Game Detail

Players

Alice (Chef) Bob (Virgin) Charlie (Imp) David (Spy) Eve (Recluse) Frank (Empath) Grace (Undertaker) Heidi (Washerwoman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil292,53121,083$0.3979
Good506,499219,693$0.6622

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: David. Your safe bluffs are: Fortune Teller, Saint, Butler
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Washerwoman. Either Bob or Alice is the Virgin.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Chef (good), Alive - Bob: Virgin (good), Alive - Charlie: Imp (evil), Alive - David: Spy (evil), Alive - Eve: Recluse (good), Alive - Frank: Empath (good), Alive - Grace: Undertaker (good), Alive - Heidi: Washerwoman (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 is for information gathering. I should wait to hear what others claim before revealing my Empath status. My info (0 evil neighbors) is valuable but could draw Demon attention.
🧠
It's early Day 1 with no information yet. I should wait to see how others behave and who approaches me with claims before committing to any specific strategy.
🧠
I need to verify my starting information by checking with one of the two players. Starting with Bob to gauge his reaction and potentially build trust early in the game.
🧠
Start building trust with my neighbor Frank to exchange information and establish a baseline for trust.
🧠
Respond to Heidi's approach cautiously. I want to hear her claimed information first before revealing my role, in case she's evil bluffing or the Drunk with false info.
🧠
Coordinate with my Demon to establish our cover story and ensure alignment before good players start organizing logically. Charlie must know I'm the Spy to avoid accidental exposure.
🧠
Acknowledge David as my trusted Minion partner. Establish the bluff strategy to present a united front. Fortune Teller is one of my safe bluffs and is harder for others to verify early on.
🧠
I should start building trust by sharing my Chef information privately with someone. This allows me to gauge their reaction and potentially gain information in return without immediately making myself a public target.
🧠
Grace is my neighbor. I know she's good because my Empath read was 0 evil neighbors. I should share this trust and form an alliance with her.
🧠
Initiate a private conversation with Alice to start building trust and exchange information. Early day 1 communication helps establish alliances.
🧠
I am the Washerwoman and know either Bob or Alice is the Virgin. I want to gather information from both of them before deciding who to trust.
🧠
Build trust with Frank without fully revealing my role yet. I need to gather more information about him before being completely transparent. As we're neighbors, having an ally is valuable.
🧠
Alice claims Chef with specific info. I want to probe her claim and see if it holds up. If true, it constrains evil positions. If false, she is likely evil.
🧠
I've already coordinated with Charlie and established my cover as Recluse. Now I need to observe the information flowβ€”who claims what, who vouches for whom. Listening to emerging claims will help me identify threats like Frank (Empath) and plan how to discredit good players' logic chains. Let the day progress naturally.
🧠
Waiting lets me gather information on good team coordination patterns before nominations. I'll use the remaining day time to position myself strategically without overexposing my bluff or coordination with David.
🧠
I need to understand Heidi's claim about information involving me and Bob. This could help verify my Chef information and establish trust with another potential information role. I'll share my role to encourage reciprocation.
🧠
Share strategic information with Grace since I confirmed she's good. Build trust and alliance. Ask for her role and get her thoughts on others to gather information.
🧠
Gather early game intel from a player who's been actively conversing. I need to build relationships before the first nomination phase and understand what information is already circulating.
🧠
I need to get Bob's role to verify my Washerwoman information. If Bob confirms he's the Virgin, Alice is lying. If Bob isn't the Virgin, then Alice likely is.
🧠
Continue building rapport with Frank while being cautious. Since no one has been executed yet, my Undertaker ability hasn't triggered. I want to learn more from him before trusting fully.
🧠
Verify Heidi's claim by having her explain her Washerwoman information in more detail, particularly about the other person who could be Virgin. This helps determine if she's genuine or fishing.
🧠
Stay under the radar on Day 1. Let good players reveal their claims and alliances naturally. I'll evaluate the board state before nominations begin.
🧠
Observe the network of whispered alliances forming on Day 1. Multiple simultaneous whispers suggest good players are coordinating their own alliances. I should wait before engaging further to gather more information about who trusts whom before selecting targets.
🧠
Continue gathering information from Heidi about her role to verify my Chef claim and understand what she knows about me and Bob.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Share my Empath information to help the good team narrow down suspects and build trust with confirmed good players.
🧠
Reveal my role and information publicly to contribute to town knowledge and verify claims. Bob has been evasive, so I want transparency to pressure him to confirm or deny being the Virgin.
🧠
Respond to Frank's claim strategically. Admit his info sounds good but create ambiguity about my own role. Don't directly claim Fortune Teller yetβ€”let me see if Frank locks into that claim, then I can coordinate with David on how to handle the conflict. Buy time and stay flexible.
🧠
I need to address Heidi's claim. I'll confirm I'm the Virgin to validate her information, but I must also warn about my ability - if I'm nominated by a Townsfolk, they die. This protects me from careless nominations while helping confirm good roles.
🧠
Point out the logical issue with Frank's claim about his neighbors to test his response and help the town evaluate if he's truthful or lying.
🧠
I have no information yet as Undertaker until someone is executed. I need to wait and see how the Frank/Eve seating discrepancy resolves, and hear more from Alice and David before making any nominations. Rushing a nomination Day 1 without info is risky.
🧠
It's the first day and no executions yet. Good players are sharing information early, which helps me see the board. By waiting, I avoid drawing attention while Charlie and I observe which alliances form and who becomes a threat to keep alive.
🧠
Clarify the seating confusion, share my Chef information publicly to contribute to collective knowledge, and help establish baseline facts for investigation.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is a Chef with 0 evil pairsβ€”dangerous info that constrains where David and I can sit. She's mapping evil spacing strategically. Kill her now while good players are still building trust and before her logical framework hardens good conviction. Eve just challenged Frank's consistency; good team isn't unified yet.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Chef (good), Dead - Bob: Virgin (good), Alive - Charlie: Imp (evil), Alive - David: Spy (evil), Alive - Eve: Recluse (good), Alive - Frank: Empath (good), Alive - Grace: Undertaker (good), Alive - Heidi: Washerwoman (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Day 2 openerβ€”listen before acting. Monitor reactions to Alice's death, Frank's next claims, and whether Heidi/Bob push David. Observe coalitions to identify who to isolate or flip before Nomination phase.
🧠
Share my Washerwoman information with Grace privately to build trust and start piecing together the puzzle. I know Bob is likely Virgin since Alice died.
🧠
Wait to observe more player behavior and private conversations before making my next move. Information gathering is key right now.
🧠
I need to privately discuss my N1 reading with Grace to gauge her reaction and coordinate. I publicly cleared both neighbors Day 1, but my N1 contradicts this. I must determine if I'm poisoned or if one of them is evil, without revealing this publicly yet.
🧠
Challenge Frank's concerning claim that one of his neighbors (Eve or me) is evil. I need to understand if his Empath info is trustworthy or if he might be Drunk/poisoned/lying, since I know I'm the Undertaker and not evil.
🧠
I'm newly dead and want to observe how Day 2 unfolds before deciding how to use my ghost vote. My Chef info of zero evil pairs is crucial, but I should see what claims emerge today.
🧠
Charlie needs to survive nomination. By waiting and staying passive early, I gather information about private whispers and let town dynamics develop. I can use my Spy knowledge to spot contradictions and guide town away from Charlie later. This minimizes suspicion on both of us while maximizing information gathering.
🧠
Start building a connection with my neighbor David to share information and assess what we each know about the situation.
🧠
Observe coalition formation post-Alice. Frank, Grace, and Heidi are actively coordinating while Eve tests David. Waiting lets me see if the town pivots to David or other suspects, then I can strategically intervene with my Fortune Teller bluff to guide nominations and protect David.
🧠
I've already shared critical info with Grace. I should wait and observe who speaks up with claims, particularly Bob, before making more moves. This lets me verify my Washerwoman information against Bob's potential claims.
🧠
Waiting to gather more information as the day unfolds. Alice's death is significant - need to understand why she was targeted and hear from others before acting.
🧠
I need to hear from Eve directly. Grace is pushing hard on Eve being evil. If I talk to Eve, I can hear her claim and decide whether to trust my reading or question it. This gives me both sides before making a judgment.
🧠
I need to compare Frank's Empath claim with Heidi's Washerwoman info. If Bob is confirmed Virgin, that validates Heidi. I should share my Undertaker role with someone I trust to start building a verifiable info network.
🧠
Share my crucial Chef information (0 evil pairs) with Bob to help him investigate. This narrows down evil player locations significantly - no two evil players are adjacent.
🧠
Build trust with Eve by appearing as a good player willing to help town, while subtly gathering information about her suspicions and what the town believes. Stay vague about 'information' to avoid claiming a specific role ability.
🧠
I need to explain my Recluse role to Frank and David to clarify why I register as evil to Empath. This is crucial information for Frank's investigation and builds trust with David.
🧠
I killed Alice to remove Chef constraint-mapping. Now I wait to observe Day 2 coalition patterns, assess Frank's Philosopher reliability, and determine if David's Spy claim holds under scrutiny. Multiple private talks suggest Town coordination; silence maintains my Fortune Teller cover and avoids early nomination pressure.
🧠
Grace asked for help cross-referencing Frank's Empath claim. I need to analyze whether Frank's information conflicts with my Washerwoman knowledge and share my reasoning with her to build trust.
🧠
I need to verify Heidi's claim face-to-face. If she's truly Washerwoman, we should coordinate. If she's lying, I need to identify her as a threat. Alice's death raises suspicion since she validated Heidi's neighbor information.
🧠
I've already whispered both Grace and Eve. I need to wait and let them respond or see what other information emerges before making further moves. Rushing to a conclusion now could be dangerous.
🧠
I need to verify Bob's Virgin claim to validate Heidi's Washerwoman information. This will help me establish whether the good team information is reliable, which is crucial for determining if Frank's Empath claim is trustworthy.
🧠
Spread critical Chef information beyond Bob to create redundant knowledge network among good players. Charlie seemed interested in supporting claims; informing him helps resistance against potential evil misinformation.
🧠
Eve just claimed Recluseβ€”my planned bluff. This breaks my strategy. I need to wait and listen to more claims before deciding my next move. Don't immediately counter-claim and draw attention. Let others reveal their hands first, then coordinate with Charlie.
🧠
Waiting to observe reactions to my Recluse claim and gather more information before committing to any specific trust circle.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Share my Chef information publicly now that nominations are open, so living players can use the 'zero pairs' constraint to evaluate claims before voting. I want to help narrow down who could be evil combinations.
🧠
It's Day 2 with no one on block yet. Alice's ghost just revealed Chef zero-pairs constraint to town, strengthening their logic. I should wait and observe town's nomination choices rather than speak or nominate, as doing so could paint me as suspicious. David and I need to survive this cycle.
🧠
Publicly explain my Recluse role to clear suspicion from Frank's Empath reading. Share that I register as evil despite being good, which confirms Frank's information and helps the town understand the current situation.
🧠
I need to hear more from the group before making a nomination. Eve's Recluse claim conveniently explains my Empath reading, but I want to see how others react and if any contradictions emerge before committing to a nomination.
🧠
Share my confirmed Washerwoman info validating Bob as Virgin, and analyze the Frank/Eve/Grace contradiction to help narrow down evil suspects.
🧠
Clarify the Recluse claim logic for the group and push for more verification before we nominate anyone. We need to figure out if Frank is genuine or lying.
🧠
Grace just challenged Frank on specifics - a brilliant move that will expose whether Frank is truthful Empath or lying evil. If Frank clarifies his reading, the board becomes clearer. I wait to hear Frank's response before nominating, so I can calibrate my next move with perfect information.
🧠
Clarify my Virgin status with Heidi's confirmation, remind everyone of my ability, and push Frank to clarify his exact Empath reading to resolve the contradiction with Eve's Recluse claim. I want to establish my credibility and help sort out the Frank-Eve-Grace triangle.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is the primary threatβ€”he's a potential sober Empath with genuine info. Killing him removes the town's clearest logical anchor. Eve's Recluse claim muddles the situation, but losing Frank prevents him from clarifying it tomorrow. With Alice gone, Frank is their strongest remaining role.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Chef (good), Dead - Bob: Virgin (good), Alive - Charlie: Imp (evil), Alive - David: Spy (evil), Alive - Eve: Recluse (good), Alive - Frank: Empath (good), Dead - Grace: Undertaker (good), Alive - Heidi: Washerwoman (good), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
I need to coordinate with Grace who claims Undertaker. Learning Frank's role tonight will be critical. I want to see if she's willing to share who she checks and if she has any read on Eve. Grace's reaction and information will help determine if I can trust her or if she's covering for an evil teammate.
🧠
Day 3 just started. Let me gather information from the early discussion before committing to a whisper. Bob and Grace are talking privatelyβ€”this could be dangerous. I'll wait to see what emerges.
🧠
Dead players should observe discussion before voting. I will wait to hear what Bob and Grace discuss, then determine whether to share my Empath information publicly or via whisper.
🧠
Frank's death changes things significantly. I need to wait and let the day develop before deciding on nominations. I want to hear from others and see what claims emerge.
🧠
Coordinate with Grace on Frank's Empath result and my Recluse claim. We need to use Alice's 0 evil pairs information to eliminate suspect configurations and identify the real Demon before we lose more good players.
🧠
Clarify to Bob that I don't learn night deaths, assess Eve's Recluse claim, and discuss Alice's Chef info to narrow down suspects.
🧠
Update Charlie on my analysis of Frank's death and Empath reading. Need to consolidate info before nominations begin.
🧠
Acknowledge Alice's logic to appear engaged while steering suspicion toward Grace (who questioned Frank and thus seems good to town, but can be made suspicious) and supporting the Eve-Recluse explanation. This protects David by normalizing Eve's alibi.
🧠
Need to verify remaining players' claims. Charlie and David haven't shared information yet. I should check in with Heidi to see what she's learned, since she's confirmed I'm Virgin and should have additional context.
🧠
Touch base with Charlie to ensure we're aligned on who to nominate today. Frank's death removes Empath threat, but Grace's Undertaker read of Alice (Chef) creates new logical constraints. Must keep Charlie alive and pivot strategy if Grace becomes dangerous.
🧠
As a dead player with one ghost vote, I want to observe how the remaining players behave and interact. Gathering more information before committing my single vote will help me make the most impactful choice when nominations occur.
🧠
Respond to Bob privately, confirm I have no new Washerwoman info, share analysis that Eve's Recluse claim is suspicious given Alice's Chef info clears Grace, and coordinate to pressure Eve.
🧠
I need to gather more information from players I haven't spoken with recently. Charlie and David have been quieter in the discussion. I want to hear Charlie's perspective and any information he may have gathered. Reaching out to build trust and compare notes will help narrow down the Demon suspects.
🧠
I need to gather more information from Heidi, my other neighbor. I haven't spoken with her directly yet, and she may have valuable insights or claims that can help verify Eve's Recluse claim and the overall game state.
🧠
I want to talk to Eve directly to see how she responds to questions about Frank's death and my Chef information. This will help me gauge if she's actually Recluse or lying.
🧠
Eve is directly asking my role and suspicions. I must maintain my Fortune Teller bluff while appearing helpful and collaborative. I'll avoid committing to specific demon accusations that could backfire, and instead pivot to shared logic-building to keep her trust and her talking.
🧠
Let others finish whispering before nomination. Heidi's analysis that Eve must be evil based on Alice's Chef info is compelling. Need to coordinate on who to nominate.
🧠
It's Day 3 with 6 living players (final 3 is our win condition). Frank's death removed the Empath threat, and Grace learned Alice was Chef. Town is consolidating around Eve=Recluse, which locks in the zero-evil-pairs constraint. I should wait and listen to the day phase, monitoring what Grace and others deduce before acting. Staying quiet avoids suspicion while I gather more information on town's logic trajectory.
🧠
Share my critical Empath evidence with a trusted player. My readings show Eve/Grace contain exactly one evil, and Eve cannot be Recluse. I need to pass this information to someone who can act on it with my ghost vote.
🧠
Share my role and reasoning with Grace to build trust and coordinate our analysis of Eve's Recluse claim.
🧠
Grace claims Undertaker and has learned Frank's role by now. I need to verify her claim and see if we can confirm Frank was truly Empath. If Grace confirms Frank was Empath, it validates his reading. I should also push her to share execution targets given we're on Day 3 with limited time.
🧠
Eve is testing my consistency by asking about Frank's role when she knows I learn nothing from night deaths. I need to be firm about my ability and signal that I haven't been manipulated.
🧠
Frank was just whispering to Charlie after dying. As a ghost with nothing to lose, he may have crucial information. I need to hear his perspective before nominations to use my ghost vote wisely.
🧠
Frank just revealed a critical logical chain that contradicts Eve's Recluse claim. If Frank is truthful, Eve is exposed as evil or lying. If Frank is poisoned/drunk, I can dismiss his readings. Either way, staying silent preserves my bluff and forces good players to debate Frank's credibility without my involvement. Heidi/Grace are actively discussing - let them drive the narrative forward.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Share my Chef information to help narrow down evil player locations. With zero adjacent evil pairs and Frank's Empath reading combined with his subsequent death, we can deduce useful constraints on who is evil.
🧠
As a dead Empath with crucial information, I need to expose Eve's impossible Recluse claim. My N0 zero-evil reading directly contradicts Recluse mechanics. This narrows the Demon to either Eve or Grace, and Eve's lie makes her the prime suspect. I must influence nominations before final day.
🧠
Frank's Empath reading directly contradicts Eve's Recluse claim. His night death suggests he was good and correct. I need to test this by nominating Eve.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend my Recluse claim by pointing out that Frank's information might be unreliable due to poisoning or drunkenness. I should highlight that his N1 reading (one evil neighbor) actually supports my Recluse claim, not contradicts it. The focus should be on who benefits from my death and how my execution would actually help the evil team.
🧠
I need to highlight the mechanical contradiction between Frank's N0 reading and Eve's Recluse claim before committing my final vote, as this is the crux of the decision.
🧠
My death suggests I was onto something. Eve's Recluse claim contradicts my N0 reading, and she's using poison as a convenient defense without accusing Grace. I need to use my ghost vote to eliminate the most likely Demon candidate.
🧠
Explain why Eve's Recluse claim contradicts Frank's Empath reading and urge others to vote for her execution.
🧠
Eve's Recluse claim contradicts Frank's N0 Empath reading of zero. Recluse always registers as evil. Frank died at night, suggesting he had real info. Eve is the Demon and must be executed.
🧠
Frank's death after claiming Eve is lying strongly suggests he was right. The N0 zero reading contradicts Eve's Recluse claim unless Frank was poisoned, but his death suggests he had real info. Execute Eve while we have the chance.
🧠
Charlie is the Demon and must survive. Frank's death actually proves Eve is likely good Recluse (poisoning explanation fits all data). Executing Eve removes a good player and helps evil. Vote to execute Eve to protect Charlie and win.
🧠
Voting for Eve executes the Demon immediately if Frank's info is solid (good win) OR builds trust if Eve survives as Recluse. Either way, I protect my Fortune Teller bluff and position myself as a reasonable player analyzing information, not defensive or suspicious.
🧠
I'm about to be executed with 5 votes. I need to point out the mechanical inconsistency that saves me - poisoner on N0 explains both readings perfectly while keeping me as true Recluse.
🧠
Raise the poison possibility that could explain Frank's contradictory readings and make Eve's Recluse claim plausible. Need to ensure we don't execute a good Recluse.
🧠
Alice raises valid poisoner possibility. If I was poisoned on Night Zero, Eve could actually be Recluse. Don't want to waste ghost vote on wrong execution. Need to reconsider and hear more discussion before committing.
🧠
If I vote, Eve will be executed with 5 votes. This finally lets me use my Undertaker ability to confirm if she's Recluse or Demon. We need this definitive information to solve the puzzle.
🧠
We already have enough votes executing Eve. I should wait to see if new information emerges before finalizing my decision. Grace can Undertaker Eve if she dies.
🧠
I have enough evidence to support executing Eve. Confirming my vote and explaining the logic will help solidify this decision for the team.
🧠
I'm voting for Eve because the poisoner timing argument is most sound. Poisoner rarely starts on Night Zero. Frank's N0 zero reading most likely reflects true board state. Eve's Recluse claim contradicts this. Executing her is our best win condition now.
🧠
Five votes locked in for Eve (Frank, Heidi, Bob, David, Charlie). Eve is almost executedβ€”voting now seals it. If Eve flips Recluse, good gains hard confirmation Frank was poisoned N0; if she flips Demon, evil loses immediately. As Imp, I must keep Eve alive if she's actually Recluse (good) OR accelerate her death if she's Demon (bad luck but necessary). Waiting lets the town control the outcome and protects my position as a voting participant, not a suspicious kingmaker.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on the block with 4 votes. Need to challenge Grace's logic about poisoner timing, highlight that Poisoner can act N0, and press Charlie to consider the implications before it's too late.
🧠
I need to use my ghost vote wisely. Grace's Undertaker ability offers valuable confirmation after execution. I'll support Eve's nomination of Grace to verify her claim before potentially executing Eve.
🧠
Share my perspective as the dead Empath so the living players understand my confidence in my readings and why I believe Eve is likely the Demon, though I'm encouraging using the Undertaker ability to settle this.
🧠
Convince remaining undecided players to let Eve's execution proceed so I can use Undertaker ability to confirm her role and provide definitive information to locate the Demon.
🧠
I need to share my Washerwoman perspective to help resolve this debate. Bob being confirmed Virgin validates my unpoisoned role, supporting that starting info is reliable. Executing Eve lets Grace confirm her role tonight.
🧠
Eve's nomination of Grace is a desperate deflection tactic. Frank's death strongly indicates he had genuine information the Demon feared. Executing Eve and letting Grace use Undertaker tonight gives us definitive proof. I must reinforce this logic before voting closes.
🧠
Eve is locked at 4 votes with nomination phase nearly closed. I already voted for her and spoke confidently against the poisoner theory. Waiting preserves my position as a solid town player while the nomination phase concludes. This keeps me neutral and unsuspicious as execution happens.
🧠
Eve has 4 votes and will execute unless a new nominee gets 5+. I should not nominate nowβ€”doing so wastes my nomination and cements the block. Better to wait, let Eve execute, and survive the flip. If Eve is Recluse, David and I benefit from confusion; if Eve is Demon, we lose but I've preserved flexibility for endgame pivots.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is the most dangerous good player. If Eve was Recluse, Grace's Undertaker will confirm it and solidify town's reasoning against us. If Eve was Demon, we still win but killing Grace removes a logic anchor. Either way, eliminating Grace prevents town from using Undertaker confirmation to narrow down the final Demon. David stays protected.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Chef (good), Dead - Bob: Virgin (good), Alive - Charlie: Imp (evil), Alive - David: Spy (evil), Alive - Eve: Recluse (good), Dead - Frank: Empath (good), Dead - Grace: Undertaker (good), Dead - Heidi: Washerwoman (good), Alive
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Observe how Heidi and Bob respond to Day 4. They'll pressure Charlie or me with new theories. Let good players speak firstβ€”their arguments expose remaining suspicions. This guides my nomination strategy.
🧠
I need to coordinate with trusted players to discuss our next steps. Eve's execution and Grace's death give us clues. I should share my analysis with Heidi and Charlie to narrow down suspects.
🧠
Respond to Bob's analysis and continue to assess the threat between David and Charlie. Acknowledge Bob's Virgin claim validates my Washerwoman info and support the suspicion on David.
🧠
I'm Imp trying to survive. Bob and Heidi are closing in on David. I should acknowledge their logic (seem good) but subtly defend David or suggest we need more info to avoid seeming coordinated. This keeps both of us alive longer.
🧠
Observe the whispering group dynamic between Bob, Heidi, and Charlie before deciding who to share my Undertaker knowledge with. I need to preserve my ghost vote for the most critical moment.
🧠
Share my Empath readings and logic that David is likely evil. Help the good team narrow down the Demon before the final nominations.
🧠
Save my single ghost vote for nomination phase when all information is revealed. I need to hear claims from remaining players and see what Frank revealed to Bob and Heidi before committing my dead vote.
🧠
Grace dying after checking Eve's role is suspicious. Bob and Heidi are confirmed trustworthy via Washerwoman/Virgin chain. I need to find out what Grace discovered about Eve before she died, and understand why they are whispering urgently.
🧠
Observe the private coordinate phase without acting yet. Multiple whispers suggest town solidifying strategy before nomination. I need to assess whether Bob/Heidi are targeting me or Charlie before committing to a response. Waiting lets me see how the day develops and coordinate with Charlie post-nomination if needed.
🧠
I need to find out what Grace learned from her Undertaker ability about Eve. This information is crucial to determine if Eve was the Demon or Recluse. I should ask if anyone knows what Grace discovered.
🧠
Grace's Undertaker information about Eve is the missing piece. I need to find out what she learned to distinguish between Demon and Recluse scenarios.
🧠
I need to listen to the developing conversation about Grace's Undertaker information and the real Demon identity before committing to a position. Staying quiet now lets me react intelligently to new information while avoiding becoming the primary suspect. David (Minion) can use the emerging suspicion around him to his advantage.
🧠
Clarify to Heidi that I died before my Undertaker ability could reveal Eve's role, so I learned nothing about whether Eve was Recluse or Demon.
🧠
Make sure Bob and Charlie understand my Empath reading clearly points to David as evil. My death validates my info, and Heidi is confirmed good, leaving David as the Demon.
🧠
I need to share my perspective as the executed Recluse with living players. My execution was based on false evil registration, so one of my executioners is likely the Demon. I should warn them that I was actually good and help them reconsider who led my wrongful execution.
🧠
Lots of whispering suggests important information about Grace's Undertaker check is being shared. I should wait to learn what Grace discovered about Eve before using my single ghost vote. This information is critical to determine who is the Demon.
🧠
Coordinate with Charlie to nominate and execute Heidi today. With Eve confirmed Recluse and Frank proven poisoned, town logic is fractured. Heidi is the last good player who gathered real intel. Eliminating her forces final 3 under our control or guarantees Charlie kills Bob Night 4 and we auto-win.
🧠
We have 4 players alive and need to find the Demon. Frank's Empath points to David. I should let the conversation develop before acting - we need Charlie and David to speak so we can evaluate their claims.
🧠
David just told me Heidi is the threat and we should nominate her. But Bob and Heidi are already zeroing in on David using Frank's logic. I need to respond strategically to this group whisper to defend David without looking obvious, while also sowing doubt about whether Frank's readings are even reliable given the poisoning possibility.
🧠
I need to observe the whispering dynamics between Bob, Heidi, and Charlie to determine who is coordinating false information. The alive players need to figure out the Demon among themselves, and I should save my ghost vote for when I have the most information.
🧠
I've shared my critical Empath info with the remaining alive players. With nomination phase approaching soon, I should wait to see how they respond and whether they'll nominate David.
🧠
I need to reach out to David since he seems isolated from the main whisper cluster. He should know that one of the four who voted for me is the Demon, and the coordinating group may be hiding the Demon.
🧠
I should wait to see if more information comes out about Grace's Undertaker check. Knowing whether Eve was truly Recluse or actually the Imp will determine whether I execute David or Charlie with my ghost vote.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to get Heidi to reveal what Grace learned about Eve from her Undertaker check. This is the critical information that will tell us if Eve was truly Recluse or not, which determines whether David or Charlie is the Demon.
🧠
Clarify publicly that I died before learning Eve's role, so no one relies on false information about what I supposedly discovered as Undertaker
🧠
I need to publicly urge living players to execute David. My N1 Empath read (1 evil neighbor) + Heidi's confirmed good status = David is the Demon. Dead players should support this execution.
🧠
Nominate David to gain town trust and control the execution. If David is truly Demon, I vote Yes and town winsβ€”but I'm evil, so I execute my own Minion to look good and stay alive for final 3. If Frank was poisoned, David is innocent Minion sacrifice. Either way, I cement my position as 'good' and advance to endgame.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank's Empath read chains perfectly: N1 one evil between David+Heidi, Heidi confirmed good by Chef, therefore I'm Demon. This logic is mechanically sound to town. Raising hand demonstrates cooperation and doesn't change outcomeβ€”I'm executed regardless. Better to die cleanly than create suspicion that helps good suspect Charlie. Sacrifice myself so Charlie reaches final 3 as town's trusted member.
🧠
Frank's information seems reliable and he died shortly after giving it. David is the best lead we have. I should vote to execute him while we still have the numbers.
🧠
Frank's Empath N1 reading plus his night death strongly suggests his info was accurate. Heidi is confirmed good, making David the Demon. I must vote to execute David now while the nomination is open.
🧠
I need to use my ghost vote to support David's execution. My Empath information points directly to him as the Demon, and this validates my N1 reading. Good must execute the Demon to win.
🧠
David (my Minion) is being executed. The logic chain is airtight: Frank's Empath N1 read + Heidi's confirmed good alignment = David is Demon. Voting yes maintains my cover as Fortune Teller and doesn't change the outcome. The game is lost for evil if I don't voteβ€”this is damage control.
🧠
Frank's death N2 after claiming David is evil suggests his info was real and threatening. Executing the Demon now wins the game. I should use my ghost vote to support this execution.
🧠
I am confirmed good, my neighbor David is identified as evil by Frank's Empath read. With overwhelming votes already against David from Bob (verified good) and dead players, I must vote to execute the Demon and secure good's victory. If David is not the Demon, Charlie would be, but the evidence strongly supports David's guilt.
🧠
Frank was night-killed for his information. His N1 Empath read + Chef confirmation of Heidi + his death point to David as Demon. I must use my ghost vote.
🧠
Survive the current nomination. Lowering my hand reduces vote visibility and creates confusion about execution certainty. If I raise it back strategically, I can gaslight town about vote counts. Charlie remains alive as Demon.
🧠
Frank was killed N2 right after revealing David was evil. This suggests his information was genuine and threatening to the evil team. I'm voting to execute David based on this evidence.
🧠
I want to affirm my support for executing David based on Frank's credible Empath information, and encourage others to vote as well while we have the chance.
🧠
Voting is in progress. My hand is already raised. I will wait to see if Charlie and Heidi complete the execution vote before the phase ends.
🧠
David is Minion; I'm actual Demon. Frank's logic chain (one evil + Heidi good = David demon) is unbreakable. I must vote YES to maintain my cover as good Fortune Teller and eliminate my Minion partner rather than be exposed as Demon. Sacrificing David now ensures I reach final 3 alive.
🧠
David already has enough votes for execution. I should save my single ghost vote for a situation where it might actually make a difference, rather than spending it on what appears to be a foregone conclusion.
🧠
I have already raised my hand to vote for David's execution. Frank's Empath logic is sound: one evil neighbor between David and me, and I am confirmed good by Chef and Virgin. David must be evil. I will wait as the vote continues.
🧠
Living players need a clear majority. My ghost vote supports Frank's logic. David's execution should proceed with our current vote count.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Save Charlie by nominating Heidi. Frank's logic chain is mathematically sound: one evil between David and Heidi, Heidi is confirmed good by Chef/Virgin, so David should be Demon. But I AM the Demon's Minion. Charlie (Imp/Demon) must survive. If David (me) dies, Charlie loses protection and faces execution next. I must disrupt this by forcing a rival nominee. Nominating Heidi creates a voting conflict, potentially ties the block, saves Charlie's life and my own by extending the game.
πŸ“œ
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Need to process David's claim. Frank's Empath reading pointed to David being evil, and I'm confirmed good by Chef. The evidence strongly suggests David is evil regardless of whether he's Demon or Minion.
🧠
I'm almost certainly dead in moments. Use my final living vote strategically: if there's any chance Heidi gets executed today instead, a tied vote extends the game. As a ghost, I'll vote to amplify Charlie's survival odds in final 3. Raising now signals coordination to Charlie.
🧠
I should not raise my hand for Heidi. David has 6 votes already and will be executed. His last-minute claim to be Spy and cast suspicion on Charlie is suspicious. Frank's Empath info pointing to David as evil combined with Heidi being confirmed good makes David the likely Demon. Letting David's execution proceed is the correct move.
🧠
Point out David's desperation play and maintain support for David's execution based on Frank's genuine Empath information.
🧠
I'm dead with no vote left, so I need to use my voice to help living players see through David's deception. His Spy claim is desperate and doesn't make sense strategically.
🧠
David is already locked with 6 votes; voting on Heidi is ceremonial. Staying silent during Heidi vote prevents drawing fire. David's Spy claim is last-ditch chaos. Once he's dead, I position as trusted Fortune Teller survivor with Heidi/Bob.
🧠
David's eleventh-hour Spy claim is a classic Demon distraction. Frank's Empath reading and Chef confirmation point to David. I need to warn the living players not to split their votes.
🧠
David's last-minute Spy claim is a transparent Demon trick. I need to expose this desperation play and keep pressure on executing David, who is clearly the Demon trying to survive.
🧠
David's last-minute nomination of me is a desperation move from a cornered Demon. Frank's Empath reading and Chef's zero-pairs confirm I'm good. I must not vote for myself - David must be executed today.
🧠
All voting power is consolidated against me. Waiting maximizes chance ghosts block Heidi votes, then nominations close with me executing while Charlie (Demon) survives to final three. Endgame victory secured.
🧠
David's Spy claim is highly suspicious. A real Minion wouldn't out their Demon when facing death. I believe David is the Demon trying to sow chaos. I should not interfere with his execution.
🧠
David's last-second Spy claim is transparent Demon panic. Real Minion dies quietly; only Imp makes this desperate move. Living players must ignore this trick and let David's execution proceed.
🧠
Prevent Bob and Heidi from voting for Heidi. Ensure David's execution proceeds. His Spy claim proves he's the Demon - Minions never out their Demon.
🧠
David has 6 votes and will execute when nominations close. His last-second Spy claim is transparent panic (no Minion outs their Demon to save themselves). Good's logic is sound: Frank killed for Empath threat, David is the evil neighbor Frank detected. My best position is silenceβ€”appearing to accept the logical conclusion while maintaining town credibility post-execution. Voting or speaking now risks undermining my careful positioning as a cautious but ultimately pro-town player.
🧠
I should not use my ghost vote on Heidi. The evidence strongly points to David being the Demon based on Frank's Empath readings and his desperate Spy claim. I'll wait and keep my vote available for David if needed.
🧠
Reinforce to living players that David's Spy claim is a transparent Demon desperation move and they should not vote for Heidi.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/7).
🧠
David's execution has 6 votes. His Spy outburst is classic cornered Demon behavior. I need to make sure good players don't buy this and let the execution proceed.
🧠
I'm executed in 1 tick. Accepting execution saves face and prevents giving town additional ammunition. Charlie becomes 1v2 in final three, but Bob's Virgin is his only defense. Evil wins if Heidi dies Night 4.
🧠
Execution phase is nearly closed with 6 votes on David. All dead players unanimous he's the Imp. Better to let his execution proceed rather than risk disrupting the vote with a late nomination.
🧠
Reinforce to living players that David's claim is Demon desperation and they should not nominate further - David's execution should proceed.
🧠
Reinforce to Bob, Heidi, and Charlie that David is the Demon based on my validated N1 Empath reading. His Spy claim is desperation. Execute him to win.
🧠
Game is functionally over for evil. David executed with overwhelming consensus. Accept the loss and stay quiet to avoid drawing suspicion during final three. Let good secure their win.
🧠
Ghosts make compelling case that David's Spy claim indicates cornered Demon behavior. Six votes already on David. I should hold my ghost vote for now and see if execution proceeds.
🧠
Reinforce to living players that David's Spy claim is clearly desperate Demon behavior. A real Minion would never out their Demon. Execute David and good wins.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 4
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Evil has lost. David (Demon) is dead, no Scarlet Woman activated. You must kill to survive N4, but only 4 players remain. Any kill leaves good with a winning endgame. Kill Heidi to delay final 3, but good wins either way. Minimize suspicion by choosing a target that doesn't appear defensive or illogical.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Heidi.
🏁

Game Over

Two Players Left
Winner: Evil