Game Detail

Players

Alice (Recluse) Bob (Ravenkeeper) Charlie (Investigator) David (Monk) Eve (Scarlet Woman) Frank (Librarian) Grace (Imp) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good937,097146,229$9.0724
Evil336,37776,813$1.6640

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Eve. Your safe bluffs are: Washerwoman, Empath, Chef
📜
Storyteller
Frank
Good evening Frank. You are the Librarian. Either Alice or Eve is the Recluse.
📜
Storyteller
Charlie
Good evening Charlie. You are the Investigator. Either Alice or Eve is the Scarlet Woman.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Check whether Alice confirms my Librarian ping before I decide how widely to share it.
🧠
Start building trust and collect claims while avoiding full Ravenkeeper reveal, preserving night-death value.
🧠
Build trust with Bob without fully exposing my role, while signaling Alice and Eve are my key suspects from Investigator info.
🧠
Tell Grace I am Scarlet Woman, align on bluffs and early social targets, and plan night kill path while keeping her off the block.
🧠
Coordinate bluffs and early misinformation with Eve so we look helpful, avoid role clashes, and set up misexecutions while keeping me low suspicion as the Demon.
🧠
Build trust with neighbors and learn if one has Empath or start info. Keep Slayer hidden while gathering claims before nominations.
🧠
Build early trust with neighbors, seek Empath-style info, and give a broad Monk-adjacent claim without exposing my exact role.
🧠
Frank may have Librarian or Investigator info involving me. Confirming Outsider privately can stop a false evil case from my Recluse registration.
🧠
Confirm whether Alice is specifically Recluse, then cross-check Eve. If Alice is Recluse, my info is likely sober and useful for outsider count.
🧠
Trade partial claims to get Charlie's exact first-night info while keeping Ravenkeeper hidden enough to bait a night kill.
🧠
Clarify my info enough for Bob to use it while limiting what evil learns if he is bluffing.
🧠
Establish an early believable townsfolk bluff, misdirect suspicion toward Bob/Charlie, and build rapport with neighbors while keeping Grace safe.
🧠
Lock in my public bluff early with neighbors, build credibility, and gather what Alice is claiming so I can plan night kills and day framing.
🧠
Build trust with neighbors, get Alice's claim, and preserve Slayer shot until we have real Demon candidates.
🧠
Pressure-test Eve's Librarian info while keeping Monk hidden and learning whether Charlie confirms Outsider status.
🧠
Answer neighbors honestly enough to build trust while avoiding a full public Recluse reveal before nominations.
🧠
Check whether Eve contests Alice's Recluse claim before nominations; this can confirm my Librarian info or expose a bluff/poisoned world.
🧠
Probe one of Charlie's Investigator candidates and bait a night kill by presenting as possible Fortune Teller while keeping Ravenkeeper concealed.
🧠
Pressure Eve’s Librarian claim and involve David as a witness before nominations, while keeping my exact Investigator minion type partly hidden.
🧠
Lock in a consistent Librarian bluff, reduce Frank’s suspicion, and steer early discourse toward Bob or Charlie as Outsider instead of connecting dots toward Grace.
🧠
Build trust with Heidi and Alice while keeping Alice’s Outsider quiet, gather hints on Heidi’s role, and keep the Chef zero narrative as a town anchor that benefits evil.
🧠
Build trust with neighbors, avoid wasting Slayer shot day one, and quietly note Alice as likely Recluse while preserving useful secrecy.
🧠
Use last day tick to clarify Charlie's info linking Alice/Eve and coordinate around Eve's Librarian info before nominations.
🧠
Share enough to align Bob's info and learn whether he is Fortune Teller or Ravenkeeper before nominations.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Avoid a blind execution that could hit Saint while prompting any real day one red info before night.
🧠
We need an execution and my strongest info is Alice/Eve as Scarlet Woman. Alice is less mechanically accountable than Eve, so pressure or execute her.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against execution by revealing Recluse; Charlie's accusation is explainable by my ability and Frank's info can support me.
🧠
Alice is an execution-safe Recluse claim under an Investigator ping. Getting someone on block creates information and avoids wasting day one.
🧠
My Investigator ping is still actionable. Alice's Recluse claim could explain it, but it is also the easiest evil response, so I should support my own nomination.
🧠
Avoid confirming Charlie’s Scarlet Woman info and protect Eve. Push for no execution or at least not on Alice, preserving confusion and keeping my minion safer.
🧠
Avoid executing a plausible good Recluse from Investigator info; preserve options and push for better comparison tomorrow.
🧠
Stop a likely good Recluse execution and reveal enough of my Librarian info to resolve Charlie's accusation.
🧠
Alice as Recluse cleanly explains both Frank and Charlie. I do not want to help execute a likely good Outsider on day one.
🧠
Stop a day one execution that could later mechanically narrow to me; reinforce Alice Recluse explanation; seed doubt on Charlie and set up future misdirection via my Librarian bluff.
🧠
Avoid voting for myself and let the current nomination fail while preserving the Recluse explanation for conflicting info.
🧠
Alice has a plausible Recluse explanation corroborated by Frank, and the key new issue is the conflicting Librarian-style claims. I should not help execute here.
🧠
Keep pressure on contradictory Outsider claims while avoiding overcommitting to executing a possible Recluse today.
🧠
Do not add votes; keep execution off the table today and preserve confusion around Recluse versus Scarlet Woman pings while setting up a safer misexecute tomorrow.
🧠
Avoid executing a plausible Recluse on day one. Keeping vote low preserves Alice while we sort conflicting Outsider information tomorrow.
🧠
Do not vote Alice; her Recluse claim matches my info and explains Charlie. Preserve votes and push role conflict analysis tomorrow.
🧠
Avoid executing a plausible good Recluse on day one while preserving Charlie and Frank's info for later Outsider and evil-count analysis.
🧠
Keep the vote from reaching 4, protect demon indirectly, and cast doubt on Charlie’s push while making my Librarian bluff feel consistent and helpful.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (1/4).
🧠
Avoid a rushed misexecution while directing tomorrow toward the key contradiction: Outsider count and whether Baron, drunk info, or evil bluff explains it.
🧠
Avoid a rushed misexecution while focusing tomorrow on the Outsider-count contradiction that may reveal Baron, drunk info, or an evil bluff.
🧠
Clarify my real info before night and set an agenda to resolve incompatible Outsider worlds tomorrow without forcing a bad late execution.
🧠
Avoid a day one execution and seed doubt around Investigator and Outsider-count logic so Eve is not executed tomorrow and I survive to kill at night.
🧠
Avoid a rushed execution, but seed the key contradiction: Eve's Butler info conflicts with my role and Charlie's Investigator claim.
🧠
Lock my info publicly before night and avoid a rushed bad execution while setting tomorrow's Outsider-count puzzle.
🧠
Avoid a weak D1 execution and preserve Slayer shot. Set agenda to resolve Outsider and Investigator contradictions tomorrow.
🧠
Reinforce no-execution and steer discussion toward messy Outsider-count debate tomorrow, keeping attention off Grace and preventing a clean consensus target.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Heidi hinted at a one-time ability, likely Slayer, making her a plausible Demon target. Protecting her may preserve a future Demon kill threat.
📜
Storyteller
David
You chose to protect Heidi.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the most likely one-shot public threat and a potential coordination anchor, while keeping the day 2 Outsider-count debate unfocused so town wastes executions.
🛡️
Heidi was protected from a night kill.
📜
Storyteller
Grace
You chose to kill Heidi.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate with Grace on the no-death story and today’s execution target so town fights over claim conflicts, keeping Grace out of nominations while we thin good.
🧠
Coordinate with Eve on explaining the no-death and pick a townie to execute today (ideally Charlie/Frank) while keeping suspicion off Eve and me.
🧠
Coordinate trusted-ish info holders to test Alice Recluse versus Eve liar worlds and use the no-death night to narrow Demon candidates.
🧠
Join the info cluster, verify exact Librarian and Investigator claims, and use no night death to locate protection or Soldier without exposing Slayer fully.
🧠
Correct Charlie's assumption without full public reveal, keep Ravenkeeper bait alive, and force exact info from key claimants before nominations.
🧠
Resolve the apparent duplicate Librarian claims and Outsider count; my Recluse can explain some evil info but not two true Librarians.
🧠
Share exact info with info roles, pressure Eve's conflicting Librarian claim, and build worlds before nominations.
🧠
Probe whether my protection caused no death and coordinate with likely Slayer without fully outing Monk publicly.
🧠
Respond to Alice’s comparison, sound consistent with my soft Librarian, introduce drunk/Baron uncertainty, and steer the group toward executing Charlie instead of Grace or me.
🧠
Seed Bob to suspect Charlie as unreliable and aim today’s execution at Charlie, protecting Eve and keeping heat off me while we exploit the no-death confusion.
🧠
Restate my hard info, align with Frank, and focus pressure on Eve before nominations while checking Bob's hidden role logic.
🧠
Coordinate with David about the no-death night and avoid wasting my Slayer shot unless his information creates a strong Demon target.
🧠
Build trust with Grace and redirect pressure toward resolving Eve's claim, which conflicts with my real role and may expose evil.
🧠
Pressure the two named in Eve's info and compare with Charlie's Investigator claim before nominations.
🧠
Build a voting bloc around the cleaner world and steer Heidi's one-time ability away from wasting pressure on Charlie.
🧠
Give Heidi actionable Monk info before nominations so a likely good Slayer can use her shot on the best suspect.
🧠
Get Bob to anchor today’s push onto Charlie, and to publicly demand exact Investigator wording so Charlie looks inconsistent and gets executed instead of me or Grace.
🧠
Extract Heidi’s exact one-time ability to manage the threat (Slayer/Virgin) and steer her into actions that shield Eve and misdirect town.
🧠
Reassure Alice, align Bob, and focus nominations onto Eve as the unresolved conflicting claim before nominations start.
🧠
I may have been Demon-attacked and saved by David, so I should use my shot before I die. Eve has the messiest claim and best Demon equity.
📜
Storyteller
Nothing happens.
🧠
Get Eve's exact claim before nominations; her Butler info conflicts with my Ravenkeeper role and may reveal drunk/Baron/evil worlds.
🧠
Use the last private chat to get David's missing claim and reassess Eve after the failed Slayer shot before nominations.
🧠
Get claims from the least-resolved players before nominations and test whether Eve is lying or a Baron/drunk world exists.
🧠
Share key protection info before nominations to build a good core and steer pressure toward resolving claims, not blindly executing Eve as Demon.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
🧠
Force a decision before night. Eve's unresolved Butler-style info conflicts with me and the coherent Alice-Recluse world; execute likely liar or bad info source.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop the execution on me by using the failed Slayer shot and plausible drunk or Baron explanations, and redirect the town toward executing Charlie or another suspect, keeping Grace safe.
🧠
I nominated Eve as the current best pressure/execution. A failed Slayer shot is not enough to clear her, and we need votes to avoid another no-execution day.
🧠
Eve's claim conflicts with my Librarian info and Bob's denial. We need an execution today; testing Eve is the best pressure point despite failed Slayer shot.
🧠
We need an execution today, and Eve is the claim most inconsistent with the Alice, Frank, and Charlie chain. Even if not Demon, she may be evil or drunk info.
🧠
Eve's claim conflicts with mine and Bob's, while Alice as Recluse explains both my and Frank's pings. We need an execution and Eve is best hit.
🧠
Eve is unlikely Demon after my shot, but her claim conflicts and she can still be Scarlet Woman or evil. We need an execution today and this is best pressure.
🧠
Eve is the cleanest execution to resolve conflicting first-night info, and she is already over majority. My vote helps ensure we do not waste another day.
🧠
Blend with the majority and avoid looking like I am protecting Eve, since the vote is already well above the threshold.
🧠
Stop my execution by giving voters a reason to pull hands and redirect to Charlie or wait. Preserve Scarlet Woman to protect Grace and keep control.
🧠
Maintain the execution on the strongest conflict; avoid Eve using the failed shot to escape all pressure.
🧠
Keep the execution on Eve; her claim conflicts with mine, Alice, Charlie, and Bob, and failed Slayer shot does not clear her as evil.
🧠
Keep pressure and secure an execution on the player whose claim conflicts most, while noting failed Slayer shot does not clear minion worlds.
🧠
Reinforce the execution while vote is live; failed Slayer shot does not clear Eve as Scarlet Woman, and Eve's claim conflicts with multiple good claims.
🧠
Keep Eve execution on track while clarifying failed Slayer shot only reduces Demon likelihood, not evil likelihood or bad claim value.
🧠
Keep my vote on Eve because her claim is the least compatible with Frank and Charlie, and failed Slayer shot does not clear her as evil.
🧠
Stop or weaken the execution on Eve by making it sound mechanically low value, and redirect suspicion onto Charlie without revealing evil alignment.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block with 7; the only way to live is to create an alternate candidate with equal or more votes. Charlie is the most believable pivot and splits town suspicion away from me and Grace.
📜
Storyteller
Voting starts now for Charlie. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop my counterwagon so Eve remains on the block; executing Eve resolves the strongest claim conflict without killing me.
🧠
I am about to die; I need to swing votes onto Charlie to tie or replace my execution, preserving the Demon’s main support and keeping town confused.
🧠
Keep Eve on block. Charlie's claim fits Frank and Alice better than Eve's Butler claim fits me, and tying now risks losing our best execution.
🧠
Do not tie or surpass Eve; executing Eve best resolves conflicting Librarian claim and possible Scarlet Woman world.
🧠
Stop a tie or pivot onto Charlie; Eve is the cleaner execution resolving the main claim conflict.
🧠
Do not tie Charlie over Eve. Eve's execution is the cleaner test, and raising now could waste the day or remove a potentially useful Investigator.
🧠
Do not tie the vote and risk losing the clean execution on Eve, whose claim conflicts most with the board and can be checked by Undertaker.
🧠
Create a realistic push for a tie onto Charlie to save my minion Eve, while sounding consistent with my earlier public stance about testing Charlie mechanically.
🧠
Stop a tie or execution on me; preserving Eve on block gives the cleanest information and removes the most contradictory claim.
🧠
Try to swing enough votes onto Charlie to hit 8 and replace my execution; at minimum, sow doubt about the current plan and protect Grace.
🧠
Prevent a tie or replacement on Charlie; preserve Eve execution as the cleaner mechanical test of conflicting claims.
🧠
Avoid tying or replacing Eve; her claim is the cleanest conflict. Keeping Charlie alive preserves info and lets Undertaker-style checks evaluate Eve tonight.
🧠
Keep Charlie from tying Eve. Eve execution is the cleanest test of conflicting claims; reassess Charlie tomorrow if Undertaker or flips contradict.
🧠
Prevent a tie or replacement on Charlie; Eve remains the cleaner execution despite failed Slayer shot because her claim conflicts most.
🧠
Keep Eve as today’s execution. Charlie is not disproven, and tying or replacing him wastes the cleaner test of Eve’s conflicting claim.
🧠
Raise my hand to try to tie the vote, ideally preventing Eve’s execution and keeping our Minion alive. If it fails, it still matches my stated stance that Charlie is the better test.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 8 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (1/8).
🧠
Lock in Eve execution and avoid last-second tie or chaos while flagging Grace's suspicious push for tomorrow.
🧠
Stop my execution to preserve Scarlet Woman backup and deny Undertaker info; redirect suspicion toward Frank as the other claim creating the Outsider conflict.
🧠
Stop a chaotic late tie and preserve the cleanest execution that tests the biggest claim conflict.
🧠
Prevent a panic tie or pivot onto me; Eve is the cleaner mechanical execution and her death gives the most information tomorrow.
🧠
Prevent a last-second tie and preserve the clearest mechanical test; Eve execution gives Undertaker info and resolves claim conflicts.
🧠
Prevent a chaotic tie or new execution target; keep Eve on block as the best information execution after the failed Slayer shot.
🧠
Avoid a last-second tie that saves the conflicted Librarian claim; set up tomorrow's logic using execution result and Undertaker info.
🧠
De-escalate last second tie talk, appear reasonable, and avoid drawing attention to myself as the Demon while accepting minion loss if unavoidable.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Heidi is my strongest near-confirmed good from the no-death after my protect. Keeping a confirmed good alive narrows Demon candidates, even if her Slayer shot is spent.
📜
Storyteller
David
You chose to protect Heidi.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Remove the most likely Monk (and/or hidden info role) so future night kills succeed and the town loses a trusted anchor, keeping attention on the Charlie versus Frank versus Bob mess instead of me.
💀
David(Ghost)
David has died.
📜
Storyteller
Grace
You chose to kill David.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Seed doubt on Charlie’s credibility and steer town toward executing a good player (ideally Charlie) while keeping myself off the shortlist.
🧠
Share protection info with likely good Heidi and info-claim Charlie so they can lead while I preserve my ghost vote.
🧠
Get David's ghost info and any Undertaker result before nominations; clarify whether Eve execution solved anything or just killed a conflicted good claim.
🧠
Coordinate with Grace and Frank, but avoid rushing Charlie before checking Undertaker/David info that can resolve Eve versus Charlie/Frank worlds.
🧠
Coordinate with two semi-trusted players, push for Undertaker data, and force unresolved claims before nominations.
🧠
Seed doubt on Charlie and redirect key voters away from Grace; encourage an execution that is not the Demon, while I preserve my ghost vote for endgame.
🧠
Share David's Monk claim to build trust around me and push Charlie/Alice to surface key info before nominations.
🧠
Reconfirm my info, align with likely-good Heidi, and focus the day on Undertaker evidence before nominations.
🧠
Get ahead of the request for my claim, sound helpful, and steer today’s execution onto Charlie while keeping heat off me and preserving plausible deniability via poison/drunk talk.
🧠
Interrogate the Bob-Frank-Grace cluster and push for public claim structure before nominations while preserving my ghost vote.
🧠
Get the missing Undertaker result and compare the Bob-Frank-Grace private world against Charlie-Heidi-David info before nominations.
🧠
Get David's claim and align Grace's Empath info before nominations so we choose between Charlie and Alice with more than stale conflicts.
🧠
Answer the Undertaker question, reinforce my Librarian info without overclaiming publicly, and push for Bob's claim before choosing execution.
🧠
Steer the good team into executing Charlie instead of Grace, protecting the Demon and keeping the town stuck in contradictions.
🧠
Use David's Monk confirmation to earn trust and pull Bob's claim or Undertaker result before nominations.
🧠
Get the hidden claims and Undertaker result from the pair whispering most, then test whether Alice or Frank should be pushed today.
🧠
Build trust with Heidi and Bob via consistent Empath claim, highlight lack of Undertaker, and steer today’s execution toward Charlie as an unconfirmed info driver.
🧠
Answer Bob, anchor Heidi as protected no-death good, and push the living players to resolve Eve's execution info before nominations.
🧠
Get Bob's claim before nominations; his claim resolves Eve's Librarian conflict and helps decide between Charlie, Frank, or another Demon candidate.
🧠
Answer the claim request before nominations, clear the Eve conflict around me, and use David's night-death claim to narrow today's execution.
🧠
Force Bob's claim before nominations so we can choose between hidden Bob and contested Charlie, while keeping Grace in the logic loop.
🧠
Coordinate with Grace and Bob to keep nominations off Grace and focus the day on executing Charlie as the most defensible misexec target.
🧠
Resolve Grace's claim change and force Bob to reveal before nominations so we do not execute Charlie solely on Eve's push.
🧠
Force claims from the two least transparent living players before nominations; Undertaker on Eve or role claims can narrow Demon candidates.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution that is most likely to hit evil or at least remove town leadership. Charlie has driven misdirection, and there is no Undertaker to clear Eve, so pressure on Charlie is the best use of today.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution, preserve good Investigator, and redirect town toward unresolved evil candidates before night.
🧠
I nominated Charlie; voting maintains credibility and, if Charlie is good, it advances evil by removing a key info source. Even if not, consistency helps me survive.
🧠
My ghost vote is too valuable to spend on a non-final, uncertain Charlie execution. Let living players show their votes and preserve my leverage.
🧠
We need an execution today, and Charlie is one of the unresolved worlds. If this fails, we may lose the day to no execution with too many contradictions unresolved.
🧠
I want Charlie executed to protect Grace. My ghost vote can lock in the third vote and prevent the town from drifting into a Grace execution path.
🧠
Charlie is the best mechanical execution and no one else is on the block. My vote secures an execution without relying on a ghost vote alone.
🧠
Charlie is the cleanest pressure execution with no Undertaker result. My alive vote helps lock the count without spending a ghost vote from another dead player.
🧠
Charlie is the best unresolved mechanical test, and the vote already has momentum. I should support the execution rather than leave ambiguity.
🧠
The vote is already likely passing. I need to make my execution useful by directing Undertaker verification and tomorrow's worlds.
🧠
Keep votes on Charlie to secure a misexecution, reinforce my Empath bluff, and steer tomorrow’s blame onto Alice rather than me.
🧠
Charlie already has enough votes. I should preserve my ghost vote for final day unless my vote is needed to execute a top Demon candidate.
🧠
Keep my vote on Charlie as the best current test; do not disrupt a majority that narrows worlds after Eve’s conflicting claims.
🧠
Lock in Charlie execution to protect Grace. Sound like a reasonable good ghost reinforcing the mechanical test, and steer tomorrow away from a Grace execution.
🧠
Keep Charlie execution on track while setting up Undertaker verification and reducing the chance town tunnels me without new info tomorrow.
🧠
Keep pressure on Charlie as the cleanest unresolved conflict while reminding town of my claim and the need for Undertaker confirmation tomorrow.
🧠
Keep Charlie execution secured while flagging Grace and Bob as next suspects so evil cannot use this vote to end discussion tomorrow.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on block as good Investigator; nominating Grace creates a chance to avoid a bad execution and pressures her late Empath claim.
📜
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Avoid being tied or executed by persuading voters to keep Charlie as the only execution today; explain my delayed claim and remove reasons to pile votes onto me.
🧠
I need to create at least a tie to stop my execution and pressure Grace's late Empath claim, which conveniently protects Frank and Heidi after they voted me.
🧠
Prevent a late tie on Grace and preserve my ghost vote while keeping focus on Charlie as the cleaner execution.
🧠
Prevent a tie on Grace so Charlie is executed as the cleaner mechanical test, while keeping Grace accountable tomorrow.
🧠
Steer town away from voting Grace to protect my Demon and avoid a tie, keeping Charlie executed and preserving evil win path.
🧠
Avoid tying the vote and preserve Charlie execution as the cleanest mechanical test, while leaving Grace accountable tomorrow.
🧠
Avoid tying Grace and preserve the Charlie execution while setting tomorrow's pressure points based on possible Undertaker info.
🧠
Avoid tying Grace with Charlie. Charlie remains the cleaner execution today; preserve pressure on Grace tomorrow without derailing the vote.
🧠
Prevent a tie so Charlie dies on 6 votes, keeping me alive and reducing the chance town reconsiders and shifts onto me.
🧠
Keep pressure on Grace and preserve my life; Charlie execution is only useful with a real Undertaker, otherwise it helps evil remove a good Investigator.
🧠
Keep my ghost vote and prevent a tie; Charlie execution gives the most claim resolution, while Grace can be revisited tomorrow.
🧠
Avoid tying Grace with Charlie; preserving Charlie execution gives the most mechanical clarity and aligns with current good-looking info.
🧠
Keep votes off Grace to protect our Demon and ensure Charlie dies today; frame it as anti-chaos, pro-mechanical clarity.
🧠
Avoid tying Grace and preserve the agreed Charlie execution as the cleanest way to resolve the conflicting Investigator chain.
🧠
Avoid tying Grace over Charlie; Charlie execution is current plan and my vote is unnecessary and harmful.
🧠
Avoid tying the vote and preserve Charlie execution as the day's test while flagging unresolved suspects for tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 7 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/7).
🧠
Lock in Charlie’s execution, prevent last-second chaos, and position my Empath bluff as consistent so I survive into endgame.
🧠
Leave clear legacy info and direct tomorrow's pressure since I cannot stop my execution now.
🧠
Lock in Charlie execution while setting tomorrow's agenda so town does not overclear or ignore key claim conflicts.
🧠
Lock in Charlie execution while setting tomorrow's agenda around Undertaker confirmation and unresolved claims.
🧠
Protect Grace by ending nominations, keeping Charlie on block, and steering tomorrow’s suspicion toward Bob or claim chaos if no Undertaker appears.
🧠
Lock in Charlie execution and set tomorrow's agenda without creating a last-second tie or noisy nomination.
🧠
End the day with Charlie executed, preserving the clean test and setting tomorrow's agenda around Undertaker or claim comparisons.
🧠
Preserve the Charlie execution and avoid creating a late tie or distraction. Tomorrow we use any Undertaker result and surviving claims to narrow the Demon.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Avoid giving Ravenkeeper a night trigger on me, remove the strongest day-time threat, and keep Alice alive as an execution sink for tomorrow.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Grace
You chose to kill Heidi.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Consult likely good dead players and preserve my ghost vote unless their read helps identify a strong Demon candidate today.
🧠
Coordinate dead votes and focus today's questioning on the four alive players, especially Alice/Bob, while keeping Grace accountable.
🧠
Get consolidated dead-player info before nominations; at four alive we need avoid executing a good player.
🧠
Consult likely good dead players before final four execution; they may have compared claims and can guide the Demon hunt.
🧠
Build a dead-player voting bloc and push the living pool toward Alice or Bob while demanding Grace's newest info before committing my ghost vote.
🧠
Steer Alice and Frank toward executing Bob (or anyone but Grace). At 4 alive, any misexecute wins for evil after the night kill.
🧠
Get Frank publicly driving suspicion onto Alice so the vote lands there instead of me. Lock a 3-vote coalition and end the game tonight.
🧠
Night-killed players are likely good. I need any hidden Undertaker result and their final-four reads before choosing between Alice, Bob, and Grace.
🧠
Get Grace's newest Empath data and make Frank/Grace commit before nominations, narrowing the living Demon candidates.
🧠
Force the key living pair to give current info and reasoning before nominations so my ghost vote is based on fresh contradictions, not yesterday's inertia.
🧠
Coordinate with two claimed info roles to narrow the execute at four alive; ask for dead input and check if their stories still align.
🧠
Force the two main info claimants to commit to Demon worlds before nominations and expose contradictions or opportunistic pushes.
🧠
Get Grace's latest info and Frank's certainty now; their answers determine whether Alice, Bob, or Grace is the Demon before I spend my ghost vote.
🧠
Coordinate with Demon to frame Bob as best execution today and keep attention off Grace; maximize odds town misexecutes and we win tonight.
🧠
Align Frank+David on a Bob execution using my Empath zeros to clear Frank and frame Bob as last plausible demon, securing a misexecution and immediate win tonight.
🧠
Build a voting bloc and avoid a split. I need Alice and Grace aligned on the most likely Demon before nominations.
🧠
Force Grace's crucial latest Empath number before nominations; it separates Bob worlds from Alice or Frank worlds and helps coordinate ghost votes.
🧠
Use the last day tick to steer likely-good living players toward the Bob versus Grace decision and prevent a scattered execution.
🧠
Force the two main suspect worlds to commit before nominations, especially Grace's latest Empath read and Alice's demon candidate.
🧠
Force Grace to commit to her Empath info and tell Bob my current logic, narrowing final four before nominations.
🧠
Push likely good living pair to nominate Bob; preserve ghost vote unless it secures Demon execution at four alive.
🧠
Push a Bob execution as the ‘safe’ choice and keep heat off Grace. Align with Frank’s Librarian and Alice’s Recluse claim to isolate Bob as the inconsistent driver.
🧠
Lock in Alice and Charlie votes onto Bob using my consistent Empath-zero story and a coherent final world, so town misexecutes and we win tonight.
🧠
Resolve the Empath timing issue before final four execution; it may flip the target from Bob to Grace or Alice.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Avoid a potentially losing wrong execution at four; force final three where good can compare the demon's night choice and unresolved Empath claim.
🧠
Support safe no-execution at four while forcing key claims public so final three has actionable information.
🧠
Avoid losing to a wrong execution at four while publicly fixing the likely final choice and Grace's Empath sequence for tomorrow.
🧠
Talk alive players out of ‘no execution’ and onto a Bob execution today, protecting Grace and aiming to end the game tonight.
🧠
Avoid a losing misexecution at four while forcing the unresolved Empath timing to define tomorrow's final choice.
🧠
Avoid a risky execution at four while preempting the easy final-three push that my survival makes me evil.
🧠
Force an execution at four by resolving the Empath timing doubt, aiming to execute Bob today and immediately set up a win tonight.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am good Ravenkeeper, so executing me at four likely loses. I must not vote for myself and should let this fail if others are cautious.
🧠
At four alive, a wrong execution loses. Grace's Empath timing is mechanically suspect, so I should not be the second vote on Bob before final three.
🧠
Save my ghost vote for final three. Bob is suspicious, but executing wrong at four loses; Grace's timing claim is not hard enough for me to decide now.
🧠
Avoid losing immediately on a wrong execution at four. Bob is my top suspect, but no execution preserves a final three where town can compare Bob and Grace.
🧠
Push Alice or Frank to vote on Bob so he is executed at 4 alive, letting Grace kill to 2 for an immediate evil win.
🧠
Do not spend my only ghost vote on a risky four-alive execution; saving it for final three gives good more control after night info.
🧠
Secure Bob execution now; if Bob is good, game ends tonight with my kill. Even if risk, no-exec gives town a full final-three solve.
🧠
I will not spend the ghost vote at four on a case that is strong but not confirmed. Preserving it makes final three safer if Bob, Grace, or Alice is the Demon.
🧠
Stop my execution at four; as good Ravenkeeper, my death by vote likely loses immediately. Frame Grace’s push as demon-motivated for final-three planning.
🧠
Do not provide the second vote at four alive without hard proof; a wrong execution loses immediately, while no execution gives final three.
🧠
Do not spend my only ghost vote or force an execution at four on a contested world. Preserve leverage for final three where we must execute.
🧠
Avoid ending the game on a possibly good Bob at four; preserve final three where claims can be compared with one more night death.
🧠
Sell Bob as the only viable evil slot using Grace's Empath and Bob's inconsistent story, to secure a second vote and win immediately by executing a good player.
🧠
Avoid spending a decisive ghost vote on an uncertain execution at four; preserve vote for final three where good gets one more death's info.
🧠
Get the second vote onto Bob for an immediate winning misexecution at four, using urgency and plausible mechanical framing about Empath timing and outsider fits.
🧠
Preserve my decisive ghost vote for final three; Bob is plausible Demon but Grace could be evil pushing a game-ending misexecution at four.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 2 vote threshold.
📜
Storyteller
Bob did not receive enough votes (1/2).
🧠
Avoid a risky execution at four, frame final three around Grace and Alice, and keep Frank positioned as a likely good deciding voice.
🧠
Avoid a risky execution at four after Bob failed, preserve final three, and frame tomorrow around Bob versus Grace with Alice tested.
🧠
Lock in final-three process, preserve my ghost vote, and keep focus on Bob versus Grace with Alice tested as possible Recluse or evil.
🧠
Avoid a risky execution at four while setting a disciplined final three focused on Bob versus Grace and my Recluse misregistration.
🧠
Stop further nominations now, push a disciplined final-three plan that centers suspicion on Bob and minimizes risk of Grace being executed.
🧠
Close nominations safely, preserve ghost votes, and frame final three around the unresolved Bob/Grace/Alice demon worlds.
🧠
Steer town into no-exec now, set tomorrow’s structure so Alice feels aligned with me and is primed to vote Bob in final 3 after I remove Frank tonight.
🧠
Reinforce no risky execution at four and set disciplined final three process while preserving my ghost vote.
📜
Storyteller
No execution today. All villagers are safe.
Night 4
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Avoid giving Ravenkeeper a night check, remove the most trusted coordinator, and enter final three with maximum confusion so I can push a misexecution tomorrow.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Grace
You chose to kill Frank.
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Push the Bob versus Grace pair to clarify final worlds before nominations, while keeping Alice from being ignored as a possible Demon.
🧠
Final three requires choosing today. I need Alice's best world and Frank's trusted read before spending my ghost vote.
🧠
Give David a coherent good-facing world that ends with executing Alice, using my Empath claim plus prior Investigator and Librarian pings. Pull Bob into publicly agreeing to avoid heat on me.
🧠
Get Bob to commit to executing Alice, ensuring Grace survives final 3. With Grace’s vote, only one good vote is needed to execute the wrong player.
🧠
Challenge Grace's pivot before nominations; if her Empath chain cannot consistently clear or accuse Alice, she is likely the Demon.
🧠
Give trusted ghosts my final stance before nominations and frame Alice as Recluse, not Demon, to build votes on Bob.
🧠
Answer Heidi's question and help align good votes for final three without spending my ghost vote too early.
🧠
Coordinate dead good votes and keep Alice in the suspect pool before final nominations, since my info does not mechanically clear her.
🧠
Pressure Alice to make a falsifiable final-three world while Frank can confirm whether her logic matches his Librarian info.
🧠
Final three needs a forced comparison. Bob and Grace are primary suspects, but Charlie flagged Alice, so I need each world to account for Alice too.
🧠
Provide an exact, plausible Empath timeline that makes final execute land on Alice (or at least not me), resolving Bob’s concern about my shift and steering Heidi’s ghost vote.
🧠
Final 3 means a single misexecution wins for evil. I will steer Alice toward executing Bob and away from executing Grace.
🧠
Give trusted ghosts my final-three world and align late votes around the strongest mechanical case before nominations.
🧠
Persuade key dead voters before final nominations that Bob is the Demon and I am the good Recluse fitting both info pings.
🧠
Force Bob and Grace to commit to final worlds before nominations, so contradictions can guide my ghost vote.
🧠
Force Alice to resolve the core info conflict before final vote; Frank can assess whether her Recluse story matches his information.
🧠
Pressure Alice's weak outsider math and force Grace to state precise final info before I spend my ghost vote.
🧠
Steer the likely good pair away from misreading Recluse Empath info and toward the mechanically weaker Bob world before final nominations.
🧠
Lock a simple, vote-ready world that keeps heat off me and converts Frank/David ghost votes onto Bob, capitalizing on Heidi already leaning Bob.
🧠
Final 3: I need Alice to nominate and vote Bob, giving Grace the second vote to execute Bob and secure an evil win.
🧠
Persuade key ghost voters before final nominations that Alice is the Demon, while acknowledging the remaining uncertainty in the evil team chain.
🧠
Force the final living suspects to commit to claims before nominations; Grace's final number is crucial and Bob's case may expose contradictions.
🧠
Coordinate trusted ghosts so our votes execute the most likely Demon in final three without splitting or wasting votes.
🧠
Use the last private chat to coordinate ghost vote with trusted dead players and test whether Alice should remain in contention.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final three requires an execution. Alice best matches the combined Investigator, Librarian, and Empath worlds, so I need to put her on the block now.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution and redirect final three onto Bob, the more likely Demon, preserving good's chance to execute correctly.
🧠
It is final three and Alice is my top Demon candidate. My nomination needs my vote to reach majority, and failing to execute loses for good.
🧠
Secure the win by ensuring a good player is executed in final three; Alice is the safest target since I am the Demon and will survive to kill the last player at night.
🧠
Avoid wasting my ghost vote on likely Recluse and push the living players to put Bob up so dead votes can execute our stronger Demon suspect.
🧠
Save my ghost vote for Bob and signal the final execution target, since Alice as Recluse best fits the evidence.
🧠
Alice already has the two living votes needed. Saving my ghost vote preserves leverage if Bob is nominated next and the dead split matters.
🧠
Preserve my ghost vote for the likely Bob counter-nomination while making sure Alice uses her nomination if placed on the block.
🧠
Lock in the Alice execution by framing it as the cleanest mechanical choice and discourage last-second doubt about Grace.
🧠
Stop extra support for my execution and prepare town to execute Bob if I am on the block; Bob is most likely Demon in final three.
🧠
Keep pressure on Alice while my hand remains raised; prepare for Bob counter-nomination without conceding Alice world.
🧠
Lock in Alice execution with my vote, present it as disciplined based on my Empath timeline, and avoid opening space for a second nomination that could land on me.
🧠
Avoid spending my ghost vote on Alice and pressure the final counter-nomination on Bob, my strongest Demon read.
🧠
Avoid spending my ghost vote on Alice and push the needed counter-nomination on Bob before final day ends.
🧠
Alice already has enough living votes. Saving my ghost vote lets me help execute Bob if his world remains weaker after comparison.
🧠
Do not spend my ghost vote on Alice; she already has enough living votes. Preserve my vote for Bob if Alice counter-nominates.
🧠
I want the vote to stay locked on Alice and discourage any late swing onto Grace. If Alice dies and is not Demon, evil wins; if she is Demon, we still look consistent.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Alice is on block; only chance is nominate Bob and gather dead votes. Bob's world requires too many contradictions while Recluse explains pings.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop votes on me; a tie or execution loses if Alice is Demon. Reinforce that my survival as Ravenkeeper is not suspicious enough to override Alice's pings.
🧠
It is final three and I am on the block. Voting Bob is necessary to tie or surpass my execution and gives good the best Demon shot.
🧠
Avoid adding votes to Bob and avoid new contradictions; let the current execution resolve in a way that cannot put me on the block.
🧠
Final three requires execution. Bob is my strongest Demon candidate, and my ghost vote can at least tie Alice and enable dead consensus to move execution onto Bob.
🧠
Final day requires execution. Bob is my strongest Demon candidate, and Alice is already on block. My ghost vote can move execution from Alice to Bob.
🧠
It is final three and Bob is the stronger Demon candidate. My ghost vote has no later value, so I will help ensure Bob surpasses Alice.
🧠
It is final three and Alice is already on the block. I think Bob is the better Demon candidate, so I must spend my ghost vote to help surpass Alice.
🧠
Prevent a tie no-execution at final three (possible Mayor win). Steer dead players away from creating exactly two votes on Bob; let Alice’s execution stand or ensure Bob exceeds it.
🧠
I cannot vote for myself; last chance is to persuade voters that Alice is the coherent Demon world and stop Bob execution.
🧠
Secure Bob execution over me in final three; emphasize that my misregistration explains pings and Frank death supports my Recluse claim.
🧠
Let the town execute Bob without me adding visible pressure; preserve my cover and secure endgame with me alive into final two.
🧠
I want Bob to beat Alice, not tie, and I am willing to spend my ghost vote because final three requires executing the Demon.
🧠
Secure Bob execution over Alice; my ghost vote can decisively beat Alice's two and avoid a tie/no-execution final three loss.
🧠
Keep momentum on Bob so he surpasses Alice; final three requires executing the best Demon candidate, not allowing Alice's Recluse pings to be misused.
🧠
Keep votes on Bob so he surpasses Alice. Alice's Recluse claim best explains my ping and Frank's info; Bob is the stronger Demon candidate.
🧠
Steer town away from a tie/no-execution at final three (Mayor risk) and keep attention off Grace by framing it as disciplined voting.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
David(Ghost)
Ghost vote used by David
👻
Frank(Ghost)
Ghost vote used by Frank
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last chance to make Grace and any undecided players recognize that Alice's Recluse claim is shielding the Demon world.
🧠
Lock Bob as execution and discourage any last-second tie or alternative that could let Demon survive.
🧠
Let the vote stand and avoid giving town a new angle to re-evaluate me. Minimize speech that could trigger a last-second pivot onto Grace.
🧠
Prevent a late tie or new nomination; reinforce Bob as the chosen final execution before nominations close.
🧠
Prevent a late nomination or tie; Bob is on block with enough votes and I want nominations to close cleanly.
🧠
Discourage late nomination; Bob is on block with majority and likely Demon. Prevent good from throwing final three with a tie/pivot.
🧠
Prevent a risky late pivot or tie; Bob is already slated for execution and is our strongest Demon candidate.
🧠
Nudge Grace to avoid nominating and keep attention off her, maximizing odds Bob dies and we win; also frame no-exec as risky due to possible Mayor.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Two Players Left
Winner: Evil