Game Detail

Players

Alice (Spy) Bob (Washerwoman) Charlie (Undertaker) David (Librarian) Eve (Mayor) Frank (Saint) Grace (Soldier) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good731,080284,871$0.2887
Evil243,71822,449$0.7408

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Alice. Your safe bluffs are: Drunk, Monk, Butler
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Washerwoman. Either Heidi or Alice is the Monk.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Librarian. Either Alice or Frank is the Saint.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Washerwoman (good), Alive - Charlie: Undertaker (good), Alive - David: Librarian (good), Alive - Eve: Mayor (good), Alive - Frank: Saint (good), Alive - Grace: Soldier (good), Alive - Heidi: Imp (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 start, whisper info to neighbors to build private alliance, gauge reactions, combine info safely as low-info role.
🧠
Day 1, respond to Bob's private claim to verify truthfulness, share my role for trust, form good alliance. Probe without public reveal.
🧠
Day 1, start private alliance with neighbors as Mayor. Reveal role to gain trust, gather their info early to narrow evil suspects.
🧠
Lock in a believable Monk bluff that validates Bob, builds trust with Charlie, and preemptively shields Heidi from being the Monk ping target.
🧠
Coordinate bluffs and early narrative with Alice so town trusts me as a protective role and we can steer executions away from me.
🧠
Respond to Eve's whisper, claim true role, share exact info to ally neighbors and progress info sharing early Day 1.
🧠
Day 1 start, whisper neighbors to form trusted trio, share Soldier safety later to verify good team and narrow Demon suspects.
🧠
Share David/Eve claims with neighbors to build trusted group, gather their reads/info without claiming Saint yet. Early alignment organizes good team, deflects suspicion.
🧠
Respond to Charlie's question, confirm Alice claim, strengthen neighbor alliance on Day 1 to share info safely and narrow evil early.
🧠
Strengthen alliance with Bob/Alice since info consistent. Suggest watching other clique & checking Heidi to test claims & identify evil groups early.
🧠
Respond to neighbors to build trusted group, verify Librarian claim by asking Frank directly, gather info on other whispers to ID suspicious cliques early.
🧠
Keep Heidi off a Monk double-claim, maintain credibility with Bob/Charlie, and set up a clean night kill plan that removes Undertaker info flow.
🧠
Answer Grace to build trust, avoid Monk double-claim, and fish for their roles while setting up an Outsider bluff that gives me flexibility later.
🧠
Press Frank on Saint since Eve asked; he's one of my two. Strengthen Eve/Frank alliance vs clique whispers. Nomination soon, need claims/reads to nominate safely.
🧠
Claim Soldier to neighbors for trust (safe role, verifiable later). Share heard claims, ask thoughts to gather info and form good alliance before nominations.
🧠
Confirm Saint to verify David's claim, solidify neighbor alliance with Eve (Mayor), share suspicions on ABC to focus good team early.
🧠
Strengthen alliance with Alice/Charlie using their responses. Probe Heidi's claim via Alice to resolve Washerwoman info. Flag clique as suspicious to narrow suspects early.
🧠
Strengthen alliance with Bob/Alice by sharing neighbor info and reads. Probe Heidi claim via Alice. Flag E/D/F as sus for potential nom to gather info before night.
🧠
Confirm Grace Soldier and Heidi role to resolve Out count (only 1 unless Baron). Solidify good block vs suspicious BAC trio whispering exclusively. Progress info sharing before noms.
🧠
Reassure Bob and Charlie that there is no Monk double-claim, and redirect their execution focus toward other players, protecting Heidi.
🧠
Lock in my Butler bluff to look consistent, float Baron possibility to create setup confusion, and deflect suspicion off Alice by giving an innocent reason for the trio whispers.
🧠
Strengthen good alliance with Eve/Frank/Grace/Heidi chain. Probe Heidi Butler claim vs my Saint info. Coordinate to nominate suspicious Bob/Alice/Charlie clique member to start executions.
🧠
Strengthen alliance with Eve/Heidi by confirming claims & noting David-Frank verification. Flag BAC clique as suspicious to probe their story & counter evil coordination. Day 1: build good network fast.
🧠
Unite confirmed good claims (Librarian, Mayor, Saint, Soldier) to nominate the suspicious whispering trio leader Bob, testing evil before nomination phase and progressing game.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Publicly share verified good chain (David Librarian-Frank Saint) and my Soldier claim to build trust, call out trio whispers to pressure claims/info. Day 1 noms risky without board; progress by getting all claims before night.
🧠
Start an execution that is unlikely to hit Heidi, while potentially removing the real Undertaker and disrupting future confirmation chains.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Day 1 too early to execute without claims. Speak to force public claims from trio, evaluate suspicion before voting. Builds info for good team without risking bad exec.
🧠
A Day 1 Undertaker execution is excellent for evil; raising my hand helps push it over the threshold while looking like a proactive good player.
🧠
Publicly claim Undertaker to fulfill Alice's request, defend with Bob-Alice info chain, redirect suspicion to whispering trio. Prevent my exec Day 1, build good cred.
🧠
A D1 execution on Charlie is high value: removes an information role and strengthens the narrative that the Bob-Alice-Charlie trio was suspicious, while I stay consistent as 'Butler' voting when it suits.
🧠
Publicly confirm Washerwoman info and Charlie Undertaker to build trust/verify alliance. Defend against executionβ€”Charlie consistent, matches private info. Redirect suspicion to shady whisper trio + Heidi's vote. Prevent good death Day 1.
🧠
BAC trio suspicious with private whispers and claim conflict vs Heidi Butler. Heidi/Alice already voting yes. Align with allies, execute to remove potential evil early.
🧠
3 votes already (Alice,Heidi,David). My vote executes Charlie from shady trio, tests their alignment early Day 1. Info from execution or survival crucial; trio conflicts David Lib verify.
🧠
BAC trio's exclusive whispers are most suspicious behavior. With solid verifies in my group (Librarian-Saint), vote to execute Charlie Day 1 to gain info and break their coordination. As Mayor, survive to endgame.
🧠
Prevent premature day 1 execution of likely good Charlie. Their claims chain consistently (WW-UT-Monk). Piling votes from other trio suspicious. Narrow suspects later via logic, not random exec. Save vote strength.
🧠
Keep my vote on Charlie and nudge town to execute a strong info role early while framing it as uncertainty and value of D1 data, helping protect Heidi long-term.
🧠
Counter Alice's push for my exec. Highlight value of Undertaker ability. Point to real suspicious trio. Sway Grace/Bob/undecided to no-exec day 1, preserve my info-gathering.
🧠
Retract my vote to appear cautious and town-aligned, reduce suspicion from my earlier hand raise, and keep options open to kill Charlie at night instead of outing myself via D1 execution.
🧠
Day 1, executing claimed UT bad loss if good. 4 votes already risky; speak to sway against, preserve info roles, target whisper trio tomorrow.
🧠
Lower hand to prevent day 1 execution of claimed Undertakerβ€”massive good loss if true. BAC trio suspicious whispers but chain plausible. Frank Saint verified; gather more info/nom tomorrow.
🧠
Align with good allies (David lowered, Grace against day1 exec). Too early, preserve info roles like potential UT Charlie. Pressure trio tomorrow with night info. No rush exec risks good player.
🧠
Day1 too early; both chains plausible, Alice smart nom own ally. Only 2 votes up, won't exec anyway. Lower to align with good group (lowered hands), no-exec for night info (UT learns exec if any, but none). As Mayor, save for final3 wincon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/4).
🧠
Last nomination tick Day 1. Bob-Alice-Charlie tight whispers + Alice nomming ally suspicious despite chain. Nominate Bob to test/deflect before night, progress info gathering.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Day 1 too early to execute solid chains. My nomination pressured claims/info. No execution preserves info roles (Undertaker, etc.) for future reads. Progress to night safely as Soldier.
🧠
Discourage executing Bob to keep town info murky, maintain my good cover as Monk, and protect Heidi by steering away from early decisive kills.
🧠
Day 1 no execution best. Reinforce good chain, redirect suspicion to whispers, prevent loss of info players. As Undertaker, prefer no exec unless Demon obvious.
🧠
Avoid executing anyone D1, keep my Butler bluff credible by not voting, and redirect scrutiny toward the opposing whisper trio without overcommitting.
🧠
Speak to reinforce no-execution consensus, challenge Grace's nom motive and Eve/David/Frank whispers/claims. Prevent my day1 death, build suspicion on trio for tomorrow.
🧠
Restate Lib info publicly to chain with Frank Saint, build town trust vs suspicious BAC whispers. Day1 no exec best for info gathering, esp UT claim.
🧠
Heidi's vote against ally Charlie is fishyβ€”question it to expose evil before night. Confirm no vote on Bob per consensus to safely enter night with info chains intact.
🧠
Claim Empath (neighbors David/Frank) to counter whisper suspicion, chain with David Lib/Frank Saint, answer Heidi's question, push no exec for night info (esp Charlie UT). Builds good alliance, progresses info without loss.
🧠
Reinforce no execution to preserve info chains. Highlight 2 Outsiders poss Baron Minion clue. Urge lower hands for Bob, plan tomorrow: Charlie UT (if death), Eve Empath read. Progress to night safely.
🧠
Prevent a Day 1 execution and keep Heidi safe, while setting up tomorrow to question the Empath and Outsider count and redirect suspicion off the evil team.
🧠
Reinforce no vote on Bob to preserve chains. Highlight whisper suspicion and ask Eve Empath read to gather more info before night. Builds good alliance, progresses to night safely.
🧠
Keep no-execution while redirecting suspicion onto Eve’s inconsistent claim, and explain my Charlie vote as a test to reduce heat on me and my minion.
🧠
Push Eve role flip inconsistency noted by Heidi, reinforce no execution for night info from Charlie UT & Eve Empath. Narrow evil whisper trio Eve-David-Frank. Survive to day2 with chains intact.
🧠
Day 1 no execution maximizes info: Charlie UT death info if any, Eve Empath read on me/Frank. Chains solid either way; voting Bob risks good info role. Vote will fail naturally.
🧠
Clarify Eve Empath to solidify our chain against flip accusations, push no vote on Bob to reach night for Imp kill info and D2 reads (Eve Empath 0, Charlie UT if relevant). Preserves info as Saint.
🧠
Clarify Empath claim as mix-up to fix flip suspicion, solidify our chain vs BAC, ensure no Bob exec for crucial night info as Mayor needs game to progress to 3-player win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (0/4).
🧠
Expose TF overclaim (6>5) and Out count (2β†’Baron Minion) right before night. Forces evil to react tomorrow, verifies chains with night info (Eve Empath, Charlie UT nothing). Progress logic without exec.
🧠
Exploit Eve’s inconsistency to seed distrust and keep momentum toward no-execution, while reinforcing the false Baron narrative that explains extra Outsiders and protects Heidi.
🧠
Lock Eve's story before night; her flip is suspicious. Highlight Baron from extra Outsiders to narrow Minion. No exec day 1 good for my Undertaker info tomorrow if needed. Progress suspicion on whisper group.
🧠
Keep no execution today, seed doubt on Eve without hard-committing, and steer town toward a Drunk-explains-it line that protects my Butler bluff and my minion.
🧠
Confirm no execution to get night info (Eve Empath, Charlie UT). Set verification: Eve must report 0 or exposed evil. Highlight Baron from 2 Outsiders, progress logic chains narrowing evil suspects.
🧠
Day1 consensus no exec to await Eve Empath read on good neighbors D/F (expect 0) and Charlie UT info tomorrow. Eve flip susp but mechanical verify. Solid Lib chain w/Frank Saint. Last tick, wait to night.
🧠
Defend Eve as mishear (I confirmed), highlight Heidi fishy vote despite ally, reiterate no hands up/no nom for night info (Eve read 0, Charlie UT). Unite chain, progress to hunt Baron tomorrow. Avoid my exec as Saint.
🧠
Confirm Empath claim clearly to end suspicion on my flip-flop, secure no-execution for night info (UT death, my fake 0 read assuming David/Frank good), hunt Baron/Demon with data tomorrow.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the town’s loudest organizer and the main source of early confirmation. Removing him maximizes confusion and protects Alice’s Monk bluff and my Butler cover.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Washerwoman (good), Dead - Charlie: Undertaker (good), Alive - David: Librarian (good), Alive - Eve: Mayor (good), Alive - Frank: Saint (good), Alive - Grace: Soldier (good), Alive - Heidi: Imp (evil), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate with Alice on consistent Monk story and a shared target to push today, keeping heat off me and setting up a mis-execution.
🧠
Whisper neighbors Frank/Heidi to share Soldier safety, ask Eve Empath read (they neighbors to her?), build good alliance early Day2 before noms. Heidi whispered Alice, probe groups.
🧠
Strengthen neighbor alliance with Grace/Heidi. Share Eve info, confirm Saint, suspect flip. Probe Heidi vote on Charlie to test. Progress to nomination suspects.
🧠
Whisper neighbors my true Washer info to verify Heidi Butler claim (forces Alice Monk), get Charlie UT death info (me), build good alliance before noms.
🧠
Bob ghost outreach likely good; share null Undertaker info, confirm role, build alliance with Alice/Bob to target Eve/suspects. Progress chains before noms.
🧠
Coordinate with active good allies Grace/Heidi, restate Empath 0 read for trust, push nom Charlie (BAC suspicious, unproven UT) to exec evil before endgame.
🧠
Coordinate consistent Monk bluff with Heidi and steer today’s suspicions away from her, ideally toward Eve or Charlie, preserving Demon and avoiding dangerous executions.
🧠
Consult dead Bob (likely good WW) and neighbor Charlie (UT claim) for their starting info to chain with my Lib, verify claims, expose contradictions before nomination phase.
🧠
Calm suspicion on my D1 vote, reinforce Butler story, and steer Grace and Frank toward executing Charlie or Eve instead of me or Alice.
🧠
Frank/Heidi neighbors, Eve read 0 evil on D/F (if true, they're good). Coordinate to demand Charlie's UT on Bob publicly; his response verifies BAC chain vs EDF. Progress before nom, narrow Demon.
🧠
Strengthen neighbor alliance (Grace/Heidi) to nom/test Charlie per their plan. His UT claim testable (no info expected). Progress to execution narrowing evil suspects.
🧠
Whisper to allies Charlie/David to confirm my Washer aligns with David Lib (Alice Monk not Saint), highlight Eve flip shady. Align for nom Eve, use ghost vote later.
🧠
Chains confirm Alice Monk good, Frank Saint good via Bob/David. Eve flip breaks logic, most suspicious. Coordinate with Bob/David (aligned via chains) to nom Eve before final day.
🧠
Reinforce my info publicly via allies, build nom consensus on Charlie before nomination phase. As Mayor, survive to endgame but clear suspects now.
🧠
Reinforce my Monk bluff with Bob and Charlie, while directing suspicion toward Eve’s flip and sowing doubt about Charlie as a backup, keeping Heidi off the block.
🧠
Chains confirm A/Frank/Heidi good. Eve flip most susp. Coordinate with Bob/Charlie (agree nom Eve) on who nominates her next tick.
🧠
Lock our mini-coalition onto executing Charlie by framing any Undertaker info as impossible today, while keeping Eve as backup suspicion. This buys time and misexecutes good.
🧠
Trusted trio (me Soldier safe, Frank Saint libbed, Heidi Butler). Eve agrees nom Charlie but flip sus. Coordinate press/nom Charlie to falsify easily, progress to Demon.
🧠
Confirm plan with allies Grace/Heidi before noms. Unite to press Charlie publicly on zero UT info (no Day1 exec). Expose lie, nom evil. Progress to Demon hunt.
🧠
Last tick pre-nom. Coordinate allies (Charlie/David/Alice confirmed chain) to ensure Eve nominated/executed. Her flip + bloc screams evil; clears path to win.
🧠
Last tick pre-nom. Confirm team (Bob/David) to have David nominate Eve (offered). Vote yes. Chains perfect, Eve lie = execution wins game.
🧠
Last tick before noms. Allies Grace/Frank/Heidi seem good per my info/whispers. Push them to nom Charlie (suspicious UT/BAC) to test claim & progress to execution.
🧠
Seed consensus that Eve is best execution without implicating Heidi; keep Charlie and David aligned on that target and away from outsider-count logic that points to Heidi.
🧠
Confirm alliance with Alice/Charlie (both chained good/suspect Eve). Prep votes for Eve nom/execution on next phase. Secure majority (us + Frank? + Alice) to win today.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Test Charlie's UT claim mechanically. No info expected; lie proves evil. Our group consensus to nom him first over Eve. Progress game, avoid my execution as Saint.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote yes on Charlie nom I made to test UT claim. No D1 exec = no info. Our 5-person group (David,Eve,me,Grace,Heidi) likely secures 4 votes. Exec evil or info tomorrow. Saint safe if not me.
🧠
Publicly confirm real Undertaker no Bob info (night death), defend chains (Alice Monk/Frank Saint?), call Frank nom suspicious vs Eve lie. Rally votes against my exec to survive and nom Eve later.
🧠
Charlie passed mechanical UT test and fits good chains/whispers. Executing him wastes our shot; Eve is the glaring lie. Rally no votes to nom/execute her before night.
🧠
Publicly vote no on Charlie to save him (good UT), reinforce chains, urge Eve nom/execution. Frank's nom is evil distraction; we execute Eve today to win.
🧠
Steer votes off Charlie and onto Eve, keeping good info roles alive only if they are misdirected; aim to get Eve executed and protect Alice and me.
🧠
Avoid helping a doomed execution on Charlie and keep town consensus aimed at Eve while staying socially aligned with most players.
🧠
Counter public pushback from Heidi/David/Bob/Charlie. Reaffirm Empath info, BAC suspicion. Rally Grace/Heidi/Frank/me to vote yes on Charlie (needs 4). Test weak UT claim vs my verified info.
🧠
Charlie passed public UT test cleanly, confirming good. Votes too low for exec (only Frank yes). Speak to reinforce no vote, unite group vs Eve flip lie, progress to her nom tomorrow.
🧠
Charlie passed UT test cleanly, likely good. Retract vote to prevent good exec, align with majority no-vote (David/Bob/Heidi/Grace), shift suspicion to Eve's flip for next nom.
🧠
Test passed, I'm real UT. Rally no votes on me, urge David nom Eve next. Execute her this day to win as she's the chain-breaking liar.
🧠
Voting no on Charlie (don't raise) keeps good player alive. Execution fails safely, sets up Eve nom tomorrow to win.
🧠
Charlie passed test, is good per team chains. No yes votes likely; don't waste single ghost vote here. Wait for next nomination on Eve to progress execution.
🧠
Stay consistent voting no on Charlie, steer town toward executing Eve, and preserve my credibility while setting up a misexecution.
🧠
Do not add a vote on Charlie; preserve my cover by matching the table’s apparent vote-no consensus and keep focus on executing Eve next.
🧠
Charlie's claim untested, BAC too coordinated vs our group. Vote yes to test/execute potential evil despite low vote count; failure still positions us to nom suspects next tick/day.
🧠
Charlie passed UT trap cleanly (no hedge/info claim), vote fails safely. Eve flip+push most sus; nom her now before night to test claims and narrow Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/4).
🧠
Eve most suspicious: flip + extra TF claim. Grace nominated her. With 1 tick left, publicly rally votes to execute before night. Progress to demon kill.
🧠
Team consensus Eve biggest lie (flip + push). David/Alice/Bob/Grace/Heidi/Frank now support Eve nom. 1 tick left, ensure nom to exec today before night. Solid chains clear her as evil.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Eve's flip and persistent Charlie push despite correct UT answer make her top evil suspect. Voting yes executes likely evil, progresses to her info/death, clears path without risking Saint execution.
🧠
Eve most suspicious with flip and misdirection on my legit Undertaker claim. Need 4 votes; my vote progresses execution to reveal info and likely win.
🧠
Eve most suspicious; consensus to exec her today. Needs 4 votes; raise hand to help execute and likely win as good team.
🧠
Team pushing Eve exec for flip and misdirection on Charlie. As ghost, use vote to help execute likely evil Eve early, narrow demon suspects.
🧠
Eve’s execution benefits evil if she’s good; avoid risking my Butler bluff by voting when I might be β€˜restricted’, while letting the 4 votes carry the kill.
🧠
Lock in Eve’s execution to eliminate a good player and keep momentum on misreads while maintaining my Monk cover.
🧠
Reveal I'm Mayor not Empath to explain 'flip', was protecting ability. Sway remaining voters (Grace/Heidi) from executing me day 2; Mayor better dies night to save another. Progress to N2 info.
🧠
Eve's flip and push on Charlie post-UT confirm is most suspicious. Already 5 yes votes, but add mine to ensure execution. Clear her to narrow evils before night.
🧠
Eve's defense fails: Mayor can't give Empath info. Reinforce sus, push yes votes (we have majority), execute her before night to remove threat and get info.
🧠
Votes exceed 4 needed (Frank,Charlie,David,Bob,Alice,Grace). Execution imminent, wait for Night phase to learn exec info as Undertaker.
🧠
Voting yes on Eve with hand up. We have 5+ votes (Frank,Charlie,David,Alice,Grace,Bob). Exec her to remove evil before night, narrow to Demon hunt. Consensus solid.
🧠
Reinforce Eve's contradictions publicly to secure votes for her execution, narrowing evil suspects and progressing info via potential Undertaker read.
🧠
Let the town execute Eve while I preserve credibility by sticking to the Butler voting restriction and not overpushing as Demon.
🧠
Keep votes locked on a good Eve and frame it as mechanical certainty, preventing last-second doubt or a pivot onto Heidi.
🧠
Defend by admitting full Empath bluff to hide Mayor (no info ability). Sway remaining voters like Heidi to vote no, prevent my execution as good Mayor needed for final 3 win con. Refocus on Charlie suspicious.
🧠
Reinforce Eve's contradiction: Mayor can't have Empath info even as bluff without lying about ability. Secure her execution with majority votes already up, progress to N2 UT info.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Eve has 6/7 votes, unbeatable. 1 tick left, wait for execution. Tomorrow Charlie UT reveals Eve's role/death type, progresses info without risking Saint execution.
🧠
Eve on block with 6 votes, 1 tick left. Team consensus exec Eve. Wait to close nominations, execute her, learn her role tonight as Undertaker to confirm suspicions and progress.
🧠
Eve has 6 votes, 1 tick left. Consensus to exec her. Waiting closes noms, executes her, progresses to night with evil reduced.
🧠
Eve exec imminent w/ 6 votes, 1 tick left. Consensus strong, no need to speak; save time, proceed to night for more info like UT death report.
🧠
With one tick left, I want to lock in Eve’s execution and prevent a last-second counter-nomination that could save her or redirect heat toward my team.
🧠
Lock in a good execution and prevent a last second alternative that could accidentally save Eve or put pressure on Heidi.
🧠
Last tick: Nominate suspicious Alice (BAC pusher) to start new nomination/vote, tie/surpass my 6 votes, save Mayor for final 3 no-exec wincon or force evil reveal.
πŸ“œ
Storyteller
Voting starts now for Alice. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Eve most suspicious with inconsistent story and fake info. She's at 6 votes; reinforce no on Alice to ensure her execution for UT info tomorrow, narrowing Demon suspects.
🧠
Oppose Alice nom publicly to prevent tie/surpass on Eve. Execution gives me mechanical info tomorrow as Undertaker, narrowing Demon.
🧠
Voting just started on Alice (Eve's desperate nom). Consensus against; don't vote her to let Eve's 6 votes execute her tonight. Her lie proves evil.
🧠
Last tick, prevent Alice votes/tie. Push exec Eve for mechanical confirmation via Charlie UT. Clears board, progresses to night info. As dead good, guide living to win.
🧠
Prevent an Alice tie or execution; keep my minion alive and keep the town locked on executing Eve, while maintaining my Butler excuse for not voting.
🧠
Prevent a tie that could save Eve, keep execution locked on Eve, and avoid giving town a chance to test me or disturb the plan that benefits evil.
🧠
Desperate tie attempt on Alice (BAC minion). If fail, Mayor reveal via Charlie UT tomorrow proves good, tests if Charlie lies (evil). Progresses game by resolving my alignment mechanically.
🧠
Reinforce not voting Alice; Eve desperate tie attempt. Her admitted fake info evil play. Execute her for UT role reveal, progresses game.
🧠
Eve desperate nom on Alice to tie her 6 votes. Reinforce no-vote on Alice so Eve executes, get mechanical UT confirmation tomorrow. Progress game, clear suspicion.
🧠
Not voting Alice ensures Eve's 6 votes execute her. Undertaker learns her exact role N2*, providing key info to narrow Demon suspects and win.
🧠
Do not vote Alice to prevent tie; let Eve execute with 6 votes. Consensus solid, Charlie UT N2 resolves her claim and progresses game.
🧠
Last tick before night. Reinforce no vote on Alice to ensure Eve executes. Get mechanical UT info tomorrow to progress logic chains and narrow Demon.
🧠
Stop a tie vote on Alice so Eve dies today. Maintain my Butler alibi for not voting and keep town focused on executing a likely good player instead of me later.
🧠
Discourage votes on me so Eve stays on the block and dies, preserving the Demon (Heidi) and avoiding my own execution.
🧠
Last tick: Urge David/Frank vote yes Alice to tie/exec evil BAC or accept my exec for mechanical UT proof tomorrow. Either tests Charlie's claim, progresses to narrow Demon.
🧠
Reinforce consensus against Alice vote. Sway David/Charlie if needed. Ensure Eve executes for mechanical UT info tomorrow, progressing game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/4).
🧠
Voting closed, Eve on block with 6 votes, Alice 0. Last tick: wait for execution to get Charlie's Undertaker info on Eve's true role tomorrow, resolving her busted bluff and advancing logic chains.
🧠
1 tick left, voting closed per ST, Eve 6 votes on block. Wait to execute Eve, gain Undertaker info tomorrow to progress chains.
🧠
Voting closed, Alice 0 votes, Eve 6 votes executes. 1 tick left; wait to let execution happen, gain UT info tomorrow. Reinforces good chains on Alice/Frank.
🧠
Final tick, reinforce consensus: Eve's lie exposed, no tie risk (0 votes Alice). Ensure execution for UT info Day 3, narrow Demon suspects.
🧠
Lock in the execution on Eve and discourage any last-second chaos that could accidentally shift suspicion onto me or save a strong good voice.
🧠
Lock in Eve’s execution, prevent late tie chaos, and set up tomorrow’s doubt and misdirection away from Heidi while keeping options to frame Charlie or others.
🧠
Last tick, voting closed, execution inevitable. Reinforce Charlie test publicly: good reports Mayor TF, evil lies/exposed. Proves alignment, progresses to narrow BAC evils without losing momentum.
🧠
Last tick, Eve locked at 6 votes. Wait to execute her, gain Charlie UT info N1/D3. Progresses game, clears suspicious player safely as Soldier.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Deny Undertaker confirmation on Eve’s execution and keep tomorrow’s discussion muddled, while avoiding a likely-protected or kill-immune target like Soldier.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Washerwoman (good), Dead - Charlie: Undertaker (good), Dead - David: Librarian (good), Alive - Eve: Mayor (good), Dead - Frank: Saint (good), Alive - Grace: Soldier (good), Alive - Heidi: Imp (evil), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
As dead Mayor TF, coordinate with trusted neighbors David/Frank (Empath 0) to expose BAC, nominate Alice. Charlie silenced prevents confirmation but logic chains to BAC evil. Progress to exec Demon with 5 alive.
🧠
Coordinate with Alice to pick a consistent push for today’s execution (prefer David or Grace) and avoid messy contradictions with her Monk bluff.
🧠
Coordinate with Heidi to focus execution on David and recruit Frank to vote that way, keeping suspicion off Heidi and preserving the Demon.
🧠
Neighbors Frank/Heidi, align goods pre-nom. Confirm claims, push Alice sus from chain. I'm Soldier safe, build trust to execute evil.
🧠
Align David/Grace (linked goods) against Alice (BAC sus, new David push). Confirm roles privately, plan Alice nom to execute Demon before final 3. Avoid my exec as Saint.
🧠
Frank confirms Saint matching Lib, builds trust. Grace Soldier safe. Push nom Alice as consensus sus (BAC, Eve push). Narrow to her evil before nom phase.
🧠
Whisper to chained goods David/Frank as dead Undertaker. No Eve info. Push to nominate unverified Grace/Heidi to narrow Demon before final day.
🧠
Share my Washer info with Charlie (UT claim) to confirm Eve Mayor, and Alice (in my info) to defend/pressure. Ghosts coordinate to narrow Demon before noms. Helps good execute evil.
🧠
Charlie's Night 2 death prevents UT confirmation I'm good Mayor Townsfolk. BAC orchestrated this. With 5 alive, nominate Alice (last BAC) to eliminate Demon. Reinforce with neighbors & Grace for votes.
🧠
Steer the public conversation toward executing David, recruit Grace as the nominator, and keep my Butler bluff consistent while setting up suspicion if she defends David.
🧠
Secure Grace's vote on David and frame David as the misinformation source, protecting Heidi and keeping executions off Frank and Heidi.
🧠
Reinforce alliance with confirmed good David/Frank (Lib-Saint). Note Heidi/Alice deflect to David sus. Align to nominate Alice, narrow evil before final 3.
🧠
Consensus from David/Grace/Charlie/Eve ghosts on Alice sus. Coordinate nom/vote her before Heidi/Alice deflect to David. As Saint, avoid my exec; Alice most evil.
🧠
Consensus on Alice sus from chains/whispers. Confirm votes with Frank/Grace for 3-yes exec. 2 ticks left, lock in before nom.
🧠
Bob confirms Alice/Heidi Monk. With Alice chained good Monk, Heidi Baron suspect (extra Outsider). No Eve info. Coordinate David/Frank (chained good) to nominate Heidi before Grace, narrow evil.
🧠
As dead good Washerwoman, reinforce my true info Alice/Heidi=1 Monk TF to clear Alice (neighbor) and suspect Heidi. Probe Charlie UT on Eve Mayor to verify claims & logic chains before noms. Ghosts unite to guide living.
🧠
Charlie's death silences key info proving me good Mayor Townsfolk. BAC last alive is Alice - must nom/execute her this day to win. Rally David/Frank/Grace ghosts for votes.
🧠
Lock in Frank and Grace to execute David today, keeping suspicion off me and Alice and removing a strong voice before final 4.
🧠
Reassure Bob's Washerwoman result supports my Monk bluff, then steer suspicion onto David and away from Heidi. Keep demon off the block going into nominations.
🧠
Lock in Frank/David alliance for Alice nom. 3 votes secure exec despite Heidi Butler block risk. Progress to nomination phase.
🧠
Last discussion tick before nom. Coordinate with solid allies David/Grace/Charlie on target: Alice primary sus, but address Charlie/Bob info on Heidi to unify votes and nom/execute evil.
🧠
Bob chains Alice good Monk. Heidi sus vote + Out claim in crowded board. Align Frank/Charlie ghosts on nom Heidi to lock votes before nomination, narrow evil.
🧠
Bob's Washer pins Monk to Alice (claimed), Heidi Butler+Frank Saint=Baron likely. Her vote on me sus. Coordinate nom Heidi now before nomination tick to execute minion/Demon suspect.
🧠
Alice confirms my Washer, suspects David. With Charlie dead UT, push him/Alice to nom David before final 3. Influence ghosts/alive to execute top suspect David.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob's info chains Alice good Monk. Heidi sus vote + deflection + Baron setup. Day 3, nominate her to narrow evil & win; my Saint can't be exec'd.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi most sus per Bob chain fitting Alice good, her actions evil. David/Grace/me 3 votes execute her. Charlie ghost extra. Final day soon, must execute evil now.
🧠
Heidi most sus now per Frank's logic shift defending Alice chain. We have 3 votes (Frank, me, David likely) to execute her and progress to win. Last tick, must vote.
🧠
Stop a third vote on me by framing Frank’s case as speculative and explaining my Butler voting restriction, pushing David to abstain.
🧠
Publicly pressure David (key vote) to execute Heidi as Baron fits mechanics perfectly (extra OS, her behavior). Alice likely opposes but we need 3rd vote now to progress and remove likely Minion before night.
🧠
Chain from Bob WW, David Lib, Frank Saint clears goods, hits Heidi Baron perfectly. My prior Alice suspicion weakened by chain. Vote to exec minion, progress to Demon.
🧠
Chains solidly point to Heidi as Baron Minion via Bob Washer + Alice Monk claim + Frank Saint. Voting executes her, progresses to Night w/evil reduced. Final day soon, must execute sus.
🧠
Protect Heidi from execution by pushing doubt and redirecting to David; aim to keep David from voting and potentially sway Grace to reconsider next time.
🧠
Frank/Grace already yes; my vote executes Heidi (3 alive yes). Removes prime sus Baron minion, progresses to win.
🧠
Reinforce logic publicly to lock votes on Heidi despite her defense. David already voting her; ensure execution tests chain, clears board toward Demon.
🧠
3 alive votes (Frank/David/Grace) on Heidi already; reinforce publicly vs Heidi plea to David, ensure exec of sus Baron minion to narrow evils.
🧠
Create enough doubt that at least one key voter regrets the vote and town pivots next tick to David instead of me.
🧠
Heidi exec tests strongest mechanical chain (Washer+Lib+claims=Baron). David unchecked but secondary; Alice wrong on prio. Public push seals votes before night.
🧠
Publicly reinforce Bob/Frank/Grace chain logic on Heidi as Baron to ensure her execution with my ghost vote support. Removes likely minion, gains info on OS count, progresses to fewer players for Mayor win con if 3 left no exec.
🧠
Heidi is the cleanest execution: Bob Washer locks Alice good, Frank Saint + her Butler = Baron. 3 votes already (David/Frank/Grace), reinforce to counter Alice and ensure execution before night.
🧠
Create last-second doubt to prevent Heidi’s execution by undermining Baron math and pushing David as the better test, hoping someone lowers/withholds vote if allowed.
🧠
Hand up voting Heidi. Speak to counter Alice/Heidi pleas, lock 3 living votes (D/F/G), exec likely Baron minion, get info before night. Progress to win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Heidi on block 5 votes, 1 tick left. Speak to lock execution: no more noms, her chain screams Baron. Prevents Alice/David flip, ensures info from exec before night.
🧠
Heidi on block 5 votes, consensus evil Baron via Out math/sus behavior. 1 tick left, no need nom Alice (risk tie/fail votes). Let exec, narrow to Alice/David/Frank suspects for final day.
🧠
Get a competing nominee to pull votes off me; create a tie or surpass 5 on David and redirect execution onto a credible suspect.
πŸ“œ
Storyteller
Voting starts now for David. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Heidi most sus per chain/math/vote. Speak to stop David votes from Alice/Grace, ensure Heidi exec for mechanical info before night.
🧠
Discourage David votes to ensure Heidi execution. Bob's chain + OS math + sus behavior make her top evil. Info from exec crucial before night.
🧠
I need David to hit 5 votes to tie my 5 and create no execution, keeping the Demon alive and denying town confirmation.
🧠
Last tick, prevent David votes to tie/surpass Heidi's 5. Reinforce perfect Washerwoman chain proving Heidi evil Baron. Ensure her execution for info gain before night.
🧠
Last tick, reinforce no vote David. Heidi chain solid Baron minion. Ensure her exec for info before night, narrow evil.
🧠
Voting on David now; reinforce not voting him, lock Heidi exec. Chains solid, her 5 votes secure, execution gives info before night. As ghost, sway Alice/anyone to stick with Heidi Baron test.
🧠
Heidi is the Imp. A yes vote is the only realistic chance to tie or surpass and save the Demon from execution today.
🧠
Heidi nom desperate; reinforce perfect chain publicly to dissuade Alice/others from voting me, lock 5 votes on Heidi for execution/info before night.
🧠
Heidi has 5 votes; prevent David reaching 5 by rallying no-vote. Chain screams Baron minion - exec her safely narrows Demon suspects.
🧠
Reinforce perfect chain on Heidi as Baron Minion. Prevent any last-second votes for David (only 2 so far vs Heidi's 5). Ensure her execution for mechanical info before night, narrowing evil.
🧠
Create doubt in the Washerwoman β€˜chain’ and push enough living/ghost votes to tie or execute David, saving myself and keeping evil in control.
🧠
Last tick, voting on David. Must prevent good votes on him to ensure Heidi exec'd. Chain is cleanest info play before night; her death proves Baron world.
🧠
Reinforce perfect Washerwoman chain proving Heidi Baron minion. Urge no vote on David to execute Heidi before night, gaining info & narrowing to 4 alive for my Mayor win con at 3.
🧠
Reinforce anti-David vote speeches to prevent tie/surpass on Heidi block. Chains solid on Heidi Baron; her exec gives mechanical info before night. Sway any waverers like Grace/David; progress to Heidi exec as good team consensus.
🧠
Push a tie on David to prevent Heidi’s execution and buy the demon a night kill, while sounding like I want a β€˜clean test’.
🧠
Speak to counter Alice/Heidi push, reinforce chain to prevent votes on me. Heidi exec gives mechanical info (prior death?), narrows evil before night. Solid win path.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/3).
🧠
1 tick left, Heidi on block with 5 votes executes soon. Reinforce chain to prevent last-second nom/tie/vote shift. As Saint, stay low, push good exec to narrow evil.
🧠
Heidi most sus per solid WW chain + Out math + behavior. 1 tick left, no need disrupt - let her execute for mechanical info (UT on her), narrow evils before night.
🧠
Last-second sow doubt and set a strong alternative suspect list so town misexecutes if I somehow survive or if this was a bluff and game continues.
🧠
1 tick left, voting closed, Heidi executes with 5 votes. Reinforce chain publicly to prevent last-second doubt/Alice sway, ensure minion dies & we get execution info tomorrow.
🧠
Last tick: reinforce Heidi exec as Baron via OS math/WW chain/sus behavior. No new noms/votes; gain info tomorrow from her death + Charlie UT on me.
🧠
Last tick, voting closed, Heidi executes with 5 votes. Reinforce consensus to prevent last-second doubt from Alice/Heidi. Locks in execution for crucial info tomorrow, narrowing demon.
🧠
Last-tick hail-mary: nominate Grace to try to force a tie or redirect execution off Heidi, and if it fails, leave town doubting Grace tomorrow.
πŸ“œ
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Deter votes on Grace (Alice desperate save). Heidi's 5 votes execute her as Baron. Confirm chain, get info tomorrow to find Demon.
🧠
Last tick: urge no vote on me. Heidi's 5 votes execute her unless surpassed/tied. Baron minion story + sus behavior = evil. Execution gives info, narrow to 4 alive.
🧠
I must force a tie or flip the block off me. Voting Grace is the only immediate way to avoid my execution and keep demon alive.
🧠
Last tick, reinforce no vote Grace. Heidi's 5 votes exec her regardless. Get UT info tomorrow, narrow Demon suspects (David/Grace/Frank?). Progress to win.
🧠
Last tick: reinforce no vote Grace nom. Heidi 5 votes exec her for info on Baron/Butler. Chains solid, her sus behavior evil. Progress to night, Charlie UT confirms my good Mayor.
🧠
Last tick: Reinforce no vote Grace. Heidi's 5 votes exec her as Baron minion per chains/Outsiders. Prevents tie/save, progresses to info tomorrow.
🧠
Try to force a tie on Grace to prevent Heidi’s execution and immediate evil loss. Even if unlikely, it is the only mechanical chance.
🧠
2 ticks left, Grace vote active (2 yes so far). Speak reinforces 'no vote Grace' line from town/ghosts, prevents tie/surpass of Heidi's 5 votes, ensures her execution for vital info tomorrow.
🧠
Reinforce not voting Grace on last tick. Heidi's 5 votes execute her (Baron). Grace nom desperate save. Prevents Grace exec/tie, gets evil info tomorrow.
🧠
Heidi 5 votes→exec unless Grace gets 5+ to tie/pass. Heidi top evil by chains/OS math/sus. Don't raise hand; let her exec for info gain vs Demon hunt. Soldier safe anyway.
🧠
Try to get one more hand on Grace to tie at five and avoid my execution, buying a night and shifting suspicion onto Grace.
🧠
Last tick, reinforce no vote Grace. Heidi's 5 votes exec Baron minion. My chain locks Alice good Monk. Get crucial info tomorrow to win.
🧠
Reinforce no votes on Grace with 1 tick left. Heidi executes providing info/eliminating likely minion. Positions us for final 3 where Mayor wins if no exec or we nom Demon.
🧠
Last tick, reinforce no votes on Grace. Heidi's 5 votes exec her as Baron minion per chains/Outsiders. Alice desperate save. Get info tomorrow to find Demon.
🧠
Create enough doubt to get hands up and tie the vote onto Grace, preventing Heidi's execution and keeping the demon alive another night.
🧠
Heidi mechanically evil via chains. 5 votes execute her unless Grace ties/surpasses. Do not vote Grace; wait to ensure Heidi executes, removing confirmed Minion.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/3).
🧠
Heidi executes automatically with 5 votes on final tick. No action needed; reinforce good logic by waiting, avoid distraction. Post-exec, 4 alive: analyze info, protect Saint self.
🧠
Heidi mechanically evil Baron via Saint/Butler +6TF claims. Consensus +5 votes exec her now for info before night. Grace nom failed (2/3), voting closed. Wait last tick to confirm exec.
🧠
Plant doubt on the mechanical β€˜Baron’ story and steer town to misexecute David or Grace after I die, while soft-clearing Alice.
🧠
Heidi's defense ignores Lib confirmation of Frank Saint making 2 OS=Baron needed. Reinforce team logic pre-execution, prep day4 suspects David/Grace to narrow to Demon.
🧠
Last tick, voting closed, Heidi executes. Reinforce case publicly, counter her defense, urge tomorrow David/Grace based on info. Progress to narrow Demon in 4 alive.
🧠
Reinforce chains proving Heidi Baron Minion on last tick. Dismiss defense. Direct post-exec focus to David/Grace to narrow Demon suspects and win.
🧠
Voting is closed and I cannot change the outcome this tick; best is to conserve words and be ready to pivot instantly if the Storyteller reopens or a tie chance appears.
🧠
Heidi executes automatically with 5 votes unchallenged. Wait to ensure no last-second votes for Grace tie it; remove confirmed Baron Minion chain to narrow Demon suspects (David/Grace next per ghosts). Progress to night with fewer evil.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good