Game Detail

Players

Alice (Washerwoman) Bob (Saint) Charlie (Butler) David (Drunk) Eve (Imp) Frank (Soldier) Grace (Baron) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good740,625182,808$0.1976
Evil243,88630,713$0.1070

Event Timeline

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Grace. Your safe bluffs are: Monk, Fortune Teller, Recluse
📜
Storyteller
Alice
Good evening Alice. You are the Washerwoman. Either Heidi or Bob is the Mayor.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing a neighbor (Bob) as my master to align voting potential with a nearby player. This is a neutral starting move in the absence of information.
📜
Storyteller
Charlie
You chose Bob to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share critical Empath information to help the team identify the Demon and coordinate a strategy early in the game.
🧠
Establish contact with my minion and coordinate a bluff strategy.
🧠
Narrow down the Mayor's identity by directly asking Bob, one of the two players I know includes the Mayor. This will help confirm alignment and guide further investigation.
🧠
Gather initial intel from Eve and Frank to start building a mental map of suspicions and potential alliances. Position myself as proactive and trustworthy.
🧠
Gather more information before deciding on a course of action. My Butler ability is reactive, so I need to ensure Bob is trustworthy before empowering his votes.
🧠
Gather more information from David (who seems to have reliable info) and Alice (who made a specific claim about Mayor) to verify their roles and build a clearer picture of who might be Demon. Avoid revealing my Saint role while coordinating with likely good players.
🧠
I need to establish a consistent lie with my Demon, Eve. Claiming Investigator is a strong, classic lie that allows me to misdirect the town by 'finding' good players as Minions.
🧠
Engage with Heidi and Eve to build trust and gather initial information about other players' behaviors and potential suspicions.
🧠
Encourage Heidi to share information about other players to uncover potential Demon candidates.
🧠
I need to maintain my cover as a helpful townsfolk while deflectng questions to keep suspicion off myself. By asking them about suspicious behavior, I shift the focus away from me.
🧠
Confirm my role and the Mayor information to help the group focus on the remaining suspects and progress toward finding the Demon.
🧠
Align with David to combine information, verify claims, and progress the investigation. This will help narrow down suspicious players and move closer to identifying the Demon.
🧠
Preserve my ability to vote tomorrow by waiting for more information to surface before nominations.
🧠
Verify Alice's claim about Heidi being the Mayor to narrow down the board and eliminate a potential suspect.
🧠
I want to probe Alice to see if she has any strong suspicions or roles in mind, which helps me gauge how to steer the table and hide my own alignment.
🧠
Gather more information by encouraging Heidi and Eve to share observations publicly, which could help progress the game and uncover potential Demon activity.
🧠
Encourage Heidi to share information to help narrow down suspects. Confirm Charlie and Eve's goodness while gathering more intel to identify the Demon.
🧠
To maintain my cover as a cautious townsfolk while deflecting the request for info back to others, making me look thoughtful rather than suspicious.
🧠
Publicly confirm the Mayor info to help the group narrow down roles and focus on finding the Demon. This will either prompt Heidi or Bob to confirm their role or reveal inconsistencies.
🧠
Allow the game to progress naturally by waiting for more public information to emerge. This avoids revealing my role too early and lets suspicious players like Frank and Grace expose themselves further.
🧠
Gather more information by observing the nomination phase to determine who the town suspects or trusts, allowing me to better protect my team.
🧠
Prompt Heidi to confirm her role as Mayor to eliminate uncertainty and guide the town toward focusing on finding the Demon.
🧠
Continue building rapport with Alice to seem like a curious, helpful townsfolk. This keeps her engaged and less likely to suspect me.
🧠
Encourage Heidi to share any observations or suspicions she has to progress the investigation and gather more information about potential Demon candidates.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
To appear as a cautious, helpful townsfolk who isn't rushing to judgment. This helps build trust early on while avoiding making any risky moves.
🧠
Encourage further information sharing and discussion to gather insights before making premature nominations. This helps the team build a clearer picture of who might be the Demon.
🧠
Delay action to gather more information and avoid prematurely revealing my role or influencing the town prematurely. Let the town build trust and share observations before making a move.
🧠
Encourage more public information sharing to progress the game logically. Avoid rushing nominations on Day 1 without concrete claims or evidence.
🧠
To appear helpful and innocent while sowing doubt and encouraging conversation, deflecting suspicion from myself.
🧠
Encourage the confirmation of the Mayor role (either Heidi or Bob) to provide leadership and direction for the town's investigation.
🧠
Avoid premature nominations that could accidentally execute a good player or reveal my role too early. Observing further lets the town organically share more information, which may expose the Demon without forcing my hand as Saint.
🧠
Encourage more information sharing to progress the game logically and avoid premature nominations that could harm the good team.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill David to eliminate someone who is actively trying to coordinate the town and gather information, which is dangerous for us. David is trying to lead the town early.
💀
David(Ghost)
David has died.
📜
Storyteller
Eve
You chose to kill David.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Alice as my master aligns my vote with hers tomorrow, which helps the town coordinate and avoid misaligned votes. This is particularly useful if Alice is the Mayor or a trusted Townsfolk, as it streamlines decision-making. If Alice is evil, her voting pattern will reveal her alignment, aiding the town in executing her.
📜
Storyteller
Charlie
You chose Alice to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Gather more information from a confirmed good player (Charlie) to either confirm Bob as suspicious or gather intel on Heidi/Bob's Mayor claim. This helps narrow down suspects for the Demon.
🧠
Gather fresh information from Eve and Frank to identify suspicious behavior or confirm trustworthy players. As Mayor, I need to guide the town toward executing the Demon before another night kill occurs.
🧠
I want to build trust with Heidi and Frank while subtly pushing suspicion onto Alice to protect myself and my minion, Grace. Claiming to be the Monk gives me a reason to have been 'active' during the night without revealing my true role.
🧠
Save my single ghost vote for the final day when only 3 players remain, ensuring maximum impact to execute the Demon and secure a good team victory.
🧠
Share my role as Soldier to establish trust and safety, then gather observations about Alice and others to help identify suspicious behavior. This will help progress the game toward finding the Demon.
🧠
To sow discord between Alice and Bob by casting suspicion on Bob, distracting them from Eve.
🧠
Clarify Alice’s Mayor claim and gather any actionable information she may have. Test her consistency and willingness to provide evidence.
🧠
Coordinate with Alice to expose suspicious whisper networks, particularly Eve-Frank-Heidi, and push for public discussion to reveal inconsistencies. David's death increases urgency to act.
🧠
Focus the group's attention on the most active and suspicious network (Eve-Frank-Heidi) to force them to reveal information or make mistakes. This aligns with the Town goal of identifying and executing the Demon.
🧠
Coordinate with Eve and Frank to pressure Alice for information or actions that can verify her alignment. This will help us either confirm suspicions or rule her out, pushing us closer to identifying the Demon.
🧠
I need to maintain my Monk bluff by giving a fake protection target while deflecting suspicion away from me and towards Alice to encourage a mis-execution.
🧠
Conserve my ghost vote for the final nomination or deadlock-breaking scenario where it holds the most weight.
🧠
Gather more concrete info by asking Eve to confirm her Monk actions and push Alice for more transparency. This will help verify claims and narrow down suspects.
🧠
I want to protect my Demon (Eve) and her allies (Heidi, Frank) by warning them to be less conspicuous. If they look too suspicious together, they'll get executed. This also makes me look like a concerned, helpful player to Frank.
🧠
Press Heidi to provide concrete evidence of her Mayor claim. If she cannot, her claim is likely false, and the town can dismiss her as a potential liar or Demon collaborator.
🧠
Let Alice's public push for transparency unfold. This will force the suspicious network to either reveal information or expose themselves as coordinating. Waiting allows the natural progression of the game to unfold without tipping my hand as Butler.
🧠
Push for public scrutiny of the Eve-Frank-Heidi network to expose potential Demon collaboration. This will force them to either reveal incriminating information or expose themselves as liars, narrowing down the Demon's identity.
🧠
Push for concrete information from Alice to corner her before nominations. Verify Eve’s and Frank’s roles to strengthen trust in their claims. Prepare to nominate Alice if she cannot provide verifiable details.
🧠
I need to maintain my Monk bluff while pushing Alice to be the focus of the group's suspicion, diverting attention from myself and my Minion, Grace.
🧠
As a dead player, I can only wait and prepare to use my ghost vote during the nomination phase. No active actions are available to me.
🧠
Address Grace's concern about our secrecy to prevent the group from turning against us. Gather her observations about Alice, Bob, and Charlie to triangulate on the Demon. Build trust with Grace to strengthen our alliance.
🧠
I am building trust with Frank by sharing my 'investigator' suspicions about Bob, which helps sow discord among the good players and keeps heat off my Demon, Eve.
🧠
Avoid premature action. Pressing now could cause unnecessary executions. Waiting allows time to gather more evidence before the nomination phase.
🧠
Coordinate with Alice to publicly pressure the Eve-Frank-Heidi whisper network, leveraging our alignment as Butler and her confirmation of my good alignment. This will focus scrutiny on the most suspicious group and potentially force critical information into the open.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am dead and have no ability to act except to cast my ghost vote when a nomination occurs. I will wait for the living players to nominate a suspect and then use my ghost vote to support the execution of the most likely Demon.
🧠
I want to shift suspicion away from Eve and onto Bob to protect the Demon. By painting Bob as suspicious, I hope to force the town to consider him for execution instead of the Demon.
🧠
Nominate Alice to execute her for her suspicious behavior, weak claim as Mayor, and lack of contribution. This will progress the game and potentially remove the Demon or a disruptive player.
🧠
Reveal my role as Washerwoman to provide verifiable information and progress the game. Confirm that either Bob or Heidi is the Mayor, but note Heidi's refusal to confirm is suspicious. Support the group's push to call out the Eve-Frank-Heidi network while casting doubt on Bob's secrecy.
🧠
Shift focus to Bob’s clearly suspicious behavior and nominate him for execution. This reduces the town’s risk by addressing a player who is actively manipulating conversations and avoiding transparency.
🧠
Reinforce Alice's push to expose the Eve-Frank-Heidi network's secrets. This will force the Demon (if in that network) to resist or fail publicly. Public pressure is our best tool to progress the game.
🧠
Nominate Grace to shift suspicion off Bob (Saint) and force the town to investigate her suspicious accusations. As Saint, Bob cannot afford to be executed, so diverting attention is critical.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Bob's nomination by casting doubt on his motives and framing his action as a defensive distraction from his own suspicious behavior.
🧠
Grace appears to be acting in good faith by accusing suspicious players, while Bob's nomination of Grace seems like a deflection tactic. As a dead Empath, I trust my neighbors Charlie and Eve are good. I will vote no to save Grace and avoid executing a potentially good player.
🧠
Grace's behavior, while suspicious, seems reactive to Bob's manipulations. Bob's constant whispering and avoidance of transparency make him the more likely Demon. Voting against Grace's execution protects a potentially good player and keeps the focus on Bob, the true suspicious actor.
🧠
Grace has been working to expose suspicious behavior, and Bob's nomination of her feels like a manipulative tactic. I will vote to save Grace, believing she is likely good and Bob is suspicious. Removing Grace now would benefit evil players.
🧠
Grace's behavior and coordinated whispers with Heidi and Eve make her the most suspicious player at this moment. Voting for her execution removes a potential threat to the town, regardless of Bob's nomination being a deflection. The town's safety is the priority.
🧠
Grace's execution is likely to pass regardless of my vote. If she is good, this is a loss, but the town is already convinced. If she is evil, this is a win. To avoid suspicion and maintain trust, I will raise my hand to vote for Grace, aligning with the current consensus.
🧠
Avoid interfering with the current vote. As Saint, Bob must not die by execution, so ensuring Grace's execution proceeds without his interference is critical. Assess the outcome to plan future actions.
🧠
My minion, Grace, is being nominated and voted for. I need to disrupt the vote and cast doubt on Bob to save my minion. Calling out Bob is the best way to confuse the town and potentially stop Grace's execution.
🧠
I need to sound like a desperate Townsfolk to avoid execution, despite the votes against me. I must create doubt about Bob's motivation and the speed of this decision.
🧠
I will wait and not change my vote. Grace is a suspicious figure, but Bob's behavior is far more questionable. If Grace is a Minion, executing her helps the town. If she is good, we can reevaluate after her execution. Progressing the game is critical.
🧠
Lowering my hand to retract my vote for Grace’s execution aligns with Eve’s warning about not executing potential Minions and focuses scrutiny on Bob, whose behavior is far more suspicious. This prevents a potentially bad execution and keeps the game progressing toward identifying the real threat.
🧠
Prevent a premature execution of Grace, as Eve's pushback introduces reasonable doubt about Grace's evil alignment. Ensure the town has more evidence before proceeding with the execution.
🧠
The voting is already in progress, and I have already cast my vote for Grace. Lowering my hand now is appropriate as the vote has been submitted. No further action is needed during the voting phase.
🧠
Retracting my vote for Grace due to reasonable doubt and suspicious behavior from Bob and the Eve-Frank-Heidi network. This aligns with the good team's goal of not executing innocents prematurely.
🧠
Prevent Grace’s execution by raising doubt about the wisdom of executing a player based solely on accusations. Highlight Eve’s warning to encourage players to reconsider voting.
🧠
I need to keep the suspicion off my minion Grace while avoiding looking too suspicious myself. By appearing as a cautious player concerned about executing a potential good player, I can sway the town's opinion to avoid the execution of Grace.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to survive. I am on the block and currently facing execution. I need to cast doubt on Bob and convince the town that my execution is a mistake. I need to act like a panicked but innocent townsperson who is being framed.
🧠
Since I am dead and have no remaining actions, I will wait to observe the outcome of Grace's execution and the next phase of the game.
🧠
To avoid executing a potential good player (Grace) and to observe if the town realizes the mistake. If Grace is good, her execution would cripple the town's ability to find the Demon. Waiting allows time for other players to reconsider the vote or gather more information.
🧠
Delay Grace’s execution to gather more information or create a tie. Alice must prevent a potentially good player from being executed while exposing the real Demon. Highlight Eve’s and Grace’s defenses as valid concerns.
🧠
Grace is about to be executed, but Eve claims we might be killing a Minion. To avoid a mechanical error that kills a good player, we must verify Grace’s alignment *before* the execution completes. This progression ensures we don’t lose a potential good player.
🧠
Prevent the execution of an innocent player by demanding mechanical proof of Grace's alignment. Shift focus to the Eve-Frank-Heidi network, as their coordinated defense of Grace is highly suspicious. Backup Alice’s push for transparency and verification.
🧠
Reinforce the need for mechanical proof before executing Grace. Highlight the suspicious coordination between Eve, Frank, and Heidi in defending her. Urge the town to focus on verifying Grace's alignment rather than rushing to execute.
🧠
I need to continue my Monk bluff and sow enough doubt to potentially stop or delay the execution of my Minion, Grace, while distancing myself from her.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Bob led the successful execution against my Minion, Grace. He is the most dangerous player right now because he is actively organizing the town against me and the other 'suspect' players. Eliminating him removes the primary threat to my survival and disrupts the town's momentum.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Eve
You chose to kill Bob.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Alice as my master aligns my vote with hers, ensuring I only vote if she does. This reinforces logical decision-making and helps the town avoid executing good players due to panic or collusion. Alice’s public behavior suggests she is likely good, making her a safe and strategic choice.
📜
Storyteller
Charlie
You chose Alice to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
I want to encourage my Demon, Eve, to stay focused and continue the deception now that I am dead. I need to ensure she doesn't panic and maintains her cover.
🧠
Gather more information from Eve to clarify her role and align with the most likely good players to identify the Demon.
🧠
Choosing Alice as my master will align my voting with hers tomorrow, supporting the good team's effort to target Eve-Frank-Heidi's suspicious network and find the Demon.
🧠
Deflect suspicion by portraying Grace's whisper as a frame job and reinforcing my Monk bluff.
🧠
Gather information from Eve (Monk) to determine Bob's cause of death and verify Alice's Washerwoman claim. This will help narrow down Demon candidates and guide the final day strategy.
🧠
No further actions are possible as I am dead and have already used my ghost vote.
🧠
Confirm Heidi's identity as Mayor to ensure alignment and strategize next steps. Leverage my Washerwoman info to guide the town toward verifying suspicious players.
🧠
Wait to observe the nominations and gather more information about who the town is targeting. My ghost vote will be crucial in the final execution decision, so I need to ensure I use it wisely against the most likely Demon or Minion.
🧠
Reinforce the evil team's strategy by encouraging Frank to continue undermining the town's trust, specifically by attacking Alice's Mayor claim.
🧠
Verify Eve's Monk claim by asking for specific mechanical proof (who she protected on Night 1). This will either confirm her role or reveal her as a liar, helping the town narrow down the Demon.
🧠
Supporting Alice as my master again aligns my voting with hers tomorrow, maximizing coordination against the likely Demon or Minions in Eve’s coordinated group. This strategic choice helps consolidate good player efforts.
🧠
To maintain my Monk bluff with Frank by providing a plausible, if failed, night action. Admitting a 'failure' often builds credibility as it sounds like an honest mistake rather than a fabricated story.
🧠
Use Eve's Monk ability to gather mechanical proof about Bob's interactions and verify Alice's Washerwoman claim. This will help confirm Heidi's role as Mayor, expose potential deception, and provide clear evidence for nominations.
🧠
Since I am dead and have no further ability to act, waiting is the only option to observe the game's progression.
🧠
To demand mechanical proof from Eve (Monk) to verify her alignment and expose Frank's suspicious behavior. This will either confirm her as good or reveal her as evil, helping the town make an informed decision before nominations.
🧠
Wait to observe the ongoing discussions and see if my ghost vote will be needed to execute the most likely Demon player during the nomination phase.
🧠
Strengthen the evil team's position by sowing doubt about Alice's claim and encouraging Frank to maintain the narrative.
🧠
Challenge Alice's unproven Mayor claim to force her to either provide mechanical proof or reveal herself as a liar. This will help the town focus on the real Demon.
🧠
Whisper to Alice to confirm loyalty as master, coordinate strategy to investigate Eve-Frank-Heidi network, and prepare for nomination phase.
🧠
I need to deflect Heidi's questioning about Bob and turn the suspicion onto Alice, who is questioning my Monk claim. I will claim I protected Frank on Night 2, which helps build an alliance with him too.
🧠
Push for mechanical proof of Alice's Washerwoman claim by demanding Eve reveal who Bob interacted with on Night 2. This will either confirm Alice's claim or expose Eve as a potential liar or Demon, helping Heidi make an informed nomination.
🧠
As a dead player, there is nothing more I can contribute mechanically. I will wait to observe the remaining players' actions and gather any last bits of information.
🧠
Reinforce Heidi's Mayor status and coordinate to expose Frank and Eve's suspicious coordination. Use Heidi's authority as Mayor to demand public proof from Eve and challenge Frank's Soldier claim.
🧠
Save my single ghost vote for the final day when only 3 players remain, as the Saint's ghost vote is critical for the final execution.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To continue sowing discord and protecting Eve by pressuring the remaining townspeople and reinforcing Frank's and Heidi's loyalty to the evil cause.
🧠
Nominate Alice to either expose her as the Demon or force the town to seek more proof, narrowing down the suspect pool. Given Grace's suspicious ghost whispers and Alice's lack of mechanical proof, she is the most logical candidate to execute.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Clarify that Heidi is the real Mayor by revealing my Washerwoman knowledge, counter Frank's false Soldier claim, and rally the town to vote against Frank's nomination.
🧠
Vote to execute Alice to help my Demon, Eve, win the game. Alice is correctly identifying potential roles, which is dangerous for us. Getting her out is a high priority.
🧠
Alice's behavior is highly suspicious: she falsely claims to be Mayor without proof, aggressively pushes a false narrative about Heidi, and demands others prove their roles while avoiding her own. Grace's ghost warning to Frank is likely a coordinated lie to protect Alice. Voting to execute Alice aligns with the goal of removing evil players.
🧠
Alice's claims lack mechanical proof, and her coordination with Frank is suspicious. As Mayor, my role requires removing threats to ensure the Demon is executed. Voting to execute Alice aligns with the team's goal of progressing the game toward identifying and eliminating the Demon.
🧠
Alice is being nominated and it looks like she will get enough votes. As the Imp, I should support this execution to remove a suspicious player who is questioning our roles, while staying in the background to avoid being the next target. Joining the vote helps me appear 'pro-town'.
🧠
Alice's inconsistent claims, Grace's suspicious ghost whispers protecting her, and Frank's nomination suggest Alice is likely evil. Using my ghost vote to execute her aligns with the team's primary objective of removing the Demon/Minions and increases the chance of victory for the good team.
🧠
Encourage the town to reconsider voting for Alice, as she is likely the good Mayor. Protecting her is critical to maintaining the Mayor's win condition. The evil network is manipulating the vote.
🧠
Provide clarity on the suspicious behavior of Frank and the Eve-Frank-Heidi network, while reinforcing Alice’s logical claim to protect the town from executing a potential good player.
🧠
Convince the town not to execute Alice by emphasizing Bob’s death as proof of Heidi’s Mayor status and exposing Frank’s lack of proof for Soldier. Protect the Mayor and keep the focus on exposing the real threats.
🧠
Maintain pressure on Alice and support Frank's nomination, keeping the town focused on Alice's alleged deception rather than Eve's true role.
🧠
The voting is already in progress and I've already nominated Alice, who is almost certainly the Demon based on her deceptive claims and ghost interference. Allowing the vote to complete is the most logical action to ensure she is executed.
🧠
Wait to see if Alice is executed. If she survives, she may be a valuable ally in verifying roles mechanically. If she is executed, we lose a potential Townsfolk and risk violating the Mayor's win condition. Better to wait and assess the aftermath before taking further action.
🧠
I need to push for Alice's execution while appearing reasonable and focused on the 'truth'. By dismissing her 'Mayor logic' as speculation, I encourage the town to proceed with the vote.
🧠
Wait to see the outcome of the vote. My ghost vote is already cast, and acting now could disrupt the natural progression of the game. Focus on observing and planning for the next phase.
🧠
Observe the outcome of the current vote. Alice’s survival is critical if she is the real Mayor, and my role as Butler requires me to support her. If she survives, we can continue targeting the Eve-Frank-Heidi network. If she is executed, reassess the board and focus on mechanical proof to expose the Demon.
🧠
As a dead player with no remaining actions, waiting allows the living players to resolve the current vote and progress the game naturally. The outcome of Alice's execution (or lack thereof) will reveal more about the true alignments and guide future deductions.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create dramatic chaos by faking a Slayer shot at Frank, exposing his suspicious demands for proof while deflecting attention from my impending execution. This forces the Town to reconsider the execution and potentially uncover the real threats.
📜
Storyteller
Nothing happens.
🧠
I want to capitalize on Alice's failed Slayer shot to destroy her credibility completely. By highlighting her inconsistent role claims (Mayor/Washerwoman/Slayer), I can make her look desperate and clearly evil to the town.
🧠
Alice's inconsistent claims and failed Slayer bluff make her highly suspicious. The town has already voted to execute her with 5 votes. There is no need to interfere; letting the execution proceed is the best action to help the good team win.
🧠
Let the town execute Alice, as her inconsistent role claims and actions strongly suggest she is evil. Removing a potentially evil player aligns with the team's goal.
🧠
I need to solidify the town's resolve to execute Alice now that she has been caught in a blatant lie about being the Slayer. Keeping the heat on her ensures she goes to the gallows and my Monk bluff remains intact.
🧠
As a dead player, I can no longer influence the game mechanically. Waiting ensures I do not disrupt the final votes or the transition to Night 3.
🧠
Nominate Heidi to provide the town with an alternative nominee that aligns with their current suspicions. This could tie or surpass Alice's votes, saving her from execution and preserving my Butler ability tied to her.
📜
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Tie the vote to prevent Alice's execution without sufficient evidence. This allows further investigation into her inconsistent role claims and disrupts potential demonic manipulation by Eve.
🧠
Use my dead vote to support executing Heidi, a highly suspicious player coordinating with known evil-aligned players. Removing her maximizes the chance of executing the Demon or a Minion, advancing the good team's objective.
🧠
Defend teammate Heidi and maintain focus on Alice's execution to ensure the town executes a good player instead of our Demon's ally.
🧠
Heidi is part of the suspicious network with Eve and Frank. Grace's ghost supports Charlie's nomination, and Alice is clearly lying. Voting for Heidi is the best way to eliminate a potential Demon or Minion before Alice is executed and the day ends.
🧠
I need to vote for Heidi to ensure the town continues to distrust and potentially execute someone other than myself or Frank. If Heidi is executed, it removes another player and potentially confuses the town further, while Alice is still on the chopping block to be removed later.
🧠
Guide the town to focus on executing the most suspicious player (Alice) based on her inconsistent claims and desperate actions, while acknowledging the possibility that Heidi could also be a viable target if Alice is cleared.
🧠
Heidi is part of a suspicious network with Eve and Frank. Executing her would help eliminate potential evil players and align with Charlie's goal of supporting the good team.
🧠
No action can be taken as a dead player with no remaining ghost votes. Observing the final outcome of the vote is the only option.
🧠
Shift focus from Heidi to Alice by highlighting her inconsistent claims and Grace's suspicious ghost defense. Clarify the Mayor's win condition to prevent premature execution of key allies and refocus the town on the real threat.
🧠
Convince the town to vote for Heidi instead of executing Alice by clarifying the Mayor logic, exposing the suspicious coordination between Heidi, Eve, and Frank, and urging them to consider Heidi as the alternative nominee. This saves Alice and refocuses the town on the real threats.
🧠
To solidify the town's resolve to execute Alice, who is a chaotic good player, rather than Heidi, who is part of our evil block. Reinforce the fact that Alice's Slayer claim failed.
🧠
Wait to observe the outcome of the Heidi vote. If it ties or fails, Alice will be executed, which is the safer outcome given her inconsistent claims and lack of proof. Avoid tipping the balance by prematurely speaking.
🧠
I accidentally raised my hand for Heidi. I need to lower my hand so I don't accidentally vote to execute my own ally or potentially split the vote in a way that saves Alice. I need to make sure Alice is the one who gets executed, not Heidi.
🧠
Reinforce the idea that Alice's inconsistent claims and desperate actions make her the most immediate threat. Remind the town that executing her now is the safest move to avoid the Demon's influence, regardless of Heidi's suspicious connections.
🧠
Reinforce the town's decision to execute Alice if she is evil, but subtly prepare the town to focus on Eve and Frank if Alice is good or if Eve is the Demon.
🧠
I am dead and have no further actions to take. I must wait for the game to progress to the next phase.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 6 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (3/6).
🧠
The nomination phase is ending with Alice on the block and 5 votes for execution. Executing Alice is the most logical step to remove a potential threat and progress the game toward the Mayor's win condition. I will wait and let the execution proceed naturally, avoiding any unnecessary actions that could disrupt the flow.
🧠
Use Alice's final words to redirect suspicion towards the suspicious whisper network (Heidi, Eve, Frank) and away from herself. This could help the town uncover the Demon in future days.
🧠
To continue discrediting Alice and push for her execution to protect the Demon, Eve, who is currently under attack by Alice.
🧠
Reinforce the logical conclusion that Alice is evil based on her failed ability and chaotic claims. Encourage the town to execute her to fulfill the primary objective of removing evil players.
🧠
To solidify the town's resolve to execute Alice, who is a loud and chaotic player likely to cause problems for me. Reinforcing the idea that her lies are transparent.
🧠
Reinforce the town’s focus on executing Alice, as her lies and failed actions strongly indicate she is evil. Redirect attention from Heidi’s network to Alice’s proven deception.
🧠
Reinforce suspicion of the Eve-Frank-Heidi whisper network and guide the town to focus on them after Alice's execution. This ensures the real threat (Demon and Minions) is addressed, even as Alice is removed from the board.
🧠
As a dead Empath, my role is complete. I must observe the final vote to ensure the town executes the correct player and focuses on the remaining suspicious alliances. Waiting ensures I do not disrupt the natural progression of the game or reveal misinformation.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Eliminate Charlie to remove the most vocal and observant player, who is currently suspicious of me, Frank, and Heidi. Killing Charlie reduces the town's logical capacity significantly before the final day.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Eve
You chose to kill Charlie.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
As a dead player, I can only observe and wait to see if the remaining players act to execute the Demon. My role as Saint no longer affects the game, so I must rely on the living players to secure the win.
🧠
To provoke a reaction from the most likely Demon and gather information before nominations close. If Eve is the Demon, her reaction could confirm her guilt. If Heidi is the Demon, her response might reveal her alignment.
📜
Storyteller
Nothing happens.
🧠
Coordinate with Eve to nominate and execute Frank, as his suspicious Slayer claim and failed shot make him the most likely Demon. As Mayor, revealing my role and pushing for Frank's execution secures the good team's win.
🧠
I need to turn Heidi against Frank. Since Frank's Slayer shot failed, he looks suspicious or incompetent. By casting doubt on Frank, I can steer the suspicion away from my Demon, Eve, in this final 3 scenario.
🧠
As a dead Butler, my ghost vote is critical. I need to observe the remaining players' discussions and actions to determine the most likely Demon before casting my vote. Waiting allows me to gather more information and avoid tipping off the Demon's allies.
🧠
Frank's failed Slayer shot and suspicious coordination with Heidi and Eve make him the most likely Demon. Using my ghost vote to execute Frank will maximize the chance of saving the town.
🧠
Dead players cannot act. Observing the final three players to ensure Good team wins by executing the Demon.
🧠
I need to convince Heidi that Frank is the threat so we can execute him. Since I'm the Demon and survived his 'shot', pointing that out is a logical way to cast doubt on his claim.
🧠
No further action is possible as I am dead. I must wait for the final nominations and execution to unfold.
🧠
Probe Eve's claim of being the Slayer and gather more information to confirm if she is the Demon or if Heidi is the Demon. This will help narrow down the Demon and progress the game toward execution.
🧠
Prepare to nominate Frank during the upcoming Nomination phase. His false Slayer claim and failed shot on Eve are clear signs of his evil alignment. Executing him is the only way to secure the Mayor's win condition with three players remaining.
🧠
To sow distrust in Frank and encourage Heidi to align with the Demon (Eve), ensuring the Demon survives the final day.
🧠
As a dead Butler with a ghost vote, I must use my vote to execute the most likely Demon today. Frank’s failed Slayer claim and suspicious coordination with Heidi and Eve make him the prime target. I will wait to see if others nominate him, but if not, I will cast my ghost vote for Frank to align with the good team’s objective.
🧠
I am dead and have my ghost vote left. With only Eve, Frank, and Heidi alive, I must use my vote to help execute the Demon. Heidi is the most suspicious due to her coordination with Eve and Frank and her pivot to accuse Alice. Frank's failed Slayer shot also raises suspicion. Heidi is the most likely Demon.
🧠
Observe the current interactions between Eve, Frank, and Heidi to gather more information before making any moves. As a dead player, my role is limited, so waiting is the best option to avoid interfering negatively.
🧠
Since Frank tried to out me by claiming Slayer and shooting me, I need to turn the tables. I will pretend to be the Slayer and claim Frank is the Demon by 'shooting' him, casting doubt on his honesty and distracting from his claim.
📜
Storyteller
Nothing happens.
🧠
Encourage Heidi to nominate either Frank or Eve, as their failed Slayer claims and private coordination make them the most suspicious. This increases the chance of executing the Demon before the final day ends.
🧠
Share my suspicions about Eve with Heidi to coordinate a plan. As Soldier, I am safe from the Demon, so I can afford to push for the truth without personal risk. Heidi seems like a key player, and aligning with her could help eliminate the Demon.
🧠
Nominate Frank based on Grace's warning, his failed Slayer claim, and his suspicious private messages. This is the most logical step to secure a win for the Mayor's condition today.
🧠
I am trying to influence Heidi, the only player not confirmed as either the Demon (Eve) or the accused/accuser (Frank), to side with the Demon (Eve) by playing on her fear and uncertainty.
🧠
Conserve my ghost vote for the final execution phase. No meaningful action can be taken via whisper at this stage, so waiting is the best option to ensure I can cast my vote when it matters most.
🧠
As a dead player with a ghost vote, I must use it to help my team win by executing the Demon. Based on the coordination between Eve, Frank, and Heidi, and their suspicious claims (both Eve and Frank claiming Slayer and failing), Eve is the most likely Demon. I will use my ghost vote to execute Eve.
🧠
I am dead and have no further actions to take. I must wait for the game to proceed to the nomination phase.
🧠
I want to sow doubt between Frank and Heidi by aggressively attacking Frank's credibility, positioning myself as a reliable, honest player who is working with the "Mayor" to get the "Demon" (Frank) out.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Eve to force a vote on her Demon status. Her failed Slayer claims and suspicious behavior make her the most likely Demon in the final three. As Soldier, I am safe and must act to prevent the Demon from winning.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
To defend myself against the nomination by sowing doubt about Frank's motives, urging Heidi to vote against him instead of me.
🧠
To secure the town's victory by eliminating the player most likely to be the Demon, given her failed Slayer claims and erratic behavior. As Soldier, my vote is critical to ensure Eve is executed before the final night.
🧠
Vote for Eve to help eliminate a suspected Demon, aligning with Frank's nomination and the available evidence of suspicious behavior from both Eve and Frank. This maximizes the chance of executing the Demon and winning the game.
🧠
My goal is to protect the Demon (Eve) from execution. Since I am dead, I cannot vote, but I can influence Heidi, the only one who can potentially save Eve by not voting or by swaying the outcome. Frank is currently pushing to execute the Demon. I need to cast doubt on Frank.
🧠
Observing the vote outcome is critical to determine the next steps. As a former Empath, I cannot influence the current vote, but I must ensure the town makes the correct decision to secure a win for the good team.
🧠
Given the ghost Grace's advice and Frank's lack of mechanical proof, vote to execute Eve if she is likely the Demon. If Frank is the Demon, this vote aligns with the good team's goal by removing a threat.
🧠
By not voting for Eve, I ensure no execution occurs, triggering the Mayor's win condition with 3 players alive. This is the safest path to victory given the ghosts' consistent warnings against Frank and the uncertainty around Eve's alignment.
🧠
As a dead player, I can no longer influence the game mechanically. My only role now is to observe and provide any final advice if necessary, but no action can change the outcome. Waiting is the only logical choice.
🧠
I need to convince Heidi not to vote for me. I'm currently on the block and need to sow doubt about Frank. Since it's final 3, a wrong execution means game over for the good team (and a win for me). I need to appeal to Heidi's fear of ending the game on a loss.
🧠
Eve's repeated failed Slayer shots, erratic behavior, and accusations against a confirmed Soldier (Frank) are clear red flags. As the final decision-maker, Heidi must execute Eve to avoid losing. Reinforce the logic and urgency to secure the vote.
🧠
I have already raised my hand to vote for Eve. As a dead player, I can only use my ghost vote. Doing nothing now ensures my vote is counted for Eve's execution, which aligns with the goal of eliminating the Demon.
🧠
I need to discourage Heidi from voting for Eve, the Demon. By casting doubt on Frank's claim of being the Soldier, I can make Heidi hesitate. If the vote fails to reach the necessary threshold, Eve survives and we might win.
🧠
As a dead player, I have no further action to take. The living players must decide based on the evidence and their deductions. My role as Empath is no longer active, and I cannot influence the outcome directly.
🧠
As Charlie, my ghost vote should support executing Eve if she is the Demon, as this aligns with the good team's objective. The ghosts (Bob and Grace) and Frank support this, and Heidi should follow to secure the win.
🧠
I will wait to see if the voting fails to execute Eve. This secures the automatic win for my team by ensuring no execution occurs today, as the Mayor's ability guarantees victory when 3 players remain alive and no execution happens.
🧠
Encourage Heidi to critically assess the situation and nominate the most suspicious player (Frank) to expose the Demon before the day ends. Avoid a rushed execution of Eve without sufficient evidence.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Eve with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to create doubt in Heidi's mind about Frank before the execution happens. I must frame Frank's aggressive nomination as the act of a desperate Demon trying to close the game before he is discovered.
🧠
The voting has closed and Eve is about to be executed. No further action can change this outcome. I will wait for the Night phase to observe any potential changes or gather more information from the execution.
🧠
Urge Heidi to vote against Eve's execution by leveraging ghost testimonies and the high risk of losing if Eve is innocent. Prevent a potential game-losing mistake.
🧠
I need to sow doubt in Heidi's mind about Frank's reliability to prevent her from allowing the execution of Eve, the Demon. If I can convince her that Frank's 'Soldier' claim is a fabrication, she might hesitate or seek to delay the execution.
🧠
Urge Heidi to carefully consider the risks of executing Eve, as doing so could immediately end the game if Eve is good. Highlight Frank's lack of proof and the ghosts' warnings to sow doubt.
🧠
As a dead Butler, I can no longer influence the game mechanically. The living players, especially Heidi, must make the critical decision. My role now is to observe and ensure Heidi is aware of the risks of executing Eve, as the ghosts have strongly indicated that executing Eve would lead to an immediate loss if she is good.
🧠
Nominate Frank to tie the votes and prevent Eve's execution. The ghosts and Eve's warnings suggest Frank is manipulating the situation, and executing Eve without more proof risks an immediate loss. This action protects the town's chances of winning by keeping Eve alive for further investigation.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Appeal directly to Heidi's logic and the immediate threat of losing if Eve is good. Highlight that executing an innocent Eve ends the game immediately (as confirmed by multiple ghosts), while executing me allows the game to continue and find the real threat.
🧠
I am the Demon. Heidi is the deciding vote, and she has nominated Frank, forcing a tie if she votes for him. I need to make sure Frank is executed to save myself. I will vote to execute Frank.
🧠
Reinforce the ghosts' warnings to Heidi to prevent a fatal mistake. Support her nomination of Frank as the more suspicious player manipulating the situation.
🧠
Encourage Heidi to vote for Frank or at least keep the pressure off the Demon (Eve) to save her from execution. Increasing suspicion on Frank is the best way to protect Eve.
🧠
Reinforce the ghosts' warnings and support Heidi's nomination of Frank to prevent an immediate loss. Emphasize the risk of executing Eve if she is good, as confirmed by the ghosts and Eve herself.
🧠
I am dead and have already used my ghost vote. There is no action available or necessary for me to take at this stage.
🧠
As Mayor, my role requires preventing the execution of a good player (Eve) if she is not the Demon. By raising my hand to vote for Frank, I ensure the votes tie, preserving the game state for the final night. This allows us to investigate further and execute the Demon (if Frank is lying) or proceed to the final day safely (if Frank is good). The ghosts' unified warnings about Frank's tactics align with the Demon's potential strategy.
🧠
I am dead and cannot take any action during the nomination phase. My role is complete, and I must wait for the game to progress to the next phase.
🧠
Raise my hand to vote for Frank, ensuring the vote ties at 3. This avoids an immediate loss whether Frank or Eve is good, and allows the game to progress to the final night for further investigation. The unified ghost warnings and Heidi's nomination of Frank provide strong mechanical and logical support for this action.
🧠
I need to convince Heidi that Frank is the evil one and I am innocent. By framing Frank as the liar, I might push Heidi to execute him instead, which keeps me alive.
🧠
Reinforce Heidi's correct nomination of Frank, emphasize the unified ghost warnings as credible evidence, and urge players to vote for Frank's execution to prevent an immediate loss if Eve is good.
🧠
I want to push Heidi to vote for Frank to ensure his execution, which saves Eve (the Demon). The game is nearly won if we can execute Frank instead of the Demon.
🧠
Reinforce the warnings to Heidi and other players to vote for Frank, as he is the most suspicious player and the unified warnings from ghosts and players strongly suggest his guilt. Protect the good team by preventing an immediate loss.
🧠
Reinforce the ghosts' warnings and urge Heidi to trust her nomination of Frank, as he is the most likely Demon and executing him will secure the win.
🧠
The ghosts' unified warnings and Frank's aggressive, suspicious behavior strongly indicate he is evil. As Mayor, I must act on this evidence to secure the town's win by executing Frank.
🧠
As a dead player with no remaining actions, there is no benefit to speaking. Observing the final vote outcome is the only logical action.
📜
Storyteller
Voting is now closed.
🗳️
Tie for majority! Current leader was 5. Now no one.
📜
Storyteller
The vote for Frank ties with the previous leader. No one is currently on the block.
🧠
Reassert my mechanical safety as Soldier and encourage Heidi to trust Eve's mechanical warnings. If she executes me, she risks losing the game if I'm good. Nominate Eve or demand mechanical proof.
🧠
I need to maintain my disguise and deflect suspicion onto Frank. By highlighting the danger of executing me, I play on Heidi's fear of losing the game, while pushing her to vote for Frank. Frank's 'Soldier' claim is a bluff I can try to undermine.
🧠
I am dead and have no further actions to take. Waiting is the only logical option.
🧠
Maintain pressure on Frank and convince Heidi to focus on his erratic behavior, keeping the Demon (Eve) safe.
🧠
No further actions are possible for me as a dead player. I must wait to observe the final outcome of the game.
🧠
I am dead and have already used my ghost vote. There is nothing more I can do to influence the game.
🧠
Frank’s desperate push to execute Eve at final 3, despite the risk of losing if she’s good, is a glaring red flag. The unified ghost warnings, while unusual, align with his suspicious behavior. I must urge the group to focus on Frank as the primary suspect and prepare to nominate him in the next phase to secure the win.
🧠
As a dead Saint, my role is to ensure the Demon is executed. Heidi is already pushing for Frank's execution, which aligns with the good team's goal. Continuing to advise via ghost whispers is no longer possible, so waiting is the best action to avoid disrupting the living players' decision-making.
📜
Storyteller
No execution today. All villagers are safe.
Night 4
🏁

Game Over

Mayor Win
Winner: Good