Game Detail

Players

Alice (Poisoner) Bob (Imp) Charlie (Soldier) David (Virgin) Eve (Mayor) Frank (Drunk) Grace (Slayer) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good778,91953,980$0.1828
Evil301,05018,591$0.2063

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Alice. Your safe bluffs are: Undertaker, Fortune Teller, Librarian
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
I want to poison a player who is likely to receive powerful Night 0 information, such as a Washerwoman, Librarian, Investigator, or Chef. Since I don't know roles yet, I'll pick Charlie to disrupt potential early info gathering.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
As Soldier (safe), privately chat neighbors to build alliance, share my role privately for verification/info exchange, progress info gathering without public exposure.
🧠
Day 1 early: Reveal true Virgin role to neighbors for trust/alliance. Soldier claim plausible Townsfolk; sharing helps coordinate info-sharing/public alignment to progress suspicions faster.
🧠
Share my real Empath info privately to Alice/Grace to gauge reactions, build trust with one good neighbor, narrow Demon suspect early while info is fresh.
🧠
Day 1 info gathering critical. Privately claim Mayor to trusted neighbors, propose info exchange/testing to verify alignments early, narrow evil suspects.
🧠
Confirm my goodness to Heidi privately, reveal my role to build trust/alliance with her (likely good). Share Alice suspicion to progress info gathering D1, narrow evil suspects early. Avoid public reveal yet.
🧠
I want to establish a strong, helpful Townsfolk identity (Fortune Teller) to my neighbors while 'clearing' my Minion (Alice) and a good player (Charlie) to build trust. Claiming FT also explains why I might want to stay alive and gives me an excuse to 'find' the Demon later.
🧠
Respond to Eve's direct whisper as neighbor to exchange info, build alliance, counter cliques. Reveal Ravenkeeper last if trusted; probe her first to verify Mayor claim safely.
🧠
I need to gain Heidi's trust by claiming a safe Townsfolk role (Soldier) and shifting suspicion onto Grace, while also acknowledging her suspicion of the Charlie/Bob/David group to seem cooperative.
🧠
Counter Alice's false claim publicly via whisper to neighbors; solidify alliance with Heidi (likely good), pressure Alice to reveal inconsistency. Avoid shooting early Day 1; gather more info before using Slayer shot.
🧠
Share real role publicly in neighbor chat (low risk, high reward if killed). Propose including Grace for 3-neighbor alliance. Exchange info to verify Eve's Mayor claim, counter group whisper factions, progress info gathering on day1.
🧠
Confirm neighbor trio alignment privately first. Bob's FT clear on me fits Soldier. Build trust chain early D1 to info-share and narrow evil suspects via process of elimination.
🧠
Strengthen neighborhood alliance by agreeing to public claims, share Eve's info to assess group suspicion, progress info sharing early Day 1 to build good majority and narrow evil suspects.
🧠
Publicly push Alice evil via Grace's claim+my info to narrow Demon suspects. Ally Grace, probe clique whispers for Day1 nom. Progress to nomination tick.
🧠
Day 1, build trusted neighbor alliance (David/Frank/Grace) by sharing full Mayor ability and proposing Washer/Librarian tests on us. Progress info exchange to narrow evil suspects via logic chains, avoiding Demon kill on me.
🧠
I need to defend my Soldier claim by explaining why I'm still alive (Soldier is passive) and redirecting suspicion towards the 'clique' or challenging Grace to use her Slayer shot, which she can't actually prove unless she hits the Demon. This sows doubt about her claim and buys me time.
🧠
I want to delay going public to see what other claims emerge and to avoid being the immediate night target, while maintaining the trust of my 'neighbors'.
🧠
I need to establish a private channel with my Minion, Alice, to coordinate our bluffs and strategy before the town starts sharing information publicly.
🧠
Day1, 1 tick to noms. Propose our trio publicly claim (me Soldier, Bob FT N0 Alice/Charlie clear, David Virgin) to build good block, counter other whispers, force reactions/claims from Eve/Frank/Heidi group. Progress game.
🧠
Coordinate with my Demon (Bob) to align our bluffs and ensure our stories don't contradict each other while under pressure from Heidi's Empath claim.
🧠
Agree to Charlie's public reveal plan: endorse trio claims publicly via whisper, lock in before noms (1 tick left). Builds verifiable good block (FT+Soldier+Virgin), forces reactions/claims from others, progresses info gathering Day 1 to narrow Demon suspects.
🧠
Test Alice/Grace claims with logic on Soldier safety (Demon can't kill but Minions might). Ally Grace privately, propose nominating Alice or clique member next tick to force action before nomination phase. Share info to build good alliance and narrow Demon suspects.
🧠
Strengthen neighbor alliance by verifying Grace's role/info, gather claims to propose daytime tests (Washer/Lib), counter enemy trio whispers, progress info sharing before nominations to narrow evil suspects.
🧠
Continue verifying our good trio by getting Grace's claim/info. Push public Washer/Lib tests to mechanically confirm alignments. Call out David/trio suspicion to pressure evil. Builds info net before nominations.
🧠
Solidify Heidi alliance (key info), propose nom Alice (logical evil) or Charlie (clique). Share plan publicly soon. Narrow suspects Day1, save Slayer shot.
🧠
Go public with our aligned trio claims before nominations (next tick) to build strong good block, force others to claim/react, expose evil lies/probes (Eve), narrow Demon suspects fast. As Soldier, safe to lead.
🧠
Grace strongest ally (Slayer claim fits, Alice bluff weak). Confirm nom plan publicly backing each other. Progress to nomination phase, narrow evil suspects with my info.
🧠
Publicly endorse Charlie's reveal next tick via whisper lock-in. Builds transparent good trio (cleared players), forces other blocs to claim/react, progresses to noms with info advantage. Virgin safe from bad nom early.
🧠
Coordinate with my Demon (Bob) to align our bluffs and handle the threat from Heidi (Empath).
🧠
Confirm Heidi alliance publicly next tick. Share nom plan: Alice first (Heidi info + Soldier bluff fail). Get her input on trio/others. Builds good block, progresses to info-gathering noms vs Demon.
🧠
To warn my minion Alice that her current bluff (Soldier) is about to be publicly contradicted by Charlie, who is also claiming Soldier and whom I have 'cleared' as the Fortune Teller. Coordination is needed to avoid a double-claim that makes us both look suspicious.
🧠
Grace silent on role; push her claim + tests publicly via her. Trio sus, build good block (us/Grace/Heidi/Alice?) before noms. Info gathering Day1 crucial.
🧠
Coordinate with neighbors Eve/Grace (trusted claims) to push public Washer/Lib tests verifying our Townsfolk status, expose trio lies, gather N0 info before Night 0 ends. Builds good block, progresses info without nom yet.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Day 1 nom open, 1 tick left: Publicly push Washer/Lib tests on good-leaning group (me/Frank/Grace) to get mechanical info, force evil reactions/errors. Builds good block, progresses info over random nom.
🧠
Day 1 nom phase, 1 tick left. Heidi's mechanical guilt on Alice strongest info. Publicly claim Slayer, back Heidi, nom Alice to test (heal if good Townsfolk). Builds alliance, progresses info vs sus trio. Save Slayer shot.
🧠
I need to immediately counter Grace's Slayer claim and Heidi's Empath info by using my Fortune Teller bluff to 'clear' my minion Alice, thereby framing Grace as the evil player in Heidi's '1' reading.
🧠
Publicly counter Bob's FT claim with my Empath info to challenge narratives, build good alliance with Grace, progress to nom evil neighbor Alice/Grace. Day1 info share key.
🧠
I need to reinforce my Soldier bluff and use Bob's (the Demon's) fake Fortune Teller info to shift the suspicion onto Grace. By pointing out that Bob 'cleared' me, I make Grace the only logical evil candidate in Heidi's Empath '1' reading.
🧠
Publicly challenge contradictions in claims to force more info/reactions before nom. Day1 early, narrow via logic not hasty exec. My Ravenkeeper claim pushes Demon to kill me N1 for info.
🧠
Publicly claim Virgin + endorse nom Grace as most sus per logic chains (Heidi+Bob=>Grace evil). Day1 nom tests Empath/FT claims, progresses info vs blocs hiding. Virgin protects 1st nom if good nominator.
🧠
Publicly endorse nominating Grace using chain logic (Heidi+Bob=>Grace evil). Build good block support, counter Grace/Heidi alliance. Day1 nom tests key sus before N1.
🧠
Day 1, nominate Grace - logic chains (Heidi+Bob) guilt her evil; test resolves contradiction, heals if good. Trio sus but Grace pointed by info. Progress to narrow Demon suspects.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Grace to secure her execution. This aligns with my Fortune Teller bluff where I 'cleared' Alice, making Grace the logical evil candidate based on Heidi's Empath info. Executing a good player (Grace) on Day 1 is a strong start for the evil team.
🧠
Grace has highest evil logic from Heidi/Bob chain assuming truth. Early exec tests claim; as Mayor save ability for 3p endgame. Vote yes to execute likely Demon.
🧠
Logic chains (Heidi+Bob) guilt Grace evil. Day 1 execution tests claim/heals if good. Narrow suspects early; Grace most sus by info. Vote yes to execute.
🧠
Day 1, nominated/voting to execute me (good). Use once-per-game Slayer shot publicly on most sus Demon (Alice per Heidi info) to kill Demon & save self/team. Wins game if hits.
πŸ“œ
Storyteller
Nothing happens.
🧠
Grace is evil (failed Slayer bluff + logic chain guilts her). Day 1 execution removes evil, progresses good to victory. Secure 4th vote.
🧠
I will vote for Grace to secure her execution. Since she just 'shot' me and failed, it reinforces the narrative that I am not the Demon (which is true, but also fits Bob's FT bluff) and makes her look like a desperate evil player or a spent/fake Slayer. Getting a good player executed on Day 1 is a win for the evil team.
🧠
Grace fake Slayer shot proves she's evil (good Slayer would kill Demon). Day 1 execution of Grace likely wins or heals if good, but logic says evil. Vote to execute Demon.
🧠
Grace is most likely Demon per Empath+FT logic. Day 1 execution likely wins game. Vote yes to execute her.
🧠
Grace shot failed but targeted Alice (my sus). 4/7 yes already; execution likely fails (needs 4). Lower hand to prevent good death, speak to renom Alice D1 safer.
🧠
Heidi retracted vote on Grace despite her Empath info guilting Grace + our chain. Call out to pressure her vote/explain, rally votes to execute Grace now Day 1.
🧠
Heidi's hand lower breaks her own logic chain guilting Grace. Urge her to raise hand back up publicly to pressure her/confirm Grace execution. We have 4 votes; need 4 for win. Progress to execution.
🧠
I am already voting for Grace. I need to maintain my vote to ensure her execution, as she is the primary target based on the current narrative. I will wait to see if Heidi or others finalize the vote.
🧠
Heidi lowered hand on Grace despite her own logic guilting Grace. Urge her to raise back + rally votes for 4-vote execution. Day 1 win by killing Demon advances good team hugely.
🧠
Heidi lowered hand after fake Slayer shot confirms Grace evil (per logic). Urge Heidi raise hand again, rally all for 4 votes to execute Grace Day1 and win early. Virgin safe from nom.
🧠
I'm real Slayer but chains guilt me. Raising hand executes me Day1, proves Townsfolk (not Demon), heals via Virgin? David, builds trust, denies them easy Day1 win. Slayer saved for later Demon.
🧠
I need to push for Grace's execution to protect my Demon (Bob) and myself. By highlighting that Grace's Slayer shot failed and using Bob's 'Fortune Teller' info to frame her, I can solidify the case against her.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Phase progress 0/5: Urge Heidi raise hand again if lowered, lock in 7+ votes. Grace fake shot + logic chains guilt her. Execute D1 for win.
🧠
Day 1, 0 ticks left, I'm on block to be executed unless new nom ties/surpasses. Plead innocence, call out contradiction in neighbor Frank pushing my death despite shared read, urge nom Alice or someone to test before loss.
🧠
Grace execution imminent (7 votes, noms close soon). Reinforce logic publicly to prevent Heidi/Grace sway, lock in D1 Demon kill if Grace evil. Virgin safe unless nominated.
🧠
Reinforce the narrative that Grace is the Demon by using my Fortune Teller bluff to discredit her Slayer claim and 'failed' shot on Alice.
🧠
I want to reinforce the narrative that Grace is the Demon and that my 'Soldier' claim is legitimate, while supporting my Demon (Bob) who is bluffing Fortune Teller. This keeps the heat on Grace and away from the evil team.
🧠
Confirm Grace execution D1 with my info aligning perfectly. Raised hand shows commitment, urge others to lock votes. Win now or risk night kill.
🧠
Phase progress 0/5, Grace 7 votes on block. Speak to reinforce logic, rally any hesitation (esp dead vote none yet), ensure execution D1 as Mayor win condition aligns with early Demon kill.
🧠
Voting closed, Grace executes at phase end (7 votes). Speak reinforces consensus, prevents last-second doubt, ensures D1 Demon kill for town win.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Heidi to neutralize her Empath information. Since Grace (the other neighbor) is dead, Heidi's next Empath reading would likely point directly at me (Alice) as the evil neighbor. By poisoning her, I ensure her information is unreliable and can be used to sow further confusion.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Heidi tonight. As the Empath who claimed a '1' between Alice (my Minion) and Grace (the executed good player), she is a powerful information source. By killing her, I remove a confirmed good player and prevent her from getting a '0' or '1' tomorrow which could potentially clear Alice or point towards me. Since Grace is dead and was likely the '1' she saw, Heidi is the most dangerous mechanical threat remaining.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Heidi.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
As dead Empath ghost, share my info privately to good players to build trust/alliance, narrow Demon suspects to neighbors Alice/Frank without public blast.
🧠
Confirm Heidi's info privately with Alice/Bob. Heidi good ghost (D1 vote); her logic points Alice evil. Share Soldier safety, gather neighbor reads to narrow Demon before nom phase. Progress info-sharing.
🧠
As Mayor, survive to 3p win con. Trio suspicious; whisper neighbors David/Frank for Empath-like reads to gather info, build alliance, counter trio push.
🧠
Respond to Eve privately as neighbor. Reveal Virgin claim (protects from nom). Defend trio/Charlie good via D1 logic. Probe Eve's info/align good. Virgin safe from nom unless by evil, bait them.
🧠
I need to solidify my Fortune Teller bluff and steer suspicion away from my Minion (Alice) while creating a new target for the day. Claiming a 'Yes' on David/Eve provides a reason to execute one of them.
🧠
Neighbors Eve/David: build trust, counter Eve's sus on trio with logic, request their neighbor info/claims to verify alignments via single-chains on Empath N0=1 (Alice/Grace). Progress info-sharing before noms.
🧠
Coordinate with my Demon (Bob) to align our stories and deflect suspicion from myself onto the players he is framing (David/Eve).
🧠
Dead, consult alive to break whispers, push logic on Heidi N0=1 (Alice evil) + my failed shot narrowing Demon suspects. Save ghost vote. Progress info sharing.
🧠
I need to double down on my Soldier claim to Charlie while acknowledging Bob's 'Fortune Teller' info to build trust. By suggesting Charlie might be the Drunk, I create a plausible reason for the double claim without immediately calling him evil, which keeps the heat off me.
🧠
Group Alice/Bob: Share Soldier claim publicly via Bob to test. Alice survived N1 kill (fits Soldier). Push nom David (Bob N2 yes, David Virgin claim unverified) as top Demon suspect to execute evil.
🧠
Coordinate a public claim strategy with my Minion (Alice) and a potential ally (Charlie) to frame David/Eve and solidify my Fortune Teller bluff.
🧠
As dead Empath ghost, share info publicly via group whisper to Alice/Bob/Charlie (my prior allies). Push logic to narrow Demon suspects before noms. Save ghost vote.
🧠
Neighbors Eve/David seem good vs sus trio. Share Ravenkeeper info (alive=no info), push claims/info exchange to logic-chain Demon via Heidi N0=1 evil (Alice/Grace) + Grace exe.
🧠
Respond to Frank/David privately with Mayor claim, Heidi logic guilting Alice, challenge their claims mechanically (no Virgin bounce), push good alignment vs trio to narrow Demon suspects before noms.
🧠
As dead Slayer (shot used), push good whisper group (Alice/Bob/Charlie/Heidi?) to nominate suspicious Bob (fake FT?) or David/Frank clique publicly next tick. Coordinate ghost vote later. Progress info share to execute Demon.
🧠
Counter Eve's false Virgin logic publicly via neighbors; rally Eve/Frank/Charlie on Alice evil per Heidi. Align good neighbors, progress to nominate Alice before Eve poisons group.
🧠
As dead Empath ghost, push Alice/Frank as evils using N0 info to narrow Demon suspects before nomination tick. Rally Alice/Bob/Charlie/Grace (seemed good-aligned) to nom/execute evil. Save ghost vote.
🧠
I need to solidify my Soldier bluff to Heidi and Charlie while reinforcing the narrative that Grace was the evil one from Heidi's N0 '1' reading. This diverts suspicion from me and Bob and points the finger at David/Eve based on Bob's fake FT info.
🧠
Final tick pre-nom D2. Coordinate coalition (verified good by Bob) to nom David (Bob N2 yes w/Eve). Public story solid: execute David to win.
🧠
Coordinate with neighbors Eve/Charlie/Frank (despite Eve sus) + Frank to publicly push nominate/execute Alice as Heidi logic guilts her Demon. Progress to nomination tick, narrow evil.
🧠
Last tick before noms. Coordinate neighbors to nominate/execute Alice (Heidi logic Demon). David Virgin claim holds; counter sus on trio. Progress to execution, save dead votes.
🧠
As dead Slayer, coordinate good ghosts/likely goods Alice/Bob/Charlie to expose Demon in Bob/David/Frank trio using Heidi's info & my failed shot. Save ghost vote. Push towards nominating suspects.
🧠
I need to solidify the narrative that Alice and Charlie are good and that the evil is among David and Eve. By sharing my 'Fortune Teller' info with the ghosts and my neighbors, I'm setting the stage for a public claim that directs the execution away from my team.
🧠
Neighbors Eve/David split: Eve sus trio, David pushes Alice Demon per Heidi logic. Align on Heidi logic (strongest info), push execute Alice D2 as Demon to win. Nomination imminent, solidify votes/info.
🧠
Heidi's mechanical info strongest: Alice evil (Grace good). Align with neighbors to nom/execute Alice this tick (phase 0/4). We 3 vote yes. Tests worlds, progresses to win D2.
🧠
I am solidifying the alliance with Bob (the Demon) and Charlie (a potential good player we are manipulating) while trying to pacify the ghosts. By claiming Soldier and 'surviving' a night attack, I explain why I'm alive despite Heidi's Empath '1' and Bob's FT 'No' on me. This frames the dead Grace as the evil one from Heidi's N0 info.
🧠
Last tick before nom phase. Coordinate with allies Eve/David to nominate/execute Alice D2 using Heidi logic to win. Public push next if needed.
🧠
I am establishing my public bluff as the Fortune Teller to the key players (my Minion Alice, the potential Drunk/Soldier Charlie, and the dead Empath Heidi) to control the narrative and frame David or Eve.
🧠
Last private align before nom phase: confirm 4 vote block on Alice Demon per Heidi logic, counter Eve confusion on Virgin. Progress to public push/execute Alice D2 win.
🧠
Public plan locked with Bob/Alice/Heidi. David whisper evil deflection. Reinforce nom David tick 3 (me/Bob). Ghosts vote yes. Progress to execution, narrow Demon suspects.
🧠
As dead good ghost, rally confirmed goods (Bob/Charlie/Heidi) to nom/execute evils. Share logic narrowing Demon. Push noms David/Bob to test claims before phase ends. Use ghost vote later.
🧠
As dead Empath ghost, reinforce ABC alliance with my N0 info backing Bob FT (Grace evil minion). Coordinate unified push to nom/execute David D2 before counters. Use ghost vote later.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nom phase tick 1/2, Day 2, 5 alive. Heidi logic mechanically guilts Alice Demon. Eve/Frank agree vote yes (3 votes). Public nom+reason pushes others (Charlie?). Execute Demon D2 to win.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to protect my Minion (Alice) and pivot the suspicion onto David or Eve by revealing my bluffed Fortune Teller info. By claiming Alice is my 'Red Herring', I explain why she might register as evil to others while maintaining she is good.
🧠
I need to defend myself against David's nomination by reinforcing my Soldier bluff and Bob's Fortune Teller claim. By claiming I was attacked N1, I explain why I'm alive and Heidi is dead, while discrediting David's logic.
🧠
Vote no on Alice (don't raise) to block execution. Alice good per my N0+Grace death+Bob FT. Preserves my ghost vote for later; town can renom David D2.
🧠
Vote no on Alice (don't raise for her execution). She's good per Bob FT (RH), Heidi Empath (Grace minion). David/Eve evil per FT N2. Preserve for nom David next tick.
🧠
Vote yes on Alice: Heidi chain logic strongest, Grace good exe => Alice Demon. Bob FT claim weak/deflecting, trio sus whispers. 3 votes may already exe her; secure win D2.
🧠
As dead good Slayer, save ghost vote? But Alice mechanically not demon (my shot), likely minion. David's logic sound, Bob suspicious claim. Vote yes to execute Alice evil.
🧠
Alice most suspicious per Heidi logic. 3 votes so far (Heidi ghost, Charlie, Frank); my vote makes 4/6 alive likely executes Demon or Minion, narrowing evil. Can't lose D2.
🧠
Vote yes on Alice: Heidi chain strongest logic proving her Demon. 6/6 alive+dead votes executes her D2, likely win early as Mayor. Trio lies deflection.
🧠
I need to stop this execution. I am on the block with 6 votes (more than the 3 needed). I must convince the good players (Charlie and Heidi) to lower their hands by reinforcing the 'Red Herring' bluff Bob created.
🧠
I'm Soldier safe from Demon, trust private coalition Bob/Alice/Heidi/Grace over David. Mistakenly raised for Alice due to confusion; lower to prevent executing good Red Herring Soldier, push David next nom.
🧠
I ghost voted too fast on Alice nom. ABC plan is nom David next tick. Lower to save vote power, speak clarify my error + push David. Progress to Demon exec.
🧠
I need to reinforce the narrative that Alice is my Red Herring and David is the actual Demon to prevent Alice's execution and pivot the town towards David.
🧠
Bob/Alice claims contradict Heidi Empath (proven) and Soldier ability. 6/7 voted Alice initially incl ghosts. Charlie/Heidi flipped sus. Publicly call out contradictions, urge vote Alice to win D2.
🧠
Publicly counter lies, reinforce Heidi logic to flip votes back to Alice. 6 prior votes; Charlie/Heidi wavered due to lies. Execute Demon Alice now as we have votes. Mayor wincon closer.
🧠
Lower hand with 1 tick left. Alice nom'd can't renom today. Vote stalls, better pivot to nom David (Bob FT Yes) next day or pressure. Heidi logic leans Alice Demon but secure vote math.
🧠
Vote was 6-2ish on Alice (Demon per Grace shot fail+Heidi), lowered by Charlie/Heidi/Frank. Retract to signal flip back, prevent Alice survival as evil, save ghost vote impact.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/3).
🧠
As dead Empath, clarify my vote mistake publicly, confirm Alice good via N0 logic (Grace evil minion), endorse Bob FT, urge renominate/execute David to win.
🧠
Alice vote failed (only 2/3). Alice already nom'd. David used his nom, so I can nom David. Heidi/Grace ghosts +3 alive votes likely execute Demon David. Progress to win.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to vote for David to ensure his execution. Since I am the Poisoner and Bob is the Demon, getting a good player (David) executed is our primary goal today. Supporting Frank's nomination of David aligns with our bluff that David is the Demon.
🧠
David most suspicious (nominated, Bob FT Yes on him). As Mayor, need execution today to narrow to 3 players later for win condition. Vote yes on David to progress game.
🧠
David most suspicious per Bob FT Yes & logic chains. As ghost, use vote to execute likely Demon on D2 before night kill. 5 alive, need to win.
🧠
Support nominating David per our coalition logic (me/Alice/Bob/Heidi/Grace). 5 alive voters likely execute him if we vote yes. Progress to executing Demon.
🧠
David most suspicious per Bob FT Yes on David/Eve + Heidi logic Alice good. 5 votes possible (me/Eve/David/Grace/Charlie?); execute Demon now or risk loss.
🧠
I am voting for David to secure his execution. Since I've framed him as the Demon using my Fortune Teller bluff, and the town is currently following that logic, this execution protects me and Alice while bringing us closer to the final two.
🧠
David is Demon per Empath+FT logic. Day 2, 6 alive; execute him now with ghost vote to win. Save no other votes.
🧠
Already nominated David, must vote yes to execute suspicious David per majority logic & Heidi/Bob claims guilting me. If good nom, Virgin bounces nominator proving me good; if evil, helps narrow evil.
🧠
I voted David mistakenly following Frank/Heidi logic, but as Mayor, with 4 alive post-nom, execution not required. Lower to prevent accidental Demon exe if David good, force no-exec day2, survive to day3 win condition.
🧠
Lower hand to prevent accidental David execution if he's good. Reassess post-vote; Eve lowered signals doubt on David. Push info next tick to execute true Demon.
🧠
Lower hand to deny David execution. He's Demon per Bob FT/Heidi Empath logic. Vote fails safely (Eve/Frank lowered), renom possible next tick. Progress to execute David.
🧠
I need to pressure the town to follow through with the execution of David. Since I've successfully framed him using my 'Fortune Teller' claim and Heidi's (misinterpreted) Empath info, I need to ensure the vote succeeds to remove a good player and solidify my cover.
🧠
I need to reinforce the narrative that I am the Red Herring and David is the Demon to ensure David gets executed.
🧠
Keep hand raised (already done) for David execution. Wait to see vote outcomeβ€”1 tick left. David most sus per chains; execute now with ghosts to win.
🧠
I'm good Virgin (Townsfolk). Don't want to execute myself on D2. Lower to force discussion on Eve (Bob's ping) or verify claims. Save Virgin for later nom.
🧠
As dead Empath with ghost vote, reinforce my mechanical info + Bob's to execute David now. 6 alive, need to narrow evils. My vote + speech sways Charlie/Frank back up for 4/5 yes.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Maintain the current momentum for David's execution. Since he is already on the block with 4 votes and nominations are closing, I don't want to risk a tie or a counter-nomination by acting further.
🧠
Voting closed, David on block with 4. Noms close soon (0/7 ticks). Speak to rally votes, confirm logic, prevent counter-nom. As Soldier, safe; push execute Demon.
🧠
Maintain the current momentum against David. The vote is already at 4, which is a strong lead, and the town's logic (driven by my Demon Bob and the poisoned/misled Heidi) is firmly pointing at David. I should avoid drawing unnecessary attention to myself by over-acting.
🧠
Dead, ghost vote used. Reinforce ironclad logic pressuring Charlie/Frank/Eve to keep/raise votes on David. Execution imminentβ€”progress to Demon kill.
🧠
David has 4 votes in final nomination tickβ€”confirm publicly I'm voting him (raised hand) as my neighbor Demon per Heidi Empath logic. Push execution to remove Demon now, leveraging Mayor ability later if needed.
🧠
David has 4 votes, phase 0/7 ticks left. Wait to execute him now as logic points to him Demon. No need to speak as ghosts already pushing votes.
🧠
David has 4 votes, 0 ticks left. Wait to execute Demon David, hold vote, win game. No need speak, noms closed.
🧠
Reveal Virgin to counter false Demon claim & save ability. Nom Eve (Bob logic leaves her); progress to her execution testing evil pushes. Avoid my exe.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Bob, my Demon, to protect him from potential night-time detection or abilities like the Slayer or Monk, while also creating a 'no-kill' night that can be blamed on a Monk or Soldier (like Charlie's claim) to further solidify our bluffs.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Eve tonight. She is a vocal player who has been following the logic that led to David's execution, but more importantly, she is one of the few remaining 'good' players who could potentially pivot or receive information that contradicts my Fortune Teller bluff. By removing her, I narrow the pool of living players and maintain the narrative that the Demon is hunting those who are 'on the right track' or simply thinning the herd. Charlie claimed Soldier, so he is a risky target if he's telling the truth, and Alice is my minion. Frank is a potential target, but Eve's position as a neighbor to the deceased David makes her a clean kill to further the 'Demon was among them' story.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Eve.
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate with my minion Alice to understand why the night kill failed and decide on the next target.
🧠
As Soldier (safe from Demon), share my true role publicly via Bob (neighbor, apparent FT ally). Confirm Heidi's logic guilting Eve. With 3 ticks left, build execution coalition vs Eve before noms. Privately to avoid Eve reaction.
🧠
Dead, push logic on alive to nominate/execute Demon before final day. Coordinate ghosts (Heidi/David) via whispers if needed, but target alive players to influence votes.
🧠
I need to explain to my Demon (Bob) why there was no kill (because I poisoned him) while maintaining our coordination. I want to shift the blame onto Frank to keep the heat off us.
🧠
Reveal my Ravenkeeper info privately to Bob/Charlie (active good claimers per Heidi) to build trust, get their reads on Alice (Grace shot target) & Eve (vote lower). Narrow Demon suspects before nom phase.
🧠
3 ticks left to noms. 5 alive, not final 3 yet. Coordinate with good neighbors (Emp confirmed good) to align on Demon suspect (Bob suspicious FT self-read). Share Mayor for protection.
🧠
As dead good Virgin, use ghost vote later. Whisper trio (goods?) to share David innocent, push nom most suspicious (Frank/Bob/Alice) to find 2nd Demon before final 3.
🧠
As dead Empath ghost, share mechanical N0 info confirming Alice good/Frank Demon to convince Alice/Bob/Charlie to nominate/execute Frank on final day (5 alive). Use ghost influence to win.
🧠
Share Ravenkeeper info, press Eve/Charlie on Eve's sus vote drop + Mayor claim vs Heidi logic. Ally ghosts later. Narrow Demon: Alice/Eve/Bob. Next tick nom top sus.
🧠
Dead, push alive trio (likely good) to nom/execute top suspect Bob via logic recap. David not Demon proves Imp alive & safe (Soldier). Progress to execution this day.
🧠
Defend Mayor claim to neighbors, explain D2 vote drop (maybe timing/convoy), counter Frank's sus, align on Heidi logic vs Bob/Alice. Narrow Demon before nom phase as 5 alive.
🧠
I want to align myself with the dead players (Heidi and Grace) who currently trust me, while subtly pushing the suspicion onto Frank. By asking Bob for 'info' on Frank, I'm setting up a coordinated strike to execute a good player.
🧠
Whisper Bob (ally, good FT) to align on executing Frank (Heidi guilts him Demon). With 2 ticks left, push public plan next. Progress to nomination/execution.
🧠
I need to solidify my alliance with Charlie by providing 'Fortune Teller' information that aligns with his current suspicions. By 'confirming' a ping on Frank/Eve, I push the execution towards Frank, who is a good player (Ravenkeeper).
🧠
As dead ghost, rally good trio Alice/Bob/Charlie (assuming good) to nom suspicious Frank/Bob who wrongly killed David. Share logic to unite votes for execution, narrow to final day.
🧠
Dead, so push good team (Alice/Bob/Charlie + ghosts) to unite on nominating/executing Frank today (day3, 4alive). Ask Bob's FT on Frank to confirm and progress to nomination.
🧠
I am solidifying the case against Frank by providing a fake Fortune Teller 'ping' on him and Eve. This aligns with the ghosts' (Heidi/Grace) current suspicions and Charlie's belief that Frank is the Demon. By 'confirming' their suspicions with my bluffed info, I can steer the execution toward a good player (Frank).
🧠
Dead, so coordinate ghosts/goods via group whisper to unite votes on top sus Frank (killed proven good) or Bob (manipulator). Push info sharing, secure ghost votes for next nom (1 tick left). Progress to execution.
🧠
Final push to unite good team (Alice/Bob/Charlie/David ghosts) on executing Frank this tick before nomination. My info + Bob FT mechanically guilt him. Win imminent.
🧠
Last tick before nom. Rally core good team (Bob/Alice/Heidi ghost) to publicly push nom/execute Frank (top Demon suspect per chains). Win by executing Demon today.
🧠
With 1 tick left before noms, push neighbors (Heidi-cleared good) to nom/execute top sus Bob (FT lie) or Alice (Emp evil) first. As Mayor, delay to 3p wins only if Demon dead; must execute now.
🧠
I am confirming the plan with Charlie and Bob to execute Frank. By agreeing to Charlie's plan and encouraging Bob to provide 'evidence', I am solidifying the fake narrative that Frank is the Demon, which protects Bob (the real Demon).
🧠
Dead, push trio to nom/execute Frank (most sus alive). Unify ghosts/livings on him before nom phase to win final day.
🧠
Last tick D3, 5 alive. Must nom most sus (Bob/Alice per logic) to execute Demon before 3p Mayor win/loss. Coordinate with good neighbors Eve/Charlie (Heidi cleared) on who to nom first. Progress to win.
🧠
Final push to unite good team (Alice/Bob/Charlie + ghosts) to nom/execute Frank on this tick before nom phase. Secure win by executing Demon with majority votes.
🧠
Agree w/ Frank/Charlie to nom Bob first (FT lie). With 5 alive D3, execute Demon now or risk loss. Coordinate votes as Mayor to win.
🧠
Day3, 5 alive. Coordinate ghosts(Heidi/Grace)/goods to nom sus Frank first (killed proven good), unite votes. Reveal my role fully, push info sharing for execution chain to win.
🧠
Nomination imminent (0/4 ticks). Bob's impossible FT lie + trio push = top Demon suspect. Coordinate yes votes from Eve/Charlie + ghosts? to execute today, avoid 3p Mayor loss.
🧠
Nom phase imminent. Rally core allies (Bob/Alice) + ghosts to unite votes on my Frank nom next tick. Public push logic to drown Eve/Frank misinformation. Execute Frank (prime Demon suspect) TODAY to win.
🧠
Dead, push trio to nom Frank (most sus/passive, Alice logic). Coordinate ghosts + trio pile votes for 4+ on Frank to exe Demon before final day.
🧠
To solidify the alliance with Charlie and Bob to execute Frank, while maintaining my cover as a helpful 'Soldier'.
🧠
To solidify the alliance with Charlie and the ghosts to execute Frank, ensuring the evil team's victory by framing a good player.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Dead, can't nom/vote. Publicly rally Alice/Bob/Charlie to nom/execute Frank. Reinforce team logic to ensure united front & win D3.
🧠
I want to publicly support the narrative that Frank is the Demon to encourage Charlie to nominate him, while maintaining my cover as a helpful Soldier.
🧠
1 tick left, nom Frank to execute Demon TODAY per Heidi Emp + Bob FT logic. Alice/Bob/ghosts (Heidi/Grace/David) unite to vote yes (5alive+3ghosts). Eve/Frank evil distraction. Win at 5p, avoid 3p loss.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm good Ravenkeeper Townsfolk (no N2 wakeup proves). Vote NO on my execution to survive, force next nom on Bob (FT lie Demon). With Eve/Charlie support & ghosts, we execute Demon today at 5p or prep 3p.
🧠
Current vote Frank (already nom'd). Vote YES to execute most sus Demon candidate per Bob ping/Heidi logic. Can't nom Bob til next day. Progress to win today, avoid 3p no exe loss.
🧠
Frank is Demon per Emp+FT logic. I already used nom, must vote yes with Alice/Bob/ghosts to execute him (need 3/5 alive). Win today or risk 3p loss.
🧠
Publicly rally Alice/Bob to vote yes on Frank. Charlie already yes. 3 yes votes needed (Alice/Bob/Charlie). Eve/Frank no. Execute Frank Demon to win on D3.
🧠
Publicly rally votes for Frank execution as dead Grace. Reinforce chain logic to convince Alice/Bob to raise hands. 4v3 potential win today, crucial to end game.
🧠
I am raising my hand to vote for Frank's execution. This aligns with my fake Fortune Teller claim and the narrative we've built with the good team (Charlie and the ghosts) that Frank is the Demon. Executing a good player today brings us closer to an evil victory.
🧠
I am raising my hand to vote for Frank's execution. This aligns with the narrative we've built (framing Frank as the Demon based on Heidi's Empath info and Bob's fake Fortune Teller ping) and ensures the town executes a good player, bringing us closer to an evil victory. Since Bob (the Demon) is safe and the town is united against Frank, this is the perfect move.
🧠
Ghost vote crucial. Frank highest sus (executed proven good Virgin, pinged). 2/3 alive yes already (Bob/Alice), my vote makes 3=exec. Secure execution to kill evil.
🧠
Dead, no vote left. Publicly reinforce united logic to pressure Alice/Bob/Charlie yes votes (now 5 yes: Alice/Bob/Charlie/David/Heidi ghosts?), drown Eve/Frank no votes (2). Ensure 3+ yes executes Frank Demon, good wins today.
🧠
Retract vote on self immediately. I'm good Ravenkeeper, no N death proves Soldier claim wrong or Imp. Defend publicly next to rally Eve/Charlie vs Bob Demon lie, save game.
🧠
Voting in progress, 1 tick left. Reinforce team (Alice/Bob/Charlie) to keep hands raised yes on Frank. Confirm logic publicly to prevent flips, ensure 3+ yes votes execute Demon Frank & win. Ghosts can't vote but hype execution.
🧠
Lower hand on wrong Frank nom (3p loss risk). 1 tick left: Rally Charlie/Frank to nom Bob (Demon lie). Vote secures execution TODAY.
🧠
Confirm vote yes on Frank publicly as ghost Virgin. Reinforce Heidi/Bob logic to unite good votes, execute Frank Demon, win today. My hand up, urge others.
🧠
Maintain my vote on Frank to ensure his execution and our victory.
🧠
Wait to confirm execution vote passes (3+ yes). Hands up from us + ghosts ensure win without action. Speaking risks distraction; victory imminent.
🧠
Maintain my vote on Frank to ensure his execution, as the town (misled by our bluffs and Heidi's poisoned info) believes he is the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Frank most sus per Heidi/Bob info. 4 votes yes (us + ghosts), 0-1 no. Phase 0/4 ticks, wait preserves lead to execute Frank, likely Demon or minion, progressing to win.
🧠
I'm Ravenkeeper Townsfolk, not Demon. 4 alive: A/B/C/E. Counter-nom top sus Bob (fake FT). If passes, Demon dies or flips evil, good wins. Can't let self exe.
πŸ“œ
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Final day 3 alive. Vote Bob (Frank nom) as primary Demon suspect per plan vs Charlie flip. If passes, Demon dies good wins. If not, Frank exe but Mayor ability preserves to 2-player win.
🧠
I'm alive Ravenkeeper Townsfolk, not Demon. Raising hand votes yes on Bob nom (my nom). Ties my 4 votes (Eve/Charlie/?), may shift block to Bob for good win today. Can't speak/nom, must vote.
🧠
I need to discredit Frank's Ravenkeeper claim and reinforce the existing narrative that he is the Demon based on the 'mechanical' info provided by Heidi and my own fake Fortune Teller claim. This keeps the heat off me and ensures Frank's execution.
🧠
Current nom Bob (Frank/Eve pushing). We must NOT execute Bob (good FT), keep Frank on block (4 votes) for execution at phase end to kill Demon & win. Do not raise for Bob.
🧠
Dead, no vote left. Speak to counter F's nom/claim, reinforce Frank Demon logic, urge trio ignore Bob nom & execute Frank at phase end to win.
🧠
Dead, no vote left. Phase 2/2, reinforce team ignore Bob nom & execute Frank Demon at phase end to win today. Rally ghosts counter Frank's desperate bluff.
🧠
Dead ghost, already voted/executed Frank. Reinforce Frank Demon logic publicly to prevent Bob vote tie/pass, ensure phase ends with Frank exec & good win. 2 ticks left, unite good votes NO on Bob.
🧠
I need to discredit Frank's late Ravenkeeper claim and reinforce the town's trust in Bob's fake Fortune Teller info to ensure Frank remains the primary execution target.
🧠
Lower hand on Bob nom to prevent 5-vote exe/tie. Frank on block w/4 votes exes at phase end unless surpassed. Sus Frank Demon most; want Frank exe to win today as Mayor w/ 3 alive post-exec.
🧠
I need to ensure Bob (the Demon) is not executed. Frank has nominated Bob, but the town (led by the ghosts Heidi and David) is currently convinced Frank is the Demon. By not voting for Bob, I help ensure the vote fails, keeping Frank on the block for execution.
🧠
I will wait for the voting period on my nomination to expire without receiving enough votes, ensuring Frank remains on the block for execution.
🧠
Wait as phase has 1 tick left, Frank at 4 votes exe. No ghost vote left. Wait ensures Frank executes if no more votes for Bob, good wins with 3 left post-exe.
🧠
1 tick left, reinforce no-vote on Bob to let phase end and execute Frank Demon with 4 votes. Ghosts can't vote but livings can lower hands. Secure good win today.
🧠
With 1 tick left, 4 votes on me (likely 5), speak to counter ghosts/Bob, urge vote Bob to tie/beat my exe. Can't lower others' hands; must sway Charlie/Eve. Reveal sus logic, push Bob Demon to force execution or info.
🧠
1 tick left, reinforce no-vote-Bob to execute Frank Demon as phase ends. Consistent logic guilts Frank; pile-on maximizes good win chance today.
🧠
Lower hand to avoid voting Bob. 1 tick left, phase ends executes Frank (4 votes). Good wins by executing Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (1/3).
🧠
Reinforce the narrative that Frank is the Demon and his Ravenkeeper claim is fake, while subtly preparing for the next day by mentioning the Undertaker (one of my safe bluffs).
🧠
With 0 ticks left, speaking can't change votes but reinforces my innocence pre-exec. Proves good if no N kill tonight, sows doubt in Bob's FT claim to flip Eve/Charlie or future logic. Can't nom more.
🧠
0 ticks left, Frank at 4 votes on block. Wait lets phase end, executes Frank (Demon), good wins today. Any speak risks distraction; hold line.
🧠
The nomination phase is ending with Frank on the block. As the Poisoner, I want this execution to proceed to eliminate a good player and maintain our team's momentum. I will wait for the Storyteller to conclude the day.
🧠
Phase 0/7 ticks, Frank 4 votes to exe (majority?). Already used ghost vote. Wait for phase end to execute Frank Demon & win. No need speak, logic set.
🧠
Final reinforce as dead Virgin ghost: pile anti-Bob vote logic, urge no action/lower hands. Phase near end (0/7), Frank exe if no tie/surpass = good win today vs Demon Frank.
🧠
Dead, ghost vote used. Nomination phase 0/7 ticks, Frank 4 votes on block (majority of 4 alive). Wait for phase end β†’ Frank executed = good win. No need speak, team united.
🧠
Publicly reinforce ghosts logic as Mayor to sway any waverers like Charlie, prevent Bob vote, let phase end with Frank exe. 0 ticks, speaking progresses to night win if Frank Demon.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Eve tonight. She has claimed Mayor, which is a dangerous role for the evil team in the final three. By poisoning her, we ensure her passive ability to win the game for the good team if no execution occurs is disabled, and it prevents her from being 'saved' by the Storyteller if the Demon targets her. Since Frank (the Ravenkeeper claim) was executed and the town is currently following our lead, neutralizing the Mayor is the most strategic move to secure an evil victory.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Eve tonight. She has claimed Mayor, which is a dangerous role for the evil team in the final three (Day 4). By removing her, I eliminate the Mayor win condition and move the game toward a final showdown where I only need to survive one more execution. Alice (my minion) and Charlie are the only other living players. Killing Eve ensures Charlie is the only 'good' vote left besides the ghosts.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Eve.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final day, 3 alive. Must execute Demon or lose. As dead RK (good, no info), push Alice most sus to vote her. Coordinate ghosts if needed, save vote.
🧠
Final day (3 alive). Must execute Demon or lose. Alice most sus due to pushing goods despite claims/history. Coordinate nom/execute Alice with ghosts/neighbors.
🧠
Coordinate with my Demon (Bob) to ensure we win. Since there are only 3 players left (Alice, Bob, Charlie), if we execute Charlie or if no one is executed, the evil team wins. Charlie is claiming my bluffed role (Soldier), which I can use to create a 'he-said-she-said' scenario.
🧠
Final day, 3 alive. Must execute Demon (Charlie) to win. Share mechanical N0 info reminding 1 evil neighbor (Grace), proving Alice good/Charlie Demon. Coordinate ghosts to unite on executing Charlie.
🧠
Final day, 3 alive. As Mayor, must execute Demon or lose. Ghosts say Frank Demon but he died N3 irrelevant; suspect Bob most from logic, urge trio execute him.
🧠
Coordinate with my Minion (Alice) to counter Eve's suspicion and align with Heidi's (incorrect) Empath info to frame Charlie.
🧠
Final day, 3 alive. Must execute Demon: sus Bob most (D3 push), then Charlie (no nom me). Coordinate ghosts/Alice/Charlie to nom & vote Bob.
🧠
Final day, 3 alive: must execute Demon or lose. Coordinate ghosts to vote out most suspicious Alice (prime suspect from logic). Push process of elimination.
🧠
Final day, 3 alive: must execute Demon or lose (Mayor confirms). Alice most sus (role conflict, pushes), Bob next (lies?). Coordinate ghosts/alive to nom/vote Alice, strongest logic chain.
🧠
Dead Mayor, 3 alive: must execute Demon today or lose. Reinforce Bob most suspicious (FT lie N2), urge Alice/Charlie nom Bob. Coordinate ghosts to vote Bob. Progress to nomination.
🧠
Final day (3 alive). Must execute Demon=Charlie per Empath info or lose. Rally ghosts/players to unite on Charlie nomination/execution.
🧠
I am aligning myself with Heidi's (incorrect) Empath logic to frame Charlie as the Demon. By supporting the 'confirmed good' status of my Minion (Alice), I can secure the final execution on a good player (Charlie) and win the game.
🧠
Final day, 3 alive. Must push execution of most sus Alice to narrow/execute demon. Ghosts reinforce. Use ghost vote later if needed.
🧠
Final day, 3 alive. Remind ghosts/players of ironclad logic guilting Alice Demon. Coordinate unite votes on her nom despite whispers. We lose without executing her.
🧠
Final day (3 alive): must execute Demon or lose. Reinforce Bob demon via Virgin proof & D3 logic to ghosts/locals for nom/votes. Coordinate execution.
🧠
I need to reinforce Heidi's belief that I am good based on her N0 Empath read, while simultaneously painting Charlie (the only other living non-demon) as the Demon. This aligns with Bob's plan and isolates Charlie.
🧠
Final day, 3 alive. As Mayor ghost, reinforce Bob as Demon via Bob's provable N2 lie. Urge Alice/Charlie to nom+exe Bob to trigger my win con.
🧠
Final day 3p, must nom/execute Demon or lose (Mayor Eve confirms). Alice most sus by Emp logic + conflict + pushes. Coordinate Bob/ghosts to nom/vote her.
🧠
Final day, 3 alive. Must reinforce Alice Demon via Slayer/Exe/Emp logic to unify ghosts/livings for her nom/execution. Push vote unity to win.
🧠
I am reinforcing the narrative that Charlie is the Demon based on Heidi's Empath information, which 'confirms' my Minion Alice as good. This creates a clear target for the final day and aligns with a 'trusted' source of information.
🧠
Final day, 3 alive. Urge Alice/Charlie to nom & vote Bob using my Virgin proof & D3 logic. Ghosts align to pressure Bob out. Win by executing Demon.
🧠
Final day, 3 alive. Must push hardest sus Alice nomination/execution via ghosts/alives. My ghost vote for her. Coordinate to win.
🧠
I am reinforcing Heidi's belief that I am good based on her N0 Empath read. By aligning with her and Bob, I create a 3-person block (Alice, Bob, Heidi) to execute Charlie, which is the win condition for the evil team.
🧠
Final day (3 alive). Must execute Charlie per Empath logic. Confirm Bob/Alice commit to nom/vote Charlie before nomination phase; ghosts can't nom but urge unity.
🧠
I am reinforcing the alliance with Heidi and Bob to push the execution onto Charlie. By publicly (in the group whisper) agreeing with Heidi's 'Empath logic' (which I know is flawed because I poisoned her or Grace was good), I create a narrative where Charlie is the Demon. This protects Bob (the real Demon) and secures our win.
🧠
Final day (3 alive), must execute Charlie per Empath logic or lose. Confirm Bob nominates now, Alice votes yes, rally ghosts' dead vote if available, pressure Charlie. Progress to nomination phase.
🧠
Final day, 3 alive. Urgently reconfirm ghosts/Alice/Charlie on Bob demon via logic recap. Push nom/vote Bob to execute demon & win. Time critical.
🧠
Final day 3p, must nom/execute Demon or lose. Alice most sus per Emp+exe+behavior+role conflict+ghosts. Coordinate Bob+ghosts to nom Alice & vote yes. Push progression to nomination.
🧠
Final day 3 alive. Mayor wincon requires execution of most suspicious Bob (lied as FT). Urge all to nominate/vote Bob before time runs out.
🧠
I am reinforcing the narrative that Charlie is the Demon based on Heidi's Empath info and Charlie's 'convenient' Soldier claim. This keeps Alice (my Minion) and Heidi (the key Good player I've manipulated) on my side for the final vote.
🧠
Final day, 3 alive. Must execute most sus Alice (pushed good RK despite proof). Coordinate ghosts/living to nom/ghost vote her to win.
🧠
Final day, 3 alive. Push livings to unite on nominating/voting Alice Demon. Coordinate ghosts to reinforce publicly. Win requires executing Demon now.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final day 3 alive: Must nominate/execute most sus Demon or good loses. Alice most sus via Heidi logic + claim conflict + Frank push. Bob less sus. Vote needed after nom.
πŸ“œ
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final day, 3 alive. Alice nom by Charlie. Vote NO to block. Speak publicly to sway Bob/Charlie vote NO, expose Bob Demon via logic chains. Virgin proof key. We lose if execute good.
🧠
I need to avoid being executed. Since I am on the block and the Demon (Bob) and I are the only ones who can realistically vote, I will not vote for myself. I need to wait for this nomination to fail so we can nominate Charlie.
🧠
Final day 3 alive, voting on my nomination of Alice (top Demon sus per Heidi/Grace exe logic). I vote YES to execute her. Bob must join or lose for good.
🧠
I need to ensure Alice is not executed. Since Charlie has nominated Alice and is the only one voting so far, I will wait to see if any ghosts use their final votes. If I don't vote, and Alice doesn't vote for herself, she won't be executed unless two ghosts join Charlie. Given the chaos and conflicting whispers, staying silent and not voting is the safest way to protect my Minion and move towards a no-execution or a counter-nomination on Charlie.
🧠
Final day, 3 alive, Alice nom'd but Charlie (likely Demon) voting yes. Publicly rally ghosts/Bob to vote NO Alice, expose Charlie Demon via Empath, push Bob/Alice nom Charlie next tick to execute and win.
🧠
Final day, 3 alive. As Mayor ghost, must prevent wrong exe on Alice (proven good). Save ghost vote. No on Alice forces next nom on real Demon (Bob/Charlie). Good wins if Demon exe today.
🧠
Final day 3 alive. Publicly rally ghosts/livings to vote NO on Alice (save nom), counter bad pushes, unite on Alice Demon via Emp+exe logic to execute her next.
🧠
Final day, 3 alive. Must execute most suspicious Alice (pushed dead good RK despite proof). My ghost vote YES crucial to win.
🧠
I need to avoid being executed. Since I am on the block and the vote is in progress, I will not raise my hand for my own execution. I need to wait and see if enough votes are cast to reach the threshold (2 votes needed). Currently, Charlie, Eve, and Frank have raised their hands, which is 3 votes. However, only living players' votes count towards the threshold unless it's the final day and ghosts are using their one vote. I need to check if the execution will pass. If it does, I lose. If it doesn't, I can then push for Charlie's execution.
🧠
Final day 3 alive. As Mayor ghost, NO execution = good loss. Publicly urge NO vote Alice (1/3 so far: Charlie+me+Frank?), force fail then nom/vote real Demon (Bob). Use dead vote later if needed.
🧠
I will wait for the vote on Alice to fail. As the Demon, I need to ensure my Minion (Alice) is not executed. Since I am not voting, and I only need to prevent a majority, waiting is the safest course of action. Charlie and some ghosts are voting, but without my vote and Alice's vote, she should stay off the block.
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Current vote on Alice: Charlie+Eve+Frank yes (3), need livings Bob/Alice to fail it. Urge livings NO VOTE, ghosts confirm NO. Then Bob/Charlie can re-nom Charlie? No, Grace dead can't nom. Push Bob nom Charlie next if fail, but logic points Alice. Coordinate to execute true Demon.
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My hand up risks 2/2 exec A if Bob raises (he's waiting). Lower to force fail (safe), renom A next tick. Ghosts split but Emp+exe logic guilts A Demon. Must execute her or lose.
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Final day, 3 alive. Reinforce mechanical Empath logic guilting Charlie as Demon. Urge livings vote NO Alice, fail vote, nom/execute Charlie to win. Ghosts unite behind this.
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Final day, 1 tick left. Ghosts split but Emp+exe logic guilts Alice Demon. Vote YES exe her to win. Coordinate livings to unite.
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Final day, 3 alive. Must execute demon. Heidi Emp + Grace exe logic forces Alice demon in main scenario. Vote YES Alice via ghosts/livings to win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Alice with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
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Final day, 3 alive. Alice most sus per Emp logic + fake claim + behavior. Alice on block with 2 votes (me+1). Urge Bob vote YES to execute her before phase ends or lose.
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Final day, 3 alive. Alice good per Emp logic + chain. Charlie's Emp reinterpret is lie. Urge livings NO vote Alice. Coordinate post-fail: nom/execute Bob Demon. Ghosts unite vs Grace/Frank/David evil lies.
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Final day, 3 alive, Alice on block 2v. Reinforce Emp logic guilting Alice as Demon to ensure execution & good win. Ghosts unite behind this.
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Final day, 3 alive. Alice good per Empath logic. Urge livings vote NO Alice (lower hands). Coordinate ghosts/livings to fail vote, nom/exec Charlie Demon or lose.
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Final day, 3 alive, Alice on block 2 votes. Speak to unite livings/ghosts on YES Alice per core Emp logic (Grace good exe => Alice Demon). Execution imminent; must reinforce to prevent tie/surpass or lose.
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I need to maintain my Fortune Teller bluff while acknowledging the conflicting Empath logic to appear like a confused but helpful Townsfolk. By questioning Grace's alignment, I cast doubt on the 'Alice is Demon' theory.
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I need to reinforce Bob's narrative that Grace was the evil one from Heidi's Empath check, which clears me and points the finger at Charlie. This creates a logic path for the good players (or at least enough of them) to pivot away from me and towards Charlie.
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Final day, 3 alive. Alice most sus per Emp logic + my Virgin proof Frank TF + Frank/Grace ghosts. Urge livings vote YES Alice to exe Demon & win.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
🏁

Game Over

Two Players Left
Winner: Evil