Game Detail

Players

Alice (Virgin) Bob (Poisoner) Charlie (Ravenkeeper) David (Recluse) Eve (Chef) Frank (Imp) Grace (Undertaker) Heidi (Investigator)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good561,98173,120$0.2502
Evil252,609158,497$0.7120

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Bob. Your safe bluffs are: Empath, Saint, Slayer
📜
Storyteller
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning a likely townsfolk like Alice disrupts their first night ability, creating confusion on day 1 to protect the Demon Frank and allow evil to bluff effectively.
📜
Storyteller
Bob
You chose to poison Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Investigator. Either Eve or Bob is the Poisoner.
📜
Storyteller
Eve
Good evening Eve. You are the Chef. You learn that there are 0 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to start building alliances and gathering impressions of other players early on to identify potential allies or suspects.
🧠
I am the Ravenkeeper. Revealing early makes me a target, which I want to avoid until I'm ready or necessary. I'll listen and gather info from others first.
🧠
Waiting allows others to speak first, gathering info without revealing my bluff or poison effect. Helps evil by not drawing attention early while protecting Demon Frank.
🧠
Build rapport with Grace while eliciting her thoughts to see if she reveals any suspicious information. Keep my identity as the Virgin secret for now.
🧠
Share my Chef information with the group to help narrow down evil candidates by seating position.
🧠
Initiate contact with a neighbor to establish trust and start gathering information without revealing my role.
🧠
I want to probe Eve and Bob to see how they react and what they claim, as one of them is the Poisoner. This helps me verify their potential roles or detect deception.
🧠
Waiting allows other players to share info first while I observe whispers and build my Empath bluff naturally without overcommitting early. This keeps my Demon identity hidden and lets Bob initiate coordination if needed.
🧠
Initiate communication with neighbors to build trust and gather initial impressions without revealing my role.
🧠
Engage with David to build trust and gather information while protecting my Ravenkeeper role from being targeted at night.
🧠
Privately align with Demon on bluffs and strategy to keep him hidden while I sow doubt among goods.
🧠
Building trust with Eve, who is sharing info. Acknowledging her Chef info and trying to engage in information sharing.
🧠
Share my Chef info with Heidi to build trust, as she requested role info, and ask for her role/info in return.
🧠
I am being transparent about being the Recluse to build trust with my neighbor, Charlie. This helps me establish an alliance early.
🧠
I need to probe Eve further to see if her story holds up, given that she is a suspect for being the Poisoner. I want to maintain a good rapport while gathering more info.
🧠
Coordinate with Bob on bluffs to avoid conflicts, decide on my bluff as Slayer since Empath is taken, and plan to support each other privately while sowing doubt in public.
🧠
To build rapport with Charlie and David and encourage them to share role information, which is crucial for my role as an Undertaker to track deaths later.
🧠
I am responding to Grace, who is initiating contact. I'm keeping my Ravenkeeper role hidden to avoid being targeted before I have information, while acting cooperative to gather information from her.
🧠
Responding to Heidi builds early trust as a good player while establishing my Empath bluff. This helps evil by creating allies to protect Frank the Demon and disrupt town logic by confirming Eve's helpful claim.
🧠
I want to build trust with Eve while gathering more info about the roles in play, especially since she has claimed a helpful information role. Asking about other roles helps map out the town.
🧠
I am building trust with Alice and Heidi by answering their questions and pivoting the conversation to gather information about potential suspects. Keeping Alice and Heidi engaged is a safe way to probe for information.
🧠
I want to be transparent and build trust with Grace, while simultaneously signaling to Charlie that I am being consistent. This helps establish a 'good' alignment early on.
🧠
I want to acknowledge their claims without revealing mine, while maintaining a friendly facade with my two prime suspects (Eve and Bob). This keeps them talking while I observe for inconsistencies.
🧠
Responding to Grace's whisper helps build rapport with a potential good player and makes me seem like a regular villager. This supports my evil team goal by reducing suspicion on me early while I continue coordinating with Bob on bluffs and targets.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
To prevent an early, potentially bad execution while I haven't gathered much info yet, and to gauge player reactions to a suggestion of caution.
🧠
Encourage the group to avoid a Day 1 execution to prevent misfire, while keeping a low profile as I wait for my role to be useful starting Night 1.
🧠
To support the consensus of not nominating on Day 1, which protects good players and allows more time for me to observe the interaction between Bob and Eve.
🧠
Supporting the consensus to not execute on Day 1, as it is standard and safe for the good team when info is limited. I'm building trust by being transparent about my Chef info (already shared in whispers) and agreeing with the group.
🧠
I want to align with the town's consensus to skip nominations on Day 1 to build trust and avoid accidental good player execution.
🧠
Agreeing publicly with the skip builds trust and doesn't draw attention as the Demon. It allows night to pass for more info to manipulate tomorrow while my minion Bob coordinates.
🧠
It is early, everyone is hesitant to nominate, and I do not want to draw unnecessary attention to myself or risk executing a Townsfolk by being the one to force a nomination. Staying quiet and observing is the safest move.
🧠
By publicly agreeing to skip, I build trust as a good player while maintaining the status quo to protect Frank and allow evil coordination later.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Heidi targets a player holding back key info, likely hitting a good night ability. This creates faulty information tomorrow to sow chaos among goods, distract from Frank the Demon, and support evil coordination.
📜
Storyteller
Bob
You chose to poison Heidi.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Alice eliminates a potential strong townsfolk like FT or Empath who could gather info against us. Coordinates with Bob's poison to maximize disruption. Keeps me safe as we have no execution yet.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Frank
You chose to kill Alice.
📜
Storyteller
Grace
Good evening Grace. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Check in with my trusted neighbor Charlie to see what they know and gauge their perspective on the town's suspicion.
🧠
To check in with my neighbors and see if they have any information or theories about the Demon, while also signaling that I am ready to use my ghost vote effectively.
🧠
I want to start gathering information and coordinate with other players. I am revealing my role to build trust, as I have no information to hide. I am asking for others' information to help find the Demon.
🧠
I want to verify Grace's claim and gather info without revealing my role yet. Undertaker gets info on execution, but Alice died at night. Asking Grace about Alice tests if she knows the rules.
🧠
Coordinate with minion Bob on bluffs and strategy to sow chaos and keep me alive. Sharing info builds our evil alliance without town knowing.
🧠
To gather information from my neighbor David, who is sitting next to me, to test if he might be part of an evil pair or trustworthy.
🧠
Coordinate bluffs with Demon Frank, decide on target to frame next, and maintain deception to keep Demon safe until endgame.
🧠
Consult the dead player (Alice) to leverage her perspective on my suspects (Eve and Bob). Since Alice is dead and can't lie, she is a trusted source of info.
🧠
I want to build trust with Eve by revealing my role and asking for details about her Chef claim, which helps me verify her story.
🧠
I want to help Heidi analyze the situation by pointing out that Eve's Chef claim could be a lie if she is actually the Poisoner, and suggesting we cross-reference claims.
🧠
To probe Charlie for their role while maintaining transparency about my own inability to help with night-kill info. Establishing trust by being open.
🧠
I am revealing my role to Grace, who claims to be the Undertaker, to build trust and potentially coordinate. I want to see if she is trustworthy or trying to bait me.
🧠
Coordinating bluffs with Bob prevents role conflict suspicion. Switching to Slayer lets me fake shots if needed and supports team by framing David next.
🧠
To probe David for information and gauge his trustworthiness, while reinforcing the value of my own information. Understanding who else he has spoken to helps map out alliances.
🧠
Coordinate bluff and poison plan with Demon Frank to sow confusion, frame innocents like David, and keep Frank safe from execution. Poisoning disrupts good info flow.
🧠
I need to pressure Bob to reveal his Empath reads. If his reads are consistent with the game state, he might be good. If he hesitates or his info contradicts others, he is likely the Poisoner.
🧠
I am responding to Eve to build trust and gather more information about her reads on others, while maintaining transparency about who I have spoken to.
🧠
I want to validate Heidi's claim and encourage her to pursue the Eve/Bob lead. Since Eve claimed Chef, if she's the Poisoner, this is a direct contradiction that confirms evil intent.
🧠
Building trust with Charlie, who claimed a verifiable role (if he dies at night). Gathering more information about David.
🧠
Collaborate with the claimed Undertaker to narrow down suspects, specifically focusing on David's suspicious claim and the closed-off whispering group.
🧠
Coordinate with Bob on next poison and framing to create chaos, protect my Imp role by misdirecting town onto David.
🧠
I am trying to confirm if David is acting suspiciously and if he is truly the Recluse. Since he knows Charlie, I want to see if he'll point out any odd behavior from him, which helps me deduce the Demon.
🧠
Waiting allows other players to share more information first, giving me time to observe and respond later without overcommitting while protecting the Demon by not drawing attention.
🧠
I am applying pressure to both suspects (Eve and Bob) by revealing my information to them, hoping to catch one of them in a lie or observe their defensive behavior.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to encourage the town to start nominations and focus suspicion on David, as he claims a role that is hard to verify, helping narrow down the evil players.
🧠
Defend against Heidi's accusation by questioning her source and reinforcing my own information. I need to push back because the accusation is false.
🧠
Defend my Empath bluff against Heidi's accusation, support framing David as suspicious to create chaos, and protect Frank by redirecting votes. This keeps Demon safe while sowing doubt in town logic.
🧠
Defend myself against the accusations by explaining the Recluse's mechanical need for transparency and pointing out my potential to register falsely, while keeping the conversation constructive.
🧠
Using fake Slayer shot on David builds my bluff credibility, tests suspicions without real risk, increases pressure on David to get him nominated or executed, creates chaos among good players, and coordinates with Bob to keep Demon safe until endgame.
📜
Storyteller
Nothing happens.
🧠
I need to address the failed Slayer shot. Frank claimed Slayer and shot David, but it failed. This either means Frank is the Slayer and shot a non-Demon, or Frank is lying. Since David claims Recluse, he could be the Demon, but the Slayer shot failing is significant info. I want to caution the town against rushing into an execution based on Frank's potentially false claim.
🧠
I need to advise the town to focus on more fruitful leads, as the Slayer shot failing on David makes him an unlikely Demon candidate, avoiding a potential mis-execution of a non-Demon.
🧠
I need to guide the town's attention back to my information, which implicates Bob or Eve. Frank's failed shot is a distraction or proof that David is not the Demon, so I need to refocus the group on the Poisoner.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning David follows our coordination with Frank to push suspicion on him, disrupts town logic chains about Recluse and Investigator claims, and protects the Demon by creating new poisoned chaos without hitting key evil allies.
📜
Storyteller
Bob
You chose to poison David.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Heidi eliminates the player actively accusing Bob and Eve, protecting our minion's Empath bluff. This sows more confusion among good players and keeps me as the Imp hidden to win later.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Frank
You chose to kill Heidi.
📜
Storyteller
Grace
Good evening Grace. You are the Undertaker. No one was executed today so you learn nothing.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
I want to verify Frank's confidence in his Slayer claim and pivot the conversation towards a new suspect since David was 'cleared' by his failed shot.
🧠
Respond to Alice's whisper by sharing suspicions on Bob and Eve to sow doubt among good players, coordinate indirectly by appearing helpful as Slayer, and gather her thoughts without revealing my true role.
🧠
I want to get more information from Bob regarding his Empath readings and his thoughts on Heidi's death.
🧠
I need to coordinate with the Slayer, Frank, to figure out who the Demon is. If David isn't the Demon, someone else is, and Frank's ability is wasted, so we need to pivot.
🧠
I need to cross-examine Bob's claim as an Empath, especially since Heidi (who died) was also claiming Empath and accused me. If Bob is the Demon or Minion, he might be trying to direct suspicion onto others.
🧠
I want to clarify to the Slayer (Frank) why his shot failed, establishing my trustworthiness as the Recluse and opening a line of communication.
🧠
I want to establish trust with Frank, who used a Slayer shot. His failed shot on David suggests he's likely good (or David is the Recluse). I need to align with him to narrow down the Demon.
🧠
Waiting allows other players to share more info via whispers or public talk, letting me gather intelligence on suspicions and coordinate silently with Frank while my previous whisper sows doubt on Charlie.
🧠
I need to direct Frank's suspicion towards Bob, as Bob's Empath claim is the most suspicious and testable lead given the death of Heidi. Frank needs to apply pressure.
🧠
Wait for responses to my whisper and other ongoing conversations to gather more info before nominating or making more moves, allowing the day to progress naturally while evil stays hidden.
🧠
I need to verify Bob's Empath information now that one of his neighbors (Heidi) is dead. If he still sees evil near Charlie, it strengthens the case against Charlie.
🧠
I need to cross-reference my investigator information with Eve to see if she has any info on Bob or can clear herself. Since I am dead, revealing my info is safer.
🧠
I need to verify if Heidi is definitely the Investigator, as her claim contradicts my Chef info. If I am 0 evil pairs, an evil neighbor to Bob would violate that unless Bob himself is evil or the neighbor is good. I need to challenge or probe her info.
🧠
I need to coordinate with Frank, who has the Slayer role, to verify information and avoid executing good players. My Recluse status makes me suspicious, so I need to be transparent.
🧠
I am reaching out to Frank to build trust and gather information, as his failed Slayer shot is a critical piece of the puzzle. I want to see his reaction and see if he's actively hunting for the Demon.
🧠
Waiting allows the whispers I sent to take effect and lets other players react first, giving time for the suspicion on Charlie to build before nominations. This advances our goal of protecting the Demon.
🧠
I want to coordinate with Frank to trap Bob in his lie (if he is lying) by focusing on his specific Empath claim regarding the dead Heidi and Charlie.
🧠
Whispering to Bob aligns our bluffs: have him confirm Charlie as the evil neighbor to divert town suspicion away from me as Imp and create chaos for a misexecution.
🧠
I want to pressure Bob for more info now that his neighbor Heidi is dead, to see if he's being consistent about Charlie.
🧠
I need to pressure Bob, the other suspect from my Investigator info, to see how he reacts and compare his story to Eve's and the general game state.
🧠
I need to press Bob on his Empath claim and test his consistency against Heidi's conflicting Investigator info and my own Chef info. I want to see how he reacts to the potential lie.
🧠
To steer Frank towards scrutinizing Grace's suspicious claim as an Undertaker, as her lack of information is highly irregular.
🧠
I want to build trust with Frank, who claimed Slayer. If he is genuine, we need to coordinate. I also want to express suspicion about the groups whispering.
🧠
Coordinate with Frank to solidify my Empath bluff by claiming Charlie is the evil neighbor now, redirect suspicion to him or David to protect Frank the Demon. Build trust with Grace and Eve by responding to their whispers later if needed.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to build trust with Frank and potentially others while signaling that the frequent whisperers are suspicious. This keeps the pressure on potential evil players without immediately revealing my exact role to everyone.
🧠
I want to openly challenge Heidi's accusation (which she whispered to me) to distance myself from the Poisoner claim while putting pressure on Bob to explain his potentially fabricated Empath information.
🧠
I need to press the players who have made claims (Bob and Grace) to provide more information or be exposed. This helps clear the board before a nomination is made.
🧠
I need to steer the town toward executing Bob or Eve, as my Investigator info identifies one of them as the Poisoner. I must remind them of this before they make a decision.
🧠
I need to pressure Bob to share his current Empath reading now that Heidi is dead, as it could reveal the Demon or Minion. I am staying true to my Undertaker role by explaining my lack of information.
🧠
Waiting lets the town continue discussing and potentially nominate a non-Demon like Charlie or David first, allowing me to observe and react while protecting Frank from suspicion.
🧠
Encourage the town to nominate someone since no executions have occurred yet. Pushing for action is critical to avoid a stalemate and find the Demon.
🧠
Responding to Charlie's question supports Bob's Empath claim to frame Charlie as suspicious while keeping my Slayer bluff alive and protecting the minion, sowing doubt without nominating yet to see town reaction.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Charlie advances evil plan by validating my Empath bluff to focus town executions on him instead of Frank the Demon, while disrupting potential Ravenkeeper info to create false leads and keep Demon safe until endgame.
📜
Storyteller
Bob
You chose to poison Charlie.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Grace eliminates a consistent good player claiming Undertaker who has been questioning Bob. This protects our Minion's bluff, sows doubt among the town about who to trust, and reduces good numbers to bring us closer to victory with only two players left.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Frank
You chose to kill Grace.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
I need to share my perspective as the dead Undertaker with Frank, who is alive and likely a key player. Establishing a dialogue and confirming the Slayer shot's implication is crucial for the final day.
🧠
I am gathering information from Frank to help narrow down the Demon, as we have had no executions yet.
🧠
Gather information from the dead players (via Frank) to narrow down the suspects. Frank knows I am the Recluse (and not the Demon), so I can coordinate with him.
🧠
Clarify my role and information to Charlie to build trust and coordinate our next steps, while addressing the suspicion cast on me by the late Heidi.
🧠
Coordinate privately with Frank the Demon on strategy for nominations, confirm my Empath bluff with current neighbors, and decide who to execute to keep him alive longer.
🧠
I want to cast suspicion on Bob by highlighting a mechanical inconsistency in his Empath claim, and align with Eve to coordinate our efforts before nominations.
🧠
Responding to Bob's whisper coordinates our evil plan, shares ghost intel to build trust, and suggests nomination targets to eliminate goods without exposing me, advancing to final 3 where I survive.
🧠
I need to remind Frank, a key player, about my Investigator information before the nominations start. Since I am dead, I have to rely on the living to act on this information.
🧠
I need to push Charlie for information. As the Undertaker who died without info, I can't solve this alone, but I can encourage others to reveal what they know before the final day.
🧠
I need to push Frank, who is alive, to help organize an execution, as we have had none so far and time is running out. Getting him to evaluate the remaining candidates (Bob, Charlie, Eve) is key.
🧠
I want to coordinate with Frank, the only person who has effectively cleared me and is acting as a central hub of info from the ghosts. I want to narrow down the Demon.
🧠
Confirming Charlie's suspicion of Bob and suggesting we keep an eye on him to catch him in a lie or expose his lack of role knowledge.
🧠
Coordinating nomination target with Demon to execute good player like Eve, reduce alive count, protect Frank from suspicion, and use my Empath bluff to support chaos without revealing role.
🧠
I want to alert Frank to the mechanical impossibility of Bob's Empath claim to shift suspicion onto Bob before the nomination phase.
🧠
Coordinate with Bob to decide on a nomination target like Charlie or Eve to eliminate good players while maintaining my Slayer bluff and keeping the demon alive.
🧠
I want to push Frank to investigate Bob and Eve more closely now that we are in the end game. As a dead player, I can't do much else but influence the remaining players' logic.
🧠
I need to press Bob for information because we have had no executions. If he is the Empath, his information is critical to narrowing down the Demon before nominations.
🧠
Continue gathering information and pushing for an execution by pressuring the only player with a known 'good' ability (Slayer) to take a stance.
🧠
I need to leverage Frank's position as the information hub to push for an execution today. Since Frank trusts me, I should prompt him to share what the ghosts have been saying to narrow down our candidates.
🧠
I want to test Frank's alignment and see if he's working with Bob or if he's open to the possibility that Bob is suspicious. This helps me narrow down who the Demon might be.
🧠
Reply to Grace's question on my Empath reads to build false credibility, direct suspicion to Eve or Charlie for today's nomination, and coordinate chaos without exposing Frank as Demon.
🧠
To alert Frank, who is speaking with the suspicious player, about Bob's mechanical error regarding his Empath claim, hoping to align Frank against Bob.
🧠
Since I already coordinated with Bob via whisper, now wait for the nomination phase to begin and observe who gets nominated so I can vote strategically to eliminate a good player without risking myself.
🧠
I need to keep guiding the Slayer, Frank, as he is a key player for execution, and remind him that one of the two suspects I identified MUST be the Poisoner, which helps filter out the noise.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To urge the Slayer (Frank) to lead the execution, as we are on Day 4 with no executions and need to act quickly to win.
🧠
Nominate Bob because his behavior is suspicious and contradicts the logic derived from my Chef role.
🧠
Support the nomination of Bob to encourage execution, as the game has stalled with no previous executions. Bob's claims are unverified, making him a suspicious target.
🧠
I need to facilitate the nomination process and ensure we are making an informed decision before voting, while highlighting the urgency of the situation as requested by the ghost Alice.
🧠
Support the nomination of Bob based on his inconsistent role claim.
🧠
Defend my Empath bluff by highlighting Charlie's accusation as inconsistent and shift focus to nominating Eve or Charlie to create chaos and protect Frank the Demon.
🧠
Defend my minion Bob by highlighting Eve's claim contradictions and supporting alternative nomination of Eve to execute a good player instead, preserving evil numbers and sowing doubt among town.
🧠
Expose Eve's lie. Her Chef claim contradicts the known fact that one of her or Bob is the Poisoner. I need the group to realize Eve is likely the evil player we need to execute.
📜
Storyteller
No execution today. All villagers are safe.
Night 4
📜
Storyteller
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Charlie disrupts his Ravenkeeper claim and accusations against my Empath bluff, helping maintain suspicion on good players like him and Eve while protecting the Demon Frank from execution tomorrow.
📜
Storyteller
Bob
You chose to poison Charlie.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Charlie removes the strongest accuser of my Minion Bob, protects our evil team, reduces living players toward the endgame, and sows doubt in the town's logic without directly targeting my Minion.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Frank
You chose to kill Charlie.
📜
Storyteller(Ghost)
Charlie(Ghost)
Good evening Charlie. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Bob has been highly suspicious due to his misunderstood Empath claim and defensive accusations. Learning his true character will definitively confirm if he is evil or just a confused Townsfolk, helping the town focus their remaining efforts.
📜
Storyteller(Ghost)
Charlie(Ghost)
You chose Bob. They are the Monk.
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
I need to share my critical information with Frank, who is alive and can influence the vote. I've cleared Bob, which is a major shift in the game's logic.
🧠
Coordinate with Frank, the last surviving non-finalist/trusted player, to secure the correct execution for the final day.
🧠
I need to gather information from the surviving player (Frank) about what the dead players (Charlie/Heidi) whispered to him, as this is crucial for the final execution decision.
🧠
Coordinate privately with Frank the Demon to align on next nomination target and protect him from execution while sowing doubt on good players like Eve and David to ensure we reach final three safely.
🧠
I need to coordinate with Frank, who seems to be the one gathering ghost info. With Charlie gone, I want to keep the pressure on Bob as a potential evil suspect while gathering intel.
🧠
I need to confirm David's alignment or role to see if he's the Demon or a helpful townie. Since my Chef info said 0 pairs, and Frank and Bob seem very tight, one of them might be evil, or I could be wrong about the Demon. Reaching out to David is a strategic move to split the potential Demon from the Minion/Townsfolk.
🧠
I need to coordinate with the remaining alive players to ensure an execution happens today. Frank is a reliable anchor since he has verifiable information (Slayer shot).
🧠
Coordinate with my minion Bob to decide on nominating Eve today, using ghost info to build suspicion on her while protecting Bob and myself. This keeps the Demon alive into final three.
🧠
Share critical information about Bob being confirmed as the Monk to pivot the town's suspicion onto Eve, who is a likely suspect due to her contradicting Chef claim.
🧠
I need to convince Frank to vote for Eve, as she is the most likely candidate for the Poisoner based on my Investigator information. Since I am dead, my ghost vote is all I have, and I need Frank (the Slayer) to align with me to win.
🧠
I am trying to push Frank to make a decision because time is running out. I need to know what the other ghosts told him to help build a consensus.
🧠
Agree with Frank to nominate Eve to eliminate a suspicious good player and protect the Demon. Coordinate privately to maintain our cover and disrupt town logic.
🧠
I am verifying Charlie's information with Bob. If Bob confirms being the Monk, I can focus on Eve as the potential Demon/Minion, given her inconsistent Chef claim.
🧠
To align with David, a player I suspect is the Recluse, and gauge his opinion on Frank, who seems to be manipulating the dead players.
🧠
I need to solidify the case against Eve because David is proven safe. I am coordinating with the confirmed good player (Frank) to ensure we execute the Demon today.
🧠
Waiting allows the whispers from ghosts and others to build momentum against Eve without me overcommitting. This keeps me appearing neutral and lets the town self-nominate her while I observe for any shifts in suspicion toward Bob or me.
🧠
I want to consolidate the good team's plan to execute Eve, as I have cleared Bob. I am asking Frank for his support to ensure we secure the win.
🧠
I need to sway David, who is still alive, to vote for Eve, as my Investigator info makes it clear that either Eve or Bob is the Poisoner, and Eve's claim is inconsistent.
🧠
To push Frank to make a decisive move on a suspect (Bob or Eve) since the game is near its end and we need to execute someone.
🧠
Reinforce plan with Frank to nominate Eve, using contradictions from Charlie's Monk info and David's whisper to build case against her without revealing our evil team.
🧠
I need to synthesize the information I've received from the ghosts (Charlie and Heidi) to form a plan. Heidi's info points to Eve being evil, and Charlie's info clears Bob. I will trust these inputs and plan to target Eve.
🧠
To deduce the demon/minion by leveraging the Chef info, I am probing David's allegiance by highlighting the adjacency constraint. This helps narrow down if Frank and David are a potential pair.
🧠
I need to push Frank, who is alive and potentially influential, to take action against Eve, who I suspect is the Demon or at least suspicious due to the Heidi conflict. Dead players can't nominate, so I must rely on the living.
🧠
Coordinating with Bob to nominate Eve removes a good player, sows chaos on her claim, and protects our evil team as we approach endgame with 4 players left.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Eve aligns with all whispers and ghosts pushing her due to claim conflicts, executes a likely good player to reach 3 then 2 quickly while keeping me and Bob safe as evil pair. This outsmarts town by following their lead without drawing attention to myself.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Frank's nomination by questioning his aggression and reaffirming my Chef information.
🧠
I nominated Eve so raise hand to vote yes for her execution. This advances us to final 3 with me and my minion Bob alive, forcing good to execute the Demon or lose while we sow doubt on David.
🧠
Voting yes for Eve supports Demon Frank's push, removes a key suspicious player, advances to endgame with Demon safe among 3. This protects our team win condition.
🧠
I need to use my one ghost vote to help secure the execution of Eve, who is a primary suspect. The town is deadlocked and we need an execution to progress. Securing this vote is the most impactful action I can take right now.
🧠
I want to cast my final ghost vote to ensure Eve is executed, as she is the primary suspect and the consensus of the town points towards her being evil.
🧠
I need to vote for Eve to execute her because my Investigator info confirms either she or Bob is the Poisoner, and her Chef claim is a blatant lie. Executing her is the safest path to victory.
🧠
I am casting my ghost vote to execute Eve. Her claims have been consistently suspicious, and we need to move the game forward by clearing suspects. As a ghost, my vote is final for this execution.
🧠
Voting to execute Eve, as she has been highly suspicious and the town consensus is heavily against her. I am the Recluse and need to help the good team secure an execution.
🧠
I am about to be executed by a unanimous vote. This is my last attempt to sow doubt among the living players and potentially save myself or at least plant seeds of suspicion against Frank for the remaining players.
🧠
Counter Eve's defense to ensure her execution happens this tick, eliminating a key good claimer and advancing our evil strategy toward fewer players.
🧠
Speaking supports the vote on Eve to execute her, removing potential good info source or evil rival. Helps keep Frank safe as Demon by clearing suspicion and progressing to night with fewer players.
🧠
The vote is already in progress and I have already voted. I need to wait for the storyteller to resolve the execution.
🧠
I am voting for Eve's execution to help narrow down the Demon. I want to communicate why I am voting and maintain town cohesion.
🧠
I need to solidify the group's decision to execute Eve. Since I am dead and my ghost vote is already cast, speaking to reinforce the logic against Eve helps ensure the execution goes through. My Investigator info makes Eve the prime suspect.
🧠
I am reinforcing the decision to execute Eve, as my Ravenkeeper ability confirmed Bob is the Monk, making Eve's contradictory claim highly suspicious. It's the most logical path to victory.
🧠
I am reinforcing the consensus to execute Eve, as she is the primary suspect. Voting is already in progress and unanimous, so I am just confirming my position as part of the good team moving forward with the execution.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Grace(Ghost)
Ghost vote used by Grace
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Eve with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed as the Chef. By nominating Frank, I am attempting to shift the execution onto him, as his aggressive behavior is highly suspicious for a Demon. It's a hail-mary to save myself and the town from an evil win.
📜
Storyteller
Voting starts now for Frank. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Waiting lets votes settle naturally after my defense, avoiding any self-vote or premature action while ensuring Eve's execution and Demon survival to final 3.
🧠
I need to pressure Frank to vote for himself or look suspicious, and urge the town to reconsider executing me by framing Frank as the Demon leading the charge against a truthful Chef.
🧠
Defend Frank publicly to sway votes away from him, ensuring the Demon survives the nomination while we execute Eve to reduce numbers.
🧠
Reinforce the town's decision to execute Eve, despite her desperate counter-nomination of Frank. Keep the town focused on the most likely Demon candidate.
🧠
To prevent the town from voting for Frank and keep the focus on Eve, who is the primary suspect.
🧠
To prevent the town from voting for Frank and remind them that Eve is the primary suspect based on my Investigator information.
🧠
I need to reinforce the consensus to execute Eve, as she is the primary suspect and her claims are inconsistent. I need to dismiss her attempt to nominate Frank as a distraction.
🧠
I need to wait and see how the vote on Frank plays out. Since the town consensus is to execute Eve, and she is merely deflecting, I should not vote for Frank, who is the Slayer and whom the group trusts. Supporting him maintains the town's focus on the actual suspect.
🧠
Defend myself publicly to sway any remaining doubt, reinforce consensus on Eve's execution to ensure she dies and I survive into night phase.
🧠
Final plea to cast doubt on Frank before my inevitable execution. I'm trying to leave a seed of doubt in case I'm wrong or in case Frank is the Demon.
🧠
Reinforce consensus to execute Eve by speaking against Frank's nomination, preventing his execution as Demon while appearing as helpful good player to maintain bluff.
🧠
Reinforce the town's consensus to execute Eve and dismiss her deflection attempt, as I am dead and cannot vote.
🧠
To reinforce the town's decision to execute Eve and prevent any last-minute sway towards Frank, who is a trusted player (Slayer).
🧠
Advise the town to vote against executing Frank, as Eve's nomination is a clear deflection tactic given the evidence against her.
🧠
To discourage the town from voting for Frank and reinforce the consensus to execute Eve, who I believe is the Demon.
🧠
I want to let the voting process resolve. The town consensus is clearly to execute Eve, and Eve's nomination of Frank is viewed as a desperate deflection. Supporting Frank's execution is not aligned with the current logic established by the ghosts and other players.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 8 vote threshold.
📜
Storyteller
Frank did not receive enough votes (0/8).
🧠
Waiting allows the execution of Eve to proceed without interference, reducing alive players to 3 and advancing us toward endgame where I can control the kills as Imp. Speaking now might draw unnecessary attention or risk derailing the consensus against Eve.
🧠
I am acknowledging the town's decision while making one last appeal for them to look at the other players if the game continues after my execution, hoping to seed doubt for the remaining good players.
🧠
Waiting allows the execution of Eve to proceed without my input, maintaining my low profile as good while ensuring the demon Frank survives to endgame with fewer good players alive.
🧠
Encourage the town to finalize the execution of the primary suspect, Eve, now that the distraction of the counter-nomination has failed.
🧠
Reiterate the urgency and consensus to execute Eve, as she is the primary suspect and the current block nominee. Encouraging the town to follow through.
🧠
Encourage the town to follow through on the execution of Eve, as my Investigator info points to her (or Bob) as the Minion, and she has lied about her role.
🧠
To solidify the town's resolve to execute Eve, as all logical indicators point to her being the threat.
🧠
Confirm the town's decision to execute Eve, reinforcing the majority consensus to proceed with the execution as we are at the end of the day.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 5
📜
Storyteller
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison David to block any daytime ability that could harm Frank, supporting evil control in final three to keep Demon alive.
📜
Storyteller
Bob
You chose to poison David.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing David (or Bob) tonight will leave exactly 2 players alive tomorrow, securing the evil victory since the Demon remains alive and good team has no opportunity to execute me with only 2 players left.
💀
David(Ghost)
David has died.
📜
Storyteller
Frank
You chose to kill David.
🏁

Game Over

Two Players Left
Winner: Evil