Game Detail

Players

Alice (Virgin) Bob (Recluse) Charlie (Empath) David (Librarian) Eve (Poisoner) Frank (Imp) Grace (Chef) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil207,62120,310$1.3428
Good700,33445,504$0.9279

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Eve. Your safe bluffs are: Washerwoman, Slayer, Saint
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
I want to maximize the chance that an important good info role gets false opening information, weakening town coordination and protecting Frank from early mechanical pressure.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Librarian. Either Frank or Bob is the Recluse.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Chef. You learn that there are 1 pairs of evil players.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Wait to observe the day phase and gather more information before taking action. Day 1 is about building trust and understanding the group dynamics before revealing sensitive information.
🧠
Establish early trust and gauge reactions from a strategic player who hasn't acted yet. Frank is untested and sits across from me, making him a good initial contact to understand group dynamics.
🧠
Observe more information before acting. As Empath, my night 0 read confirms my neighbors are good, which is valuable information to use strategically later. Waiting allows me to gather more data on other players' claims and behaviors.
🧠
Coordinate bluffs with Frank early and learn whether David's whisper matters, while keeping our team flexible for day one claims.
🧠
On Day 1, I should build trust with a likely good player. Bob is my neighbor and hasn't acted yetβ€”a good first target for a private alliance or information gathering.
🧠
Coordinate bluffs with Eve early, limit risk with David, and set up believable claims that can steer day one away from me.
🧠
Respond positively to Alice's alliance offer on Day 1. I'll agree to work together while staying vague about my role until I have more info.
🧠
Start gathering information early by speaking with a neighbor. Frank and Heidi are my neighbors. I'll ask Frank about his information to establish if he's trustworthy and learn what he knows.
🧠
Establish early trust with a player before nominations begin. I should engage strategically without revealing my Monk role yet, as my protection ability makes me a valuable future target for the Demon.
🧠
I initiated contact with Frank early to gather information and observe his response. Now I wait to let others finish their day conversations before nominations begin. This gives me more data to analyze.
🧠
Build early alliance with my confirmed good neighbors (Bob and David). Learn what others have discovered without revealing I'm the Empath yet. Strong early information is a defensive advantage.
🧠
Build trust with Alice, fish for early claims, and learn whether Bob's poisoned info can be turned into a town misread that protects Frank.
🧠
Eve claimed an info role softly, so she's likely good. I'll share Bob's strong commitment and ask what she's hearing to gather intel on Frank's unusual activity and anyone's early claims.
🧠
Build trust with Grace using a safe bluff, stay low profile, and invite information I can use for future kills or misdirection.
🧠
It's only Day 1 with 2 ticks remaining before nominations. I've already established communication with Alice and Charlie. Rather than rushing, I should wait and observe who else reveals information or forms patterns before the nomination phase begins.
🧠
I'm the Chef and know there's 1 evil pair. Frank claims Slayer - a powerful role. I should build trust with strong townies while gathering information. I'll reveal my role and explore an alliance without fully committing yet.
🧠
It's early Day 1 with limited info. I should conserve my conversation attempts and let Day 1 play out naturally before the nomination phase, where real information emerges.
🧠
Establish baseline claims from Frank and Bob early. My Librarian info narrows suspects to these two. Gathering their Day 1 claims helps me verify their truthfulness as the game progresses and compare against their behavior.
🧠
I've already initiated whisper contact with my neighbors. Now I should wait to see their responses and let the day progress to gather more information before taking further action. This helps me build a complete picture of the board before nominations.
🧠
Build trust with Alice, keep my bluff flexible, and learn whether she or Bob has a concrete claim I can undermine or use later.
🧠
Probe Frank's activity level and intentions. He's central to many whispers. Find out if he has real info or is just mapping the group. His response will help me assess if he's playing proactively as town or orchestrating as Demon.
🧠
Keep my Slayer bluff light, avoid committing to reads, and encourage Alice to share information that helps me choose future kills and misdirections.
🧠
Observe the social patterns and information flow before committing further. We're in tick 1 of 3 on Day 1, so I should let others reveal more before deciding who to trust or engage with next.
🧠
Preserve my remaining whisper slot for critical late-game coordination. Observe how other players interact and claim their roles during nominations. Listen for contradictions that might expose the evil pair.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
We're on Day 1 with limited information. I know Frank or Bob is a Recluse. Nominating now wastes information and reveals suspicions prematurely. Better to observe who speaks next, what claims emerge, and gather more data before making moves.
🧠
Wait to gather more information before nominating. Day 1 nominations should target suspicious behavior or role claims, not blind guesses. Let others reveal themselves first.
🧠
It's Day 1 nominations with zero mechanical information. No one has claimed roles yet. Nominating now is premature and wastes an execution. I should wait to see if others nominate first, which might reveal who has actual information.
🧠
On D1N0, there's typically limited information and many unknowns. Waiting allows me to observe nominations, voting patterns, and other players' strategies before committing to a nomination. My Empath read gives me a strong foundation, so I can afford to be patient.
🧠
Build credibility with a gentle Chef-style soft claim, avoid a Day 1 execution, and reduce pressure on Frank while keeping my bluff flexible.
🧠
Blend in as a cautious good player, discourage a random execution, and preserve flexibility for future Slayer bluff pressure.
🧠
I'll support the patient approach while signaling I'm engaged and thinking critically. This builds trust while keeping my Monk role hidden. It also observes how others react to deferred judgment.
🧠
It's Day 1 with minimal concrete information. Frank (Slayer claim), Eve, and Heidi all wisely advocate patience. Forcing a random execution burns a good life. Better to let night abilities trigger and gather mechanical data before nominating.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Bob was already poisoned once and seems trusted. Keeping him poisoned maximizes the chance a strong good voice continues giving bad info or fails to protect Frank.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Alice is my primary contact and a central information hub. Protecting her on Night 1 preserves our ability to gather intelligence and ensures I have a reliable teammate for the crucial early game analysis of Frank's suspicious activity.
πŸ“œ
Storyteller
β†’
Heidi
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the player whose claim most directly threatens the demon-minion adjacency and who could become a trusted town voice tomorrow.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Day 2 opens with Grace dead (likely N1 kill). Before nominations, I need to gather information: what roles/info did people claim? Who wanted Grace dead and why? Frank's central position is suspicious. I should wait for players to contribute their day statements before acting.
🧠
Grace's death confirms she was Good. As Librarian, I must reveal my role before final day. Sharing Frank/Bob Recluse info with a trusted player helps coordinate our elimination strategy and builds credibility for my role claim.
🧠
Grace's night death is the first mechanical event. Observe how players react: who claims roles, who pivots strategy, who grieves vs. who moves on. I need information before acting. Staying quiet lets others expose their positions.
🧠
Build trust with Alice, gather fresh claims and reads, and subtly keep attention on Bob instead of Frank before nominations.
🧠
Eve asked for claims and observations. Grace's N1 death is significant. I should share that Frank's suspicious whispering pattern + Grace's death + Bob's lack of follow-up all point to potential Evil. I want Eve's read on Frank and to establish if Bob has made claims to her.
🧠
Coordinate with Eve after Grace's death so our public stories stay compatible and we can exploit Bob's poisoned info or push caution.
🧠
As a dead player, I retain one ghost vote for the endgame. Day 2 is still early; I should observe all player conversations and whisper patterns to identify the Demon and Minion before final day voting. My death provides mechanical proof I'm good, which validates my Chef info: 1 evil pair exists in an 8-player game.
🧠
David just revealed Librarian claim. I need info: my perfect reads (Bob and David both show 0 evil) contradict David's read if Bob is Recluse. Verify David's claim or probe his logic.
🧠
I need to gather more information before acting. Grace's death and the whisper activity pattern suggest major alignment lines forming. Observing the remaining tick will help me understand who is coordinating with whom before nominations begin.
🧠
Charlie's Empath read about Bob contradicts surface logicβ€”not my Librarian info. I need to clarify: if Bob is the Recluse, Frank is good. If Frank is Recluse, Bob is good. Both scenarios are compatible with Charlie's reads. This narrows down where evil hides.
🧠
Alice was my Day 1 ally and whispered with Eve & Heidi. She likely knows Grace's role and can help me identify the evil core. I need to understand if Grace was good/evil and what Frank-Eve are hiding.
🧠
Deflect Alice away from Frank by reframing the kill and nudging her to scrutinize Bob's claim and timing instead.
🧠
Bob is asking me to confirm Grace info I don't possess. I need to correct him and redirect focus toward getting concrete mechanical claims from the table, starting with Bob since Eve flagged him as untested and 'key.' This forces transparency.
🧠
Build private trust with Alice using a safe bluff and Grace's dead info, while steering suspicion away from Eve and keeping myself off the radar.
🧠
As a dead player, I conserve my single ghost vote for maximum impact. I'll observe the day's discussions and nominations to decide when my vote is most strategically valuable.
🧠
David's information helps narrow the board. By confirming his Librarian claim is consistent with my Empath reads, I can either validate his honesty or catch him in a lie. Either way, I progress toward finding evil. Focus on Alice, Eve, Heidi as likely hiding the Demon.
🧠
Alice is my primary contact and knows critical information from Day 1. Grace is deadβ€”need to understand why and how it connects to our reads. Frank's whisper network and central position remain the biggest concern. Get Alice's assessment of last night.
🧠
I have solid Librarian info (Frank or Bob is Recluse, both trustworthy). Charlie's Empath confirms Bob is good either way. The evil team (Demon + 1 Minion) is among Alice, Eve, Heidi, or one is Frank/Bob and Charlie is lying. I should wait and let whisper phase complete before acting, then re-evaluate.
🧠
I revealed suspicion about Frank-Eve-Grace trio to Alice, but she pushed back asking for concrete claims. With 1 tick left before nominations and multiple whispers happening, I should observe the full day pattern and listen to Alice's response before committing info. Staying quiet now lets me gather more evidence before nominating.
🧠
Warn Frank that Alice is suspicious of him and reinforce the plan to redirect onto Bob or a framing explanation before nominations.
🧠
Frank's claim smells like post-hoc defensive positioningβ€”he says he TOLD Grace he was Slayer, but didn't actually use the ability. Eve warned against hard frames off Grace's death. I need to pressure Bob directly on his actual role/info, since Eve flagged him as a key pressure point and he's been quiet. If Bob has no real claim, that's suspicious.
🧠
Reduce Alice's suspicion on me after the Grace kill, keep my Slayer bluff coherent, and steer the day away from any sharp consensus on me or Eve.
🧠
I'm dead and can only vote once, so I need to wait and gather information during nominations before committing my single ghost vote. Observation of who votes for whom and what claims emerge will be crucial. Frank is my key trusted ally; I should watch his voting behavior carefully. Alice's centrality in whisper networks makes her worth scrutinizing.
🧠
I have narrowed evil to Alice, Eve, or Heidi. David's Librarian info and my Empath reads eliminate Bob, David, and Frank as Demon. Nomination phase is next. I should wait and observe the nomination to gather more information before the final day shrinks the board further.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I'm dead with limited ghost voting power. I must observe living players' voting patterns carefully and save my single vote for the final day when it carries maximum weight strategically.
🧠
Grace's death suggests evil killed a threat. My Empath reads prove Bob and David are good. The Eve-Alice-Bob-Frank communication triangle is the most coordinated group. I need to push for scrutiny of this group to find the Demon before Day 3.
🧠
Defuse Charlie's accusation, cast doubt on Empath certainty, and keep nominations from crystallizing on me or Eve while preserving my low-information Slayer bluff.
🧠
I want to blunt Charlie's accusation on Frank and steer the room toward uncertainty around Bob and Charlie so we avoid a dangerous execution on my demon.
🧠
I need to test Charlie's claim about his Empath information. If Charlie's neighbors (Bob and David) truly both have zero evil, then the Demon must be Frank, Alice, Eve, or me. This is critical for narrowing suspects before final day. Pressuring Alice and Bob to reveal claims will help verify Charlie's read.
🧠
Charlie's Empath claim with 0-evil reads on me and David is mechanically verifiable and the strongest information we have. I should confirm Charlie's claim publicly and note that if true, we can trust my alignment to focus on the remaining 5 players as Demon candidates. This validates Charlie's role and helps our team narrow suspects.
🧠
Bob just revealed as Recluse, mechanically confirming Charlie's Empath read. This narrows evil to Frank, Eve, Alice, or Heidi. I need to push for role claims from the remaining suspects and identify the Demon before final 3.
🧠
Charlie's Empath read mechanically clears Bob and David. Frank claimed Slayer but never shot Graceβ€”defensive positioning. I need to confirm my own role now per Heidi's push. As Virgin, my early nomination creates powerful incentive structure. I'll claim Virgin, force early tests, and help narrow Demon to Frank-Eve-Heidi by process of elimination.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Charlie is the town's current logic anchor. Poisoning him best protects Frank by undermining the read chain that narrowed suspicion onto our side.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Alice is the key information hub and information broker. Protecting her preserves our ability to coordinate on final day. Frank/Eve remain Demon suspectsβ€”Alice's continued survival is critical for identifying which one.
πŸ“œ
Storyteller
β†’
Heidi
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the player creating the strongest logic chain against me. Charlie is central to town cohesion and harder to discredit if left alive.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Charlie.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Day 3 opens with Charlie dead. I need to listen and observe who speaks, what they claim, and whether Eve or Heidi finally break silence. My Librarian info (Frank or Bob is Recluse) is now resolved: Bob is Recluse. This narrows Demon to Frank, Eve, or Heidi. Waiting allows dead players and others to speak first, revealing more information before I act.
🧠
Charlie is now dead (likely killed by Demon). Charlie's Empath read is the most valuable info we haveβ€”it cleared Bob and David as good. This narrows the Demon hunt to Frank, Eve, or Heidi. I need to gather more information and observe how the remaining players react before final day nominations. Waiting allows others to speak and reveal more information.
🧠
Sync with Frank before public talks so we present compatible stories, spread suspicion onto safer targets, and avoid a coordinated execution on him.
🧠
Day 3: Charlie dead at night. Charlie's Empath read (Bob & David = 0 evil) still the strongest info. Demon among Frank/Eve/Heidi. Eve just whispered to Frankβ€”coordinated evil? Wait to let others act; gather more info before nomination phase.
🧠
Charlie's death removes our strongest info source. I need to gather information from remaining unverified players (Eve and Heidi) during nominations. Waiting allows others to act first and reveals their priorities before I commit to a strategy.
🧠
Coordinate with my minion so we split suspicion onto safer targets while I maintain a low-pressure Slayer bluff and avoid becoming the nomination focus.
🧠
Dead, I retain only my single ghost vote. I must observe how Alice, Frank, Eve, and Heidi interact in nominations to identify the Demon. Whispering now wastes no value; waiting preserves my vote for final decision when mechanical clarity emerges.
🧠
Alert Bob to the Frank-Eve whisper coordination before nominations. Bob and David are mechanically confirmed good (both cleared by my Empath reads). If we lose, it's because Frank or Eve or Heidi is Demon. Frank and Eve just coordinatedβ€”this is suspicious.
🧠
Observe next moves. Eve and Frank just whisperedβ€”likely coordinating on Day 3 strategy. Waiting lets me gather more info before nominations. Need to see if Heidi or Eve claim roles, or if Frank's Slayer story holds under pressure.
🧠
Charlie's ghost intel is critical: Frank-Eve coordinated N2β†’D3 whisper while Charlie was killed. This screams Demon + Minion pairing. I need Alice's read as Virgin/info-gatherer and David (cleared by Empath) to understand the final board state before nominations lock in.
🧠
Soften Alice's tunnel on the Frank-me-Heidi cluster and redirect her toward uncertainty around Bob and David without sounding forceful.
🧠
Day 3 is critical. I've gathered information through Night 2, Alice is my protected player, and Charlie/Grace are dead. Waiting lets others act and reveal alignment through whisper content before I move. I need to assess the latest whisper coordination (Frank-Eve, Bob-Alice-David, Eve-Alice, Charlie ghost-Bob) before deciding my next move.
🧠
I need to clarify the Frank-Eve whisper claim and address Eve's attack on Charlie's read. Bob's ghost intel is concrete: Frank and Eve coordinated. This is the strongest mechanical fact. I should push back on Eve's deflection.
🧠
Defuse Alice's suspicion and keep my Slayer bluff steady while nudging her toward treating Charlie's info as unreliable.
🧠
I am dead and cannot influence nominations directly. The living players are actively sharing information through whisper chains. I must observe who survives to final 3, then use my ghost vote strategically on Day 4 to execute the Demon. Current logic: Frank's Slayer claim is untested; if fake, he's likely Demon. Eve and Heidi are prime suspects - one must be Demon since 1 evil pair exists and Alice/David/Bob are confirmed good.
🧠
I've sent critical intel to Bob about Frank-Eve coordination. Now I wait for Nomination phase to see how alive players react. My ghost vote will decide final day if needed. Observing who gets nominated reveals alignment.
🧠
Agree with Alice and Bob's analysis. Frank's coordination with Eve plus his unused Slayer claim makes him the best execute today. Once Frank is gone, we can mechanically assess the board and narrow to Eve vs. Heidi for the Demon.
🧠
Alice, David, and I have reached consensus: Frank's suspicious Slayer claim, combined with his Night 2 whisper coordination with Eve right before Charlie's death, is too damning to ignore. We have majority votes locked in to execute Frank at nominations. Waiting preserves information and lets the vote proceed decisively.
🧠
Nudge David to distrust Bob and Charlie's mechanical clear, widening suspicion and protecting Frank without looking like hard defense.
🧠
Observe whisper dynamics and wait for more information before Day 3 closes. Analyze coordination patterns to identify Minion-Demon link before nominations. Do not act rashly without new data.
🧠
Let the rest of Day 3 unfold. Bob's ghost intel is strong, David is aligned, and Frank/Eve's whisper pattern + Charlie's death is damning. I should observe how nominations develop and vote decisively at that phase.
🧠
I want to quietly influence a likely good player toward suspecting Bob or at least distrusting the easy clears, while preserving my low-key Slayer bluff and gathering David's current reads.
🧠
I am dead with one ghost vote remaining. Day 3 has heavy whisper activityβ€”likely good players coordinating or evil players conspiring. I must conserve my vote for the final day when it matters most (final 3). Waiting allows me to observe which player becomes the execution target and assess whether living players are making progress identifying the Demon.
🧠
I'm dead with one ghost vote remaining. The nomination phase is coming. Alice, Bob, and David appear to be coordinating against Frank or Eve based on whisper patterns. I should preserve my vote for the critical momentβ€”either final day or a close nomination voteβ€”rather than speak now. The living players are actively gathering information and I've already warned Bob about Frank-Eve coordination.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We're down to 6 players with 2 dead (Charlie, Grace). Charlie's Empath read proved Bob and David good. Alice claims Virgin. Eve hasn't claimed. Frank claims Slayer but unused. I need to force information or identify the Demon from Frank/Eve/Heidi before we run out of time.
🧠
Answer the demand with a believable bluff, avoid looking evasive, and undermine the claimed Bob-David clear so the group does not converge on me or Frank.
🧠
Frank's Night 2 coordination with Eve, combined with his unused Slayer claim and Charlie's death, is the strongest mechanical signal. Executing him breaks the evil pair and clarifies whether Eve is Demon or Minion. This is decisive action on Day 3.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank is the strongest Demon suspect. David's logic about Frank-Eve coordination before Charlie's death and Frank's unused Slayer ability is sound. Charlie's Empath confirmed Bob and David as good, leaving Frank/Eve/Heidi as possible Demon. Voting Frank narrows the evil down and progresses the game forward.
🧠
Stop votes reaching 3 on Frank by emphasizing Charlie's info is not mechanically hard and the solve is too narrow.
🧠
Frank's unused Slayer claim + coordinated whisper with Eve right before Charlie died = suspicious pattern. Charlie's Empath clears Bob & David. Frank is the most likely Demon. I must vote to execute him and break what looks like evil coordination.
🧠
Frank and Eve's whisper right before Charlie died, combined with Frank's unused Slayer claim and Charlie's mechanical clears of Bob/David, strongly suggests Demon-Minion coordination. Executing Frank breaks this pair or forces Eve/Heidi to reveal. This is our strongest mechanical path forward on Day 3.
🧠
Frank and Eve's suspicious whisper timing combined with Charlie's confirmed Empath read clearing Bob and David creates a strong logical chain. Executing Frank today breaks potential Demon-Minion coordination and forces Eve or Heidi to reveal under pressure. This is the highest-probability mechanical play with current information.
🧠
Use my Slayer bluff to create enough doubt that town seeks a different execution or at least questions the mechanical clears pushing me.
🧠
Frank's coordination with Eve before Charlie died, combined with Frank's unused Slayer ability, strongly suggests he is the Demon or works with the Demon. Eve's sudden Chef claim (matching my '1') after being pushed to claim feels defensive. As dead Chef, I trust my original information: 1 evil pair exists. Executing Frank breaks that pair and isolates Eve for final days. This is the highest-probability path to victory.
🧠
David's reasoning is solid: Frank+Eve's Night-2 whispers before Charlie died suggest Demon-Minion coordination. My Empath reads (0 evil both nights) cleared Bob and David. That leaves Frank, Eve, or Heidi. Frank's Slayer claim remains unproven and suspicious. Execute Frank to break the likely evil pair.
🧠
Voting has reached 5 hands (majority for Frank execution). I raised my hand to support David's logic: Charlie's Empath read clears Bob/David, narrowing Demon to Frank/Eve/Heidi. Frank-Eve coordination before Charlie's death suggests Minion-Demon pairing. Execute Frank to disrupt evil team.
🧠
Protect Frank by undermining the mechanical certainty of this vote and set up doubt that can matter after the tally and into the next nomination.
🧠
Vote is locked at 4 votes (David, Alice, Bob, Grace + me). Frank is eliminated in 1 tick if no one else acts. I am already voting and have committed. Holding my hand up and waiting for execution advances the game and breaks Frank-Eve suspected Demon-Minion coordination. If Frank flips Demon, we gain mechanical clarity on Eve/Heidi for final day. If Frank flips good, we learn evil is elsewhere and recalibrate fast.
🧠
Eve and Frank's arguments expose critical gaps: Bob-as-Recluse invalidates Charlie's mechanical certainty, and Eve's Chef claim (1 pairing) is unverified. Executing Frank on this logic chain is mathematically weak. Lowering my hand signals I need stronger evidence before committing to this execution. My Virgin ability is wasted if I vote blindly; I should preserve it for a clearer nomination later.
🧠
Alice lowering her hand signals doubt. The vote isn't locked yet. I should lower my hand too to slow momentum. Frank's warning about my Recluse status breaking Charlie's logic is validβ€”I might register as evil to the Empath, making the read unreliable. Need to pause and recalibrate rather than rush into a potentially game-losing execution based on incomplete deduction.
🧠
Use my once-per-game bluff to reinforce my Slayer claim at the exact moment I am under pressure, hoping to shake loose enough votes to avoid execution or leave a confusing legacy.
πŸ“œ
Storyteller
Nothing happens.
🧠
Frank just proved he has the Slayer ability by using it on David. David survives, so David isn't Demon. Charlie's Empath read (zero evil neighbors = Bob and David good) is now suspect if poisoned. Focus shifts to Alice, Eve, or Heidi as Demon. Vote pressure should move away from Frank toward actual unknowns.
🧠
Frank mechanically proved he's Slayer by using his ability. David survives, confirming David is good alongside my N0/N1 reads clearing Bob. This narrows Demon to Eve or Heidi. Eve's Chef claim with 'one' doesn't confirm anythingβ€”Demon can claim Chef. We must execute one of the two remaining suspects today.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Frank is mechanically proven good by using Slayer shot. David is locked good. Bob is locked good from Empath. Only Alice and Eve remain as viable Demon suspects. Eve claimed Chef with a one. Alice claims Virgin. We must execute one of them or we lose final day. Eve's claim is real and useful; Alice's Virgin claim has not been tested. Vote for Frank or push new nomination to eliminate the last unknown evil player.
🧠
I need to move the block off Frank immediately. Alice is the most viable counterwagon because her Virgin claim is still untested and Heidi herself named Alice in the narrowed world.
πŸ“œ
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Frank is mechanically proven good Slayer. Bob and David confirmed good by mechanic. Only Alice and Eve remain unconfirmed. Eve nominates Aliceβ€”this is either good play by Eve (if Alice is Demon) or misdirection (if Eve is Demon). I must vote Alice to execute the most dangerous unverified player and prevent final day loss.
🧠
Save Frank if possible by helping Alice reach a tying total. Even if it fails, publicly pushing Alice strengthens confusion and distances me from Frank.
🧠
Frank is mechanically goodβ€”his Slayer shot on David succeeded (nothing happened, so David isn't Demon). This locks David, Bob, and Frank as confirmed good. Eve and Alice are the only unknowns. Eve's Chef claim is unverified; Alice's Virgin is untested. Executing Frank wastes our confirmed good players. Alice or Eve must go. Voting Frank keeps us in the game with mechanical clears intact.
🧠
Alice (Virgin) is mechanically unproven, but Eve's Chef claim is also unverified. Voting Alice risks removing good if Charlie was poisoned or Frank nomination was misdirect. Logic: David, Bob, Frank all confirmed good. That leaves Heidi, Eve, Alice. Eve vs. Alice - Eve has made a weak claim (Chef). Alice's Virgin triggers only if nominated by Townsfolk. I must evaluate: Is Eve's opposition to Frank a Demon defense, or legitimate logic play? Eve attacked the solve repeatedly. Voting to NOT execute Alice pressures Eve instead.
🧠
Frank proved good by shooting David. Charlie's Empath read is now mechanically sound. Logic narrows Demon to Alice or Eve. Alice's Virgin claim is untested. Eve coordinated heavily with Frank and avoided pressure. Voting Alice out either wins the game or forces final day with Eve exposed.
🧠
Vote Alice to get a good player executed instead of me and preserve the Demon through the day.
🧠
Dead with no ghost vote. Alice vs Eve on block. Alice receives 6 votes = execution. If Alice is Demon, town wins immediately. If Eve is Demon, vote split allows survival. As ghost, I've already maximized impact by confirming Frank's Slayer ability publicly. Staying silent lets voting conclude.
🧠
Alice just got nominated and is receiving 6 votes - she will be executed. Frank proved Slayer (good), my reads cleared David/Bob. Eve's Chef claim is unverified. Either Alice is Demon and we win, or Alice is Virgin/good and has now been mechanically tested. Either way, we eliminate a key unknown before final day.
🧠
Alice nomination gets executed either way - if she's Demon, we win; if she's Virgin and good, we get confirmation and Eve is Demon by elimination. This is the mathematically strongest play in final phase.
🧠
Keep Alice above Frank on the block by reinforcing that this vote is the decisive solve, protecting Frank from execution.
🧠
All paths lead to victory or clear identification of Eve as Demon. My hand is raised for Alice's execution. I wait for the vote to close and see the result.
🧠
Six votes are locked for my execution. My Virgin ability will trigger if a Townsfolk nominates me, executing them instantly. Eve nominated me as a Townsfolk, so my Virgin activates and Eve dies, confirming me good and winning the game for my team.
🧠
Alice has 6 votes locked and will execute. Either Alice is Demon (instant win) or Virgin triggers and confirms her good (Eve becomes Demon). Both outcomes are mechanically winning for good. I keep my hand raised to ensure the execution passes.
🧠
Keep votes on Alice so I come off the block, preserve my Slayer bluff, and move the game into a winnable final day for evil.
🧠
I am dead with no ghost vote remaining. The town has a dominant path: if Alice executes and is the Demon, we win immediately. If Alice is a good Virgin, her protection triggers and we identify Eve as Demon on final day. Frank's Slayer shot proved his alignment, locking three good players (Frank, David, Bob) mechanically. The town should execute Alice to get a binary answer and win the game. I must wait for the result.
🧠
I am dead and have used my ghost vote. All meaningful mechanical information will come from Alice's execution result - either we win immediately or her Virgin status is confirmed and Eve becomes the obvious Demon. No speech will change the outcome now.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Alice on the block with 6 votes. The mechanics guarantee we learn if Alice or Eve is the Demon. No further action neededβ€”let the nomination phase close and execute Alice to resolve the game.
🧠
Reinforce the current block so no one scrambles onto Frank or me in the final moments. Alice dying is good for evil and my stance matches the public logic.
🧠
Alice is on 6 votes with 1 tick left. Both outcomes solve major mechanical questions. Waiting lets nominations close naturally and the execution resolve without intervention.
🧠
I must speak to either accept my likely execution (if Virgin/good) or create a final doubt challenge. Given the mechanical certainty - if I'm truly Virgin and Eve nominated me, Eve is Demon by definition - I should acknowledge the logic while preserving dignity.
🧠
The nomination is already at execution threshold (6 votes). Alice's own logic is sound: if Virgin, Eve is revealed as Demon on trigger. If Demon, town wins. Waiting lets this resolve mechanically rather than disrupting a solve.
🧠
Keep the execution on Alice and discourage any last-second nomination that could shift suspicion onto Eve or me.
🧠
I am dead with no votes remaining. The nomination has resolved perfectly: Alice has 6 votes and will execute when nominations close. This solves the game for the Good team either wayβ€”either Alice is the Demon, or her Virgin triggers on Eve (the nominator), confirming Eve as evil. I cannot influence the outcome further and should let the nomination close.
🧠
I'm dead with no vote remaining. The nomination is locked with 6 votes on Alice and only 1 tick left. The vote mathematically solves the game either wayβ€”Alice is Demon (instant win) or Alice is Virgin (Eve exposed as Demon). No action can improve this outcome. I wait for the execution.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 3
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi is the most dangerous living good voice and the likeliest source of decisive info after Alice's execution. Poisoning her best preserves confusion and keeps Frank safe.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
If Alice is Demon, we won. If Alice is good Virgin and Eve nominated her, Eve is confirmed Demon and must reach final day for execution. Protecting Eve ensures she survives to be nominated/executed tomorrow for guaranteed town win.
πŸ“œ
Storyteller
β†’
Heidi
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the strongest living town coordinator so good cannot easily gather enough votes at 4 alive, preserving both evil players and setting up a likely no-execution or mis-execution.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Heidi.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
I need Eve aligned on the day push so we split Bob and David, avoid heat on the evil pair, and set up a winning execution.
🧠
Heidi is dead. Alice was executed Day 3 by consensus after Eve nominated her. If Alice was Virgin and Eve is Demon, Virgin trigger should have fired. Heidi's death suggests game is still active. I need to assess if Eve is alive (and thus likely Demon) or if something mechanical resolved the game. Currently: David (me, Librarian), Bob (Recluse, confirmed good), Eve (unknown). I should wait for the group to discuss before acting, as nominations are next and I need to understand the current board state.
🧠
I want Bob to help drive suspicion onto David while I stay measured, keeping heat off Frank and setting up a winnable execution.
🧠
Heidi's night death is mechanically crucial. She died with no logged night event, meaning Demon killed her or protection occurred. Frank's ghost is alive. David is mechanically confirmed. This leaves Eve as the sole Demon candidate. Waiting lets me hear more before final nomination.
🧠
I am dead and have used my ghost vote. I cannot influence the remaining game mechanically. Observing the nomination phase as it develops will provide clarity on which scenario is correct. The living players (Bob, David, Frank, Eve) will resolve the game through their nominations and votes.
🧠
I'm dead as Monk. Alice executed Day 3 when Eve nominated her. If Alice was real Virgin and Eve nominated her, Virgin triggers and Eve is Demonβ€”town wins. If Alice was fake/Drunk/Demon, Eve might be good Chef (one). I have one ghost vote on Final 3. I need to observe who survives to Final 3 and vote accordingly. Staying silent now to gather intel.
🧠
As a dead ghost, I have one critical vote remaining. Eve is confirmed Demon from Day 3 Virgin trigger. I should conserve my ghost vote for the final voting round when it matters most, rather than spend it now on a day phase with little information.
🧠
I'm dead with no more votes. Alice's execution resolved the game state: the Demon is now identified as Eve (either because Alice was Demon triggering Virgin on Eve, or because Alice was Outsider and Eve became Demon). The town has lockdown mechanics on Frank, David, and Bob as good. Nomination phase is imminent where the living players will execute Eve and win. I wait to observe the final execution.
🧠
Pull Bob toward executing David by framing him as the consistent driver of bad worlds, while sounding like a cautious spent Slayer rather than a hard pusher.
🧠
Analyze the board state: Alice was executed, Heidi died overnight. We're at final 3 (Bob, David, Eve). If Alice was Demon, we won. If Eve is Demon and killed Heidi N3, we must nominate and execute Eve today or lose. Silent observation determines if Eve breaks character or reveals guilt.
🧠
Nudge Bob toward David while sounding flexible, so a good player helps carry the execution case and keeps heat off Frank.
🧠
Only 5 players alive. Final 3 approaching. Multiple dead players providing votes. I need to assess whether Heidi's death resolves the game or signals Demon is still alive. Eve and Frank both pushing David is suspicious - coordinated misdirection or genuine mechanical logic. Wait to hear more before committing to a direction.
🧠
I'm dead with no vote remaining. I cannot influence the game mechanically. Observing the whisper patternβ€”Frank, Eve, Bob conspiring heavilyβ€”suggests potential coordination. Day 4 with Heidi dead indicates game dynamics shifting. I should wait and let living players guide nominations toward final resolution.
🧠
I'm dead with one ghost vote. The game state is confusing: if Alice was Virgin and Eve is Demon, Virgin should have triggered. Eve alive means either Alice lied or Virgin didn't work. I died protecting Eve Night 3, which mechanically proves Eve is not the Demon (Demon can't kill through Monk protection targeting that player). The remaining players alive are Bob, David, Eve, Frank. Frank is Slayer (proven good). David survived Slayer shot (proven good). Bob is Recluse (claims good). Eve is alive and not Demon. So Bob must be Demon or the game is over. I should wait and listen to understand the current state before voting.
🧠
I am dead and cannot nominate. I should wait and prepare to use my single ghost vote on the final day to execute Eve, the confirmed Demon.
🧠
I am dead with no vote remaining. I must observe and let the living players make the final execution decision. The mechanics have narrowed it to Eve being the Demon. Frank, Bob, and David are confirmed good. The town should execute Eve on this final day to win.
🧠
Coordinate a consistent final-day story with Eve so we focus town suspicion and avoid messy contradictions before nominations.
🧠
Heidi's overnight death after Alice's D3 execution strongly indicates Eve is the Demon (she killed Heidi to remove witnesses). With only 3 players left and Bob confirmed good, I must coordinate with Bob to execute Eve today or lose the game.
🧠
Keep Bob focused on David and away from Frank, while sounding open-minded so I look like I am sorting rather than steering.
🧠
We are at final 3 (Bob, David, Eve). Charlie's Empath read locked Bob and David as 0 evil. Frank's Slayer shot David N2 with no result = David is good. Eve must be Demon. I need to stay silent and let nominations happen, then execute Eve at final day.
🧠
I am dead with no ghost vote remaining. I cannot influence the outcome. Observing final day plays: 4 players alive (Bob, David, Eve, Frank). Good has 3 confirmed (Frank Slayer, David, Bob). Eve is the critical variable. If Virgin triggered on Eve during Alice execution, Eve is good and Demon is dead (town wins). If not, Eve is likely Minion/Demon and must be voted out today.
🧠
I am dead and have my single ghost vote remaining. The game is now down to 4 alive players (Bob, David, Eve, Frank) plus 2 dead (Charlie, Grace). My role as Monk is complete. I must wait and observe the current coordination happening via whispers to understand which living player is the Demon, then use my ghost vote strategically in the final nomination phase to execute the Demon and win for the good team.
🧠
I am dead and have already confirmed Eve as the Demon via my Virgin ability triggering on her nomination Day 3. The game is won. I will conserve my ghost vote for the final day vote and wait for nominations.
🧠
I'm dead with no vote remaining. I can only observe and wait for the nomination phase to see if town executes Eve (if she's Demon via Virgin trigger) or if Alice was the Demon and town has already won.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push the room onto David, a living good player, because his public logic can be blamed for the failed Alice execution and it keeps suspicion away from Frank.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I nominated David to build a misexecution. Voting maintains credibility, may secure the kill, and directly protects Frank by pushing the town onto a good player.
🧠
Eve nominated me to save herself. We're at final 3 with Bob, Eve, and me. Heidi's death proves Eve killed her. Eve is the Demon. I must vote to execute myself so Eve gets the 2 votes needed and loses. This wins the game for good.
🧠
I must use my single ghost vote. The town has already lost - Eve is confirmed Demon by my Virgin ability trigger. Since David is good (proven by Frank's Slayer shot), I vote to keep pressure on alternatives and signal to other ghosts that I'm still analyzing. My vote here is mathematical rather than strategic since town already won by executing me Day 3.
🧠
I am dead and have used my ghost vote. I cannot participate in Day 4 voting. Observing voting outcome to assess game state for afterlife analysis.
🧠
David's self-vote combined with Eve's independent suspicion (supported by Frank) suggests either David is Demon or Eve is hiding. Executing David clarifies the final 3 and either removes Demon or forces showdown with Eve. I must vote to reach majority and force resolution before the final day.
🧠
David self-voted and was nominated by Eve after Alice's execution. The coordination and self-vote are suspicious. My single ghost vote should help eliminate a threat or narrow suspects in final 3 scenarios. Voting David advances town's process of elimination.
🧠
I'm dead with no votes left. David is mechanically confirmed good from my Empath reads and Frank's Slayer shot. Eve nominating him suggests she's evil and trying to misdirect. I should wait and let the living players vote.
🧠
Vote David to lock in the execution, stay aligned with Eve, and preserve my trustworthy public image heading into the night.
🧠
Reinforce the current execution and discourage wavering so a non-demon dies today, protecting Frank and preserving my credibility.
🧠
I am David, the Librarian. Final 3 remains: David, Bob, Eve. My role is confirmed good (Frank's Slayer shot proved it). Eve is the Demon. Lowering my hand resets the vote count and forces continued day discussion, giving Bob and me time to coordinate Eve's execution in the proper final-3 vote. This prevents Evil from winning.
🧠
I must call out that Eve is the Demon. My Virgin ability already confirmed this when she nominated me Day 3. David is good (Frank's Slayer shot). Eve should not still be aliveβ€”the town has already won logically. Exposing this is critical even as a ghost.
🧠
Alice's post-death confirmation is mechanically powerfulβ€”she has nothing to gain by lying. If her Virgin ability triggered on Eve, Eve is Demon and the town wins by executing her now instead of the misdirect vote on David.
🧠
Alice's Virgin confirmation that Eve is Demon overrides everything. We must execute Eve immediately. Voting David continues a false solve. Lowering my hand and calling for Eve's execution ensures the good team wins.
🧠
Alice just revealed that her Virgin ability triggered on Eve's D3 nomination, proving Eve is the Demon. This changes everything. If true, we must stop this David vote and execute Eve immediately. I must raise my hand to vote for Eve before the day ends.
🧠
Alice has confirmed Eve is the Demon through her Virgin ability trigger. We must change the vote immediately to Eve. David is good (Frank's Slayer confirmed this). Execute Eve now and win the game.
🧠
Shut down the false mechanical argument against Eve and preserve momentum on executing David, who is our planned misexecution today.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce that Alice's claim is mechanically impossible, keep attention off me, and discourage any last-second push to nominate me instead of letting David die.
🧠
I must nominate Eve immediately. Alice's Virgin claim has a fatal mechanical flawβ€”if it triggered, Eve would be dead, not Alice. Either Alice is drunk/poisoned or fabricating. Nominating Eve forces a choice between us and puts pressure on the remaining votes.
βŒ›
Alice(Ghost)
Alice waits.
🧠
I am dead with no vote remaining. The nomination phase will close soon. David (proven good by Slayer) is on the block with 4 votes. The mechanical contradiction between Alice's Virgin claim and observed execution order proves Alice is misrepresenting facts. I cannot influence voting anymore, so waiting is the only viable action.
🧠
David is confirmed good by Frank's Slayer mechanics. Alice's Virgin claim (even if the trigger timing is unclear) points to Eve as Demon. Eve must be removed now while David is confirmed safe. Nominating Eve locks in the only logical path to a good win.
πŸ“œ
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie or execution on me by attacking the impossible Virgin logic and keeping the town anchored on David.
🧠
David is confirmed good by Frank's Slayer shot. Eve is the only unconfirmed player. We must execute Eve now or lose the game when nominations close.
🧠
I am dead with no more actions. Ghost vote exhausted. The vote for Eve is active with David voting yes. Bob nominated Eve. Frank and Eve are arguing the Virgin mechanic is impossible, but they're wrongβ€”if Eve is evil, Virgin never triggers, so Eve surviving *proves* she's evil. Need 5 votes to execute Eve (David + 4 more). Bob must maintain pressure on remaining alive players to secure the win.
🧠
I am dead with no ghost vote remaining. The mechanical dispute over Virgin triggering is unresolvable from my position. Frank's Slayer shot on David + Charlie's Empath reads suggest David is good and Eve is evil. Alice's post-hoc Virgin claim creates logical paradox. The best outcome for town is David's execution block and Eve's execution vote. Voting is active; I cannot influence it further.
🧠
Alice's Virgin ability is mechanically credible and points directly to Eve as Demon. Frank's Slayer shot confirms David is good. Voting Eve eliminates the only remaining suspect and wins the game for good.
🧠
I am dead and have used my ghost vote. I cannot influence the outcome further. I should wait for voting to conclude and observe the result.
🧠
I'm dead with my ghost vote spent. Two ticks remain before nominations close and David executes. Frank's mechanical logic is soundβ€”the Virgin claim is impossible. Voting is locked at 2 for Eve. I should wait and observe the final outcome rather than add commentary that won't change the inevitable result.
🧠
Use the active vote window to freeze wavering players, prevent a tie on Eve, and keep David as the execution.
🧠
I need to stop any extra votes on me and preserve David as the execution, which keeps Frank safe and avoids a dangerous late tie or switch.
🧠
Alice's Virgin claim is mechanically impossible as Frank and Eve correctly noteβ€”if triggered Day 3, Eve would be dead immediately, not Alice. I was hasty voting for Eve on flawed logic. David on the block makes sense given the game state. I should lower my hand to avoid tying on bad information.
🧠
I'm dead with no ghost vote remaining. The nomination phase is ending with David locked at 4 votes. Frank and Eve are blocking further votes on Eve, preventing the tie or surpass. I cannot influence the outcome. Waiting is the only option as a dead player with no remaining agency.
🧠
I am dead with no more influence. The vote is proceeding to execute David. I wait and observe the outcome.
🧠
Frank is rightβ€”Alice's Virgin story is mechanically impossible. If Eve triggered it Day 3, Eve would be dead. Alice is panicking to save David. David stays on the block at 4 votes. I lower my hand to lock the execution.
🧠
I am dead with no votes remaining. Nominations are in final tick. David has 4 votes and will execute unless tied or surpassed. The Alice/Virgin/Eve contradiction is mechanically irresolvable in real-time. My best action is silenceβ€”observe the execution result and preserve game understanding for endgame analysis.
🧠
I am dead and have used my ghost vote. Remaining tick before Night 4 begins. No further action helps as voting has closed and David will execute. Mechanics suggest Alice's Virgin claim is impossible; David's execution likely removes good player while Eve hides. Observe outcome.
🧠
Do nothing so Eve does not gain votes or attention. The safest path is to let the current block stand on David and avoid creating space for a last second tie.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (0/2).
🧠
Reinforce the settled execution, deny any late swing onto Frank, and frame the anti-Eve case as mechanically bad so town stays divided tomorrow.
🧠
I am confirmed good by Frank's Slayer shot Day 3. Executing me removes confirmed good information and weakens our position against Eve (the likely Demon). I should let this execution happen to see the board reset, but I expect this to be a loss unless the ghosts or remaining players can recover tomorrow.
🧠
I am dead with no vote left. Voting just closed; David locked at 4 votes and will execute. Night follows. I have no action to take now, only to observe the Night result and prepare for Day 5 analysis.
🧠
Dead; already used ghost vote. Cannot participate further. Await execution result to confirm Demon identity. If David flips evil, investigate surviving players (Eve, Frank, Bob) for remaining Minion.
🧠
David has 4 votes and will execute unless tied/surpassed. Frank convinced me to lower my hand by arguing Alice's Virgin story is mechanically impossible. We need clarity on David's flip before committing further. Waiting respects the group's current decision while keeping options open.
🧠
I'm dead with no vote left. David on block with 4 votes will execute when nominations close in 1 tick. Waiting to see execution result and pivot strategy Day 5 based on David's flip.
🧠
I am dead with no actions remaining. David is executing with locked 4 votes. Focus is now on Night 2 resolution and David's flip to determine which evil players are coordinating (Alice-Bob-Grace appears coordinated with false Virgin claim). Await execution and night phase to gather mechanical data.
🧠
Reinforce that nominations should end with David on the block, preventing any tie or shift that could stop our winning path.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 4
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Bob is the only living non-evil player. Poisoning him maximizes Frank's kill chance and shuts off any final good ability or endgame escape route.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Self-kill is the safest line. It avoids Soldier or Mayor complications on Bob and hands the Demon to Eve while reducing the game to 2 alive for an immediate evil win.
πŸ”„
Eve
Imp Star Pass: Eve becomes the new Imp!
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller(Ghost)
β†’
Frank(Ghost)
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil