Game Detail

Players

Alice (Monk) Bob (Imp) Charlie (Fortune Teller) David (Butler) Eve (Mayor) Frank (Poisoner) Grace (Librarian) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good750,294211,418$1.3845
Evil250,760116,757$2.4041

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Frank. Your safe bluffs are: Recluse, Virgin, Soldier
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Alice to disrupt any early start-knowing info or potential Empath reads on my Demon, Bob.
📜
Storyteller
Frank
You chose to poison Alice.
📜
Storyteller
Grace
Good evening Grace. You are the Librarian. Either David or Alice is the Butler.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Begin gathering information on two players to start narrowing down Demon suspects and identify the good player who registers as Demon.
📜
Storyteller
Charlie
You chose Alice and Bob. You receive the answer: YES.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Select Eve as my master to ensure I can vote when she does, maximizing my voting potential on day 1.
📜
Storyteller
David
You chose Eve to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share my Librarian info with Frank to build trust and gather his claims or other info.
🧠
Share my Empath information with my two neighbors to clear them and build a trusted core group. This helps narrow down evil players to the other five.
🧠
Share my Fortune Teller result with David (my trusted neighbor) to build an alliance and gather information. Keeping my role partially hidden while seeking allies.
🧠
Coordinate bluffs with my Minion, Frank.
🧠
Start a private conversation with Alice to exchange role claims and build an early alliance. Information gathering is critical on Day 1.
🧠
Respond to Eve's request without revealing my Monk role. I'm sharing that Heidi made a claim to build information flow, while subtly testing Eve's reaction. Protecting my Monk identity keeps my nightly protection ability safe from Demon interference.
🧠
Charlie shared Fortune Teller info with me and asked my role. I'll reveal I'm the Butler to build trust and encourage continued sharing. Being an Outsider reveal early is low-risk and helps confirm the Outsider count.
🧠
I need to get the safe bluffs from my Demon, Bob, so I can claim a role that won't result in a double-claim. I also want to share that I poisoned Alice.
🧠
Build trust with Heidi and Alice by sharing my Librarian info. This creates a strong good-player alliance if Heidi's Empath claim is genuine.
🧠
Reinforce trust with my neighbors, ask Alice to confirm her role to verify Grace's claim and solidify our alliance.
🧠
Share my Fortune Teller info with Eve to gather her role claim and possibly get her perspective on Alice and Bob. This helps build trust and gather more data.
🧠
Share the three safe bluffs with my Poisoner so he can build a solid fake identity.
🧠
Share that I'm Mayor with Charlie since he revealed his FT role to me. Build trust and coordinate information. Mayor win condition requires surviving to final 3 with no execution, so I need allies.
🧠
Reveal my true Monk role to this small circle. It confirms Heidi's zero read and means David is the Butler per Grace's info, building a strong trusted coalition of 3 good players.
🧠
Eve is my master today, so I need her to vote for me to vote. Building trust with her is critical. Also want to learn what she's heard from others.
🧠
I am claiming Recluse to Grace. Since she saw a Butler, this will make her believe there is a Baron in play, hiding my actual role as the Poisoner.
🧠
Share critical deduction about Outsider count with trusted circle. If Frank is truthful Recluse + David is Butler, we're in a Baron game with only 3 Townsfolk. Need to verify this.
🧠
Share strategic analysis about Frank's Recluse claim and Baron possibility with my trusted allies Alice and Grace, to decide next steps carefully.
🧠
Verify Heidi's Empath claim directly to determine if Alice is cleared, which would narrow my YES reading down to Bob being the likely Demon.
🧠
I need to build trust with Alice (who Frank poisoned) and extract her role/information to see what poisoned info she received. This will help me craft a false world.
🧠
Bob is implicated by Charlie's Fortune Teller YES. I need to hear Bob's role claim directly to evaluate whether Charlie's information is accurate or if Bob might be the Demon.
🧠
Respond to Bob's claim, build trust, and gather more information. Sharing my Monk role helps solidify our alliance if he's genuinely good, while also testing his reactions.
🧠
Probe Bob for his role claim and reads. If Bob is good, he should have useful info. If evil, his reaction and claims might reveal inconsistencies. This helps triangulate Charlie's Fortune Teller info.
🧠
To coordinate with my Demon (Bob) and inform him of my Recluse claim and the Baron narrative I've established with Grace.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Share my Librarian info publicly to solidify my claim and coordinate. Pressure Frank to explain his Reclaim claim so we can evaluate contradictions.
🧠
Confirm my Butler role publicly to validate Grace's Librarian claim, building credibility for the good team's information chain. This helps narrow down evil players.
🧠
Share my Fortune Teller info publicly to pressure Bob and gather more claims. My YES on Alice/Bob combined with Heidi's Empath zero pointing to Bob makes him a strong suspect.
🧠
Share my Mayor role to add value and encourage discussion about Bob and Heidi's claims before nominating.
🧠
Share my Empath zero read publicly. This clears Alice and Grace, supports Grace/David's claims, and helps the group evaluate Charlie's Fortune Teller info pointing to Bob. Critical for informed nominations.
🧠
Defend my Soldier claim by using the Outsider count to prove that if Frank is Recluse, there is a Drunk and 2 Evils among the 6 TF claims, invalidating Charlie/Heidi's info.
🧠
To defend Bob (the Demon) by validating his Baron logic, casting doubt on Charlie and Heidi's claims, and discouraging an execution on Day 1.
🧠
Counter Bob's defense by pointing out that if he's the Demon, his Soldier claim is a lie. Charlie's FT read on Alice/Bob is strong evidence against Bob since I know I'm good Monk.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Alice (Monk) so her protection fails. If Bob attacks her protected target (likely Charlie), the kill will succeed, preventing Alice from being mechanically confirmed and eliminating the FT.
📜
Storyteller
Frank
You chose to poison Alice.
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Protect a player who is likely good and provides valuable information or is a threat to the Demon. I should avoid protecting Bob since he claims Soldier and may be safe anyway, or could be the Demon.
📜
Storyteller
Alice
You chose to protect Charlie.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is the Fortune Teller who got a YES on me. My Poisoner, Frank, poisoned the Monk, Alice. Thus, Alice cannot protect Charlie. Killing Charlie removes the active threat.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Bob
You chose to kill Charlie.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose Eve as my master again to maintain consistency with my previous claim and to align with a trusted player. Eve claims Mayor, so following her vote may help coordinate town's actions. This also allows me to vote when she votes, which is strategically useful.
📜
Storyteller
David
You chose Eve to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Gather more information before acting. Let others share their night actions and perspectives.
🧠
Start Day 2 by gathering information from David, my neighbor. His Butler claim is plausible, but I need to see if he has any new insights after Charlie's death. Also, I want to gauge his suspicion.
🧠
Share suspicion about Bob with Heidi, align strategy for day.
🧠
I need to share my final thoughts with trusted players. I'll whisper to Bob and Alice to clarify my suspicion and help narrow down the Demon.
🧠
Defend against Charlie's accusation by pointing out the "too obvious" framing, suggest he is the Drunk, and ask Alice for her Monk target to gather info.
🧠
Gather Charlie's final thoughts and align on suspects before nomination phase. Need to determine if Charlie was real Fortune Teller or Drunk.
🧠
Grace is whispering about executing Bob. I need to coordinate with her since she is my confirmed good neighbor. We must gather more info before finalizing a target.
🧠
Provide a solid logical defense for my Demon (Bob) by suggesting Charlie is the Drunk to explain his false Fortune Teller info.
🧠
Eve is my trusted master (Mayor). I will share my analysis with her to ask for her perspective. The night kill of Charlie suggests the Demon targeted a threat, which could be Bob (targeted Charlie's read) or Alice (if Charlie was poisoned).
🧠
Explore Frank's Baron theory with him. If there's a Drunk, Charlie's info is unreliable and Bob may be innocent. Need to pressure Frank to confirm his reasoning and see if he commits to Bob being good.
🧠
Engage Heidi in deeper analysis to determine Bob's alignment and coordinate execution strategy.
🧠
Challenge Bob's argument that killing me was bad for him. Explain why a Demon would actually want to silence a Fortune Teller who got a YES on them. Ask Alice for more details about her protection claim.
🧠
Use the mechanical impossibility of Alice's Monk claim (protecting a player who died) to frame her as the Demon, perfectly utilizing Charlie's FT read.
🧠
Defend myself against Bob's accusation by clarifying that my protection was real and that Charlie's death despite protection suggests Bob might be the Demon using a different method or that there's another explanation.
🧠
Grace is pushing hard for Bob execute. I need to voice my concerns about poisoning and get more info before committing. Whispering lets us coordinate without revealing too much publicly yet.
🧠
Convince Eve that Charlie is the Drunk to clear Bob, and cast suspicion onto Heidi and Alice to set up misexecutions.
🧠
Gather more information before nominating. Eve is my master, so I can only vote if she votes. I need to see who nominates whom and how the town reacts. Also, I want to hear from others, especially Frank and Grace, to see if they have insights.
🧠
Push back on Frank's theory and gather more clarity. I need to understand if Alice's Monk claim is plausible, and whether Bob or Alice is more likely the Demon. Asking Alice directly about her protection target may reveal inconsistencies.
🧠
Gather more information to distinguish between scenarios. Ask Heidi to coordinate with me to pressure Bob and get more claims from others.
🧠
Point out the mechanical contradiction in Alice's claim to force clarification before nominations. If Alice is the Demon, she can't have protected me as Monk.
🧠
Use Alice's failed Monk protection (due to Frank's poisoning) to frame her as the Demon. Sharing this with Eve helps secure the Mayor's vote.
🧠
Coordinate with the dead Fortune Teller to share more info and align on suspects. Charlie is a valuable source of truth since he's dead and can't be influenced by the Demon.
🧠
Push Eve to share her Mayor night info publicly. If she's really Mayor, she might have useful info or no info. If she's bluffing, this could expose her. Also, want to hear David and Alice's claims to build a clearer picture before deciding on Bob.
🧠
Support Bob's accusation against Alice to convince Eve that Alice is the Demon, securing a majority vote against Alice today.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Address the mechanical contradiction: I protected Charlie but he died. This suggests I might be the Drunk. Bob's immediate jump to 'Alice is Demon' is suspicious. I need to present these scenarios to the group.
🧠
Nominate Alice to get her on the block, framing her as the Demon and protecting Bob.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by presenting the logical possibilities. I'm not the Demon, and my protection claim is honest (even if it didn't work). I need to buy time to analyze the game state and not be executed today.
🧠
I want Alice to be executed to protect Bob, our Demon. I nominated her and I need to vote to ensure she gets enough votes.
🧠
Vote for Alice to ensure she is executed. This eliminates a good player and removes the suspicion she and Charlie placed on me.
🧠
Alice's protection claim fails mechanically since I died. This strongly suggests she lied about being Monk and is likely the Demon. My YES includes her, and Bob may be the good false-positive. I must vote to execute Alice now.
🧠
Help town evaluate Alice's execution by presenting key scenarios. If Alice is Drunk, execution reveals nothing but removes a suspicious player. If Alice is Demon, we win. I must vote strategically based on Eve's guidance as my master.
🧠
Challenge Alice's Drunk excuse and question Bob's Soldier claim. If Alice is Drunk, Bob remains the Demon suspect. If Alice is Demon, we need to decide between executing her or Bob. I want to hear Bob's defense and push for more info from Eve and David.
🧠
Alice's Drunk claim is suspiciously convenient. The mechanical contradiction (Charlie dying despite claimed protection) strongly suggests Alice is lying. Executing her is low-risk: if she's Demon we win; if she's Drunk, we lose a good player but gain info. Bob's Soldier claim needs further scrutiny but Alice is the better execute today.
🧠
Support Alice's execution. Her claim is mechanically impossible if she's sober Monk. If she's Drunk, she's a liability anyway. If she's Demon, we win. 3 hands are already raised; 4 needed.
🧠
Defend myself by explaining the Drunk possibility. The mechanical contradiction proves I am likely good because a real Monk would have saved Charlie. Bob's quick accusation without considering Drunk is suspicious. Get more information from others about night actions.
🧠
Solidify the votes on Alice by dismissing her 'Drunk' defense as a desperate Demon backtrack, ensuring she gets executed to protect Bob.
🧠
Secure Alice's execution by keeping hands raised. Clarify the Soldier mechanics to Grace to maintain my credibility and highlight Alice's backtracking.
🧠
Explain why I'm voting for Alice despite the uncertainty. My YES read includes her, and her protection claim failed. Need to test her.
🧠
Alice's mechanical contradiction (Monk claim vs Charlie's death) makes her the strongest Demon candidate. Even if Drunk, her execution clarifies the board. Must vote to execute.
🧠
Push for more discussion before execution. We need to hear Bob's full defense and get info from Eve/David. If Alice is Drunk, executing her wastes a day. If Bob is Demon, we need to test his claim.
🧠
I need to slow down the vote. We have 7 votes already which is more than enough, but executing Alice without hearing from Eve and David about their night info could be a mistake. If Alice is Drunk, we're wasting an execution on a good player and letting the real Demon (likely Bob) survive.
🧠
I need to share my Mayor information to help town decide. I didn't get night info, but I can reveal my role to add credibility. We must avoid executing a Drunk good player.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to convince the group that executing me is a mistake. I should argue that I am likely the Drunk, not the Demon, and that Bob is still the primary suspect.
🧠
Discourage further nominations to ensure Alice is executed and Bob (the Demon) is safe.
🧠
I want to let the day end and secure Alice's execution. Any action now risks causing a tie or giving town more information to analyze.
🧠
The vote is already decided with 6 votes. I'm dead and used my ghost vote, so I can't change the outcome. I should give my final read to help the group tomorrow if Alice turns out to be good (Drunk). If she's Drunk, Bob is still our primary Demon suspect from my Fortune Teller read.
🧠
The vote is locked at 6 for Alice. Nominating Bob risks a tie and no execution. Let Alice be executed - we'll learn from the flip whether Bob is our real Demon suspect.
🧠
Set up Day 3 logic publicly so town doesn't lose momentum if Alice flips good. Put Bob on notice that he's the next target.
🧠
Share my Empath information NOW before Alice dies. I know Alice is good (0 evil neighbors). This sets up the case against Bob for tomorrow when Alice flips good. Critical to establish my credibility before night phase.
🧠
Prevent executing Alice based on Heidi's strong Empath evidence. Nominating Frank forces a reevaluation and may expose evil if he is Minion or Demon.
📜
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself using the Outsider math. Show that Alice being Drunk perfectly fits my Baron world to prevent getting votes.
🧠
Heidi's Empath read of 0 evil neighbors proves I'm good. Voting for Frank to tie the vote and save a good player from execution. Bob remains our primary Demon suspect from Charlie's Fortune Teller read.
🧠
Stop the town from voting on Frank (my Poisoner) by pointing out that a tie results in no execution, which is bad for the town.
🧠
Heidi's Empath revelation clears Alice as good (likely Drunk). I must speak to prevent a tied vote that wastes the day. My Fortune Teller read still points to Bob as the Demon.
🧠
Prevent a tie vote that wastes the day. Alice's execution gives us critical info - if she flips good (Drunk), Bob is our Demon suspect. Eve's last-minute Frank nomination is suspicious.
🧠
Heidi's Empath info clears Alice as good. If Alice is Drunk, Charlie's FT read still points to Bob as Demon. Voting for Frank ties the vote, saves Alice, and forces us to properly investigate Bob tomorrow.
🧠
My Empath read proves Alice is good. Tying this vote saves her and lets us execute Bob (Charlie's real Demon suspect) tomorrow. Every vote for Frank is critical to reach the 6 needed to tie.
🧠
I nominated Frank to save Alice based on Heidi's Empath info, but a tied vote helps evil more than executing Alice. If Alice flips good, we know Bob is the Demon from Charlie's read. I will not vote for Frank to avoid a tie.
🧠
I want the vote on me to fail so that Alice gets executed. Eve and David have backed off, so I will just wait for the nomination phase to end.
🧠
Lower my hand to allow my execution. Heidi's Empath read confirms I'm good, likely Drunk. My death will prove this and keep Bob as the primary Demon suspect for tomorrow's execution.
🧠
I need Frank's vote to fail so Alice is executed. I will not vote and simply wait for the phase to end.
🧠
The vote is locked on Alice. I'm reinforcing that if Alice flips good, Bob is our primary Demon suspect for tomorrow. Eve backing off the Frank tie shows she may be protecting Bob.
🧠
Reinforce the execution plan and ensure good team is aligned. If Alice flips good, Bob must be executed tomorrow. Note Eve's suspicious last-minute nomination as possible Evil interference.
🧠
Lowering my hand to prevent a tie vote. We need Alice executed to confirm she's the Drunk, which will prove Bob is the Demon from Charlie's Fortune Teller read. A tie only helps evil.
🧠
The consensus is to let Alice's execution proceed. I should lower my hand to avoid causing a tie. If Alice flips good, Bob is our confirmed Demon suspect tomorrow.
🧠
Not voting for Frank to avoid tying the vote. Alice's execution should proceed - if she flips good, Bob is our Demon from Charlie's read. I must show I'm not trying to protect Bob.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 7 vote threshold.
📜
Storyteller
Frank did not receive enough votes (0/7).
🧠
Wait for the phase to end. Alice will be executed, which removes a Good player. Tonight I will poison someone to set up a defense for Bob tomorrow.
🧠
Reinforce the plan: my execution proves I'm good, Bob goes tomorrow. Warn about Eve's suspicious tie attempt.
🧠
Waiting for the nomination phase to close so Alice gets executed.
🧠
Reinforce plan to execute Alice then Bob. Call out Eve's suspicious nomination to protect Bob.
🧠
Alice is being executed regardless. Waiting to see her alignment flip is the critical information we need before proceeding. The plan is set: if good, Bob is next.
🧠
Reinforce the plan before execution. If Alice is good (Drunk), Bob is the Demon. Eve's suspicious move protecting Bob needs monitoring.
🧠
Alice is on the block with 6 votes and will be executed. The plan is clear - let her flip good tonight, then execute Bob tomorrow based on Charlie's Fortune Teller read. No need to speak further as consensus has formed.
🧠
Address the suspicion on me from my Frank nomination, explain my reasoning, and commit clearly to executing Bob tomorrow if Alice flips good. Show I'm aligned with the good team.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi is the Empath. With Alice dead, her neighbors are now Grace and Bob. Since Bob is the Demon, a sober Heidi will learn a '1' and doom him. I must poison her so she gets false information (like a '0') to clear Bob and save him from execution tomorrow.
📜
Storyteller
Frank
You chose to poison Heidi.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am 100% going to be executed tomorrow based on the town's unified plan. If I die by execution, Evil loses. I must kill myself tonight to pass the Imp role to my Minion, Frank.
💀
Bob(Ghost)
Bob has died.
🔄
Frank
Imp Star Pass: Frank becomes the new Imp!
📜
Storyteller(Ghost)
Bob(Ghost)
You chose to kill Bob.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 2 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Bob is dead, so the plan to execute him is void. Eve is the most suspicious alive player due to her last-minute Frank nomination that nearly caused a tie. Grace is mechanically cleared by Heidi's Empath read, making her a trustworthy master who will vote for Eve tomorrow.
📜
Storyteller
David
You chose Grace to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Bob died at night despite claiming Soldier - classic Imp suicide. Need to identify the Baron who became the new Imp. Grace confirmed my role so she's my most trusted ally right now.
🧠
Share my Empath reads with Eve to build a coalition. David whispering to Grace right now supports them being evil together. Need to pressure one of them for execution today.
🧠
Share critical deduction that Bob's death contradicts his Soldier claim. Build suspicion toward Eve based on her protective behavior toward Bob, while keeping Frank as an alternative suspect.
🧠
Coordinate with Heidi to present a united front against David and Grace. Her Empath read is our strongest evidence to find the Demon today.
🧠
Inform Frank of the starpass so he knows he is the Demon, and coordinate our story that I was a poisoned Soldier to explain my night death.
🧠
Coordinate with confirmed-good David to determine if Eve or Heidi is the new Imp. Eve's suspicious behavior points to her, but I need David's input to confirm.
🧠
Acknowledge Bob's starpass and coordinate our strategy to push suspicion onto Eve.
🧠
Bob dying at night while claiming Soldier is a huge red flag. Need to alert trusted allies that Bob was likely Imp who suicided, meaning a Minion is now the Demon. Eve's suspicious behavior makes her the top suspect as new Imp.
🧠
Get Heidi's latest Empath read to mechanically determine if her neighbors (Grace and me) are evil. This helps identify whether Heidi, Eve, or Grace is the new Imp.
🧠
Coordinate with Eve to execute David today based on my Night 2 Empath read of 2 evil neighbors. Confirm she will publicly back me during nominations.
🧠
Coordinate with trusted players (cleared by Heidi's Empath read) to execute Eve, who is most likely the new Demon after Bob Imp killed himself.
🧠
Coordinate with Heidi to publicly reveal her Empath read and push for David's execution. Her mechanical evidence is our strongest lead.
🧠
Spread the 'poisoned Soldier' narrative to explain my death, discredit Charlie's Fortune Teller read, and distract the town with a Poisoner hunt.
🧠
Gathering information before deciding. Need to hear more from David about his night info and watch the dynamics between Eve and Heidi who are whispering frequently.
🧠
Sow suspicion onto Eve by linking Bob's convenient death to her promise to nominate him, while creating an alliance with the Grace/David trust bloc.
🧠
I have already whispered my analysis to David and Grace. I should wait and observe others' reactions before taking further action.
🧠
Coordinate with Frank and Alice to build consensus on executing Eve. Frank is already suspicious of Eve, and Alice is confirmed good (from Heidi's Empath read). Together we can push for Eve's execution.
🧠
Counter Charlie's warning about Eve by reaffirming my Night 2 read shows David and Grace as evil. Coordinate with Eve to publicly reveal my Empath claim and push for David's execution. Build consensus among good players.
🧠
David and Grace are key players who can coordinate to execute Eve. I need to reinforce the logic chain: Bob's death proves he wasn't Soldier, so he was Imp. Eve protected him. She must be executed today before it's too late.
🧠
Publicly back Heidi's Empath read to establish a clear evil pair (David/Grace). This gives town a concrete target for execution and forces evil to defend themselves.
🧠
Waiting for replies from David or Heidi regarding my poisoned Soldier claim, and seeing how the town reacts before nominations.
🧠
Gather more information from Heidi, Eve, and Frank before nominating. Eve is top suspect but need to rule out Heidi.
🧠
Agree with David to lock in Eve as today's execution target. This frames her as the new Imp and protects me.
🧠
Consolidate votes with David and Grace to ensure Eve is executed today. Her last-minute Frank nomination and protection of Bob strongly indicate she was Bob's Minion and is now the Imp.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Execute the most likely Demon. Eve's behavior and Bob's night death point to her as the new Imp.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
To defend myself against Grace's nomination by exposing Heidi's Empath read as the strongest evidence. Grace is evil and trying to eliminate me to protect David. I must rally good players to vote against Grace's nomination and instead nominate David.
🧠
Eve's sudden Empath counterclaim contradicts Heidi's earlier reads and matches Bob's death as Imp starpass. I must vote to execute her before she manipulates further.
🧠
Reveal my Empath read showing both neighbors evil. Support Eve by exposing Grace and David's coordinated attack. Prevent Eve's execution.
🧠
I am voting to execute Eve. Heidi is poisoned and gave a false Empath read framing David and Grace. I need to capitalize on this chaos to eliminate Eve.
🧠
Explain my logic chain to the living players. Bob dying at night proves he was not Soldier - he was Imp who killed himself to pass. Eve tried to protect Bob, making her the most likely Minion-turned-Imp. Heidi's sudden Night 2 read showing two evil neighbors is suspicious timing and should not override the mechanical proof of Bob's death.
🧠
Charlie is convincing the town that Eve is the starpassed Imp, which is exactly what we want since Frank is the actual Imp. I will save my ghost vote for Final 3.
🧠
Mechanical proof (Bob dying) outweighs social claims (Heidi). Eve is the safer execute to remove the likely Baron-turned-Imp.
🧠
Bob's night death proves he was Imp who starpassed. Eve's defense of Bob makes her the most likely Baron-turned-Imp. I must vote to execute Eve.
🧠
Grace has nominated me. I need to defend myself and redirect suspicion to David. Heidi's Empath read is strong evidence against David and Grace. I will emphasize that Grace's nomination is a coordinated attack to eliminate my execution and protect the evil pair.
🧠
Address the contradiction. Heidi's claim of two evil neighbors is suspicious because if she's the real Empath, she should have gotten zero on Night 1 (with Alice as neighbor). The change from zero to two suggests she's lying or poisoned. Bob's death proves he was Imp, making Eve the likely new Imp. We need to execute Eve now.
🧠
Challenge Grace's logic about my Night 1 read. Point out that my Night 1 read was with Alice and Grace as neighbors, not David. Emphasize that my Night 2 read with David and Grace is a completely different pair.
🧠
Reinforce the narrative that Bob starpassed to Eve, and explain away Heidi's correct (but mechanically false due to poison) read by explicitly suggesting she was poisoned.
🧠
Counter Eve and Heidi's claims with mechanical proof. Bob's death proves he wasn't Soldier. Eve protected Bob. Heidi's sudden 2 evil read is suspicious. Push for Eve execution.
🧠
Eve already has 4 votes (Grace, Frank, Alice, David), which is enough to put her on the block. I will save my single ghost vote for the endgame. The town's logic is perfectly framing Eve.
🧠
Counter Eve/Heidi's coordinated false Empath claim. Bob's night death is mechanical proof he was Imp. Eve tried to protect Bob yesterday. Use dead vote to execute Eve.
🧠
Counter Eve's accusation by explaining that Bob's night death mechanically proves he was Imp. Eve's protection of Bob and Heidi's sudden 2 evil read (likely poisoned) points to Eve as the new Imp. We must execute Eve today.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Heidi is theEmpath read confirms David and Grace are both evil. Let me use my ghost vote now to nominateate David to
🧠
Counte World A is correct. Eve is Imp trying to protect herself by using Heidi's potentially false a She David execute her unnecessary nominated Bob.Bob proves's行动> Charlie
🧠
This is Final 3 logic. Execution decides game. I believe Bob was Imp. I trust Charlie/Ghost logic. Eve is Imp.
🧠
Wait for nominations to close so Eve is executed.
🧠
Reinforce mechanical proof that Bob was Imp, Eve protected him, and Heidi was likely poisoned. Encourage final votes for Eve to secure execution.
🧠
I want Eve to be executed today so Frank remains safe. The town is already convinced Eve is the new Imp, so I will stay quiet and let the clock run down.
🧠
Reinforce that Eve must be executed based on mechanical proof from Bob's night death and Eve's suspicious Day 2 behavior.
🧠
Let the town see Eve's desperation as she faces execution. Her false accusation against me strengthens the case against her.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 3
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
I must break up the Grace-David pair. Killing Grace leaves David (Butler) and Heidi (Empath). Heidi's poisoned N2 read makes her suspect David, and his Butler voting restriction hinders the good team.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Frank
You chose to kill Grace.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose a trustworthy player as my master for Day 4. Grace confirmed me, making her a safe choice.
📜
Storyteller
David
You chose Grace to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Wait for David and Frank to speak. As a dead player, I need to hear their final arguments before I use my ghost vote. I must determine if Heidi's shifting Empath reads are legitimate or if she is the Demon.
🧠
David, Heidi's claim that both her neighbors are evil must be false since I am good Librarian. If Heidi is truly Empath, you must be evil. If she's lying, she is the Demon. We need to resolve this.
🧠
Share my Empath read (N3: 1 evil neighbor) with David to deduce who is Demon. Need to coordinate execution to avoid loss.
🧠
I am dead with no ghost vote. I cannot nominate or vote. I must observe the living players' final arguments. Bob is the primary suspect from my FT read and Eve's protective behavior.
🧠
I need to share my analysis with Heidi to show that her changed Empath reads point to her being the new Imp after Bob's starpass. Her N1 read of 0 (Alice+Bob), N2 read of 2 (Bob+Grace), N3 read of 1 (Grace dead + me or Frank). The pattern shows she was poisoned N2 when Bob was Imp, then got truth N3 as new Imp with one evil neighbor. Frank is confirmed Recluse, I am Butler - Heidi is the Demon.
🧠
I need to reason through the worlds to figure out who is the Demon among David, Heidi, and Frank. I'm dead, but I can whisper to influence the living players.
🧠
Remind Frank to use his Recluse bluff to explain Heidi's Empath read, securing the mis-execution on David or Heidi.
🧠
I need to convince Heidi that David is the Demon. By arguing David was the Spy who registered as Butler to the Librarian, I can explain how he caught the starpass from Bob.
🧠
To share my analysis of Heidi's Empath reads and to confirm my belief that David is evil, helping the living players identify the Demon.
🧠
Listening to current whispers to gather more info before deciding my ghost vote. Eve's suspicious behavior and Bob's Imp death strongly suggest Eve is the Demon.
🧠
Counter David's claim that I am the Imp. Present logical case that his Butler claim could be false due to Spy registration. Push for executing David as the safer play.
🧠
Final 3: David, Frank, Heidi. Need to decide Demon. Whisper to Heidi to coordinate.
🧠
Share my logical analysis with Frank to build a case against Heidi as the Demon, using the mechanical evidence from Heidi's own Empath reads and the confirmed roles.
🧠
I am dead and cannot act, but I must continue to guide the living players toward the correct Demon. Heidi is the most likely Demon based on mechanical contradictions. I will whisper my reasoning to Frank, as he is the only other alive player I haven't directly advised, to sway his vote against Heidi.
🧠
Support Frank's Recluse bluff to Heidi and push suspicion onto David, making her think her Empath '1' is due to Frank's outsider ability rather than his true Imp nature.
🧠
To agree with David and Alice's theory that Heidi is the Demon, securing their trust so David nominates her. This gives me the deciding vote to execute Heidi and win the game.
🧠
Push for David execution in final 3. Heidi's N2 Empath read is strong mechanical evidence pointing to David. My ghost vote could be decisive.
🧠
Convince Frank that Heidi is the Demon by pointing out her fabricated Empath reads. David is confirmed good Butler, so Imp must be Frank or Heidi. Heidi's lies prove she's the Imp.
🧠
Confirm with Frank that we both nominate and execute David. This is final 3 - we must be coordinated or we lose.
🧠
Share my Fortune Teller read (Alice/Bob YES) and deduction that Bob is Demon. Argue Frank is most likely Minion-turned-Imp due to his Outsider claim and Baron game. Urge David and Heidi to execute Frank.
🧠
Final 3 — we must execute Heidi or lose. Reinforcing to Frank that Heidi is the only consistent Demon candidate. Charlie's ghost whisper suggesting Frank is wrong.
🧠
This is final 3 - if we don't execute Heidi today, good loses. David must nominate Heidi immediately. Frank already agrees.
🧠
Convince David that Heidi is the Demon by weaponizing her poisoned N2 Empath read against her, thus securing a mis-execution on Heidi and saving Frank.
🧠
Confirm my support for David so he confidently nominates Heidi. This ensures I stay off the block.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To convince David to nominate Heidi now, using undeniable logic that her Night 2 Empath read is false, and we lose if she isn't executed today.
🧠
Support Alice's push on Heidi to convince David to nominate her, securing the win for Frank.
🧠
Explain to David and Frank that Heidi's Empath read is provably false since I'm good and David is confirmed Butler. In a Baron game with no poisoner, her info cannot be wrong unless she's lying — meaning she's the Demon. Call for Heidi's execution.
🧠
I am the Imp in final 3. I will nominate Heidi. David is convinced she is the Demon and will vote with me. This secures an execution and the evil victory.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must defend myself from execution. My Empath reads strongly point to David being evil. If they execute me, good loses immediately since I'm the real Empath.
🧠
Counter Heidi's argument by pointing out that Grace confirming David as Butler proves Grace is good, so Heidi's read must be false. Therefore, Heidi is the Demon.
🧠
Vote for Heidi to ensure her execution. A misexecution at final 3 guarantees an evil victory.
🧠
I must use my ghost vote to execute Heidi. Her Empath read is provably false given my confirmed good status and David's Butler confirmation. With Bob as the dead Imp, Heidi is the Baron who inherited the Demon role. Voting now wins the game for good.
🧠
I am the Imp in the final 3. Heidi is on the block. If she is executed, the game ends and evil wins. I will raise my hand to ensure she gets enough votes to be executed.
🧠
Final 3: Heidi is the Imp. Frank, two ghosts, and I all agree. Raising my hand to execute Heidi and win the game for good.
🧠
Vote to execute Heidi because her Empath read contradicts confirmed roles (David Butler via Grace Librarian) and fits a Baron game with no poisoner, making her the most likely Demon.
🧠
Vote to execute Heidi because her Empath read is impossible given the confirmed roles of Grace and David. The ghosts' unanimous support and the logical deduction from my FT read point to Heidi as the Demon.
🧠
I am being nominated and votes are against me. I need to defend myself and explain my reads. I must argue that my Night 2 read is true and that Grace is evil, which would make David the Demon. I will try to convince Frank to change his vote.
🧠
The vote is passing with overwhelming support. No action needed from me as a dead player with no ghost vote. Execution is imminent.
🧠
I want my vote to stay on Heidi. If she is executed, the game ends and evil wins.
🧠
Reinforce the logical deduction that Heidi is the Demon because her Empath read contradicts confirmed good players. Support the nomination to secure execution and win the game.
🧠
The vote is locked in with more than enough votes to execute Heidi. As the Imp, executing Heidi secures the victory for the evil team. I will wait for the vote to finish.
🧠
Heidi is the Demon. Her N2 Empath read is impossible given confirmed good players around her. I need to encourage the vote to execute her and win the game.
🧠
I need to explain my reasoning for voting to execute Heidi. The majority of alive and dead players agree Heidi's Empath read is impossible if Grace and David are good. I must support this logic to ensure we execute the Demon.
🧠
Conclude that Heidi is the Demon based on mechanical contradictions in her Empath read and support execution to win the game.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed, but I need to make one final plea to Frank and the ghosts. My N2 read of 2 evil neighbors is the key contradiction. Either I was poisoned (making it a Poisoner game), or the read is true (both David and Grace evil, meaning Grace is Spy). Frank, if you're truly Recluse, you're making a fatal mistake voting for me.
🧠
To refute Heidi's last-minute attempt to sow doubt and ensure her execution for the Good victory. The logic chain proves she is lying.
🧠
Heidi is on the block and will be executed. Waiting to end the phase and win the game.
🧠
Reinforce the logical case one final time before Heidi's execution secures the good team's victory.
🧠
The vote has passed and Heidi is on the block with enough votes. Executing Heidi secures the win for Evil. I just need to wait for the phase to close.
🧠
The vote has already passed and Heidi is on the block. There is no need to nominate anyone else or speak further. I will wait for the execution to occur, which will result in good's victory.
🧠
Heidi's last-ditch argument contradicts established mechanical proofs. I need to reinforce the logical conclusion that Heidi is the Demon to ensure she gets executed.
🧠
Final attempt to get Heidi executed by pointing out the mechanical impossibility of her Empath read in a Baron game.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Two Players Left
Winner: Evil