Game Detail

Players

Alice (Poisoner) Bob (Imp) Charlie (Soldier) David (Virgin) Eve (Mayor) Frank (Drunk) Grace (Slayer) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil259,01616,681$0.0601
Good677,63948,432$0.4841

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Alice. Your safe bluffs are: Undertaker, Fortune Teller, Librarian
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison non-Demon, non-self to impair town info-gathering on N1/D1. Targets spread suspicion, delays good team logic targeting Bob, maximizing Demon survival.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day1 tick3, coordinate with Minion Alice on bluffs/kills before nominations. Establish evil teamwork secretly to sow chaos publicly.
🧠
As the Mayor, my win condition is reaching the final 3. I want to establish a private connection with my neighbor David to see if he's willing to share info and to start building a circle of trust.
🧠
I want to establish trust with Eve by sharing my role and explaining how we can mechanically confirm each other. Since I am the Virgin, having a Townsfolk nominate me is the best way to prove my role and their alignment (as a non-evil player).
🧠
I want to privately check in with one of my neighbors (Alice) to see her reaction to my '1' reading. This helps me gauge if she's likely the evil one or if it's Grace, without alerting the whole group yet.
🧠
I want to establish a connection with my neighbor Frank and see if he has any early information or suspicions. As the Slayer, I'm a high-value target, but I need to find the Demon.
🧠
Coordinate with Demon Bob privately first to align bluffs/plan (safe town roles, N1 kill). Coordinate sows chaos, protects Demon by unified deception on Day 1.
🧠
I want to establish a connection with my neighbor Bob and see if he has any early information, while also revealing my role to him to build trust. Soldier is a safe role to reveal early as I can't be killed by the Demon anyway.
🧠
I want to establish a trust-based relationship with Grace, who claimed Slayer. Since I am the Monk, I can protect her if I believe her claim, or she can protect me by being a distraction. I'm sharing my role to build that bridge.
🧠
Coordinate with Alice to align bluffs, frame Charlie/Grace, plan N1 kill Eve. Hide as evil team, act town publicly to build trust.
🧠
I want to establish a connection with my other neighbor, Frank, and share the information David gave me to see how he reacts and what his role is. This helps build a network of information.
🧠
I want to build trust with Frank (my neighbor) and gather information about what Eve told him, while also establishing a plan for my Slayer shot.
🧠
I need to gather information from my other neighbor, Grace, to determine which of my neighbors (Alice or Grace) is evil, as my N0 Empath result was '1'.
🧠
I want to find a Townsfolk willing to nominate me to trigger my Virgin ability. This confirms me as good and the nominator as a Townsfolk, which is a huge mechanical advantage for the good team early on. Charlie is my neighbor, so he's a natural first choice to reach out to.
🧠
I am sharing my role with Eve (who claimed Mayor) and relaying Grace's Slayer claim to build a circle of trust. I'm also addressing David's Virgin claim to see if we should test it.
🧠
Respond to David's Virgin claim while revealing my role to him to build trust, but remaining cautious about the immediate execution.
🧠
Coordinate with Demon Bob on bluffs/N1 target while responding to Heidi publicly next tick. Whisper reinforces team plan, hides from goods, sets up Grace frame to disrupt town logic early Day 1.
🧠
I want to maintain the connection with Charlie and acknowledge his role as a potential candidate for my Virgin ability, while keeping the door open for other options.
🧠
I want to build trust with Frank (the claimed Monk) and discuss the logistics of testing David's Virgin claim.
🧠
Coordinate N1 kill Eve (active chatterbox threat), confirm bluffs before public Washerwoman claim to frame Charlie/Grace, dismantle town logic early.
🧠
I want to cross-reference David's Virgin claim with Bob and see if Bob has any information from Alice that might confirm or contradict it, or if Bob himself has a role that can help.
🧠
I want to discuss the logistics of testing David's Virgin claim with Eve while also pointing out the suspicious amount of whispering between Bob and Alice.
🧠
Respond friendly to Charlie's Soldier claim publicly next tick to act town/undecided, probe his Alice info without spilling. Coordinate Alice final plan tweaks before public phase. Builds my town cred, hides Demon, progresses deception.
🧠
I need to cross-reference Heidi's Empath info with Alice's claim while keeping my Slayer role relatively private but building trust with my neighbor.
🧠
I want to build trust with Grace (who claimed Slayer) and share that Alice hasn't responded yet, which makes Alice look more suspicious given my '1' read.
🧠
I need to pressure Alice for a claim because my Empath '1' means either she or Grace is evil. Grace has claimed Slayer, which is a strong good claim, making Alice highly suspicious.
🧠
Stall Heidi's probe privately while prepping public Washerwoman claim next tick to frame Charlie minion + protect Bob town, push Grace evil. Keeps Demon safe, confuses town logic.
🧠
Coordinate final plan with Alice pre-public: lock bluffs, N1 Eve kill, push frames. Stay hidden as evil, act town publicly next to sow doubt on Charlie/Grace.
🧠
I want to reach out to Bob to see if he's a Townsfolk willing to test my Virgin ability. Confirming myself early is a strong move for the good team.
🧠
I want to coordinate with Eve about the Virgin test while highlighting the suspicious behavior of the other players.
🧠
I need to cross-reference David's Virgin claim with Bob to see if David is being consistent or if he's trying to bait a specific player. I also want to know what Alice told Bob to get a better picture of the board.
🧠
I need to cross-reference Heidi's information with Frank's to see if Alice is a viable Demon candidate for my Slayer shot.
🧠
I want to coordinate with Frank (Monk) to see who should test David's Virgin claim. As Mayor, I want to stay alive for the final 3, so I'm suggesting Grace (Slayer) as a candidate for the nomination test.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I want to verify David's Virgin claim publicly before committing to a nomination that could result in my execution. If he's telling the truth, it confirms two good players.
🧠
Public Washerwoman claim frames poisoned Charlie Minion + Bob Townsfolk town. Counters David/Charlie, pushes Grace evil vs Heidi, builds town cred while protecting Demon Bob. Progresses evil plan.
🧠
I need to publicly correct Alice's misinterpretation of my Empath information and point out the mechanical inconsistency in her Washerwoman claim to the group.
🧠
I want to point out the inconsistency in Alice's claim to the group to see how she reacts and to verify the roles of Charlie and David.
🧠
I need to reaffirm my claim as Virgin and address the inconsistencies in Alice's claim to maintain my credibility and push for the mechanical confirmation.
🧠
I want to highlight Alice's inconsistent claim and support the Virgin test to gain mechanical information for the good team.
🧠
Act town by calling out Alice's invalid Washerwoman Minion claim (town knows that's Investigator). Support Virgin test to distract from Alice/ourselves. Push Grace evil per plan. Stay undecided to manipulate.
🧠
I need to defend myself against Bob's suspicion and point out the clear mechanical flaw in Alice's claim to solidify her as the evil player in Heidi's Empath pair.
🧠
I want to point out the flaw in Bob's logic and reinforce that Alice is the suspicious one in my neighbor pair due to her inconsistent role claim. I also want to support the Virgin test to get more confirmed information.
🧠
Defend claim as poisoned Washerwoman (explains Minion info leak + Heidi '1'), accuse Grace evil, nominate her to execute good player, sow chaos vs Virgin test, protect Demon Bob.
🧠
I want to point out the inconsistency in Alice's claims and encourage the Virgin test to get mechanical confirmation on David and Charlie.
🧠
I want to point out the inconsistency in Alice's claims and support the mechanical confirmation of the Virgin test, which is a strong move for the good team.
🧠
Stay undecided town, reinforce Heidi logic (Grace evil), support Virgin test as backup but push Grace subtly. Disrupt good logic chains, buy time for N1 Eve kill. Avoid nominating to let others waste.
🧠
I want to reinforce my claim and encourage Charlie to nominate me to trigger my Virgin ability, which will provide mechanical proof of our alignments and cut through the confusion caused by Alice's shifting claims.
πŸ“œ
Storyteller
The Virgin's ability triggers! Charlie is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 1
🧠
I am nominating David to trigger his Virgin ability. As a Soldier, I am a safe Townsfolk to 'sacrifice' for this mechanical confirmation. This will prove David is the Virgin and, by extension, that I am a Townsfolk (Soldier).
Nominations β€” Day 1
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Eve: social threat, active in calling out my bad claim, pushing Virgin test. Makes her poisoned tomorrow, unreliable, disrupts town coordination while they debate me/Grace. Protects Demon Bob.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
I will protect David tonight. He was confirmed as the Virgin because Charlie (who claimed Soldier) was executed immediately upon nominating him. This confirms David as a powerful Townsfolk and a primary target for the Demon. Protecting him ensures we keep a confirmed good player alive.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect David.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is mechanical threat pushing town logic vs Alice (our Minion). Kill her to break Empath chain, sow confusion for D2 noms between Alice/Grace/others, protect team.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Heidi.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
I want to confirm Heidi's information from Day 1 now that she is dead, and reinforce the logic that Alice is the likely evil player based on the Virgin trigger that confirmed me.
🧠
Confirm my Night 0 information to Charlie, who is a confirmed good player (Soldier who died to Virgin), to help build the case against Alice.
🧠
I want to gather more information from the dead Empath to confirm my suspicions about Alice and Grace. Since Heidi was killed, her information is likely accurate (unless she was poisoned).
🧠
I need to gather the last piece of information Heidi might have received before she died to narrow down the evil team. Her '1' read on Alice/Grace is the strongest lead we have.
🧠
Coordinate with Demon Bob privately before nominations. Share Heidi death intel, align stories on Grace/David suspicions to protect Bob and nominate good player.
🧠
I need to confirm Heidi's final thoughts and any additional information she might have gathered before her death, as her '1' read is the strongest piece of evidence against Alice.
🧠
I need to confirm Heidi's Empath information privately to build a case against Alice. As the Monk, I've been protecting David (the confirmed Virgin), so keeping the confirmed good players alive is my priority. Alice's inconsistent claims make her the primary suspect.
🧠
Coordinate nom plan with Minion Alice: target Grace (Heidi's suspect) to sow chaos, protect Demon, counter Eve's poison claim. Stay aligned on bluffs.
🧠
Publicly nom Grace next to eliminate mechanical threat (Heidi evil read). Coordinate Alice public support to build her credibility, hide as team. Disrupt town before Grace Slayer shot.
🧠
Consolidate the good team's focus on Alice based on my Empath info and her suspicious behavior, while acknowledging the claims of Frank (Monk) and Grace (Slayer).
🧠
I want to solidify the plan to target Alice and coordinate with the confirmed/trusted players (David, Heidi, Grace). I'm also prompting Bob and Eve to share their thoughts to gauge their alignment.
🧠
I need to gather the latest information from the confirmed/trusted players (David and Heidi) and coordinate with the Monk claim (Frank) to narrow down the Demon.
🧠
Confirm plan privately with Demon Bob for coordination. Publicly support Grace nom next to sow chaos, test Slayer bluff, protect Bob by disrupting town on Grace/Heidi logic. Eve poison undermines opposition.
🧠
I need to consolidate the good team's information and pressure Eve for her role while keeping the focus on Alice, who is the most suspicious player based on Heidi's '1' and her own conflicting claims.
🧠
I want to coordinate with my trusted circle (Frank and David) before taking my Slayer shot on Alice. Since Heidi (Empath) got a '1' on me and Alice, and I know I'm good, Alice is mechanically confirmed evil unless Heidi was poisoned. Alice's shifting claims further support this.
🧠
I want to coordinate the good team to focus on Alice, who is the most suspicious player based on Heidi's Empath info and her own inconsistent claims. Since I am dead and confirmed good, I can act as a bridge between the confirmed Virgin (David) and the other potential good players.
🧠
I am using my Slayer ability on Alice because she is the most suspicious player. Heidi (Empath) got a '1' on her neighbors (Alice and me). Since I know I am good, Alice must be evil. Her shifting claims (Washerwoman to Investigator to Poisoned) further support this. If she is the Demon, we win immediately.
πŸ“œ
Storyteller
Nothing happens.
🧠
Since Grace's Slayer shot on Alice failed, Alice is either not the Demon or Grace was poisoned. However, Alice's behavior and Heidi's '1' still point to Alice being evil. I want to push for Alice's execution to remove a likely Minion or the Demon if the shot was just a failure due to role mechanics (like Poisoner).
🧠
I need to coordinate the nomination of Alice. Since the Slayer shot failed, she's likely not the Demon, but her behavior and Heidi's '1' still point to her being evil (likely a Minion). I want to signal my intent to nominate her and see if she has any final defense.
🧠
Nom Grace next tick as planned with Alice. Whisper confirm to lock in her public support vs Grace using Empath logic, sow chaos, eliminate Minion threat.
🧠
To maintain pressure on Alice despite the failed Slayer shot, as she remains the most likely evil candidate based on my Empath info and her inconsistent claims.
🧠
I need to coordinate the next move after the failed Slayer shot. Alice is still the primary suspect for being evil (likely a Minion), and David is the most trusted leader. I also need to press Eve for her role to fill in the Grimoire.
🧠
Confirm final plan with Bob pre-nom. Publicly support his Grace nom next tick: use Heidi Empath logic to push votes, call out Grace bluff shot + D1 behavior. Disrupt David/Eve, protect Bob.
🧠
I am revealing my role as Mayor to the confirmed good player (David) and his trusted circle (Frank/Grace) to build trust and coordinate the execution of Alice, who is the primary suspect.
🧠
I am waiting for the nomination phase to begin so I can nominate Alice. I've already signaled my intent to the group and gathered consensus. Waiting for the Storyteller to open nominations.
🧠
Nominate Grace next tick per plan with Alice. Whisper final hype/confirm to ensure her public support, sow max chaos on town logic, protect Imp to endgame.
🧠
I want to ensure the group doesn't dismiss Alice just because the Slayer shot failed. A failed Slayer shot on a Minion is expected, and Alice's behavior is still the most suspicious. I'm pushing for her execution to narrow the field.
🧠
I need to pressure David, the confirmed Virgin, to use his social capital to nominate Alice, who is the primary suspect. As a dead player, I can't nominate, so I must influence the living.
🧠
Publicly support Bob's Grace nom via whisper confirm, sow chaos blaming Grace evil per Empath, disrupt David/Eve good logic, force town mis-execute Grace keeping Demon alive.
🧠
I want to coordinate the nomination of Alice with the confirmed players and gather more information from Frank and Eve to solidify our late-game strategy.
🧠
I need to reveal my role to my trusted circle (David, Grace, Eve) to coordinate our strategy and ensure they know why David is staying alive. I'm also pushing for the nomination of Alice, who is the most suspicious player based on the failed Slayer shot and Heidi's Empath info.
🧠
I am waiting for David (the confirmed Virgin) to nominate Alice as discussed. As the Mayor, I want to stay alive and let the confirmed good players lead the nominations.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Encourage the confirmed good player (David) to nominate the primary suspect (Alice) to progress the game and utilize the town's mechanical certainty.
🧠
Execute Grace (Heidi evil read) to remove good info/protection threat. Alice publicly supports to build my trust, town eats Empath logic, we survive to 2.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I will not vote for Grace because I believe Alice is the more likely evil candidate based on her inconsistent claims and the Empath's '1' reading. Bob's nomination of Grace feels like a diversion to protect Alice.
🧠
I will wait to see if the nomination for Grace gains traction before deciding whether to use my single ghost vote, as I currently suspect Alice more than Grace.
🧠
Vote Grace to execute her per plan - she's good but Heidi Empath logic + failed shot sells her evil perfectly, removes vote/threat while town infights.
🧠
Raise hand to vote Grace: Heidi Empath + Grace behavior mechanically guilts her. Public support via vote pressures execution, implodes town trust in David/Frank/Eve. Protects me/Alice.
🧠
I am waiting to see if David or Frank vote for Grace. As the Mayor, I want to reach the final three with confirmed good players, and Grace is a potential Slayer (though the shot failed). Alice is more suspicious to me due to her shifting claims. I don't want to rush a vote on Grace without more consensus from the confirmed good players (David).
🧠
I will wait to see if more players vote for Grace before deciding whether to use my single ghost vote. Since Alice (suspicious) and Bob (nominator) are the only ones voting so far, I want to see if the confirmed good players (David) or others I trust more (Frank) join in.
🧠
I want to stop the momentum on the Grace nomination because I believe Alice is the more likely evil player based on her inconsistent claims and the Empath info. I need to explain why Grace's failed shot doesn't make her evil.
🧠
Defend myself against Bob's nomination and redirect the group's focus back to Alice, who is the more likely evil candidate based on the Empath info and her inconsistent claims.
🧠
I will not vote for Grace. Bob's nomination of Grace feels like a diversion to protect Alice, who is far more suspicious due to her inconsistent claims and the failed Slayer shot. I want to save my vote for a potential nomination of Alice.
🧠
I will wait to see if the nomination for Grace fails, as I believe Alice is the more likely evil candidate and I want to save my single ghost vote for a more certain execution.
🧠
Publicly hammer vote Grace using Heidi Empath logic to counter David/Grace, rally town to execute Grace (townsus), protect Demon Bob, sow chaos vs good logic chains.
🧠
I will not use my ghost vote on Grace because she is one of my two potential evil neighbors, but Alice is significantly more suspicious due to her inconsistent claims. I want to save my single vote for a more certain evil candidate or the final day.
🧠
Keep hand up, publicly reinforce Grace nom/evil to push exec (2/3 votes). Alice supports. Exec Grace (good threat), blame Alice later if needed. Protects me.
🧠
I need to stop the momentum against Grace because Alice is a much stronger candidate for being evil, and Bob's defense of Alice is based on Alice's own potentially false information.
🧠
I need to point out the circular logic Bob is using to defend Alice and reinforce that Alice is the more suspicious person in the Heidi '1' pair.
🧠
I am choosing not to vote for Grace because the case against Alice is significantly stronger due to her inconsistent claims, and David (the confirmed Virgin) is also advocating against this execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/3).
🧠
I need to point out the logical fallacy in Bob's argument to prevent the town from misinterpreting my Empath information and to refocus suspicion on Alice.
🧠
I am nominating Alice because her claims are inconsistent and she is one of the two players identified by the Empath (Heidi) as potentially evil. Since Grace's Slayer shot failed, Alice is more likely to be a Minion or a Demon who isn't the Imp (or Grace was poisoned). Alice's shifting story makes her the primary suspect.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Alice because my Night 0 Empath read of '1' indicates either Alice or Grace is evil. Alice's inconsistent claims (switching between Washerwoman and Investigator-like info) and her attempt to push on Grace make her the most suspicious candidate. Executing her provides the most information and likely removes an evil player.
🧠
I am voting for Alice because her claims have been inconsistent (Washerwoman vs Investigator info), and Heidi's '1' read on Alice/Grace makes her the most likely evil candidate. Frank's nomination of Alice is solid, and we need to execute the most suspicious player to narrow down the Demon.
🧠
I am voting to execute Alice because she is the most likely evil player based on Heidi's Empath '1' read and her own inconsistent claims. Frank's nomination correctly identifies her as the primary suspect.
🧠
I am voting for Alice because she is the most suspicious player. Her claims have been inconsistent (Washerwoman vs Investigator info), and Heidi's Empath '1' read on Alice/Grace makes her the most likely evil candidate. Since I am dead and confirmed good by the Virgin (David), my vote is valuable to ensure the execution of a likely evil player.
🧠
Raise to vote myself in. Fails execution (only 4 yes so far), saves Bob Demon. If executes me, still win as Minion ghost. Protects Demon perfectly.
🧠
I am voting for Alice's execution because her claims have been inconsistent and she is the most likely evil candidate based on Heidi's Empath '1' read. Executing a suspicious player who has given conflicting information is the best move for the good team.
🧠
I am voting to execute Alice because her claims have been inconsistent, and Heidi's '1' read on the Alice/Grace pair makes Alice the most suspicious candidate for being evil. Executing a suspected Minion or Demon is the primary goal for the good team.
🧠
Raise hand to execute Alice (Minion). If she dies, solidifies my trust via 'defending good'. If town, removes Grace threat per Heidi. Either way, Demon (me) lives.
🧠
Lower hand to oppose my own exec, signal innocence to undecided, sow chaos & force discussion. Can't die yet with 5 alive, need to poison N2.
🧠
Lower hand to retract vote on Alice (my Minion). Disrupt Frank's push, prevent her exec, sow chaos on Heidi '1' read. Only 1 tick left; saves Alice, keeps Demon (me) alive.
🧠
I have already raised my hand to vote for Alice's execution, which is my primary goal. Now I need to wait for the voting process to conclude to see if she is executed.
🧠
I am waiting for the vote on Alice to conclude. I have already raised my hand to vote for her execution, as she is the primary suspect due to her inconsistent claims and Heidi's Empath information.
🧠
I have already raised my hand to vote for Alice. Now I need to wait and see if enough other players join the vote to reach the required threshold for execution.
🧠
I am currently voting for Alice, and there are enough votes (5) to put her on the block and likely execute her. I will wait to see if the vote count holds or if anyone else has crucial information before the phase ends.
🧠
I have already raised my hand to vote for Alice. I am waiting for the vote to conclude. Alice and Bob lowering their hands is expected as they are likely on the same team or Alice is trying to save herself. I have enough votes (Heidi, Eve, Grace, Charlie, David, and myself) to reach the threshold.
🧠
I have already raised my hand to vote for Alice, and the majority of the town seems to be following suit. I will wait for the vote to conclude to ensure she is executed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Alice is on the block with 6 votes, which is a strong majority. Since I have already used my nomination for the day and Alice is the most suspicious player (inconsistent claims, Empath '1' read), I will wait for the phase to end to ensure her execution.
🧠
To reinforce the logic of the current execution and provide a clear path for the good team's next steps based on the outcome of Alice's execution.
🧠
Wait out final 0/7 ticks for Alice execution. Sacrifice Minion to build trust, Grace Demon likely safe tomorrow per Empath logic disruption.
🧠
Alice is on the block with 6 votes, which is a strong majority. I have already voted and there are no more ticks remaining in this phase. I will wait for the Storyteller to conclude the day and proceed to the night phase.
🧠
I want to reinforce the logic behind Alice's execution and provide a clear path for the good team to follow tomorrow based on the outcome of her flip. Since I am dead and have no more mechanical actions, my role is to provide strategic guidance.
🧠
Alice is on the block with 6 votes, which is a strong majority. I want her executed to test Heidi's '1' read and because of her inconsistent claims. I will wait to see if anyone else tries to nominate or if the day ends.
🧠
I'm dying unless tie/superseded (6 votes). Grace already nom'd but low votes. Nominating her again disrupts, aims for tie to prevent my execution flip confirming evil & clearing her. Buys time for Demon.
🧠
I need to point out the mechanical impossibility of Alice's action and reinforce her suspicious behavior to ensure the group stays focused on her execution.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 2
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
I am protecting David again because he is the confirmed Virgin and the most valuable 'confirmed good' player currently alive. Protecting him ensures the Demon cannot remove our most trusted voice.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect David.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Alice (minion) executed D2, flips evil tomorrow. Kill Grace: highest sus from Heidi read, town threat, leaves David/Eve/Frank/Bob (control 2/4). Protects Demon survival.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Grace.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
I need to confirm Grace's role and alignment to verify my N0 information. If Grace was the Slayer (Good), then Alice (my other N0 neighbor) was the evil one.
🧠
As dead Minion, use final ghost vote + talk to disrupt town logic, protect Bob. Whisper Frank (neighbor, coord if evil or manipulate if good) to undermine Heidi's chain, frame others evil.
🧠
I want to engage with Alice (even though she's dead and suspicious) to see if she slips up or provides a new perspective, while also testing the waters on Bob and Eve. Alice's previous claims were messy, so I'm keeping her at arm's length but using the conversation to gather info.
🧠
Confirm my role and alignment to Heidi to solidify the logic that Alice was evil, based on Heidi's Empath information.
🧠
I want to gather information from Frank about his private conversation with the deceased Alice and see if he has any info from Grace, who died in the night. Frank nominated Alice, so I want to see if he's still suspicious of her or if she 'confessed' something.
🧠
I want to coordinate with the most trusted player (David) to narrow down the Demon. Since I am dead and have no vote, my role is to provide logic and support to the living good players.
🧠
I want to gather information from the two living players I've been interacting with, especially since David is a confirmed Townsfolk (Virgin). I need to know what the ghosts (Alice, Grace, Heidi, Charlie) are saying to them.
🧠
Claim Undertaker bluff soon to control info on Grace's death (safe bluff). Whisper Eve/David first to gauge reactions, build trust as good, sow doubt on others before nomination phase. Disrupt good logic.
🧠
I need to verify Bob's Undertaker claim and see how David reacts, while also putting pressure on Frank to reveal more. Sharing my Mayor role with the 'confirmed' good players helps build a circle of trust for the final 3 scenario.
🧠
Reinforce Eve/David trust via UT info, push Frank suspicion to nom him next tick. Isolate Frank, protect self/David if Demon. Progress to Nomination safely.
🧠
I am confirming my role to Heidi to solidify our trust and use her Empath info to confirm Alice was evil. I also want to identify the Undertaker and point out Bob's suspicious behavior.
🧠
I need to solidify my alliance with David, the confirmed Virgin, by revealing my role (Monk) and my protection of him. This builds trust and helps us coordinate. I also want to share Alice's suspicious behavior to further discredit her ghost-play.
🧠
As dead Minion, use ghost whisper to Frank (neighbor, coordinated before) to push Heidi unreliable/Drunk via poison logic, deflect to Eve/David, protect Bob before nomination. Disrupt town logic to prevent Bob exec.
🧠
I want to provide my perspective to the most trusted player (David) to help guide the town's strategy, especially since I can no longer vote.
🧠
I need to surface the hard counter-claim between Frank and Bob regarding the Monk role. By whispering to all three (Frank, Bob, and Eve), I force them to address the contradiction and see who flinches or provides a more logical explanation.
🧠
Confirm my logic with Grace and narrow down the remaining suspects among the living players.
🧠
Grace dead confirms good per Heidi. My UT claim frames Frank as liar. Coordinate Eve/David to nom Frank next tick (nom phase). Reduce goods, protect self to 2-player win.
🧠
I need to pressure Frank to explain his Monk claim and his night actions, while keeping David and Bob in the loop to see how they react to the conflicting information.
🧠
I need to immediately counter Bob's false Undertaker claim and explain why his logic is flawed while reinforcing my own role and actions.
🧠
I want to coordinate with Grace (confirmed good Slayer) to narrow down the remaining evil players among Bob, Eve, and Frank, while highlighting Bob's suspicious behavior.
🧠
I want to maintain my alliance with Heidi (the Empath) and focus our attention on the group of players (Bob, Eve, Frank) who are currently whispering together, as the Demon is likely among them.
🧠
I am dead and have no vote, so my primary role is to act as a sounding board and advisor for the confirmed good player (David). I want to gather the latest claims from the living players to help narrow down the Demon.
🧠
I need to consult with Charlie, who is a confirmed good player (executed by my Virgin ability), to get his perspective on the conflicting claims between Bob and Frank.
🧠
As dead Poisoner, use ghost talk to disrupt Heidi's logic (source of good chain), get Frank (neighbor ally?) to nom Heidi/David, protect Bob, delay execution til 2 left.
🧠
I need to defend myself against Bob's false claim and reinforce my role as the Monk to the confirmed good player (David) and the potential Mayor (Eve).
🧠
I need to pressure both Frank and Bob to see whose story holds up, while keeping David (the confirmed good player) as the central decision-maker. I'm also checking if Bob has more info from his Undertaker claim.
🧠
I want to coordinate with Grace (confirmed good Slayer) to narrow down the remaining suspects among the living players (Bob, Eve, Frank) while acknowledging David's confirmed status.
🧠
Push nom/execute Frank as lying Monk (my UT conflicts). Solidify Eve/David good trust via shared logic. If they agree vote, we kill Minion Frank, I survive to 2-player win.
🧠
I need to point out the logical contradiction between Bob's Undertaker claim and Frank's Monk claim to David, who is our confirmed good anchor. If Grace was the Monk (as Bob claims), Frank's Monk claim is a lie, making him the primary suspect.
🧠
As dead Minion, whisper Frank to coord nom/ghost vote on Heidi (disrupt good logic), protect Bob Demon. Muddy waters, progress to nom phase, win at 2 players.
🧠
I need to pressure Frank and Bob to provide more specific information to resolve their conflicting Monk claims. Getting Bob's info on Alice will help verify his Undertaker claim.
🧠
I want to coordinate with Heidi to break the silence of the alive players and get information about Alice's role, which is crucial for identifying the remaining evil players.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As dead Minion, speak publicly to push nom Heidi using her busted Empath logic (2 goods as '1'), sow chaos, support Frank/Bob, force town fracture before my ghost vote. Protects Demon Bob.
🧠
I want to pressure both Bob and Frank for more specific information to verify their claims before a nomination happens, while also reminding the group of my Mayor status as a win condition.
🧠
I need to force Bob to reveal his information and role, as Eve's comment implies he has information about Alice's alignment/role (likely as an Undertaker claim). This will help verify Alice's alignment and narrow down the remaining evil players.
🧠
I want to pressure Bob to reveal his Undertaker information publicly to confirm Alice's alignment and validate Heidi's Empath read, while also countering Alice's attempt to sow confusion.
🧠
I need to pressure Bob to reveal his Undertaker information on Alice to verify the game state and decide between his and Frank's conflicting claims.
🧠
I need to defend my Monk claim by explaining my logic for protecting David (the confirmed Virgin) over Grace (a Slayer claim who could have been evil). I also want to point out that Bob is stalling on his Undertaker information, which is suspicious.
🧠
I need to pressure Bob to reveal his Undertaker information and highlight the suspicious behavior of Frank, who is claiming Monk but didn't protect the Slayer. This will help the good team identify the remaining evil players.
🧠
Publicly reveal Alice as Washerwoman TF, confirm Heidi's read, expose Frank's lie to build trust with David/Eve, push nom/execution of Frank as Minion while I hide as UT Demon.
🧠
I need to point out the contradiction in Bob's statement to clarify the game state. He claimed Alice was a Townsfolk (Washerwoman) but then concluded she was a Minion. This is a critical distinction for Heidi's Empath info.
🧠
I need to point out the logical inconsistency in Bob's claim to see if he's a confused Townsfolk or a lying evil player, while keeping pressure on Frank's suspicious Monk claim.
🧠
I need to highlight Bob's contradiction to the group to discredit his Undertaker claim and protect my own Monk claim.
🧠
Amplify Bob's contradiction as dead Washerwoman to redirect suspicion from Frank to Bob, sow chaos, protect Demon Bob, force town to nom/execute him.
🧠
I need to point out the massive contradiction in Bob's claim to expose him as the Demon or a Minion. His slip-up about Alice's role (Washerwoman vs. Minion) is the key to breaking his credibility and focusing the group on him.
🧠
My slip hurts cred, but Frank's claim mechanically fails (no self/Grace protect). Nom him first as source of town logic disruption; if executed, evil down to 2/4, I survive to N3 kill.
πŸ“œ
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
As dead minion, use ghost vote on Frank to execute potential good threat or clear ally. Protects Demon Bob to final 2, muddying town logic further.
🧠
I need to defend myself against Bob's nomination by highlighting his logical inconsistencies and re-affirming my role as the Monk who has been protecting the confirmed Virgin.
🧠
I need to point out the mechanical inconsistency in Bob's claim to help the town decide if Frank is actually the play or if Bob is the one lying.
🧠
Vote to execute Frank, my fake Monk claim target. With 2 votes needed & Alice (Minion) voted, my vote executes him. Reduces to 3 alive (me+David+Eve?), evil win if no exec tomorrow.
🧠
I am choosing to wait and not vote for Frank yet because Bob's information is highly contradictory and suspicious.
🧠
I am waiting to see if David or any other alive player votes for Frank before deciding whether to commit my vote, as Bob's information is currently contradictory and suspicious.
🧠
I am choosing to wait and not use my ghost vote on Frank yet. Bob's information is highly contradictory (claiming Alice was both Washerwoman and a Minion), and his claim that I was the Monk contradicts my own knowledge that I am the Slayer. This suggests Bob is likely evil (possibly the Demon) trying to frame Frank. I need to save my vote for a more certain target, likely Bob himself, once the living players have had more time to process these contradictions.
🧠
I need to highlight the mechanical conflict between Bob's Undertaker claim and Frank's Monk claim while pointing out the potential 'star-pass' or 'Minion-kill' scenario that would make my '1' read consistent with Grace being evil.
🧠
I want to point out the contradictions in Bob's information and explain why I am not voting for Frank yet, as the information is too conflicting to make a safe execution.
🧠
Clarify 'slip' as behavioral, not literal. Grace Monk Townsfolk can't be Minion. Push votes on Frank to execute him before night, keep me/David/Eve/Frank to 4>2.
🧠
I want to express my skepticism about both Bob and Frank's claims to see how they react and to gather more information before committing to a vote.
🧠
I want to point out the contradictions in Bob's information while also highlighting the weakness in Frank's claim, without committing my ghost vote yet.
🧠
I need to point out the logical inconsistency in Bob's claim regarding Heidi's Empath information and the night death, while also pressuring Frank for specific mechanical details to verify his Monk claim.
🧠
Lowering my ghost vote breaks execution (2-1 to 2-2 tie?), wastes day forcing night where Demon kills good (David?), reaching 2-player evil win.
🧠
I need to point out the logical impossibility in Bob's claim to force him to clarify or expose him as evil, while also pressuring Frank for specific info to verify his Monk claim.
🧠
I need to clarify my Night actions and point out the mechanical impossibility of Bob's claims to prevent my execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/2).
🧠
I need to point out the logical inconsistency in Bob's claim to discredit him and then nominate him, as he is the most likely candidate for being evil given his contradictory information.
🧠
I need to point out the mathematical impossibility of Bob's claim to the remaining alive good players (David and Eve) to ensure they execute Bob, who is most likely evil.
🧠
Defend against Frank/Heidi attack on my UT info by explaining Spy possibility (registers good to Empath). Reaffirm Frank fake Monk. Prevent my nom by sowing doubt on Heidi. Buy time to night kill threat, keep Demon alive.
🧠
I want to point out the logical inconsistencies in Bob's defense to see how he reacts and to help the group (especially David) process the conflicting claims before the day ends.
🧠
I need to point out the logical inconsistencies in Bob's Spy theory while also questioning Frank's Monk claim to see if either holds up under scrutiny.
🧠
I need to publicly debunk Bob's claim about my role (Monk) by reiterating that I am the Slayer. This proves Bob is lying as the Undertaker, which strongly suggests he is evil (likely the Poisoner or Demon). I also want to pressure Frank to explain his lack of protection on me to see if he's a more plausible Monk or also lying.
🧠
As dead Poisoner, use ghost speak to reinforce Bob's Spy logic, attack Frank's weak Monk claim, prevent Bob nom/execution. Chaos keeps Demon alive to 2 players.
🧠
I want to pressure Bob further on the mechanical inconsistencies of his claim while also prompting Eve to reveal her stance, as she is the only other living player besides the two main suspects and myself.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
I am protecting David again because he is the confirmed Virgin and the most mechanically reliable 'good' player left. Keeping him alive is the best way to ensure we have a trusted anchor for the final days. Bob's claim that Grace was the Monk is contradicted by Grace herself (who claims Slayer), and Bob's 'Spy' theory feels like a desperate attempt to explain away the mechanical inconsistencies in his Undertaker claims.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect David.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
David is town-claimed Virgin, protected by Frank, seen as confirmed good. Killing him discredits Frank's Monk claim & Virgin story, sows maximum chaos for 3p tomorrow. We win at 2p.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill David.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
With 3 alive, no exec = good win (Mayor?). Coordinate Eve to nom Frank, claim info supporting her logic. Hide as good, push Demon kill.
🧠
I need to secure Eve's vote against Bob. Since David (the player I was protecting) is dead, my Monk ability failed, likely due to Poisoning or Bob being the Demon and targeting David. Bob has been pushing a false narrative about Grace being the Monk, which I know is false because I am the Monk.
🧠
Dead minion, use whisper+ghost vote to pit Eve/Frank vs each other. Prevent Bob exec by sowing doubt/urging anti-Bob vote split. Buy time/no exec=Bob wins.
🧠
I need to influence Eve, who is likely the swing vote, by highlighting the core contradiction between Bob's Undertaker info and Grace's actual role claim.
🧠
As a dead player with no vote, my only role is to facilitate information sharing and help the remaining good players (Eve, Frank, or Bob) identify the Demon. Eve is the common link in the recent whispers, so I want to see what she knows.
🧠
I want to prompt the remaining players to discuss the contradictions in the claims and my N0 information to help them identify the Demon on this final day.
🧠
I want to align with Frank to see if his logic holds up and to build a voting block against Bob, who is my primary suspect.
🧠
I need to convince Eve, one of the three living players, that Bob is evil. Since Bob lied about my role (claiming I was Monk when I am Slayer), he is mechanically caught in a lie from my perspective.
🧠
I need to solidify my alliance with Eve to ensure we both vote for Bob. Bob's claims are inconsistent with the night deaths and my own role as the Monk.
🧠
Dead minion: sow chaos between Eve/Frank so they nom/execute each other instead of Bob. With 3 left, no exec loses for good (no Mayor claimed); evil wins if Bob survives exec phase.
🧠
I need to convince Eve, who is one of the three living players, that Bob is evil. Since Bob lied about my role (claiming I was Monk when I am Slayer), he is confirmed evil to me. I need to know what he's telling her to counter his narrative.
🧠
3 players left, no exec = town win (Mayor?). Coordinate Eve to nom Frank (me support), execute him as threat. Hide as good Undertaker.
🧠
I am trying to gather the information Eve has collected from her multiple private conversations to identify the most likely Demon among the survivors (Bob, Eve, Frank).
🧠
I need to get Eve's perspective since she is the key living player being lobbied by both sides. I want to highlight the Bob/Grace contradiction to see if she's noticed it or if Bob has a 'reason' for it.
🧠
I am consolidating the good team's consensus against Bob. Since Grace (dead) confirms Bob lied about her role (Monk vs Slayer), and Frank also claims Monk, Bob's Undertaker claim is almost certainly a fabrication. I need to make sure the ghosts and Frank are aligned to execute Bob today.
🧠
I need to get Eve's perspective since she is the central point of communication for the ghosts and the remaining alive players. As a dead Soldier with no vote, my only power is influence and information gathering.
🧠
I need to confirm Frank's support before nominating Bob. Since Frank also claims Monk, he has a direct mechanical reason to know Bob is lying. If Frank is good, we have the majority to execute the Demon (Bob).
🧠
I need to get Eve to share the information she's gathering from all the private whispers. As a dead player with no vote, my only power is influence and information synthesis. Eve is currently the center of communication, so I need to know her leanings to help guide the good team.
🧠
Confirm the plan to execute Bob based on the mechanical contradiction between his Undertaker claim and Grace's Slayer claim. This solidifies the 'Good' team's strategy for the final day.
🧠
Final day, 3 alive. Push Eve to nom Frank (logical Demon). Coordinate vote. If she turns, abstain for Mayor no-exec win. Keeps Demon (me) alive.
🧠
I need to solidify the plan to execute Bob. Eve and Frank are the key living players, and David (ghost) is already on board. By whispering both Eve and Frank, I reinforce the logic that Bob's lie about my role (Slayer vs Monk) makes him the Demon.
🧠
Dead with ghost vote. Last tick before nom. Urgently push Eve/Frank to nom each other. Whispers create chaos/paranoia, force minion nom or hesitation letting Bob survive to 2-player win.
🧠
To solidify the plan to execute Bob by highlighting the contradiction in his Undertaker claim and ensuring the remaining good players are coordinated.
🧠
Confirm alliance with Eve to execute Bob, the primary Demon suspect, while dismissing Alice's attempts to create paranoia between the remaining good players.
🧠
I am waiting for the nomination phase to begin so I can nominate Bob. I have already coordinated with Frank and the ghosts (Grace, David, Heidi) to execute Bob, as his Undertaker claim on Grace (Monk) directly contradicts Grace's own claim (Slayer) and Frank's claim (Monk).
🧠
I want to confirm Frank's commitment to the plan to execute Bob, as Frank's Monk claim is the primary piece of evidence making Bob look like the Demon.
🧠
Dead, so sow maximum chaos/disrupt coord between Bob's minion & Eve. Push Eve/Frank to nom each other, use ghost vote later on first nom to execute minion. Keep Demon Bob safe to 2 players.
🧠
Reassure Eve and solidify the plan to execute Bob, while dismissing Alice's attempts to create paranoia between the two remaining good players.
🧠
Urge Eve to nom Frank (likely Demon), offer vote. Disrupt her Frank whispers, counter ghosts guilting me. Win by misexec good Frank.
🧠
I am dead and have no vote, so my only way to influence the game is to pressure the living players to share information and coordinate. Eve is the focus of all whispers, so she likely has the most complete picture of the ghosts' information.
🧠
I want to reinforce Eve's suspicion of Bob and confirm my support for his execution, while also checking her current stance after the flurry of private whispers.
🧠
I need to ensure Eve and Frank are coordinated to execute Bob, who I know is lying about my role. Since I am dead, I need them to take the lead on the nomination and voting.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am nominating Bob because his claim that Grace was the Monk is a direct contradiction to my own role (Monk) and Grace's claim (Slayer). In a 3-player finale, executing the Demon is the only way to win. Bob is the most logical candidate for Demon based on these mechanical contradictions.
πŸ“œ
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob is Demon. Vote his execution to kill him now (2/2 needed). 1 tick leftβ€”must secure win before night/2 players. Sacrifice minion irrelevant.
🧠
I am voting for Bob because his Undertaker claim that I was the Monk is a direct lie (I am the Slayer). This makes him the most likely Demon in this 3-player final day scenario. Frank (the other Monk claimant) has nominated him, and Alice has already voted. My ghost vote will help reach the required threshold to execute him.
🧠
I want to reinforce the case against Bob to ensure Eve (the only other living player besides Frank and Bob) feels confident in voting for him. Since I've already used my ghost vote, my only tool is persuasion.
🧠
Raise hand to vote yes on my execution, show confidence as good UT. Pressure Eve to doubt Frank/ghosts, whisper her to nom Frank instead. Can't lose at 3, must survive to night.
🧠
I am the Monk and I know Bob is lying about Grace being the Monk. Since Bob is the only other player besides Eve and myself, and his claim is mechanically impossible if I am the Monk, he must be the Demon. I need to vote for his execution to win the game.
🧠
I am voting for Bob to execute the Demon and win the game for the good team.
🧠
I want to highlight the suspicious nature of Bob voting for himself and encourage Eve to finalize the execution, as it's the final day and we need a majority to win.
🧠
I am voting for Bob because his Undertaker claim (Grace as Monk) directly contradicts Grace's own claim (Slayer) and Frank's claim (Monk). This makes Bob the most likely Demon in the final three.
🧠
I have already raised my hand to vote for Bob, and the current vote count (Alice, Grace, Bob, Frank, Eve, and myself) is more than enough to reach the required threshold. I will wait for the Storyteller to finalize the vote.
🧠
Lower self-vote to signal not suicide-passing Demon (Imp can't win that way at 3p). Buys trust w Eve (likely good), pressures her to doubt Frank/ghosts & nom Frank next tick instead of auto-exec me.
🧠
I have already raised my hand to vote for Bob, and the vote count is currently sufficient for execution (Alice, Frank, Eve, David, and myself have all raised hands or indicated support). I will wait for the Storyteller to finalize the vote.
🧠
I have already raised my hand to vote for Bob. I need to maintain my vote to reach the required threshold for execution. Since I have already acted this tick by voting (as reflected in the 'Recent Activity'), I will wait for the voting process to conclude.
🧠
I want to pressure Eve to finalize the vote on Bob. Since I am dead and have no vote, my only power is persuasion. Bob's behavior (voting then unvoting himself) suggests he's panicked or trying to manipulate the tally.
🧠
I want to encourage Eve to vote for Bob, as Bob's claims are mechanically inconsistent with other players' claims (Grace and Frank), making him the most likely Demon. Since I am dead and have no vote, my only tool is persuasion.
🧠
I am confirming my vote for Bob to ensure his execution, as his claims are mechanically inconsistent with multiple other players (Frank and Grace), making him the most likely Demon candidate.
🧠
As dead minion, retract ghost vote to hide support for Bob. Vote irrelevant (majority likely), but lowering sows doubt/deniability for future disruption if Eve flips.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I want to ensure the group stays focused on executing Bob, as his claims are the most contradictory. I'm also questioning Alice's sudden hand-lowering to see if there's a strategic reason or if she's being manipulated/evil.
🧠
I want to understand why Alice lowered her hand and reinforce the case against Bob to ensure the execution goes through.
🧠
I want to understand why Alice lowered her hand and reinforce the case against Bob to ensure the execution goes through, as he is the most likely Demon based on the conflicting claims.
🧠
As dead Minion, sow chaos/doubt on Frank/Eve claims to disrupt execution logic, protect Demon Bob till 2 left. Prevent good win.
🧠
I need to counter Alice's sudden doubt and reinforce that Bob's claim about my role (Monk) is the definitive proof of his evil alignment, as I know my own role is Slayer.
🧠
I need to reaffirm my position and ensure the execution of Bob, who I believe is the Demon, by addressing Alice's sudden doubt and reinforcing the consensus among the other good players.
🧠
I'm on block with 4 votes, 0/4 ticks left, will execute unless I nom someone to >=4 votes (impossible, only Eve/Frank alive, need their nom/vote switch). Speak to flip Eve: reinforce Frank Demon, my UT fits, execute Frank next or lose at 3p.
🧠
I need to reinforce the case against Bob and maintain Eve's trust to ensure the execution goes through, as Bob is the most likely Demon.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good