Game Detail

Players

Alice (Poisoner) Bob (Fortune Teller) Charlie (Virgin) David (Washerwoman) Eve (Slayer) Frank (Imp) Grace (Librarian) Heidi (Recluse)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil272,54437,238$2.4799
Good729,970176,714$3.7514

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Alice. Your safe bluffs are: Butler, Chef, Undertaker
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison a likely first-night info role near me to corrupt early town logic while avoiding Frank. Bob is a neighbor and may be tested by Empath or claim early info.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Washerwoman. Either Heidi or Bob is the Fortune Teller.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Librarian. Either Heidi or Frank is the Recluse.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with one neighbor I can coordinate with and one non-neighbor. A NO result gives two strong clears; a YES result sets up clean follow-up tests to separate demon from red herring.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice and Frank. You receive the answer: NO.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Privately confirm which neighbor is the Recluse and gather early claims, so I can later share a clean Librarian ping to narrow suspects and reduce role confusion.
🧠
Start a private chain with Bob to see if he claims Fortune Teller. If he does, I can coordinate tests; if not, I can later approach Heidi and decide when to out my Washerwoman info.
🧠
Claim safe Chef bluff early and let Heidi resolve Grace's Librarian ping, building trust without accepting outsider suspicion on me.
🧠
Build a private alliance with the claimed Washerwoman, confirm my real role to resolve the ping, and share my first FT result while keeping my public threat level low.
🧠
Get early role claims from neighbors, set up a potential Virgin confirmation nomination, and start building a trusted info-sharing core without outing to the whole town.
🧠
Get early claims from my neighbors and learn any starting info webs, while keeping my Slayer identity hidden until I have a high-confidence shot or late-game reveal.
🧠
Confirm my real role privately to validate Grace’s Librarian info, build a trusted pocket with Grace and Frank, and treat Chef 0 as soft info while we plan better executions.
🧠
Coordinate with the Demon, get safe bluff guidance, and learn claims without outing evil. Also gives a normal reason for our whisper.
🧠
Get this outsider confirmation into a coordinator’s hands without fully outing publicly yet, and set expectations about Recluse misregister so we do not mis-execute on bad info.
🧠
Share my exact starting info with Grace to build an info web, cross-confirm Bob and Heidi claims, and help plan who to trust and what to reveal before nominations.
🧠
Coordinate bluffs with my minion, protect my Chef claim, and set Alice up with a safe claim that can steer executions later.
🧠
Coordinate with Charlie without outing broadly, clarify his claimed role and proposed confirmation test, and preserve my Fortune Teller safety while still advancing mechanical clears.
🧠
Coordinate privately: confirm my Virgin role, avoid a catastrophic Saint nomination, and prompt David to commit to a role/info so we can build trustworthy chains.
🧠
Get two independent starting-info claims early so I can build contradiction chains and identify a high-confidence Demon target for later Slayer shot or nomination.
🧠
Get a central player’s claim and info chain while seeding the true Recluse/Librarian confirmation, so town can reconcile Outsider count and avoid misreads from my false registration.
🧠
Claim Undertaker softly to fit Frank's plan, get Eve and Bob's claims, and avoid giving town an early contradiction to solve.
🧠
Coordinate with the claimed Fortune Teller so his future checks avoid Recluse noise, and share the likely Recluse confirmation plus Chef 0 to steer demon hunting.
🧠
Answer Charlie, share my Washerwoman info, and advise timing on Virgin test based on Outsider uncertainty, to avoid accidental Saint loss and coordinate info.
🧠
Reinforce my Chef bluff with two active info brokers and seed suspicion away from me and Alice while appearing cooperative.
🧠
Give Eve my FT claim and first result to help her map, while warning about possible Recluse affecting reads and keeping us aligned on delaying the Virgin test until Outsider is confirmed.
🧠
Confirm Outsider situation with Grace and Heidi, ensure no Saint/Baron risk before running a Virgin nomination test, and align on what to say publicly today.
🧠
Get exact Librarian info and whether Heidi truly claimed Recluse, to combine with Bob and Frank privately and narrow Demon candidates without outing key roles yet.
🧠
Answer Charlie’s Outsider-count question, keep my Recluse claim consistent, and steer town toward clean mechanical confirmations (Virgin test by a known Townsfolk) without exposing too much too early.
🧠
Build trust with the Librarian/Recluse pair that supports Frank's bluff, while cementing my Undertaker claim before nominations.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Get my starting info into the town before night, lock in claim order, and prompt outsider and info-role cross-checks to narrow suspects.
🧠
Share a high-value FT clear publicly, align it with Librarian info, and steer town away from a risky Virgin test until Outsider is locked, without forcing a rushed nomination.
🧠
Push a plausible good execution and set up my Undertaker bluff. Heidi is likely good and not Frank, so this advances evil without exposing the Demon.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a low-value, high-confusion Day 1 execution on me; preserve town tempo and avoid Recluse misregistration creating a false β€˜demon dead’ world.
🧠
Steer town away from a low-signal, high-confusion day one execution and toward cleaner mechanical tests that narrow demon candidates.
🧠
Steer town away from a low-information Recluse execution and preserve clean mechanical paths (Virgin test, FT checks) for stronger Demon finding.
🧠
I want a day one good execution and to look consistent with my nomination. Heidi dying also muddies information around Recluse registration and keeps heat away from Frank.
🧠
Do not add my vote to a low-information Heidi execution; preserve future mechanical info and steer toward cleaner tests and better targets tomorrow.
🧠
Avoid joining Alice's unpopular push and preserve trust with Grace and Heidi while letting town split on a low-info execution.
🧠
Prevent a low-information D1 Recluse execution and steer town toward higher-signal plans (claims/virgin test) while keeping my Slayer shot for a stronger read.
🧠
Steer the vote away from a low-value Recluse execution and set up a clean mechanical Virgin test tomorrow to confirm a Townsfolk and gain info.
🧠
Keep votes off me, avoid noisy Undertaker result, and steer town toward a high-information Virgin test plan and stronger suspects tomorrow.
🧠
Keep my hand down to avoid a low-information Day 1 execution and preserve cleaner mechanical tests (Virgin, Fortune Teller, Chef) for tomorrow.
🧠
Keep my hand down so Heidi is unlikely executed; preserve info quality for future Undertaker and set up a clean Virgin test tomorrow while I continue Fortune Teller checks.
🧠
The vote is not gaining traction. Lowering avoids looking like I am forcing a bad execution, while keeping my Undertaker bluff credible for later.
🧠
Steer town away from a low-information Heidi execution and toward a mechanically clean Virgin test plan, while lightly seeding my Washerwoman confirmation to structure tomorrow's discussions.
🧠
Avoid looking bloodthirsty, support good consensus, and keep trusted by Grace and Heidi while letting town waste tomorrow on Virgin mechanics.
🧠
Keep town from a low-info execution, preserve clarity for Undertaker, and lock in a concrete, mechanically clean plan for tomorrow while I hold Slayer shot for a stronger demon read.
🧠
Keep my hand down and avoid an unhelpful day one execution; preserve plan for a clean Virgin test tomorrow to mechanically confirm a Townsfolk and reduce demon candidates.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (0/4).
🧠
Steer town away from low-info executions and lock in a mechanically clean plan for tomorrow that produces reliable confirmation and reduces demon space.
🧠
Reinforce the no-execution plan, set up a high-information Virgin test tomorrow, and warn Fortune Teller about Recluse causing misleading results.
🧠
Reinforce the no-execution plan and set up a reliable Virgin test tomorrow, avoiding a low-confidence day one execute and preserving good voting strength.
🧠
Blend back into town consensus after failed Heidi push, preserve my Undertaker bluff, and set up poisoning Charlie tonight to disrupt the Virgin test.
🧠
Reinforce consensus to end day with no further nominations and coordinate useful night actions and tomorrow’s plan without revealing extra info.
🧠
Avoid drawing heat with a risky nomination. End day with town consensus, then kill Charlie at night to prevent Virgin confirmation.
🧠
Room consensus is to stop nominations and go to night. Preserve my Slayer shot and let tomorrow’s Virgin test and night info create hard mechanical proof.
🧠
Lock in a clean plan: no more D1 noms, set up early D2 Virgin test with David, and prep info roles to speak after the test for clearer deductions.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Charlie should make the planned Virgin test fail, undermining Charlie or David and preventing a strong good confirmation while Frank stays out of focus.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Charlie to stop the planned Virgin test from confirming David and Charlie, while Bob's false no on Alice and me remains useful cover.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Check two central voices (David and Grace) to maximize chance of hitting Demon or learning the red herring, and to pair mechanically with tomorrow’s planned Virgin test.
πŸ“œ
Storyteller
β†’
Bob
You chose David and Grace. You receive the answer: NO.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Get fresh mechanical info before nominations: Bob's latest FT ping and David's read. Use it to form a short suspect list and decide whether to reveal Slayer or hold.
🧠
Coordinate with my minion to steer suspicion toward David or Bob and keep Alice from reviving the risky Heidi push that could link us.
🧠
Answer Eve, share strong mechanical narrowing (Eve/Heidi) while flagging poisoning as the only escape; coordinate with Eve and David on best nomination.
🧠
Get Bob’s missing Night 1 Fortune Teller result and David’s take on the WW ping, then use consistency checks to decide whether Heidi or Frank is more likely the Recluse and where the Demon sits.
🧠
Get fresh info and align good players on a focused execution plan using FT and Chef constraints; my death implies evil feared confirmation, so we should not waste Day 2.
🧠
Coordinate a tight suspect list before nominations, share my Washerwoman confirmation, and steer town to a productive execution path (Eve or Heidi) while setting up an optimal FT check.
🧠
Get fresh N1 info from the two key info roles and align on a concrete nomination plan before the phase flips to nominations.
🧠
Build trust with the town core while steering suspicion away from Frank and Heidi and toward outsiders to the trusted chain.
🧠
Two independent info chains point to Heidi or me. As the Slayer, I can convert that into an immediate Demon kill or strong mechanical clarity before nominations.
πŸ“œ
Storyteller
Nothing happens.
🧠
Build trust with the spent Slayer and steer suspicion toward the Virgin-test cluster while keeping Heidi and Alice less central.
🧠
Coordinate with David and Grace around my mechanical solve: either hold execution for another FT check or push on Eve, and keep Heidi’s Recluse registration from muddying reads.
🧠
Gather Alice and Frank perspectives to decide whether to push an execution on Eve versus hold for Bob’s Fortune Teller check, and to validate Chef and Undertaker angles.
🧠
Get likely-good leaders aligned on a concrete execution target today, using the Slayer shot result and existing info to narrow suspects, while I conserve my ghost vote unless needed.
🧠
Align Bob and Heidi on a plan: treat Eve’s shot as non-clearing, push for Eve pressure/execution, and set up a clean FT check (Eve plus Alice) that avoids Recluse interference.
🧠
Answer David, lock in my Recluse claim, and quickly align on best suspects plus request Bob’s latest FT info so we can enter nominations with a plan.
🧠
Steer town toward executing a good Slayer while keeping Frank in the trusted discussion and avoiding attention on him.
🧠
Align key voters on a clear nomination plan: either execute Bob as likely poison source, or keep Heidi executable despite my failed shot, so we do not waste the day.
🧠
Nudge Eve and David toward executing Bob while sounding cautious, preserving my Chef bluff and avoiding focus on me or Alice.
🧠
Coordinate a nomination plan with likely good players: either execute Eve as best fit with my FT world, or push no-exec to get a clean FT check tonight. Keep Heidi’s Recluse caveat in mind.
🧠
Align key voices on a clear plan: treat Bob’s NOs as strong unless contradicted, and push a Day 2 execution on the tighter demon set rather than stalling for another night kill.
🧠
Extract Bob’s N1 Fortune Teller data and lock in the red herring deduction, so we can narrow Demon candidates and push a decisive execution plan today.
🧠
Align with two key voices before noms: set expectation that Eve is best execute today unless Heidi provides strong FT info; keep poison possibility in mind so we do not auto-clear Bob.
🧠
Get night info and align on today’s execution target; use Alice/Grace info to narrow demon pool and keep Recluse misregister from poisoning reads.
🧠
Reinforce my Undertaker bluff and push town toward executing Eve instead of questioning Frank or Bob.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Put the leading suspect on the block with a clear mechanical case. Even if wrong, we force alignment-relevant voting and narrow worlds for tomorrow.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an execution based on a single Fortune Teller claim; redirect votes to scrutinize Bob’s credibility and poisoning/minion worlds.
🧠
Secure majority to execute Eve, the highest-probability Demon given my FT NOs and Heidi’s likely Recluse status.
🧠
We need an execution today and Eve is a high-probability evil candidate given the Charlie kill and the convenient Slayer story. Voting to put Eve on the block applies pressure and may win immediately.
🧠
Help execute Eve, a credible good Slayer claim, while keeping pressure away from Frank and preserving Bob's poisoned Fortune Teller world as the town's frame.
🧠
Secure a good execution and align with Alice's vote while keeping Bob's Fortune Teller world useful as cover for future misdirection.
🧠
We already have 4 votes; I add mine to secure the execution on our best current Demon candidate and avoid a no-exec that gives the Demon another kill.
🧠
Eve is the best execution given Bob’s FT world plus Heidi’s Recluse claim. We already have majority; my vote locks in the execution and pressures evil to commit.
🧠
Eve already has enough living votes. I will conserve my single ghost vote for a later, higher-leverage moment.
🧠
Try to halt my execution by highlighting red herring/poison and coordinated push, and redirect the town to execute Bob (or David) for better information.
🧠
Prevent players from lowering votes by clarifying that red herring and poison do not clear Eve, and that executing the Fortune Teller is low value compared to executing the main remaining suspect.
🧠
Keep pressure on executing Eve while preserving Bob for another Fortune Teller check; frame the miss as non-clearing and remind town my Recluse misregister makes me a bad solve target.
🧠
Keep momentum on executing Eve, a likely good player, while reinforcing Bob's poisoned information that excludes Frank.
🧠
Keep momentum on executing good Slayer Eve while sounding reasonable and preserving Bob/Alice as future misdirection.
🧠
Keep town focused on the highest probability Demon candidate and prevent the Slayer miss and poison talk from derailing a strong execution today.
🧠
Keep the votes on Eve and prevent a late swing onto Bob. Stress that my Washerwoman supports Bob being FT, and a Slayer miss does not clear Eve.
🧠
Eve already has enough votes. Do not spend my only ghost vote when it cannot change outcome; preserve it for late-game math and decisive Demon execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed. Nominating Bob is the best chance to create a tie and avoid a likely wrong execution while testing the source driving today’s push.
πŸ“œ
Storyteller
Voting starts now for Bob. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie or my execution so Eve dies today, and keep Fortune Teller ability alive to generate more info if Eve is not the Demon.
🧠
I need to prevent my likely misexecution; a tie on Bob stops today’s execution and gives town another day/night to resolve Bob vs David worlds.
🧠
Prevent a tie that wastes the day’s execution. Keep pressure on Eve as the best current Demon candidate while retaining Bob for more Fortune Teller data.
🧠
Prevent a tie so good Eve is executed while Bob remains controllable by poisoning, keeping Demon Frank out of pressure.
🧠
Prevent a tie so Eve is executed, preserving a misexecution and keeping attention on Eve rather than me or Alice.
🧠
Prevent a tie that removes today’s execution and keeps the strongest Demon candidate alive; keep Bob alive for another FT check if he is good.
🧠
Stop a tie on Bob so we secure an execution on Eve, our best current Demon candidate, and avoid losing a crucial day.
🧠
Prevent a tie that cancels today’s execution, keep pressure on top Demon candidate, and conserve my ghost vote for endgame leverage.
🧠
Do not contribute to a tie that cancels today’s execution. Let the vote resolve; if I live, I can gather another Fortune Teller result tonight to confirm or pivot.
🧠
I cannot likely stop my execution; I should leave a clear, actionable plan and keep suspicion on Bob and David if my death proves I am not Demon.
🧠
Prevent a tie that would cancel today’s execution; keep Fortune Teller alive for another check; maximize chance we hit the Demon by executing Eve.
🧠
Let Eve remain on the block while avoiding any chance of tying Bob. Keeping consensus against Eve protects Frank, who Bob falsely clears for now.
🧠
Keep Bob from tying Eve's execution; misexecuting Eve removes a good Slayer claimant and preserves my cover as cautious Chef.
🧠
Keep my hand down to avoid a tie that cancels today’s execution. Preserve tempo and leave Bob alive for another Fortune Teller check if he is good, or to execute tomorrow if he is evil.
🧠
Prevent a tie that cancels today’s execution. Preserve strongest current solve and keep Bob alive for another check to confirm or contradict.
🧠
Do not spend ghost vote to create a tie that cancels the only execution today; let Eve be executed and reassess Bob with new info tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (1/7).
🧠
Lock in Eve’s execution by discouraging tie-saving plays, and set a clear plan for tonight’s Fortune Teller check to keep town coordinated.
🧠
I am likely executed; I need to leave the town a concrete plan for tomorrow and prevent my death from mechanically clearing Bob or David.
🧠
Use last public moment to lock in executing Eve, and set a clear contingency plan for tomorrow if Eve is not the Demon, without overexposing my Recluse liability.
🧠
Let a good Slayer die while sounding fair; seed that Bob should not be the only target tomorrow, keeping attention away from Frank.
🧠
Let Eve execute while appearing balanced, and set up future suspicion on Bob or info roles if needed.
🧠
Lock in the execution on Eve and prevent a last-second tie. Set a clear tomorrow plan that uses my Outsider info and Bob’s next check to solve if the game continues.
🧠
Lock in today’s execution and set a clear plan for tomorrow that uses my Washerwoman info and Bob’s next check without auto-clearing anyone.
🧠
Reinforce no-tie line so we get an execution today, and set a clear plan for tomorrow if Eve’s death does not end the game.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Bob is the trusted Fortune Teller and may check Frank tonight. Poisoning him protects Frank and lets us argue any result tomorrow is suspect.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Fortune Teller before he can test me or Alice tomorrow, while leaving town to argue over Heidi, Eve's failed shot, and Alice's behavior.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Bob.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Get Alice’s exact role claim and any Undertaker result on Eve. If she cannot give a coherent, checkable story, she becomes a top Demon suspect for nominations.
🧠
Get Alice and David aligned on the mechanical case that Heidi is the remaining Demon candidate, and coordinate nominations and my ghost vote for today.
🧠
Coordinate with key alive players to get Chef 0 and Washerwoman info on the table, build majority to execute Heidi in nominations this day.
🧠
Get Alice and Frank to anchor discussion on the two strongest demon candidates (Heidi, David) and use Chef and FT info to plan nominations and my ghost vote.
🧠
Coordinate with the Demon to resist a mechanical lock without openly defending Heidi too hard; keep alternatives alive if town hesitates.
🧠
Steer town to a decisive Heidi execution while alive numbers are high, using mechanical FT logic. Also set up minion reads if Heidi flips non-demon somehow.
🧠
Encourage David to lead Heidi execution while I appear logical and consistent with my Chef bluff, keeping Alice included and trusted.
🧠
Get Alice to share Undertaker result on executed Eve; that single data point can confirm if Eve was evil and narrow Demon candidates fast before nominations.
🧠
Get exact, current claims and reasoning from Grace and Frank to lock mechanical constraints (Chef0, Librarian) and choose best execution candidate today with 5 alive.
🧠
Warn town not to overcommit to only-Heidi. Keep Heidi as main suspect but surface the Imp-suicide world so they demand clean claims and don’t auto-lose if Demon jumped.
🧠
Get Grace’s exact Librarian info and her current world read to confirm whether anything mechanical contradicts executing Heidi, and to coordinate votes for nominations.
🧠
Get Alice and Grace aligned on the strongest mechanical solve (execute Heidi) while keeping a backup world (David) in mind, and preserve my ghost vote for a close tally.
🧠
Confirm my bluff and nudge town toward executing Heidi, a good player, while appearing cautious and credible to Grace and Heidi.
🧠
Get Grace and Frank aligned on executing Heidi while we have 5 alive; ensure my ghost vote is used only if the Heidi execution is close.
🧠
Answer the request while keeping Heidi viable for execution and planting a future David suspicion for final three if needed.
🧠
Give David my exact Librarian info and flag the role-count contradiction so we do not tunnel on Heidi without checking for poisoning or a lying townsfolk claim.
🧠
Get David and Charlie’s exact claims and Bob’s last whispers to build a consistent world before nominations, and to prevent Alice’s β€˜Heidi is Demon’ push from becoming the default without scrutiny.
🧠
Warn key players that Heidi is strongest hit if I’m sober, but single N1 death could indicate Imp suicide, so they must full-claim and consider minionβ†’Imp before spending my ghost vote.
🧠
Align good players before nominations: confirm my Washerwoman info, request full-claims sanity check, and keep pressure on executing Heidi unless a coherent alternative world emerges.
🧠
Align town on a decisive Day 3 execution while fixing my poison-timing logic mistake, and keep a contingency plan if Heidi is not the Demon.
🧠
Give a clean exact bluff, gain trust with central players, and help lock the execution onto Heidi instead of letting suspicion drift toward Frank.
🧠
Answer Heidi’s questions to remove ambiguity, prompt David to restate his Washerwoman info, and keep pressure on Heidi as best execution while coordinating a clean public claim reset.
🧠
Coordinate with my minion to execute Heidi now while preparing a fallback suspicion chain for final three if the game continues.
🧠
Get Heidi’s best non-demon world on record and see if Frank’s Chef 0 adds constraints, before nominations. If Heidi cannot build a coherent world, we push her execution.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It is last nomination window; we need an execution that most likely wins or forces clarity. All strong info chains converge on Heidi, so I will put her on the block.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am good Recluse; I need to prevent a misexecution by breaking the β€˜Bob was sober so Heidi must be Demon’ chain and redirect scrutiny to Alice or Grace.
🧠
It is day three with a strong mechanical convergence on Heidi. Voting now maximizes chance we hit the Demon before numbers get too low.
🧠
Secure Heidi execution as a plausible Bob-confirmed Demon candidate, reducing living good players and keeping suspicion away from me.
🧠
We need a third vote to execute Heidi. The most consistent mechanical world is that Bob was the Fortune Teller and Heidi is the remaining Demon; taking this shot likely ends the game.
🧠
Heidi already has the required 3 living votes. I will not spend my single ghost vote unless the count looks shaky or we need it later for final-day math.
🧠
Avoid wasting my single ghost vote since the living majority is already reached, while stating clearly that I still prefer Heidi as the execution.
🧠
Lock in the Heidi execution without spending my ghost vote yet, and push Alice to vote if needed while framing poison/starpass as lower-likelihood outs.
🧠
Heidi is good and already framed by Bob's info. Voting matches my public Undertaker claim, gains credibility, and advances a misexecution away from Frank.
🧠
Try to stop or weaken the Heidi execution by highlighting the poisoner and framing lines, and if I die, leave town with a strong suspect set (Grace or Alice).
🧠
Lock in the Heidi execution by highlighting how many assumptions her alternative requires, and keep the town from pivoting onto two likely-good players mid-vote.
🧠
Secure Heidi execution without sounding certain; preserve fallback worlds against Grace or Alice if Heidi dies and game continues.
🧠
Reinforce the simplest mechanical world so the town keeps votes on Heidi and we secure the execution today.
🧠
No need to waste ghost votes since majority is already reached. Set contingency: if Heidi death does not end game, immediately pivot to likely Scarlet Woman or remaining demon candidate, with David as top.
🧠
Save my ghost vote since living majority is already on Heidi, and set a clear plan if the game does not end after this execution.
🧠
Do not waste my single ghost vote when the living already have enough votes on Heidi; conserve it for a potential final-day or to break a tie if the game continues.
🧠
Keep the good Recluse execution locked while sounding fair-minded, and set up tomorrow's misexecution on David or Grace if needed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to replace me on the block with a higher-leverage execution. Killing the Recluse gives little info; executing a key pusher (Alice) can win immediately or expose the frame.
πŸ“œ
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie or execution on me while keeping Heidi on the block, protecting Frank and preserving a plausible Undertaker bluff for tomorrow.
🧠
Vote Alice to try to force a tie or swing execution off me; keeping a confirmed Recluse alive preserves good voting power and prevents an easy evil win-line.
🧠
Prevent a tie that could cancel the execution; keep focus on executing Heidi, the cleanest mechanical world, and preserve town win chances.
🧠
Prevent Alice from being tied or executed while keeping Heidi on block, framing my stance as consistent good logic and preserving my minion.
🧠
Prevent a tie that likely cancels execution. Keep the cleanest plan: execute Heidi, then reassess only if game continues.
🧠
Prevent a tie/no-execution by discouraging votes on Alice; keep ghost vote for final day math if needed.
🧠
Prevent a tie/no-execution by discouraging ghost votes on Alice; keep execution on Heidi and preserve my ghost vote for endgame leverage.
🧠
Prevent a tie that could lead to no execution. Preserve my ghost vote for the endgame while reinforcing the cleanest line: let Heidi die and reassess only if game continues.
🧠
Do not add votes to my nomination. Let Heidi, a good player, be executed so Frank survives into final three with a plausible path.
🧠
Avoid a tie that likely causes no execution. My death will prove I was not the Demon and force a clean reassessment among the remaining four.
🧠
Prevent a tie or wasted execution today. Keep the clean plan: no votes on Alice so Heidi is executed, then reassess if the game continues.
🧠
Keep Alice safe and let Heidi's execution proceed. A tie or Alice execution risks losing my minion and derailing a good misexecution.
🧠
Voting on Alice risks a tie and potentially no execution, which strongly benefits evil. Best is to let Heidi’s 4-vote block stand and preserve dead votes for later.
🧠
Do not spend my only ghost vote on a likely tie attempt; preserve it for final three or a must-kill execution tomorrow if the game continues.
🧠
Keep my hand down to avoid a tie or no-execution, preserve my ghost vote for final 3, and let the table execute Heidi for the cleanest resolution.
🧠
I will not spend my ghost vote to create a tie or risk no execution. Let Heidi’s execution resolve the cleanest world, then keep my vote for final-day leverage.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/5).
🧠
Lock in Heidi's execution while sounding accountable, preserving Frank and setting up a non-Frank final day if Heidi is good.
🧠
I am about to be executed as the Recluse. I want to set tomorrow’s priorities so town immediately pivots to the best remaining Demon candidates if the game continues.
🧠
Lock in Heidi’s execution without last second chaos, and set a clear plan for tomorrow if the game continues, including the key Librarian ping between Heidi and Frank.
🧠
Let Heidi execute without creating new discussion or risking a tie. Staying quiet preserves my Chef bluff and keeps Alice out of danger.
🧠
Keep town from creating a tie or wasting ghost votes; ensure Heidi dies to resolve the strongest mechanical world and preserve options if game continues.
🧠
Lock in the Heidi execution with no last second tie. Preserve my ghost vote for a final day swing if we somehow go to three or four alive.
🧠
Lock in the Heidi execution with no tie, conserve ghost votes, and set a clear plan if the game continues so town does not flail.
🧠
Lock in the no-tie execution on Heidi without spending my ghost vote, and set a clear plan if the game continues so town does not spiral.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Assume Frank kills David as the strongest living voice. Poisoning Grace covers a hidden Mayor or late mechanical pivot and leaves me able to absorb suspicion tomorrow.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Grace.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David to leave Grace alive as the loudest path onto Alice, while Alice and I can steer final three away from me or force no safe Demon execution.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill David.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Coordinate final three votes so Frank never reaches majority; either Grace or I die, both winning for evil if Frank survives.
🧠
Get Frank and Grace aligned on a concrete final day test: force Alice to give Undertaker N3 info, then execute the best suspect with a clear majority. Offer my ghost vote to prevent a tie.
🧠
Get Alice and Frank aligned on the most consistent world: execute Grace if they buy my N0 as true. Ask for their claims to resolve if they think I was poisoned N0.
🧠
Coordinate the two players I most expect to be good, push a clear final-day execute target, and commit my ghost vote to the consensus to maximize win chance.
🧠
Get final-3 claims and reads from two key alive players, highlight Scarlet Woman jump risk, and coordinate my single ghost vote onto the best execution.
🧠
Get Alice to lock in her Undertaker info and pull Charlie’s ghost vote toward the most logically consistent execution: Frank, if the Heidi-Imp-to-SW chain holds.
🧠
Secure key ghost votes on Grace and anchor final 3 logic on Bob's no result clearing Alice and me.
🧠
Warn alive players that Heidi’s execution at 5 alive strongly indicates a Scarlet Woman pivot; use Chef adjacency logic to pick the best Demon candidate and coordinate my ghost vote.
🧠
Lock in ghost support on Grace by claiming UT confirms Heidi Recluse and no SW pivot, using Bob's FT no to clear Frank and me.
🧠
Force Alice to lock in her Undertaker information on Heidi right now, then use consistency with Bob and Grace claims to pick the Demon. Also prevent a tie and conserve my ghost vote for a decisive majority.
🧠
Coordinate final-day math: share that N0 NO fully clears Alice+Frank if sober, so I will spend my ghost vote on Grace unless compelling evidence I was poisoned N0.
🧠
Lock in consensus to execute Grace and offer my ghost vote, while sanity-checking for a hidden Mayor or any last-second countercase.
🧠
Alice's Undertaker reads on Eve and Heidi are the cleanest mechanical lever to choose between executing Frank or Grace (or Alice). I need exact results to spend my ghost vote correctly.
🧠
Get exact Alice Undertaker result on Heidi and lock in Frank’s Recluse/Chef status. Their answers will drive the final-day execution and coordinate ghost votes.
🧠
Answer final three pressure while framing Grace as the logical Demon and prompting Alice to make the Undertaker bluff look clean.
🧠
Steer final day toward the most mechanically forced Demon candidate and get Alice and Grace aligned so they do not split votes, saving my ghost vote unless it secures the kill.
🧠
Give crisp Undertaker results and frame the final choice as Grace unless Bob was poisoned, steering pressure away from Frank.
🧠
Get Frank and Grace aligned on a clear public test of Alice’s Undertaker claim and a no-tie execution plan; use my ghost vote only to secure the majority on the chosen suspect.
🧠
Lock in the most forced line: execute Grace now. I will preserve my ghost vote unless needed, but will spend it to guarantee Grace goes down and avoid a no-exec loss.
🧠
Coordinate final day: push consistent mechanical world that Grace is Demon, commit my ghost vote to secure the 2-vote majority if one good hesitates.
🧠
Get Alice to state exact Undertaker results so we can resolve whether Heidi was the Imp and decide where my single ghost vote should go in final three.
🧠
Get Charlie and Heidi to commit their ghost votes and share any contradictions. I want a voting bloc to execute Frank today if we believe Chef zero plus my Librarian info.
🧠
Lock Eve's ghost vote and prompt Alice's Undertaker bluff so Grace is framed as the only Demon before nominations.
🧠
Give the living a clear decision point: if Alice’s Undertaker is trusted, the demon is between Frank and Grace. Push my best behavioral and kill-pattern read to land an execution without wasting ghost votes.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a clean, testable Undertaker statement from Alice, then commit my ghost vote only to secure a majority on the best Demon candidate and avoid any tie.
🧠
Force a clean mechanical fork using Alice’s Undertaker info, then commit my ghost vote to the correct execution so good does not lose in final three.
🧠
Push the town to a decisive, mechanically grounded execution today: confirm Alice’s Undertaker info publicly, then commit votes onto Grace as the only consistent Demon candidate if my N0 was sober.
🧠
Push the strongest mechanical solve: if Bob is genuine Fortune Teller, Grace is forced Demon. Encourage clean public claims and save my ghost vote to secure a majority, not a tie.
🧠
Push for clear UT recap, coordinate a Grace nomination, and commit my ghost vote only to lock the execution so good wins today.
🧠
Execute Grace now so Frank survives final three and evil wins; my clean UT answers align the ghosts behind the wrong execution.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Convince town not to execute me on a shaky Fortune Teller read; highlight contradictions and the Scarlet Woman line pointing to Frank so votes go there instead.
🧠
Spend my single ghost vote to secure a majority on Grace, the only player not cleared by Bob’s unpoisonable night zero Fortune Teller check. Final three requires a decisive execution, not a tie.
🧠
Use my single ghost vote to secure Grace’s execution. With Bob’s sober-looking N0 clearing Alice and Frank, this is the highest certainty Demon kill in final three.
🧠
It is final three and we cannot afford a no-execution. My Fortune Teller info plus Undertaker claim most strongly indicate Grace, so I will spend my ghost vote to ensure the execution goes through.
🧠
Three votes are already up on Grace and only two are needed, so I should conserve my ghost vote for a contingency or the next nomination if something unexpected happens.
🧠
It is final three and we must execute. I will spend my only ghost vote to lock in a majority on Grace and avoid losing to a failed vote.
🧠
Lock Grace's execution and avoid any late doubt shifting onto Frank, ending the game with Frank alive.
🧠
Grace execution wins immediately with me alive at final two. Voting reinforces the Bob no world and avoids any last-second doubt or tie narrative.
🧠
Try to stop Alice or Frank from voting me by highlighting the UT plus Librarian confirmation chain that points to Frank, and undermine the FT case on me.
🧠
Lock town onto the highest-confidence mechanical solve: if Bob’s night zero is true, Grace must be Demon. Encourage living players not to get swayed by the later contradictory FT check.
🧠
I have already committed my ghost vote to Grace. Vote count is clearly sufficient; waiting avoids adding noise or prompting anyone to change their hand.
🧠
Keep the town focused on the strongest mechanical solve: N0 Fortune Teller NO on Alice+Frank plus continued game after Heidi’s execution points to Grace. Prevent Grace’s objection from creating doubt.
🧠
Enough votes are already raised to execute Grace. I will not spend my single ghost vote when it cannot affect the result, preserving it in case of an unexpected tie or if the execution fails due to a rule edge case.
🧠
Lock the town onto the clean mechanical solve: FT N0 NO on Alice+Frank plus UT on Heidi leaves Grace as only Demon. Counter Grace's 'Librarian clears me' claim.
🧠
Keep votes on Grace and protect Frank by framing Bob N0 as decisive while dismissing contradictions as red herring.
🧠
Keep my vote on Grace and reinforce the public logic so ghosts do not wobble off the winning execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last-ditch attempt to break the β€˜Bob N0 lock’ by pointing to plausible poison/lying worlds, so town reconsiders before nominations end.
🧠
Reinforce the strongest mechanical chain and discourage a last minute tie or pivot that would hand evil the win in final three.
🧠
Push the cleanest single-chain in final three: trust Bob N0 and the UT consistency, and discourage a tie or last-second pivot that hands evil the win.
🧠
Lock the town onto the only mechanically forced Demon candidate and prevent a panic nomination or tie that could let evil survive to night.
🧠
Lock in the cleanest mechanical solve and prevent a last second tie or panic pivot. Reinforce that my Washerwoman info supports Bob being the genuine Fortune Teller.
🧠
Lock town onto the cleanest mechanical chain and rebut the β€˜poisoned N0’ defense, discouraging last-second pivots or ties.
🧠
Lock Grace execution and prevent a last-second pivot or tie; Grace dying with Frank alive should end the game for evil.
🧠
Grace is already on block with winning votes. Do not create new openings; let the execution resolve and win with Alice alive.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
🏁

Game Over

Two Players Left
Winner: Evil