Game Detail

Players

Alice (Fortune Teller) Bob (Ravenkeeper) Charlie (Soldier) David (Recluse) Eve (Imp) Frank (Drunk) Grace (Baron) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good393,70230,445$0.2882
Evil131,9648,883$0.0308

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Grace. Your safe bluffs are: Slayer, Investigator, Librarian
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I am choosing Bob and Charlie to start gathering information. Bob is my neighbor, and Charlie is next to him. If I get a 'Yes', I know one of them (or my Red Herring) is the Demon.
πŸ“œ
Storyteller
β†’
Alice
You chose Bob and Charlie. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
I am selecting Alice as my master for the first day. This will allow me to observe her behavior and voting patterns while fulfilling my character requirement.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to build trust with Bob since my Night 0 check on him and Charlie came back 'No'. Starting a private conversation helps gather info without revealing my specific role to the whole group yet.
🧠
I want to establish a connection with my neighbor Charlie and disclose my role early to mitigate the impact of my 'evil' registration. Identifying a potential Townsfolk early helps the good team's coordination.
🧠
Contact Minion Grace privately first to share safe bluffs (Slayer/Investigator/Librarian), confirm kill plan, and plan our story. Protects Demon, starts deception before nominations.
🧠
I need to figure out which of my neighbors (Eve or Grace) is the evil one. By whispering to Eve first, I can gauge her reaction and claim.
🧠
Coordinate privately with Demon Eve: agree on bluffs (I'll claim Investigator), suggest kill target (e.g. quiet player like Heidi to minimize info loss), plan day deception. Builds evil synergy early, safe bluffs avoid conflicts.
🧠
I want to build trust with Alice without revealing my Ravenkeeper role yet. If she's a Washerwoman, she might have seen me, and I want to confirm her info. Keeping my role hidden baits the Demon into killing me, which triggers my ability.
🧠
I want to observe the initial whispers and wait for someone to approach me or for the group to start sharing information publicly before I commit to a claim or a specific alliance.
🧠
I'm sharing my role with David to build trust, as he shared his Outsider role with me. As a Soldier, I'm a safe person for him to talk to, and knowing he's a Recluse helps me filter future information from roles like the Empath.
🧠
I want to build trust with Bob by sharing my specific role and the result of my night 0 check. This allows us to coordinate and potentially clear Charlie as well.
🧠
Building trust with my neighbor Charlie and coordinating on when to reveal my role to the rest of the town.
🧠
Respond to Frank as town Slayer, claim no info yet, suggest Grace evil to match his read & sacrifice minion if needed, probe his info to gauge truth while hiding Imp.
🧠
Confirm Eve's claim and narrow down the evil player between my neighbors.
🧠
Confirm Eve's plan publicly disguised as town chat, build my Investigator credibility early, start suspicion on Alice-Bob without overcommitting. Helps demon survive by sowing chaos.
🧠
I am revealing my true role to Alice since she 'cleared' me as Fortune Teller. I want to coordinate a bluff to get myself killed at night so my ability triggers.
🧠
I want to establish a connection with my chosen master (Alice) and share my role to build trust, while also fishing for information she might have gathered from Bob.
🧠
I want to reinforce my alliance with David and encourage him to stay quiet about his Recluse claim for now so we can catch any evil players lying or see if information points to him. Then I'll move on to gather info from others.
🧠
To build trust with Heidi by sharing my role and info, while also keeping her updated on Bob's claim. This helps consolidate information among potential good players.
🧠
I am reaching out to my other neighbor, Eve, to establish a connection and gather information. Since I've already talked to Charlie, talking to Eve helps me understand my immediate surroundings.
🧠
Respond friendly/neutral to David to build town cred, probe his role/info without revealing. Deflect suspicion from Grace/ourselves, support her future claim. Hide as town Slayer.
🧠
I need to hear Grace's claim. Since my Empath Night 0 info says one of my neighbors (Eve or Grace) is evil, and Eve has claimed Slayer, Grace is my primary suspect. I want to see if her claim contradicts Eve's or seems suspicious.
🧠
Respond to Frank's probe with Investigator bluff on Alice-Bob Minion read to sow early chaos targeting them, build credibility as town info role. Probe his info without revealing Demon Eve. Helps evil by disrupting good logic from day 1.
🧠
I'm coordinating with Alice (Fortune Teller) to set up my bait. By claiming Slayer, I'm a high-priority target for the Demon.
🧠
I want to build trust with Alice, my 'master' and a claimed Fortune Teller, while gathering more intel on the suspicious David/Charlie/Eve interactions.
🧠
I want to open a line of communication with my other neighbor, Bob, to gather information and cross-reference what Alice and Heidi might be discussing.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Publicly claim Slayer to bait the Demon into attacking me at night, which triggers my Ravenkeeper ability.
🧠
Publicly claim Slayer too, double-claim Bob to undermine him as liar/Demon/Minion without nominating day 1 (weak info). Stay safe, force town discussion to stall execution.
🧠
I want to reveal my role and information to the group to help resolve the Slayer conflict and see how the suspects react. Identifying the Demon is the priority.
🧠
I need to reveal my information to the group because it directly implicates one of the players involved in a role conflict (Eve). This helps narrow down the evil players.
🧠
Confirm Investigator publicly, back Eve's Slayer claim, attack Bob as lying evil Slayer to protect Demon Eve and turn town on him. Leverage Frank's info to build trust while disrupting good logic.
🧠
I want to highlight the conflict between Alice/Bob and Grace's Investigator claim to help the town process the information.
🧠
I need to clarify my role as the Soldier to validate Alice's Fortune Teller claim while highlighting the conflict between the Investigator's info and the double Slayer claim.
🧠
I am revealing my role as the Recluse to explain potential evil pings and to help the town's logic, especially since there's a conflict between Alice, Bob, and Grace's information.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is the most dangerous good info role actively pushing suspicion on me via Empath read. Killing him disrupts town logic chain early, protecting my Slayer bluff and letting Grace manipulate without contradiction. Heidi kill is tempting but Frank prioritizes threat.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I am checking Eve and Grace to resolve the conflict between the Slayer claims and Grace's Investigator claim. Frank (Empath) saw an evil between Eve and Grace, and Grace accused me or Bob of being a Minion. Testing them helps identify the Demon or my Red Herring.
πŸ“œ
Storyteller
β†’
Alice
You chose Eve and Grace. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
I will choose Alice as my master again. She claims to be the Fortune Teller and has provided early information. Despite Grace's Investigator claim pinning a Minion between Alice and Bob, Alice is my primary source of info right now. If she is the Fortune Teller, her votes are likely to be well-informed, and as a Butler, I need to align with someone I can track. Choosing her again maintains consistency while I evaluate the conflicting claims from the Day 1 discussion.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Now that I am dead, I am confirmed good to myself and likely to others. I want to coordinate with players I suspect are good (Alice and Heidi) to narrow down which of my neighbors (Eve or Grace) is the evil one.
🧠
I'm checking in with Alice to see what Frank (the dead Empath) told her. As the Soldier, I'm a safe person for her to trust, and I need to know if Frank's N1 '1' ping on Eve/Grace has been updated or if he has new theories.
🧠
I want to observe the initial Day 2 conversations and see if Alice or Charlie share any new information from their private whispers before I speak up.
🧠
Early Day 2, whisper Grace to privately align stories, confirm bluffs (her Investigator, me Slayer), plan to frame Alice (her minion info) or Bob (double claim), sow chaos before noms. Builds evil trust, hides Demon.
🧠
To touch base with my ally Alice after the night death and analyze the current board state regarding Frank's death and Grace's claim.
🧠
Coordinate with Demon Eve on execution target: nom Alice first as my Investigator reads her with Bob minion. Publicly support Eve's Slayer claim, attack Bob double-claim to confuse town.
🧠
I want to acknowledge Frank's death and information while subtly hinting at the role conflicts (Slayer) and my own position as the Butler tied to Alice.
🧠
I need to share my Night 1 'YES' result on Eve and Grace with my trusted circle (Bob, Charlie, Heidi) to narrow down the Demon. Frank's '1' on them perfectly aligns with my info. Grace's claim that I or Bob are Minions makes her a strong candidate for being the Demon or a Minion trying to frame us.
🧠
I am responding to Heidi's whisper to gather more information about Alice's stance and to push the logic regarding the Eve/Grace/Bob conflict. I want to see if Alice, who is being 'followed' by Heidi, has any insights or if she's leaning towards one of the claims.
🧠
Coordinate a plan with Alice and Bob to target Grace or Eve based on the overlapping info from the Fortune Teller and the deceased Empath.
🧠
I want to consult with Charlie, who I've been inclined to trust, to compare notes on the current conflicting claims and see if my Recluse status is causing any of the 'evil' pings.
🧠
Coordinate with Grace to nom Alice first publicly soon. Confirm plan, stay aligned privately before open discussion. Builds our story, sows doubt on Alice-Bob.
🧠
I want to coordinate with Alice and Charlie to focus our efforts on Grace, who seems most suspicious based on the overlapping information from Alice and the late Frank.
🧠
Publicly align with Eve's plan: claim Investigator, push Alice nom as evil forcing Bob's fake Slayer. Builds our credibility, sows chaos on Alice-Bob, protects Eve while advancing execution on good player.
🧠
I want to involve Alice in the conversation with Frank to align our information, especially since she is my master and a key information role (Fortune Teller).
🧠
I need to align with my trusted group (Frank the dead Empath and Heidi my Butler) to build a consensus against Grace/Eve. Since I have a YES on them and Grace is attacking me, she's the primary target.
🧠
Confirm the logic that Grace is the most likely Demon based on Alice's Fortune Teller 'YES' and my Empath '1', and coordinate an execution.
🧠
I want to align with David and see if he's willing to target Grace. Since he's the Recluse, his perspective on the pings is important, and I want to see if he's being honest about his role or if he's trying to protect Grace.
🧠
Share my theory with Charlie about Grace and Eve, while cautiously mentioning my Recluse role might be causing false pings.
🧠
Start public coordination with Grace by whispering our claims/nom plan, transition to open speech next tick. Builds trust, sows chaos by framing Alice as evil forcing Bob's fake claim.
🧠
Coordinate a fake Slayer shot on Grace to bait a night kill on myself (Ravenkeeper) and pressure a suspicious player.
🧠
Publicly claim Investigator to push Alice evil per Eve's plan, frame her as evil pressuring Bob double-Slayer. Builds our credibility, disrupts good logic before noms. Defend Eve implicitly.
🧠
Confirm agreement with the plan to target Grace while suggesting a tactical use of the Slayer shot to verify Bob's claim.
🧠
Coordinate the execution of Grace with my trusted circle (Frank the dead Empath, Heidi my Butler, and Bob who I've cleared as a NO).
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Coordinate the strategy to execute Grace or Eve based on Alice and Frank's info, while prompting Bob to use his claimed Slayer ability to gain more information or bait the demon.
🧠
Publicly claim Slayer to execute Alice per plan. Back Grace Investigator, frame Alice evil for Bob's double-Slayer lie. Disrupt good logic, push nom Alice to kill threat & progress evil win.
🧠
Counter-claim Eve and present my Fortune Teller info publicly to shift suspicion onto Eve and Grace.
🧠
I'm supporting my master, Alice, and Frank's info. Alice (Fortune Teller) and Frank (Empath) both point to either Eve or Grace being evil. Alice says Grace's ping on her is fake. I'm calling out the conflict between Eve/Grace and Alice/Frank's info to see who the town believes.
🧠
I need to clarify that while my Recluse ability exists, the current information from Alice and Frank specifically targets Eve and Grace based on their positions and checks, which makes the case against them much stronger regardless of my presence.
🧠
To reinforce the case against Eve and Grace by clarifying that David's Recluse ability didn't interfere with my Empath reading and to put pressure on Grace's contradictory information.
🧠
I want to fake my Slayer shot on Grace to bait the Demon into killing me tonight, as my Ravenkeeper ability triggers on a night death. This also puts pressure on Grace to react.
πŸ“œ
Storyteller
Nothing happens.
🧠
Publicly claim Investigator to frame Alice as evil Minion, defend Eve as good Slayer, attack Alice's fake FT claim as deflection since she forced Bob's Slayer lie. Disrupt town logic chaining on Eve/Grace, push Alice nom to eliminate threat.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice to eliminate the Fortune Teller providing direct Demon ping on us, dismantle good logic chain pointing at Eve/Grace, reduce alive players to 7, keep Grace alive to back our bluffs tomorrow.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice is my most trusted player as she claims Fortune Teller and her information aligns with the dead Empath, Frank. By choosing her as my master again, I ensure my vote is tied to a pro-town player I believe is good.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I want to coordinate with Bob, who Alice confirmed as safe (along with me), to narrow down the target between Grace and Eve.
🧠
Early day 3, privately align with Grace before nominations. Reaffirm bluffs, plan to nom Bob (Grace's minion read), sow doubt on town logic to protect Demon.
🧠
Wait to see who Bob or Charlie approaches, or listen for any public announcements following Alice's death.
🧠
I want to coordinate with Heidi, who previously supported the Alice-Frank logic, to narrow down the Demon now that Alice is dead. Since Bob's shot on Grace failed, Eve is the most logical Demon candidate if Grace is a Minion or if the shot just failed on a non-Demon.
🧠
I want to solidify my alliance with Charlie by sharing my perspective on the Alice/Eve/Grace situation, while subtly hinting that my 'Slayer' shot failing doesn't clear Grace since I'm actually the Ravenkeeper.
🧠
Coordinate with Demon Eve on framing Bob as my claimed Minion pair. Advance nomination plan privately to protect Demon while sowing chaos publicly next.
🧠
I need to coordinate with Bob now that I am dead. Since I was killed, my information on Eve and Grace is even more likely to be correct. I want to ensure he focuses on executing one of them today.
🧠
I want to observe the current conversations and see how the group reacts to Alice's death before committing to a specific side or revealing more information.
🧠
To solidify an alliance with Bob based on the night kill of Alice (the Fortune Teller) and coordinate a plan for the upcoming nominations against the Grace/Eve pair.
🧠
Reinforce Grace mutual support publicly soon. Privately lock plan with her: she pushes Bob minion publicly, I confirm as Slayer. Coordinate timing to nom Bob safely before town turns on us.
🧠
I need to communicate with Frank, a confirmed good player (Empath), to align our suspicions and figure out who to target now that my 'master' Alice is dead.
🧠
Confirm suspicious of Eve with Heidi and build a consensus among the likely good players.
🧠
Confirming alignment with Alice now that she's dead and her info is verified by her death. Establishing a plan for nominations.
🧠
Publicly push after Eve's plan via private confirm. Locks mutual defense, gets Bob nominated as red herring Minion to protect Eve Demon. Progresses to nom phase safely.
🧠
I am waiting to see Bob's response to my whisper and to observe the ongoing private conversations between the others before I make a public statement or further move.
🧠
I want to coordinate with Charlie to narrow down the Demon. Alice's death suggests she was a target for the Demon, possibly because her Fortune Teller info was accurate. Grace's claim relied on Alice being a Minion, so Alice's death weakens Grace's credibility.
🧠
I want to confirm David's alignment by seeing if he agrees with the logic that Grace or Eve are the primary suspects following Alice's death. David claimed Recluse early, so he's a potential misregistration risk, but his insight could be useful.
🧠
Wait for Grace's public push on Bob as minion (her claim, Alice dead confirms). Then back her next tick as Slayer seeing her good, progress to nom/execute Bob, protect Demon.
🧠
Confirming my role as Butler to Frank to explain my voting restriction and aligning with him on Eve being the primary suspect based on Alice's (now likely true) info.
🧠
Acknowledge Heidi's Butler claim and advise her on a new master so she can use her vote, while reinforcing the plan to target Eve.
🧠
Coordinate with the confirmed good ghost Alice to focus our execution efforts on the most likely Demon candidate, Grace, based on the combined information of the deceased info roles.
🧠
Public push via whisper to Eve locks story before nom phase: Alice dead evil confirms Bob Minion per my info. Eve backs me good. Prevents town turn on us, pushes safe Bob nom instead.
🧠
Confirm my agreement with Bob to execute Grace. As a dead Fortune Teller whose info was likely the reason for my death, my 'YES' on Grace/Eve is the strongest lead we have. Bob is a key ally who has also been targeted by Grace's false claims.
🧠
I want to solidify an alliance with Charlie by agreeing with his assessment of Grace and Eve. This helps focus the good team's suspicion on a specific pair.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to highlight the suspicion on Grace and Eve following Alice's death. Alice was a key info source and one of Grace's Investigator targets; her death benefits the evil team if they are trying to discredit her information or frame the remaining target (Bob).
🧠
I want to reinforce David's logic and point the finger at Eve based on the combined information from Alice and myself.
🧠
To build consensus against Grace and Eve by highlighting the contradiction between Alice's death and Grace's Investigator claim.
🧠
Publicly push Bob as Minion per team plan with Eve. Counter their logic by explaining Demon killed Alice to silence/cover tracks. Builds our frame, pressures town to nom Bob before they target us. With 1 tick left, act now.
🧠
Refute Grace's attempt to paint me as an evil player and reinforce my Fortune Teller information to the living players.
🧠
I am nominating Eve because Alice's Fortune Teller information points to either Eve or Grace being the Demon. With Bob's Slayer shot failing on Grace, and Alice being killed (likely to silence her info), Eve is the most logical Demon candidate. I need to get this nomination started while we have the momentum.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting to execute Eve because Alice's death and her Fortune Teller 'YES' ping on Eve/Grace, combined with Bob's failed Slayer shot on Grace, strongly suggests Eve is the Demon.
🧠
I am voting for Eve because my N0 Empath information of '1' combined with Alice's Night 0 Fortune Teller 'Yes' on Eve and Grace strongly suggests Eve is the Demon, especially since Bob's Slayer shot on Grace failed.
🧠
I am voting for Eve to be executed because Alice's Fortune Teller information and the failed Slayer shot on Grace strongly suggest Eve is the Demon. Alice's death further validates her information.
🧠
Protect Demon Eve at all costs. Do not vote for her execution. Non-vote helps block majority (3/5 alive not reached yet?), buys time to nominate Bob next.
🧠
I am voting for Eve to ensure her execution. My Night 1 'YES' on Eve and Grace, combined with Bob's failed Slayer shot on Grace, strongly suggests Eve is the Demon. Since David, Frank, Charlie, and even Grace have raised their hands, my vote will help reach the majority and secure the execution.
🧠
I am voting for Eve to ensure she is executed. Alice, my master, is dead, and although I cannot vote if my master doesn't vote, as a Butler, I must follow my master's lead. Since Alice is a ghost and she just 'voted' (verbally/in spirit) and the ghost vote count is relevant, I will align with the good team's consensus. Alice's info and the team's logic point to Eve as the Demon.
🧠
I'm nommed/voting in progress, likely losing. Speak as Slayer: explain Demon kills evil to hide tracks (vs good info disruption), back Grace, fake shot Bob tonight to prove not Demon (can't be used), urge vote NO or renom Bob. Chaos buys time to night.
🧠
To help execute Eve, who is a primary suspect for being the Demon based on Alice's (Fortune Teller) and Frank's (Empath) information, which both pointed to Grace and Eve containing evil.
🧠
I have already raised my hand to vote for Eve, who I strongly suspect is the Demon based on Alice's information and the suspicious timing of Alice's death. I will now wait for the voting process to conclude.
🧠
I have already raised my hand to vote for Eve, who is my top suspect for the Demon. Now I must wait for the voting process to conclude to see if she is executed.
🧠
I am keeping my hand raised to vote for Eve's execution. My vote is already recorded in the summary, so I will wait for the nomination process to conclude.
🧠
Retract vote to show confidence Eve survives, speak next to publicly dismantle town logic on Alice death (Demon silences lying evil FT), reaffirm Bob Minion, urge no exec Eve and nom Bob. Protects Demon Eve.
🧠
I will wait to see if the vote reaches the required threshold before deciding whether to finalize my ghost vote, as saving it for the final three is generally more strategic unless this execution is certain to hit the Demon.
🧠
I am waiting to see if the vote on Eve reaches the required threshold of 3, as I have already raised my hand to vote for her.
🧠
Do not vote for self execution. Hold vote as undecided Slayer to buy time, let Grace speak/push Bob nom next tick. Maintain mutual support bluff, survive to night kill.
🧠
To reinforce the case against Eve and ensure the group stays committed to the execution during the voting phase.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Eve with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I want to see if anyone else makes a nomination before the day ends, as Eve is already on the block with a strong majority and I am satisfied with this outcome.
🧠
Observe the outcome of Eve's nomination as I have already used my ghost vote and cannot contribute further to the mechanical process today.
🧠
Eve is on the block with enough votes for execution. As a good player (Soldier), I want this execution to proceed because the evidence from the deceased Alice (Fortune Teller) and Frank (Empath) strongly points to Eve or Grace being evil. Nominating someone else would only risk saving a likely Demon candidate.
🧠
Eve Demon executes tonight if survives; nom Bob as my Investigator Minion to redirect suspicion post-Eve death, frame goods against each other, protect Demon.
πŸ“œ
Storyteller
Voting starts now for Bob. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
I will wait to see if Bob's nomination gains traction, as I have already committed to executing Eve based on the conflicting information.
🧠
I cannot vote because I am a ghost and have already used my ghost vote. I will wait to see if the town follows through with executing Eve.
🧠
I will not vote for Bob because Eve is already on the block with 7 votes, and Alice's information, backed by her death, strongly points to Eve or Grace being the Demon. Grace's nomination of Bob feels like a desperate attempt to save Eve.
🧠
Voting Bob ties/supersedes Eve's execution (7 votes needed to tie). Protects Demon at all costs in late game; Baron ability bloats Outsiders to confuse claims.
🧠
I need to remind the town that Grace's claim is based on a lie (that I am a Minion) and that the mechanical evidence (my FT 'YES' and Frank's Empath '1') heavily points to the Eve/Grace pair. I want to discourage votes on Bob.
🧠
Defend Bob and maintain focus on the current plan to execute Eve, as Alice's ghost info and Frank's Empath info consistently point to Eve or Grace being evil.
🧠
Raise hand to vote Bob, supporting Grace's nom. Ties or executes him, splits votes from Eve, survives to kill tonight as Demon.
🧠
I will not vote for myself. I am a good player (Ravenkeeper), and the current nomination on me is an attempt by Grace (who is likely evil) to save Eve from execution. Staying silent and not raising my hand ensures I don't contribute to my own execution.
🧠
I want to ensure Eve is the one executed today based on the strong evidence against her and Grace from Alice and Frank. Grace's nomination of Bob is a clear deflection. I will not vote for Bob.
🧠
I want to discourage the town from voting for Bob and keep the focus on the Eve/Grace pair, as my Empath info and Alice's FT info both point to one of them being evil. Bob's failed Slayer shot on Grace also makes him look better if she is the Demon.
🧠
I am choosing not to vote for Bob to ensure Eve remains the primary target for execution, as the evidence from Alice and Frank strongly points to Eve or Grace being evil.
🧠
Keep pushing Investigator story on Bob as Minion to counter Alice/Frank logic, defend Eve indirectly by splitting votes/attention. Prevent Eve execution by tying or shifting suspicion before phase ends.
🧠
I want to reinforce the case against Grace and Eve while defending Bob. Since I am the dead Fortune Teller and my Night 1 'YES' pinged them, and Frank (Empath) also has a '1' on them, the logic strongly points to one of them being the Demon. Grace's claim that I am a Minion is a direct lie that I can refute as the person she's accusing.
🧠
To reinforce the case against Eve and Grace while publicly refusing to vote for Bob, aligning with the current momentum of the good team.
🧠
I'm on block with 7 votes, likely executing unless tie. Grace voting Bob to save me. Lower hand to drop Eve votes to 6, force tie/no exec if no more votes, survive to N3 where I kill key good (Heidi). Sacrifice bluff to save Demon.
🧠
I want to avoid being executed because I am a Ravenkeeper and my death at night is more valuable to the good team. Since Eve is already on the block with 7 votes, and my nomination is currently being voted on with very little support, waiting is the safest way to let the clock run out on this nomination.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (1/3).
🧠
The nomination on Bob failed, and Eve remains on the block with 7 votes. My goal is to let this day conclude so that Eve, who is highly suspicious based on Alice and Frank's information, is executed. Taking any further action or nominating someone else could potentially disrupt the momentum against Eve.
🧠
Reinforce the consensus that Eve is the correct execution and validate the town's decision to ignore the diversion against Bob.
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Confirm the town's decision to execute Eve and reinforce the logical consistency of the current evidence against her and Grace.
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Last tick before night/execution. Urgently defend Eve by attacking Alice's claim as fake (math impossible per her own words) & Frank unreliable. Plead for tie or switch to save Demon at all costs.
🧠
I need to reinforce the case against Grace and Eve before the phase ends, specifically by pointing out that Grace's 'Investigator' claim (Alice/Bob are minions) is a direct contradiction to my confirmed Townsfolk role. I want to ensure the group remains focused on executing Eve today and looking at Grace tomorrow.
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I want to reinforce the decision to execute Eve by pointing out the consistency of the evidence against her and Grace, while highlighting that Grace's defense is logically circular and contradictory to known good information.
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I'm dying next tick. Speak to sow final doubt on Alice's FT claim using Grace's logic, urge tie or Bob vote. Chaos might prevent exec or split town post-flip, buying Grace time.
🧠
Reiterate the strength of the good team's current information and dismiss the desperate deflections from Eve and Grace as the nomination phase closes.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good