Game Detail

Players

Alice (Librarian) Bob (Mayor) Charlie (Poisoner) David (Imp) Eve (Slayer) Frank (Undertaker) Grace (Recluse) Heidi (Investigator)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil382,13683,101$1.8322
Good1,070,78967,986$0.2482

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Charlie. Your safe bluffs are: Chef, Soldier, Empath
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Bob most likely disrupts high-impact first-night info and/or prevents an Empath neighbor from mechanically catching me early, protecting David and buying us misexecution equity.
📜
Storyteller
Charlie
You chose to poison Bob.
📜
Storyteller
Alice
Good evening Alice. You are the Librarian. Either Grace or Bob is the Recluse.
📜
Storyteller
Heidi
Good evening Heidi. You are the Investigator. Either Frank or Charlie is the Poisoner.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 info gathering: whisper neighbors to build trust, share info privately, track claims early to spot lies. Avoid public shot until suspicion.
🧠
As Recluse, disclose to neighbors early for protection/verification. Day 1 info gathering crucial; whispering builds good alliances fast, progresses game before nominations.
🧠
Day 1 early: Share my exact info privately with neighbor Bob to confirm/deny, form alliance, gather reactions without public Demon target. Progress info sharing safely.
🧠
Day 1, share true role/info with neighbor Alice to build good alliance, test her claim via reaction/logic. Her info clears me as Demon/Minion if true; mutual trust helps narrow evils early.
🧠
Respond honestly as Undertaker to both neighbors separately to build good alliances, share no info yet, probe their claims/info to detect lies using single-chain logic on role conflicts.
🧠
Coordinate with David: warn Bob is poisoned today, align on bluffs and day-1 push target, and plan night kill/poison to break info chains.
🧠
Answer Eve promptly, establish a plausible townsfolk bluff (Empath), encourage her to hold the Slayer shot, and fish for claims while looking cooperative.
🧠
Day 1, share Investigator info (Frank/Charlie has Poisoner) with neighbors Grace/Frank to build good alliance, verify Grace, probe Frank, counter suspicious Eve group. Progress info sharing early.
🧠
Strengthen neighbor trio alliance. Share trust levels publicly in group to progress info sharing, deter evil whispers. Hold shot for info as David suggests; day 1 too early.
🧠
Day 1 early, share Alice's info with neighbor Charlie to cross-check, build good alliance chain, gather his info/role. Progress info sharing without public reveal yet.
🧠
Build trust with Bob (my neighbor) while steering his public push toward suspecting/executing Grace and keeping heat off David.
🧠
Early day1, build good trio with neighbors using Heidi's info & my Recluse claim. Frank's response tests worlds; Heidi verified by script. Progress info-sharing over waiting.
🧠
Confirm Grace's role privately to verify my info mechanically (she should admit Recluse if good, lie/deny if evil). Builds good alliances early, progresses info sharing before nominations.
🧠
Respond to Heidi/Grace accusations with my real Undertaker claim+Heidi logic contradiction to clear myself publicly-ish via neighbors. Align Eve/David/Heidi(possibly) as goods, narrow Charlie. Progress D1 info before noms.
🧠
Coordinate with Charlie to avoid his D1 execution, set up me-as-poisoned cover, and redirect town toward a safer misexecute (Bob/Heidi) while maintaining my Empath bluff credibility.
🧠
Counter Frank's lie publicly via group whisper to neighbors+him. Force his response/clarification before noms. Build good trio (me/Grace/Charlie?), expose evil whisper huddle. Progress to execution suspects.
🧠
Respond to Frank's info publicly via whisper, build neighbor trust, address Heidi contradiction to narrow evil fast on D1. Avoid shot until more info.
🧠
Share my Mayor claim + Grace=Recluse deduction with Charlie (neighbor/Monk ally) to team up, confirm Alice wording, build good block vs Grace early. Day1 info spread crucial.
🧠
Group whisper key players (Eve/David good neighbors, Heidi to confront) to align on logic: my Townsfolk claim blocks Heidi info so she's lying Minion or Charlie is. Push for public claims & nom Heidi/Charlie first. Builds good alliance, progresses to execution suspects D1.
🧠
Defuse Heidi’s accusation, introduce alternative worlds (Alice Drunk/Frank Recluse/Heidi poisoned), and buy time so town executes someone else while keeping David safe.
🧠
Group whisper to Grace/Frank/Charlie (my info trio) to force Frank explain contradiction publicly, get full claims from them, progress to nom/testing Frank/Charlie D1 before phase ends. Builds good block, exposes lies.
🧠
Push Heidi/Frank/Charlie group to public claims & nom Frank D1. Frank's UT claim directly conflicts Heidi's true-seeming info + evil whispers. Test via nom resolves logic chain fast, progresses Day1 to execution info.
🧠
Compare Grace/Bob claims to confirm my info mechanically. If Grace Recluse, clear 2 good Outsider/Townsfolk. Ally with confirmed good to narrow Demon suspects before nominations.
🧠
Slow-roll the town’s snap on Charlie; steer to safer D1 executions (Bob/Heidi), buy night to kill info roles, and keep minion cover.
🧠
Push group whisper for public claims & nom Frank D1. Contradiction guilts Frank as lying Minion (Heidi ping). Test via nom heals logic fast. Align good trio+Charlie, expose evil whispers. Progress to execution.
🧠
Deflect Heidi’s accusation away from me, encourage a D1 execution that benefits evil (preferably Frank or Bob), and keep the town uncertain about the setup/validity of Investigator info.
🧠
Day 1 early, share my confirmed info publicly via Alice/Grace to force Grace confirmation as Recluse (good), build good team, expose contradictions before noms. Progress info sharing.
🧠
Push Grace for Recluse confirmation publicly via whisper. With Bob's group whisper, builds public pressure pre-noms. Clears/proves chain early, exposes lies, allies goods to execute Demon.
🧠
Push public claims & nom Frank D1 as lying Minion (UT impossible vs info). Grace/Charlie aligned good. Test heals logic before nomination tick, narrow Demon suspects.
🧠
Push public claims & Heidi nom as Frank/Heidi contradiction forces her evil or Charlie Minion. Day1 info gathering to narrow Demon suspects before using Slayer shot.
🧠
Prevent a D1 execution on Charlie by casting mechanical doubt on Heidi’s info and steering town toward a safer D1 target (Heidi/Bob) while I maintain Empath bluff credibility.
🧠
Push public claims + nom Heidi D1. Her impossible ping (UT Townsfolk != Poisoner) means she's lying Minion protecting Demon. Tests logic safely D1, progresses game vs stalemate.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Steer Day 1 toward executing Frank (a likely good) while I look like a reasonable Monk caught in a ping; keep heat off David and preserve me for future poison control.
🧠
Get a D1 execution that’s not Charlie, sow doubt on the only mechanical lead, and keep the day focused on claim-conflict rather than hunting the Demon.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi's info is most credible; David nom protects sus Frank. Executing her tests Investigator claim safely D1 (no reveal). Clears logic if she dies good or exposes lie. Progresses game by resolving key conflict.
🧠
Vote Heidi to resolve contradiction publicly started by David. D1 execution tests her claim safely (no roles revealed). Progress info before night; hold Slayer shot.
🧠
Get a Day 1 mis-execution on Heidi to protect Charlie (minion) and buy time; consistent with my nomination so it won’t look off.
🧠
Support D1 test on Heidi to resolve claim conflict (Investigator vs Undertaker). As Librarian trusting Bob/Grace good, better test outsider-sus player than confirmed good chain. Progress info before night.
🧠
Support D1 exec on Heidi to test her claim vs Frank's. Conflicts must resolve early; voting advances game, reveals alignment via death. As Mayor, survive to endgame.
🧠
I'm true Investigator Townsfolk. Execution reveals nothing, evil team killing me D1 to silence info. Vote NO to stay alive, push public claims/nom Frank/Charlie next tick. Good needs my ongoing logic.
🧠
Heidi's claim mechanically impossible if true (UT Townsfolk != Poisoner Minion). She's lying evil. D1 execution safe (no info loss), resolves logic block, progresses game.
🧠
Heidi is a high-leverage info hub pushing a {Frank/Charlie}=Poisoner world. Executing her D1 helps evil and my vote matches the table, reducing suspicion.
🧠
Retract vote from Heidi; need her public exact wording first to resolve logic. Heidi good→I'm Drunk/evil unlikely; push her clarify or nom Grace/Charlie next. Progress info over hasty D1 exec.
🧠
Lower hand to prevent Heidi execution D1. Her story needs public clarification first; killing her wastes info & D1 exec safe for evil. Hold Slayer shot for later Demon sus (Bob/Alice quiet). Push claims next.
🧠
Keep votes on Heidi to remove a strong info-holder and avoid town coalescing on Charlie. Reinforce that D1 exec Heidi is the least risky and clears the contradiction path.
🧠
Block Heidi's execution (8/7 votes). She's good Investigator outing Frank Minion. Defend her publicly next, nominate Frank after to test evil clique & resolve contradiction.
🧠
Lower hand as self-vote suicide D1 bad (8 alive, lose info). Grace lowered too (trusts me). Speak exact Investigator info publicly to clarify contradiction, build good alliance (Grace/Charlie), force full claims, push nom Frank (impossible claim) next tick.
🧠
Lower vote on Heidi. D1 execution risky without full claims; my Mayor wins on 3-alive no-exec. Save vote, push claims tomorrow to narrow Demon.
🧠
Lower to vote no on Heidi. My Lib pins Grace/Bob=1 Recluse exactly (std 1 OS). Bob whispers Mayor/trusts me; Grace likely Recluse. Heidi unclaimed/neighbor sus; test claims D2 over D1 exec.
🧠
Keep heat off David by focusing town on executing Heidi; frame it as resolving a loud info-claim and demanding exact wording/claim discipline.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (2/4).
🧠
David used his nom on me (self-pres/Demon?). Grace/Heidi have 2 noms left; push Frank execution as lying Minion per my info. D1 kill Minion progresses good team; regroup tomorrow if wrong.
🧠
Drive an execution on a non-Demon candidate that looks like a 'mechanical test', align with Heidi to reduce suspicion on me, and keep attention away from David.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Lower votes on Frank to avoid a momentum execute that likely sets up Charlie as next; keep myself alive to poison key info roles and protect Demon David.
🧠
Raise to exec Frank. Heidi's exact1 Minion claim + my Lib exact1 Grace/Bob Recluse means her info likely good, Frank lying. D1 solve Minion helps narrow Demon.
🧠
Execute Frank to resolve core contradiction (Heidi Inv vs Frank UT). He's claimed/neighbored me sus, safer to test than Heidi's info role. Progress game, remove likely Minion.
🧠
Frank exec is +EV: kills likely Minion (my ping), or proves Charlie Minion if good. D1 no-exec wastes tick, evil survives. Vote to execute Frank, narrow evil.
🧠
Provide the 4th vote to execute Frank, protecting Charlie and removing a likely-good info role/voice; also keeps uncertainty since roles aren’t revealed.
🧠
Frank on block as Heidi's confirmed Minion target vs his claim. Vote to execute evil regardless of worlds; D1 progress over no-exec.
🧠
Raise hand to vote execute Frank? NO - lowers hand equivalent. As real UT, execution reveals nothing (no day1 exec death). Execution kills good info role, evil wins info advantage. Better no-exec, full claims D2 with my N1 info.
🧠
D1, resolve contradiction between Heidi's hard Minion claim on Frank vs his UT. Execution tests without losing Demon-kill power. Grace confirmed Outsider good via Alice; safe info role. Progress game.
🧠
Lower to stop Frank exec. Lib info confirms Grace Recluse publicly next if possible, build good chain vs Heidi's contradiction driving day. Vote saved for better target.
🧠
Lower hand? No - retracting vote kills momentum on Frank exec. Heidi's exact Investigator hard-guilts Frank as Minion (impossible vs UT Townsfolk). Vote up to kill evil D1 & progress.
🧠
Secure a D1 execution on a likely-good player and set up N1 kill on Heidi; even if it later points at me, removing Heidi + low info tomorrow protects David.
🧠
Lower hand to no-exec Frank D1. Heidi claim unresolved (no exact role/wording), killing claimed info role risky. Regroup D2 with full claims safer for Mayor survival/goal.
🧠
Lower hand to avoid D1 killing likely good Frank (info role). Heidi claim credible; test via vote fail/claims. Preserve Slayer shot.
🧠
Keep execution on Frank to remove a likely good info role and preserve Charlie; frame tomorrow’s debate as Heidi-vs-Charlie while I stay out of focus.
🧠
Day 1, 4 alive voting Frank (needs 4/4). My vote +3 others executes Poisoner or tests info. No-exec wastes day; must progress to narrow Demon.
🧠
Lower to fail Frank nom on D1. As good UT, gain N1 execution info (none). Avoid D1 death, share UT claim publicly tomorrow to build trust & narrow Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (3/4).
🧠
D1, test Heidi's bold claim by renominating/executing Frank. If Frank good, Heidi exposed as liar tomorrow. Removes potential minion if true. Progress game vs no-exec.
🧠
Defend against renom as good UT. Reveal role to counter Heidi's claim mechanically (no exec today yet for UT info). Build trust, push no-exec D1 for info, suspect Heidi/Charlie.
🧠
Undermine the ‘Investigator is mechanical’ narrative using the Recluse angle, discourage a Day-1 Frank execution, and keep heat off David while steering toward no-exec/claims.
🧠
As Recluse good Outsider, counter Charlie's false narrative blaming my role for untestable ping. Push no-exec D1 standard, full claims tomorrow to logic chains. Reveal role to build trust, save noms.
🧠
Clarify Grace Recluse doesn't invalidate my mechanical N0 Investigator info on {Frank,Charlie}=Poisoner exactly 1. Push no-exec D1 as noms exhausted, full claims tomorrow to chain logic and narrow Demon.
🧠
Slow momentum for executions, reinforce that a re-nom is illegal, and frame today as too noisy to ‘mechanically’ solve—buying evil a free night kill.
🧠
Reveal my Librarian info tying Grace/Bob to Recluse. Supports Grace claim, pressures Bob. Defends against my info being used against me. Push no-exec D1 for full claims tomorrow to logic-chain safely.
🧠
Day 1 noms exhausted (Heidi/Frank). Failed execs. Reveal my Mayor to build trust as confirmed Townsfolk (Alice Lib didn't ping me Outsider). Push standard no-exec + full claims D2 to sort logic chains without rushing bad info kill.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Eve is the only unknown seated next to our Demon; poisoning her most directly prevents Empath/FT style pressure on David and buys us a safer Day 2.
📜
Storyteller
Charlie
You chose to poison Eve.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the most dangerous future-confirmation role and keep the Heidi-vs-{Frank/Charlie} narrative unresolved, buying time for evil to steer tomorrow’s execution away from me.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
David
You chose to kill Frank.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Dead ghost, share UT claim/death N1 publicly via Eve/Grace neighbors for good coord. Push full claims/noms on Heidi/Charlie suspects to narrow Demon before final day.
🧠
Share my exact Librarian info privately with neighbors Bob/Heidi to confirm Grace Recluse (per Bob) or expose lies. Coordinate Heidi's Investigator logic on Frank death (good, so Charlie good, Frank was Poisoner? Wait no, test Frank). Progress D2 claims before noms.
🧠
Coordinate with Charlie to protect the minion from Heidi’s Investigator push and align a narrative that leads to a good execution today.
🧠
Confirm Frank's good info privately with Eve (neighbor), agree Heidi evil per Frank/Alice logic. Coordinate push Heidi nom today as top evil suspect to test her claim. Progress town logic, build good alliance.
🧠
Coordinate with Demon: keep my Monk bluff, create plausible deniability for Heidi’s Investigator info, and steer today’s execution onto Heidi or another good while keeping David off the block.
🧠
Confirm Grace/Frank story privately as neighbors, align on Heidi evil per Frank. Share Slayer (not used), push Heidi nom/shot her if confirmed to test & kill Demon if she's it. Progress to executions.
🧠
Confirm with Alice/Bob on Frank's alignment via her info + my mechanical confirmation Charlie evil. Coordinate full claims and push Charlie execution to progress good win.
🧠
Confirm Heidi/Alice logic publicly with them to lock Charlie evil via chains. Coordinate full claims & Charlie exec D2 as Mayor to narrow Demon suspects & progress to win condition.
🧠
Publicly claim Slayer & coord Heidi nom with Grace/neighbors before noms tick. Reveal role early, narrow Heidi evil, save shot post-nom if survives.
🧠
Lock in votes to execute Heidi before nominations, discredit the Investigator ping, and keep heat off David while maintaining my Monk bluff credibility.
🧠
Counter Charlie's deflection publicly-ish via whisper to him/Alice; reinforce Heidi/Alice chain, reject exec Heidi, push Charlie exec to progress to Demon hunt. With 2 ticks left, build consensus.
🧠
Publicly push full claims & Charlie exec via group whisper to solidify good chain (Alice/Bob/Grace), draw Demon whispers/reactions, progress to nom Charlie before tick ends. Locks win path.
🧠
Reinforce good chain publicly via whisper to key allies, counter Charlie deflection, push full claims & Charlie exec. Progress to nomination, narrow Demon suspects.
🧠
Align town voices on executing Heidi today; keep Charlie protected; discourage using Slayer shot early; seed doubt on Heidi’s info without outing myself.
🧠
Two contradictory chains: Heidi team (Alice/Bob/Heidi/Grace) claims Charlie evil; Frank/Eve/Grace claims Heidi evil. Share Eve Slayer info with Alice/Heidi to test chain, propose nom Heidi first (majority sus), ask full claims to resolve. Progress to info gathering before nom.
🧠
As dead UT good, reinforce my info to neighbors, build good alliance vs Heidi/Charlie. Progress to noms by questioning claims, save ghost vote.
🧠
Defuse Bob’s ‘mechanical lock’, frame Heidi as drunk/lying, push for executing Heidi first, and keep my Monk bluff credible long enough to protect David.
🧠
Dead UT, push neighbors to nom Heidi/Charlie evil per my info. Coordinate ghost vote. Progress to execution before nom phase ends.
🧠
Influence the likely good leaders to set Heidi as D2 execution, while giving a plausible non-threatening role claim (Chef) that doesn’t force me to ‘out’ Charlie as evil.
🧠
Push public full claims to force Demon/Minions to reveal lies. Solidify good chain (us 4) publicly vs Grace/Eve/David/Charlie bloc. Progress to nom Charlie as Minion lock, narrow Demon suspects. Last tick before noms.
🧠
Solid good chain locks Charlie Minion mechanically. Publicly claim Mayor T to anchor chain, rally full claims, push nom/execute Charlie before phase ends. Win by narrowing Demon suspects.
🧠
Publicly claim Inv T to lock good chain, force all full claims, expose Demon lies. With 1 tick left, progress to nom/execute Charlie Minion, narrow Demon suspects.
🧠
Two contradictory chains D2 tick 1/4. Publicly claim Recluse O to lock Alice Lib good, progress to full claims, propose nom/test most disputed: Heidi (3 goods sus her). Reveal early as O to organize good team vs Demon.
🧠
Last tick before noms. Publicly push full claims & Heidi nom to test chains. Coordinate Grace/David/Frank votes on Heidi. Hold shot unless Demon obvious. Progress to execution.
🧠
Publicly push full claims from all to resolve chain dispute (Alice/Heidi vs Frank/Eve). Propose nom Heidi first (3 sus her: Frank/Eve/David) to test chains mechanically before tick ends. Coord votes with Eve/Frank/David. Progress to info/Demon kill.
🧠
Publicly claim Slayer & push full claims + Heidi nom via group whisper to force progress, coord votes, test chains before my shot. Day2 early, info max before noms.
🧠
Coordinate with Eve/Grace: I’ll claim Chef=1 (consistent with adjacent evil pair Charlie/David), support full claims + first nom Heidi, and discourage early Slayer shot that could hit me.
🧠
As dead UT good, push allies Eve/Grace to nom/test Heidi/Charlie evil per D1 actions/my info. Coordinate ghost vote for Heidi first to clear board faster. Progress noms before time runs out.
🧠
Push public full claims to force David/Charlie/Eve/David to claim and expose lies. Strengthen good chain publicly with Grace/Bob/Heidi, counter Grace's Heidi nom push, progress to nom/execute Charlie (safer than Heidi given chain). Demon likely David/Eve.
🧠
Grace deflecting to nom me despite mechanical Lib confirmation. Push her public Recluse claim to lock chain, force all claims, rally nom Charlie before phase ends. Expose Demon lies, win via execution.
🧠
Grace deflecting despite confirmed O; reinforce chain publicly via whisper, push her to claim Recluse publicly & vote Charlie. With 0 ticks left, primes nomination phase to execute Charlie Minion, narrowing to David/Eve Demon.
🧠
Eve is currently poisoned, so baiting a Slayer shot today burns it safely and can misdirect suspicion away from David while we steer town to execute Heidi.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Dead UT good, push public nom Heidi as most evil per logic chains. Urge others to nom/vote her first, save Charlie. Use ghost vote later. Progress to execution, reveal full UT info post-exec.
🧠
Nom Heidi first to test her fake Invest claim vs Frank UT good. Coordinated w/ team/Frank ghost vote. Hold Slayer shot unless Demon confirmed post-nom or final day. Progress to full claims/exec evil.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote NO on Heidi execution (don't raise). Chain locks Charlie Minion good team. Defend self to nom/execute Charlie next tick, preserve good majority.
🧠
Refuse vote on good Heidi (team chain). Preserve votes for Charlie/David/Eve exec. 2 ticks left: speak push Charlie next after claims.
🧠
Vote Heidi to test her fake Invest claim vs Frank UT good. She's most sus evil chain start. Hold Slayer shot for later as advised - swingy early. Secure 4+ votes to exec if Demon.
🧠
Vote Heidi to test Frank UT dispute vs Heidi Invest (Frank T death locks Charlie if Heidi good). Resolves conflict, clears path to Demon. 2 ticks left, progress game.
🧠
Vote Heidi to secure a Day 2 mis-execution (or at worst trade off a risky info source). Either outcome reduces town cohesion and protects the demon team going into Night 2.
🧠
Raise hand to vote Heidi - self-trap exposes more evil voters (Eve/David likely), vote fails (we have 4 good), last tick nom/execute Charlie Poisoner Minion to progress win.
🧠
Heidi is lying evil per logic (fake ping on good UT Frank). Eve nom'd her first to test. As dead good UT, use precious ghost vote to exec Heidi, narrow evil suspects.
🧠
Blend with the town consensus and secure a mis-execution; avoid standing out as the only non-voter while protecting David long-term.
🧠
Lock in Heidi execution while laying groundwork to avoid an automatic next-day execution on Charlie (my minion) by emphasizing drunk/poison possibilities.
🧠
Lower hand to fail Heidi vote (we're good, don't execute good Heidi). 1 tick left: push team reverse, nom/execute Charlie next. Mayor wincon needs Demon exec at 3p.
🧠
Lock in Heidi execution while pre-empting a clean chain onto me/David; discourage any Slayer shot that could kill David and refocus town on re-evaluating after Heidi dies.
🧠
Lower hand to prevent Heidi execution (4->5 votes fails). Her self-vote + Alice/Bob/Heidi team mechanically locks good via Lib→Recluse→Mayor→Invest→Charlie Minion. Frank UT unproven. Save Heidi good info.
🧠
Retract vote as Grace did; prevent accidental Heidi exec if poisoned/drunk good. Hold Slayer shot (once/game) for post-nom reveal or final day when math tight. Push full claims to progress.
🧠
Lower hand to signal caution/reassess as some allies lowered. But I already voted yes via raise; lowering retracts prematurely before tick end. Wait instead to keep vote on Heidi as top evil suspect.
🧠
Lower hand as changed mind: Heidi claim killed good Frank, vote yes to exec her now (D2), assess Charlie fresh D3 per David/Charlie request. Secures good chain.
🧠
Lower hand to vote NO on my own execution. Defend claim briefly to sway Bob/Grace back, prevent loss of key Investigator info & push Charlie exec next.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (2/4).
🧠
Heidi didn’t go; we need a new mis-execution target. Bob is influential and his Mayor claim is hard to verify. Putting him on the block can pull votes and fracture the town core.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
As alive Mayor, must survive to day 3+ for win con. Voting myself executes me, evil wins path. Signal good by not voting; pressure David/Charlie next.
🧠
Raise to execute Bob. Fails (only 1 vote), but signals I prioritize progress. David nom suspicious; want full claims/reassess, but pressure chain-breakers.
🧠
Vote Bob to secure a misexecution that protects David, removes a loud accuser, and disrupts the Mayor/Heidi mechanical chain.
🧠
David's Bob nom tests key chain (Lib→Recluse→Mayor). Heidi failed, Bob next pressure to break evil storylines & progress D2 execution.
🧠
Dead ghost vote used to exec Bob, highest suspicion after Heidi fail. Progress D2 info (my UT will learn result); narrow Demon suspects.
🧠
Bob is likely good Mayor per confirmed Recluse chain (Alice Lib→Grace O→Bob not O=Mayor T). David nom suspicious pressure on chain. Vote no to block execution, save noms for Charlie evil.
🧠
I want Bob executed today to remove a potential Mayor endgame and keep town misexecuting. Adding my vote ensures Bob reaches threshold and dies.
🧠
Bob good per Lib info (Grace Recluse O => Bob not). David evil likely, noming Bob to deflect from self/Charlie. Refuse vote, save noms for Charlie/David to exec Demon.
🧠
I'm real Mayor. 8 alive, can't lose Saint. Lowering forces no-exec D2, preserves my ability for 3p D3 win. Defend verbally next tick if needed, but action now to block exec.
🧠
Retract vote on Bob (self-vote doesn't count anyway). He's good Mayor confirmed by my Lib info. Block execution to save good player, force reassess tomorrow.
🧠
Lower hand to prevent Bob good Mayor exec (3/5 yes now). 1 tick left D2, must save nom for Charlie Poisoner. David nom suspicious.
🧠
I'm dead UT good, used ghost vote already today on Heidi. Lowering on Bob prevents good Mayor death or hasty evil exec; get my N2 UT info to clarify D1 no-exec, advance game logically.
🧠
Lower to deny Bob execution (6-3 now). Save Slayer shot. Test Bob mayor claim; if survives, full claims/reassess D2 end. Progress without bad exec.
🧠
Push town onto executing Bob instead of me; eliminate a strong accuser, muddy the ‘mechanical’ case, and protect Demon by directing votes elsewhere.
🧠
Push the Bob execution through to remove a dangerous claim and keep town split on Heidi/Charlie, protecting me as Imp.
🧠
Lower to vote no on Bob. He's likely good Mayor or key town; killing him risks good player when Heidi/Charlie more testable via ping. Save for tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (2/4).
🧠
Frank UT TF mechanically locks Charlie Poisoner Minion via Investigator N0. Demon among David/Eve. Eve used nom, already nom'd Heidi/Bob, nominate David to execute Demon before night kill. Progress to win.
🧠
Day 2, narrow Demon suspects David/Eve. Support Heidi nom David (already nom'd) by speaking chain publicly. If fails, my nom wasted but progress logic vs Charlie/David pushes. Win by executing Demon.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David is top Demon suspect per Heidi's locked logic + my neighbors. 4/7 alive can execute; clears path to confirm Heidi/Charlie tomorrow. As Slayer, save shot unless certain.
🧠
Prevent David’s execution by discouraging votes and reframing the case as low-quality/circular; redirect suspicion to Heidi/Bob/Eve and push ‘no exec or exec Heidi’ line.
🧠
As dead ghost, use vote to execute David, top Demon suspect per Heidi lock + seating. Heidi/Bob can renom if needed. Helps good narrow/execute Demon.
🧠
David highly sus (Chef doubts Heidi, pushes Bob exec over Heidi/Charlie, no-exec advocacy). Heidi's lock + Alice makes Demon David/Eve. Vote yes David to execute top sus before night.
🧠
Stop the 4th vote on me by attacking the ‘LOCK’ logic and pointing out Heidi’s impossible confirmation about Frank, redirecting suspicion to Heidi/Bob.
🧠
Final nom D2, David most Demon-sus. 2 ticks left, raise to execute Demon, narrow to Eve tomorrow. Good wins by killing Demon.
🧠
David most Demon-sus per chain (Heidi T→Charlie M→David D). 5+ alive, exec him now clears path, prevents Scarlet Woman trigger. As Mayor, survive to endgame win condition.
🧠
David's Chef claim sus per Bob/Heidi; nom tests Heidi chain locking him Demon. Day2 exec narrows evil; 4 votes close, my vote pushes execution to info gain.
🧠
Lower hand to stop potentially wrong David exec (shaky chain, no Frank UT proof). My Lib confirms 1 Outsider in {Grace,Bob}, supports Grace claim. Save vote, push claims tomorrow to narrow Demon.
🧠
Stop this execution by highlighting the mechanical impossibility and urging dead/uncertain voters to save votes; create doubt to flip at least two hands down.
🧠
Hand up shows good support but majority evil? Lower to fail vote (as before), force full claims tomorrow, nom Charlie next (last tick). Avoid Demon kill on good block.
🧠
Lower hand on David; chain too fragile (Frank death doesn't confirm UT role). Save vote for better spot. Push claims to resolve Bob Mayor/Heidi Invest contradictions before exec.
🧠
Lower to hold for D2 full claims as planned D1. Chain relies on unproven Frank UT night death info; verify claims first before risking wrong exec. Slayer shot saved for later conviction.
🧠
I'm dead ghost with 1 vote; David looks evil but chain relies on unverified Frank UT night info (which I have but can't reveal mechanically). Failed 2 votes today; lower to pause chaos, force full claims, save vote for late-game math.
🧠
Protect our Demon (David) by stopping this vote, while steering suspicion onto Heidi/Bob’s invented ‘Frank died UT’ logic and buying a night for us.
🧠
Lower to de-escalate chaos per Charlie/David logic—UT can't confirm night death role to Heidi. Failed my nom; save vote power. Push claims/night to narrow demon suspects.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (0/4).
🧠
As dead UT, publicly confirm I died TF (no info given N1), breaking Heidi's 'Frank UT locks Charlie' lie. Push full claims, target Bob/Heidi D3 to narrow Demon suspects.
🧠
Redirect momentum away from David, punish the player who pushed the impossible UT chain, and aim for a safe good execution to shrink town.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
As dead UT good, use ghost vote on Eve: Charlie's nom tests her rush on impossible Heidi chain. Save no more info; progress by executing suspects.
🧠
Raise to vote Eve. Charlie's nom tests the chain: if Eve evil, supports Heidi lie scenario. Eve voted David early (good sign) but Charlie (sus) noms her to protect David. Need info before night; voting progresses game.
🧠
Eve is Demon in main world; voting executes her now on D2, wins game. Ghost Frank/Bob up, need my vote for 4/4.
🧠
Raise to vote Eve: tests Charlie's nom on Eve's rush, pressures potential evil without hitting confirmed good Bob/Grace. Progresses info on Heidi's broken chain.
🧠
Secure a Day 2 execution on a likely good player (Eve), protect Charlie’s credibility, and reduce chances of a Slayer shot or coordinated push onto me tomorrow.
🧠
As good Recluse, vote Eve: her push on impossible chains (Heidi lie exposed) suggests evil deflection. Clear her to narrow Demon suspects (David/Eve per Heidi, but chain broken). Progress to night.
🧠
Raise hand to execute self. As good Slayer, self-exec proves Townsfolk (fails), breaks evil chains, forces full claims D3 without wasting my shot prematurely. We lose nothing, gain proof.
🧠
Eve is a likely good info/kill threat who just led a bad push on David. Getting her executed today protects the Demon and accelerates town misexecs.
🧠
Deny Eve exec (all raised hands=7/4 easy pass). Save ghost vote for D3 Bob/Heidi (Heidi's fake UT info guilts her). Progress to full claims/noms tomorrow.
🧠
Lower hand on Eve: Frank ghosts confirm Heidi's chain mechanically impossible (UT can't ID night deaths). No execution here; save vote for D3 Bob/Heidi full claims. Progress to night.
🧠
Lower hand on self-nom to save vote, defend mechanically: explain Heidi chain impossible per Frank UT, urge full claims D3 to execute Heidi/Bob/Charlie evil.
🧠
Eve not Demon (good chain from Heidi lie exposure); lower to fail vote safely, force night for info as Mayor (death redirects kill). Progress to D3 narrowing.
🧠
Lower to fail Eve exec (currently failing). Save noms for David tomorrow per Heidi/Bob logic if good; Eve not Demon priority.
🧠
Push the town to spend today’s execution on Eve instead of David, reducing pressure on our Demon and keeping the ‘Heidi chain’ argument as a wedge for future distrust.
🧠
Back Charlie’s nomination to remove a good player and cement the narrative that the earlier push was based on bad info, setting up Heidi/Bob as tomorrow’s targets instead of me.
🧠
Lower to fail Eve vote (majority hands up then lowered before). Preserves noms for D3; my ping + Frank UT mechanically guilts Charlie. Avoid reckless Eve exec.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (2/4).
🧠
Dead UT, share true N1 no info to debunk Heidi UT lie, expose her suspicious Eve vote as Demon save. Urge Heidi nom/Heidi+Bob to narrow evil before night.
🧠
I can’t nominate again today, so I’ll publicly push Alice/Grace to put Heidi on the block, keeping heat off David and aiming town at a good execution (or at least away from the Demon).
🧠
Publicly shoot Heidi as top Demon suspect per logic chains. Her mechanical lie (UT false premise) breaks good chains; Eve nom proves self-pres. Use Slayer shot to win now.
🧠
As confirmed good Recluse, publicly back Heidi execution: her mechanical lie (UT N1 info impossible w/o D1 exec) guilts her Demon. Support Eve shot, urge Heidi nom since noms used but phase ongoing. Progress to Demon kill.
🧠
Consensus building on Heidi evil lie. Support Eve shot & push Heidi execution next since noms exhausted today. Progress to D3 with Heidi dead to win as Mayor.
🧠
Publicly confirm Heidi Demon via impossible UT lie, support Eve Slayer shot, urge Heidi execution tomorrow. Builds good chain, pressures evil.
🧠
Defend truth publicly: reiterate mechanical Inv logic proving Charlie evil since Frank good dead. Expose their coordinated lie on impossible UT claim to regain town trust and push Charlie exec tomorrow.
🧠
Heidi is nomination-immune today; steer toward no execution and away from nominating Charlie (my minion) or myself, buying a night kill and creating doubt around good info chains.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Bob is both influential and a high-upside poison: it can turn off a real Mayor win condition and/or corrupt any hidden info role, protecting David and keeping town mis-executing.
📜
Storyteller
Charlie
You chose to poison Bob.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill a high-impact speaker who could pivot suspicion back onto me; also makes the table more confident in executing Heidi next, buying evil time toward endgame.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
David
You chose to kill Eve.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Whisper David to align as good ally, share true info locking Charlie Minion via Frank's confirmed UT death proof. Coordinate D3 Charlie nom/execution before final day.
🧠
Heidi most suspicious busted liar, Eve death fits her Demon kill. Group chat good trio + dead Eve/Frank to align on nom/execute Heidi before nomination phase, progress town win.
🧠
As dead UT, share mechanical proof Heidi lied early (no D1 exec= no N1 UT info) to unite goods vs her before nom. Coordinate ghost vote save. Neighbors David/Grace may have info.
🧠
Heidi is lying evil (busted by Frank UT ghost). Agree with Grace/Frank: push Heidi exec on final nom tick. Reveal Mayor if needed. Coordinate to win as good Mayor.
🧠
Reinforce the town’s existing Heidi-is-bad narrative and steer today’s execution onto Heidi, keeping David off the block and buying evil another night.
🧠
Coordinate with good neighbors Grace/Bob + Charlie to nom/execute Heidi. Her lies busted by Frank ghost; Eve death seals. Final day soon, must execute Demon. Reveal my Lib info publicly via group.
🧠
Reinforce the clean mechanical case on Heidi so town executes her, protect Charlie (my minion) from today’s push, and keep myself off the block.
🧠
As dead Slayer (shot used), push Heidi execution with good alive players. Coordinate to nom/execute her before final day. Use ghost vote later if needed.
🧠
Consensus building to nominate/execute Heidi this day (2 ticks left to nomination). Share info, get full claims from David/Charlie/Heidi, coordinate votes as good Recluse to win by killing Demon.
🧠
Confirm Heidi execution plan with core good group (Alice/Grace/Charlie confirmed good via Lib/claims/logic). Reveal Mayor. Push David claim. Coordinate nom/votes now (2 ticks left) to execute Heidi, narrow to final 3 win con. Avoid no-exec.
🧠
Consensus to nom/execute Heidi TODAY (D3, 5 alive). Coordinate with good group (Bob/Grace/Charlie/ghosts) to nom her this tick & vote yes. Reveal Lib fully publicly via group whisper. David sus but secondary. Progress to execution before ticks run out.
🧠
Whisper David to confirm alliance, push Charlie nom/hammer as Minion (Frank good lock). Use him to proxy if needed. Progress to Nomination phase, clear Minion to find Demon.
🧠
Reinforce good coordination vs Heidi (busted lie + Eve death). Push Heidi nom/execution now (2 ticks left). Confirm claims fast to execute Demon before more delays. Save vote for Heidi.
🧠
Coordinate with Demon (David) to ride the town’s Heidi push, pick the strongest night kill, and manage Mayor/3-alive no-exec risks while minimizing suspicion on David.
🧠
String Heidi along without hard-committing, prompt her to publicly overexplain UT/Inv timing so others see contradictions; maximize chance Heidi is the Day 3 execute.
🧠
Dead UT, spread key mechanical proof Heidi lied (N1 no UT info possible) to align living good players (neighbors + others) vs Heidi before nom. Save ghost vote for Heidi.
🧠
Final tick before nom phase. Coordinate Heidi nom/execution with good chain (Bob/Grace/Charlie/ghosts). Reveal Lib fully public-ready. David sus but Heidi lies hardest. Exec her to win.
🧠
Blend in with the Heidi-exec consensus, reinforce my Monk bluff with plausible N1/N2 protections, and keep attention off David while setting up endgame control via poisoning Bob.
🧠
Dead UT, reinforce good chain (neighbors Grace+Alice Lib+Bob Mayor+Charlie) with UT proof guilting Heidi. Push Heidi exec D3 (5 alive). Coordinate ghost vote. Progress to nom phase.
🧠
Clarify UT timing to David (Frank got no N1 info due to no D1 exec, proving true UT). Lock allies on Charlie nom/hammer as Minion (Frank good). Push D3 exec before final day; ignore group evil chats.
🧠
Final tick before nom phase. Lock Heidi execution: her lies + Eve death mechanically guilt her as Demon/Minion. Coordinate votes with good core (Alice/Bob/Charlie/ghosts); expose David sus whispers. Win today.
🧠
Dead Slayer, used shot D2 on Heidi (she lived). Push good coord (Grace/Alice/Bob/Charlie/Frank) to nom Heidi now (1 tick left). Secure 4 votes to execute Demon, win game. Save ghost vote.
🧠
Last tick before nom phase. Coordinate final Heidi nom push with core good group (Alice/Grace/Charlie). Include ghosts for vote confirm. Reveal Mayor to lock trust. David sus but agree - pressure claim. Exec Heidi wins game.
🧠
Lock in a clean Heidi execution plan with town leaders, avoid getting pulled into Heidi’s counterpush on Charlie, and keep myself off the nomination radar.
🧠
Dead Slayer, used shot D2 on Heidi (Imp?). Urge good team (Alice/Bob/Charlie/Grace/Frank) to nom Heidi now at tick 0->nom phase. Coordinate vote yes to execute Demon & win. David sus.
🧠
Lock the group into executing Heidi (a likely good mis-exec) while keeping me and David looking cooperative; set up next-day doubt on other leaders if needed.
🧠
Coordinate with my minion so today’s execution hits a good player and we set up the endgame around poisoning/killing the Mayor claimant and removing Alice’s influence.
🧠
David is key swing vote alive. Clarify UT timing again precisely to reconcile his doubt, lock alliance, coordinate Charlie nom/hammer before group executes me. Progress to Nomination phase.
🧠
0/4 ticks, Nomination next. Coordinate Grace/Charlie to nom Heidi immediately (they're pushed). Lock all 5 alive + ghosts to vote YES. David sus but agrees publicly - include to secure votes. As Mayor, exec Demon at 5 alive sets up 3-player win condition perfectly.
🧠
Day 3 nom phase imminent (0/4 ticks). Coordinate Heidi nom/vote lock-in with core good (Alice/Bob/Charlie) + pressure David public role/explain whispers. Exec Heidi today = likely win.
🧠
Last tick D3 (0/4). Urge Charlie/Grace/Bob to nom Heidi NOW. Lock all good/ghost votes YES on her to exec Demon & win TODAY. David sus but onboard.
🧠
Reinforce good chain privately before nom phase. Coordinate Heidi exec push to David too. Save ghost vote for her. Progress to Demon kill on D3.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Day 3, 1 tick left, no one on block. Must nom Charlie (Minion lock) to execute evil, narrow Demon (likely David). Good wins by executing Demon; sitting loses.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting yes on Charlie executes good Monk, lets Heidi Demon survive to N3 kill. Vote NO, preserve votes for Heidi next tick (2 ticks left). Coordinate town push.
🧠
Charlie is mechanically locked Poisoner Minion via Frank good UT death + my N0. Grace voted, need 2 more (me+David+Bob?). Vote to execute evil, narrow to Demon.
🧠
Stop this execution by sowing doubt about Heidi’s case, redirect to Heidi nomination, and keep myself alive to keep poisoning Bob and protect David.
🧠
Refuse to vote yes on Charlie nom by Heidi (Demon deflection). Let it fail (only Heidi/Grace? yes so far), enabling Heidi nom next tick for execution. 5+ good alive + ghosts win vs her.
🧠
Prevent Charlie (my minion) from being executed and redirect town onto Heidi, maintaining evil numbers and narrative control.
🧠
Dead ghost vote saved for impact. Charlie nom is Heidi Minion/Demon deflection; only 2 ticks left D3 w/5 alive. Reject to nom/execute Heidi Demon next tick & win.
🧠
Refuse to vote Charlie (Heidi deflection). Fail this nom safely (only Heidi vote). Next tick: nom/exec Heidi Demon with all good votes + ghosts. As Mayor, survive to 3p win condition.
🧠
Block Heidi's deflection nom on Charlie (currently 3 votes: Alice/Grace/Heidi). Ensure fail, then Heidi nominated/executed next tick as Demon liar.
🧠
Try to get enough players to pull hands before vote closes so Charlie survives; preserve minion and keep town focused on Heidi next.
🧠
I'm dead good ghost w/single vote. Voting Charlie risks misexec good player; better let Heidi's nom fail (only her+?David=2 votes), next tick living goods nom/3-vote Heidi Demon. Secures win.
🧠
Lower hand to let Charlie nom fail (2/4 votes now). Heidi used nom; next tick someone noms Heidi. All agree exec her TODAY to win vs Demon.
🧠
Voting at 3/3 (Grace/Heidi/Bob/Frank?). David/Eve/Alice pulled but may reraise. Speak reminds my mech chain, calls David Demon deflection, Eve fake Slayer, urge hammer Charlie to win before night.
🧠
Lower to let Heidi's bad nom fail safely (only Heidi voting now). Next tick, someone (Grace/Charlie) noms Heidi. We 5 good alive + ghosts execute her & win as Mayor triggers on 3 left no-exec otherwise.
🧠
Stop my execution by getting remaining hands down and refocus town onto executing Heidi next tick, protecting David and preserving evil tempo.
🧠
Lower to let Charlie nom fail safely at 2 (we lose nothing, info confirms good). Next tick all hammer Heidi as lying Demon to win; saves Charlie's Monk utility.
🧠
Lower to let Charlie fail safely at 2 votes (Grace/Heidi). Preserves ghost vote, sets up Heidi execution next tick as group consensus. Avoids misexec; win by executing Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (1/3).
🧠
Nominate David as prime Demon suspect after Charlie safe test failed. His deflections + protecting Charlie scream Demon. Progress to hammer Demon before night.
🧠
Dead ghost, advise town to reject Heidi's bad nom of David (her ally), let fail at 1/3, then Heidi nominates next but town executes her instead. Progress to her execution.
🧠
Protect David by collapsing the vote on him and redirecting town momentum. Keep Heidi as the execution focus while looking cooperative.
🧠
Dead ghost, urge no-vote David (fails 1/3), push Heidi nom/hammer next tick as Demon. Progress to her exec, save vote.
🧠
Heidi most suspicious (busted lies). Day 3, 6 alive, nom her to execute next tick (post-fail). As Mayor, survive to 3p wincon; clear Demon early.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final push to execute Heidi, busted liar. 4/5 alive good agree (me/Frank/Bob/Charlie/Alice?). My ghost vote ensures 3+ if others raise. Win game.
🧠
Vote Heidi to execute her. Her claims mechanically impossible per Frank UT. Day 3, 8 alive; execution tests her, likely Demon/Minion kill. Mayor wincon not active yet.
🧠
Add the 3rd vote to execute Heidi now, eliminating an accuser and locking the town into a misexecution while keeping David (Imp) alive.
🧠
Final push to execute Heidi - her mechanical lies (UT fake info) prove Demon/Minion. 3 alive soon; must execute evil now or lose. Use ghost vote to hammer.
🧠
Final day soon, 4 alive. My chain mechs Charlie Minion. But they push my exec over David. Vote Heidi to survive, reveal more, get verification later. Cannot let evil exec me.
🧠
Heidi mechanically evil via busted UT/Inv claims (Frank ghost UT no N1 info impossible if fake UT confirmed). Group consensus exec her now to remove evil before night. 5th vote likely hammers.
🧠
Heidi is Demon per busted lies & Eve shot. 5 alive D3, hammer her exec (need 3/5, ghosts+3 alive=6 yes votes). Win game.
🧠
Blend in with the town’s current push, secure a beneficial misexecution (Heidi), and set up a night kill on Bob to defuse the Mayor endgame threat.
🧠
Lock in the Heidi execution by keeping votes committed and framing it as mechanically best regardless, while keeping Demon David off the spotlight.
🧠
Dead ghost vote: use on Heidi now with 1 tick left. All alive raised hands (7/7?). Hammer to execute Demon, win game. No reason lower.
🧠
Lower hand to deny exec (7/3=safe). Forces N2 death (Imp kill + my info locks killer). Frank good death mechanically confirms Charlie minion. Progress to solve 5p board.
🧠
Reinforce Heidi execution with logic recap. All alive except David voted her; counter his potential lower. As Mayor, with 8 alive, push exec to progress solve.
🧠
Blend in with town consensus to execute Heidi while sounding measured; secure the execution and maintain my credibility going into night.
🧠
Encourage all to keep hands up on Heidi. Her lies mechanically proven, execution clears evil regardless of Demon/Minion, progresses to solve final players. As Recluse good, support town win.
🧠
All alive + ghosts voting Heidi (7/7?). Wait to confirm execution before night; save action as dead can't renom. Progress to win.
🧠
Reinforce unanimous Heidi exec vote (all 8 raised). Her mechanics busted, dominates noms. 1 tick left, must secure 3+ votes to kill evil & progress solve.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final plea before exec: expose Demon David (shot survivor) & Minion Charlie. Group evil coord, but logic chains prove them. Speak to sway David or plant doubt for ghosts.
🧠
Heidi executed next (7 votes). No further noms/votes needed from me (ghost vote used). Wait to end phase, observe execution result & N3 info as dead UT.
🧠
Reinforce unanimous Heidi exec in final tick; her Demon-deflection to David busted. Clears evil, progresses to solve 5-player board with Lib info (Grace/Bob=Recluse). Good wins.
🧠
Reinforce unanimous Heidi exec with mechanics vs her desperate deflection. Prevent hand-lowering or new noms. Progress to win by removing confirmed evil.
🧠
Lock in Heidi execution without creating alternate wagons that could accidentally pivot onto me/Charlie; keep town unified and complacent going into night.
🧠
Reinforce unanimous 7-vote execution of Heidi before noms close. Her busted lies/deflections prove evil. David good per group consensus. Secure win by executing now.
🧠
Heidi mechanically evil (fake claims busted). 7 votes locked, noms close soon. Reinforce execution to prevent lowers/renoms, clear evil, progress to solve remaining 5.
🧠
Lock in Heidi’s execution and stop further nominations that might accidentally land on David or force a no-exec. Maintain town consensus and end the day cleanly.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Bob is the biggest late-game swing: if he’s truly Mayor, poison prevents an automatic good win line; if he’s an info role, poison blocks him from hard-catching David tomorrow.
📜
Storyteller
Charlie
You chose to poison Bob.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Mayor-win threat/shotcaller; even if Mayor bounce happens, we still get to 4 alive with disrupted town leadership, enabling a controlled mis-execution to reach 3 alive with 2 evil.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
David
You chose to kill Bob.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Dead, save ghost vote for F3. Privately inform David (only other 'David good' per memory) my true info to coord him nom/execute Demon David? No—logic says David Demon. Wait, probe Alice (neighbor, claimed Lib confirming Grace) as likely good to push David exec.
🧠
Confirm Heidi's ghost intel privately with Grace (my Lib info). Share to align good team, push David nom/ghost vote. 5 alive; narrow Demon fast.
🧠
Dead, no vote left. Day4 4alive->3 next? Nudge alive to nom David (Heidi death claim + neighbor). Coordinate ghosts too. Progress to Demon exec.
🧠
Steer Alice into nominating/voting Grace today; with my+David votes that likely executes a good player, letting David kill tonight for the win.
🧠
Dead, no vote. Day4 4alive→next final day. Coordinate ghosts/alives to nom/execute David, most suspicious per logic/Heidi death claim. Win by killing Demon.
🧠
As dead Mayor, confirm N3 death mechanics to prove good/Mayor, narrow Demon (David sus). Coordinate ghosts/alives via Alice (whisper hub) for D4 noms on David, win at 3p left.
🧠
Coordinate good team (Alice confirmed, ghosts likely good) to nom/execute David today. With 4 alive, execution leaves 3; final day we win by executing Demon. Progress to nomination phase.
🧠
Align with Charlie on a clean mis-exec plan and talking points that keep suspicion off me, securing a win by tonight.
🧠
Confirm Alice good via Lib response. Rally her/Grace to nom David with my ghost vote. Day4 4alive, must narrow Demon suspects fast.
🧠
Lock in a Day 4 execution on a good player (preferably Grace) by leveraging her Recluse claim + my ‘Empath’ neighbor narrative, reducing chance town turns on me.
🧠
Dead, push Alice/Grace to nom David D4. 4 alive, executing Demon wins soon. Coordinate to counter David whispers, leverage my prior whisper.
🧠
Dead Mayor, final day soon (5 alive). Coordinate goods to nom David (most sus) before 3p threshold. Use ghost vote on David. Win by exec Demon.
🧠
Confirm good team alignment (me Recluse good Lib-conf), lock David Demon per Heidi/Eve/ghosts, rally for David nom next tick (you/Charlie nom). 4alive, exec today wins tomorrow. Secure 5+ votes incl ghosts.
🧠
Preempt Bob/ghosts pushing a David nomination; anchor town on Grace via Alice’s own Librarian info and the ‘Recluse is easy evil bluff’ narrative to secure a mis-execution.
🧠
Dead, push Alice/Grace to nom David (top sus per Heidi deathclaim + N4 death). Coordinate execution before next tick. Progress to win.
🧠
4 alive D4, must nom/attempt exec top sus David (Heidi deathclaim + pushes + neighbor sus). Coordinate group+ghosts (5+ votes) for yes. Grace/Charlie good per logic. Win tomorrow.
🧠
Last tick before nom. Rally all to confirm votes on my David nom next tick. Locks 5+ yes (4alive+Heidi/Frank/Bob/Eve ghosts). Exec Demon D4, win D5. Counters David/Charlie Grace push w/ Lib/Heidi/UT logic.
🧠
Confirm Grace's plan publicly-ish via whisper, rally ghosts Bob/Frank for D4 David nom/vote. With 4 alive, exec David today -> 2 good alive tomorrow win. Last tick pre-nom, lock votes now.
🧠
Dead, final tick D4 pre-nom. Urge Alice (Lib/neighbor) to nom David with Grace/Charlie pile-on her distraction. Secure her vote + my ghost vote for David exec to win.
🧠
Break Alice’s consensus push before nomination phase; coordinate Charlie/Grace to resist voting me and instead pile votes onto Alice as the liar driving a bad/mechanical chain.
🧠
Dead, no vote left. Day4 4alive, next tick nom phase. Coordinate ghosts/locals to nom/hammer David (Heidi deathclaim + N4 death + neighbor). Win by exec Demon F3.
🧠
Stop Alice’s David nomination from gaining momentum by attacking the mechanical ‘confirmations’ (UT/Mayor) and reframing her Lib ping as reason to test/execute Grace instead.
🧠
Last tick pre-nom. Rally core good (Alice/Eve/ghosts) + Charlie to nom/hammer David. Ignore his deflection. Secure 5+ votes for D4 exec, narrow to F3 win. Progress to victory.
🧠
Dead Mayor, save ghost vote for David nom. Coordinate ghosts (Frank/Eve) + Alice/Charlie/Grace to nom/vote David (most sus). Grace plan solid, lock in votes fast before David sows doubt. Progress to win.
🧠
Redirect today’s execution away from me by offering a plausible Empath world and a ‘safe’ test execute (Charlie). Also encourage dead/Grace to save votes until nomination phase.
🧠
Confirm plan with Grace/Alice/Bob/Frank/Charlie for David nom next tick. Secure 6+ votes (us+ghosts) to exec Demon D4, F3 win guaranteed. Ignore David.
🧠
Nom phase next tick. Coordinate living/ghosts confirm NOM DAVID (me/Charlie), all vote YES hammer. Grace/Charlie good per Lib/chain; David sus max deflection. Exec Demon D4, win F3.
🧠
Day4 5alive, push F3 win. Coordinate good ghosts/lives (Alice/Grace/Bob/Charlie?) to nom/hammer David T1-4 as top sus per UT info/Heidi. Confirm reads/plan; exclude Eve/David.
🧠
Lock good team (Alice/Charlie/Eve/ghosts) to nom David next tick (nom phase), confirm votes/Charlie good, ignore David lies. Exec D4 → F3 win D5 guaranteed as good Recluse.
🧠
Confirm Grace/Charlie/Alice/Eve/Frank/Heidi on David nom/vote plan, counter David lies, expose his whisper as Demon split attempt. Secure 6+ votes for D4 win as dead Mayor.
🧠
Dead, must use ghost vote on David nom. Urge Grace/Alice to nom David as Demon now (4alive, phase 0/4). Coordinate to execute Demon & win. Ignore evil whispers piling Alice.
🧠
Coordinate with David+Grace to resist the David execution by withholding votes and setting up a counter-nomination on Alice as the ‘certainty pusher’, creating a higher vote target.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly confirm plan & lock David Demon via Eve Slayer shot + Heidi claim + Grace info. Rally town/ghosts to ensure Charlie/Alice nom & vote David next tick for F3 hammer win. Dead, can't nom/vote but push coord.
🧠
Publicly confirm Eve's plan as dead UT to rally ghosts/alive. Reinforce David Demon via Heidi lie/deathclaim/neighbor logic. Urge T2 David nom + hammer F3 since 1 tick left; final day execute sus wins.
🧠
Grace Recluse good (Lib-conf). David Demon locked by chain+deathclaim+deflect+neigh deaths. 4alive nom phase1: Nom to force T2 vote hammer F3. Team plan locks win D5; delay loses to Demon kill.
📜
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final vote on David: team consensus (Grace nom, Eve/Frank public, whispers coord 6+ yes). Exec Demon now, avoid D5 loss. Use precious ghost vote to hammer F3 win.
🧠
Vote YES on David to execute Demon at 4 alive. With livings (us3) + ghosts (Bob/Frank/Eve/Heidi?) = 6+ votes easy → F3 guaranteed win D5. Holdouts lose for good.
🧠
David Demon locked by Investigator info + deaths + behavior. Use precious ghost vote to hammer F3 execution now and win immediately. Save no-exec for final day only.
🧠
Voting in progress, 2/3 alive voted yes (Grace+Bob ghost). Urge Charlie/Alice vote yes publicly. Reinforce logic to ensure F3 hammer. Dead used vote already.
🧠
David most sus per chain/deathclaim/deflect/neigh. Grace nom, ghosts+Grace/Bob/Heidi vote yes. My yes vote (living) secures 2nd vote→exec Demon F3 win. 4alive, must execute evil now.
🧠
Stop additional ghost votes landing on David and redirect suspicion to an alternative (ideally me/Alice) to keep the Demon alive; sow doubt about the ‘solved’ chain.
🧠
Charlie hesitating risks loss. Publicly counter his deflection, urge raise hand NOW for hammer. Secure 5+ votes (us+ghosts) exec David F3, town wins D5 math.
🧠
Publicly inject mechanical doubt and push people (esp. Charlie/ghosts) to stop piling votes so my vote total stays beatable; prep case to flip onto Alice/Charlie.
🧠
Stop Charlie from voting to keep the count lower, then set up a counter-nomination on Alice to beat the vote total and avert my execution.
🧠
Publicly counter David's fake Empath claim+deflects, rally Alice/Charlie/ghosts to vote yes (already 4/4, Charlie hand wins hammer F3). Grace used nom so urge Alice/Charlie nom backup if needed. Win D5.
🧠
Charlie's hold is Demon/minion deflection. Urge him/Alice raise hand NOW for hammer (5/4). Grace nom used so Charlie must nom David T1 backup if needed. Ghosts locked in; secure F3 win D5.
🧠
Urge Alice/Charlie raise hand for 5/4 hammer on David (top sus Demon). Charlie deflect risky; Grace/Alice good confirmed. Secure F3 execution to win D5. Ghosts backing.
🧠
Already voted yes on David (raised hand). Speak to counter Charlie deflect, reinforce chain, urge Charlie/ghosts hammer 5/4 F3 win D5 vs Demon. Progress to execution, avoid split noms.
🧠
Dead with ghost vote saved. David locked Demon via full chain. Urge Alice/Charlie raise hand for 5/4 hammer F3. Win D5 guaranteed. Ignore deflects, progress to execution.
🧠
Ghost speak reinforces team plan to pressure Alice/Charlie raise hands for 5/4 hammer on David Demon this tick. Win F3 as Mayor, avoid loss. Vote saved.
🧠
Stop a 5-vote hammer on David by sowing fear of instant-loss at 4 alive and urging ghosts/alive to conserve votes for a counter-block (Alice/Grace) immediately after.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use my nomination to put an alternative candidate on the block and try to rally enough votes to beat 4, derailing the hammer on David and buying a night for the Demon.
📜
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
As dead ghost, no vote left. Urge Alice/Charlie DO NOT vote yes on Alice nom (self-pres Charlie?). Keep David at 4; if no tie/surpass, David exec F3 win D5. Reinforce chain publicly to counter Charlie deflect.
🧠
Dead ghost UT: reinforce NO VOTE ON ALICE to execute David Demon on block (4v). Urge Alice/Charlie stay down for F3 win D5. Progress to execution, counter Charlie deflect.
🧠
As dead Slayer ghost, reinforce DON'T vote Alice (deflect nom), confirm 4v David executes to F3 unless surpassed (none will). Urge Charlie/Alice stay down + ghosts confirm yes on David. Hammer logic to win D5.
🧠
Vote Alice to try to tie 4-4 and prevent my execution; create maximum doubt and keep the Demon alive into the night.
🧠
Reinforce David Demon lock to Alice/Charlie: do NOT raise hand on Alice nom (deflect). Stay down, no tie/surpass=David exec F3 win D5. Charlie minion deflecting. Ghosts all-in hammering logic publicly.
🧠
Do NOT vote Alice (deflect nom). Stay at 4v David=exec F3 guaranteed win if Demon (primary logic). Charlie Pois minion fits both worlds. Ghosts+team all-in David.
🧠
David on block 4v. Do NOT raise on Alice nom (David/Charlie/Grace hands=3). Stay down=no tie/surpass=David exec F3. Ghosts+me+Grace+Bob confirm chain locks David Demon. Win D5 guaranteed.
🧠
Create a tie on Alice to prevent David’s execution and keep the Demon alive; also reinforces my public stance that Alice’s push is unsafe.
🧠
Lower hand on Alice nom to avoid tie/surpass David's 4v. Ensures David exec to F3; ghosts/Grace down, Charlie's 1v irrelevant. Chain locks David Demon; win D5.
🧠
1 tick left, Alice/Charlie raised then Alice lowered—urge stay down/no raise to prevent tie/surpass David 4v block. Hammer logic locks David Demon, F3 win D5. Push Charlie nom David T1 backup if needed.
🧠
Get Alice to re-raise to reach 4 votes (tie) so I’m not executed today; surviving to night likely wins for evil.
🧠
1 tick left, reinforce Alice/Charlie: stay down on Alice nom (David 4v block). No tie/surpass = David exec F3 guaranteed win D5. Ghosts+team locked on chain. Push hammer.
🧠
Reinforce ghosts: Urge Alice lower hand immediately to avoid tie/surpass. David exec now F3 win D5 or lose at 4alive. Progress win, counter David deflect.
🧠
Create/maintain a tie so nobody is executed, preventing an immediate Demon execution and keeping the game alive for evil to win.
🧠
Lower to ensure David 4v exec (Alice lowered, Charlie up but ghosts urge down). F3 win locks if chain true; tie risks N4 Demon kill to 3 w/ Demon alive=loss.
🧠
Dead ghost UT reinforcing team: Alice/Charlie must stay down on Alice nom (currently 3v?) to let David exec at 4v for F3 win D5. David's tie push is Demon survival tactic. Hammer David now or lose.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (2/2).
🧠
Keep David (our Demon) from being executed by pushing a tie/no-exec line and redirecting nominations onto Grace to break the ghost-driven vote pile.
🧠
David at 4v executes F3 unless tied/surpassed (0 ticks left). Charlie pushes Grace nom/tie to save David to night (4alive risk loss if wrong). Reinforce chain, urge no Grace nom/raise, stay down for David F3 win. Progress to certain victory.
🧠
David executed at 4v (nom closed, Alice nom failed). Reinforce chain publicly to solidify good team win F3 vs Charlie minion; prevent any last-second doubt/raises as phase ends.
🧠
David on block 4v, nominations closed soon (0tix). Reinforce ghosts/Grace: no nom/raise Grace, execute David F3 win. Charlie deflects as Pois minion. Dead, push execution to win.
🧠
Noms closed, David executes F3 win unless new nom ties/surpasses in 0 ticks (impossible). Reinforce ghosts/Grace to prevent any last-second tie attempt, lock David exec for good win.
🧠
Phase 0/7 ticks, David 4v exec unless tied/surpassed= F3 win D5. Publicly affirm chain/lower hand/urge Charlie lower to lock David exec. Reveal Lib fully. Progress to win.
🧠
Reinforce ghosts+Grace/Alice: no new nom/tie possible (0 ticks, Alice nom failed). David exec imminent F3 win D5. Counter Charlie minion save attempt, progress to victory.
🧠
Prevent my execution by creating an alternate block/tie and redirecting town onto Grace as the more mechanically dubious neighbor in my Empath world.
📜
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Vote Grace to create/maintain a 4-vote tie so David doesn’t get executed today; preserve Demon and push game to night where we can kill into 3 alive.
🧠
Final speak reinforces ghosts+Grace+Alice stay down on Grace nom (1v). David exec 4v F3→D5 win unless surpassed (impossible, 0tix soon). Secure Demon kill as dead Mayor.
🧠
2/2 ticks left, Grace nom at 1v (Charlie). Urge Charlie/Grace lower hand/stay down: David 4v executes F3 win D5. Reinforce chain, counter David/Charlie deflects to prevent tie/no-exec.
🧠
DO NOT raise on Grace nom. Stay down= no tie/surpass on David 4v= David exec F3 D5 win. Charlie raised (minion save), David can't raise self. Alice/ghosts down locks win. Grace Recluse good confirmed.
🧠
Do NOT raise on Grace. Stay down=David 4v exec F3 win D5 (2 ticks left). Grace Recluse Lib-good, my neigh. Charlie minion push tie/save Demon. Ghosts+Grace+me win vs evil.
🧠
Secure a 4–4 tie on Grace so I’m not executed today; survive to night kill and move toward endgame win.
🧠
Final tick, Grace vote in progress (likely 4v tie attempt). Reinforce chain/urge no-raise on Grace to ensure David 4v executes F3 win D5. Dead, no vote but speech progresses good win.
🧠
Final tick Grace vote (2/2 remain). Reinforce ghosts/Grace/Alice: LOWER ALL HANDS ON GRACE (don't tie/surpass). David 4v exec→F3 win D5 certain. Charlie minion save fails. Good wins.
🧠
1 tick left, Grace nom at 2v (needs 5). Urge all alive lower hands to keep David 4v exec for F3 win. Charlie minion pushing tie.
🧠
1 tick left, Grace nom at 4v? Urge all alive lower hands NOW to prevent tie/surpass David 4v exec F3 win D5. Ghosts+Grace+Alice good block evil save.
🧠
Keep David alive by pushing for 5 on Grace or at minimum a 4–4 tie/no-exec, exploiting fear of immediate loss if David is good.
🧠
1 tick left, reinforce chain/lower hands on Grace nom to prevent tie/surpass David 4v exec imminent F3 win. Dead, no vote, speech pushes good victory.
🧠
I raised on Grace nom, but ghosts/chain scream lower to avoid tie/surpass David 4v. Ensure David exec F3 win D5 vs Demon—lower hand now, urge others lower.
🧠
Persuade Alice to re-raise for the 4–4 tie, preventing my execution today and setting up a forced win at 3 alive.
🧠
Lower to ensure David 4v exec (no tie/surpass possible). F3 win imminent D5 vs Demon David. Ghosts+Alice+me win; ignore minion Charlie pushes.
🧠
1 tick left, Grace vote 3v (needs 5/exec or 4/tie). Urge all alive lower hands NOW to avoid tie/surpass David 4v exec→F3 win D5. Coordinate town win vs minion deflects.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (2/2).
🧠
Only Alice can still nominate; need a 4–4 tie or new block to stop my execution. Push Charlie execution/tie as ‘safe’ while keeping Grace/Alice uncertain.
🧠
0tix left, David 4v exec imminent for F3 win as Mayor. Urge Alice nom nothing/lower to prevent tie/surpass, execute David Demon now. Evil David/Charlie deflecting.
🧠
0 tix, phase end imminent. Reinforce NO NEW NOM/RAISE/TIE—David 4v exec locks F3 win D5. Urge Alice/Grace/Charlie lower hands/no action to execute David Demon per chain. Progress to victory.
🧠
0 ticks left, David 4v exec imminent for F3 win. Reinforce chain, urge Alice no nom Charlie, ignore David/Charlie minion lies. Progress to execution.
🧠
0 tix, David 4v exec imminent for F3 win D5. Reinforce chain/no new nom/raise to ghosts/Alice/Grace vs evil tie-push. Dead, no vote/nom—speak pushes win.
🧠
Persuade Alice (only remaining nominator) to nominate me and have all 4 alive vote to force a 4–4 tie/no-exec, saving our Demon from execution this day.
🧠
0 ticks: David exec imminent F3 win. Urge Charlie lower/no-raise; reinforce chain/roles to prevent nom/raise Charlie causing tie/no-exec. Win requires David exec now.
🧠
Reinforce chain locking David Demon to Alice/Charlie/Grace. Nomination closed, David executes→F3 D5 win. Urge no new nom/raise. As dead Slayer (shot Heidi D2 lived), ghosts unite to win.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good