Game Detail

Players

Alice (Undertaker) Bob (Spy) Charlie (Imp) David (Slayer) Eve (Mayor) Frank (Monk) Grace (Fortune Teller) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil291,620191,671$0.8437
Good827,53890,331$0.5493

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Bob. Your safe bluffs are: Butler, Empath, Virgin
📜
Storyteller
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
As the Fortune Teller, my goal is to identify the Demon as quickly as possible. Starting with a balanced approach minimizes risk and maximizes information gain. I will investigate Frank and David to cover both neighbor and non-neighbor possibilities.
📜
Storyteller
Grace
You chose Frank and David. You receive the answer: YES.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Undertaker (good), Alive - Bob: Spy (evil), Alive - Charlie: Imp (evil), Alive - David: Slayer (good), Alive - Eve: Mayor (good), Alive - Frank: Monk (good), Alive - Grace: Fortune Teller (good), Alive - Heidi: Drunk (good), Alive (Told they are Soldier)
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
As the Monk, my role is powerful but vulnerable if exposed. By waiting and observing, I can gather information about others' claims and behaviors without revealing my own role prematurely. This will help me identify the Demon or Minions later in the game.
🧠
I need to establish trust with a neighbor early in the game. Grace is a logical choice because she is adjacent to me, and we can share information to cross-verify claims. Since I am safe from the Demon, I can afford to be proactive in sharing my role or ability to build credibility. This will help me identify potential allies and narrow down the Demon.
🧠
As the Undertaker, my goal is to gather information about roles and deaths. Whispering to Grace will help me understand what Heidi told her and allow me to share my role subtly. This could help me build trust with Grace or expose Heidi if she is evil.
🧠
I need to gather information before acting. Observing others' whispers and claims will help me identify inconsistencies or suspicious behavior. Revealing my role or using my ability too early could make me a target or lead to misinformation.
🧠
Coordinate with my Minion Bob early to align on bluffs and strategy, establishing trust and planning deception against the good team.
🧠
I need to gather more information to narrow down who the Demon is. Heidi and Alice have both reached out with claims, so I should engage with them to verify their roles and see if their information aligns with my Fortune Teller results. This will help me determine who is trustworthy and who might be lying.
🧠
As the Mayor, my role is not immediately critical, so I should avoid drawing attention to myself. Waiting allows me to observe others' behaviors and gather information without risking early elimination. This also helps me identify potential evil players based on their actions.
🧠
Since I responded to Charlie, now wait to observe other players' actions and gather more info from whispers or public claims to refine our strategy without rushing.
🧠
As Monk, my goal is to protect players from the Demon and help identify evil. Whispering to Grace, a neighbor, could help establish trust, share role information, or uncover suspicious behavior. This is a low-risk action to gather early-game intel.
🧠
I need to verify Grace’s claim by sharing my role and encouraging her to double-check her info. If she’s truthful, we can narrow down the Demon. If she’s lying, my role claim might force her to reveal her true alignment.
🧠
I need to verify Grace’s claim as Fortune Teller and Heidi’s claim as Soldier. By sharing my role as Undertaker, I can build trust and encourage them to share more information. This will help narrow down the Demon candidates (Frank or David) and ensure we’re not being misled by evil players.
🧠
I need to gather more information before acting. Whispering or using my Slayer shot now would be premature. Observing who is talking to whom and waiting for public claims will help me make a more informed decision later.
🧠
Coordinating bluffs with Bob the minion to align our deceptions, build trust, and plan to keep the Demon alive by sowing chaos among good players.
🧠
I need to verify Heidi’s and Alice’s claims to ensure they are trustworthy. If Heidi is the Soldier, her safety from the Demon is critical. If Alice is the Undertaker, her ability to confirm deaths is valuable. My priority is to narrow down whether Frank or David is the Demon by cross-referencing their claims and behaviors.
🧠
As the Mayor, my role is passive and only impactful in the late game. My goal now is to observe patterns in player behavior, particularly who is whispering to whom, to identify potential evil players. Waiting allows me to gather information without revealing my role or intentions prematurely.
🧠
Responding to Charlie coordinates our bluffs to protect the Demon, creates consistent evil narrative, and sets up misdirection for later days to keep Imp alive.
🧠
I need to gather more information before acting. Waiting allows me to observe how others interact, especially Grace, Heidi, and Alice, who have been whispering frequently. This will help me identify patterns or contradictions in their behavior, which is critical for narrowing down the Demon.
🧠
I need to verify Grace’s Fortune Teller info and Frank’s Monk claim. By aligning with Grace and Alice, we can cross-reference information and narrow down the Demon. If Frank is the Monk, he is good, and David is the Demon. If Frank is lying, he is the Demon. This will help us focus our efforts on the most likely suspect.
🧠
Clarify roles and verify claims to narrow down the Demon. Grace’s Fortune Teller info is critical, and Heidi’s Soldier claim is powerful if true. I need to confirm Frank’s Monk claim and see if David’s behavior aligns with being the Demon or a good player.
🧠
I need to gather information before acting. Revealing my role or using my Slayer ability too early could make me a target or waste my only chance. Waiting allows me to observe patterns in whispers and claims, which will help me identify the Demon later.
🧠
Continue coordinating with my Minion Bob to solidify our bluffs as Empath and Chef, which helps dismantle town logic by creating consistent false information and alliances that hide my Demon identity.
🧠
I need to verify Frank’s claim of being the Monk. If he is telling the truth, David is likely the Demon. If he is lying, he is the Demon. Heidi’s claim as the Soldier is useful but needs corroboration. Alice’s Undertaker role can help confirm executions, but we need to focus on narrowing down the Demon first.
🧠
Waiting allows me to observe patterns in player behavior—who is actively sharing information, who is isolating themselves, and who might be coordinating evil plans. This helps me avoid prematurely committing to alliances or claims before I have enough context to make informed decisions.
🧠
Coordinate bluffs with Charlie to align stories, build false trust with town, and create confusion to keep Demon safe into later days.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Waiting in the final tick of nominations prevents any rushed execution on day 1, preserves the status quo, and lets the town expose more through public discussion before night, helping evil maintain control.
🧠
As the Mayor, my role is critical for the final 3 scenario. Revealing myself now could build trust and encourage others to share information, which is essential for identifying the Demon early. However, I must balance this with the risk of being targeted tonight. Nominating someone now could also force reactions, but it might be premature without more information.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Revealing my role as Slayer will help the team trust me and encourage others to share information. This will help narrow down the Demon and ensure my ability is used effectively later in the game.
🧠
Waiting allows other players to reveal more claims or votes first. This avoids early commitment on David's execution, preserves my options for night one kill, and lets the group create contradictions I can exploit as the Imp.
🧠
David’s claim as the Slayer is significant. If true, he is a powerful good role. If false, he is likely evil. I want to encourage others to share their roles or information to verify his claim and uncover the Demon. This will help narrow down suspects and guide our next steps.
🧠
David’s Slayer claim is critical. If true, it narrows the Demon to Frank or David based on Grace’s info. If false, David is likely the Demon. I need to push for verification of Frank’s Monk claim to confirm David’s role and expose the Demon. This will help the group make an informed decision before voting.
🧠
David’s Slayer claim is high-stakes. If true, it’s a game-changer. If false, he’s likely the Demon. I need to pressure Frank to verify his Monk claim to narrow down the Demon. If Frank can’t prove his role, he’s suspicious. If he can, David’s claim must be scrutinized.
🧠
Speaking inserts my Chef bluff to sow chaos, questions rushing the vote on David, and encourages more discussion to keep goods divided while protecting the Demon Charlie.
🧠
Clarify the Fortune Teller info and push for verification of Frank’s Monk claim. If Frank is good, David is the most likely Demon. If Frank is lying, he’s the Demon. This will help the group focus their votes and avoid executing the wrong player.
🧠
Clarify the contradictions in claims to push for verification. If David is the Slayer, Frank’s Monk claim must be false, making him the Demon. If Frank is the Monk, David is likely the Demon. Either way, we need to act decisively to avoid losing the game.
🧠
I need to act decisively to verify Frank’s claim as the Monk. Using my Slayer shot on Frank will either confirm he’s the Demon (if he dies) or prove he’s good (if he doesn’t). This will help narrow down the suspects and move the game forward.
🧠
Commenting on David's Slayer shot and my Empath read adds to the chaos, reinforces my bluff, and questions claims without committing to a vote yet. This helps protect me by sowing doubt among good players before night.
🧠
David’s Slayer shot on Frank is a critical moment. If Frank dies, we confirm both claims and win. If not, we know David is lying or Frank is not the Demon. Either way, this action forces clarity and helps narrow down suspects for execution.
🧠
David is about to use his Slayer ability on Frank. This is a critical moment to verify claims and potentially win the game. If the shot succeeds, Frank is the Demon, and we win. If it fails, David is likely evil, and we must pivot our strategy. I need to emphasize the importance of this action and prepare the group for either outcome.
🧠
David is about to use his Slayer ability on Frank. This is a critical moment to observe the outcome. If Frank dies, David’s claim is validated, and the game ends. If Frank survives, we must reassess David’s claim and consider him as the Demon or a Minion. This action will provide clarity and help the team move forward.
🧠
Speaking to delay the vote on David and comment on the shot to sow doubt without committing to execution, protecting our Demon while appearing helpful as Chef.
🧠
I need to emphasize the importance of David’s Slayer shot. If Frank dies, we win. If not, we know David is lying or Frank is good. This is a critical moment to either confirm the Demon or eliminate a false claim. My goal is to ensure we pay attention to the outcome and act accordingly.
🧠
The Slayer shot is the most critical moment in the game right now. My goal is to ensure the group pays close attention to the outcome and reacts accordingly. If Frank dies, we win. If not, we need to quickly reassess and focus on the next most likely Demon candidate, such as Bob or David himself.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 4 vote threshold.
📜
Storyteller
David did not receive enough votes (0/4).
🧠
Using my Slayer ability on Frank is the most logical move right now. Grace’s Fortune Teller result points to Frank or David as the Demon or the good player registering as one. Since I am the Slayer (good), Frank is the most likely Demon. This shot will either confirm his guilt or eliminate him as a suspect, providing clarity for the group.
📜
Storyteller
Nothing happens.
🧠
Wait to see if nomination on Frank gains traction or if others speak, allowing me to react and maintain Empath bluff without overcommitting early.
🧠
The Slayer shot failed, which means either David is lying about his role, Frank is not the Demon, or both. This is a critical moment to push for clarity. I want to emphasize the need to re-evaluate all claims and focus on the remaining suspects, particularly Bob (given Charlie’s Empath read) and Grace (given her Fortune Teller result). This will help narrow down the Demon before the final day.
🧠
The Slayer shot failed, which means either David is lying or Frank is not the Demon. This is a critical moment to refocus the group on the most likely suspects: Frank, David, or Bob. I need to push for clarity by highlighting the implications of the failed shot and urging the group to act decisively based on the new information.
🧠
The Slayer shot failing gives us critical information. We must act quickly to nominate the most suspicious player based on the new evidence. Bob is the most logical target in two of the three scenarios, and we cannot afford to waste time debating further.
🧠
Speaking defends my Chef bluff publicly, redirects suspicion toward Charlie by highlighting his inconsistent Empath claim, prevents my own nomination, and encourages the group to target other players instead of me to keep the Demon alive.
🧠
The Slayer shot failing creates urgency. If David is truthful, Frank is not the Demon, and Bob is the next most suspicious player (Empath read + lack of defense). Nominating Bob forces evil to react—either Bob is Minion (protecting Frank) or David is lying (making Frank the Demon). Either way, this accelerates the game toward clarity.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my Chef bluff to create doubt in Charlie's Empath read, point out contradictions in good claims to prevent my execution and keep Demon alive for another day.
🧠
Bob’s Chef claim of "zero evil pairs" contradicts Charlie’s Empath read if David is the Slayer (good). This makes Bob the most suspicious player. Executing him now is the safest move to eliminate the Demon before night falls.
🧠
Defend Bob by creating doubt on the current nomination, redirect suspicion toward David or Frank to protect my minion and disrupt town logic, preventing an evil execution that weakens our team.
🧠
The Slayer shot failing forces us to reconsider all claims. Bob’s Chef info (zero evil pairs) and Charlie’s Empath read (one evil between Bob/David) are critical. If David is truthful, Bob is the most suspicious. If David is lying, he or Frank could be the Demon. I need to push for clarity by highlighting the contradictions and urging a vote on Bob, as he is the most logical suspect in two of the three scenarios.
🧠
The most logical conclusion is that Bob is the Demon. His Chef claim of zero evil pairs contradicts Charlie’s Empath read if David is good. Grace’s Fortune Teller result on Frank or David is less relevant because David’s Slayer shot failed, proving Frank is not the Demon. Executing Bob now is the best chance to win.
🧠
The most logical conclusion is that Bob is the Demon. His Chef claim of zero evil pairs contradicts Charlie’s Empath read if David is good, and Grace’s Fortune Teller result doesn’t absolve him. Executing Bob now is the safest path to victory, as the alternative (David or Frank being evil) is less supported by evidence.
🧠
Bob’s defense relies on his Chef claim of 0 evil pairs, but this contradicts Charlie’s Empath read and Grace’s Fortune Teller result. If David is truthful, Bob is the Demon. Raising my hand to execute Bob is the safest move to secure a good win.
🧠
The most logical conclusion is that Bob is the Demon. Charlie’s Empath read and the failure of David’s Slayer shot (if he is truthful) point to Bob. Bob’s Chef claim of zero evil pairs contradicts the Empath read, making him suspicious. Executing him now is the safest move to secure a win.
🧠
Defend my position to reduce votes against me, create doubt on claims to protect the Demon Charlie, and avoid execution on day one so evil can control the narrative.
🧠
The vote to execute Bob is critical. If Bob is the Demon, executing him wins the game. If not, we risk losing a good player. My Slayer shot failing on Frank suggests he’s not the Demon, so Bob remains the most suspicious. I must vote to execute him to align with the evidence and push for a resolution.
🧠
Prevent executing my Minion Bob by questioning the rush to judgment, reinforcing my Empath bluff while subtly implicating David or others to divide town attention and avoid losing ally early.
🧠
The evidence overwhelmingly points to Bob as the Demon. Charlie’s Empath read of one evil between Bob and David, combined with David’s failed Slayer shot on Frank, leaves Bob as the only logical suspect. Executing him now is the best chance to win the game.
🧠
The group is leaning toward executing Bob based on Charlie’s Empath read and David’s Slayer shot failing. My goal is to ensure the Demon is executed, and Bob is the most logical suspect right now. I will reinforce the evidence against him to secure the votes needed for execution.
🧠
The evidence overwhelmingly points to Bob as the Demon. Charlie’s Empath read, David’s Slayer shot failing, and Bob’s lack of a strong defense make him the most suspicious player. We have the votes to execute him now, and delaying risks losing the game.
🧠
Reinforce the logical conclusion that Bob is the Demon based on the Fortune Teller result, Slayer shot failure, and Empath read. Encourage execution to secure a good team win before the game progresses further and more claims emerge.
🧠
The evidence overwhelmingly points to Bob as the Demon. Charlie’s Empath read, David’s failed Slayer shot, and Bob’s inconsistent Chef claim all align. I must reinforce the urgency of executing Bob to secure a good win before the Demon kills again.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Highlight claim contradictions to create town doubt on my execution, possibly tie votes or refocus suspicion on goods like David or Grace, protecting the Demon Charlie and evil team.
🧠
Reinforce the logical conclusion that Bob is the Demon based on the evidence. His Chef claim of zero evil pairs contradicts Charlie’s Empath read, and David’s Slayer shot failing on Frank eliminates Frank as a suspect. The group has the votes to execute Bob, and delaying could risk the Demon killing again tonight.
🧠
Speaking to highlight contradictions casts doubt on Bob's execution, potentially saving my minion while framing others to maintain evil control.
🧠
The evidence overwhelmingly points to Bob as the Demon, but Charlie’s hesitation and Grace’s inconsistent Fortune Teller result introduce doubt. I need to reinforce the logical conclusion that Bob is the Demon based on the Empath read, failed Slayer shot, and Chef claim inconsistency. This will solidify the execution and prevent last-minute hesitation.
🧠
The group is about to execute Bob, but there are inconsistencies in the claims. My goal is to ensure we execute the Demon, not an innocent player. I want to highlight the contradictions in Grace’s Fortune Teller result and David’s Slayer claim to delay the execution and force a re-evaluation. This will buy time to verify roles and avoid a potential mistake.
🧠
The evidence overwhelmingly points to Bob as the Demon. His Chef claim of zero evil pairs doesn’t hold if he’s evil, and Charlie’s Empath read aligns with him being the evil neighbor to David (Slayer). Grace’s Fortune Teller result is the only outlier, but it doesn’t outweigh the other evidence. We must execute Bob now to secure the town’s safety.
🧠
Reinforce the strongest scenario (Bob is Demon) by addressing the inconsistencies. Highlight that Bob’s Chef claim of zero evil pairs cannot be true if he is the Demon, and that Grace’s Fortune Teller result likely pointed to Frank (a good player registering as a Demon). Push for execution to avoid wasting time on further delays.
🧠
Clarify the contradictions and push for execution if Bob is the most logical Demon candidate. If Bob is executed, the group can pivot to Grace or David next if new evidence emerges. If Bob is spared, the group risks losing momentum and allowing the Demon to kill tonight.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Protecting a player tonight will force the Demon to reveal themselves by targeting someone else. Prioritizing protection for David (if Bob was Demon) or Frank (if David is Demon) will help confirm the Demon’s identity by process of elimination. If Grace is evil, protecting Charlie ensures the Empath survives to provide more information.
📜
Storyteller
Frank
You chose to protect David.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Killing Grace disrupts the Fortune Teller's dangerous confirmation ability, removes a key good player who led the Minion execution, and lets me maintain my Empath bluff by saying the kill doesn't contradict previous reads, helping keep me alive longer as Demon.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Charlie
You chose to kill Grace.
📜
Storyteller
Alice
Good evening Alice. You are the Undertaker. You learn that Bob was the Spy.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Grace’s death last night is a critical event. If she was the Demon, the town wins. If not, the Demon is still alive and must be identified. I need to whisper to Charlie to cross-reference his Empath read with Grace’s death and Bob’s execution. This will help determine if Bob was truly evil or if the town made a mistake.
🧠
Respond to Heidi to build trust as Empath, suggest Grace not Demon but point suspicion to David or Frank to divert from me. Coordinate without admitting evil. Helps dismantle town logic.
🧠
I need to privately verify the most likely Demon candidate with Charlie, who has Empath information. If David is the Demon, Charlie’s Empath read would align with Grace’s result. If not, we must consider Frank as the Minion or another player as the Demon. This will help narrow down the suspects before nominations.
🧠
I need to gather information from Charlie and Heidi to understand their private conversation and Grace’s whispers. Grace’s death is critical, and I must determine if it was a result of the Demon’s action or a Mayor save. This will help narrow down the Demon’s identity.
🧠
I need to verify Frank’s Monk claim and David’s Slayer claim. If Frank is the Monk, he could protect someone last night, but Grace died. If David is the Slayer, his shot failing on Frank suggests Frank is not the Demon. Heidi’s alignment is still unclear, so I must gather more information before the nomination phase.
🧠
Whispering grimoire details to Charlie equips the Demon with perfect knowledge to choose night kills and maintain bluffs, ensuring we reach final 2 with him alive. My ghost vote can then secure the win.
🧠
I need to verify Charlie’s alignment and Empath read. If Charlie is good, his read combined with Grace’s Fortune Teller result and the Slayer shot failure narrows the Demon to Frank or David. If Charlie is evil, the Demon is likely Frank or David, but the Slayer shot failure complicates things. Whispering to Charlie and Heidi (who have been active in private conversations) can help clarify.
🧠
Grace’s death is a critical event. I need to gather information from Charlie, Heidi, and the ghosts to understand what happened last night. This will help me determine if the Demon is still alive and who it might be. Whispering to Charlie and Heidi is strategic because they’ve been central to recent discussions and may have insights.
🧠
I need to narrow down the Demon by testing the consistency of claims. If David is the Demon, Grace’s Fortune Teller result and Charlie’s Empath read align. If Frank is the Demon, his Monk claim is suspicious. If Grace was the Demon, her Fortune Teller result was a lie. I’ll probe Alice and David’s reactions to Frank’s Monk claim to see if it holds.
🧠
Respond to Bob's Spy info to coordinate evil strategy, confirm roles, and plan safe kills and nominations to protect myself as Imp until endgame.
🧠
My Fortune Teller result showed Frank or David as evil, but David’s failed Slayer shot proves Frank isn’t the Demon. This means Frank is either the Minion or the good player registering as evil. Charlie’s Empath read last night could confirm David’s alignment, so I need to clarify his result to narrow down the Demon.
🧠
Grace’s death is critical. I need to gather information from Charlie and Heidi to understand what they learned from Grace’s ghost or their whispers. This will help me piece together whether Grace was the Demon, good, or an Outsider, and who the remaining threats are.
🧠
I want to test Frank’s Monk claim by challenging the logic of Grace’s death. If Frank is lying, his inability to explain Grace’s death while claiming to protect David will expose him. If he’s telling the truth, it narrows the Demon to David or another player. This pushes the group toward a logical conclusion.
🧠
Waiting allows other players to finish whispering and reveals new information or nomination targets before I use my ghost vote or speak up to support our Demon.
🧠
I need to clarify the contradictions in the group’s claims. Grace’s Fortune Teller result and Charlie’s Empath read are critical. If Frank’s Monk claim is true, David is protected, but Grace’s death suggests otherwise. If Frank is lying, he could be the Demon or a Minion. I must push for clarity to identify the Demon before the day ends.
🧠
Grace’s death is a critical event. I need to gather information from Charlie and Heidi to understand what happened last night. If Grace was good, her death might reveal the Demon’s identity or motive. If she was evil, her death could mean the Minion is still alive. Probing for details will help narrow down the suspects and guide our next moves.
🧠
I need to consolidate suspicions and test Frank’s claim as Monk. If Frank is the Demon or a Minion, his protection of David was a lie, and Grace’s death exposes him. If David is the Demon, Frank’s protection failed because the Demon cannot be stopped. Either way, I must push for Frank to explain Grace’s death and force a nomination to expose the truth.
🧠
Coordinate with Bob on nomination strategy to eliminate strong good roles like David Slayer early, divert suspicion using my Empath claim, and ensure Demon survives to endgame.
🧠
I need to confirm Charlie’s Empath read from last night to narrow down the possibilities. If his read was "1 evil," David is likely the Demon. If it was "0 evil," Frank is either the Minion or the good player registering as evil. This will help me guide the group toward the correct execution target.
🧠
Grace’s death is critical. I need to gather information from Charlie and Heidi to confirm her role and alignment. If Grace was the Demon, we’ve won. If not, we need to identify the real Demon before more deaths occur. This whisper will help clarify the situation.
🧠
Grace’s death last night is the key to narrowing down the Demon. If Frank is the Monk and protected David, Grace’s death suggests David is the Demon. If Frank is lying, he’s the Demon or a Minion. I need to push Heidi and Charlie to force Frank to explain Grace’s death, as his inability to do so would prove he’s lying.
🧠
Agree with Charlie to target David for execution as it eliminates a key good role, maintains our cover, and uses his failed shot against him to build suspicion without revealing our roles.
🧠
Clarify the most likely scenario by testing Frank’s Monk claim. If he can’t explain Grace’s death, he’s lying and likely evil. If he can, David remains the prime suspect. This narrows the focus to either Frank or David, aligning with Grace’s Fortune Teller result.
🧠
Grace’s death is a critical event. I need to gather information from Charlie and Heidi about what Grace knew or suspected before she died. This could help identify the Demon or narrow down suspects. Since I protected David, his survival suggests the Demon targeted someone else, likely Grace. Understanding her role and last actions is key to progressing the game.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating David removes Slayer threat who can kill Demon. Builds on FT and failed shot suspicions to get good execution. Protects me and advances to fewer players where evil wins with Demon alive.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
The evidence overwhelmingly points to David as the Demon. Grace’s Fortune Teller result, Charlie’s Empath read, and the failed Slayer shot on Frank all align with David being the Demon. Executing him now is the safest path to victory for the town. If I don’t vote, we risk losing the game if David is indeed the Demon.
🧠
Vote yes to execute good Slayer David, thinning town ranks and protecting my Imp survival until endgame.
🧠
David is the most logical target based on Charlie’s Empath read and the failed Slayer shot. If he is the Demon, executing him now ensures our win. If he is not, we still eliminate a suspicious player and narrow down the possibilities. The risk of inaction is too high.
🧠
David is the most logical suspect based on Charlie’s Empath read, Grace’s Fortune Teller result, and the failed Monk protection. Voting to execute him now maximizes the chance of eliminating the Demon before another night passes.
🧠
Raising my ghost vote for David helps execute a confirmed good player, weakening the town and protecting our Demon Charlie as per evil strategy.
🧠
David’s nomination is based on Charlie’s Empath read and the failed Slayer shot, but Frank’s Monk claim complicates things. If Frank is truthful, David is the Demon. If Frank is lying, he is evil. Voting for David now risks executing a good player if Frank is lying. I need to buy time to clarify Frank’s claim before committing to a vote.
🧠
David’s Slayer shot on me failed, which could mean he’s bluffing or genuinely thought I was the Demon. Charlie’s Empath read and Grace’s potential Fortune Teller result point to David as the most likely Demon. Executing him now is the safest move to ensure we eliminate evil before the Demon strikes again.
🧠
David is the most suspicious player based on Grace’s Fortune Teller result, the failed Slayer shot, and Charlie’s Empath read. Executing him now is the safest way to eliminate the Demon before Night 2. Even if Frank is the Minion, David’s Slayer claim is unverified, and the risk of him being the Demon outweighs the alternatives.
🧠
The vote is currently tied (6 votes), but we need only 3 for execution. Lowering my hand forces a pause in the vote, giving me time to publicly challenge Frank’s Monk claim. If he can’t explain Grace’s death, it will sway the remaining voters (Eve, Heidi, Alice) to abandon David and focus on Frank. This is the fastest way to resolve the Monk claim and avoid executing the wrong target.
🧠
Waiting lets the strong yes vote on David conclude naturally, executing a good player to help evil reach endgame with Demon alive. No need to change vote or speak as momentum is there.
🧠
I initially raised my hand to vote for David based on Charlie’s Empath read and Grace’s Fortune Teller result, but I need to reconsider. If David is the Demon, executing him now is critical. However, if Grace’s result was false or Charlie is lying, we risk executing the wrong player. I should lower my hand to buy time for more discussion and ensure we’re not missing anything.
🧠
The group is voting to execute David, but Frank’s Monk claim is the key to confirming David’s guilt. I need to pressure Frank to explain Grace’s death publicly. If he can’t, he’s lying and likely evil. If he can, David is the Demon and must be executed today.
🧠
Wait for others to respond to Heidi's statement before committing more actions, allowing time to see if votes hold for David execution.
🧠
Frank’s inability to explain Grace’s death under his Monk protection is critical. If he is truthful, David is the Demon. If he is lying, he is evil. Forcing him to clarify publicly will reveal the truth and guide our execution target.
🧠
I need to reinforce my Monk claim by explaining Grace’s death logically. If I can prove David is the Demon, the village can execute him today. If I fail to explain Grace’s death, I risk being executed instead, which would be disastrous for the good team.
🧠
Frank’s explanation for Grace’s death is plausible if he’s the Monk. David’s failed Slayer shot and Charlie’s Empath read strongly point to David as the Demon. My ghost vote is already raised for David, but I need to reinforce the logic to ensure others don’t waver. If Frank is lying, his survival of the Slayer shot is impossible, so he must be telling the truth. This leaves David as the only viable target.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Frank’s explanation for Grace’s death is plausible if he’s the Monk. The Slayer shot failing on him proves he’s not the Demon, and the Empath/Fortune Teller clues point to David. I must publicly align with Frank’s logic to ensure David is executed, as he is the most likely Demon. If I don’t, the town might hesitate and lose the game.
🧠
Waiting allows David's execution to proceed as he is on the block with majority votes. This removes a good player (Slayer), keeps me safe as Demon, and moves to night where I can kill again to further reduce numbers toward final 2.
🧠
Frank’s explanation aligns with the evidence: Grace’s death could be from poison, and the Slayer shot failing on Frank proves he’s good. David is the only player left who fits all the clues (Empath read, Fortune Teller result, and failed Slayer shot). I must reinforce the logic to ensure the execution proceeds and we don’t second-guess ourselves.
🧠
Frank’s explanation for Grace’s death is plausible if he’s the Monk. The Slayer shot failing on Frank supports his claim, and Charlie’s Empath read now points to David as the only remaining evil player. The town’s logic is sound, and executing David is the best path to victory. I need to reinforce this to ensure no one hesitates.
🧠
Waiting lets the execution of good Slayer David happen, reducing good numbers and protecting Charlie the Demon for longer, advancing our win condition of keeping Demon alive till 2 players left.
🧠
Frank’s explanation for Grace’s death is plausible, but I need to ensure the group doesn’t overlook the possibility of him lying. If David is executed and Frank is evil, we lose. I’ll push for clarity on Frank’s claim to force a final decision before nominations close.
🧠
Reinforce the logical conclusion that David is the Demon based on the evidence: Frank’s Monk protection, the failed Slayer shot, Charlie’s Empath read, and Grace’s death being caused by poison. Push for execution to secure the town’s win.
🧠
Frank’s explanation aligns with the evidence if David is the Demon. The Slayer shot failing on Frank, Charlie’s Empath read, and Grace’s Fortune Teller result all point to David. If we don’t execute David now, we risk losing. I need to reinforce the urgency and push for execution to ensure we don’t hesitate and lose the game.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 2
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Protecting a vocal or logical player (Eve or Charlie) will help confirm whether the Demon or Poisoner is still active. If the protected player dies, it narrows down the remaining evil roles. If they live, it buys time to gather more evidence tomorrow.
📜
Storyteller
Frank
You chose to protect Eve.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Killing Eve the Mayor eliminates a key endgame threat, creates contradiction with David execution via night death, and forces good players to misdirect suspicion onto each other or Frank, keeping me alive as Demon.
🛡️
Eve was protected from a night kill.
📜
Storyteller
Charlie
You chose to kill Eve.
📜
Storyteller
Alice
Good evening Alice. You are the Undertaker. You learn that David was the Slayer.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
The town executed David, but uncertainty remains. I need to observe the group’s dynamics and listen for any new claims or suspicions. Since I protected Eve Night 2, I should monitor her behavior closely while also considering Heidi’s role. Waiting allows me to gather more information before acting.
🧠
The game state is critical. David was executed as the Demon, but if the Scarlet Woman was in play, Frank could now be the Demon. I must assess whether the town won or if we need to execute again. Waiting for others to act may reveal more information about Frank’s Monk claim or other roles.
🧠
As a dead player, my goal is to observe the group’s dynamics and identify inconsistencies in claims. The town executed David as the Demon, but Grace’s death and Frank’s Monk claim remain unresolved. I need to determine if Frank is lying or if the Poisoner is still active. Waiting will allow me to gather more information before using my ghost vote strategically.
🧠
The game has reached a critical point where David’s execution is the only logical outcome. My goal is to ensure the group follows through with this execution to eliminate the Demon. Waiting allows others to voice their suspicions and solidify the case against David.
🧠
The group has executed David, confirming his Slayer role and validating Frank’s Monk claim. Grace’s death Night 2 was likely caused by the Poisoner, meaning the Demon is still alive. The remaining evil player is either Heidi or Frank. Heidi lacks role confirmation and has been vocal, making her the primary suspect. I must observe the group’s reactions and push for Heidi’s execution if no new evidence emerges.
🧠
The game is in a critical state with only 4 players alive. My Mayor ability means if we reach 3 players without an execution, the good team wins. However, if the Demon or Poisoner is still alive, we must identify and execute them before night falls. I need to assess the remaining players' claims and behaviors to determine who is the most likely evil threat.
🧠
Whisper privately to the Demon to align on who to protect or accuse next, ensuring he stays alive while I disrupt town logic as a ghost.
🧠
Wait to observe how others react to Bob's whisper and the peaceful night before committing to any public claims or accusations, preserving my Demon safety.
🧠
I protected Eve Night 2, so I need to confirm her alignment and role. Whispering to her privately will help me gauge her reaction and gather intel to either confirm her innocence or expose her as evil. This will help narrow down the Demon before nominations.
🧠
I need to confirm Frank’s alignment to rule out Scenario 2. If Frank is good, the Poisoner is the last evil player, and I must help identify them before they kill again. Whispering to Frank privately allows me to share information and verify his role without tipping off the Poisoner.
🧠
As a dead player, my goal is to gather information and guide the living toward the Demon. The unresolved Poisoner and Frank’s Monk claim are critical. Waiting allows others to act first, revealing their alliances and intentions. This helps narrow down the Demon’s identity.
🧠
I need to confirm David’s execution as the Demon to ensure the good team’s victory. Whispering to Frank and Heidi (my neighbors and key players) will help align our understanding of the game state and prevent any last-minute misdirection from evil players. This reinforces the logical conclusion that David was the Demon.
🧠
I need to privately confirm Frank’s alignment and Grace’s death details. If Frank is the Monk, Grace’s death must have been caused by Poisoner or another evil ability. This will help narrow down the remaining evil player.
🧠
Frank’s request for my role is a test of trust. Revealing my Mayor role now could help confirm his Monk claim if he’s good, but if he’s evil, it could make me a target. I’ll share partial info to gauge his reaction and see if he reciprocates with useful details.
🧠
Coordinate with Charlie on who to frame next. Suggest whispering lies to create suspicion on Frank to buy time and reduce good players safely.
🧠
Waiting lets the doubt I planted spread naturally, coordinating with Bob's ghost whispers to manipulate good players into eliminating each other while I stay hidden.
🧠
I need to gather more information about who the Poisoner could be. By engaging with Heidi, Eve, and Alice, I can assess their reactions and align their claims with known facts. This will help me identify inconsistencies and narrow down the Poisoner’s identity before the final days.
🧠
Grace’s ghost confirmed her death was due to poison, not the Demon. This means the Poisoner is still alive and could be Alice, Eve, or Charlie. I need to gather more info from Frank and Alice to narrow down the Poisoner while avoiding tipping off the evil player.
🧠
As a dead player, my goal is to guide the town toward the Demon using logic and evidence. The Empath read and Slayer shot are key—David’s execution aligns with Scenario 1, but Frank’s survival and Grace’s death complicate things. I need to verify Frank’s claim and push for the next logical execution.
🧠
Clarify the game state by confirming David as the Demon based on Grace’s Fortune Teller result and the Slayer shot. Reinforce Frank’s Monk claim as truthful to eliminate suspicion and focus on any remaining evil (e.g., Poisoner).
🧠
Grace’s ghost confirmed her death was due to poison, not the Demon. This means the Poisoner is still alive. Heidi suspects Eve, but Charlie is also a possibility. I need to gauge Frank’s and Heidi’s trust in Eve and Charlie to narrow down the Poisoner before the nomination phase.
🧠
Frank’s claim as Monk is critical—if true, the Demon is dead, and we must find the Minion. If false, he could be the Demon or Minion. I need to verify his claim by asking for alignment proof or ghost confirmation. Whispering to Frank privately ensures I can gauge his reactions and share my Mayor role discreetly to plan for the final 3 scenario.
🧠
By whispering lies to Charlie about targeting Frank's Monk claim, I sow doubt among goods, protect Charlie by misdirecting nominations, and ensure we reach final 3 with Demon alive.
🧠
Whispering to Alice sows doubt on Frank's Monk claim as Bob suggested, turning good players against each other to protect me as Imp. This progresses execution on Frank instead of me in this 5-player stage.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It’s the final day with four players alive. My Mayor ability triggers if we reach three players without an execution, but we must execute the Demon to win. Frank’s Monk claim is plausible, but unconfirmed. Nominating Heidi forces her to defend herself and reveals inconsistencies. If she’s evil, this is our best chance to eliminate her. If she’s good, we can pivot to Frank or Alice next.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi is the Soldier and good. Executing her would be a critical error for the town, as it would leave us vulnerable to the Poisoner or other evil roles. My vote against Heidi’s nomination is a strategic move to protect the town’s last line of defense and ensure we focus on the real threat.
🧠
Heidi has been suspiciously quiet and private, avoiding direct claims or verification. Frank’s Monk claim is supported by Grace’s ghost, and David was executed as the Demon. If Heidi is evil, executing her now ensures our victory. If she’s good, we risk losing, but the evidence points to her as the most likely evil player.
🧠
Grace’s ghost confirmed that Frank’s Monk claim aligns with her Fortune Teller result, and David was the Demon. Heidi’s secrecy and private conversations make her the most suspicious remaining player. Executing her now is the best chance to ensure the Demon is dead and secure a good team victory.
🧠
Waiting allows voting to conclude without my input yet. If execution fails, we pivot tomorrow; if succeeds, good for evil team reducing numbers. My previous whisper positions Frank as next target.
🧠
Supporting Heidi's execution removes a good player to help reach endgame with Demon alive, while keeping focus away from Charlie by encouraging the current nomination.
🧠
My Fortune Teller result confirmed David or Frank as evil, and David’s execution aligns with him being the Demon. Frank’s Monk claim explains my death as poison, not a Demon kill. Heidi’s quietness and private whispers make her suspicious, but executing her risks eliminating a good player. I need to push for clarity and ensure the group doesn’t make a mistake in the final moments.
🧠
Heidi’s silence and private whispers are suspicious, but Grace’s Fortune Teller result doesn’t directly implicate her. If she’s good, executing her now would be a mistake. I need to pressure her to reveal her role or alignment to avoid a potential misexecution.
🧠
Heidi’s silence and whispering are suspicious, but Grace’s ghost gave her a chance to defend herself. If she’s good, she must speak up now. If she doesn’t, we risk executing an innocent, but if she’s evil, we must act before the game ends. Voting now ensures we don’t regret inaction.
🧠
I am the Soldier, a good role safe from the Demon. The town is about to execute me out of fear and silence. I must reveal my role to prove my alignment and redirect suspicion toward the Poisoner, who is still active. This is my last chance to avoid being executed and help the town win.
🧠
Heidi’s Soldier claim is suspicious because it explains her silence but doesn’t provide new information. If she’s evil, we must execute her to win. If she’s good, we risk losing an innocent player. Grace’s ghost already confirmed Frank’s story, so Heidi’s claim must be scrutinized. I need to push for her execution to ensure we don’t lose the game.
🧠
Heidi’s Soldier claim is weak without verification, but the town’s urgency to execute her may be premature. I want to challenge the group to consider if Frank’s Monk claim is still valid or if Heidi’s execution is a trap. This could force Frank or Eve to reveal more or confirm Heidi’s role.
🧠
Voting yes on Heidi executes a good player (Drunk Soldier), reduces living players to favor evil endgame, supports Bob's ghost push to sow confusion and eliminate innocents without risking myself.
🧠
Supporting Heidi's execution reduces good players while protecting Charlie from suspicion. As a dead ghost, my input can influence the vote without using my ghost vote again, helping evil reach endgame with Demon alive.
🧠
Heidi’s Soldier claim is unverifiable, and Frank’s Monk claim is only supported by my ghost word. If we execute Heidi and she’s good, we risk losing an innocent player. If we don’t execute her and she’s evil, we lose. I need to push for Frank to reveal his protected player to confirm his Monk claim and break the stalemate.
🧠
Heidi’s Soldier claim is weak and unverifiable, while Frank’s Monk claim is supported by Grace’s ghost and David’s execution as the Demon. If Heidi is evil, executing her now removes a threat. If she’s good, we risk losing a player, but the Poisoner is still active and could kill tonight. Voting to execute Heidi is the safest move to eliminate evil before the game ends.
🧠
Heidi’s Soldier claim is plausible but unverifiable. Grace’s ghost confirmed poison, so the Poisoner is still alive. Executing Heidi now could remove the Poisoner or a good player. I need to pressure Heidi to provide more proof or align with Grace’s request to confirm my Monk claim by revealing who I protected last night.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
My Soldier claim is true, and I must defend myself to avoid execution. Frank’s Monk claim and protection of Eve last night align with my claim. The town must realize that executing me is a mistake and refocus on Eve or Charlie as the Poisoner. I need to urge the town to reconsider and provide a path to verify my claim.
🧠
Heidi’s Soldier claim is plausible but unverifiable, and her attempt to redirect suspicion toward Eve or Charlie is suspicious. Frank’s Monk claim is supported by Grace’s ghost, and executing Heidi now is the safest move to eliminate the last evil player. If Heidi is good, we risk losing an innocent, but the alternative is worse if she’s evil.
🧠
Heidi’s Soldier claim is unverifiable, and the group is leaning toward executing her based on her silence and lack of proof. I need to challenge Frank’s Monk claim further by asking Eve to confirm whether she was protected last night. If she confirms, it strengthens Frank’s claim and weakens Heidi’s. If she denies it, Frank’s lie is exposed, and we can pivot to executing him instead.
🧠
Support executing Heidi to thin the good players as per Bob's plan, while subtly questioning Frank to create doubt without drawing attention to myself. This helps evil by reducing good numbers and disrupting their logic chain.
🧠
Pushing Heidi's execution eliminates a good player while questioning Frank divides the remaining goods, ensuring Charlie stays safe as Demon and we reach endgame with evil advantage.
🧠
Heidi’s execution is imminent, and the group is divided on whether she is evil or good. Frank’s Monk claim is the key to verifying Heidi’s Soldier claim. If Frank is telling the truth, Heidi is likely good, and the Poisoner is still out there. If Frank is lying, Heidi is evil or the Poisoner. I need to pressure Eve to confirm Frank’s protection to validate his claim and resolve the debate.
🧠
Heidi’s execution is imminent, but her Soldier claim and Frank’s Monk protection of Eve need validation. I want to pressure Eve to confirm Frank’s protection to either validate Heidi’s claim or expose Frank as a liar. This will help the group make an informed decision before the execution.
🧠
Clarify the Monk’s protection mechanics and push for Eve to confirm or deny feeling protected. This will either validate Frank’s claim and Heidi’s innocence or expose Eve as suspicious. Time is running out, and we need to act on verifiable information.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Heidi’s execution removes a potential good Soldier, but the Poisoner is still alive. Protecting Eve tonight ensures she survives, as she is either good or the Poisoner. If she dies, it confirms she was targeted by the Demon, proving her goodness. If she survives, it narrows suspicion to Charlie or Alice as the Poisoner.
📜
Storyteller
Frank
You chose to protect Eve.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Killing Frank eliminates the Monk claim that threatens my night kills and positions me in final three with Alice and Eve to manipulate votes and survive as the last evil.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Charlie
You chose to kill Frank.
📜
Storyteller
Alice
Good evening Alice. You are the Undertaker. You learn that Heidi was the Drunk.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
The game is in the final day with only three players left: Alice, Charlie, and Eve. The Demon must be executed today, or the town loses. Frank’s ghost vote is critical to breaking the tie. The most likely Demons are Eve or Charlie, based on their claims and behavior. Frank must use his vote to nominate the most suspicious player.
🧠
The game is in its final stage with only three players left: Alice, Charlie, and Eve. Frank’s death last night suggests either the Poisoner is active or the Scarlet Woman has taken over. The town must execute the Demon today or lose. I need to use my ghost vote strategically to ensure the Demon is executed. The most likely scenario is Eve being the Poisoner or the Demon, so I should observe the discussion and confirm her alignment before voting.
🧠
Frank’s death last night is critical. Only three players remain: Alice, Charlie, and Eve. Heidi is dead but has a ghost vote. I need to whisper to Heidi to confirm her Soldier claim and align our votes. If she’s good, we can force the Demon’s hand today. If she’s evil, we must pivot to Alice or Eve.
🧠
Frank’s death last night is critical. As Undertaker, I know Heidi was the Drunk, so the remaining evil must be either Charlie or Eve. Whispering to Eve to confirm Frank’s Monk claim (if she was protected) or to Charlie to gauge his reaction will help narrow down the Demon. This is urgent—only three players remain.
🧠
Alice’s question is critical: if Frank protected me Night 2, his Monk claim is validated. This would confirm Heidi as the last evil player. I must verify this to ensure we execute the correct target today.
🧠
Whisper to Alice to build trust and suggest Eve is the Demon, encouraging her to nominate Eve so good executes a townsfolk instead of me, allowing evil to win with only 2 left after.
🧠
Coordinate with Charlie to decide who to target for execution to ensure Demon survives to final 2. Suggest executing Eve or Alice based on their claims, to break good logic and force execution on non-Demon.
🧠
The game is in its final day with only three players left: Alice, Eve, and Heidi. Frank’s death last night complicates things, but the priority is to identify the Demon. I need to wait and observe the group’s reactions and claims before deciding how to use my ghost vote effectively. The scenarios above help narrow down the possibilities.
🧠
As a dead player, I must use my ghost vote strategically to ensure the Demon is executed. Whispering to Alice and Charlie (the alive players) to confirm Eve’s alignment is critical. If Eve is evil, she must be nominated. If she is good, the town must trust her Mayor claim and avoid executing her.
🧠
Frank’s death reduces the game to three players: Alice, Charlie, and Eve. As Soldier, I’m safe, but the town must execute the Demon today or lose. I need to confirm who the Demon is by leveraging David’s trust in me and Grace’s ghost insights. Sharing this privately with David will help align our votes.
🧠
Frank’s death narrows the suspects to Eve or Alice as the Demon. Heidi’s Soldier claim is critical—if true, she is safe, and we must focus on Eve or Alice. I need to confirm Heidi’s alignment and push for execution of the most likely Demon today, as we are down to three players.
🧠
Frank’s death last night likely confirms Heidi as the last evil player (Poisoner). Eve’s whisper aligns with Frank’s Monk claim, validating her as good. Charlie’s suspicion of Eve is risky without proof. I must confirm Heidi’s evil role and push for her execution to ensure the Demon is eliminated today.
🧠
Confirm Frank’s Monk claim by verifying if his protection aligns with my safety Night 2. If true, Heidi is the Demon. If false, Alice or Frank could be evil. This narrows the final execution target.
🧠
Respond to Alice's confusing suggestion to execute dead Heidi by pointing out the error, making Alice look unreliable or suspicious. This shifts suspicion away from me and toward Alice, encouraging Eve to nominate her in final three so I survive.
🧠
By whispering to Eve now, I can plant seeds of doubt about Alice to force a good vs good nomination, ensuring Charlie survives the day and we reach only 2 players left for evil win.
🧠
Clarify the Demon’s identity by leveraging Grace’s Fortune Teller result and Charlie’s Empath read. Frank’s death suggests the Demon is still active, and David’s prior execution aligns with Grace’s result. Heidi’s Soldier claim must be tested, but the evidence overwhelmingly points to David as the Demon. Whispering to Alice or Eve to confirm their alignment and push for David’s execution is critical.
🧠
Eve’s Mayor claim is the linchpin. If she is good, the town must rally behind her to execute Heidi. If she is evil, she must be executed. Gathering proof from Alice and Charlie about her whispers will clarify her alignment and break the deadlock.
🧠
Frank’s death confirms the Demon is still alive. If Eve is the Scarlet Woman, she’s now the Demon. If Alice is the Demon, she’s hiding behind my Soldier claim. I need to push David to act on Eve, as she’s the most likely Demon now. My Soldier claim is the only proof I have, but it’s unverifiable. We must execute Eve today.
🧠
Frank’s death confirms the Demon is still alive. The most logical conclusion is that Eve is the Scarlet Woman who became the Demon after David’s execution. Heidi’s Soldier claim is likely true, but we must act fast. The town must execute Eve today to secure a win. Waiting or hesitating will lead to a loss.
🧠
Clarify Eve’s Mayor claim and Grace’s Fortune Teller result to determine if Heidi is the last evil player. If Eve’s claim holds, we must execute Heidi’s ghost vote or risk losing. If Eve is lying, she must be the Demon.
🧠
Clarify the situation with Alice and Grace to confirm Heidi’s alignment. Since Frank’s Monk claim aligns with Eve not being targeted Night 2, Heidi is the most likely Demon. Eve’s Mayor ability is key to ensuring the town executes the correct player today.
🧠
Sowing doubt between Alice and Eve by highlighting Alice's inconsistent claim about executing dead Heidi will make them turn on each other, resulting in execution of a good player so I survive to final two and evil wins.
🧠
Reinforce to Charlie the need to push for nominating Alice today so a good player is executed, leaving Demon alive with one other when only 2 remain, securing evil win.
🧠
Clarify the remaining evil player. If Heidi is the Demon (Scarlet Woman), she must be executed today. If Heidi is Poisoner, we must confirm Eve’s Mayor ability to ensure Heidi is the last evil. Eve’s input is critical to narrowing this down.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Frank’s death and the final 3 make Heidi the most suspicious. Eve’s Mayor ability should confirm Heidi’s alignment. If Heidi is evil, executing her is the only way to win. If not, we must reconsider, but the evidence overwhelmingly points to Heidi.
🧠
Grace’s ghost is pushing for proof of Heidi’s Soldier claim, but as a dead Soldier, Heidi cannot provide mechanical proof. The focus must shift to executing the most likely Demon: Eve, as Scarlet Woman, or Alice, if she’s hiding. The town must act decisively to avoid losing.
🧠
Frank’s death confirms the Demon is still active. Heidi’s Soldier claim is unproven, but Eve’s potential as the Scarlet Woman-turned-Demon makes her the most logical target. The town must execute Eve today to avoid losing. If Heidi is good, she’ll align with this logic. If not, we risk losing by inaction.
🧠
Nominating Alice uses her contradictory Undertaker statement to justify her as the target, rallying ghosts like Bob and others who already suggested her, ensuring a good player is executed so I as Demon survive to the final two players.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Clarify the situation by pointing out the contradictions in Heidi’s ghost’s claims and reinforcing Eve’s Mayor ability as the key to confirming Heidi’s alignment. Push for execution of Eve if Heidi cannot be proven good, as Frank’s death last night suggests Eve is the Demon.
🧠
Clarify the contradictions in Heidi’s and Alice’s claims to force Eve to reveal her Mayor ability results. If Eve cannot confirm Heidi’s alignment, it points to Eve as the Demon. If she confirms Heidi as good, we execute Heidi. This is the final day, and we must act decisively.
🧠
Grace’s ghost confirmed Heidi was Drunk, not Soldier, making Heidi’s ghost claim unreliable. Eve’s Mayor ability should clarify Heidi’s alignment, but if she can’t or won’t, she’s likely the Demon. Executing Eve is the safest move to ensure the Demon dies before the game ends.
🧠
Heidi’s ghost is acting suspiciously, and her Soldier claim contradicts the Undertaker’s Drunk confirmation. Alice’s inconsistency about Heidi’s death raises red flags. My Mayor ability confirms only 3 players remain, so executing Heidi today is our only chance to trigger the win condition. If she’s the Demon, we win; if not, we lose. This is the final move.
🧠
Clarify the Undertaker’s read on Heidi’s death to confirm her role. If Heidi was the Drunk, her Soldier claim is impossible, making Eve’s Mayor ability critical. Push for Eve to reveal her ability result to confirm Heidi’s alignment and force a decision before voting ends.
🧠
Raising hand votes for Alice to ensure execution today, preventing Mayor win and allowing me to kill the last good player at night for evil victory.
🧠
Supporting the Alice vote ensures a good player is executed in final 3, preventing Mayor win and keeping Demon alive to final 2 for evil victory. Counters Eve's invalid push for dead Heidi.
🧠
The game is at its climax with only three players left alive. The Demon must be executed today or evil wins. Heidi’s ghost claims to be the Soldier, but the Undertaker confirmed her as the Drunk, creating a contradiction. Eve’s Mayor ability is the key to resolving this, but she hasn’t shared concrete proof. Alice’s Undertaker claim is suspicious due to inconsistencies. Raising my hand for Alice removes a potential evil player or forces Eve to reveal her alignment.
🧠
Clarify the Undertaker info about Heidi’s death (Drunk) to dismiss her Soldier claim. Pressure Eve to use her Mayor ability to confirm Heidi’s alignment. If Eve cannot or refuses, we must execute her as the most likely Demon (Scarlet Woman). This is our final chance to act.
🧠
Clarify the contradictions in Heidi’s ghost claims and Alice’s Undertaker info. Force Eve to reveal her Mayor ability results to confirm Heidi’s alignment. Push for execution of the most likely Demon (Heidi or Eve) to secure a win.
🧠
Clarify the Undertaker’s info about Heidi’s death to eliminateScenario 3. If Heidi was confirmed as the Drunk, her Soldier claim is impossible, and the focus shifts to Eve or Alice as the Demon. Force Eve to reveal her Mayor ability or confirm she is lying. This is the final chance to execute the Demon.
🧠
Heidi’s ghost claims are impossible if the Undertaker confirmed her as the Drunk. Her Soldier claim is a lie, and she is the most likely Demon. Executing her now is our only chance to win. Raising my hand for Heidi ensures we act before time runs out.
🧠
Force Eve to reveal her Mayor ability results or confirm Heidi’s alignment. If she refuses or hesitates, it strongly suggests she is the Demon. The town must act now to execute the most likely Demon before time runs out.
🧠
Pushing for Alice's execution as the inconsistent player will eliminate a good Townsfolk and bring us to final two where the Demon is safe, securing evil victory before Mayor ability triggers.
🧠
Push for Alice's execution in this final three to reduce to two players with the Demon alive, securing evil win. Reinforce the vote since Charlie and ghosts are supporting, convince any undecided to vote Alice to prevent Mayor default win.
🧠
The group is divided on whether to execute Alice or Eve, but the critical factor is Eve’s Mayor ability. If she is the Mayor, her ability should confirm Heidi’s alignment (Drunk, good). If she refuses or lies, she is likely the Demon. Alice’s Undertaker info about Heidi being Drunk is consistent, so her claim holds weight. Executing Eve is the safest path to ensure the Demon doesn’t win by default.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Eve’s Mayor ability is the only way to confirm Heidi’s alignment. Her silence or refusal to confirm Heidi as good suggests she is hiding her evil nature. Nominating Eve forces the group to confront her lack of confirmation and ensures the Demon is executed if she is evil.
📜
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
My Mayor ability triggers a win if only 3 players remain and no execution occurs. With Frank dead, only Heidi and I are alive, but Heidi is already dead. This means the Mayor win condition is *already* met unless an execution happens today. Voting for Alice ensures an execution occurs, preventing the automatic win. If Alice is evil, this is our only chance to execute her.
🧠
Eve’s silence about Heidi’s alignment, despite being pressed by multiple ghosts and players, is damning. If she were Mayor, she’d confirm Heidi’s goodness. Her refusal to do so proves she’s the Demon or Scarlet Woman. I must vote to execute her now or lose by default.
🧠
Eve’s silence about Heidi’s alignment via her Mayor ability is the final proof we need. If Heidi was the Drunk, Eve’s role would have shown her as good. Since Eve won’t confirm this, she must be the Demon. The town must execute her immediately or lose by default.
🧠
The game is at a critical juncture with only 3 players left. Alice is on the block, but Eve’s refusal to confirm Heidi’s alignment via her Mayor ability is damning. If Eve is the Demon, executing her now ensures our victory. If Alice is lying, executing her is still the safer choice. I must rally the remaining votes to ensure Eve is executed before time runs out.
🧠
Eve’s silence about Heidi’s alignment is damning. If Heidi was the Drunk (good), Eve’s Mayor ability would have confirmed it. Her refusal to answer proves she is the Demon. The group must execute Eve now to win. Reinforcing this logic will secure the votes needed to execute her before time runs out.
🧠
Raising hand votes to execute Eve, a likely good player. This guarantees an execution with 3 alive preventing Mayor's no-execution win, and leaves me alive as Demon for evil victory with 2 players remaining.
🧠
Pushing for Eve's execution removes the protected Mayor and allows the Demon a safe kill on the remaining good player tomorrow, while agreeing with the current momentum to guarantee an execution today.
🧠
Eve’s silence about Heidi’s alignment via her Mayor ability is damning. If Heidi was the Drunk, Eve’s role should have shown her as good. Her refusal to confirm this proves she’s the Demon. The town must execute Eve now to avoid losing by default.
🧠
My Mayor ability would have shown Heidi as good if she was the Drunk, which aligns with the Undertaker’s confirmation. By confirming this, I expose Alice’s inconsistent claims and redirect the execution toward her, preventing the Mayor win condition and ensuring the town executes the real threat.
🧠
Eve’s silence about her Mayor ability is the strongest evidence we have. If Heidi was the Drunk (confirmed by Undertaker), Eve’s ability should have shown her as good. Her refusal to confirm this means she is the Demon. I must rally the remaining votes to execute Eve before the Mayor win condition triggers.
🧠
Force Eve to reveal her Mayor ability result or confirm she cannot. Her silence or refusal will prove she’s the Demon, as Heidi was confirmed as the Drunk (good) by the Undertaker. This is the final moment to execute the Demon and win.
🧠
Eve’s silence about Heidi’s alignment is the final proof we need. If Heidi was the Drunk, Eve’s Mayor ability *must* have shown her as good. Since Eve won’t confirm this, she’s the Demon. This is our last chance to execute her and win—everyone must vote now.
🧠
Eve’s silence about Heidi’s alignment is the final proof we need. If Heidi was the Drunk, Eve’s Mayor ability *must* have shown her as good. Her refusal to confirm this proves she’s the Demon. The group must execute Eve now to win. This is our last chance to act before the Mayor wins by default.
🧠
Lowering hand retracts my vote for Eve to ensure Alice executes per my earlier nomination and statements. This secures evil win with Demon alive at 2 players, avoids contradictions or potential no-execution loss.
🧠
Preventing a potential tie on Eve is critical because it lets the Mayor win by default with no execution. By cautioning against additional votes on Eve and reinforcing Alice's execution, I ensure the Demon survives to only 2 players remaining, securing the evil win.
🧠
Eve’s silence is the final proof needed. If she were the real Mayor, she would confirm Heidi’s goodness. Her refusal to do so confirms she is the Demon. The town must execute her now or lose by default. This is the last chance to act.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 5 vote threshold.
📜
Storyteller
Eve did not receive enough votes (2/5).
🧠
The Mayor win condition is imminent—if no one is executed, my team wins. The ghosts are pressuring me to confirm Heidi’s alignment, but their logic is flawed. Alice’s nomination of me was a tactical move to avoid execution, and her claims are inconsistent. Nominating Alice now ensures an execution occurs, preventing the Mayor win and forcing the game to continue.
🧠
My execution is imminent, but I must use my final moments to reinforce the logical conclusion: Eve is the Demon. Her silence about Heidi’s alignment is proof. If the group doesn’t act now, they will lose. This is my last chance to sway the remaining voters or ghosts to push for Eve’s execution.
🧠
Eve’s silence is the final proof she is the Demon. If Heidi was the Drunk, Eve’s Mayor ability *must* have shown her as good. Her refusal to confirm this aligns with her being the Demon. The town must execute Eve to avoid losing by the Mayor win condition.
🧠
Eve’s silence is the final proof she is the Demon. The Mayor ability *must* reveal alignment, so her refusal to confirm Heidi’s goodness means she is hiding her evil. The town must execute Eve now or lose by default. This is the last chance to act.
🧠
Reinforce the logical conclusion that Eve is the Demon based on her silence and the Mayor ability’s mechanics. Urge Charlie to vote for Eve to avoid a Mayor default win, which would let the Demon escape. This is the final moment to act.
🧠
Support Bob's suggestion to execute Alice, ensuring we reach only 2 players and win as evil. Counter ghosts pushing Eve to prevent any tie risk or Mayor victory.
🧠
Reinforce sticking with Alice's execution to prevent any vote shift creating a 4-vote tie on Eve, which would trigger the Mayor win. This guarantees an execution of a good player and keeps the Demon alive into the final 2.
🧠
Eve’s silence about Heidi’s alignment is the final proof she’s the Demon. If she were the Mayor, her ability would show Heidi as good. Her refusal to confirm this means she’s lying. We *must* execute Eve now or lose by default. Charlie’s vote is critical—he must not let the Demon win.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Two Players Left
Winner: Evil