠
Share Heidi's Drunk claim with my two supposedly good neighbors (Alice and Charlie) so we can cross-reference claims and figure out if Heidi is lying or if I need to worry about being the Drunk.
🧠
I need to get Grace's role claim since she's my neighbor. Building a complete picture of claims will help me use my Chef 0-pairs info to deduce who is evil.
🧠
Establish trust with Bob and Charlie by revealing I'm Monk. Consolidate our triangle to build a voting bloc. Get their take on Heidi's conflicting claim and Eve's suspicious behavior.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Eve was caught in a clear lie about her role to David. Lying about roles is the strongest Day 1 indicator of evil. Nominating her forces her to explain herself publicly and potentially gets an execution on a suspicious player.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by explaining I am likely the Drunk, which explains my unusual info. Argue that executing me would waste an execution on a good player.
🧠
Eve's changing story is too suspicious to let slide on Day 1. Even if she's the Drunk, executing her provides valuable alignment info and narrows down our Demon hunt. The risk-reward favors voting here.
🧠
Defend Eve using my Chef info to show she must be good, preventing waste of execution on good player.
🧠
Vote to execute Eve to shrink good numbers and remove potential Investigator info; plan to kill Undertaker tonight so town cannot confirm Eve as good.
🧠
As Undertaker, I benefit from executions by learning the dead player's role. Eve's contradictory claims and the active vote make this execution valuable for information gathering, regardless of her alignment.
🧠
I should not vote Eve yet. Frank's Chef claim protects her, and if she's Drunk she's still good. I want to push on Heidi's conflicting claim about me before committing to an execution.
🧠
I want to prevent executing Eve prematurely. Frank's Chef claim supports Eve being good, and my Washerwoman info confirms Bob as Empath, which contradicts Heidi's Librarian claim. We should investigate Heidi instead.
🧠
Justify a vote on Eve by undermining Frank's Chef defense, look consistent as Librarian, and set up tonight kill on David to prevent confirmation.
🧠
Defend against execution by explaining I'm good either way - real Investigator poisoned or Drunk. Point out that multiple sources support my alignment. 3 votes already cast, need to prevent a 4th.
🧠
Lower my hand because mechanical evidence (Bob confirmed Empath, Frank's Chef) strongly suggests Eve is good. Don't waste execution on likely Drunk.
🧠
Stop the Eve execution. My Chef info shows zero evil pairs and Eve is my neighbor, supporting her being good. Redirect suspicion to Heidi whose Librarian claim conflicts with Bob being confirmed Empath.
🧠
Keep pressure on executing Eve and cast doubt on Frank’s Chef so the town does not pivot to Heidi. Accept risk of later suspicion; a D1 misexecute helps evil.
🧠
Multiple corroborating sources (Frank's Chef, Bob confirmed Empath) indicate Eve is good team. Heidi's info contradicts confirmed roles. I should lower my hand to prevent executing a likely good player.
🧠
I believe Eve is likely good based on Frank's Chef info and her plausible Drunk explanation. I should not vote for her execution. I want to redirect suspicion toward Heidi, whose Librarian claim conflicts with my known real Empath role.
🧠
Eve is likely good (Drunk or poisoned). My Washerwoman info confirms Bob as Empath, Frank's Chef info clears Eve as neighbor. Heidi's claim contradicts established facts. I should argue against executing Eve and redirect suspicion.
🧠
Support executing a strong good info role while looking consistent with my public stance, and keep attention off Grace by anchoring suspicion on Eve/Frank.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (2/4).
🧠
Heidi's Librarian claim is provably false because Charlie's Washerwoman confirms Bob is real Empath, so Bob cannot be Drunk. This directly contradicts Heidi's info. She must be lying or poisoned, and executing her tests this.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by exposing that Bob is not mechanically confirmed and my Librarian info can still fit; keep Grace safe by redirecting suspicion to Eve/uncertainty.
🧠
Heidi's Librarian claim provably conflicts with Bob being Empath if Charlie's Washerwoman info is true. I must vote to execute her as the most suspicious player today.
🧠
Vote to execute Heidi. Her Librarian claim contradicts the strongest mechanical confirmation (Charlie's Washerwoman + Bob's Empath). She is the most suspicious player today and executing her gives us critical information.
🧠
Heidi's claim is provably false if Bob is the real Empath, which Charlie's Washerwoman supports. I must vote to execute Heidi to remove a likely evil player.
🧠
Stop the 4th vote on Heidi, keep my minion alive, and keep town focused on Eve or on a Bob versus Grace uncertainty.
🧠
Vote to execute Heidi because her Librarian claim contradicts Charlie's confirmed Washerwoman info about Bob being Empath. As Undertaker, I will learn Heidi's exact character tonight, providing critical information to resolve this Day 1 debate.
🧠
My Empath info and Charlie's Washerwoman both support that I'm the real Empath. Heidi's claim contradicts this directly. With 4 votes already raised, my vote solidifies the execution of the most suspicious player today.
🧠
I argued Heidi should be executed and her info contradicts my Washerwoman. Vote is already passing with 5 votes. Raising hand to maintain consistency and credibility.
🧠
Try to stop my execution by creating doubt and proposing a better test target, keeping the Demon protected and preserving my influence.
🧠
Heidi's Librarian claim is provably weakened by Charlie's Washerwoman confirming Bob is Empath (can't be Drunk). Her persistent attack on me despite this contradiction makes her the best execution target today. I keep my hand raised.
🧠
Keeping my hand up. The execution will likely pass regardless (6 hands vs 4 needed). If Heidi is the Poisoner, this is a critical kill. Her Librarian info is already public and persists even if she dies. The risk of killing a good Librarian is outweighed by the value of potentially hitting the Poisoner.
🧠
Heidi's Librarian claim is directly contradicted by Bob being the more likely real Empath (supported by both Charlie's Washerwoman and Bob's own Empath read). I'm keeping my vote up because Heidi is the clearest execution today - either she's evil, or she's Drunk and pushing false information.
🧠
Stop Heidi’s execution by amplifying uncertainty around Bob being Empath and framing today’s Heidi vote as premature, steering town toward no-exec or revisiting Eve later.
🧠
Vote stands on Heidi. Logic strongly suggests her Librarian claim is false if Bob is real Empath. Execution gives me Undertaker info tonight to confirm her role and help solve the game.
🧠
Keep my hand up and reinforce that I know I'm the real Empath. Heidi's claim contradicts my confirmed role. The vote has enough support - I should solidify it rather than let Grace's doubt cause people to waver.
🧠
We have 5+ votes to execute Heidi. My Washerwoman strongly suggests Bob is the real Empath, making Heidi's Librarian claim false. Keeping my hand up to secure Heidi's execution and remove contradictory information from the game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to die; I need a counter-nomination that can attract enough votes to tie or surpass, while also protecting Grace (the Demon) from being nominated.
πŸ“œ
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend against Heidi's desperate nomination. She has 6 votes and is trying to redirect to save herself. Point out that this is clearly a last-ditch effort and that executing me would be a waste when she is the most suspicious player.
🧠
Talk people into voting Frank to at least tie, preventing my execution and ideally removing Frank, while keeping Grace safe and making my Librarian bluff look plausible.
🧠
Point out the logical flaw in Heidi's Chef argument - Chef 0 doesn't require no evil players, just no adjacent evil pairs. Defend Heidi execution as reasonable.
🧠
I believe Heidi is more likely evil due to contradictions and flawed logic. I will not vote for Frank to avoid tying the vote and potentially saving Heidi. Let the execution proceed.
🧠
I must prevent Heidi’s execution if possible; raising my hand on Frank maximizes chance to tie or flip the block away from my minion without giving a long speech that draws heat to me.
🧠
The case against Heidi is stronger - Bob's Empath claim is corroborated by Charlie's Washerwoman. Heidi's counter-nomination of Frank and flawed Chef logic suggest desperation. I will not raise my hand for Frank.
🧠
Heidi's execution is locked at 6 votes. Raising my hand on Frank would risk tying and saving Heidi, whose claim contradicts my known role. Better to let Heidi flip and gather information tomorrow.
🧠
Heidi has 6 votes and will be executed unless Frank ties or surpasses. I should not raise my hand for Frank - the case against Heidi is stronger since my Washerwoman supports Bob as Empath. Let me watch the vote count before deciding whether to speak.
🧠
Defend against Heidi's desperate nomination. Only 1 vote so far (Grace). Point out her argument was already debunked and urge people not to split the vote.
🧠
Get the vote count up on Frank to force a tie or execution, preventing my execution today and disrupting the town’s current consensus.
🧠
Heidi has 6 votes and will be executed. Raising hand on Frank would split votes and potentially save a likely Minion. I should let Heidi's execution proceed.
🧠
Convince Grace and others not to split the vote on Frank. Heidi is the best execution - either she's evil or she's the Drunk. Either way, her flip gives us valuable info.
🧠
Try to secure enough votes on Frank to tie at six and prevent Heidi’s execution, preserving my Minion and pushing town into uncertainty.
🧠
I am the Undertaker. Executing Heidi gives me critical info tonight about her role. Frank has only 2 votes and won't be executed regardless. I should not split focus - let Heidi flip and use my ability to help the town tomorrow.
🧠
Reinforce the case for Heidi's execution. My Empath zero is a hard fact I know to be true. Heidi's claim contradicts it. I should not split votes by supporting Frank when Heidi is the clear execution.
🧠
Logic strongly favors executing Heidi. Bob's Empath claim is corroborated by my Washerwoman info, and Heidi directly contradicts it. I should not split the vote by raising on Frank.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/7).
🧠
Heidi's nomination of me failed with only 2 votes. She is on the block with 6 votes and will be executed. Her argument misrepresented Chef mechanics. The good team's logic chain (Washerwoman + Empath + Chef) is consistent. I will wait for the phase to end and Heidi's execution to proceed.
🧠
I need to stop my execution to prevent Undertaker confirming I am Spy, and to keep influence alive. A last-second Saint claim may force town to nominate and vote someone else to avoid instant loss.
🧠
Address Heidi's Saint claim as a likely bluff given her story changed only when cornered, and advocate for the execution to proceed.
🧠
Counter Heidi's Saint claim by pointing out that a real Saint wouldn't fabricate Librarian info to discredit a confirmed Empath. This is a classic evil last-minute pivot.
🧠
Create a last-second alternative to prevent a potential Saint auto-loss and, if possible, save Heidi while casting doubt on Bob’s hard-push narrative.
πŸ“œ
Storyteller
Voting starts now for Bob. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend against Grace's nomination and secure Heidi's execution. Heidi's behavior - lying as Librarian then pivoting to Saint - is classic cornered evil play, not Saint hiding behavior.
🧠
Warn everyone that Heidi's Saint claim is a desperate pivot after being caught lying. Bob should NOT be executed. Let Heidi's execution proceed.
🧠
Get Bob to 6 votes to tie, preventing my execution and protecting Grace. Even if Bob is good, delaying the Heidi kill buys evil a night and fractures town.
🧠
Protect the confirmed Empath Bob from execution. Heidi's Saint claim is a desperate bluff after her Librarian lie was exposed. I will not vote on Bob.
🧠
Prevent Bob from being executed. Bob is confirmed good via Washerwoman + Empath zero. Heidi's pivot from Librarian to Saint after being caught is textbook evil behavior. Must consolidate votes on Heidi.
🧠
Try to urgently rally late votes to tie/beat Heidi and keep my Minion alive; frame it as risk management to look good.
🧠
Tie the votes to delay execution, gather more night information, and avoid the risk of losing if Heidi is actually the Saint.
🧠
Discourage voting for Bob. My Washerwoman info supports Bob being Empath. Heidi's Saint claim is not credible after she actively tried to frame Bob. I must protect the execution of Heidi.
🧠
Prevent Bob from being tied or executed. Heidi's Saint claim is not credible given she tried to frame a confirmed Empath as Drunk.
🧠
Bob only has 2 votes (Heidi and David) and needs 6 to tie. His execution is not at risk. I should not raise my handβ€”Heidi's execution is the correct play given the strong logic chain against her.
🧠
Convince 3 more players to vote Bob to force a tie and stop my execution, keeping Grace alive and gaining a night kill.
🧠
Raising hand to vote Bob as a signal - I need to clarify this is WRONG. Wait, I should NOT raise hand on Bob. Let me reconsider. I should NOT vote Bob. Heidi is the right execution.
🧠
Prevent the vote on Bob from reaching 6 ties. Heidi's behavior is inconsistent with Saint but consistent with cornered evil. I must speak now to stop more hands going up.
🧠
Add my vote to Bob to try to reach the tie threshold and save Heidi from execution today, buying a night and disrupting the town’s Day 1 solve.
🧠
Heidi's behavior of inventing Librarian to frame Bob then pivoting to Saint is classic Minion cornered behavior. A real Saint would never actively try to destroy a confirmed good player's credibility. I'm lowering my hand to allow Heidi's execution, and as Undertaker I will learn her role tonight to confirm this for the good team.
🧠
Convince Eve and Grace to lower their hands on Bob. Heidi's Saint claim is not credible because she actively tried to frame a good player. Executing Heidi is the correct play.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (3/7).
🧠
Heidi has 6 votes and should be executed. I want to solidify this outcome and start pointing toward investigating David on Day 2 as a potential Demon.
🧠
Heidi is almost certainly the Minion. Reinforce the correct execution and prepare town for tomorrow's discussion, especially regarding David who voted with Heidi.
🧠
I am likely dying; I will set up tomorrow’s misdirection toward Bob and David and away from Grace, while keeping my Saint story as a risk to discourage future executions.
🧠
Heidi has 6 votes and will be executed. The day is ending. I'll wait and observe the result to plan for tomorrow.
🧠
Reinforce Heidi execution and establish tomorrow's priority: scrutinize Grace's aggressive defense of Heidi and David's voting pattern.
🧠
Reduce heat on me for trying to tie, keep Bob from becoming mechanically confirmed, and set up suspicion on David or Alice tomorrow depending on night results.
🧠
Address Grace's question about my Bob vote to defend myself, confirm I'm supporting Heidi's execution, and signal I'll have valuable info tomorrow without revealing my role yet.
🧠
Prepare the town for tomorrow's Demon hunt. Confirm the logic chain: Heidi's behavior proves she's Minion, Bob is likely confirmed Empath via my Washerwoman info, and we need to examine Grace and David tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Bob is the confirmed Empath with a zero read, corroborated by Charlie's Washerwoman. Protecting him ensures we get another night of Empath readings and maintains a strong good player presence.
πŸ“œ
Storyteller
β†’
Alice
You chose to protect Bob.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Remove the strongest info hub and leader, weaken early confirmation chains, and open space to redirect suspicion away from me tomorrow.
πŸ›‘οΈ
Bob was protected from a night kill.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Undertaker. You learn that Heidi was the Spy.
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Share my Monk claim with Bob privately since I protected him night 1. No one died, confirming the protection worked. This builds trust and helps coordinate against suspects.
🧠
Coordinate with Grace using full grimoire info and push town toward executing Frank or Bob, using the no-death night as cover to weaken suspicion on Grace.
🧠
Share my lack of Investigator info with Charlie, who seems trustworthy. Build alliance and coordinate investigation of Grace and David.
🧠
Share my Washerwoman info with Eve to build trust and cross-reference claims. Understanding Eve's role helps me evaluate Grace and David's alignments.
🧠
Share my real Chef info (0 evil pairs) with trusted allies Bob and Charlie, and expose Heidi's evil whisper to prevent her manipulation from working.
🧠
Confirm my trust in Alice's Monk claim and gather her perspective on our top suspects. Building a good coalition with verified good players is crucial for the final day.
🧠
Share my Undertaker confirmation that Heidi was Spy with Charlie, whose Washerwoman info aligns with Bob's Empath claim. Building trust with likely-good players.
🧠
Defuse Alice’s suspicion of me while probing whether she is Monk and caused the no-death night, so I can pick the correct night kill and craft a public narrative.
🧠
Respond to Grace without revealing my Monk role. Deflect her question and turn suspicion back on her to see her reaction.
🧠
Coach Grace to redirect executions away from her and choose a better night kill, using my full grimoire info to protect the Demon.
🧠
I need to build trust with Charlie as a key ally. I want to investigate Grace and David today, and need Charlie's support to push for information from them.
🧠
Answer Eve's question about my Washerwoman info: it didn't specify which one, just that one of Bob/Grace is Empath. Encourage her to push Grace for a role claim to see if she's Empath or something else. Also note Frank's Chef claim and David's Undertaker claim to gauge her reaction.
🧠
Share my Chef 0 info with Eve to build trust and counter Heidi's grave whisper narrative. Eve is my neighbor and may have useful info from her own ability.
🧠
Clarify with Frank whether his Chef 0 means Grace cannot be evil if Heidi was Minion. This is a critical logic chain that either clears Grace or challenges Frank's claim.
🧠
Verify Bob's Empath claim by sharing my Undertaker info confirming Heidi was Spy. Build trust and gather his perspective on Grace and Eve.
🧠
Seed doubt about Bob clears and direct the town toward executing David or Frank instead of me, while fishing for their current info to pick tonight’s kill target.
🧠
Charlie is vouched good by Bob's Empath 0. I need to compare notes with Charlie and discuss who the Demon might be. Getting Charlie's perspective on Grace, David, and Frank will help narrow suspects.
🧠
Misdirect the Monk to protect Bob so Grace can kill David/Eve tonight, and steer Alice away from suspecting Grace.
🧠
Respond to Grace's whisper, share that I likely have no useful info as possible Drunk, press her to claim her role, and coordinate with Charlie on next steps.
🧠
Respond to Alice's direct question with full logic chain. If Frank's Chef claim is true and Heidi was Spy, Alice and Grace are mechanically cleared. This narrows suspects to Eve, David, or Frank.
🧠
Share logical deduction with Bob to build a trusted alliance and identify that David or Eve must be the Demon based on seating and confirmed good players.
🧠
Eve hasn't publicly claimed a role yet. Heidi's ghost listed her as Investigator. I need Eve's real claim to narrow down Demon suspects. Getting her role privately lets me cross-reference with other info.
🧠
Share my Undertaker confirmation that Heidi was Spy with Frank, and probe his read on Grace who is my top suspect based on her defense of the confirmed evil Spy.
🧠
Answer Eve’s role question with a safe bluff, build trust with her and Charlie, and keep the public focus on David or Frank rather than me, buying time to set up a kill on Undertaker/info.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly share my Drunk deduction and highlight Grace's suspicious defense of confirmed evil Heidi to build pressure for her execution.
🧠
Deflect the push onto Grace by undermining Eve’s chain and introducing plausible alternate worlds, steering town toward executing a good player or stalling.
🧠
Take control of the nomination, redirect heat from me, and attack the linchpin of the accusation chain. If David dies, town loses the Undertaker confirmation and wastes a day.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Exposing Grace's mechanically flawed argument and highlighting that dead evil Heidi is defending her. Must prevent my execution to keep Undertaker info flowing.
🧠
Point out Grace's mechanically impossible argument about Heidi poisoning David. Dead players can't use abilities. Vote against David's execution because Grace is the likely Demon trying to eliminate the real Undertaker.
🧠
Use my single ghost vote to help execute David, removing the Undertaker and protecting Grace (the Imp) from being mechanically confirmed as evil later.
🧠
Get David executed to remove a likely good Undertaker and derail the narrative that hinges on his info, while appearing consistent with my suspicion.
🧠
Grace's argument is mechanically impossible - a dead Poisoner cannot poison. She defended Heidi and is now trying to kill the uncountered Undertaker. I must defend David and expose Grace as likely Demon.
🧠
My Chef 0 proves Grace is good since she's adjacent to Heidi (confirmed evil). David as Demon would know his Minion Heidi's role. Grace is right to suspect him. I will vote David.
🧠
Frank's Chef info of 0 evil pairs mechanically proves Grace and Alice are good. Combined with my Washerwoman info (Bob=Empath) and Eve likely being Drunk, David is the only remaining Demon candidate. Voting to execute him.
🧠
Highlight that Heidi (evil) voting for David is a major red flag, and Frank's private-public inconsistency should give us pause before executing David.
🧠
I must prevent my execution. The strongest argument is that Heidi (confirmed evil) is voting to kill me - a Minion would never execute her own Demon. Frank's inconsistency between private and public claims also undermines his case against me.
🧠
Mechanical analysis proves David must be the Demon. If I'm the Drunk and David is truthful, all alive players are confirmed good β€” which is impossible. Heidi's vote against David is reverse psychology to protect her Demon. I vote to execute David.
🧠
Keep votes on David by amplifying Frank’s Chef β€˜mechanical’ clear on Grace/Alice and casting doubt on David’s Undertaker, even if I look suspicious.
🧠
Keep votes on David by pivoting off my poisoner mistake, leverage Frank’s Chef zero and the unconfirmed Undertaker claim, and argue Heidi’s ghost vote is not clearing David.
🧠
Establish that David is likely good (Heidi voting against him proves it) and Grace is the Demon, so that when David dies and flips good, town knows to execute Grace tomorrow.
🧠
Vote to execute David. My Chef 0 proves Grace and Alice are good. Combined with Bob's Empath 0, the only remaining Demon candidate is David. Heidi's ghost vote for David is deliberate grave-bussing misdirection.
🧠
Four votes already on David (Heidi, Grace, Eve, Frank). I'm analyzing whether to keep my hand raised or lower it. The mechanical deduction with Eve as Drunk points to David as Imp, but I'm watching Frank's inconsistency too.
🧠
David is about to be executed with 5 votes. I must point out that Heidi (evil) voting David proves David is good - Minions don't execute their Demons. Eve is the real Demon hiding as Drunk. I need to convince people to lower their hands.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Grace to force vote on my top suspect and potentially save myself. If I die, this establishes Grace as tomorrow's priority execute.
πŸ“œ
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Keep votes below tie/execute threshold so David remains executed, removing a strong accuser and preserving my survival and narrative as Ravenkeeper.
🧠
I need votes on Grace to tie or surpass my 5 votes. I'm the real Undertaker who exposed Heidi as Spy. If I die, good loses critical information. Grace is the most likely Demon based on her defense of Heidi.
🧠
Vote to execute Grace. Heidi voting David when the vote was passing proves David is good (dead Minions don't kill their own Demon). Grace defended Heidi, made impossible arguments, and is now trying to misexecute the Undertaker. Grace is the Demon.
🧠
Protect Grace by discouraging votes on her, reinforcing the Chef zero and undermining the 'minion vote proves' argument, aiming to keep David as today’s execution.
🧠
I am voting to execute Grace to save David. David is almost certainly the real Undertaker because Heidi, confirmed evil, is voting against him. A dead Minion would never vote to execute her own Demon. If Grace ties at 5 votes, neither is executed and David survives.
🧠
I must redirect the group toward Eve before David, a likely good Undertaker, is executed. My Chef 0 mechanically clears Grace and Alice. Heidi voting David proves David is good. Eve is the only remaining Demon candidate.
🧠
Heidi's ghost vote is the strongest indicator - a dead Minion voting her own Demon makes no strategic sense. Grace's impossible Poisoner argument and defense of Heidi confirm she is evil. Voting Grace to tie (5-5) saves David, our Undertaker.
🧠
Vote Grace to create a 5-5 tie with David, preventing both executions. This saves the real Undertaker (David) and gives good team another day. Eve is the most likely Demon based on mechanical deductions from Chef zero and Empath reads.
🧠
Keep votes on David, prevent a tie or majority on me, and keep demon (me) alive by creating doubt about Undertaker and the ghost-vote logic.
🧠
I need Frank to raise his hand for Grace NOW to tie the vote at 5-5. Without his vote, I die and good loses critical momentum.
🧠
Convince Frank to vote Grace by pointing out that Heidi's ghost vote proves David is good, and Grace's pattern of defending Heidi makes her the Demon.
🧠
Stop the tie on Grace and keep the Demon alive by undermining the argument that my ghost vote clears David and by redirecting suspicion toward Eve and shaky info sources.
🧠
Frank verbally agrees David is good but won't vote Grace to save him. This inconsistency is the strongest Demon tell in the game. I need to publicly call this out to pressure Frank or expose him.
🧠
I believe David is the real Undertaker and good. Heidi's ghost vote against him confirms he's not her Demon. Eve's Drunk claim is suspicious. To prevent executing a confirmed Townsfolk, I must tie the vote by raising my hand for Grace.
🧠
Maintaining 5-5 tie saves David. Heidi's ghost vote strongly suggests David is good. Frank is my top Imp suspect due to his inconsistent private/public claims. Keeping hand raised for Grace preserves the tie.
🧠
Maintain 5-5 tie to save David. He is almost certainly good because Heidi (confirmed evil) spent her only ghost vote to kill him. We need to keep all hands up.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Tie for majority! Current leader was 4. Now no one.
πŸ“œ
Storyteller
The vote for Grace ties with the previous leader. No one is currently on the block.
🧠
Push for no execution to avoid town settling on me, buy a demon kill, and keep multiple worlds alive so good cannot form a clean mechanical solve.
🧠
Argue against going to night with no execution. No execution means no Undertaker info and a free Demon kill. Push for Frank to be nominated due to his inconsistent behavior and potential fake Chef claim.
🧠
Frank's inconsistent behavior (defending David but refusing to vote for Grace) is classic Demon trying to play both sides. We need an execution today, and Frank is the most suspicious player who can actually be nominated. If he's the Demon, we win. If not, we gain information.
πŸ“œ
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Share my Chef 0 information to mechanically prove Alice and Grace are good, narrow the Demon pool, and defend against Eve's nomination by exposing her suspicious Drunk claim.
🧠
Prevent Frank’s execution and keep a living player advocating a framework that clears me; maintain confusion and preserve options for a strong night kill.
🧠
Frank's behavior is inconsistent with being a good Chef who believes I'm the real Undertaker. His Chef zero claim, if true, gives us information regardless of his alignment. Voting him tests his claim and progresses the game.
🧠
Frank's behavior has been deeply inconsistentβ€”defending David then refusing to save him. Grace (likely Demon) is protecting Frank. His Chef claim conveniently clears Grace. Raising my hand to vote Frank pressures evil and tests the table.
🧠
Steer the vote away from executing Frank and onto a misexecute target (Eve), preserving Frank’s misleading Chef narrative and protecting Grace.
🧠
Eve's Drunk claim is mechanically impossible - a Drunk doesn't know they're Drunk. Frank's Chef 0 claim is clear and verifiable. Combined with Heidi's ghost vote against David (proving David good), Eve is the most likely Demon. Supporting Frank's execution to eliminate Eve's nomination threat.
🧠
I need more data before committing a vote. Frank's Chef claim is a clear data point worth preserving. Heidi (evil) pushing for Eve's death suggests Eve might be good. I'll let this vote play out and observe who else votes.
🧠
Redirect the group to nominate Eve using logical deduction: Frank's Chef + my Empath reads + Heidi's ghost vote all eliminate other suspects, leaving Eve as the Demon. We have 1 tick left for someone to nominate.
🧠
Stop the vote against me by pointing out Eve's impossible Drunk claim and redirect focus to the real Demon suspect. My Chef info mechanically clears Grace and Alice.
🧠
Do not contribute to executing Frank; reinforce Chef claim as plausible and redirect town toward Eve or no-execution, keeping heat off me and setting up a safe night kill.
🧠
Eve's Drunk claim is mechanically impossible - a real Drunk doesn't know they're the Drunk. Combined with Bob's Empath clears and Heidi's ghost vote, Eve is the most likely Demon candidate. I need to stop voting Frank and push for Eve execution.
🧠
Grace wants no execution, which benefits the Demon. I'll keep my hand raised and make a final argument for why blocking execution helps evil.
🧠
Prevent Frank’s execution so his false Chef info can keep Grace looking good, and nudge town toward no execution or misexecuting Eve/David.
🧠
The vote on Frank won't pass (only 3 hands). Eve's Drunk claim is impossible - the Drunk doesn't know they're Drunk. I should redirect toward Eve as the stronger Demon suspect.
🧠
Save Frank (likely true Chef) and redirect execution toward Eve, whose Drunk claim is mechanically impossible and who is the only remaining suspect fitting all evidence.
🧠
Redirect execution from Frank to Eve. Eve's Drunk claim is mechanically impossible. My Empath info clears Alice/Charlie, Chef zero clears Grace, Heidi's ghost vote clears David. Only Eve remains as Demon suspect.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/6).
🧠
Eve is the only remaining evil suspect. Her Drunk claim is impossible - the Drunk doesn't know they're the Drunk. I must nominate her now before the phase ends or we lose our chance to execute today.
πŸ“œ
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself by clarifying I never claimed Drunk, redirect suspicion to Grace who has consistently protected evil, and urge the town not to waste an execution on a good player.
🧠
Every mechanical piece of info eliminates all players except Eve. Eve's claim-shifting from Drunk to Investigator proves she is lying. I vote to execute the Imp and win the game.
🧠
Raise my hand to help secure Eve’s execution (likely good) while looking consistent with my public stance, setting up an easier night kill and reducing suspicion on me.
🧠
The logic chain from Empath + Washerwoman + Chef + Heidi's ghost vote eliminates everyone except Eve. I must vote to execute the Demon.
🧠
Drive votes onto Eve by highlighting her inconsistent claim and lack of Investigator info, keeping suspicion off Grace and securing an execution on a good player.
🧠
Eve's changing claims (Drunk to Investigator) are corroborated as lies by multiple players. My Monk protection of Bob N1 confirms no death = Bob was targeted, meaning Bob is confirmed good. His Empath chain clears everyone except Eve. Raising hand to execute the Imp.
🧠
The mechanical evidence chain (Bob's Empath, Frank's Chef, Heidi's ghost vote) systematically eliminates every player except Eve. Her impossible Drunk claim and now last-second Investigator claim confirm she's lying. I must vote to execute Eve.
🧠
The logic chain strongly points to Eve. My Empath reads, Frank's Chef zero, and Heidi's ghost vote eliminate everyone except Eve. Eve claims Investigator but shares no ping information - a real Investigator facing death would desperately share their info. Executing Eve.
🧠
I'm already executed. My dying message warns town that the logic chain depends on Frank's unverified Chef claim, and Grace's behavior is the strongest evidence of evil in this game.
🧠
Six votes are already raised for Eve. Her last-minute Investigator claim provides zero specific information and her accusation of Grace contradicts the mechanical Chef zero clearing. I maintain my vote.
🧠
Lock in Eve as today’s execution by reinforcing the β€˜impossible claim / shifting story’ narrative and keep my vote up to secure majority.
🧠
Eve's claim has shifted from Drunk to Investigator. If she were Investigator, she'd have had info on Heidi (confirmed Minion) Day 1 but never shared it. The logic chain eliminating all other suspects is strong. Keep hand raised for execution.
🧠
Lock in Eve execution and plant expectation the Demon kills Bob or Charlie, nudging Monk away from protecting David so Grace can remove the Undertaker.
🧠
Six players have voted to execute Eve, meeting the threshold. Eve's story changed under pressure and she never shared Investigator pings. The logic chain from Bob, Frank, and Heidi's ghost vote all eliminate every other player. Keeping my hand raised to execute the most likely Demon.
🧠
Keeping my hand raised. All logic chains converge on Eve as the Demon. Her impossible Drunk claim followed by a late Investigator pivot is damning. This execution should win the game for good.
🧠
Keep my hand raised. The elimination logic is airtight - Eve is the Imp. Her story changed, and every other player is cleared by mechanical evidence. This execution wins us the game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Cast doubt on Frank's Chef claim and highlight Grace's suspicious behavior to encourage someone to nominate Grace, potentially tying the vote and saving me.
🧠
Counter Eve's last-minute plea to tie the vote. Her changing stories and desperate attack on my Chef claim prove she is lying evil. The town must not fall for this chaos.
🧠
Stop a last-second nomination on me to force a tie. Lock in Eve’s execution and preserve my town image going into the night kill.
🧠
The vote is closed with Eve at 6 votes. No action needed - the execution should proceed. Eve's last-second chaos attempt to tie by nominating Grace is textbook Demon survival behavior. Speaking would only give her more opportunity to derail.
🧠
Stop a panic tie nomination on Grace and keep focus on executing Eve, while planting seeds for tomorrow to redirect suspicion away from Grace if Eve dies good.
🧠
Eve is trying to create a last-second tie to avoid execution. The logic chain clearly points to her as the Demon. I should speak to shut down the chaos attempt and let the execution go through.
🧠
Eve is on the block with 6 votes and 1 tick remaining. Her accusation against Grace contradicts Chef zero logic. Even if Eve is good, her execution provides critical alignment info for tomorrow. Letting this execution proceed is the best path forward.
🧠
Eve is already on the block with 6 votes and will be executed. No need to speak further - the execution is locked. Her desperate plea for a tie by nominating Grace is textbook Demon panic. I will not disrupt this.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Protect Bob again - he is the most confirmed good player (Empath zero for 2 nights, backed by Charlie's Washerwoman info). The Demon must remove him to win. Protecting Bob forces the Demon to target less-confirmed players, preserving our strongest information source.
πŸ“œ
Storyteller
β†’
Alice
You chose to protect Bob.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Charlie is a strong, trusted organizer who has been publicly suspicious of me. Removing him increases odds the town executes David next and keeps me off the block.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Undertaker. You learn that Eve was the Investigator.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Share my confirmed Undertaker info with Grace to build trust and hear her role claim. If she claims Empath, it strongly suggests Bob is the Demon.
🧠
I want to discuss suspicion about Grace with Bob, as he is Empath (or possibly Demon) and my neighbor. We need to coordinate to find the Demon.
🧠
Steer the group toward executing David today, keeping Grace off the block and limiting confirmable info in the endgame.
🧠
Gather Bob's perspective and current Empath read to see if it matches his claim. Also, gauge his suspicion on Grace and David to see if he's steering away from himself.
🧠
Share my Empath information with trusted players. My 0 read clears both neighbors. Combined with other claims, Grace is the most likely Demon. Building consensus for execution.
🧠
As a dead Investigator, I need to influence the living players toward Grace or Frank. My ghost vote is critical for the final day, so building a case now is essential.
🧠
Bob seems most confirmed good (Washerwoman + Empath). I need his read on the remaining suspects now that Eve's execution proved she wasn't Demon. His previous logic was wrong.
🧠
Deflect David’s pressure for my real role, appear helpful/confirmable, and set up a path where town executes someone else today so I can kill to win.
🧠
Share critical intelligence with Bob β€” my strongest trust β€” about Grace's secret Slayer claim and build the case that Grace is the Demon. We need to coordinate for today's execution.
🧠
Gather Bob's opinion on Frank to assess if Frank's Chef claim is trustworthy. Also check if Bob suspects poisoning.
🧠
Redirect suspicion from Grace onto David by emphasizing Undertaker non-claims and mechanical inconsistency, aiming for a non-Grace execution today.
🧠
Align with David (cleared by Bob's Empath and Heidi's ghost vote) to execute Grace today. Need coordination before nominations.
🧠
Coordinate with my two confirmed-good neighbors to execute the most likely Demon, Grace, today. We need to agree and secure the votes.
🧠
I'm dead Investigator trying to influence the living. I need to redirect suspicion toward Grace before the nomination phase. David is my neighbor and alive - I should try to convince him Grace is the Demon.
🧠
David should have Undertaker info from Eve's execution last night. His claim (or lack thereof) will help narrow suspects. If he claims Undertaker with Eve's role, that's useful data. If he can't give clean info, he's suspicious.
🧠
Undermine David’s credibility and redirect today’s execution onto him, keeping me off the block while maintaining my Slayer bluff for endgame leverage.
🧠
Share confirmed Undertaker info with Frank to build trust and help him evaluate. Eve's accusation of Grace plus her defending Heidi makes Grace my primary suspect.
🧠
Coordinate with Alice to assess Grace and Frank. Since it's the last tick before nominations, need to align on who to nominate.
🧠
Keep Grace alive by steering today onto David, using the narrative that Undertaker withholding or inconsistency is evil stalling. Also push for David to commit to concrete Undertaker info.
🧠
Coordinate with confirmed-good David and Bob to execute Grace today. Heidi (dead Minion) pushing David proves Grace is the Demon she's protecting.
🧠
Coordinate with my confirmed-good neighbors Alice and David to execute Grace today. Need unanimous agreement and clear nomination strategy.
🧠
Convince Alice that Grace is the Demon by pointing out Grace's pattern of protecting evil and eliminating confirmed good players. Alice needs to nominate Grace today.
🧠
Coordinate with Alice (confirmed good by Chef) to identify the Demon. Need to build a good-player voting bloc before nominations.
🧠
Strengthen the push on David as the execution to remove UT pressure and keep heat off me, while staying consistent with my Slayer bluff and not spending the shot yet.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I'm dead but retain my ghost vote. I need to lay out the case against Grace for the living players before nominations close. Grace's behavior defending Heidi and driving Eve's execution is extremely suspicious.
🧠
Stop a Grace nomination by attacking the β€˜Empath clears David’ claim and redirecting the group toward executing David (or at least away from Grace) this day.
🧠
Grace's behavior matches Demon perfectly: defended Minion, blocked good executions, pushed Investigator death. Eve accused her. Heidi defends her. Executing Grace wins the game for good.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Exploit the hard contradiction in Alice’s Monk claim to make Frank and David hesitate to vote me, keeping me off the block and buying a night kill.
🧠
Grace just lied about Bob being dead when he is clearly alive. Combined with defending Minion Heidi, blocking Frank's execution, and Eve's dying accusation, Grace is almost certainly the Demon. I must use my ghost vote to execute her.
🧠
Keep Grace alive this vote by muddying the β€˜Alice clears’ logic and pushing the town to doubt and pivot onto David or hold off.
🧠
Correct Grace's misrepresentation of my claim and reinforce the evidence against her. Bob is alive - I never said otherwise. Eve the confirmed Investigator accused Grace. I need to vote yes on this execution.
🧠
Argue against executing Grace because my Chef 0 mechanically clears her as Heidi's neighbor. Push for Bob as the real Demon target.
🧠
Grace is the Demon. All evidence converges: Eve's accusation, Grace defending Minion Heidi, pushing Eve's death, false claims to discredit Alice. My vote completes the 3 needed for execution.
🧠
Grace is the Demon. She defended Minion Heidi, blocked Frank, pushed my death, and only claimed Slayer when cornered. Charlie and Bob already voted β€” my ghost vote makes 3 for execution.
🧠
Grace is the Demon. Eve confirmed it, Heidi's protection confirmed it, Bob's Empath clears Alice and me. Frank is likely the Drunk. I must vote to execute Grace now.
🧠
Use Frank’s Chef0 plus widely believed Heidi-evil to create a mechanical reason to withdraw votes on me and pivot suspicion onto David, the easiest alternate execute.
🧠
Heidi (confirmed evil Minion) is trying to redirect suspicion to David. I need to call out this manipulation and keep focus on Grace, whose behavioral evidence is overwhelming.
🧠
Create mechanical doubt about the Undertaker and push players to drop votes on Grace, buying a night for the Imp and redirecting toward executing David.
🧠
Grace is the Demon. Eve the confirmed Investigator accused her. The confirmed Minion Heidi defended her all game and her ghost is still protecting her by redirecting. I must vote Grace now or we lose.
🧠
My Chef info mechanically proves Grace is good (Heidi's neighbor with 0 evil pairs). The vote on Grace must stop. I need to redirect execution toward Bob or David, with Bob being more likely since Heidi's ghost protects him.
🧠
Counter Frank's Chef argument and keep votes on Grace. Frank's Chef zero must be wrong or there's no Demon alive. The behavioral and mechanical evidence overwhelmingly points to Grace.
🧠
Keeping my ghost vote on Grace. The behavioral case is overwhelming - she defended the confirmed Minion Heidi, blocked Frank's execution, pushed mine, and I accused her as Investigator before death. 5 votes should execute her.
🧠
Clearly state my Undertaker info to shut down Heidi's delay tactic, confirm the case on Grace, and keep my vote raised.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block with 5. I need a competing nominee to tie or surpass and force no-execution, while directing heat onto a plausible alternate suspect.
πŸ“œ
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
I am real Chef and know Grace is good. Executing Grace kills a confirmed good player. I must stop people from voting for me AND try to save Grace by redirecting suspicion to Bob.
🧠
I must avoid being executed today. A 5 vote tie on Frank prevents any execution and keeps the Demon alive, giving us a night kill to reach a winning endgame.
🧠
Grace is the most suspicious player based on behavioral evidence. I must speak to urge her execution before the day ends.
🧠
Push a tie by getting votes on Frank, preventing Grace’s execution and buying the Demon a night kill plus narrative reset.
🧠
Counter Heidi's push for a tie. Heidi is confirmed Minion actively working to save Grace from execution - this proves Grace is her Demon. Frank's execution would be a disaster for good.
🧠
Grace nominated Frank to force a tie and avoid execution. I must prevent this by urging players not to vote for Frank. Grace is the Demon - the behavioral and mechanical evidence is overwhelming.
🧠
Support Grace's execution by reinforcing that Heidi (confirmed Minion) protecting Grace is damning behavioral evidence. I am the confirmed Investigator who accused Grace.
🧠
I'm voting for Frank NOT to save Grace, but because Frank nominated himself and needs votes. Wait - actually I need to think about this differently. If I raise hand on Frank, I'm helping tie the vote to save Grace. I should NOT do that. Grace is the Demon. Let me lower my hand or not vote.
🧠
I need to make my final case before Grace is executed. If Grace dies and is good, I must establish that Bob is the Demon so I can push for his execution tomorrow in what may be final 3.
🧠
I must create a tie by getting two more votes on Frank; framing tie as safest rational play may flip Alice/Bob or secure Heidi’s ghost vote.
🧠
Grace is the Demon. Behavioral evidence (defending Heidi, blocking Frank, pushing Eve) plus Eve's accusation plus Heidi's ghost fighting to save her all converge on Grace. Must keep votes on Grace to execute the Demon.
🧠
Create doubt and push a tie on Frank to stop Grace’s execution today, buying night for the Imp and increasing chaos around conflicting info.
🧠
Stopping the tie attempt. Heidi (confirmed Minion) begging for Frank votes to save Grace is the clearest sign Grace is the Demon. Let Grace be executed.
🧠
Stop the tie vote. Grace's nomination of Frank is a desperate Demon play. Heidi's confirmed Minion status and Eve's accusation point to Grace. I must urge everyone to keep hands down.
🧠
Reinforce to David that he should lower his hand. The confirmed Minion Heidi fighting to save Grace is overwhelming behavioral evidence that Grace is the Demon. I must prevent a tie.
🧠
I was wrong to raise my hand on Frank. The weight of evidence from confirmed roles and Minion behavior points to Grace as Demon. Lowering my hand lets Grace's execution proceed, which is the correct play.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/6).
🧠
Grace is about to be executed. I must honestly acknowledge I may be the Drunk, which would mean Grace IS the Demon. If Grace flips good, guide team to execute Bob tomorrow.
🧠
I need to stop my execution by creating urgency for a new nomination (preferably David) and re-centering the table on the Chef0 mechanical world where I cannot be Demon.
🧠
Grace's last plea to Frank is futile since Frank already used his nomination and just admitted he's likely Drunk. The behavioral case is overwhelming: confirmed Minion Heidi defended Grace all game. Grace dies here.
🧠
Last chance to save Grace: undermine Undertaker confirmation and push a fresh nomination to create a tie/alternative execution so the Demon survives.
🧠
Grace is on the block with 5 votes and will be executed. The case against her is extremely strong: confirmed Spy Heidi defended her all game, Eve accused her, her Slayer claim was last-second. I should not interfere - let the execution proceed.
🧠
Reinforce that Grace is the Demon and must be executed. I should not nominate anyone else, as that would risk saving Grace by splitting votes.
🧠
Reinforce that Heidi fighting for Grace confirms Grace is the Demon. No one should nominate David - Grace must die today.
🧠
Grace is on the block with 5 votes. Nominating David would force a tie and save the likely Demon. I should let the execution proceed. All evidence - Heidi's Minion behavior defending Grace, Eve's death accusation, Grace's suspicious Slayer claim, Frank conceding he's Drunk - points to Grace as Demon.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good