Game Detail

Players

Alice (Slayer) Bob (Librarian) Charlie (Poisoner) David (Fortune Teller) Eve (Recluse) Frank (Imp) Grace (Ravenkeeper) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good265,99427,125$0.8452
Evil101,6456,440$0.0235

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Charlie. Your safe bluffs are: Drunk, Undertaker, Saint
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Bob (neighbor) to impair potential Empath reads on me/David, creating poisoned info confusion on Day 1 and protecting Demon Frank by disrupting town early.
πŸ“œ
Storyteller
β†’
Charlie
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Librarian. Either Charlie or Eve is the Saint.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Get a high-information first ping on two widely separated players, then triangulate tomorrow night to confirm Demon vs red herring.
πŸ“œ
Storyteller
β†’
David
You chose Alice and Frank. You receive the answer: YES.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early role claims and first-night info from my neighbors to build reliable logic chains and spot contradictions without revealing I am the Recluse yet.
🧠
Early day 1, claim safe bluff (Drunk Washerwoman on Bob/Charlie) to town later. Probe neighbors for their claims/info to sow chaos or ally if evil; share after they do to control narrative and protect Demon (me). Helps hide as good.
🧠
Privately seed my Librarian info to a likely good player so town avoids an accidental Saint execution, while also asking for their info to build early trust webs.
🧠
Create an early trust circle with my neighbors, collect their role claims, and decide whether to bluff a juicy role to draw the Demon onto me tonight.
🧠
Share my real Fortune Teller ping with Eve only, to build a trusted info pipeline without tipping off a possible Demon in Frank.
🧠
Reply privately to Bob with my real role to build a trusted pocket, but keep public reveal for later. Encourage cross-checking his Librarian info via other first-night roles and outsider count.
🧠
Create a small trust circle, learn Grace's claim, and plan early execution pressure while keeping my role mostly private from the full town.
🧠
Coordinate with David privately, keep my Outsider status quiet for now, and steer him away from targeting me or oversharing the FT yes to Frank.
🧠
Day 1, coordinate privately with Demon Frank to share info, decide bluffs (e.g., claim Washerwoman), and plan poisons/nominations to sow chaos without revealing team.
🧠
Coordinate bluffs/story with Minion Charlie privately to unify our deception, share safe bluffs, plan poisons/kills without leaks. Protects Demon survival by early alignment.
🧠
Get an early claim from Charlie to verify my Librarian info and prevent an accidental Saint execution; also gauge if his response feels like an evil bluff.
🧠
Build a trusted mini-circle, lock in claims early, and steer Monk protection away from me so my Ravenkeeper ability can fire if the Demon targets me.
🧠
Get Alice’s role claim and vibe privately to decide N1 Fortune Teller picks and whether the N0 yes is likely demon or red herring, without warning Frank.
🧠
Get David to reveal his role and info while limiting what I expose, and decide whether to trust him for later Slayer coordination.
🧠
Maintain a trusted mini-circle, get Frank's claim, and coordinate a sensible N1 protection target without revealing me publicly.
🧠
Get clarity on Frank’s claim and who he is coordinating with, while keeping my Recluse role hidden and protecting David’s Fortune Teller info.
🧠
Respond to Bob's Librarian claim privately to build trust as Washerwoman bluff (per Frank plan). Confirm not Saint, share fake info pointing vaguely to Frank per story, encourage him publicly later. Protects Demon, sows selective truth.
🧠
Respond to Grace/Heidi to complete neighbor chat, claim Drunk Washerwoman consistently to build good trust. Keeps Demon hidden Day 1, sows no chaos yet; aligns with quiet Day 1 plan.
🧠
Share Charlie’s claim with Alice to coordinate worlds, avoid a catastrophic Saint execution, and prompt Alice to verify Empath claim or plan a safe Slayer shot later.
🧠
Coordinate with neighbors: keep my Ravenkeeper hidden publicly, get Heidi to protect a likely real info role, and set a plan to test Frank’s Drunk claim via social reads and later contradictions.
🧠
Coordinate privately with Alice: warn her she appears in my Fortune Teller ping with Frank, ask her to be cautious with a Slayer shot, and keep info contained to avoid Demon targeting.
🧠
Get Eve's claim to resolve the Saint versus Empath contradiction and identify whether Bob or Charlie is lying, helping us avoid a disastrous execution and narrow evil candidates.
🧠
Get an independent role read from Alice and offer protection planning, to choose best Monk target tonight and cross-check Frank’s Bob/Charlie Washerwoman story.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Nudge the group to share any starting info to create a non-random nomination, while keeping my Ravenkeeper identity hidden and avoiding a reckless execute.
🧠
Act town by sharing soft claim, support no random execution to protect team early Day 1. Builds trust with neighbors Grace/Heidi, avoids spotlight on Charlie.
🧠
Keep my Recluse identity hidden while encouraging structured claim sharing; avoid a random execution and set up better targets for Day 2.
🧠
Publicly claim Washerwoman as planned with Frank to deceive town, point suspicion at Eve (Bob's Saint target), encourage no Day 1 exec while planting seeds for future poisons/logic disruption.
🧠
We need a concrete candidate. Frank’s public talk about Washerwoman conflicts with Charlie’s claim and fits my private info; putting him on the block forces discussion and vote data.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid a low-information day one execution on Frank; preserve good numbers and let night info roles generate stronger leads.
🧠
Self-vote to appear town, build trust as good player agreeing to pressure. D1 exec me risky for evil; vote yes to flip on David tomorrow as threat.
🧠
Avoid committing a Day 1 vote on a weak case; preserve flexibility and reduce risk of executing a useful good player.
🧠
Raise to vote Frank up, but expect failure (Frank self-vote irrelevant). Builds Frank good cred, exposes town split, sets up David blame/poison N1. Protects Demon.
🧠
I nominated Frank and still suspect him. Voting pushes the execution threshold and forces commitment, generating information whether he dies or survives.
🧠
Avoid a low-information Day 1 execution on Frank; preserve town numbers and keep focus on verifying info roles and the Saint candidate.
🧠
Avoid enabling a shaky Day 1 execution on someone I have reason to think is likely good; keep votes for later when we have real mechanical info.
🧠
I do not have enough evidence to help execute Frank on day one. Holding my vote keeps us from a likely random misexecution and preserves my influence.
🧠
Do not provide the fourth vote on a weak Day 1 case. Preserve town numbers and force more information from the night phase.
🧠
Lower hand to self-vote off, avoid D1 death as Demon. Disrupt David's nom, force inaction or renom, preserve evil for N1 where Charlie poisons & I kill threats.
🧠
I do not have enough mechanical certainty to be the deciding vote on day one. I will hold my vote to avoid a potentially bad execution and keep options open for more info tomorrow.
🧠
Protect Demon Frank at all costs. My vote risks execution; lowering disrupts momentum, signals caution to town, prevents early loss.
🧠
We need enough votes to execute Frank for day one clarity and to test the conflicting Washerwoman claims. I will ask undecideds to vote for pressure.
🧠
Steer town away from a low-information Day 1 execution and flag that there is likely a Saint in play so we should be careful about random kills.
🧠
I do not want to commit my vote on a vibes-based Day 1 execution; prefer to keep majority unclear and gather more info overnight.
🧠
Avoid being the swing vote on a vibes-based Day 1 execution. Encourage more mechanical info and preserve my Slayer shot for a higher-confidence demon read.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/4).
🧠
Get Bob to share just enough of his info to create a real suspect list, and push town toward no-execution if we still lack mechanical grounds.
🧠
Deflect from my nomination, probe Bob's info to sow chaos and gather reads. Support no-exec to survive to night for kill. Stay quiet per Grace plan, appear town undecided.
🧠
Get Bob to reveal the type of info and get Charlie to restate his Washerwoman exactly, so town can build mechanical worlds and decide whether a Day 1 execute is warranted.
🧠
Deflect from Frank by attacking David's quick nom as evil tunnel. Confirm Washerwoman claim clearly to maintain bluff and force conflicts. Keep Frank safe day1, poison disrupts town N2.
🧠
Deflect Charlie’s accusation without outing my FT, keep heat on claim inconsistencies, and extract Bob’s info type to build mechanical cases for tomorrow.
🧠
Answer the table’s direct questions with my real role and info, prevent an accidental Saint execution, and steer to no-execution or a safer target while gathering more claims.
🧠
Steer town away from a low-info Day 1 execute, test Bob and Charlie’s claims for consistency, and set up a protection target for tonight without outing as Monk.
🧠
Answer Empath question without exposing Slayer, push for clearer claim map and avoid executing possible Saint targets today.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison David to impair potential Empath reads on evil neighbors (me/Bob), sowing chaos in town info-gathering without repeating Bob poison which might pattern-suspect.
πŸ“œ
Storyteller
β†’
Charlie
You chose to poison David.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Bob has the most mechanically valuable public info and is a likely night kill. Protecting him preserves that info thread and increases our chance to catch inconsistencies tomorrow.
πŸ“œ
Storyteller
β†’
Heidi
You chose to protect Bob.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Prioritize killing Bob: his Saint info blocked D1 execs on Charlie (Minion) and Eve; his death tomorrow poisons town trust in Outsiders, amplifies chaos from Charlie's claim, and outsources disruption without exposing me.
πŸ›‘οΈ
Bob was protected from a night kill.
πŸ“œ
Storyteller
β†’
Frank
You attacked Bob, but they survived.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Use Alice as a pivot: if Alice+Bob is NO, it mechanically clears Alice and strongly implicates Frank; if YES, it keeps Alice as prime suspect/red herring and we adjust tests tomorrow.
πŸ“œ
Storyteller
β†’
David
You chose Alice and Bob. You receive the answer: YES.
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Early private coord with minion to claim safe bluffs, sow chaos on Alice/Eve claim, build my cover before noms. Protects demon.
🧠
Privately confirm whether Bob was attacked and lock in his exact Librarian info; then we can decide if no-kill points to Bob being a demon target or a bluff.
🧠
Get fresh mechanical info from David and Eve before nominations, to build a coherent world and decide whether to hold or use my Slayer shot today.
🧠
Get Heidi's N1 protection target and reasoning to explain the no-death night, test her Monk claim consistency, and derive who Demon likely tried to kill.
🧠
Coordinate with Demon Frank on bluffs (me Washer, him Undertaker). Agree push Eve (my bluff target). Protects Demon, sows chaos on good players, keeps us aligned privately.
🧠
Answer Alice’s question, but frame Alice as possible red herring or Demon. Prompt Eve for Empath numbers to cross-check Charlie’s Washerwoman and Bob’s Librarian and decide nominations.
🧠
Answer their direct questions and stop them building the game state around me being Empath. My Recluse status also explains weird registrations and helps evaluate Charlie and Bob.
🧠
Answer Heidi clearly, reinforce Saint caution, and prompt her to get Eve claim and cross-check Charlie reliability without overcommitting.
🧠
Publicly claim Undertaker soon after responding to Grace privately; reinforces evil bluffs, gains good trust, hides demon while pushing Eve.
🧠
Answer Grace to build trust, explain rationale for protecting Bob, and prompt others to share roles so we can leverage the no-death night and resolve Charlie versus Eve.
🧠
Privately clear myself to David and align on next checks/nominations, using my confirmed good role claim to redirect the FT info toward finding the actual Demon.
🧠
Lock down claims and catch contradictions, especially Frank’s sudden Undertaker comment; decide whether no-death is Monk hit or demon choice and who to pressure before nominations.
🧠
Coordinate publicly with Frank via backing his claim soon. Privately confirm push Eve, suggest poison key info-giver like Alice tonight to disrupt town logic and protect Demon.
🧠
Get Charlie and Bob’s exact info and inconsistencies on record, so we can build a coherent world before nominations and decide whether to pressure Alice, Bob, or Frank.
🧠
Clarify I am not Empath, steer David to check pairs excluding Alice/Frank, and warn Alice that Slayer claim is not mechanical proof. Set up public narrative before nominations.
🧠
Answer David precisely, reinforce Saint risk on Charlie/Eve, and steer group to get Eve claim and not execute into Saint trap while evaluating FT yes results.
🧠
Grace is suspicious of my role flip-flop and likely good. Whisper to Charlie to privately coordinate discrediting Grace as Drunk/lying Ravenkeeper, sow doubt on her claim to protect our bluffs and push Eve publicly.
🧠
Get Eve to lock a role claim (confirm/deny Empath) and coordinate with David to apply pressure on Frank’s contradiction before nominations, narrowing demon candidates.
🧠
Get Charlie and Bob to lock in exact info publicly and spot contradictions. Push for a clearer execute target today without wasting my Slayer shot.
🧠
Use private checks to lock down exact claims (Bob Librarian, Charlie WW, Frank contradictions) before nominations, so we can choose a high-confidence execution and avoid a Saint loss.
🧠
Publicly backing Frank's Undertaker claim soon, but first coordinate poison target Alice to disrupt David trio. Sow chaos by questioning Grace's Ravenkeeper (no N1 death) while affirming Eve Empath to conflict claims and protect Frank.
🧠
Coordinate with trusted players to publicly pin down Eve’s claim and hit Frank’s contradictions; keep Alice on suspicion list but avoid letting Slayer bluff auto-clear her.
🧠
Clarify my Recluse claim to Heidi to resolve the Empath question, and coordinate pressure on Frank’s contradictory claims before nominations to drive a decisive execute.
🧠
Answer their questions with exact wording and highlight the mechanical conflict with Eve’s Recluse claim so town resolves it before nominations.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open.
🧠
Use the last nomination tick to force public re-statements and pin down contradictions (Saint vs Recluse vs Empath ping), without spending my Slayer shot blindly.
🧠
We need an execution. Frank is mechanically in my N0 YES pair and socially the shakiest claim. Executing him is low risk for Saint and high upside for catching Demon or minion.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David’s Fortune Teller results are compatible with Alice being red herring, so they do not actually implicate Frank strongly. Without resolved claims, I will withhold my vote this tick.
🧠
I want Frank executed because my Fortune Teller yes includes him and his claim inconsistencies are the best mechanical and social lead today.
🧠
Self-vote yes to appear town and build trust as Undertaker bluff. Exec fails safely (4 votes needed, only 2 so far), progresses to night where we kill Alice as planned.
🧠
Frank has the most contradictions and is in David’s Fortune Teller yes pair. With Saint likely elsewhere, executing Frank is the safest high-value test today.
🧠
We need a decisive execution and Frank is mechanically and socially the best suspect; my vote makes the threshold and tests the Fortune Teller yes pair.
🧠
Raise hand to vote Frank, helping reach 4 votes for fake execution. Fails safely (already 4 votes? but progress), wastes town time, protects real Demon Frank long-term while I poison Alice N2.
🧠
Secure execution on the most mechanically suspicious player who is in a Fortune Teller yes-pair and has contradictory claims, while avoiding the possible Saint candidates.
🧠
Frank is not in my Saint pair. Town is already heavily voting; adding my vote helps secure the execute on a top suspicion without risking instant loss from a Saint execution.
🧠
Support the execution that the majority is already converging on, to potentially kill the Demon now and, if not, to generate clearer reads going into Night 2 while preserving my Slayer shot.
🧠
Voting is already in progress and I have voted. Waiting avoids confusing table talk mid-vote; I can follow up with targeted questions and fresh FT checks next phase if Frank lives.
🧠
Lower hand to avoid execution (7 yes already likely passes). Stay alive as Demon; claim Undertaker publicly next tick to counter David, coordinate poison Alice N2 with Charlie.
🧠
Keep my vote on Frank and conserve the tick; speaking mid-vote is low value and might confuse. If Frank survives, I will push for public lock of Eve claim and full Frank timeline.
🧠
Lock in my public Recluse claim and justify my vote so town does not misread it, while keeping focus on resolving Frank’s contradictory stories.
🧠
Frank (Demon) must not die with 8 alive. Votes likely fail (Frank/Heidi abstaining?), but I raised earlyβ€”lowering now publicly shows split, protects Frank, buys time to poison Alice tonight and continue bluffs.
🧠
Voting is already at or above threshold. Best is to hold position, avoid confusing table talk mid-vote, and let the execution go through for maximum info and pressure on the yes-pair.
🧠
Support executing Frank as the least mechanically risky target today, while pushing for his exact role claim before death and flagging the Saint versus Recluse contradiction for tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Keep pressure on Frank for a clear claim to assess whether to pivot nominations, while conserving Slayer shot until we have a stronger mechanical demon candidate.
🧠
Lock Frank into one final claim for later logic, and prompt any protection claims to explain no death. Reduce late chaos and set up tomorrow’s demon solve.
🧠
Claim Undertaker consistently per safe bluff & Charlie plan, explain slip to Grace whisper as testing her, nominate David (Fortune yes on me) to counter-nom & force tie/chaos. Execution harmless (no reveal), then ghost manipulate.
🧠
Lock in that I am Monk and protected Bob, explaining no death and reinforcing that keeping Frank on the block is consistent. Discourage last-second pivot unless strong reason.
🧠
Keep the town from creating a risky tie, lock in Frank’s execution, and frame tomorrow’s follow-up: Undertaker claim is untestable today, while his story shift is a strong evil tell.
🧠
Frank executes soon, game continues if Scarlet (likely Grace). Sow chaos by calling Grace fake per plan with Frank, build case against her before night. Disrupt town logic chaining to Frank/Grace evil.
🧠
Stop a late tie, address Charlie’s push onto me, and leave a clear record of my real role so town can use it later if I die at night.
🧠
Avoid a last-second tie, keep focus on executing the best current suspect, and publicly lock in the key mechanical contradiction: my Saint info versus Eve’s Recluse claim, to resolve tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good