Game Detail

Players

Alice (Monk) Bob (Slayer) Charlie (Fortune Teller) David (Scarlet Woman) Eve (Washerwoman) Frank (Butler) Grace (Imp) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good812,867120,792$0.4448
Evil332,315212,387$0.9464

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: David. Your safe bluffs are: Soldier, Investigator, Virgin
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Washerwoman. Either David or Heidi is the Empath.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Testing two non-neighbor players early gives a clean result to narrow the Demon quickly or produce a useful false-positive that we can cross-check tomorrow.
πŸ“œ
Storyteller
β†’
Charlie
You chose Alice and Eve. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Create a private voting dependency with a neighboring player to observe their voting patterns and limit my influence until I can form a reliable read.
πŸ“œ
Storyteller
β†’
Frank
You chose Eve to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate bluffs and initial strategy with David to establish trust and plan how to sow chaos without revealing our evil roles.
🧠
Share my Empath result privately to build an alliance and coordinate questioning of my neighbors before nominations.
🧠
Get either David or Heidi to reveal their role so my Washerwoman info becomes public and we can narrow Demon suspects before nominations.
🧠
Waiting allows others to reveal more info first, letting me react strategically to build my Investigator bluff credibility and coordinate implicitly with Grace without overcommitting early.
🧠
Confirm Heidi's read and coordinate with David to pressure Alice and Grace, while conserving my Slayer shot until we have stronger proof.
🧠
Tell two nearby players my Fortune Teller result and solicit their claims so we can start eliminating suspects and set up trust for night checks.
🧠
Open a private channel to gather trust, probe recent whisper patterns, and encourage info sharing before nominations to narrow suspects.
🧠
Establish private alliance with my neighbors so I can participate in votes and gather info to guide the town toward the Demon.
🧠
Responding to Frank's whisper allows me to build an alliance with him and Eve while bluffing as Soldier. This helps sow confusion and gain credibility with good players early on, keeping me safe as Demon.
🧠
Get Bob and David aligned so I can reveal my Empath read at nominations in a way that pins either Alice or Grace and gathers checks before execution.
🧠
Get the Empath to reveal publicly and lock in coordination with Frank and Grace so Butler/Washerwoman/Soldier voting bloc can act together tomorrow.
🧠
Coordinate with Demon Grace on bluffs and strategy to counter Heidi's Empath claim that implicates Grace. Share my bluff plan and get her input on safe roles to protect our team and create town confusion.
🧠
Coordinate with Heidi and David to make Heidi's Empath read public, pressure Alice and Grace, and get Charlie to post his Fortune Teller check so we can start eliminating suspects.
🧠
Gather claims from Bob and David and ask one to check me later so I can confirm my Fortune Teller reading and narrow suspects.
🧠
Use my Monk protection to keep a trusted Town alive and gather private reads from Bob and Heidi to form a nomination tomorrow.
🧠
Lock our voting bloc with Eve and Grace so we can reliably push the same nomination tomorrow and encourage the Empath to reveal, narrowing suspects.
🧠
Coordinating bluffs with David maintains our deception, aligns our stories, and helps manipulate good players into misexecutions while protecting my identity as the Demon.
🧠
Co-ordinate our public nomination strategy so I can reveal my Empath read and you two pressure Alice and Grace to force slips or role claims before nominations.
🧠
Get the Empath to confirm publicly now and lock voting alignment between me, Frank, and Grace for tomorrow.
🧠
Respond to Grace to lock in bluffs and discuss handling Heidi's accurate but dangerous Empath read without overcommitting. This keeps Demon safe by coordinating defenses and redirecting suspicion.
🧠
Coordinate with Heidi and David to back Heidi publicly, pressure Alice now, and ask Charlie to post his Fortune Teller check so we can narrow suspects before nominations.
🧠
Get one of them to verify or protect me and to coordinate who we check next so we narrow suspects efficiently.
🧠
Elicit private reads and pick a protect target that gives the most reliable public evidence for later nominations.
🧠
Lock in a voting bloc with Eve and Grace and get the Empath to reveal so we can single-target a strong suspect at nomination.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Publicly claim Soldier to build good town trust and protect from suspicion. This helps evil by sowing doubt on Empath claims and aligns with Frank/Eve coordination without committing to a bad nomination on day 1.
🧠
Speaking now establishes my Investigator bluff publicly, reacts to Heidi and Grace to build credibility, deflects suspicion from Grace by questioning Alice, coordinates with team by creating confusion on good players like Bob/Charlie. Helps keep Demon alive by misdirecting town logic.
🧠
Publicly share my Empath read to focus suspicion and force Alice and Grace to clarify roles before nominations, narrowing Demon suspects for execution later.
🧠
Force the Empath (David or Heidi) to confirm publicly so we have mechanical info before nominations and align town votes with Frank and Grace.
🧠
Support Heidi's Empath read, force Alice to reveal a role or contradiction, narrow Demon possibilities before night actions.
🧠
Publicly share my Fortune Teller result to remove Alice and Eve as Demon suspects and push next-night checks toward Frank or Grace.
🧠
Force Empath or Investigator to make a public confirmation and push for a clear claim from Alice; narrow suspects to Alice or Grace for nomination.
🧠
Reveal my Monk role and protect a key info-holder (Heidi) to preserve Empath read and generate trust for nominations tomorrow.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Preserve Heidi's Empath read and force Demon to act elsewhere, enabling us to use that information and coordinate Investigator checks to find the Demon.
πŸ“œ
Storyteller
β†’
Alice
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Heidi removes the Empath with info against me, breaking good logic chain early. Supports team by sowing chaos, lets David maintain bluff, and keeps me hidden as Soldier while planning votes with Frank and Eve.
πŸ›‘οΈ
Heidi was protected from a night kill.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Narrow the Demon candidates by testing Frank and Grace as we discussed; results will direct tomorrow's nomination and coordinate with Bob/David's planned checks.
πŸ“œ
Storyteller
β†’
Charlie
You chose Frank and Grace. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
I want to lock my vote to a trusted ally to avoid vote-splitting tomorrow and push coordinated nominations toward the suspected player(s). Choosing Eve keeps the existing pact with Eve and Grace.
πŸ“œ
Storyteller
β†’
Frank
You chose Eve to be your master.
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
As Butler I can only vote if Eve votes. I must lock votes with Eve (and optionally Grace) to ensure my vote counts and avoid being unable to influence execution.
🧠
Confirm Empath reliability and coordinate protection to preserve key info and narrow suspects before nominations.
🧠
Whispering to Grace coordinates our evil bluffs and strategy. I will share my plan to bluff as Investigator supporting the existing claim while protecting her Soldier bluff. This builds our cover and plans to sow doubt on good claims like Empath or FT to disrupt town logic.
🧠
Get David to reveal or recheck his Investigator info and get Bob to push Alice to confirm Monk; arrange someone to target Frank/Grace tonight to resolve my YES.
🧠
Coordinate with David on pushing suspicions towards good players like Frank or Charlie, using the no-death to validate Alice's Monk claim while undermining Heidi's Empath info to protect my Soldier bluff and keep demon alive.
🧠
Get Frank and Grace aligned with me to force a nomination on the player who ends up inconsistent (David or Heidi), using Frank's tied vote to lock majority.
🧠
Confirm Heidi's Empath and whether Alice was protected, and force David to publicly confirm or recheck to narrow suspects before nominations.
🧠
Confirm my Empath reads and protection status to enable clear nominations and decide whom to trust before voting.
🧠
Coordinate voting with my master Eve and Grace so I only cast my vote when Eve does, and push for nominating David now unless new proof appears.
🧠
Resolve a contradiction about whether Heidi was protected, keep Heidi alive if trustworthy, and arrange my Night 2 protection to preserve info sources and narrow suspects.
🧠
Coordinating with Grace on confirming my Investigator bluff and deciding to target Frank for execution to misdirect the good players and ensure the Demon stays safe.
🧠
Get David to publicly confirm or recheck his Investigator read and get Bob to press Alice for a clear Monk claim; also coordinate who will check or protect Frank/Grace tonight to resolve my Night1 YES.
🧠
Reply to David to align our evil strategy: confirm Investigator claim, handle Empath contradiction by accusing Heidi, and target Charlie or Frank for execution to sow chaos and protect my Soldier bluff.
🧠
Coordinate with Frank and Grace to publicly vote David to force a reveal or flip, while staying ready to switch if new reliable info appears.
🧠
Force David to commit publicly or to recheck tonight and coordinate who will check/protect Frank or Grace so we have reliable info before nominations.
🧠
Resolve the protection discrepancy quickly so the table can judge Alice's claim and decide whether to nominate her or Grace tonight.
🧠
Lock my vote with Eve publicly at nominations to force a decisive test of David vs Heidi, while asking Grace to hold off nominating herself until contradictions are resolved.
🧠
Resolve the contradiction about whether I protected Heidi Night1 so we know if my Monk ability is reliable and plan Night2 protection to keep Empath alive.
🧠
Confirming the Investigator bluff publicly via whisper to Bob and Charlie creates immediate suspicion between them, disrupts their logic chain, and supports executing Frank or Heidi to confuse the town while protecting Grace as the Demon.
🧠
Get David to confirm or recheck and get Bob to press Alice publicly; decide who will check/protect Frank or Grace tonight to resolve my Night1 YES.
🧠
Coordinate privately with my Minion David to align our bluffs, decide on a target like Heidi or Charlie for execution to disrupt good logic chains, protect our positions, and use Frank's vote tie to our advantage without revealing my Demon role.
🧠
Coordinate with Frank and Grace to publicly vote David now to force clarity while keeping Grace from self-nominating; be ready to flip if David proves Investigator.
🧠
Force David to publicly confirm or recheck and get Charlie to commit to night action. Clarifying these will narrow suspects before nominations.
🧠
I need a definite answer about Night1 protection to choose whether to nominate Alice or Grace at nominations.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open.
🧠
Force clarity on the David/Heidi contradiction, pull Frank's tied vote, and compel David to prove Investigator or be executed, narrowing suspects.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my Investigator bluff publicly by highlighting role conflict with Eve's claim, suggest she might be Drunk or lying to shift suspicion away from me and Grace, maintain evil coordination without admitting anything.
🧠
Force David to produce specific Investigator information and signal public vote to pull Frank's tied vote and reach execution threshold.
🧠
Resolve Heidi conflict quickly and rebuild trust by offering a clear protection plan for Night2, and prompt David to clarify his Investigator check.
🧠
Get David to state his exact Investigator target/result, pause execution votes, and force a concrete decision on who will check or protect Frank/Grace tonight to resolve my YES.
🧠
Support David subtly by demanding specifics from him while questioning Heidi's Empath read to build chaos and prevent quick execution, helping evil team maintain numbers and trust.
🧠
I must follow my Butler bond with Eve to trigger clarity and pressure David to give a specific Investigator report so town can resolve contradictions.
🧠
Force David to either state his Investigator check now or be voted; challenge Alice to confirm her protection log publicly so we know if my reads are valid.
🧠
Force David to reveal exact Investigator target/result and force Alice to confirm her Night1 protection so we can decide whom to execute tonight.
🧠
Publicly confirm Investigator bluff on Bob/Charlie to match whispers, question Eve's conflicting claim to sow doubt and avoid execution, buy time for Demon protection while resolving other claims.
🧠
Force a decisive vote to pressure David and test which scenario is true. If David cannot be trusted, executing him narrows suspects; if others stop the execution, it signals they believe his Investigator claim.
🧠
Resolve the Heidi/Alice conflict by offering a clear, repeatable action (protect Heidi N2) so the table can trust or distrust Heidi's Empath read; stall votes until it's clarified.
🧠
Force commitment to resolve my Night1 YES by having Bob or David check/protect Frank or Grace tonight and pause execution votes to avoid mis-executing.
🧠
Wait for more responses before committing to vote or speaking again, allowing confusion to build around Heidi while protecting David.
🧠
I am bound to Eve's vote; raising hand now pressures David to provide concrete evidence or be executed, advancing town information either way.
🧠
Force Alice to confirm her protection claim and ask table to pause votes so we can resolve if my Empath is reliable before executing anyone.
🧠
Force Alice to resolve the protection contradiction so we don't execute David wrongly and so we can target the true evil instead.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/4).
🧠
Nominating Eve disrupts her attack on my Investigator bluff, creates debate on conflicting claims, and potentially removes a good player or sows more doubt among town to protect the Demon.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a premature execution of me and buy one tick to force clear proofs from David, Alice, and Heidi so Town can resolve the contradiction.
🧠
By voting to execute Eve now, I push to remove a conflicting good player before night, creating more doubt in town logic and protecting our Demon Grace by disrupting their information network.
🧠
Publicly confirm my Night One protect and ask for one tick delay to let players reconcile Empath/Washerwoman/Investigator contradictions, preserving useful information and avoiding a bad execution.
🧠
Buy one tick to force a mechanical check of Frank or Grace tonight and resolve the Alice/Heidi contradiction before executing Eve.
🧠
Advocating to hold the vote maintains chaos and lets good players argue among themselves about claims like Alice's protection. This prevents a premature execution of Eve that might not serve our evil team and keeps suspicion off David and me.
🧠
I must prevent a risky execution this tick and gather mechanical confirmations so town can execute the true Demon later.
🧠
Get Alice to privately confirm her protection and convince group to hold votes one tick so we can use night actions to check Alice/Grace and avoid executing an innocent.
🧠
Get Alice to privately confirm to Heidi and persuade the group to hold votes one tick so we can get a mechanical check on Frank or Grace tonight; avoid prematurely executing Eve based on unresolved contradictions.
🧠
Delay Eve's execution one tick to force David to state his exact Investigator result and have Alice privately confirm her Night1 protection so we avoid executing an innocent and gather mechanical checks.
🧠
Providing the exact Investigator detail on Bob being the Minion distracts the good team with a new suspect, protects our Demon Grace from scrutiny, and supports holding the vote as requested to gather more info before night.
🧠
Resolve the Heidi protection contradiction so Empath, Investigator, and Washerwoman info can be reconciled before any execution; buy a tick to get a mechanical check tonight.
🧠
Delay execution until a mechanical check of Frank or Grace is committed tonight so we can resolve my Night1 YES and avoid executing the wrong player.
🧠
Raising hand to support executing Eve helps eliminate a potential good player, creates chaos, and supports my Minion David's nomination to disrupt town logic without revealing my true role.
🧠
Prevent premature execution of Eve, keep mechanical info, and push for a night check of Frank or Grace to narrow Demon suspects.
🧠
Keep votes held this tick, confirm Alice's Night1 protect publicly, push for a mechanical check on Frank or Grace tonight to resolve remaining contradictions before executing Eve.
🧠
Force delay, get David to commit to a mechanical check on Frank or Grace tonight, and highlight David's suspicious claim about me to avoid a premature execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (2/4).
🧠
Prevent premature execution of Washerwoman and force a mechanical check tonight on Frank or Grace to resolve contradictions before final nominations.
🧠
Waiting lets the current nomination phase end with no execution since votes are failing and players are holding. This preserves all players including the Demon Grace, sets up for night where we can kill a good player or use abilities to gather info, and maintains chaos without committing to a bad execution.
🧠
Push for mechanical check tonight on Frank or Grace, offer to protect Heidi again if no one commits, and pause execution until we have that result.
🧠
Force a mechanical check on Frank or Grace tonight to resolve my Night1 YES and avoid executing an innocent. If nobody commits, buy time by delaying the vote.
🧠
Pointing out the Alice protection vs my Soldier claim vs Heidi's evil read creates contradiction that makes Alice look bad. This sows chaos among good players, encourages checking Frank over me, and protects our evil team by delaying executions.
🧠
Prevent premature execution of Eve until we get a mechanical night check on Frank or Grace to resolve Empath/Fortune Teller/Investigator contradictions.
🧠
Force a mechanical check tonight (Frank or Grace) by getting David or Bob to commit, so we avoid executing the Demon by mistake.
🧠
Push to hold votes and get a mechanical check on Frank or Grace tonight so we don't burn an execution; clarify I cannot check but will nominate if no check happens.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Protect Heidi to preserve Empath information and force the Demon to reveal by failing to kill her; this narrows suspects and keeps our mechanical lead.
πŸ“œ
Storyteller
β†’
Alice
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Charlie stops a key information gatherer from getting more Fortune Teller data that could clear players or point to the Imp. This helps keep the demon hidden and creates chaos among good players' logic.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Maintain influence over tomorrow's vote to prevent an execution before mechanical checks; prefer to stay locked to Eve who is pushing to hold votes and coordinate checks.
πŸ“œ
Storyteller
β†’
Frank
You chose Eve to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Get a mechanical check on Grace tonight or ensure I'm protected; that will definitively resolve the Alice vs Grace conflict and let us execute the Demon.
🧠
Waiting allows other players to reveal more information and contradictions during the day phase. This helps me gather intel without committing to a nomination yet, keeping the Demon safe until endgame.
🧠
Force a commitment to check Grace tonight and get Alice to publicly confirm her Night1 protection to validate Heidi's Empath reading.
🧠
Locking my vote to a reliable player ensures I can vote tomorrow and helps us force an execution or gather info without wasting my Butler constraint.
🧠
Reveal my Fortune Teller reads and push David/Alice to commit to mechanically checking Frank or Grace so the table can execute the Demon before final day.
🧠
Force a mechanical night check and public Empath confirmation to narrow suspects and prevent a premature execution.
🧠
Get David to commit to checking Grace tonight and reassure Heidi I will protect her again if needed so we resolve the Empath/FT leads now.
🧠
Waiting allows the current whispers to play out and gather more info from good players' commitments without committing my bluff yet. This positions me to later disrupt by implicating Frank, keeping Grace alive as Demon.
🧠
Force a mechanical Investigator check on Grace tonight and secure my protection so we can resolve the Alice vs Grace conflict and avoid a bad execution.
🧠
Coordinate privately with my minion David to align our bluffs, decide who to frame for execution like Bob, and ensure we don't contradict on role claims to maintain credibility with good players.
🧠
Get David to commit to checking Grace tonight and get Alice to publicly confirm she protected Heidi Night One so we can validate or refute Heidi's Empath before nominations. Also enable Frank's Butler vote by committing to vote.
🧠
Secure Eve's explicit promise to vote so my Butler constraint is usable, and get David to organize additional votes or backups to ensure a successful execution.
🧠
Convince David to use his Investigator tonight on Frank or Grace (prefer Grace first) so we can identify the Demon before final day.
🧠
Force a mechanical check to get concrete info before any execution; if checks are refused, narrow suspicion to David and proceed to nominate Alice next tick.
🧠
Get David to commit to checking Grace tonight so we obtain the mechanical proof to resolve Charlie's and Heidi's reads and enable a correct execution.
🧠
Coordinating with Grace to target Bob misdirects town suspicion away from the real Demon, using my bluff to gain credibility and control the narrative on who to execute next.
🧠
Get David to commit to checking Grace tonight and secure Alice's protection as a fallback so my Empath info can be mechanically verified.
🧠
Coordinate with David to push Bob's execution and question Frank, building my Soldier credibility while creating chaos to protect the Demon.
🧠
Get David to commit to checking Grace tonight and get Alice to publicly confirm her N1 protect so we can trust Heidi's Empath; coordinate vote commitment so Frank can vote with me.
🧠
Secure Eve's vote so I can vote too; get David to marshal extra votes or tell me to pivot if Eve won't commit.
🧠
Force David to commit to a mechanical check of Grace (or Frank) tonight so we can have a decisive execution tomorrow and avoid stalling until too late.
🧠
Get David to execute his offered Investigator check on Frank or Grace tonight and have Heidi restate her Empath publicly so we avoid executing an innocent this tick.
🧠
Force David to commit to checking Grace tonight or accept I will protect Heidi again so the group can trust Heidi's Empath and we can resolve the Demon quickly.
🧠
Coordinate with Grace on pushing Bob execution as distraction and fake commit to checking her. Include Alice to build trust and control narrative, protecting real Demon without false info that exposes us.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a vote now to test Eve's commitment and to pressure Grace's Soldier claim given Heidi and Charlie's reports. I will vote with Eve if she votes.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Wait to see if others speak or vote before deciding on further action. This allows time for David to support shifting suspicion to Bob and prevents me from overcommitting while on the block as the Demon.
🧠
Force a clear commitment from Eve so I can legally vote and encourage others to reach majority or else avoid wasting my vote.
🧠
Avoid executing before a mechanical check to prevent a wasted Town execution; push David to check Grace tonight and keep Frank from casting a Butler vote without proof.
🧠
Prevent an immediate, possibly wasted execution and force David to commit to checking Grace tonight so we get mechanical proof before using my ghost vote.
🧠
Delay execution until we get a mechanical check of Grace (David's Investigator) so we avoid burning a town player and can identify the Demon safely.
🧠
Get David to commit to Investigator-checking Grace tonight and persuade others to hold votes until we have that mechanical result.
🧠
Committing to check Grace publicly while refusing to vote maintains my Investigator bluff, protects Demon from execution, and positions me to fake a result tomorrow that clears or confuses town, helping evil win by keeping numbers high.
🧠
Publicly confirm my previous protections to cement trust in Heidi's Empath and support delaying execution until David's Investigator check resolves Grace's status.
🧠
Speaking to agree with holding the vote until David's check builds trust in the delay strategy, prevents immediate execution, allows us to redirect suspicion to Bob as minion, and keeps me alive as Demon until endgame.
🧠
Keep the town from executing without mechanical confirmation and clarify that I cannot vote unless Eve does; encourage Eve to commit or for others to step up so we reach a safe majority.
🧠
Firmly hold votes this tick and get David to publicly commit to checking Grace and announcing the result, so we gain mechanical information before executing.
🧠
Delay execution until David's Investigator result is revealed tomorrow to avoid wasting our lynch and preserve my ghost vote for final critical moment.
🧠
Delay execution until David's Investigator result tomorrow so we can decisively lynch the Demon or refocus without wasting votes.
🧠
Reinforce consensus to wait for David's Investigator check on Grace tonight so we don't waste an execution and can decisively find the Demon.
🧠
I am not raising my hand to execute Grace as this would kill the Demon immediately. Waiting lets the current vote fail without my involvement, buying time to sow confusion tomorrow and protect our team.
🧠
Publicly confirm my Monk protections to vouch for Heidi's Empath and push the table to wait for David's Investigator result so we don't waste a lynch.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (0/4).
🧠
Nominating Bob advances our evil plan to execute a good player by publicly supporting David's Investigator claim, diverts attention from me, and forces votes that reveal alliances without exposing my Demon role.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent us burning votes on an unclear nomination and ensure David performs the promised mechanical check so we can decisively find the Demon.
🧠
Voting for Bob uses the Minion's bluff to eliminate a good player, advances the game to fewer survivors, and keeps me from being the focus while appearing cooperative as Soldier.
🧠
Convince Eve to raise her hand so I can vote with her, or else get David to promise a morning reveal β€” preserving our votes and testing David's Investigator claim.
🧠
Prevent burning votes and get David's promised mechanical Investigator check tomorrow so we can decisively lynch the Demon or catch a liar.
🧠
Preserve my single ghost vote and push for David's mechanical Investigator result so we avoid a mislynch and use night info to target the Demon.
🧠
Prevent wasting votes and ensure David's mechanical Investigator check reveals a definitive result tomorrow so we can safely execute the Demon.
🧠
Publicly commit to the check on Grace to maintain my Investigator bluff and town trust, while urging to hold the Bob vote to prevent execution and keep status quo protecting the Demon until only 2 remain.
🧠
Convince the table to hold votes this tick so David's promised Investigator check resolves the Frank/Grace YES tomorrow; protect Heidi's information by stating my continued protection.
🧠
Keep votes held this tick to allow David's Investigator check of Grace to be revealed tomorrow, preserving Frank's chain and avoiding burning votes on uncertain executions.
🧠
Retracting my vote follows the group's hold consensus, maintaining my Soldier bluff and avoiding suspicion as the Imp. This prevents executing Bob too early (potentially a good player we can use for misdirection) and lets David 'check' Grace to spread false info, helping evil dismantle town logic.
🧠
Force Eve to make a clear choice so I can either vote with her or the town holds and gets David's mechanical result; this preserves my Butler utility and avoids confusing half-measures.
🧠
Prevent burning votes before David's promised mechanical check so we retain a reliable path to a correct execution and preserve Frank's Butler voting chain.
🧠
Preserve my single ghost vote for tomorrow after David's Investigator reveal so we avoid executing an innocent and maximize chance to lynch the Demon.
🧠
Prevent burning votes this tick so David's Investigator check of Grace can resolve the conflict and give us a clean lynch tomorrow.
🧠
Waiting reinforces the agreed-upon plan to hold for my 'check' result, builds credibility for my Investigator bluff, prevents executing Bob who might be useful or good, and keeps focus on Grace as the target without me being the one to break the hold.
🧠
Keep Heidi alive to preserve Empath reads and persuade others to hold votes so David's mechanical Investigator result can resolve the Grace/Bob conflict tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (0/4).
🧠
Keep the group coordinated to wait for David's mechanical Investigator check of Grace tonight so we avoid burning votes and can lynch with high confidence tomorrow.
🧠
Supporting the hold on Bob's vote prevents execution today, keeps me alive as Demon, builds cooperative image, and sets up my minion David to clear me tomorrow while sowing doubt on others like Frank.
🧠
Preserve Frank's voting linkage and avoid burning votes until we get David's promised Investigator result; this maximizes chances to lynch the true Demon or Minion with mechanical confirmation.
🧠
Keep the group coordinated to wait for David's Investigator result tomorrow so we use mechanical info and avoid executing an innocent; prevent Frank being forced to break his Butler chain now.
🧠
Delay executions until David's promised Investigator check resolves the Frank/Grace ambiguity from my Night1 YES. Holding avoids burning votes on an innocent.
🧠
Delay execution to allow David's Investigator check of Grace to resolve Empath/Investigator conflict and avoid burning a lynch on an innocent.
🧠
Reinforce waiting for my check to control tomorrow's info, clear Grace as Demon, and maintain my Investigator bluff to protect evil team.
🧠
Preserve votes so David's promised Investigator check on Grace arrives in the morning; this mechanical info will let us lynch safely.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Keeping Heidi alive preserves our Empath consistency and trust network until David's Investigator result resolves Frank/Grace ambiguity; it maximizes information for a safe lynch tomorrow.
πŸ“œ
Storyteller
β†’
Alice
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Alice removes the Monk protection on Heidi allowing me to target the Empath next. It reduces good numbers and lets David's false Investigator claim tomorrow gain more credibility as we sow doubt among the remaining players.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Prevent me casting an independent vote that would burn town consensus; keep votes tied to Eve so we wait for David's Investigator result and preserve coordinated execution tomorrow.
πŸ“œ
Storyteller
β†’
Frank
You chose Eve to be your master.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Waiting allows others to speak first and reveal more information or contradictions before I commit to whispers or nominations, helping me adapt my soldier bluff.
🧠
Privately confirm David's Night3 Investigator result and Heidi's Empath read to resolve Grace vs Bob/Frank suspicion and decide who to nominate.
🧠
Force David to reveal Investigator result on Grace and confirm whether I was protected Night1 so we can resolve the Grace/Alice ambiguity before nominations.
🧠
Wait for their response to my whisper to see if they align on Bob execution. This keeps momentum without overcommitting while protecting Grace.
🧠
Get David to reveal his Investigator result on Grace now so the living can act before nominations; remind Heidi to support releasing the check.
🧠
Get David to publicly reveal his Investigator result now so we can decide whether to use my Slayer or hold for a later decisive lynch.
🧠
Push David to perform promised mechanical check and get Heidi aligned on forcing a clear execution plan once results are in.
🧠
I need Eve to commit to voting so I can vote too; getting her to lock votes lets us force an execution and test David/Bob theories.
🧠
Coordinate privately with David to align on pushing Bob for execution based on his Investigator claim, confirm my Soldier bluff, and plan to sow doubt on good claims like Heidi's to keep me alive.
🧠
I need David's Investigator result and confirmation about Heidi's Night1 protection to decide whether to nominate Grace or wait for more checks.
🧠
Force David to publicly give his Investigator result and confirm whether I was protected Night1 so the group can make a correct nomination before time runs out.
🧠
Revealing the Investigator result clears Grace as Demon, pushes execution on Bob (likely good), protects my team by sowing confusion and removing a potential threat without risking the Demon.
🧠
Force David to reveal his Investigator result on Grace now to break the hold pattern and allow a correct nomination before the nomination phase ends.
🧠
Force David to reveal his Investigator result and get Heidi to reconfirm Empath so we can decide whether to use my one-time Slayer shot this day or conserve it.
🧠
Get David to perform and publicly report his promised check now; get Heidi to push for execution today if result clears Grace, otherwise force a vote to break the stall.
🧠
Get Eve to commit to voting so my Butler restriction allows me to vote and we can test David/Bob. Prompt David to reveal or prepare mechanical check to resolve ambiguity.
🧠
Coordinating with Minion David to execute good players like Bob reduces numbers toward our win condition while building trust with false Investigator claim.
🧠
Force David to make his Investigator result public and get Heidi to confirm protection so we can decide whether to nominate Bob or pivot to Grace before nominations.
🧠
Force David to make his Investigator result public so town can nominate correctly; confirm my Empath publicly to resolve Alice/Grace ambiguity and guide today's nomination.
🧠
Coordinate with Grace to commit to nominating Bob today, back my Investigator claim, and plan votes to execute him if possible. This tests my bluff while protecting Grace and sowing confusion.
🧠
Forcing David to state his exact Investigator result now will break the impasse and let ghosts and towns coordinate a correct nomination before nominations close.
🧠
Force David to deliver his promised mechanical check and get Heidi's public Empath confirmation so I can decide whether to use Slayer now.
🧠
Push David to perform Investigator check now and get Heidi ready to force execution based on result to stop endless delays.
🧠
Force Eve to commit so my Butler ability becomes useful and pressure David to reveal his Investigator result to resolve Bob vs David now.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Reveal my Washerwoman info to force David to publicly prove his Investigator claim and stop rushed vote-locking without his public result.
🧠
Nominating Bob backs David's Minion claim to solidify our evil coordination, eliminates a vocal good player, and maintains our deceptive good roles to survive until endgame.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Get David to reveal his Investigator check and get Heidi to confirm empath publicly so town can decide whether I should use Slayer now or save it.
🧠
Force David to reveal Investigator proof before anyone locks votes so we avoid burning a lynch and can correctly target the Demon/Minion.
🧠
Voting yes for Bob executes a suspicious good player, backs David's Investigator bluff to gain town trust, reduces numbers while protecting my Imp survival until 2 remain. Coordinates with David's whisper to execute Bob.
🧠
Push David to reveal his Investigator result immediately; signal willingness to vote to break the stall while preserving pressure for mechanical info.
🧠
Make my Empath read public and force David to state his Investigator result so we can decide who to execute before nominations close.
🧠
Push David to reveal his Investigator result or force a vote; get Eve to lock so my Butler ability allows me to vote and influence the execution.
🧠
Publicly confirming my Investigator result on Bob as Minion and Grace clear supports executing Bob to eliminate a good player, protects Grace as Demon, and advances the evil plan by creating trust in my bluff.
🧠
Use my single ghost vote to help reach the majority for Bob now, relying on David's Investigator claim; voting forces resolution before night and may remove a Minion.
🧠
Eliminate the player most likely lying and possibly the Demon to prevent a bad lynch and secure the town's win.
πŸ“œ
Storyteller
Nothing happens.
🧠
David and Heidi's mechanical checks align pointing at Bob. Lock my vote now to secure Frank's support and push to execute the likely Minion.
🧠
Vote is progressing with 3 hands raised already for Bob. Waiting lets the execution happen naturally while I stay consistent with plan without over-speaking.
🧠
Force a decisive outcome now. My ghost vote helps reach execution threshold and prevents further stalling so living players can resolve Demon identity next.
🧠
Push the group to execute Bob now while David's Investigator claim and my Empath align, forcing the Demon out if we are correct.
🧠
Eve has locked and raised; my Butler forces me to vote only if she does. Voting Bob now leverages Investigator+Empath alignment to remove likely Minion and force hidden evils to act.
🧠
Waiting allows the current vote on Bob to conclude naturally with existing hands raised. This maintains my consistent support for the execution without additional action that could draw scrutiny, advancing evil's goal of eliminating good players while keeping Demon alive.
🧠
Push the table to execute Bob now using David's Investigator result plus Heidi's Empath and my FT data, securing a majority before nominations close.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reveal I already used Slayer and plead to spare me; ask players to switch votes to Grace to avoid executing a town member and buy a night to sort mechanics.
🧠
Confirm my Washerwoman info (one of David/Heidi is Empath) supports Heidi; David's Investigator lines up with Heidi. Push to execute Bob to remove likely Minion and narrow the Demon.
🧠
Support executing Bob to eliminate a potential good player and good Slayer while deflecting nomination to him instead of me. Reinforce my Soldier bluff to gain trust.
🧠
Encourage the group to follow mechanical alignment (David, Heidi, Eve) and finalize execution of Bob now, while noting the alternative world that would merit delay.
🧠
Force execution of Bob now while mechanical checks align; this either removes a Minion or forces evils to reveal, advancing town information.
🧠
Eve is voting so I may vote; I will push to lock in Bob to preserve mechanical consensus and avoid wasting the nomination.
🧠
Reinforce executing Bob to eliminate a good player while maintaining my Investigator bluff credibility, ensuring the Demon Grace stays protected as votes lock in.
🧠
Consolidate mechanical checks and push to execute Bob now; this removes the likely Minion and forces the Demon to act or be exposed.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 4
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Eve removes a key coordinator pushing executions after Bob's death. This disrupts good momentum, maintains trust in my Soldier bluff and David's Investigator, and reduces good numbers to position us for endgame survival when only 2 players remain.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 2 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Tie my vote to the most mechanically reliable player (Heidi) so I can cast a decisive vote when she commits, and to test whether Heidi will lock votes tomorrow.
πŸ“œ
Storyteller
β†’
Frank
You chose Heidi to be your master.
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Get two living players to prioritize nominating Frank tonight, leaning on David's Investigator clear of Grace and my night1 YES implicating Frank or Grace.
🧠
Whispering to my minion David to get update from Charlie's whispers and agree on who to nominate for execution to reduce good players while protecting me as Imp.
🧠
Coordinate privately with Grace to agree on pushing nomination of Frank as the likely Demon per Charlie's whisper, while questioning Heidi's claims to sow doubt among goods. This protects our Demon and uses dead Charlie's info to our advantage.
🧠
Reveal my Washerwoman start-info to force mechanical checks and get David and Heidi to reconcile their claims so the town can narrow Demon suspects.
🧠
Get David and Heidi to coordinate immediate nomination of the most likely Demon (Frank) to force a decisive execution before final day.
🧠
Get David and Heidi to commit to nominating and voting Grace so my Butler vote (tied to Heidi) will be usable tomorrow and we can execute the Demon.
🧠
Resolve the contradiction between my Empath N4 'two' and David's Investigator claim so we don't lynch the wrong player; get David/Grace to state their exact mechanical claims and nights acted.
🧠
I want to push alive players to scrutinize David's Investigator claim and consider nominating him now if chains point to him being the Demon.
🧠
Convince David and Heidi to prioritize nominating Frank tonight so we execute the most likely Demon before final days.
🧠
Coordinate with David on nominating Frank to keep me safe as Demon, sow doubt on Heidi's conflicting Empath info, and progress toward only 2 players left without risking execution of me or David.
🧠
Coordinate with Grace and address Heidi's conflict by suggesting Frank as target. This protects Grace, builds on Charlie's FT info pointing to Frank/Grace, and uses my Investigator claim to sow doubt on Frank. Prevents nomination on Grace and progresses to execute a good player.
🧠
Force coordination between David and Heidi to obtain mechanical checks and publicly share them before final nominations, narrowing down the Demon.
🧠
Push a focused nomination to force the Demon to act now and either remove them or narrow suspects for final day; coordinate David and Heidi to lead the nomination for best chance.
🧠
Lock a nomination on Grace now so I can vote tomorrow with Heidi and we secure execution if she is Demon; get David to nominate to meet quorum.
🧠
Push David and Grace to give exact nights/results publicly or agree to nominate Frank to force resolution tonight; this narrows suspects and reveals Demon action.
🧠
Push Grace and Heidi to re-evaluate David's check, highlight contradiction with my Slayer result, and steer them to consider nominating David if his Investigator claim cannot be proven.
🧠
Convince David and Heidi to nominate Frank tonight so the likely Demon is executed before final3.
🧠
Coordinate with David to counter Frank's nomination push on me by suggesting Frank as the target today. Use Charlie's FT info and Heidi's inconsistencies to build suspicion on Frank without revealing my role, maintaining evil control and progressing to fewer players alive.
🧠
Coordinate with Heidi and Grace to lock in nominating Frank today, as Charlie's FT points to him, my Investigator cleared Grace, and Frank's Butler to dead Eve looks weak. This sows doubt on good players and protects Demon Grace by executing a townie before final days.
🧠
Force a public mechanical reveal from David or Heidi to resolve the contradiction before final nominations; narrow Demon down to Grace or non-Grace and avoid a blind final-3 loss.
🧠
Force a nomination for Frank now so the Demon must act tonight or be exposed; either outcome helps Good by winning or narrowing suspects.
🧠
Force a locked nomination on Grace by securing Heidi's vote so I can vote tomorrow as Butler; get David to nominate to finish the day.
🧠
Force David and Grace to state exact nights and public proof so we avoid blind lynch. I need mechanical clarity before nominations.
🧠
Push Grace and Heidi to re-check David's mechanicals and consider nominating him if he cannot prove his Investigator result, narrowing suspects before nominations.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Frank shifts focus to the suspicious Butler with dead master and FT yes, protects Grace the Demon, builds on executed Bob as Minion, and progresses to final 3 where we can win by keeping Grace alive.
πŸ“œ
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Clarify my Butler constraint so town doesn't mistakenly execute me; prompt Heidi to state whether she will vote so we can finish or avoid wasting a nomination.
🧠
Raising hand votes to execute Frank, a key accuser of Grace. This reduces living players to 3 with Demon safe, setting up endgame win for evil by not executing Grace later.
🧠
Convince Heidi to cast the deciding vote on Frank so we can test and, if correct, remove the Demon tonight.
🧠
Support David's nomination of Frank to execute a potential good player, reduce numbers toward only 2 remaining for evil win, while using speech to highlight claim inconsistencies and pressure Heidi without revealing my role.
🧠
Use my lone ghost vote to push an informative execution now, forcing Heidi to reveal whether she supports Frank and resolving the David/Heidi contradiction.
🧠
Push Heidi to raise her hand and vote for Frank so we force the Demon to act tonight and either win or narrow suspects for final three.
🧠
Use my single ghost vote to help reach the two votes needed to execute Frank tonight and force a result that will clarify the Demon.
🧠
Force a night test by voting Frank now so we observe the Demon action; public pressure helps reveal who is lying and narrows suspects.
🧠
Heidi has raised, so my Butler restriction is satisfied. I will vote to execute Frank to reach a decision now and either win or gain decisive night information.
🧠
Waiting lets the ongoing vote on Frank conclude naturally. With yes votes from me, Heidi, ghosts and Frank himself it should pass, advancing to final three where we hold vote majority to protect Grace the demon until only two remain.
🧠
Push Heidi to use her live vote to execute Frank tonight since I cannot vote and my N1 read plus clears point at him.
🧠
Voting to execute Frank reduces living players to 3 (me, David, Heidi), allowing me to kill Heidi next night to reach 2 players with Demon alive, securing evil win. Frank's inconsistent claims make him the ideal target now.
🧠
Push for execution of Frank to test the Fortune Teller hit and force the Demon to reveal themselves, resolving critical ambiguity before final nominations.
🧠
Push the living players to execute Frank now to either win immediately or force the Demon to act and reveal themselves, since my ghost vote is spent.
🧠
Use my ghost vote and push to execute Frank now to either win immediately or force a revealing night action.
🧠
Force David to publish exact Investigator night and result, and explain the Empath discrepancy; meanwhile push to test Frank tonight since group consensus and fortune teller point at him.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Convince Heidi to withdraw her vote to prevent my execution and buy time for better mechanical testing; prompt David to pause execution.
🧠
Push for Frank's execution to reduce numbers while protecting Grace as Demon. Address Heidi's contradiction by questioning her read, maintaining my Investigator bluff to sow doubt and align with mechanicals favoring execution.
🧠
Push the group to finalize the execution now to either win immediately or force the Demon to reveal themselves tonight.
🧠
Waiting allows nominations to close with Frank executed as planned. This removes a good player, leaving 3 players (me demon, David minion, Heidi good). I then kill Heidi at night to reach exactly 2 players, securing the win for evil.
🧠
Keep Frank on the block so we either win now or force the Demon to act and reveal information; prevent saving him and stalling the game.
🧠
Push to keep Frank on the block so we either win now or force a revealing night kill, narrowing suspects for the final day.
🧠
Push the group to execute Frank so we either win now or force the Demon to act and produce clear mechanical information; keep pressure on David to clarify his check.
🧠
Keep voting for Frank to force a Demon action tonight and gain decisive mechanical info; pressure David to state exact night/result to expose contradictions.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 5
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Heidi ensures final 2 are me and my minion David, both evil. David won't vote to execute me, securing evil victory as only 2 remain. Avoid killing minion to prevent good player executing Demon in 2-player day.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Heidi.
🏁

Game Over

Two Players Left
Winner: Evil