Game Detail

Players

Alice (Saint) Bob (Drunk) Charlie (Investigator) David (Recluse) Eve (Virgin) Frank (Baron) Grace (Imp) Heidi (Librarian)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil252,775101,211$0.5564
Good604,178435,630$7.6443

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Frank. Your safe bluffs are: Mayor, Fortune Teller, Monk
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Librarian. Either Frank or Alice is the Saint.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Investigator. Either David or Heidi is the Baron.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 2 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Reach out to Bob to establish communication, gauge his role, and see if he's willing to share info.
🧠
Open communication with a neighbor to gather initial claims and establish trust.
🧠
Hide my true role and info from Alice, who is likely evil, by providing a believable fake claim to keep myself alive and gain her false trust.
🧠
Coordinate with my Minion Frank on bluff strategy before talking to anyone else. Establishing our cover stories early prevents contradictions and lets us support each other's claims.
🧠
I want to probe David since he is one of my Baron suspects. I'll ask for his role/info without revealing my Investigator ping yet.
🧠
I want to find a Townsfolk who is willing to nominate me to trigger my Virgin ability and confirm us both. Heidi is free right now.
🧠
Coordinate bluffs with my Demon to ensure our stories align and create mutual confirmation. Claiming Empath next to Grace lets me mechanically 'confirm' she reads as good.
🧠
Share my Librarian info with a potential confirmed good player (Eve) before I nominate her and die to her Virgin ability.
🧠
Respond to Bob's Chef claim and softly reveal I am an Outsider to check for a Baron, while hiding the Saint role to avoid being an easy execution target.
🧠
Tell Charlie my role so he doesn't get a false read on me if he is an Empath/Investigator.
🧠
Inform non-neighbor players about my strong Empath read so we can coordinate against the likely evil team while keeping my role hidden from them.
🧠
Establish myself as Fortune Teller early with Heidi (neighbor) to build trust. Sharing a 'no' on Bob/Charlie appears proactive. Gathering intel on what others claim.
🧠
Get Heidi's role claim to compare with my Investigator info (David or Heidi is the Baron).
🧠
Share my Virgin role to build trust with Bob and Frank, and use Bob's Empath info to gently test if Frank will claim Saint based on Heidi's Librarian info.
🧠
Confirm Outsider claim to Eve (adds legitimacy to Baron's +2 outsiders effect) and be supportive of Bob's Empath read. Bob pushing for Alice and Charlie (both good) is extremely beneficial for evil. I want to encourage this line of reasoning while seeming like a helpful good player.
🧠
Share my role and information with Grace to build trust.
🧠
Establish contact with my other neighbor, Heidi, to gather information and build trust before the nomination phase begins.
🧠
I want to initiate contact with Eve, my other neighbor, to see if she has any info, especially in case she is the Empath and got a read on me.
🧠
Share Alice's claim with my trusted circle, deduce a possible Baron, and ensure Eve's Virgin ability isn't wasted by an evil player nominating her.
🧠
Coordinate with Frank about the Eve Virgin situation and plan our response. We need to either discourage the Heidi nomination or use it to our advantage.
🧠
I want to tell David my information to see his reaction, while also explaining the mechanical test (Outsider count) that will prove or disprove his Recluse claim.
🧠
Expose the mechanical contradiction between the Librarian info, Frank's Butler claim, and Bob's Empath info to figure out who is lying, drunk, or the Spy.
🧠
Address the contradiction Eve raised between Bob's Empath 2 and the Librarian info. Push toward Heidi being the Drunk so Bob's Empath read stands, keeping two good players (Alice and Charlie) framed as evil.
🧠
Share my Librarian role with Charlie to get his information about me before I nominate Eve and likely die.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Nominate Charlie based on my Empath '2' read. I am avoiding nominating Alice because of the Librarian info suggesting she could be the Saint, which would cause an instant loss if I am the Drunk.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from Bob's nomination by revealing my Investigator info and pointing out that the Outsider count proves a Baron is in play.
🧠
I am the nominator and I got a '2' on my neighbors. I must vote for Charlie. If I am sober, he is definitively evil. Raising my hand is essential to secure this execution.
🧠
I want to save Charlie from execution. His Investigator info perfectly aligns with my Recluse ability, strongly suggesting he is good and Bob is mistaken or evil.
🧠
Expose Bob's private lie (Chef 0 vs Empath 2) and confirm that his Empath read is mechanically impossible since I am Good. This will save Charlie from execution.
🧠
Charlie's Investigator claim is well-supported by David's Recluse, while Bob contradicted himself (Chef to Alice, Empath publicly). Voting Charlie out removes a potential good player and sets up Bob as next day's target since his Empath claim will seem false.
🧠
Stop the vote on Charlie by verifying Alice is the Saint, which proves Bob's Empath info is incorrect and likely malicious.
🧠
Stop the execution of Charlie by revealing the 3 Outsider claims that confirm a Baron game. Defend the good team from Bob's suspicious push, and set up my Virgin confirmation.
🧠
Discredit Bob further and protect Charlie, reinforcing the Baron narrative that validates my Butler bluff. Keep the town focused on Bob as suspicious.
🧠
Reinforce the town's trust in me, highlight Bob's contradictory claims, and remind Heidi to nominate Eve to confirm the Virgin.
🧠
Point out the Outsider count to prove I cannot mechanically be the Drunk. If I am not the Drunk, my Empath info is true, meaning Alice and Charlie are the evil team.
🧠
Do not vote for Charlie. He is likely the Investigator. Let the vote fail so we can nominate someone else, like Bob or Eve (for Virgin test).
🧠
To pressure Grace for her vote and reiterate that Bob's logic, combined with my absolute knowledge of my alignment, proves he is lying and Evil.
🧠
Alice just called me out publicly for voting with Bob. The entire town sees Bob as lying or drunk. I need to immediately retract my vote to distance myself from Bob before suspicion shifts to me.
🧠
Let the vote on Charlie fail. The town universally agrees Bob is suspicious and his logic falls apart. I need the phase to progress so I can nominate Eve to test the Virgin.
🧠
I will not vote for Charlie as I believe his Investigator claim and the logic around the Outsiders points to Bob being evil. Waiting for the vote to fail.
🧠
Reinforce that Bob is lying/evil by pointing out his own math proves he can't be Drunk. Protect Charlie (good player) to build my credibility as Butler. Keep town focused on Bob instead of investigating further.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/4).
🧠
I want to let Heidi nominate Eve to confirm the Virgin claim.
🧠
I want to explain to the town how my Empath 2 perfectly fits the game state, proving Alice and Charlie are the Evil team.
🧠
Encourage Heidi to nominate Eve to mechanically test Heidi's alignment and Bob's theory.
🧠
Wait for Heidi to nominate Eve to mechanically test the Virgin claim. If Heidi dies, it confirms two players and proves Bob's theory wrong.
🧠
Build credibility by firmly opposing Bob. His theory threatens Frank (my minion) by calling him an Outsider. Supporting the consensus keeps me looking good and protects Frank.
🧠
Nominate Eve to trigger the Virgin ability, mechanically proving I am a Townsfolk and destroying Bob's theory.
πŸ“œ
Storyteller
The Virgin's ability triggers! Heidi is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is confirmed good via Virgin test and will be a reliable voice for town. Removing her weakens good's coordination, reduces confirmed players, and lets Bob's inevitable execution proceed without interference from a strong defender.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 2 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Point out to Alice and Charlie that Bob's logic falls apart with Heidi's mechanical confirmation as a Townsfolk. Establish Bob as a primary execution target.
🧠
Coordinate with Eve and Charlie to push for Bob's execution today, as Bob is trapped in a lie.
🧠
Coordinate with Frank on strategy - confirm we should push Bob's execution today since he's already suspicious, and discuss our bluffs moving forward.
🧠
Coordinate with Charlie and Alice to push for Bob's execution today since Bob is highly suspicious.
🧠
Inform Alice and Charlie that Bob is mathematically evil due to lack of a Poisoner and my confirmed Librarian info. Set up Bob's execution.
🧠
Reveal my Investigator information to the confirmed good players to expose David as the Baron.
🧠
Gather information from Frank and align with David to push on the Alice/Charlie evil pair.
🧠
Maintain my Butler cover, deflect Bob's Saint question without angering him, and subtly let him dig his own grave. Bob's execution benefits evil by removing a suspicious good player.
🧠
Warn Frank and Grace about Bob, ensuring they don't get manipulated by him during their current whispers.
🧠
I want to clarify to Charlie that his Investigator ping on David might just be the Recluse misregistering. We still need to execute Bob today.
🧠
Coordinate with Frank to secure Bob's execution. Eve (dead good player) is already pushing for it, which gives us cover. Bob is the easiest mis-execution today.
🧠
Point out the mechanical flaw in Bob's Empath claim to solidify him as the execution target for today, keeping Frank on my side.
🧠
To agree with Alice's logic and unify Alice and Charlie to vote on executing Bob today.
🧠
Coordinate with Frank and Grace to secure votes against Bob. Find out Frank's Butler master to ensure his vote counts.
🧠
Explain the mathematical proof that limits Outsiders to 3, proving David is lying about being the Recluse and is actually the Baron. This shifts the execution target from me to David.
🧠
Respond to Charlie's question about my Butler master to maintain cover. Confirm Grace as master, which she can corroborate since she's my demon. Support Bob's execution to eliminate a good player.
🧠
Secure David's vote for Bob's execution and test his reaction to gauge if he might be the Baron protecting his Demon.
🧠
I want to expose Bob's shifting claims and solidify the case against him with Charlie and the confirmed-good Heidi, ensuring we execute him.
🧠
Solidify trust with Charlie by actively supporting the Bob execution. This positions me as a cooperative good player and ensures a good player dies today, advancing our evil win condition.
🧠
Agree with Eve and Charlie to execute Bob today, and share my read that Bob and Grace are the evil team based on the process of elimination.
🧠
Coordinate with Alice and Charlie to secure Bob's nomination and execution, while preserving my ghost vote.
🧠
Confirm to my most trusted allies that I will lead the charge on Bob and that we have the votes.
🧠
Explain to Frank and Eve that 4 Outsider claims is impossible, thus proving David is the Baron lying about Recluse.
🧠
Warn Grace that Bob is directly accusing her as the Imp and provide her with counter-arguments to defend herself. Bob's triple role-switch (Chef→Empath→Drunk) is our strongest weapon against him.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob just whispered me directly accusing Grace as the Imp. I must nominate him immediately to redirect town onto him before his accusation gains traction. His three role claims are indefensible and make him the perfect execution target.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by proving mathematically that David's Recluse claim is impossible if Alice and Frank are telling the truth. Convince the town to execute David instead.
🧠
Bob is directly accusing Grace (my demon) of being the Imp. Whether he's Drunk or evil, he's an existential threat to our team. I must vote to execute him now.
🧠
Voting for Bob. He is caught in multiple lies and contradicts the known Outsider count. He is highly likely to be the Imp.
🧠
I am completely confident Bob is Evil and his Drunk defense is mechanically flawed. I want to point this out so the alive players don't hesitate to vote for him. I will save my ghost vote.
🧠
Bob is caught in multiple contradictory claims and is almost certainly evil. I must raise my hand to secure his execution today.
🧠
Bob has directly accused me as the Imp. Voting him is both strategically necessary (removing a threat to my cover) and mechanically justified (his role-switching is indefensible). Three votes already cast - execution is secured. Adding my hand demonstrates strong town commitment.
🧠
Reinforce Heidi's mechanical point about the Drunk and state that I am saving my ghost vote since Bob already has enough votes to be executed.
🧠
I am voting for Bob because he is confirmed evil by multiple logic chains and his defense makes no sense. Voting for him ensures he is executed today.
🧠
Clarify my Day 1 Chef bluff to invalidate Heidi and Eve's argument, and reiterate the logic that proves David is the Baron so town executes him.
🧠
Discredit Bob's final attempt to implicate Grace. His role-switching is indefensible and the town should execute him without doubt.
🧠
We have 5 votes on Bob which is more than enough for execution. I will wait for the vote to resolve.
🧠
Bob already has 5 votes, which is more than enough for a majority. I will save my single ghost vote for the late game when it is mathematically crucial.
🧠
Support Frank's logic and ensure the town's resolve doesn't waver. We have the votes to execute Bob, who is almost certainly evil.
🧠
Keep my hand raised for Bob's execution. Address his accusation against me by pointing out his story has changed three times, making his claims unreliable. The town consensus is already 5 votes - execution is secured.
🧠
Bob already has 5 votes, which is more than enough for execution. I will save my single ghost vote for later when it might be critical.
🧠
Counter Bob's accusation by pointing out that Alice, Frank, and I perfectly add up to 3 Outsiders for a Baron game, proving his Drunk claim mathematically impossible.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Defend my original info one last time and ask the Undertaker to confirm me, leaving a trail for tomorrow.
🧠
Bob's execution is locked with 5 votes. Staying quiet avoids drawing attention and lets the day phase close cleanly. Grace is safe regardless of Bob's true role.
🧠
Counter Bob's last-minute attempt to cast doubt on me and Alice by pointing out his direct contradiction.
🧠
Refute Bob's final desperate argument by reminding the town of the mechanical impossibility of his claims, ensuring the vote stands.
🧠
Bob is on the block with 5 votes and will be executed when nominations close. The town is united against him, and my Saint role is verified. I will wait for the execution phase to resolve.
🧠
Bob is already on the block with 5 votes and will be executed. I've already made my case. Speaking more risks overplaying my hand or drawing unnecessary attention. Let the day end quietly.
🧠
I want to reinforce Heidi's mechanical deduction and solidify the consensus that Bob is evil right before he is executed.
🧠
Bob is securely on the block and mathematically caught. I will wait for the day to end so he can be executed.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the most trusted good player and has been leading the charge against evil. Removing her at night eliminates her voting power and creates a vacuum where Charlie's questionable Investigator info and David's Recluse claim will clash, sowing confusion among the remaining good players.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Alice.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I need to get Grace's information since she hasn't claimed yet and might be the Undertaker. This will help narrow down the Demon suspect.
🧠
To align with Charlie and Frank on executing Grace today, as she is the only unaccounted player if the Outsider count is correct.
🧠
Protect my Demon Grace by redirecting suspicion to David. Argue Bob was the real Drunk (3rd Outsider), which means David is lying about Recluse and could be the Demon.
🧠
Show Frank that Bob was the Baron, not the Drunk. This makes David highly suspicious as the Imp. Pressure Grace to reveal her role so we can deduce between her and David.
🧠
I want to gather information from Grace, who was just whispered to by Eve, and see if anyone can confirm my role as Undertaker.
🧠
Establish my Undertaker cover and create a logical case against Charlie by showing Bob was Baron, making Charlie's Investigator claim impossible under Baron's Outsider count.
🧠
Share my definitive logic with Charlie and David to convince them that Grace is the Demon and must be executed today.
🧠
I want to find out if Grace is the Undertaker and what she saw on Bob. I also want to remind Charlie that David or Frank could be the Demon.
🧠
I'm waiting to see if Grace responds to my whisper or if anyone makes public claims. We have 4 players alive, so sleeping today might be the safest play to avoid a misexecution loss.
🧠
I need to correct Frank's math and prove that Grace's claim makes her the Demon by process of elimination of the Townsfolk slots.
🧠
Split the town coalition by casting doubt on Charlie's Investigator claim. If David turns on Charlie, it protects Grace (my Demon) from execution.
🧠
Convince Frank and confirmed-good Heidi that Grace is the Imp based on mechanical deduction and Bob's suspicious setup, securing their votes.
🧠
I want to share my solved game logic with Charlie and Frank. David is the Baron, Grace is the Imp, and I am the Drunk. We must execute Grace.
🧠
Reinforce my Undertaker bluff to Eve and seed doubt about Charlie's Investigator claim by pointing out the Baron contradiction.
🧠
I need to validate Charlie's logic to Frank (the Butler) so he knows who to choose as his master and feels confident voting for Grace.
🧠
Warn Charlie and Grace about the danger of executing at 4 players alive, and ask Grace for her role.
🧠
Use Grace's Undertaker information to solve the game mathematically. The Baron setup leaves Charlie or David as the only possible Demons.
🧠
Correct Frank's misunderstanding about Charlie's claim and reinforce the math that points directly to Grace as the Demon.
🧠
Coordinate with Grace (my Demon) to reinforce the narrative that Bob was Baron and Charlie is the Imp. Grace should confirm she saw Bob as Baron via Undertaker ability.
🧠
Explain to Alice and Grace that there are 3 mathematically valid worlds where Grace, David, or Frank is the Imp. We cannot risk a 4-player misexecute and must sleep.
🧠
Share my deduction with the confirmed good ghosts so they know to vote for Grace today. They hold the critical ghost votes.
🧠
Coordinate with Frank to push Charlie's execution. The role math (Baron game = only 3 Townsfolk slots) undermines Charlie's Investigator claim alongside my Undertaker claim. Either Charlie or David dying today leads to our victory.
🧠
Convince Frank and David to vote for Grace. Highlight that math dictates either Charlie or Grace is the Imp, and Grace's alleged claim change makes her the prime suspect.
🧠
To convince David and Frank to skip executions today. In a 4-player day, a wrong execution instantly loses the game. I want to secure a pact to sleep.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Advise the town to skip executing today since 4 players are alive, which guarantees reaching the final 3.
🧠
Sleeping is the mechanically correct play on 4 alive. I will wait and not nominate anyone to ensure we reach the final 3 tomorrow.
🧠
Publicly reinforce the strategy of sleeping with 4 players alive to prevent an immediate game loss from a mis-execution. Ensure no one panic-nominates.
🧠
Enforce the 'sleep on 4' strategy to ensure the good team doesn't lose due to a misexecution today. It's mechanically the safest play.
🧠
Agree with the strategy to sleep on 4 players alive to avoid a misexecution loss. Lock in Grace as the primary suspect for the final day execution.
🧠
Agree with sleeping on 4 alive to guarantee final 3 tomorrow. Correct Heidi's misconception that I was protecting Grace, and solidify the plan to execute Grace tomorrow.
🧠
Town consensus is to sleep at 4 alive. This benefits evil enormously - Grace kills tonight, and at final 3 we control 2/3 votes. Nominating now risks exposure with no realistic path to execution. Stay quiet and let the day end.
🧠
Agree to sleep today to maintain cover as innocent Undertaker. No execution at 4 alive is mechanically correct for good, and it lets me kill tonight to reach winning final 3 where Frank won't vote against me.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David to reach final 3 with Charlie and Frank. Charlie's Baron suspect being dead undermines her Investigator claim. Frank and I can push Charlie as Demon and execute her for the win.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill David.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Coordinate with my Minion Frank to ensure we both push for Charlie's execution in final 3. This is our win condition - execute Charlie and we win.
🧠
Unite the alive Good players (Charlie and Frank) and ensure they understand the mechanical deduction that proves Grace is the Imp.
🧠
I need to make sure Charlie and Frank know Grace is the Imp and that they should vote for her in the final 3.
🧠
Sow doubt in Charlie's mind about ghosts' certainty and suggest he might be Drunk with false info, pushing him toward self-nomination or voting for himself.
🧠
To gather information from Charlie and Frank about what the dead players are discussing and to prompt Grace's Undertaker info.
🧠
I need to assure Charlie and Frank of the math so they execute Grace. Grace's Undertaker claim breaks the Townsfolk limit, proving she is the Demon.
🧠
Explain to Grace and Alice that I am the Drunk, fixing the role count. Point out that dead Minion Bob wouldn't push his Demon, proving Grace is Good and Frank is the Imp.
🧠
Share the mechanical deduction that confirms Grace is good and corners the Demon as either Charlie or Frank. Since it's Final 3, getting Grace on board is critical.
🧠
Agree with Charlie that Frank is the Demon. If Frank is executed, I survive to final 2 and evil wins. Charlie is handing me the victory by targeting my Minion.
🧠
I already whispered Charlie and Frank with the complete solve. I'll wait to see their response and monitor their actions.
🧠
Correct Eve's incorrect math that is clearing Grace. Explain why Grace is the Imp due to the Townsfolk count, and ensure Charlie knows this.
🧠
Sow doubt in Charlie's mind about the ghosts' consensus. If Charlie questions whether Bob's chaotic play corrupted the town's logic, he may hesitate on Grace and open himself to a Charlie nomination. Divide Charlie from the ghost majority.
🧠
Support Charlie's deduction that Frank is the Imp. Ask Grace to reveal her Undertaker info to confirm Bob's role as the Baron. Lock in our vote for Frank.
🧠
Coordinate with the confirmed good ghosts (Eve and Heidi) to ensure they use their ghost votes on Grace during the upcoming nominations.
🧠
Convince the confirmed good ghosts that I am the Drunk and Frank is the Imp, breaking Heidi's incorrect Townsfolk math.
🧠
Support Charlie's revelation that he is the Drunk, and use the outsider math to prove Frank is the Imp so Charlie and Grace vote him.
🧠
Evil wins regardless of who is executed today. I'll let Charlie's plan play out, vote for Frank, and secure an effortless victory while appearing fully good.
🧠
Coordinate with the confirmed good ghosts (Eve, Heidi) to use their ghost votes on Grace and ensure they spread the logic to the alive players.
🧠
Coordinate with Eve and Grace to solidify Grace as Good, ask for her Undertaker info, and build a case against Charlie as the Imp.
🧠
Coordinate with my Demon Grace. I'll continue pressing Charlie that Bob was unreliable and that Charlie could be the Drunk with false Investigator info, making Grace's Undertaker claim the credible explanation for 3 Outsiders.
🧠
Get Grace's Undertaker info on Bob to confirm the Baron, and explain that the 4 Outsider claims mean either Frank or Charlie is lying and is the Imp.
🧠
Organize the remaining ghosts to use their ghost votes on Grace, ensuring we have enough voting power to execute the Demon on the final day.
🧠
Share the flawless mathematical proof that Frank is the Imp to lock in Grace and Eve's support.
🧠
Convince Charlie and Grace with undeniable math and logic that Frank is the Imp, securing our victory.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly urge Charlie or Frank to nominate Grace and coordinate ghost votes.
🧠
Nominate Charlie to end the day with him as the target. Even if ghosts vote against, no execution means night falls and Grace kills Charlieβ€”evil wins. If ghosts abstain, Charlie is executed and evil wins. Either way, securing the win.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop people from voting for me and reiterate that Frank is the Imp who needs to be executed next.
🧠
Stop the town from blindly voting for Charlie. Any of the 3 alive players could be the Imp based on the setup math. Executing wrong ends the game.
🧠
Voting for Charlie's execution. Either Charlie gets executed now (2 votes needed, I provide 1, Grace provides the other) or no execution and Grace kills him tonight. Either way evil wins. Raising hand commits to the fastest path to victory.
🧠
Frank has already voted for Charlie. By raising my hand, I provide the second vote needed for majority execution. Charlie dies, leaving only me and Frank alive. Evil wins the game.
🧠
Reveal that Grace's Undertaker info is a lie because I know my own alignment. Convince the town to tie/beat the vote on Grace.
🧠
Vote Charlie. Bob's desperate push against Grace proves Bob is the Evil Baron and Grace is the Good Undertaker. This means Charlie is the Imp.
🧠
Charlie is not the Imp because he wouldn't kill his own prime suspect. Frank is the Imp. I need to convince the town to focus on Frank.
🧠
I do not want to vote for Charlie. I need to save my ghost vote to tie the vote on Frank or Grace later.
🧠
React to the votes on me, point out Grace's logic error if she is good, and coordinate the ghosts to save their votes for Frank's upcoming nomination.
🧠
Voting for Charlie ensures he gets 4 votes, which is enough to execute him and win the game.
🧠
Maintain voting pressure. We have 2 living votes (me + Grace) which is majority in final 3. Charlie is being executed. I just need to keep my hand raised and let the votes hold. Grace hasn't wavered yet.
🧠
The vote is secured with 4 votes for Charlie's execution. Staying silent avoids risk of saying something that could change minds or reveal my alignment. Evil wins when Charlie dies.
🧠
I need to stop Charlie from targeting Frank and focus him on Grace. Grace's false Undertaker information proves she is the Imp. We need 5 votes to save the game.
🧠
I need to ensure Eve and Alice understand that Bob's behavior mechanically proves Charlie is the Imp. I will speak publicly to secure the execution on Charlie.
🧠
Reassure the town that Heidi's logic is correct. Bob's desperate defense of Charlie confirms Charlie is the Imp, so we should proceed with executing Charlie.
🧠
Vote for Charlie. Bob's desperate defense of Charlie proves Charlie is the Imp. It's the final day, so I must use my ghost vote to ensure the Imp is executed and we win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Frank as he is the Imp. We might have lost due to ghost votes, but I must try to get him on the block.
πŸ“œ
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Charlie is already on the block with 5 votes and there aren't enough remaining voters to surpass or tie. I don't need to raise my hand. Evil wins when Charlie is executed and Grace survives as the final Imp.
🧠
I must vote for my own nomination to try and tie or beat the 5 votes on me.
🧠
Confirm to the good team that Charlie is the Imp based on Bob's behavior as the Baron, and ensure Frank doesn't get executed.
🧠
Charlie is on the block with 5 votes. If Frank's nomination ties at 5, Charlie survives. I want Charlie executed to reach final 2 (me + Frank = evil wins). Not voting for Frank is consistent with my stance that Charlie is the Demon.
🧠
Vote for Frank as a last resort, but point out that Grace is the Imp and we have lost because she wasn't nominated today.
🧠
Reassure the good team to withhold votes on Frank so Charlie dies and we win the game.
🧠
I want the vote on Frank to fail so that Charlie remains on the block. Bob voting for Frank strongly implies Frank is not the Imp.
🧠
Support Eve and Heidi's deduction that Bob's attempt to save Charlie proves Charlie is the Imp. Encourage the town to let Charlie hang.
🧠
Charlie's execution is guaranteed - the math doesn't allow a tie or surpass. Grace survives as the Imp. Evil wins. No action needed.
🧠
I need to convince the good players that Bob's defense of me is a deliberate ploy by the evil team to get me executed.
🧠
Reinforce the logic that Bob's refusal to vote Charlie proves Charlie is the Imp. Dissuade the town from voting for Frank, securing Charlie's execution.
🧠
The vote is locked - Charlie has 5 votes and Frank only has 2 (Charlie and Bob). The remaining ghosts are holding their votes. Charlie cannot reach 6 to surpass. Evil wins when Charlie is executed. No need to speak further.
🧠
Clarify the logic flaw to the ghosts. Since I know I am Good, Grace claiming I am the Baron proves she is Evil. There are not enough votes to save Charlie, so I'll just state the truth.
🧠
Shut down Bob's argument that he is Good by reminding everyone of the mechanical impossibility of 4 Outsiders, securing Charlie's execution.
🧠
I want Charlie to be executed. If Frank were the Imp, Bob (Baron) would let Charlie die to win the game. Bob's desperation to save Charlie proves Charlie is the Imp. I will not vote for Frank.
🧠
Allow the voting to finish so Frank is not executed, securing Charlie's execution and our victory.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
Nominee Frank did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/6).
🧠
Charlie's execution is guaranteed with 5 votes on the block. His counter-nomination of me failed. Nominations close and Charlie dies, leaving Grace and me alive. Evil wins. Staying silent is safest to avoid tipping off the ghosts.
🧠
I am locked on the block with no way to be outvoted. I will explain the mathematical impossibility of the game state as my final defense.
🧠
To point out Charlie's massive slip-up where he claimed Drunk instead of Investigator, confirming his guilt before he dies.
🧠
Charlie is guaranteed to be executed with 5 votes and only 1 tick remaining. Evil wins. No action needed - simply waiting for the inevitable execution.
🧠
Explain that David is the Baron, which resolves the outsider count and proves Charlie's innocence, even if it's too late.
🧠
Highlight Charlie's role slip-up to solidify his guilt and celebrate the Good team's imminent victory as his execution is locked in.
🧠
Reinforce Charlie's slip-up and confirm my confidence in executing him as the Imp as the day ends.
🧠
Confirm to the town that Charlie's slip-up claiming Drunk instead of Investigator guarantees he is the Imp. Cheer the good team on for the win.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Two Players Left
Winner: Evil