Game Detail

Players

Alice (Slayer) Bob (Recluse) Charlie (Librarian) David (Washerwoman) Eve (Imp) Frank (Mayor) Grace (Scarlet Woman) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good379,859169,580$0.1608
Evil131,79434,587$0.0364

Event Timeline

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Grace. Your safe bluffs are: Empath, Chef, Fortune Teller
📜
Storyteller
David
Good evening David. You are the Washerwoman. Either Heidi or Eve is the Virgin.
📜
Storyteller
Charlie
Good evening Charlie. You are the Librarian. Either Bob or David is the Recluse.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate early with Grace (confirmed Minion) to align our strategy and eliminate good players while maintaining plausible deniability.
🧠
Day 1 early, share exact ability privately with implicated players to verify claims, build trust with likely goods, narrow evil faster than public dump.
🧠
Confirm alignment with Eve and plan to protect her by diverting suspicion to Alice or Bob.
🧠
Day 1 start, proactive networking with neighbors to form private trust chain, learn what Charlie told Bob, share info safely away from potential evil ears.
🧠
Whisper neighbors to form early alliance, share basic info, gather their roles/claims privately to start logic chains without public noise.
🧠
Verify Charlie's claim by confirming my role, build trusted trio alliance early day 1 to coordinate info sharing and progress logic chains faster.
🧠
Day 1 team-up with Charlie/Bob who shared first. Reveal my starting info to ally, confirm goods (Virgin), progress info sharing before noms. Outsmart evil by forcing responses.
🧠
Day 1, claim safe role (Virgin) to neighbors for alliance. Empath targets them later; gather claims to ID evil groups.
🧠
Establish Eve as a plausible Townsfolk (Empath) to build trust with Frank. This will help Eve gather info and subtly coordinate with Frank if he is evil, or manipulate him if he is good.
🧠
Confirm alliance with verified goods (Bob/David). Discuss next: public reveal to grow good team, verify David's Virgin info by asking Heidi/Eve indirectly.
🧠
Confirm coordination with the Demon (Eve) to follow the agreed strategy of diverting suspicion toward Alice or Bob, ensuring we protect the Demon and maintain control of the narrative.
🧠
Respond to Heidi's Virgin claim by revealing my Slayer role to build trust with neighbors. Get Bob's info on Charlie's whisper to start info sharing and alliances.
🧠
Respond to Eve's claim, reveal Mayor to build trust with neighbors, clarify her read to logic-chain David as evil if true, include Grace for her info. Early alliance narrows suspects.
🧠
Share confirmed chain with neighbor Alice (claims Slayer) to expand trusted good team, verify her claim indirectly, progress info sharing before noms. As Recluse, reveal early to avoid suspicion.
🧠
Solidify team by responding to Charlie. No new info. Suggest going public with chain to test others and progress to nomination suspects. Builds good alliance.
🧠
Strengthen neighbor alliance by prompting Grace's claim and seeking Bob/Charlie info from Alice. Early info sharing narrows evil suspects before nominations.
🧠
Reinforce the narrative that David is suspicious to keep the town focused on him and away from Eve. Coordinate with Grace to maintain alignment and ensure the Demon’s survival.
🧠
Day 1, solid chain with Bob/David. Verify David's Washerwoman claim directly with targets to confirm Virgin, expand good team before nominations. Others whispering in cliques; test reactions to progress logic chains.
🧠
Confirm alignment with Eve and reinforce the narrative that David is the problem, while subtly supporting Frank’s bluff to mislead the town.
🧠
Relay Bob's private info to Heidi to cross-verify David's Washerwoman claim (Heidi as Virgin). Builds neighbor trust, pools info before nominations to ID lies/suspects.
🧠
Continue alliance with neighbors. Eve suspects David evil. Need Grace's info/role to confirm suspicions, plan Day1 nom/watch David. Progress info sharing before nomination.
🧠
Chain verified mechanically. Coordinate public reveal and target Eve/Frank/Grace whispers as suspicious to force reactions before noms. Builds good alliance.
🧠
Solidify verified chain+Alice, expose suspicious Eve/Frank/Grace clique by agreeing to public reveal and nominating Frank. Progress to nomination with good majority.
🧠
Respond to Charlie's whisper confirming my role matches David's info, building trust with this verified good chain (Bob Recluse via Librarian). Probe Eve's claim to check Washerwoman. Ally to nom outsiders (Eve/Frank/Grace) before nominations.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Avoid drawing attention to myself as Grace while the town leans toward targeting David. Waiting preserves flexibility and avoids prematurely exposing my alignment or complicating the current narrative.
🧠
Nominate Frank to pressure suspicious whispering trio. Day 1 execution gives info via death if Undertaker, narrows Demon suspects. Aligns with team plan.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly defend by sharing Eve's Empath info (David evil) and my Mayor claim. Rally votes against my execution on Day1; narrow evil suspects early. Avoid death by exec, save night-death benefit.
🧠
Avoid voting for Frank to protect our network. If he's good, his execution harms the town's ability to organize against us. If he's evil, his execution disrupts our coordination, which Eve has been explicitly pushing us to maintain.
🧠
Our verified chain (Lib->Recluse Bob, Washer David->Virgin Heidi) outweighs Frank's unverified counterclaim. Vote to execute Frank from suspicious whispering trio and progress info.
🧠
Frank's defense introduces impossible 6th Townsfolk claim, contradicting verified chain (Lib->Recluse, Washer->Virgin). Secretive with Eve/Grace suspicious. Vote yes with good team (Charlie/Bob/David/Heidi) to execute likely evil on Day 1.
🧠
Charlie's team verifies mechanically with my Virgin claim. Frank's counter implicates verified David without proof. Support open team vs clique to narrow evils early.
🧠
Frank's execution either removes a good player (World A) or an evil player (World B). Since I cannot confirm his alignment, voting for him removes a variable and maintains the chaos needed for the Demon to survive. Three votes are already against him, so my vote ensures participation without risking my secrecy.
🧠
Solid chain of 5 verified good players. Frank's claim contradicts by calling David evil, secretive whispers suspicious. Vote to execute with team—4 yes already, my vote seals majority to test him early.
🧠
Counter Frank's accusation publicly, reinforce chain to build trust and secure votes for his execution. He's deflecting from secretive trio behavior.
🧠
Publicly highlight Eve's contradictory vote vs her private Empath claim pointing to David evil. This sows doubt in her and Charlie's team, potentially swaying Grace/David or saving me from execution.
🧠
Protect the Demon (Eve) by voting against Frank's execution. Frank's death would expose Eve's lies and endanger our team.
🧠
Counter Frank's claim with Eve's contradicting vote and our verified chain (Lib->Recluse Bob->Washer David->Virgin Heidi) to secure execution, narrow evil trio.
🧠
Highlight impossibility of Day 1 Empath info to expose Frank/Eve clique lie, confirm verified good chain, ensure Frank execution.
🧠
Publicly debunk Frank's lie about Eve's Empath info (no night passed) and reaffirm verified good team to secure Frank's execution and eliminate evil clique threat.
🧠
Maintain invisibility by not drawing further attention. Let the group's momentum against Frank continue, ensuring a beneficial execution for the evil team.
🧠
Frank's impossible Empath claim outs him as liar. Speak to debunk, secure execution of likely evil, narrow Demon suspects.
🧠
Frank's claim impossible (no Empath info yet). Our team verified, Eve voted him. Secure execution to remove evil.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on block with 7 votes, 1 tick left. Nominating prime suspect David (Eve's pointed evil) to tie/supersede votes or force discussion/execution on him instead. As Mayor, survive to endgame or narrow evil.
📜
Storyteller
Voting starts now for David. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Publicly expose Frank's impossible lie again to prevent any votes on me. Solidify team support, ensure Frank executes alone as Demon suspect. Progress to night with chain intact.
🧠
Expose Eve's impossible whisper as lie, undermining chain's trust (esp Grace who heard). Urge votes on David to reach 7+, tie/surpass my 7 votes, prevent my D1 execution as key Mayor.
🧠
Voting for David ensures his execution, which aligns with the evil team's goal of reducing good players and protecting the Demon, regardless of David's true role.
🧠
Last tick before night; speak to stop any more votes on David (currently low), ensure Frank executes alone as proven liar disrupting perfect good chain.
🧠
Reinforce Frank's lie to prevent votes on David, ensure Frank executes alone as prime evil suspect. Progress to N1 with verified good team intact.
🧠
Reinforce team logic publicly on final tick to prevent any last-second votes for David, ensuring Frank's 7 votes execute him as the liar without tie.
🧠
Voting for David either eliminates a strong good player or ties the vote, preventing Frank's immediate execution. This keeps the Demon (Eve) safe and sows chaos among the good players.
🧠
Reinforce not voting David to ensure Frank executes alone. His lie proves evil; gain night info from execution (Undertaker?). Progress to Night 1 safely.
🧠
Remind everyone Frank's lie is impossible, rally team not to vote me (only Eve/Grace have), ensure Frank's 7 votes hold for execution while mine don't reach 7 to tie/surpass. Progress to Night 1 with evil executed.
🧠
Publicly remind everyone Eve DID whisper impossible info to me/Grace (memory confirms), so she lied=evil. Her team protecting Da. Urge vote Da to tie my execution & expose evil before I die.
🧠
Reinforce Frank's lies and the impossibility of Eve's Empath info to pressure the town into voting for David. This protects the Demon (Eve) and aligns with evil team goals.
🧠
Counter Grace's push for David by reminding her vote history and chain verification. Prevent 7+ votes for David to tie/surpass Frank. Execute confirmed liar Frank Day 1 to remove evil.
🧠
Reinforce Frank's obvious lie, prevent votes on David, ensure Frank executes alone. Day 1 execution of liar progresses good team win.
🧠
Counter Grace's confusing push for David (claims Frank protecting David yet execute David?). Reinforce no vote David, ensure Frank's 7 votes stand alone for execution. Progress to night with evil likely dead.
🧠
Undermine Frank's lie about Eve's impossible Day 1 Empath info to prevent David from being executed. Protect the Demon's survival by keeping the town focused on Frank's deception.
🧠
Speak to reinforce Frank's lie (no Day1 Empath possible), affirm verified good chain, urge no vote on David. Let Frank execute alone to remove liar, progress game.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 8 vote threshold.
📜
Storyteller
David did not receive enough votes (2/8).
🧠
Last tick before night. Reinforce executing confirmed lying Frank. Call out Grace/Eve to prevent any last nomination/tie attempt. Our verified good team solidifies win path.
🧠
Last tick, execution imminent. Speak to expose Eve's confirmed Day1 lie (logs show whisper), Grace's slip calling me good Mayor, urge vote Da tie (if reopen?). Plant for Day2 ghosts: Eve evil, her team evil.
🧠
Reinforce the town's unity against Frank's lies to protect the Demon (Eve). Ensure Frank is executed to stabilize the town and reduce suspicion on Eve.
🧠
Voting closed, Frank executes (good). Reinforce his blatant lie publicly for tomorrow's info, counter his final speech blaming Eve/Grace/team, build trust in chain before night.
🧠
Voting closed, Frank executes with 7 votes. He's lying evil, removal progresses game safely without wasting Slayer shot early Day1. Gather more info post-exec/death chat.
🧠
Voting closed, Frank executes with 7 votes. Reinforce Frank's lies and Grace/Eve flip-vote as evil signals for tomorrow. Progress by noting inconsistencies, save dead vote.
🧠
Allow the town to execute Frank, eliminating a threat to my survival as the Demon. Continuing to speak now risks drawing unnecessary attention to myself.
🧠
Last tick, reinforce Frank executes evil alone. Highlight Grace/Eve suspicious David votes/flips for N1 suspicion. Solidify good team chain before Night1.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Charlie disrupts the town's investigation and protects Grace (Minion) and my role as the Imp. This aligns with the evil team's goal of keeping the Demon alive until the endgame.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Eve
You chose to kill Charlie.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Wait to observe the town's reactions and discussions. This allows Eve to steer the narrative and avoids prematurely exposing my role as the Minion or Grace's alignment.
🧠
One evil left among 6 alive. Grace/Eve suspicious from Frank clique & vote flip. Last day tick, whisper verified goods Alice/David to coordinate Grace nom/execution before nomination phase.
🧠
Agree with Heidi's plan via whisper to David/Heidi. Solid good chain points to Grace/Eve evil. Coordinate nomination before phase ends to execute her and progress elimination.
🧠
Dead good Mayor. Remind verified goods of Eve's impossible Day1 Empath claim proving she's evil. Push nomination before 3-player end to execute Demon.
🧠
Reinforce good chain alliance with Heidi/Alice. Plan Grace nomination as she's most suspicious from clique behavior. Progress to execution before final day.
🧠
Coordinate with verified good neighbors Alice/David to nominate Eve or Grace, the suspicious Frank defenders, before nomination phase to execute Demon.
🧠
Dead good Librarian, reinforce chain Bob/David good Outsider, Eve evil liar per Frank whisper. Push Alice/David to nom Eve in nomination phase to execute evil.
🧠
Coordinate with Grace to manipulate the town into targeting a key good player, reducing suspicion on me and keeping the Demon safe.
🧠
Follow Eve's lead to plant suspicion about Bob's private whispers with Alice. This should create internal conflict among the good players and protect the Demon (Eve).
🧠
Reinforce good chain coordination to nominate Grace in nomination phase. Her clique voted shady; she's suspicious and whispering now to deflect. Execute her to narrow evils.
🧠
Solidify good chain to nominate/execute Grace, top sus from clique and deflection whisper. Narrow evils before final day. Save Slayer shot.
🧠
I'm dead good Mayor. Eve's impossible Day1 Empath claim proves her lie/evil. Remind key goods (Alice/David) to nominate her before final 3, use my ghost vote on her then.
🧠
Solidify good chain coordination for Grace nomination/execution. 6 alive, need majority vote. Grace most active suspicious now, deflecting to verified good Bob.
🧠
Reinforce good team coordination (A,D,H,B) to nominate top suspect Eve. We have majority votes (4/6 alive + Charlie ghost). Progress to execute evil before final 3.
🧠
Eve's impossible claim proves her evil. Reinforce with Alice/David (central chatters) to nominate Eve this tick before nomination phase. My Lib clears Bob/David. Push execution.
🧠
Reinforce coordination with Grace to steer suspicion toward Bob or David, ensuring she acts as my Minion to sow chaos and protect the Demon.
🧠
Reinforce suspicion about Bob to distract the town from Eve and protect the Demon. Keep Alice and David focused on Bob rather than investigating Grace or Eve.
🧠
Unify good chain (Alice/David/Bob/me/Charlie) behind Grace nom/execution. Her deflection suspicious; we have majority votes to succeed.
🧠
Team good chain consensus to nom/exec Grace after her deflections to verified Bob. Coordinate to ensure solid votes at nomination, progress to eliminate evil.
🧠
With nom next tick, reinforce Eve's provable lie to verified goods Alice/David. They whisper a lot; influence them to nom/vote Eve, narrowing to Demon.
🧠
Last day tick before nom. Unify good chain (Alice/Heidi/Bob/Charlie) on Grace: her deflections most suspicious now. Ensure someone noms her, we vote yes. Progress to execution.
🧠
Unify verified good chain (Alice,Heidi,David) on Grace nomination/execution. Her Frank-save + deflection seals suspicion. 1 tick to noms; solidify before public phase.
🧠
Reinforce Eve's proven lie to neighbors Bob/David, coordinate nom Eve before phase ends. Save ghost vote.
🧠
Continue manipulating Grace to push suspicion toward Bob or David. This keeps the focus off Eve and Grace, ensuring the Demon remains safe and the town remains divided.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Good chain unified on Grace as top suspect for saving evil Frank and deflecting to verified good Bob. It's nom phase last tick; nominate her to execute via majority good votes and progress to kill Demon.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use Eve's instructions to deflect suspicion toward Bob, dividing the town and making Grace less of a target. Avoid execution by creating alternative narratives.
🧠
Grace nominated by good chain. Her speech deflects to verified-good Bob, confirming suspicion from saving Frank/Eve lies. With 6 alive, 3 votes needed; our chain (Alice/Bob/Heidi/David) provides them. Execute to win.
🧠
Grace is most suspicious; voting yes executes her, removing threat from clique that protected Frank. Secures good win by process of elimination.
🧠
Grace highly suspicious for saving evil Frank and deflecting. 2 votes already; my ghost vote makes 3 to execute her, progressing to Night with evil likely dead.
🧠
Grace most suspicious for clique saving proven evil Frank and deflecting to verified good Bob/chain. Voting executes likely evil; 3 votes already, mine seals majority in 6 alive.
🧠
Grace most suspicious: saved proven evil Frank with Eve, deflects to verified good Bob/me. Good chain voting; my vote executes her (5/3 needed?), progresses to Eve next.
🧠
Use my ghost vote on Grace: she's tied to Eve's proven lie (pre-N1 Empath impossible). Exec her to eliminate evil, progress to 3 alive safely.
🧠
Avoid unnecessary exposure by not voting in an already decided execution. Preserve flexibility for Night 2 actions by observing how Grace's execution (or survival) impacts the town's dynamics.
🧠
Persuade the remaining players not to vote for me by framing Bob as the true suspicious player. Protect the Demon (Eve) and maintain the evil team's strength.
🧠
Grace deflects to Bob despite verification chain proving him good. Counter her publicly to sway any waverers like Eve, ensure execution before night. We have votes but seal it.
🧠
Grace deflects to verified good Bob; reinforce why she's lying/suspicious (saved Frank) to ensure Eve doesn't sway votes. We have majority but seal it before night.
🧠
Grace deflects to Bob, but my Lib confirms Bob/David has good Recluse. Reinforce truth publicly to prevent doubt, ensure her execution as likely evil.
🧠
We have overwhelming majority (6/8 votes, need 3) against Grace, most suspicious deflector from evil clique. Wait for execution to progress game, save Slayer shot for confirmed demon suspect like Eve later.
🧠
Counter Grace deflection reinforcing my verification by Charlie Lib as good Recluse. Ensure good chain unity for her execution now, Eve next. Majority votes already, speech seals it.
🧠
As dead Mayor, reinforce execution of Grace (Eve clique) with my unique info she heard Eve's lie. Majority vote in, speech seals it before night.
🧠
Allow the group to execute Grace, removing a Minion from play while avoiding drawing suspicion to myself. The execution is inevitable, and waiting maintains my cover.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
The vote has already passed with 6 votes for Grace's execution. There is no action that can stop it, so conserving energy and preparing for ghost actions is the best use of this tick.
🧠
Grace has 6 yes votes from all verified goods + helpful ghosts. Eve can't nominate/supersede in time. Execution imminent—wait to confirm her death, eliminate top evil suspect.
🧠
Grace executes with 6 votes unchallenged. 1 tick left; waiting closes noms safely, progresses to Night with evil narrowed (Eve suspect). Virgin ability untriggered.
🧠
Grace's deflection confirms evil with Eve/Frank. Reinforce execution now with 1 tick left; call out Eve for tomorrow to keep pressure on duo.
🧠
Grace exec imminent with 6 votes, 1 tick left. No need to act; saves Slayer for potential Demon survival (Eve?). Progress to night, narrow evils.
🧠
Grace has majority votes and is most suspicious for saving evil Frank + deflection. 1 tick left; wait for her execution to narrow to Eve, preserving unity.
🧠
Grace on block with 6 votes, 1 tick left. Reinforce she's evil for saving me with Eve & deflecting verified Bob. Urge exec her now, Eve next. Helps narrow to Eve as final suspect.
🧠
Grace is about to die, and the focus will shift to me. Avoiding further speech prevents me from accidentally confirming suspicions or fueling the town's momentum against me until Nightfall.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Eliminate a confirmed good player (David) to weaken the town. David has been vocal and a central figure in exposing evil players, making him a high-value target.
💀
David(Ghost)
David has died.
📜
Storyteller
Eve
You chose to kill David.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
4 alive, Eve most suspicious liar. Whisper verified goods Alice/Bob/Heidi (but max 2) to nominate Eve. Reduces to 3, then Mayor win condition or exec Demon. Progress to nomination.
🧠
Eve only unverified/suspicious player. Impossibly early Empath lie proves evil. With 4 alive & others good, she must be Demon. Slayer shot wins game now.
📜
Storyteller
Eve has died!
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good