Game Detail

Players

Alice (Saint) Bob (Monk) Charlie (Imp) David (Spy) Eve (Mayor) Frank (Chef) Grace (Empath) Heidi (Washerwoman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil154,66038,437$0.2700
Good394,879232,700$1.0753

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: David. Your safe bluffs are: Librarian, Fortune Teller, Ravenkeeper
📜
Storyteller
Heidi
Good evening Heidi. You are the Washerwoman. Either Frank or David is the Chef.
📜
Storyteller
Frank
Good evening Frank. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Saint (good), Alive - Bob: Monk (good), Alive - Charlie: Imp (evil), Alive - David: Spy (evil), Alive - Eve: Mayor (good), Alive - Frank: Chef (good), Alive - Grace: Empath (good), Alive - Heidi: Washerwoman (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Initiate private talk with neighbor Alice to start info gathering and alliance building on day 1. Helps good team coordinate without public reveals early, progressing toward Demon identification.
🧠
Coordinate with my Minion David on safe bluffs to avoid role conflicts. Establish early trust and plan our deception strategy for Day 1.
🧠
Share my Empath info with neighbor Frank to confirm his alignment, build good team alliance, and gather more data before nominations.
🧠
Starting private conversations on day 1 to form alliances and gather information as the Mayor, helping narrow down suspects later.
🧠
Coordinate with my demon Charlie on bluffs to avoid contradictions. I'll suggest claiming Fortune Teller - it's strong and lets me feed false info to town.
🧠
Sharing my info early with Frank helps verify if he is the Chef or not, builds alliance, and progresses by combining info with his ability to find evil pairs.
🧠
Responding to Bob builds an early alliance with my neighbor to gather info and organize good team without revealing my Saint role prematurely, helping narrow down demons by day 3.
🧠
Sharing my Chef info with Grace and Heidi to build trust and combine data. Confirming to Heidi I'm Chef helps verify her claim. This progresses info gathering without revealing too much publicly yet.
🧠
Whispering to neighbor Charlie builds trust and gathers early info to identify good players and potential Demon. As Monk, this helps protect allies later and find contradictions in claims.
🧠
Build trust with Bob by sharing my fake Librarian claim early. Establishing myself as a cooperative good player with a benign role helps me stay under the radar. Gathering his role info helps me plan future deception.
🧠
Confirm Heidi's role and info privately to verify Frank's consistent claims. This builds trust with likely good players and combines info to identify the evil pair early.
🧠
Building private alliance with neighbor Frank gathers info discreetly without public role reveal. Aligns with good team goal to find Demon by forming trusted network early, saving dead vote and verifying for final day execution.
🧠
Build early trust with Eve (good Mayor) by being friendly and open. Her initiating contact means she's approachable - I want her to see me as a reliable good player she can work with throughout the game.
🧠
Responding to their whispers to confirm my Washerwoman info aligns with Frank's Chef claim and Grace's Empath read, to build trust and gather more insights on potential evil players before nominations.
🧠
Whispering to Heidi builds neighbor trust and gathers early info without revealing my Saint role. This helps narrow suspects and form good team alliances before day 1 ends.
🧠
Respond to Eve's whisper by sharing my Chef info and asking her role to test consistency with possible evil pairs and build alliance with potential good players.
🧠
Waiting conserves action for potential responses or to observe more whispers, advancing good team info gathering without revealing Monk ability prematurely.
🧠
Build trust with Eve as the Librarian. Gather info on what roles others are claiming so David and I can coordinate our evil strategy more effectively.
🧠
By whispering to David, I can verify if he matches Heidi's Washerwoman info and learn his role claim to build a trusted group of good players before nominations. This helps narrow down the evil pair and find the Demon faster.
🧠
Responding to Charlie's whisper to share early claims from Frank and David, building rapport and cross-verifying information to identify inconsistencies that could reveal evil players or bluffs.
🧠
Build trust with Grace by claiming Fortune Teller and coordinating with her real Empath info. Making her an ally who will defend me in town discussions and help direct suspicion away from Charlie and me.
🧠
Waiting allows David and others to respond to my recent whispers, gathering more data before the nomination phase to make informed decisions on who to execute.
🧠
Waiting this tick lets me observe ongoing whispers without revealing my Saint role early, which is key to avoiding execution as an Outsider. It progresses the good team's info gathering safely before nominations start.
🧠
Whispering to David shares my Chef info and references Heidi's claim to test his response. This helps identify if he fits a good role or reveals the evil pair by contradiction, advancing our search for the Demon.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Sharing heard claims publicly helps the good team pool information early to spot inconsistencies and build trust without revealing my Mayor role yet. This progresses the game forward by encouraging more sharing before night.
🧠
Sharing my Chef info publicly helps combine data to identify the evil adjacent pair. This narrows suspects without revealing full role yet, building trust and progressing to find Demon.
🧠
Sharing my Empath info publicly confirms Frank and Heidi as good, validates their claims, and helps the group identify the evil adjacent pair without nominating anyone yet on day one.
🧠
Nominate quiet Alice to seem proactive and push a good player toward execution. Deflects suspicion from me and David while appearing to help town gather info.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Speaking now defends against execution as Saint which loses game, shares a safe claim to deflect suspicion, encourages more info sharing to narrow evils without revealing true role early.
🧠
Claiming my Mayor role publicly counters Alice's claim, reveals the conflict to help good players identify liars, and encourages more discussion before a day 1 execution which could hurt us. This builds trust and narrows suspects without rushing to vote.
🧠
Point out Mayor conflict to group, suggest not executing Alice yet as we have time, gather more info from David and Charlie claims to find the evil pair.
🧠
Highlight the Mayor role conflict to progress discussion, suggest waiting for David and Charlie's info before voting on Alice to avoid killing good player on day 1. This helps narrow evil suspects logically.
🧠
I nominated Alice, so I should vote consistently with my nomination. Alice is good regardless of which Mayor claim is true, so executing her thins out good players. This also makes me appear decisive and town-motivated.
🧠
Sharing my Washerwoman information publicly will confirm Frank's Chef claim and help good players align on information. It progresses discussion away from executing Alice prematurely and highlights the Mayor conflict for further analysis before night.
🧠
Speaking helps progress discussion on day 1 without executing early. It highlights the Mayor conflict and urges waiting for more info like David's results to identify evils safely, aligning with good team goal of process of elimination before final day.
🧠
Alice is the real Saint. If executed, good loses immediately. Charlie nominated her knowing this. I must vote to help reach 4 votes for execution and win the game outright.
🧠
Defend against execution by pointing out Mayor role conflict and urging to hear more claims like David's results, as my death as Saint ends the game for good team. This buys time to organize and find real Demon.
🧠
Avoid rushing day 1 execution on Alice to prevent killing good players. Push for more info from David and others to identify the evil pair safely before any votes.
🧠
Waiting prevents a premature day 1 execution on Alice while allowing time for David's Fortune Teller results, which could pinpoint the evil pair and protect good players.
🧠
Speaking publicly to reinforce consensus against day one execution of Alice builds trust with good players, encourages info sharing like David's FT results, and helps identify the adjacent evil pair without risking good Mayor.
🧠
Lower my hand to match the cautious mood of the town. Most players want more info before executing. This builds my credibility as a reasonable Librarian and avoids looking suspiciously eager for blood.
🧠
Avoid early execution on day 1 as good team needs more info to find the Demon. Encourage hearing David's results before deciding on Alice.
🧠
Waiting allows more discussion and David's Fortune Teller results to come out without forcing an early execution on Alice, who might be the real Mayor or Drunk. This helps identify the evil pair safely and narrows suspects for later.
🧠
Push for Alice's execution to resolve the Mayor conflict. Alice is actually the Saint, so executing her wins the game for evil immediately. I need to frame this as logical town play.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (1/4).
🧠
Requesting David's Fortune Teller results publicly will verify the Chef-Empath-Washerwoman chain, resolve the Mayor conflict, and progress toward identifying the evil pair without executing on day one, aiding the good team to find the Demon later.
🧠
Asking David and Charlie to share their information publicly combines data to resolve the Mayor conflict and identify evil players safely on day 1 without rushing an execution.
🧠
Prompting David for FT results combines with my Chef pair info and Grace's Empath to identify the single evil pair and resolve the Mayor conflict safely on day one.
🧠
Asking David for his Fortune Teller results will combine with my Empath zero evil on Frank and Heidi and Frank's Chef pair to logically deduce the evil players without wasting an early execution.
🧠
Push David to share his Fortune Teller results so we can control the narrative. Support my minion while appearing helpful to town. The Mayor conflict is our best distraction right now.
🧠
Sharing my Washerwoman information publicly confirms the Chef claim and builds trust in good info flow. It encourages David to share Fortune Teller results to help identify the evil pair without early execution, progressing our good team strategy.
🧠
Support waiting for David's info to combine with other claims, avoid premature execution on day one, and prepare to use Monk protection on a valuable player like the Fortune Teller or Chef tonight.
🧠
Share fabricated Fortune Teller results targeting Alice to push her execution, protect Charlie the Demon, and resolve the Mayor conflict in evil's favor.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Protecting David the Fortune Teller ensures we retain his info gathering ability tomorrow, which is key to identifying the Demon using his night 0 results combined with other claims.
📜
Storyteller
Bob
You chose to protect David.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate a strong informational role to protect my minion David and reduce town's ability to detect evil through adjacency checks.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Charlie
You chose to kill Grace.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Saint (good), Alive - Bob: Monk (good), Alive - Charlie: Imp (evil), Alive - David: Spy (evil), Alive (Protected) - Eve: Mayor (good), Alive - Frank: Chef (good), Alive - Grace: Empath (good), Dead - Heidi: Washerwoman (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Build trust with Eve by supporting her Mayor claim and pushing toward executing Alice. Since Alice is actually Saint, executing her wins the game for evil.
🧠
Sharing my Chef info of 1 evil pair with confirmed good Heidi combines our data to narrow suspects using single chain logic on possible adjacent evil pairs and resolve Mayor claims.
🧠
Share my Empath info confirming Frank and Heidi are good to help narrow evil suspects and support good claims like Frank's Chef.
🧠
Coordinate with David to push Alice execution. His FT claim + Eve's competing Mayor claim creates a strong case against Alice. We need to present a united front.
🧠
Whispering to David about his Fortune Teller claim lets me test his response to see if he pushes Alice as Demon or avoids it, helping determine truthfulness and narrow Demon suspects using combined info from claims.
🧠
Responding to David's whisper builds alliance with likely good player, shares my Mayor claim confirmation, and aligns on suspecting Alice to progress toward executing the Demon.
🧠
Waiting allows time for ongoing whispers like those to David to conclude and new information to emerge before acting, helping gather more data on contradictions without risking premature exposure as Saint.
🧠
Share my Washerwoman confirmation with Frank to solidify our good alliance, use Grace's info to identify David as suspicious since he claims a different role. This narrows suspects for Demon and progresses to nominations.
🧠
Reinforce to Bob that Alice is the Demon based on my FT result and the Mayor conflict. Bob is good and will help push Alice execution - which is actually a Saint execution giving evil instant win.
🧠
Whispering to Eve shares my Chef info to test her reaction and see if she is aligned with David or has useful info. This narrows down if David is evil before we reach nominations and helps find the Demon.
🧠
Sharing my Empath confirmation that Frank and Heidi are good helps verify claims, supports Frank's Chef, and narrows evil suspects like Alice or David. This progresses info gathering before nomination.
🧠
Build trust with Eve by supporting her Mayor claim and pushing Alice as the Demon suspect based on David's FT result. Eve is a potential ally who wants Alice executed.
🧠
Sharing my Monk role, protection on David, and FT info with Heidi allows combining Washerwoman and other claims to confirm good players like Frank and Heidi, building trust and consensus to nominate Alice as the strongest Demon suspect before the nomination phase.
🧠
Waiting allows time for other players like Heidi or Charlie to share info or for David to respond, helping build consensus on nominating Alice without rushing into contradictions about David's alignment.
🧠
Whispering to dead Grace to learn her night 1 Empath results and any observations on claims to verify good players and narrow Demon suspects before nominations.
🧠
Respond to Bob's whisper to build trust, share my Washerwoman info on Frank/David Chef to cross-check his Monk claim and David's FT. This helps narrow evil suspects before nominations, pushing execution of likely evil David to help good team win.
🧠
Convince Frank, a trusted good player, to vote for Alice. His Chef info matches Grace's Empath read, so he trusts the good block. This adds momentum to Alice's execution.
🧠
Challenging David's FT claim with my Chef neighbor pair info to see if he adjusts or reveals inconsistency, helping confirm if Alice is Demon or David is evil Minion.
🧠
Since no further whispers came in and time is short before nominations, waiting allows others to share more info or for David to clarify his Fortune Teller results publicly. This prevents overcommitting my ghost vote early while observing reactions to my shared Empath info.
🧠
Push Bob to vote against Alice by framing her as the clear suspect from David's FT result and the Mayor conflict. Bob, also named in the FT read, will want to deflect suspicion onto Alice.
🧠
Clarify with Heidi that David's info points to Alice as Demon and coordinate to nominate her today since time is short and we need to execute a suspect before final 3.
🧠
Whispering to Frank allows me to share my real Mayor role, address the contradiction between his Chef claim making David suspicious and David's Fortune Teller info, and coordinate on whether to execute Alice today or gather more evidence to help good team find the Demon.
🧠
Waiting this final tick before nominations lets others reveal info from whispers, allowing me to use double-chain logic on claims to identify safe execution target without risking my Saint execution which loses the game.
🧠
Whisper to Alice to resolve Mayor conflict and test her response, helping narrow Demon suspects before nominations.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Sharing my reliable Empath info publicly confirms Frank and Heidi as good, supporting their claims and helping narrow suspects for the Demon. This progresses the game by providing mechanical proof for the good team to use in nominations.
🧠
Sharing my Washerwoman information publicly helps the good team confirm Frank as the Chef and suspect David as evil, narrowing down the Demon and resolving role conflicts like the Mayor claims.
🧠
Supporting the nomination of Alice to push forward and resolve the Mayor conflict with the FT info. This helps the good team by testing the strongest lead before night, as per my Mayor strategy to eliminate suspects.
🧠
Redirect suspicion away from David and back to Alice. Support Eve's push while acknowledging Heidi's point without dismissing it entirely. Frame Alice as the priority target.
🧠
Defend myself by shifting suspicion to David whose claim contradicts the Chef info, while protecting my Saint role from execution. This builds trust with Heidi and Frank who seem good, and helps narrow Demon suspects for later days.
🧠
Alice is actually the Saint - executing her means evil wins instantly. I need to push this through while maintaining my Fortune Teller cover. Charlie and Eve are already supporting this.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Redirect suspicion from me to David by highlighting inconsistencies in his Fortune Teller claim against the Chef and Empath info. Save myself from execution as Saint while guiding good team to test the likely evil player next.
🧠
Waiting lets living players discuss and potentially change nomination to David based on my confirmation of Heidi, avoiding premature execution of good player while I save ghost vote for better moment.
🧠
I need to speak up to stop the execution of Alice since my info points to David being evil instead. This prevents killing a potential good player like the real Mayor and shifts focus to the real threat, helping good team narrow down the Demon without losing numbers prematurely.
🧠
Raise hand to vote for Alice execution due to Mayor role conflict proving her lie and FT result implicating her or Bob as Demon. This progresses good team by eliminating strong suspect before night.
🧠
Vote to execute Alice - removes a good player, validates David's FT claim, and prevents town from investigating David further today.
🧠
Executing Alice (the Saint) causes the good team to lose immediately. Eve and Charlie already voted - I must add my vote to push toward 4. My Fortune Teller claim gives me perfect cover to vote for her.
🧠
Waiting allows the current vote on Alice to resolve with existing hands raised while I observe if more players join or speak, using time to see alignment before committing my vote or further info.
🧠
By speaking up as Monk confirming I'm good, it strengthens the case for executing Alice based on David's FT result. This helps the good team narrow down the Demon and avoid executing a good Mayor claim.
🧠
Defend against execution as Saint to avoid losing game. Highlight contradictions in Bob's new Monk claim and David's FT vs confirmed good players. Urge pivot to suspect David or Eve instead, preventing my death which would doom good team.
🧠
Share analysis of role conflicts to clarify whether to vote for Alice or shift to David, helping good team avoid executing possible Saint or Mayor while narrowing Demon suspects.
🧠
My info supports Frank as Chef so David suspicious. Not voting for Alice avoids potential good death like if she is Saint or good Mayor. Speaking pushes for alternative suspect David to gain better info before night.
🧠
Waiting allows other players like Bob to vote yes and reach the 4 votes needed for execution without me speaking again, progressing toward killing the likely Demon Alice while observing final reactions before night.
🧠
Push for Alice's execution by addressing her Saint threat and rallying the remaining uncommitted voters to join the vote.
🧠
Alice is the Saint - executing her wins the game for evil. Bob already supports the execution but hasn't voted. I need to pressure Bob and Frank to raise their hands for the 4th vote.
🧠
Waiting allows others to respond to my logic against Alice execution, build consensus on David as suspect, and avoid premature vote that risks Saint loss.
🧠
Raise hand to cast the 4th vote for Alice's execution. This resolves the Mayor conflict, tests David's FT (reliable since I'm good), and targets the strongest Demon candidate to advance good team's win before night.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominating David shifts focus from my execution as Saint, which would cause good team loss. It tests the conflicting Fortune Teller and Monk claims, potentially saving the good team by nominating a suspicious player instead.
📜
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Alice is on the block and she's the Saint - executing her means evil wins. She nominated me to try to tie the votes and save herself. I need to defend myself and prevent people from voting for me so Alice gets executed.
🧠
Urge players to vote for David to tie or surpass my votes, preventing my execution as Saint and testing David's conflicting information against solid Chef and Empath claims, helping good team identify the real evil.
🧠
Pushing to execute Alice as she is the most suspicious with claim flip and FT info, while my Empath confirms good players around me. Voting David risks tying and saving the Demon if Alice is good, but logic points to her being evil. This progresses to night with Demon dead.
🧠
Supporting a vote for David to either tie (saving potential Saint Alice) or execute if we gather enough, testing his conflicting info against my Washerwoman confirmation of Frank as Chef. This narrows suspects without risking immediate loss.
🧠
Convince group not to vote for David so Alice executes as likely Demon. Her role flip is suspicious, FT and Monk claim point to her guilt. Executing her progresses good team win without risking Saint loss.
🧠
Protect my minion David from execution. Ensure Alice stays on the block by discouraging votes for David. If Alice is truly the Saint, this is an instant evil win.
🧠
Wait for more discussion or votes on David to see if we get a tie or enough votes to execute Alice safely. Avoid committing to David vote yet as it risks chaos if Alice is Saint.
🧠
I believe Alice is the Demon based on consistent logic from David's FT and my good Monk role. I will not vote for David to allow Alice's execution and win for the team. Speaking clarifies my position to rally votes against Alice.
🧠
Alice is on the block with 4 votes and will be executed as the Saint, which means evil wins immediately. I should stay quiet and not draw attention. The David nomination likely won't reach 4 votes to tie.
🧠
Raising my hand to vote for David aims to reach at least 4 votes for a tie with my 4 votes on the block, preventing my execution as Saint which would make good team lose immediately. This tests the conflicting Fortune Teller claim and buys time to identify the real Demon.
🧠
Waiting lets others respond to my call for tie votes without committing my ghost vote yet. This gathers more support to avoid risky execution of potential Saint while progressing to night for new info.
🧠
Voting for David adds to the tally aiming for a 4-vote tie to block Alice's execution if she proves to be the Saint, while challenging David's conflicting information to narrow Demon suspects without immediate loss risk.
🧠
I want Alice executed as likely Demon based on FT, Monk claim, and her flip-flopping claims. Not raising hand for David prevents tie or execution of him, letting Alice die tonight. This advances good team by eliminating suspect.
🧠
Not voting for David protects my Minion. Alice is already on the block with 4 votes and will be executed. Whether she's Saint (evil wins) or Mayor (good loses a player), this is the best outcome for evil. Let the vote play out naturally.
🧠
Sharing my Chef info of 1 pair and logic on evil adjacency helps the group deduce between Alice or Bob as potential Demon without me revealing full role yet. This progresses us toward executing the right target before final day.
🧠
I already stated I'm not voting for David. Waiting lets Alice execute as the most likely Demon per logic chains, progressing game without risking good players or tying votes unnecessarily.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 5 vote threshold.
📜
Storyteller
David did not receive enough votes (2/5).
🧠
Alice is the Saint and will be executed with 4 votes. This triggers the Saint's lose condition for good. I should appear supportive of the execution to maintain my Fortune Teller cover, while letting the inevitable happen.
🧠
Defend my Saint role to prevent execution which loses the game, highlight David's inconsistent Fortune Teller claim against confirmed good info from Chef and Empath, and urge others to target David instead to find the Demon.
🧠
Waiting to see if my shared Empath info influences the group to execute Alice or save her based on Saint claim before the phase ends.
🧠
Sharing my Washerwoman info publicly to create doubt on David, support not executing Alice as potential Saint, and help good team narrow suspects without losing immediately.
🧠
Push the group to execute Alice by highlighting her inconsistent claims and supporting evidence from David and Bob, while countering Heidi's hesitation. This narrows suspects and tests the Demon without risking Saint execution if she's bluffing.
🧠
Push for Alice's execution. Whether she's the real Saint or lying, executing her benefits evil. If she's Saint, good loses immediately. If she's lying, we remove a good player and progress the game.
🧠
Clarify my Chef logic against conflicting claims to push correct execution of likely Demon Alice while addressing Saint risk and David's possible lie. This narrows suspects using mechanical info.
🧠
Reinforce that my Monk role proves I am not the Demon, so David's FT must mean Alice is, making her Saint claim false. Push to execute her to win today.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Saint Executed
Winner: Evil