Game Detail

Players

Alice (Monk) Bob (Recluse) Charlie (Ravenkeeper) David (Spy) Eve (Investigator) Frank (Librarian) Grace (Fortune Teller) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil120,77028,266$0.6071
Good329,18531,600$1.0185

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: David. Your safe bluffs are: Washerwoman, Chef, Butler
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Librarian. Either Charlie or Bob is the Recluse.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Investigator. Either Heidi or Bob is the Spy.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with two well-separated players to get an early yes or no and set up efficient follow-up checks to isolate the Demon or identify my red herring.
πŸ“œ
Storyteller
β†’
Grace
You chose Alice and David. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Alive - Bob: Recluse (good), Alive - Charlie: Ravenkeeper (good), Alive - David: Spy (evil), Alive - Eve: Investigator (good), Alive - Frank: Librarian (good), Alive - Grace: Fortune Teller (good), Alive - Heidi: Imp (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early claims from my neighbors for later consistency checks, while keeping my own role flexible so I can later bait the Demon into killing me at night.
🧠
Respond without outing Recluse, keep my claim flexible, and encourage Charlie to share concrete info while giving me an excuse to steer night protection talk.
🧠
Establish a credible good bluff, gather their claims, and shape early worldbuilding away from Heidi while preparing a fall guy if Investigator implicates me.
🧠
Lock in the strong FT clear on Alice and David, build trust with my neighbors, and gather their starting info to triangulate demon candidates before nominations.
🧠
Coordinate with a likely good info role while keeping my Librarian info controlled; set up future logic checks around Bob or Charlie being Recluse and avoid overtrusting FT claim.
🧠
Seed my Investigator info to a trusted player outside current whisper cliques, so we can pressure-test Bob and Heidi’s claims without exposing me as an info role publicly.
🧠
Build trust with Grace and Frank by sharing a clean Chef bluff, while seeding uncertainty about their N0 info so town cannot lock the board early.
🧠
Get a private role-claim and vibe check from Bob without revealing I'm Monk; report back to Eve if anything points to Bob being the Spy.
🧠
Clarify my lack of starting info, coordinate protection away from me, and set up a potential Ravenkeeper night death to gain a hard role read.
🧠
Share a consistent Monk-style bluff to Alice, learn her claim, and keep David aligned on who to protect while not outing my Recluse yet.
🧠
Coordinate with Heidi using full grim info, align bluffs, and plan early kills plus scapegoats (especially Bob as Recluse) to protect Heidi.
🧠
Use my NO result to open a trust channel with David and collect his claim and any pings, to narrow Demon suspects before nominations.
🧠
Sync my Outsider info with Eve so she can correctly interpret her Spy ping; Recluse can cause false Investigator hits, narrowing suspects without outing everyone publicly.
🧠
Share Frank’s Librarian info with Alice and align on a quiet plan: pressure for claims from Bob and Heidi, track who over-informs, and avoid outing me too early.
🧠
Coordinate bluffs with David to avoid Chef double-claim, set up a plausible Washerwoman ping, and plan N1 kill on Eve to stop Investigator pressure.
🧠
Eve asked me to get a soft claim from Heidi. If Heidi’s claim is inconsistent or too evasive, we can focus executions. If it is solid, we suspect Bob or a Recluse interaction.
🧠
Get Alice's claim and any starting info to cross-check David's Chef and Bob's Monk bluff, while keeping my Ravenkeeper mostly hidden.
🧠
Extract Alice claim and protection priority to coordinate N1 while maintaining my flexible Monk bluff and not outing Recluse early.
🧠
Reply as believable Chef, redirect Grace’s Fortune Teller checks away from Heidi, and seed Recluse-misregistration explanations to protect Heidi and me.
🧠
Share that David is also claiming Chef zero; coordinate with Frank and Heidi on whether to reveal, and plan next FT checks using chef0 and possible Recluse info.
🧠
Resolve the double Chef conflict and steer Fortune Teller checks to high-value targets while accounting for Recluse registering weirdly.
🧠
Get another independent data point from David and see if Heidi or Bob is giving coordinated story or fishing for roles. Also set up later public push if needed.
🧠
Defuse the double Chef issue, lock in a clean bluff, and steer Grace’s FT checks away from me while building trust with Alice.
🧠
Feed Eve the Heidi claim quickly so the Investigator info can be reconciled with a possible Washerwoman line and decide whether Bob or Heidi is the better Spy suspect.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Use limited time to seed useful public info, flag claim tension, and discourage a random execution without consensus while setting up better night checks.
🧠
Lock in a non-conflicting bluff, reinforce that I was not Chef, and push for no execution day one while planting Bob vs Alice ambiguity.
🧠
Use last nomination tick to encourage no-exec while pressing Grace to clarify her info role, so we can evaluate whether her β€˜no’ is Fortune Teller-like or a bluff.
🧠
Reinforce a safe Day 1 no-execution, keep my Monk bluff consistent with Washerwoman ping, and pressure Grace for precise info wording to catch evil bluffs.
🧠
Keep town from a low-info day one execution, force clearer public wordings, and subtly set up a high-value protection target for tonight without fully outing myself.
🧠
Get my Librarian info into the public pool so others weight Bob/Charlie correctly, push for exact role/wording from Grace, and steer toward no-execution while setting up better night actions.
🧠
Use final D1 time to force precise public claims, reduce ambiguity, and set up night actions and future executions without prematurely exposing my Investigator ping.
🧠
Keep Heidi safe by steering to no execution, control info flow by guiding Grace’s next check away from Heidi, and use the Recluse to explain future false pings.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Grace appears to be a key ongoing info role and likely demon target after publicly claiming a 'no' on two players. Protecting her maximizes good's information and may waste the demon kill.
πŸ“œ
Storyteller
β†’
Alice
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is the highest threat info role to our minion and can drive a clean D2 execution. Removing her preserves confusion and lets us steer the next day away from David and me.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Alice and David are hard-cleared by my NO. Checking Frank and Heidi tests the remaining non-Recluse candidates; a NO forces the Demon into Bob or Charlie, while a YES gives a tighter suspect pair.
πŸ“œ
Storyteller
β†’
Grace
You chose Frank and Heidi. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Alive - Bob: Recluse (good), Alive - Charlie: Ravenkeeper (good), Alive - David: Spy (evil), Alive - Eve: Investigator (good), Dead - Frank: Librarian (good), Alive - Grace: Fortune Teller (good), Alive (Protected) - Heidi: Imp (evil), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Privately inform two likely-good players about my N1 yes to start building a consensus and plan targeted nominations, without immediately alerting the suspect pair.
🧠
Coordinate with David to shape Day 2: aim for Charlie execution, keep my Washerwoman bluff consistent, and avoid Grace getting strong demon pings on me.
🧠
Coordinate with the Fortune Teller: share that I am Monk and protected her, and suggest next checks/execution candidates based on her YES and existing claims.
🧠
Get key deduction out before nominations: Bob might be Recluse causing my Investigator hit; Heidi is strong Spy candidate. Push town to execute between Heidi and Bob instead of no-exec.
🧠
Get Eve's final whisper content and align with David's Chef 0 to build a coherent suspect map before nominations.
🧠
Get Grace’s exact role and night picks to lock in a logic chain and see who she is mechanically clearing or implicating, then use it to drive today’s nomination.
🧠
Get hard info from Grace and any death-context from Eve to form a clean nomination plan and decide whether to push on Grace’s ambiguity publicly.
🧠
Deflect suspicion off Heidi by reframing Grace and Eve info around Bob as Recluse or Frank as candidate, and quietly nudge Alice to stop protecting Grace so Heidi can kill her.
🧠
Answer exact wording to align info, build trust, and set up good nominations today by focusing discussion on Heidi/Frank/Bob with mechanical contradictions.
🧠
Use Frank’s Librarian claim to build a credible public case against Charlie, steering the day toward executing Charlie and away from me or David.
🧠
Coordinate with David to push a decisive execution between Heidi and Frank, with backup on Bob, using Chef0 plus Investigator and Fortune Teller info to narrow suspects.
🧠
Answer Charlie to align info; encourage him to press Grace for specifics and to center today’s execute on Heidi or Bob rather than no-exec.
🧠
Get specifics on Charlie’s claim and Grace’s latest Fortune Teller info, then align on the best execution target for today using my Recluse uncertainty and Chef zero.
🧠
Give Grace concrete worlds and next-step tests to separate real Demon hit from red herring, while not outing myself as Recluse yet.
🧠
Feed David and Grace the key mechanical contradictions (Investigator vs Librarian vs FT) to focus today’s nominations onto likely evil candidates (Heidi/Bob/Frank) and avoid wasting time.
🧠
Stop Alice from nominating or voting Heidi by presenting a coherent alternative world and pushing Charlie or Frank as the better execution targets.
🧠
Answer Frank’s question, align on claim tracking, and steer town toward a coherent nomination plan (likely Heidi or Frank) without overcommitting to red herring.
🧠
Answer Frank’s question with a consistent timeline, reinforce the logic that executing a claimed Ravenkeeper yields no info, and keep town focused on Charlie instead of me or David.
🧠
Shift David off the low-info Charlie execution and onto a higher-leverage execution among Heidi or Frank based on overlapping Investigator and Fortune Teller info.
🧠
As dead Investigator, I need town to stop no-exec and focus today on my Spy pair. Getting Grace and Frank aligned and sharing specifics should drive a decisive execution.
🧠
Align David on the strongest mechanical world: Grace’s FT YES and Eve’s Investigator point to Heidi or Bob. Push for an execution that clarifies evil, and steer away from low-info Charlie execution.
🧠
Align with David on mechanical deductions: my actual role, implications of Washerwoman/Librarian/Chef0, and how FT YES narrows to Frank vs Heidi. Set up a strong nomination plan.
🧠
Get my true role out to key info holders, lock in the Bob=Recluse deduction, and steer today’s discussion toward the most mechanically-supported executions (Frank or Heidi) before nominations.
🧠
Stop the town from executing Heidi today by framing the case as low-confidence and steering a β€œsafe” Charlie execution to burn a day and protect the Imp.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution today. Heidi is mechanically implicated by Investigator info and is inside my FT YES pair; killing her either wins or removes the likely minion and clarifies tomorrow.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by undermining the FT+Investigator case as explainable by red herring and Recluse registration; redirect to executing Charlie or waiting for more checks.
🧠
Heidi is the best mechanical convergence point: Investigator points at her, and my FT hit includes her. With limited days, I want to commit to this execute to either kill evil or clarify the board.
🧠
A Heidi execution is the highest-information line that aligns with both Investigator and Fortune Teller pressure and resolves claim conflicts; voting now prevents another no-exec and advances solving.
🧠
Push town to execute Heidi now, since it is the best supported evil candidate and her suggestion to execute me is strategically bad. Add my vote to reach majority.
🧠
Prevent Heidi’s execution by keeping votes below 4, using plausible mechanical doubt (Recluse/FT red herring) and proposing a safer info-gathering line.
🧠
We need an execution and Heidi is the strongest overlap of FT yes plus Investigator ping; my vote likely decides it, and removing a likely evil is worth it.
🧠
Ensure the Heidi execution goes through; current mechanical info makes her one of the best shots and we cannot afford another no-execution day.
🧠
Nudge town to execute Heidi while conserving my single ghost vote, and set up the next-day info plan depending on the result.
🧠
Stop the execution by giving voters a clean logical out: FT yes is explainable by red herring, Investigator could be Drunk/Recluse interaction. Redirect to a safer execution target to keep me alive.
🧠
Lock in the 4 votes and prevent a last-second pullback. Frame Heidi execution as best shot and sets up a clear Fortune Teller recheck plan if she lives or dies.
🧠
Lock in a high-value execution that intersects multiple info sources and avoid giving evil a free night. Encourage a clear follow-up plan if Heidi is good.
🧠
Lock in my vote on the best overlapping suspect today. Executing Heidi tests multiple info chains and prevents evil getting a free night.
🧠
Stop town from executing our Demon by giving plausible alternative worlds and pushing voters to pull hands and switch to a safer execution target.
🧠
Keep pressure on the best overlap target, discourage the low-info Charlie execution, and set a clear plan for tonight’s Fortune Teller recheck to resolve Frank versus red herring.
🧠
Keep votes on the best info overlap today and prevent a wasted execution on Charlie. Emphasize follow-up plan: recheck Frank with a new player to resolve red herring vs Demon.
🧠
I already said my piece and there are enough living votes. I should conserve my ghost vote for a later, tighter execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create a credible immediate-loss threat to stop my execution and redirect the group to a vote-heavy alternative target that can beat 5 and save the Demon.
πŸ“œ
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that saves Heidi, clarify I am the Recluse, and push town to keep Heidi on the block while planning Grace’s recheck to resolve Frank versus Heidi.
🧠
I must add a vote to Bob to try to tie or beat the 5 on me, preventing my execution and buying evil another night.
🧠
Push town to avoid a tie or last-second pivot onto Bob, and keep pressure on Heidi’s contradictions while minimizing the chance we accidentally lose to a Saint bluff.
🧠
Prevent a tie by discouraging votes on Bob, keeping Heidi as today’s execution since her late Saint claim looks like an evil escape hatch.
🧠
Prevent a tie and keep the strongest overlap target (Heidi) as today’s execution; preserve tempo and avoid handing evil a no-execution day.
🧠
Create fear of instant-loss Saint and redirect execution onto Bob via tie-break, keeping our Demon alive or at least buying a day.
🧠
Prevent a tie that likely leads to no execution, which helps evil. Reinforce that the late Saint claim is low credibility and we should keep Heidi as today’s execution.
🧠
Prevent a tie and no-execution, and use outsider-count logic to show Heidi’s Saint claim is likely impossible, keeping the vote focused on executing Heidi.
🧠
I will not vote on myself. Keeping hands down avoids a tie/no-execution line that likely benefits evil. If Heidi is Saint, outsider count should have shown it; her late claim is suspicious.
🧠
Push for votes on Bob to create a tie or execution, preventing my death and buying a night kill. Lean on the risk of instant loss if Saint is real and doubt on Librarian/Fortune Teller.
🧠
Stop David and others from forcing a tie onto Bob. Emphasize outsider count logic and that a tie likely produces no execution, which benefits evil.
🧠
Stop David from forcing a tie, keep focus on strongest mechanical overlap, and avoid a no-execution day that benefits evil.
🧠
Do not add votes to Bob; avoid a tie/no-execution outcome that strongly benefits evil. Preserve Heidi as current execution based on overlap info.
🧠
Try to spook a few good players into voting Bob to create a tie, preventing Heidi’s execution and keeping our Demon alive.
🧠
Stop a tie that could lead to no execution, and lock in the highest-value execution based on overlapping info while arguing Saint is mechanically unlikely.
🧠
Stop a tie/no-execution and keep the strongest overlap candidate, Heidi, as today’s execution while using Outsider-count logic to dismiss the Saint claim.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (1/6).
🧠
Lock in the no-tie, outsider-count logic and discourage last-second chaos nominations so we get a clean execution and useful night info.
🧠
Last-second attempt to force a tie by redirecting votes to a fresh nominee, ideally Charlie, to avoid my execution and keep demon alive.
🧠
Prevent a last-minute tie or pivot to Charlie; keep Heidi as execution because her claims and overlaps make her best lead, and no-exec is worst for good.
🧠
Prevent panic nomination/tie and keep focus on strongest mechanical overlap. Encourage no further noms and accept Heidi execution as best play.
🧠
Lock town into letting Heidi die without last second tie, because no-execution is the biggest risk and Heidi’s Saint claim is mechanically unlikely given existing Outsider claim.
🧠
Last-second nomination is the only realistic chance to stop Heidi’s execution via tie or pivot; sow doubt about outsider count and Charlie’s convenient Ravenkeeper claim.
πŸ“œ
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a last-second tie or my execution. Reinforce that voting me helps evil and that Heidi remains the best execution based on overlapping info and claim changes.
🧠
Prevent a 5-vote tie on Charlie that would likely create no execution, which strongly benefits evil. Keep the day’s outcome decisive: execute Heidi and use tomorrow’s info to course-correct.
🧠
Vote Charlie to force a 5-5 tie so there is no execution, keeping me alive and preserving evil win path.
🧠
Prevent a tie that leads to no execution; keep pressure on Heidi, the best mechanical suspect from my Fortune Teller yes and her shifting claims.
🧠
Do not contribute to a 5-vote tie that could cause no execution. Preserve Heidi’s execution as the best available mechanical overlap, then reassess with Fortune Teller info tomorrow.
🧠
Add my vote to Charlie to try to reach a 5 vote tie and prevent Heidi’s execution today.
🧠
Do not add votes that could create a tie and accidentally cause no execution. Preserve today’s execution on Heidi, which is our best mechanical and social lead.
🧠
Use my dead vote sparingly and prevent a tie that could cause no execution. Publicly reinforce that we should not vote Charlie and let Heidi be executed today.
🧠
Do not contribute to a tie or shift onto me. Preserve the Heidi execution that has the strongest overlap of accusations and avoid the no-execution outcome that helps evil.
🧠
Do not contribute to a 5 vote tie on Charlie. Preserve Heidi as the execution so town gets information and avoids the no-execution outcome that benefits evil.
🧠
Try to flip enough voters onto Charlie to beat 5 and save myself; sell it as a safety play against an instant Saint loss and against FT/Librarian uncertainty.
🧠
Prevent a tie that could result in no execution, keep pressure on Heidi who overlaps my FT yes, and avoid giving evil the best outcome.
🧠
Do not contribute to a tie on Charlie. Keeping my hand down preserves Heidi as the execution and avoids the no-execution outcome that most benefits evil.
🧠
Save Heidi by driving votes onto Charlie, ideally tying at five or surpassing to execute Charlie, while framing it as anti-Saint safety so good players might comply.
🧠
Prevent a tie that could cause no execution. Reinforce mechanical point that Charlie vote is a risky hedge; keep Heidi as execution to gain info and reduce evil numbers.
🧠
I will not spend my ghost vote to push Charlie, because it most likely creates a tie/no execution. Keeping Heidi as the execution is the best path for good.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (2/6).
🧠
Lock the town into avoiding any late tie/no-execution and keep focus on executing Heidi given contradictions and Investigator ping.
🧠
Use the last moment to lock in no more hedge votes, avoid a tie/no execution, and set up tomorrow’s logic using known contradictions and my Recluse status.
🧠
Create a fast alternative nomination that reaches 5 votes to put someone else on the block, ideally David, preserving my life and converting town momentum into a minion execution.
🧠
Stop last second tie engineering and secure a clean execution on Heidi, then use my Fortune Teller check tonight to narrow remaining demon candidate(s).
🧠
Stop late chaos that could cause a tie and no execution. Keep focus on executing Heidi, then use Grace’s Fortune Teller info plus contradictions to solve tomorrow.
🧠
Create enough doubt about Outsider count and Investigator info to justify a fresh nomination on me, aiming to replace Heidi on the block and keep the Imp alive.
🧠
Keep the board from spiraling into a tie or no execution, and lock in the highest-info execution while preserving tomorrow’s Fortune Teller solve.
🧠
Lock in a clean execution and prevent last-second tie/no-execution scramble. Re-anchor that Heidi or Bob is Spy and Heidi’s claim shifts are strongest evil signal.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good