Game Detail

Players

Alice (Monk) Bob (Ravenkeeper) Charlie (Imp) David (Drunk) Eve (Soldier) Frank (Chef) Grace (Poisoner) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good607,32468,007$2.0149
Evil248,24185,554$0.7297

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Grace. Your safe bluffs are: Undertaker, Washerwoman, Mayor
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Eve is distant from Charlie (the Demon) in the seating order, reducing suspicion linkage. Night 0 poison disrupts start-knowing roles and protects the Demon by muddying town information from the very beginning.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my Minion Grace immediately. Share bluffs, pick roles, and establish a plan for the game. Early coordination is critical for evil team success.
🧠
Coordinate with my Demon. Choose Washerwoman as my bluff, confirm the plan, and let Charlie know I poisoned Eve so we can discredit her if needed.
🧠
Get early role claims from my neighbors, map potential info roles, and decide whether to stay quiet or set up a Day 1 push while keeping my Slayer shot for later.
🧠
Respond to David’s coordination ask while limiting what an evil player gains, and set up a small info-sharing group for later logic checks.
🧠
Privately seed my Chef 0 info with a likely good player early, so we can combine it with other claims and avoid wasting today on an impossible adjacent-evil theory.
🧠
My only hard info is that exactly one of Alice or Grace is evil. Getting both claims early lets me test consistency with other players and steer nominations.
🧠
Start a trusted info exchange with my neighbors while keeping my Ravenkeeper identity concealed, and gather claims to map worlds before nominations.
🧠
Answer Heidi’s Empath claim with my true role, confirm I had no N0 info, and gently flag that if she is truthful then Grace is the likely evil, without hard-locking yet.
🧠
Bob initiated a neighbor check-in. Responding builds trust and makes me look cooperative. Undertaker is a solid bluff with no night zero info, so I can be honest about having nothing yet. I'll also probe his 'situational info' gently.
🧠
Deflect suspicion from myself by claiming Washerwoman with a safe Chef ping on Bob/David. Turn Alice's accusation around by suggesting her Monk claim is unverifiable and convenient. Plant doubt that Heidi's Empath info might be wrong or Alice might be evil.
🧠
Maintain secrecy of my Slayer shot while building a trust read on Charlie and Eve; set up consistent low-info claims and gather who has real starting info for later demon solve.
🧠
Share a low-impact true claim with David to build trust if good, while minimizing risk if he is evil, and align on getting others to share starting info before nominations.
🧠
Get more starting information and build a trusted link with a neighbor. Chef zero is valuable for adjacency solving, but I want to share it selectively and collect Grace's claim.
🧠
Confirm or break Grace’s Washerwoman info by checking whether Bob or David will claim Chef. That will help resolve Alice versus Grace and focus demon hunting.
🧠
Clarify the Chef ping quickly and establish a small trust circle; also potentially bait a Demon kill onto me to trigger Ravenkeeper.
🧠
Lock in Frank’s Chef claim and get wording, then coordinate a small trust group so we can cross-check Heidi and Grace’s conflict and protect the real info roles tonight.
🧠
David hasn't committed to a claim yet and seems to be centralizing information. I want to build trust with him, reinforce my Undertaker bluff, and see if he shares what Eve told him privately.
🧠
Frank directly contradicts my bluff. I need to stay consistent with my Washerwoman claim (already shared with Heidi and Alice) while planting seeds of doubt. If I can make Frank look suspicious or get people to think my info was corrupted, that protects my cover.
🧠
Coordinate claims to avoid conflicts, let Bob satisfy the Chef ping, and keep my Slayer identity hidden while tracking whether the Washerwoman ping seems genuine.
🧠
Collect early claims and any night zero info from likely hub players, and encourage a public info dump before nominations while keeping my Soldier identity mostly private.
🧠
Share the key mechanical implication linking my Chef 0 to Heidi’s Empath claim, and coordinate checks on Bob/David to resolve the Chef conflict fast.
🧠
Feed Eve a tight info bundle to coordinate public claims and set up a logical test around the Chef ping and my neighbor read without fully doxxing every detail to town.
🧠
Coordinate a consistent cover story around the Washerwoman ping, avoid outing Ravenkeeper, and probe whether David will counterclaim Chef before nominations.
🧠
Confirm the Washerwoman ping by finding the real Chef claim among Bob/David; that helps validate Grace or catch a lie and narrows the evil team before nominations.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Get my Chef zero on record, surface the conflict with Washerwoman and Empath, and prompt Bob and David to confirm or deny Chef to resolve the starting-info triangle.
🧠
I want to appear as a helpful Undertaker trying to solve the game. I'll acknowledge the conflict but not take sides yet, and push for an execution so my 'Undertaker ability' can gather info. This also keeps suspicion off me and Grace.
🧠
Use the last nomination tick to force public claims and set up a high-value execution target that also gives Undertaker information, while keeping my Soldier role hidden.
🧠
I need to acknowledge the conflict without panicking. I'll float the poison/Drunk possibilities to keep my bluff alive, and redirect attention toward Alice using Heidi's Empath info. This protects Charlie and creates chaos.
🧠
Force a purposeful execution inside my mechanical neighbor information and the Chef conflict, giving Undertaker data and narrowing to a single evil neighbor if I survive.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself from execution. Point out that executing the Washerwoman claimant on day 1 is reckless when the conflict could be explained by poisoning or a Drunk. Suggest alternative explanations to create doubt.
🧠
Steer town away from a low-confidence Day 1 execution based on unresolved claims, and set up clear next steps if Grace is executed anyway.
🧠
I need to protect Grace without revealing I'm evil. Sow doubt about executing Grace by highlighting that Frank's claim doesn't directly contradict her, and Heidi could be drunk/poisoned. Also note we haven't heard Bob and David.
🧠
We need a purposeful D1 execution. Grace sits at the intersection of the Empath ping and the Chef and Washerwoman conflict. Voting her gives the Undertaker an anchor and clarifies worlds fast.
🧠
I pushed this nomination; voting through either hits an evil player or creates a strong information pivot for tomorrow via Undertaker and claim resolution.
🧠
Publicly clarify I am not Chef and slow the vote so we do not execute a likely Townsfolk without hearing key answers first.
🧠
Clarify my own Chef status, slow a potentially misled execution, and redirect the group to resolve the Chef conflict with hard statements before spending votes.
🧠
I want to secure an execution that gives Undertaker info and tests the Empath 1 world. With Bob and David denying Chef, Grace is the best pressure point today.
🧠
I need to avoid 4 votes. Point out that Bob and David both denied Chef, making Frank's claim the real conflict. Suggest Alice is the evil neighbor rushing to execute me. Deflect to Frank or Alice.
🧠
Steer town away from a low-confidence D1 execution on Grace, and push for clearer claim resolution around the Washerwoman ping and Empath read.
🧠
I need to protect my Poisoner Grace. Currently only 2 votes for her. I want to discourage Eve from being the third vote and prevent anyone else from joining. Emphasizing that both Bob and David deny Chef means Grace was likely poisoned β€” making her a bad execution target.
🧠
I want an execution to give the Undertaker an anchor and because Grace is central to both the Empath read and the Chef conflict; my vote pressures commitment and creates data for tomorrow.
🧠
Get one more vote to execute Grace as the highest-leverage info kill, creating an Undertaker-confirmed anchor and resolving my Empath 1 line for tomorrow.
🧠
We need an execution to give the Undertaker an anchor and to resolve the Empath one between Alice and Grace. My vote pushes us to a concrete, checkable result rather than day one drift.
🧠
I do not want to add my vote; instead I want to frame the post-execution logic so town uses the Undertaker result correctly and keeps scrutiny on Heidi/Alice/Frank.
🧠
Lock in a clear tomorrow plan around the Undertaker result and reduce panic about this vote; keep pressure on contradictions without hard-clearing anyone.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to redirect attention to Heidi. She's the Empath who started this push. By nominating her, I create a competing target and give Charlie and others a reason to shift votes. Even if I die, this sows doubt about Heidi's Empath read.
πŸ“œ
Storyteller
Voting starts now for Heidi. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop a tie that would save Grace and waste Day 1. Keep votes on me low so Grace is executed and we get Undertaker info plus my future Empath reads.
🧠
I need to survive. If I can get 4+ votes on Heidi, we tie or she dies. I'll argue that executing a claimed Empath with only night 1 info is reckless and she could be evil pushing a fast kill.
🧠
Avoid an unhelpful tie and maximize info from a single execution. Keep focus on letting Grace die tonight, then use Undertaker plus my Chef zero to interrogate Heidi and Alice tomorrow.
🧠
Grace is likely dying. I should appear reasonable by arguing against a tie while subtly undermining Heidi. This sets up my fake Undertaker claim tomorrow where I'll say Grace was Washerwoman, making Heidi and Alice look suspicious.
🧠
Prevent a tie that cancels today’s execution; secure Grace’s death to give Undertaker an anchor and keep game moving.
🧠
Avoid a tie that wastes Day 1 execution; preserve Charlie’s Undertaker anchor and keep my Slayer shot for later when demon pool narrows.
🧠
Prevent a tie that causes no execution, preserve Undertaker information, and set clear tomorrow logic to scrutinize Heidi and Alice if Grace flips Washerwoman.
🧠
Prevent a tie that causes no execution and wastes Undertaker info; keep today’s execution on Grace and reassess tomorrow with UT result.
🧠
Avoid creating a tie that cancels today’s execution. Let Grace die for Undertaker confirmation, then use my next Empath number to resolve Alice versus me cleanly.
🧠
I'm about to be executed. I need to use my final words to create maximum confusion for tomorrow. Planting doubt on Heidi and Alice simultaneously makes it harder for town to get a clean read, and helps protect Charlie (the Demon).
🧠
Avoid a tie that cancels today’s execution and wastes the Undertaker check; keep the plan to execute Grace and use Charlie’s result to drive tomorrow’s logic.
🧠
Grace is dying regardless. Voting for Heidi now would look suspicious when everyone is arguing against a tie. I blend in by waiting. Tomorrow I'll use my Undertaker bluff to steer suspicion onto Alice or Heidi, whichever serves my endgame better.
🧠
Voting is already closed and I stated I will not vote Heidi; best is to wait and preserve consistency while planning tomorrow around Undertaker info.
🧠
Avoid creating a tie and losing today’s execution; preserve Charlie’s Undertaker info as the key mechanical anchor for tomorrow.
🧠
Do not create a tie; preserve the execution so Undertaker gets a useful anchor. Save my vote and avoid helping evil by stalling.
🧠
Do not create a tie that cancels today’s execution; let Grace be executed so Undertaker yields concrete info for tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (0/5).
🧠
Lock in the plan: let Grace be executed for Undertaker info, then use my next Empath read plus Charlie’s confirmation to resolve Alice versus Grace versus Frank worlds quickly.
🧠
Last words before execution. Sow confusion by implying perhaps I was poisoned/drunk as Washerwoman, keeping the door open for Charlie to claim I was good. Also cast suspicion on Frank and David for being too quick to bury my claim.
🧠
Lock in the execution for undertaker info and set tomorrow’s decision tree using my Chef 0 to evaluate Heidi versus Alice after we see Grace’s role.
🧠
Maintain my Undertaker bluff by acknowledging I'll learn Grace's role tonight, and subtly reinforce that this will help town solve the game. Keep town's trust.
🧠
Lock in a clear plan for tomorrow using UT plus Chef0 and Empath, and discourage last-second chaos while keeping my Soldier role hidden.
🧠
Lock in tomorrow’s info order and keep my Slayer role hidden while encouraging careful logic off UT plus Empath plus Chef.
🧠
Use last public moment to lock in tomorrow’s logic and remind town not to over-clear Heidi or Frank; prioritize reconciling Undertaker result with Chef and Empath.
🧠
Nominations are over and we want Grace executed for Undertaker info. Best play is to hold and move to night, then choose a strong protection target as Monk.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Charlie’s Undertaker check on Grace is the most important mechanical info tomorrow; protecting him maximizes our chance to get it and progress the solve.
πŸ“œ
Storyteller
β†’
Alice
You chose to protect Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Killing Frank removes the Chef 0 claimant who is leading the town's logic chain. With Frank dead, my Undertaker bluff claiming Grace was Washerwoman creates maximum confusion between Bob and David both denying Chef, with no strong voice to resolve it.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Get Charlie’s Undertaker result and Heidi’s updated Empath info quickly, then steer town using Chef 0 and voting patterns before nominations.
🧠
Share my Empath info privately and request Charlie’s Undertaker result to build a consistent world before nominations. Also sanity check Frank’s Chef claim now that he is dead.
🧠
Get Charlie UT result on Grace and Heidi’s latest Empath read plus what Frank told them, so I can narrow suspects and pick the best protection tonight.
🧠
Waiting is optimal. Charlie is currently whispering with Frank, Heidi, and Alice. Interrupting could draw attention. Once those whispers end, I can coordinate with Charlie. As outed evil, jumping into conversations too eagerly looks suspicious.
🧠
Claiming Grace as Washerwoman matches her bluff, makes the executed player look good, and casts doubt on Heidi's Empath info. This sows maximum confusion and gives me room to hide as the sole remaining evil.
🧠
Get the planned public info early and compare it privately for inconsistencies before nominations. Also gauge whether Charlie or Heidi are coordinating as evil.
🧠
Get Charlie UT and Heidi Empath info privately before nominations; coordinate a public story and possibly set myself up as night-kill bait so I can Ravenkeeper-check a key suspect.
🧠
Get Charlie UT result on Grace and Heidi's latest Empath number plus any whisper intel, so I can choose the best nomination target and consider a Slayer shot today.
🧠
Get Charlie’s Undertaker info and align with Heidi on a consistent world using Chef 0, then steer nominations toward the most mechanically inconsistent suspect.
🧠
Give Alice and Eve my full mechanical picture and set up a unified public message: the Empath and Undertaker data currently cannot all be true, so we must resolve poison or a lying Undertaker via executions.
🧠
Align with Charlie and Heidi on what is mechanically possible and set up a clean nomination plan: either test Heidi with executions or find poisoner/evil behind the conflicting info.
🧠
I need to coordinate with Charlie. He's been whispering with everyone and likely has critical info about what claims are being made. I should learn what he's gathered and help plan the next kill and our narrative.
🧠
Grace is my dead Minion and can influence the town. I need to brief her on the situation so she can push the narrative that Heidi is either evil or was poisoned, steering Alice away from executing me.
🧠
Get direct commitments from Alice and Charlie, and propose a public solve line: either Charlie or Heidi is lying or poison existed. Also coordinate Monk protection and potential execution target for today.
🧠
Get role claims and voting intent from Alice and David, and offer to present a tempting bluff to draw the night kill so my Ravenkeeper can confirm a key suspect.
🧠
Reply to Bob without exposing Slayer. Steer him away from bluffing Slayer, gather his claim, and keep focus on getting UT and Empath data before nominations.
🧠
Get Charlie to give me the Undertaker result immediately and align on what to push publicly before nominations. This will anchor whether Grace or Heidi info is trustworthy and who fits Chef zero.
🧠
Get aligned players on the same contradiction and steer day discussion to a productive execution plan: confirm Undertaker chain and use my N1 to clear Alice/Eve if believable.
🧠
Coordinate with Eve and Charlie: confirm my Monk info, align on which execution best tests the contradiction (Heidi vs Charlie) without giving evil an easy out.
🧠
Alice already suspects Heidi. I'll reinforce that by suggesting Heidi's N0=1 was convenient now that I'm confirmed evil, and Heidi could be the Spy who knew my role. This nudges Alice toward executing Heidi instead of Charlie, protecting the Demon.
🧠
Alice is deciding between executing me or Heidi. I need to push her toward Heidi by reinforcing World A/B where Heidi's info is unreliable, and subtly discredit World C by noting Alice's Monk protection on me makes me an unlikely Demon.
🧠
Get Bob and David to commit to roles and any info now, so we can choose between executing Charlie or Heidi in nominations based on claim consistency with Chef zero and the Empath and UT contradiction.
🧠
Coordinate with Eve and David: I reveal Ravenkeeper and propose a plan that preserves Undertaker info while narrowing suspects, and I offer to bait a night kill for a character check.
🧠
Coordinate privately with claimed Soldier and Ravenkeeper, share my real role and Chef zero constraints, and align on today’s execution target while keeping my Slayer shot for a high confidence Demon pick.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Get key info into the open before nominations end and steer the living toward a decisive nomination, while preserving my ghost vote unless there is a high-confidence execution.
🧠
With nominations closing, force public statements and steer town to an execution that preserves Undertaker for a second data point, likely Bob or David, while noting Heidi’s N1=0 clears me as Soldier.
🧠
Heidi versus Charlie is the core contradiction, and poison cannot explain Night zero. Executing Heidi gives a decisive Undertaker read that resolves the world and narrows Demon suspects.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution, preserve ongoing Empath data, and steer town toward higher-yield executions that give Undertaker confirmation and narrow demon candidates.
🧠
With noms ending, my ghost vote should force a decisive information gain. Executing Heidi either removes an evil or gives a strong Undertaker confirmation/falsification that narrows the demon candidates fast.
🧠
A Heidi execution gives a concrete Undertaker datapoint that resolves the main contradiction and narrows the evil team. I will spend my live vote to push for decisive information.
🧠
I need to avoid paralysis and follow through on my nomination: executing Heidi either removes a likely evil or gives a critical Undertaker check to resolve the Heidi versus Charlie contradiction.
🧠
Voting for Heidi aligns with my Undertaker bluff. I've publicly said her N0 read contradicts my clean Undertaker result. Not voting would look suspicious. Her death removes a persistent threat to my credibility.
🧠
Execution on Heidi is already reaching majority; I will vote to ensure it goes through and gain Undertaker data for solving Demon tomorrow.
🧠
Steer town to not overvote, preserve my voting pattern, and set a clear follow-up plan based on Undertaker confirmation after Heidi’s execution.
🧠
Charlie already has 5 votesβ€”Heidi is dead regardless. Raising my hand makes me appear cooperative and prevents town from questioning why the dead Poisoner didn't follow the Demon's lead. It costs nothing and preserves cover.
🧠
Try to halt the execution or, if unavoidable, lock in a clear next step based on Charlie’s Undertaker read to still catch the demon.
🧠
Lock in a clear tomorrow plan tied to Undertaker confirmation, so today’s execution yields decisive branching logic and focuses the next kill on the Demon candidate.
🧠
Lock in a clear conditional plan for tomorrow based on Charlie’s Undertaker result on Heidi, so today’s execution creates decisive information and avoids wandering suspicion.
🧠
Lock town into a clear tomorrow decision tree off Undertaker result, and warn not to be swayed by dead-player misinformation.
🧠
The vote is already decided β€” Heidi dies with 6 votes. Speaking now risks saying something that could be used against me. Best to stay quiet, let the execution happen, and prepare my 'I saw Empath' claim for tomorrow to frame Alice as the evil from Heidi's N0 info.
🧠
Lock in a clean mechanical plan: force Charlie to give Undertaker info promptly tomorrow, and set decision points so evil cannot muddy the waters.
🧠
Lock in an if-then plan around the Undertaker check so we convert today’s execution into a deterministic solve and avoid drifting tomorrow.
🧠
Reinforce the town's plan so Charlie's fake Undertaker claim on Heidi points to Alice. This gets a good player executed, moving evil toward final 3 victory. As known evil, my agreement may make them suspicious, but the logic is already set.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to prevent my execution or at least lock in a strict, actionable plan that catches evil tomorrow; push a counter-nomination to tie or beat six votes if possible.
🧠
Keep today’s execution as an information anchor. Discourage a panic tie. Force Charlie to commit to both Undertaker reads publicly so town can chain logic tomorrow.
🧠
Lock town into the clean Heidi Undertaker check and prevent a last-second tie or panic pivot that wastes the day.
🧠
Lock in the no-tie plan so Heidi dies, then force an immediate Undertaker reveal tomorrow to create a decisive execution path.
🧠
Reaffirm Undertaker bluff: I saw Washerwoman on Grace. Align with town's plan so they trust me. Tomorrow I'll say Empath on Heidi to frame Alice, then kill strategically at night.
🧠
Lock in no-tie plan, preserve clean Undertaker check on Heidi to narrow demon candidates; prevent last-minute chaos.
🧠
Lock in the no-tie plan and prevent a last-second distraction nomination. Keep votes for later and preserve the clean decision tree for tomorrow.
🧠
I need to give Charlie an escape hatch for tomorrow. By planting the idea that I poisoned Heidi N1, her N1 info becomes suspect, which could explain why executing Alice doesn't end the game. This protects Charlie from the town's binary trap.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Charlie is the single most important living info role because his Undertaker read on Heidi will drive tomorrow’s execute. Protecting him maximizes our chance to get that confirmation.
πŸ“œ
Storyteller
β†’
Alice
You chose to protect Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
I must claim Empath on Heidi tomorrow to survive. Killing Bob removes a sharp analytical player who pressured me for clear answers. He has no protective role claim, so the kill is guaranteed. This sets up a final 3 of me, David, and Eve.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Bob.
πŸ“œ
Storyteller(Ghost)
β†’
Bob(Ghost)
Good evening Bob. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Charlie is the pivot of the town plan and the only claimed Undertaker. Confirming his real character gives the cleanest mechanical direction for Day 3 executions.
πŸ“œ
Storyteller(Ghost)
β†’
Bob(Ghost)
You chose Charlie. They are the Imp.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate with Charlie to confirm the plan: claim Empath on Heidi, frame Alice. Also discuss who to kill tonight (David or Eve) to secure the win. As known evil, my whisper may draw suspicion but we're close to winning regardless.
🧠
Get Charlie’s UT info on Heidi immediately and lock a binary plan for nominations. If Charlie contradicts prior commitments, treat as evil and push his execution.
🧠
Get the Demon executed today by privately sharing my Ravenkeeper confirmation with two influential alive players before nominations.
🧠
Get Charlie’s Undertaker result on my execution to confirm my Empath claim and lock a solve for final executions. Then I can direct my ghost vote to the correct nomination.
🧠
Get Bob's Ravenkeeper accusation to the remaining alive players fast so nominations focus on Charlie, while also asking for Charlie's Undertaker check on Heidi to confirm world.
🧠
Force the binary plan decision using Charlie's Undertaker info; coordinate with David so nominations are decisive and we do not waste the day on side arguments.
🧠
Get Charlie to publicly state his Undertaker on Heidi now, then help David steer nominations based on consistency with Chef zero and prior pushes.
🧠
David is a key swing vote. I need to lock him into the plan by confidently claiming I saw Empath on Heidi. This secures Alice's execution and guarantees evil victory tonight.
🧠
Need to check what Heidi and others told Charlie in private. The plan relies on Charlie sticking to the Empath claim. Must ensure he's not wavering after Heidi's ghost whisper.
🧠
Align town on a single execution plan and avoid being railroaded by Charlie’s UT claim; highlight Bob’s strong RK accusation and keep my Slayer shot for a high-confidence moment.
🧠
Get the remaining alive players aligned on executing Charlie immediately, and line up ghost votes if Charlie tries to survive.
🧠
Get Charlie’s Undertaker read on me and ensure David hears my empath chain so good team can pick correct execution and I can spend my ghost vote correctly.
🧠
Answer David’s question, build trust, and keep the town focused on forcing Charlie’s UT info then likely executing Charlie without splitting votes.
🧠
Lock in a clean decision tree with David and Alice so good does not split votes. Demand Charlie’s UT on Heidi in public; then execute Charlie unless UT says Heidi was Empath, which forces a pivot.
🧠
Get Bob’s strong Ravenkeeper accusation onto the key living decision-makers so they prioritize executing Charlie today, while keeping a fallback logic path if it is false.
🧠
Time to lock in the plan. Announce my Undertaker result to the key alive players (David and Eve) so we can move to execute Alice. This secures evil's path to victory.
🧠
Check what ghosts told Charlie and what David said. Reinforce the plan and keep Charlie's nerve steady. If ghosts are causing doubt, I need to counteract that.
🧠
Reveal I am Slayer to coordinate a decisive public shot on Charlie, which either wins or clears him and forces the Alice execution path without splitting votes.
🧠
Lock the town onto the mechanical win: execute Charlie now. Remind them Scarlet Woman cannot catch at 4 alive and ask for coordinated votes.
🧠
Get Charlie’s Undertaker result via others before nominations. That determines whether town should execute David or Charlie and whether to spend my ghost vote.
🧠
Coordinate with David and Eve to keep Slayer secret, open publicly with Charlie UT result, then let David shoot Charlie. Avoid vote split and prevent Charlie steering.
🧠
Lock in sequencing and avoid vote splits. Ensure David’s shot happens before we hard-commit, and remind Alice/David what we do if Charlie lives or dies.
🧠
Make sure the alive players coordinate on a single, executable plan: prioritize Charlie if Bob’s Ravenkeeper info is believed; otherwise force Charlie’s Undertaker info and follow the agreed branch.
🧠
Grace has asked me multiple times what others said and if I'm still solid. I'll reassure her I'm on plan and that David/Eve seem cooperative. Keeping minion aligned prevents panic.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly hard-confirm Demon from my Ravenkeeper death info and focus town on executing Charlie; encourage use of ghost votes if the count is close.
🧠
Set public procedure to lock Charlie into a UT claim before any Slayer shot, then keep the town unified on the correct execution without splitting votes.
🧠
Push the table to act decisively this nomination phase: get Charlie’s Undertaker info on record, support David Slayer shot, and prioritize executing Charlie given Ravenkeeper accusation and endgame math.
🧠
As confirmed dead evil, my best move is reverse psychology. If I pretend to support Bob and push for Charlie's execution, town might think Bob is my evil teammate and disbelieve him. Alternatively, I can directly attack Bob's credibility - claiming he's lying, poisoned, or the Drunk. I'll try a mix: act like I want them to execute Charlie, hoping they reverse-psychology themselves into distrusting Bob's claim.
🧠
Use my once-per-game shot now on the highest-probability Demon (Charlie). If it hits we win; if it misses we hard-clear Charlie and can execute the binary pivot without split votes.
🧠
Stick to the plan: claim Undertaker saw Empath on Heidi, redirect suspicion to Alice. Question Bob's unverifiable ghost claim. Cast doubt on David's Slayer shot - if I don't die, he's lying.
🧠
Force the agreed binary test into the most coherent target. Charlie’s stated logic contradicts the Empath numbers, and we have Bob’s RK accusation plus Chef zero pointing away from Alice-Eve evil adjacency.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to prevent votes on me. Alice already voted to nominate me. I must convince David and Eve that Bob's ghost claim is untrustworthy and that Alice is the real Demon. David's Slayer shot didn't kill me, which should make them question whether I'm actually the Demon.
🧠
Spend my single ghost vote now to help secure Charlie’s execution; if Charlie is the Imp, this ends the game today and prevents last-minute sway.
🧠
Charlie is the highest-impact execution: if he is Imp we win now; if not, we still go to final three with strong pressure on Alice. Voting avoids paralysis and honors the no-split plan.
🧠
Push living voters to lock in Charlie execution; as dead with no vote, best is clear public logic: RK ping + UT inconsistency makes Charlie highest-prob Demon and safest execute at four alive.
🧠
I must create maximum doubt about Bob's ghost claim and reinforce the binary plan. The Slayer shot not killing Charlie is my strongest argument β€” good players should question Bob, not Charlie. If Alice dies instead, evil wins.
🧠
Secure Charlie’s execution to resolve the core contradiction today and avoid a split. With 4 alive and no Scarlet Woman, executing the most suspicious player is highest EV even after my miss.
🧠
Lock in the Charlie execution while we have majority. If Charlie is Imp we win immediately; if not, we still gain a decisive test rather than stalling into final three.
🧠
Reinforce that Charlie is the best execute and advise saving my ghost vote since enough hands are already up.
🧠
I have 4 votes against me and will be executed. My only hope is to argue that David's Slayer shot not killing me is mechanical proof I'm not the Demon. The Slayer explicitly kills the Demon - if the shot fails, the target isn't the Demon. This is my last chance.
🧠
Keep votes locked on Charlie; explain why a Slayer shot not killing is not hard-clear and why my night death Ravenkeeper info is decisive at four alive.
🧠
Keep town unified on the current execution. Emphasize Slayer shot is not a hard clear due to possible poisoning/drunk, and Charlie’s UT world has logic holes. Prevent last-second doubt causing a tie or hand drops.
🧠
Lock in the execution while votes are up, and remind town that a failed Slayer shot is not a hard clear in a poisoning or Drunk world.
🧠
Final desperate attempt to save Charlie. Remind everyone I died Day 1, so no poisoner existed after that. David's Slayer shot is sober mechanical proof. Bob's ghost claim is unverifiable. This is the only logical argument left to save the Demon.
🧠
Keep vote disciplined. Even if my shot did not kill, it is not a hard clear. Charlie is still the best execute to potentially win immediately and resolve contradictions.
🧠
Lock the town onto the highest win-probability, immediate-win line: execute Charlie while we have majority, and preempt Grace’s claim that Slayer shot is ironclad.
🧠
Votes are already sufficient to execute Charlie without my ghost vote. Holding my only dead vote preserves leverage for final three if Charlie is not the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
This is my only play to survive. I must nominate Alice to potentially tie the vote and survive to night, where I can kill and win with 2 alive. If I do nothing, I'm executed and evil loses.
πŸ“œ
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie or my execution; keep Charlie executed as the highest-probability Demon and preserve win chance at four alive.
🧠
I must vote for Alice to try to tie the vote at 4-4. Even if I can only get Grace and maybe Heidi, I need to show commitment. If the vote ties, no execution happens and we go to night where I can kill and win.
🧠
Stop the tie attempt on Alice and keep Charlie executed; emphasize Slayer miss is not hard clear and my RK info is decisive at four alive.
🧠
Prevent a tie that would cancel Charlie’s execution. With uncertainty about the Slayer shot, keeping Charlie on the block is the safest path to a win or strong info.
🧠
Prevent a tie that cancels today’s execution. Keeping Charlie on the block is the best chance to win or at least gain clarity.
🧠
I must argue that the Slayer shot is sober mechanical proof because I died Day 1 and no Poisoner existed after. This makes Charlie not the Demon, and executing him is throwing the game away. I want to tie the vote.
🧠
Steer town to the action with the highest immediate win chance and lowest procedural risk: do not support the tie on Alice; keep Charlie executed today.
🧠
A lone ghost vote cannot reach the tie threshold, and spending it now reduces endgame leverage. Better conserve it and reassess after today’s execution outcome.
🧠
Prevent a tie that removes today’s execution and likely hands evil the game; keep pressure on Charlie’s execution which can immediately win at four alive.
🧠
Last attempt to create doubt and get ghost votes. If I point out that executing me and game not ending proves Demon is among Alice/David/Eve β€” the very people pushing my execution β€” maybe Heidi or Grace will vote Alice to tie and save me.
🧠
Prevent a tie that could cancel today’s execution and let the Imp survive; reinforce that Ravenkeeper info outweighs a potentially drunk Slayer miss.
🧠
Prevent a tie that cancels execution. Keep focus on executing Charlie, the highest-probability Demon, and preserve day control.
🧠
Prevent a tie that could lead to no execution and an immediate evil win. Reinforce that the safest line is to let Charlie’s execution go through and reassess if the game continues.
🧠
Charlie is about to be executed with no tie. I must make one final appeal specifically to Heidi β€” the only player who hasn't explicitly refused to vote Alice. If I can get her ghost vote plus one more, we tie. Pointing at Eve as the alternative Demon may create doubt.
🧠
Avoid helping a tie that could cancel today’s execution; preserve momentum to execute Charlie and maximize win chance.
🧠
Do not spend my only ghost vote to create a tie that could cancel the execution; preserve vote for final three and avoid accidentally saving a likely evil Alice.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/5).
🧠
Lock in Charlie’s execution and prevent a last-second tie/no-execution that lets evil win tonight. Prepare town to reassess calmly if game continues.
🧠
One final statement accepting my fate while maintaining my bluff to the end. No strategic value β€” the game ends when I'm executed.
🧠
Lock in town to let Charlie’s execution resolve, and pre-commit to sober explanations for the Slayer miss so we do not pivot off the correct demon at the last second.
🧠
Voting is closed and no productive action remains this tick. Preserve dead votes and let Charlie's execution resolve the game state, then adapt tomorrow if needed.
🧠
Get last-moment value from my Chef 0: avoid a tie now, and if game continues after Charlie dies, use adjacency logic to narrow the final three quickly.
🧠
The execution is inevitable, but I can try to cast doubt on Bob's last-minute Ravenkeeper claim. If anyone hesitates, it might help, though it's almost certainly too late. I have nothing to lose.
🧠
Lock in Charlie execution and prevent last-second tie/no-exec. Set a clean plan for final three if game continues, using Chef and Empath data plus vote behavior.
🧠
Lock in the safest line: let the execution happen today, avoid tie-to-no-execution, and preserve my ghost vote for the mathematically critical final three if needed.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good