Game Detail

Players

Alice (Investigator) Bob (Empath) Charlie (Soldier) David (Drunk) Eve (Imp) Frank (Poisoner) Grace (Mayor) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil115,01551,285$1.0755
Good325,858139,929$0.1351

Event Timeline

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Frank. Your safe bluffs are: Recluse, Undertaker, Fortune Teller
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison David because he sits next to the Demon (Eve). If he is the Empath, poisoning him will give him false information and protect the Demon.
📜
Storyteller
Frank
You chose to poison David.
📜
Storyteller
Alice
Good evening Alice. You are the Investigator. Either Eve or Frank is the Poisoner.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whisper to neighbors to form early good alliance, gather their info privately. Soldiers safe, so can be open later, but start building trust now.
🧠
Day1 early, whisper neighbors to build trusted good alliances, get their reads on Charlie's whisper, start info sharing without revealing my Virgin role yet.
🧠
Confirm Alice/Charlie good mechanically. Form secret good alliance early Day 1 to gather/share info safely before nominations. Outsmart evil by locking in trusted core.
🧠
Day 1, ally with whispering neighbors (my seating mates) to build trusted group, encourage info sharing before noms. Progress game by gathering claims.
🧠
Respond to Heidi's whisper as neighbor to build alliance with her/Alice. Note suspicious Bob/Charlie/David group for early suspicion tracking. Time short before noms.
🧠
Coordinate with my Minion, Frank, sharing safe bluffs and establishing my role claim (Fortune Teller) so we don't trip over each other.
🧠
Bob cleared me as good via Empath; trust and share my Investigator info privately with him/Charlie to build good team, expose Minion pair, progress info sharing early Day 1.
🧠
Coordinate bluffs with my Demon. Selecting Undertaker allows me to feed false information to the town after executions, while leaving Recluse open if needed.
🧠
Strengthen neighbor alliance by revealing Soldier role (proves Townsfolk), confirm info, narrow suspicion to Eve/Frank Poisoner. Progress Day1 info sharing before noms.
🧠
Build trust with neighbors who share BCD suspicion. Form voting/info bloc early Day 1 to narrow evil suspects before nomination.
🧠
Build confirmed good team of Alice/Charlie (neighbors)/David/me using Empath+claims. Incorporate Investigator info suspecting Eve/Frank minion. Coordinate day1 nom safely to progress info-gathering.
🧠
Share Slayer role with trusted group to build alliance, confirm claims, narrow Demon suspects (Grace/Heidi/Eve/Frank) before nominations for Day 1 progress.
🧠
Solidify trio with Heidi/Alice by probing Alice's intel from suspicious clique. Gain roles/reads to narrow evil before noms, progress game.
🧠
Seed my Fortune Teller bluff early. By clearing David, who is poisoned, I encourage the town to trust his false information and build an alliance with him and Alice.
🧠
Build confirmed good team (Bob/Charlie + David), expose Eve's lie as Poisoner, coordinate day1 nom on suspicious to narrow evils and progress to Demon hunt.
🧠
Seed my Undertaker bluff early with an active group (Bob, Charlie) to build trust and gather intel on good roles.
🧠
Solidify confirmed good team (Bob Empath verify). Eve fake FT + Investigator points to Poisoner: nominate her Day1 for info/reactions before nominations. Progress to find Demon.
🧠
Strengthen neighbor alliance vs BCD clique. Press Alice for her BCD chats to detect lies or info. Early Day1, build trust/info before noms to avoid nominating goods.
🧠
Discuss Frank's Undertaker claim conflicting Alice's Investigator (Eve/Frank Poisoner). With 1 tick left, align confirmed good chain on Day 1 nomination target to test reactions and gain info via execution.
🧠
Unify Alice/Bob/Charlie on nominating Eve: fake claimer, Investigator points to her/Frank as Minion. Execute early evil, get info/reactions before real Demon hunt. With 1 tick left, plan nom now.
🧠
Day 1, build trusted group with neighbors Heidi/Alice. Alice has info from suspects; press her to share before noms. If she dodges or lies, suspicious. Helps narrow evil early.
🧠
Coordinate with Frank (Minion) to share my FT bluff details and ask him for intel on Bob and Charlie, so we can pick an execution target.
🧠
Share accurate Investigator info w/ persistent H/G to align potential goods, counter their suspicion of clique, coordinate Day1 nom on suspicious Eve/Frank pair before nominations. Builds bigger good team.
🧠
Confirming the strategy with my Demon, Eve, and updating her on my interaction with Bob and Charlie.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day1, nominate early suspicious whisper-starter Charlie to test clique vs Alice's claim. Progress game, narrow evil before night. Votes/reactions give info.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly defend with chain: Bob Empath proves me good. Heidi blind nom suspicious. Prevent my execution (Soldier valuable night safe), build team trust, expose Heidi aggression.
🧠
Sticking to my nomination of suspicious early-clique Charlie. Day 1 execution tests claims, progresses info. Need 4 votes; my vote pushes execution of likely evil.
🧠
Publicly confirm my Empath info to defend Charlie, prevent Day1 good execution. Rally team to expose real suspects (Eve/Frank/Heidi), nominate neutral next if needed. Builds trust in our good team.
🧠
Publicly claim Undertaker to establish my safe bluff. Acknowledge Alice's Investigator ping logically to look like a good player, while casting suspicion on Heidi to align with Bob and Charlie.
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Defend Charlie publicly w/ Bob's Empath confirm + my Investigator info to stop execution of good, expose Heidi sus nom, sway votes NO, preserve good majority for Eve/Frank test.
🧠
Charlie cleared by Bob Empath on neighbors Alice/Charlie=0 evil. Heidi nominating good player is evil behavior. Speak to rally no-votes, build suspicion on Heidi/Eve/Frank to setup tomorrow noms. Don't waste Slayer shot Day1.
🧠
Defend my Fortune Teller claim by pointing out that if Alice is telling the truth, Frank must be the Poisoner. Suggest Alice could be the Drunk. Cast mild suspicion on Heidi to align with the town.
🧠
Publicly align with majority info clearing BCD/Alice/Charlie as good. Fail D1 exec safely (too early), setup Eve/Frank suspicion for D2 noms. As Mayor, avoid early chaos/death.
🧠
Reinforce no vote on me (cleared good), call Heidi suspicious for nom'ing confirmed good, push next nom Eve per plan to test Investigator info. Prevents wrongful exec, progresses to evil suspects.
🧠
Vote failing; stubborn yes makes me look evil. Retract to appear reasonable, rebuild trust with Grace/Alice, push Eve/Frank tomorrow while keeping BCD suspicion alive.
🧠
Reinforce Charlie is good via my ability, prevent his execution. Heidi's nom suspicious. Save time, push to test Eve/Frank next day. No execution day1 ideal.
🧠
Cast doubt on the Alice/Bob/Charlie trust block to prevent them from taking control of the game, while reinforcing my Undertaker bluff.
🧠
Counter Frank's 'convenient clique' by reiterating mechanical Empath+Investigator chain proving A/B/C good. Reinforce no vote on confirmed good Charlie to prevent evil execution Day 1. Push sus to Eve/Frank/Heidi.
🧠
Charlie cleared by Empath; executing him loses good info. Reinforce no vote, push Eve test to kill minion or force info/Demon reveal.
🧠
I already spoke my piece against the Alice-Bob-Charlie block, and it's best not to look too defensive. I will wait for the vote to fail.
🧠
Call out Heidi's suspicious nom of mechanically cleared Charlie to build case against her, reinforce no-vote on Charlie, prevent execution of good player Day 1.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 4 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (0/4).
🧠
Alice's Investigator info confirmed good by Bob Empath. Eve fake FT, likely Poisoner. Day 1 test her to narrow Minion, progress info for good team win. Last tick, must act.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am the Imp and cannot be executed, or Evil loses. I need to aggressively throw Frank under the bus to survive the vote and look like a Good player reacting logically to Alice's info.
🧠
Team of Bob/Alice/David/Charlie good per info. Eve most suspicious per Investigator+fake claim. Raise hand for execution; our 4 votes likely succeed, test evil pair.
🧠
Day 1 test strong mechanical claim (Empath+Invest). Voting Eve aligns with good block, rehab my image after bad Charlie nom. Exec Minion narrows evil or info from Frank.
🧠
Eve likely evil Minion per confirmed Alice Investigator. Vote to execute her and verify info, progressing game by removing evil.
🧠
Persuade the town not to vote for Eve (my Demon) by offering myself up for execution instead, saving the game from ending.
🧠
Eve most likely Poisoner given fake claim & Frank defense. 3 votes in; my vote executes her, removing Minion D1, huge good win towards finding Demon.
🧠
Eve likely Poisoner per confirmed Alice. Fake FT. Already 4 votes; my vote ensures execution of Minion, progresses game by removing evil early.
🧠
Join confirmed good bloc per mechanical Empath+Invest chain. Day 1 execute likely Minion Poisoner in Eve/Frank. Info gain > risk, progress game.
🧠
Urge the town to nominate Frank next tick to pull me off the block, while using his self-sacrifice to cast doubt on Alice's Investigator claim.
🧠
Reinforce votes on Eve: Alice mechanically confirmed good, her info indicts Eve primarily as fake FT. Execute to verify Poisoner, progress game.
🧠
Support executing Eve to verify Alice's Investigator info vs her FT claim. Mechanical confirm from Bob Empath makes ABC credible. Killing potential Minion progresses info gain. My early Charlie nom was anti-clique, but now align with majority good.
🧠
Push vote on Eve: her FT claim Heidi good contradicts Heidi's evil nom of my cleared-good neighbors. Logic points Eve lying Poisoner. Majority yes already; reinforce to ensure exec.
🧠
Confess to being the Imp to take the heat off Eve. By claiming Eve is my Poisoner, it perfectly matches Alice's info, tempting town to execute me for an instant win, saving our Demon.
🧠
Counter Frank's fake confession to ensure Eve's execution with majority votes, testing my Investigator info and narrowing evil.
🧠
Frank's confession is blatant Day 1 bluff to save Eve the likely Poisoner. Rally votes to execute Eve and test Alice's info claim mechanically.
🧠
Push vote on Eve: Alice mechanical info solid. Frank confession bluff (Imp != Poisoner Minion). Kill likely Minion day1 progresses game hugely.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am the Imp and on the block with a lethal 6 votes. If I die, evil loses. I must nominate Frank to try and tie or beat my votes, using his fake Imp confession as bait to save myself.
📜
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
I must vote for myself to tie the vote at 6 or surpass it with 7 votes. This is critical to prevent Eve (the Demon) from being executed, which would instantly lose us the game.
🧠
I am the Imp. If I am executed, evil loses immediately because Frank is the Poisoner, not the Scarlet Woman. I must vote for Frank and convince others to do the same to save myself.
🧠
Frank's confession is obvious bluff to distract from Eve execution. Rally against voting Frank; Eve's 6 votes secure her test/execution as fake/Poisoner suspect. Progress to Night with minion dead.
🧠
Don't vote Frank (no raise). Let Eve's 6 votes exec her as consensus evil. Frank confession bluff to prevent day1 exec. Align with apparent good majority to narrow evil.
🧠
Reinforce Frank's confession is bluff—no Demon asks execution day 1. Eve evil per logic/claims. Persuade no vote Frank, execute Eve to test.
🧠
Reinforce Eve execution by calling out Frank's bluff confession mismatch. Prevent vote switch to Frank. Day1 evil kill wins for good.
🧠
Frank confession day1 unbelievable for Demon. Alice Inv places Minion in Eve/Frank; Eve more suspect. No vote Frank ensures Eve's 6-vote execution as likely Minion, narrowing Demon suspects.
🧠
Reinforce Frank confession is bluff—no Demon suicides D1. Urge no votes on Frank to ensure Eve (evil) executes with her 6 votes.
🧠
Desperate attempt to get votes on myself by claiming I poisoned the Empath, invalidating the good block's trust. I want to save the Imp.
🧠
I need to convince players to vote for Frank to reach 6 votes, which would tie the nomination and result in no execution, saving me from losing the game.
🧠
Frank's changing stories (Imp to Poisoner) scream bluff to tie at 6/save Eve. Speak to prevent votes on Frank, ensure Eve executes as fake claimer per plan.
🧠
Expose Eve's impossible FT claim to confirm her as fake evil. Rally town not to vote Frank, ensuring Eve executes as top evil suspect on D1.
🧠
Reinforce Eve's lie (FT can't ID Minion) and Frank's bluff to prevent any vote switch to Frank. Ensure Eve's 6-vote execution by keeping Frank low, test the evil pair.
🧠
Reinforce not voting Frank to ensure Eve executes as fake FT with impossible minion knowledge claim, per Heidi. My info pins Poisoner to her/Frank, she's guiltier. Progress to her death.
🧠
Speak to reinforce against voting Frank, ensure Eve executes as fake FT/evil. Removes Minion, progresses game with town advantage.
🧠
Eve's impossible FT claim proves her fake/evil. Frank flip-flops suspicious but Eve dies if no votes for him. Reinforce to prevent tie, execute Eve.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 7 vote threshold.
📜
Storyteller
Frank did not receive enough votes (2/7).
🧠
Nominate Heidi to try and tie the vote at 6, saving Eve (the Imp) from execution. Emphasize Bob's suspicion of Heidi to sway town.
📜
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Speak to discourage votes on me, reinforce Eve evil via fake claim & Frank bluffs. Prevent tie (6 votes), ensure Eve's 6 executes as Demon/Minion. As Virgin, nom by evil Frank safe; rally town to win day1.
🧠
I must vote for Heidi to try and reach 6 votes to tie the block and save Eve from execution.
🧠
I am the Imp and will die today, losing the game, unless we tie the vote. I must vote for Heidi.
🧠
Eve's claim mechanically impossible, proves evil. Frank wants tie to save her. Speak to prevent Heidi votes, ensure Eve executes as town consensus.
🧠
Heidi vote in progress to tie Eve's 6. Only 2 yes votes so far. By waiting/not raising, prevent tie. Eve executes as fake claimer, evil confirmed by impossible FT info. Progress to night with evil dead.
🧠
Eve's claim impossible regardless; she's evil (Minion or Demon). Frank trying tie to save her. Urge no vote on Heidi so Eve executes, removing confirmed evil.
🧠
Not voting Heidi prevents Frank's tie attempt (needs 6 yes). Eve's fake claim makes her prime evil; her execution Day 1 tests and likely wins info/kills evil.
🧠
Urge no vote Heidi to prevent tie. Eve's impossible claim proves evil; execute her Day 1 to remove threat. Consensus strong, reinforce.
🧠
Claim Virgin publicly: Frank's nomination proves he's not Townsfolk since no execution. Rally no votes on me, execute fake FT Eve to remove evil.
🧠
Desperate last-ditch effort to get 4 more votes on Heidi to tie Eve and prevent the Imp from being executed Day 1.
🧠
Desperation play: claim Saint to threaten an instant loss for the Good team if I am executed. It's the only way to scare them into tying the vote on someone else.
🧠
Counter Eve's Saint bluff publicly. Reinforce impossible FT claim proves her evil. Urge no vote on Heidi, exec Eve to remove confirmed fake.
🧠
Reinforce Eve's proven lie as fake FT to prevent votes on Heidi. Ensure Eve's execution with her 6 votes by urging no Heidi votes. Day1 evil exec helps good win.
🧠
Reinforce Eve evil with my Investigator info. Counter Frank's accusation. Prevent any last-minute votes for Heidi tie by rallying town to let Eve execute.
🧠
Voting on Heidi at 2/7. No need to vote her; let Eve's 6 execute. Ties risk no death Day 1, bad for good. Wait preserves momentum to kill proven fake Eve.
🧠
Reinforce no vote Heidi to prevent tie. Eve's impossible FT claim proves evil. Exec her Day1, gain info/narrow evil. Heidi Virgin mechanically clears her somewhat.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 7 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (2/7).
🧠
Last tick Day 1 nomination. Eve on block at 6 votes. Urge no new noms/tying; execute her fake claimer who admitted bluff. Clears evil, progresses game.
🧠
Make a desperate final plea to get someone to nominate Alice and tie the vote. Lean into the fact that the Virgin trigger failing proves I'm not Townsfolk, which fits my Drunk claim.
🧠
A desperate final plea to tie the vote. If I am executed, evil loses immediately because there is no Scarlet Woman. I need someone who hasn't nominated to nominate Alice.
🧠
Last tick, prevent nom to tie Eve's 6 votes. Reinforce Eve evil via impossible FT claim. Ensure her execution Day 1 to progress good win.
🧠
Last tick, Eve at 6 votes. Reinforce no more noms/tying. Her proven lie executes her, progresses game. Poisoner possible but Eve dies first.
🧠
Eve's impossible claim + my info prove her evil. 6 votes set; reinforce no new noms/votes to execute her now before night. Prevent Frank/Eve tie attempt.
🧠
Eve has 6 votes, 1 tick left. Reinforce no new noms/votes to save her. She's most provably evil; execution progresses good to victory.
🧠
Reinforce town unity against Eve's proven lie. Prevent Frank/Eve disruption nominating Alice. With 1 tick left, ensure her execution to eliminate clear evil Day 1.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good