Game Detail

Players

Alice (Soldier) Bob (Butler) Charlie (Librarian) David (Monk) Eve (Poisoner) Frank (Mayor) Grace (Imp) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good576,65160,313$0.3788
Evil189,22346,215$0.0502

Event Timeline

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Eve. Your safe bluffs are: Fortune Teller, Recluse, Slayer
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Alice to disrupt town progress and eliminate a potential threat to Grace (Demon). Even if Alice is harmless or evil, the action creates chaos and forces the town to waste time on her.
📜
Storyteller
Eve
You chose to poison Alice.
📜
Storyteller
Charlie
Good evening Charlie. You are the Librarian. Either Bob or Eve is the Butler.
📜
Storyteller
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
As the Butler, my ability forces me to depend on another player’s vote. Choosing a neighbor (Alice) simplifies tracking their behavior and alignment. If she is good, this could help me vote effectively. If she is evil, I can detect her deception early and adjust.
📜
Storyteller
Bob
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
As Soldier, I am immune to the Demon’s night kill, so I can afford to be patient and observe others’ behaviors and claims. Revealing my role too early could make me a target for poisoning or manipulation. Waiting allows me to gather information and identify inconsistencies in others’ claims.
🧠
As the Undertaker, I have no immediate information to share since no one has been executed yet. My goal is to observe claims and interactions to identify suspicious behavior or inconsistencies. Waiting allows me to gather information before acting.
🧠
As the Librarian, my goal is to confirm which of Bob or Eve is the Butler. Whispering to them privately allows me to share information discreetly, build trust, and avoid tipping off evil players. This will help me narrow down the Demon's identity later.
🧠
Charlie’s claim as Librarian aligns with my role as Butler, which is a strong indicator they are good. By engaging privately, I can verify their information and build trust with a potential ally. This could help us narrow down the Demon or confirm Eve’s role.
🧠
Wait to observe others' actions and claims, allowing me to position myself more effectively as a trustworthy Townsfolk while minimizing early suspicion.
🧠
Coordinate with Grace to align our evil strategy and ensure the Demon stays safe while sowing discord among the good players.
🧠
Initiate private conversations with my neighbors (Charlie and Eve) to gather initial claims and build trust. This will help me identify inconsistencies or potential evil players early while keeping my role semi-protected.
🧠
As the Mayor, my role is passive in terms of ability but critical for the endgame. I need to observe the early game dynamics, gather information, and avoid drawing unnecessary attention to myself. Waiting allows me to see who is proactive and who is hiding something.
🧠
As Soldier, I am immune to the Demon, so I can afford to share my role with a trusted player to build an alliance. Heidi is a neighbor, and whispering to her first could help establish trust early. If she is good, we can collaborate to find the Demon. If she is evil, I can mislead her or use her reactions to gauge her alignment.
🧠
Alice has reached out to me claiming to be the Soldier. I need to verify her claim and build trust if she is good, or identify her as evil if she is lying. As the Undertaker, I have no night information yet, so I should gather more claims and see if they align with Alice’s.
🧠
I need to confirm Bob’s claim and gather more information about Eve and David. By sharing my Librarian info privately, I can build trust with Bob and potentially uncover Eve’s role. This will help narrow down the Demon and Minion candidates.
🧠
Charlie’s claim as Librarian aligns with my role, so I should trust him for now. Forming a core group with Charlie and David will help the good team coordinate. I need to gather more info about Eve and Grace’s roles to determine if they’re trustworthy or potential threats.
🧠
Respond to Eve's coordination to maintain our evil alliance while suggesting a plausible target to frame. This will help control the narrative and keep suspicion off ourselves.
🧠
Reinforce Grace's suggestion to frame Frank and maintain the evil alliance. Acknowledge David's message to avoid suspicion.
🧠
I need to build trust with Charlie and Bob while probing Eve’s role. If Charlie’s Librarian info is correct, Bob is likely good, and I can use my Monk ability to protect key players. If Eve is silent, she might be evil or cautious. I’ll share my role as Monk to solidify trust with Charlie and Bob.
🧠
I need to gather information before acting. Waiting allows me to observe others' behaviors, whispers, and claims. This will help me identify suspicious patterns or contradictions that could reveal the Demon or Minion.
🧠
I need to build trust with Heidi while also verifying her claim. Since I am the Soldier, I can afford to be slightly more open about my role to encourage others to share theirs. This will help me identify inconsistencies or confirm alignments.
🧠
I want to build trust with Alice while gathering more information. Since she claims to be the Soldier, a role that is safe from the Demon, she is a valuable ally if truthful. I should encourage her to reveal her role publicly to pressure others into sharing theirs, which will help identify inconsistencies or lies.
🧠
I need to verify Eve’s role to confirm whether she is the Butler or if Bob is the only Outsider. This will help narrow down the evil players and focus our efforts on identifying the Demon. Collaborating with David and Bob is key, as their claims seem truthful so far.
🧠
My goal is to confirm my role as Butler with Charlie and David to solidify trust. If Eve is silent, it could mean she is hiding something, so I need to encourage her to share her role to rule out the possibility of her being the Butler. This will help narrow down the evil players.
🧠
Reinforce the plan to frame Frank and ensure Eve continues to support the narrative. This keeps the town's focus off our team and maintains cohesion among evil players.
🧠
Observe how the narrative about Frank develops. This allows Eve to continue coordinating with Grace without drawing attention to herself while the evil team consolidates their framing strategy.
🧠
I need to pressure Eve into revealing her role to determine if she is good or evil. If she is good, her role will help us confirm our group’s alignment. If she is evil, her hesitation or lies will expose her. This will help us narrow down the Demon and secure our group.
🧠
As Mayor, my goal is to survive until the final 3 and ensure the Demon is executed. Whispering to Grace or Eve now helps me gather early info, build trust, or detect lies. I’ll probe subtly to avoid tipping my hand.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I need to gather information from Grace to confirm her alignment and see if she can provide actionable intel. This will help me determine if she is trustworthy and whether we can collaborate to identify the Demon. If she confirms my alignment or shares useful info, I can build a coalition to push for a nomination.
🧠
Eve’s silence is suspicious, and her role needs to be clarified. If she is the Butler, she is good, but her lack of communication is concerning. If she is not the Butler, she is likely evil. Pushing her to reveal her role publicly will force her to either confirm she is good or expose herself as evil. This will help narrow down the suspects for the Demon.
🧠
Keep the town’s focus on Frank to distract from Grace (the Demon) and Eve (the Poisoner). This aligns with the Minion’s goal to protect the Demon until the endgame.
🧠
Eve’s silence is the most suspicious behavior right now. Since Charlie’s Librarian info confirms either her or I am the Butler, and I’ve already claimed the role, she has no reason to stay quiet unless she’s evil. I need to pressure her to reveal her role publicly to expose her or force her to lie, which would confirm her alignment.
🧠
Eve’s silence is the most suspicious behavior right now. As a Monk, my goal is to protect the good players and expose the Demon. Pushing Eve to reveal her role or nominating her if she refuses will help the group identify evil. If she is evil, her refusal will confirm it; if she is good, she will reveal her role and strengthen our trust.
🧠
Eve’s silence and deflection are highly suspicious. If she is evil, nominating her now could force her to reveal her role or expose her as the Demon. If she is good, her silence is still harmful to the group’s trust. Nominating her pressures her to either clarify her role or risk execution, which aligns with our goal of identifying the Demon.
🧠
Eve’s silence is suspicious, and her refusal to share her role is hindering the group’s ability to trust one another. Nominating her forces her to either reveal her role or risk execution, which could expose her as evil or provide critical information if she is good. This action pressures the evil team to react and helps the good team gather more data.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my execution to keep Grace (Demon) safe and allow the evil team to continue working toward victory. Raising my hand to vote against myself is the most immediate way to avoid elimination.
🧠
Eve’s silence is highly suspicious, and her refusal to claim a role aligns with evil behavior. Even if she is good, her silence is actively harming the town’s ability to gather information. Executing her now forces the Demon to reveal themselves or removes a potential threat. The risk of not acting is greater than the risk of executing a good player.
🧠
Eve’s silence and deflection are highly suspicious. Given that Bob has claimed the Butler role and my Librarian info confirms either him or Eve is the Butler, her refusal to share her role strongly suggests she is evil. Executing her now would either eliminate a Minion/Demon or force the remaining evil players to reveal themselves. The risk of her being good is outweighed by the potential reward of removing evil early.
🧠
Eve’s silence is highly suspicious, especially since Charlie’s Librarian info confirms she cannot be anything but the Butler, a role I’ve already claimed. Executing her now would either remove an evil player or force her to reveal a role that contradicts Charlie’s info, exposing a lie. This action aligns with our goal of eliminating evil early and clarifying the game state.
🧠
Eve’s silence is suspicious, and Charlie’s Librarian info supports Bob’s claim. If Eve were good, she’d reveal her role by now. Voting her out is the best way to force the truth and eliminate a potential Demon or Minion early. The risk of her being good is outweighed by the risk of her being evil.
🧠
Eve’s silence is highly suspicious, especially since Charlie’s Librarian info confirms either her or Bob is the Butler, and Bob has already claimed the role. Executing her now could reveal her as evil or force her to reveal her role, which is critical for progressing the game. The risk of her being good is outweighed by the need to eliminate a potential threat early.
🧠
Eve’s silence is highly suspicious, especially after Charlie’s Librarian info confirmed Bob as the Butler. If Eve is evil, executing her now is a critical blow to the evil team. If she is good, her silence is still harmful, and we need to force her to reveal her role to avoid further confusion.
🧠
Protect the Demon (Eve) by shifting suspicion to Frank, ensuring my evil team retains control and the Demon remains alive.
🧠
By keeping my hand raised, I maintain my bluff as a good player submitting to the vote. This could cause hesitation among voters and potentially prevent my execution. If executed, I ensure Alice is poisoned, which might further destabilize the town's logic.
🧠
Grace’s accusation of me is sudden and suspicious, especially since she was whispering with Eve earlier. I need to defend myself while keeping focus on Eve, who is still the most suspicious due to her silence. If Eve is executed, we can reassess Grace’s motives.
🧠
Eve’s silence is highly suspicious, especially since my Librarian info confirms she is not the Butler. Executing her now could remove a potential evil player and force the Demon to act. Frank’s sudden defense of Eve is also suspicious and could be a tactic to protect her. I need to push for her execution to test these scenarios.
🧠
Eve’s silence is highly suspicious, especially since Charlie’s Librarian info confirms I am the Butler. If Eve were good, she would have claimed a role by now to avoid looking evil. Voting her out now is the best way to force the truth and weaken the evil team.
🧠
Eve’s silence is the most suspicious behavior right now. Charlie’s Librarian info confirms Bob as the Butler, so Eve has no reason to hide unless she’s evil. I need to reinforce the group’s focus on Eve to ensure she’s executed, as her silence is likely a stall tactic for the Demon or Minion. If she’s good, she’ll reveal her role under pressure.
🧠
The group has overwhelmingly voted for Eve’s execution, and her silence is highly suspicious. Charlie’s Librarian info confirms Bob is the Butler, so Eve’s refusal to speak is damning. I want to reinforce the logical conclusion that Eve is likely evil and urge the group to follow through with the execution to avoid wasting time.
🧠
I want to pressure Eve to reveal her role or confirm her alignment. If she is evil, her silence is a liability, and executing her is the right move. If she is good, her silence is still harmful, and we need to force her to speak. I also want to subtly test Frank’s reaction to Grace’s accusation to see if he deflects further.
🧠
Continue framing Frank as suspicious to protect the Demon (Grace) and ensure Eve is executed. This keeps the evil team's strategy intact and prevents the town from uniting against Grace.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use my last words to shift suspicion away from Grace (the Demon) and redirect it toward Frank or Grace. This could sow chaos and buy Grace time to survive the execution phase.
🧠
Eve’s execution is imminent, but Grace’s sudden accusation of me is a wild card. I need to redirect focus back to Eve’s silence and the lack of evidence against me. If Eve is evil, her execution is critical. If Grace is evil, her accusation is a bluff to protect Eve. Either way, I must defend myself while keeping pressure on Eve.
🧠
Eve’s silence, combined with my Librarian info confirming Bob as the Butler, makes her the most suspicious. Frank’s defense of her is also concerning. I need to push for Eve’s execution to eliminate the most likely Demon candidate before night falls.
🧠
Eve’s silence, combined with Charlie’s Librarian info confirming I am the Butler, makes her the most suspicious player. The group has already voted to execute her, and I need to reinforce this decision to ensure no last-minute doubts or misdirection from evil players derail the execution. This is the best chance to eliminate the Demon early.
🧠
Reinforce the group’s decision to execute Eve by highlighting the logical consistency of Charlie’s Librarian information and Eve’s silence. This will help solidify the execution and move the game forward, as the Demon is more likely to be among the remaining players if Eve is removed. If Eve is the Demon, this wins the game. If she’s an Outsider, it eliminates a potential liability.
🧠
Reinforce the group’s decision to execute Eve, as her silence is highly suspicious and Charlie’s Librarian info supports Bob as the Butler. This pressures the remaining players to focus on uncovering the Demon after Eve’s execution. If Eve is evil, this is a win; if she’s good, the group can regroup and use my Undertaker ability tonight to confirm her role.
🧠
Eve’s silence and the group’s consensus make her the most suspicious player. Charlie’s Librarian info rules her out as the Butler, so her silence is damning. Executing her now is the best move to eliminate a potential Demon or Minion. I want to reinforce the group’s decision and ensure we stay focused on the execution to avoid last-minute chaos.
🧠
Allow the town to execute Eve, reducing the player count and eliminating a Minion without drawing additional suspicion to myself as the Demon.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 1
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Protecting a player tonight is critical to test suspicions and preserve key roles. Frank and Grace are the most vocal post-Eve’s execution, making them prime candidates for Demon or Minion. Protecting one of them will either save a good player or expose the Demon’s target, narrowing down the suspects for tomorrow.
📜
Storyteller
David
You chose to protect Grace.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Eliminating Bob reduces the town's ability to organize and find the Demon, increasing the likelihood of evil winning.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
📜
Storyteller
Heidi
Good evening Heidi. You are the Undertaker. You learn that Eve was the Poisoner.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Preserve the game's natural progression and avoid drawing attention as a dead player. Wait for the nomination phase to begin before acting further.
🧠
I need to gather private information to narrow down the Demon. Whispering to Heidi and Grace separately will help me verify their claims and detect inconsistencies. If Heidi is truthful about using Undertaker, Eve’s role will be confirmed tonight, which could expose the Demon or Minion.
🧠
Reinforce suspicion on Frank to keep the town focused away from Grace. Coordinate with Heidi to maintain the narrative that Frank is the primary suspect.
🧠
I need to gather more information to narrow down the Demon. Frank and Grace are both acting suspiciously, but I must avoid tipping my hand. By engaging with both, I can test their reactions and see if their stories align or contradict. This will help me identify inconsistencies and focus the town’s efforts on the real threat.
🧠
Bob’s death is a critical event. As Librarian, I know Bob was the Butler, so his death is a loss for the good team. I need to gather intel from Heidi, who likely used her Undertaker ability to confirm Eve’s role and may know more about Bob’s death. Whispering to Heidi will help me understand her findings and align our strategies.
🧠
The group is divided between Frank and Grace as primary suspects. Waiting allows me to observe their behavior during nominations and see if any new information emerges. This will help narrow down the Demon before finalizing a nomination strategy.
🧠
As a dead player, my goal is to observe and collate information to help the town identify the remaining evil players. Waiting allows me to gather more clues from the living players' actions and whispers before using my ghost vote strategically.
🧠
I need to confirm Bob’s alignment and share my Soldier role with Heidi to build trust. Since Bob was confirmed as the Butler (good), his death at night proves the Demon acted. Sharing my role will help Heidi trust me and allow us to collaborate on narrowing down the Demon.
🧠
Sow chaos by shifting suspicion to Frank, reducing the focus on Grace (the Demon) and keeping her safe from further scrutiny.
🧠
Heidi’s Undertaker info about Eve being Poisoner is critical. If true, the Demon is still alive. I need to verify Grace’s alignment and push for her execution if she’s acting suspiciously. If Heidi is trustworthy, Grace is the prime target.
🧠
Continue framing Frank as suspicious to divert attention away from myself as the Demon. Heidi is a key player receiving multiple whispers, making her an ideal target to reinforce distrust in Frank.
🧠
I need to gather more information to narrow down the Demon’s identity. Frank and Grace are the primary suspects, but I need to verify their claims and behaviors. Whispering to Alice and Charlie could help confirm their roles and alignment, while also testing Frank and Grace’s reactions to my questions. This will help me build a clearer picture of who the Demon is before nominations begin.
🧠
I need to confirm Heidi’s Undertaker info to validate Eve’s role and narrow down the suspects. By aligning with Alice and Heidi, I can triangulate Frank and Grace’s behavior. If Heidi confirms Eve was good, it shifts suspicion to Frank or Grace, as Bob’s death suggests the Demon is still active. This helps eliminate uncertainty and focuses the group on the most likely evil players.
🧠
I need to gather more information about Heidi’s private conversations and intentions, as she has been central to recent discussions. Whispering to her will help me understand if she has learned anything critical, such as Eve’s role from the Undertaker ability, or if she is being manipulated by Grace or Frank. This will help narrow down the Demon’s identity.
🧠
As a dead player, my goal is to observe and collate information to help the town identify the Demon. The town executed Eve unanimously, but her role is still uncertain. I need to wait for Heidi’s Undertaker info tonight to confirm Eve’s role and adjust the town’s strategy accordingly. My ghost vote will be critical in the late game, so I must conserve it for when it matters most.
🧠
I need to confirm Heidi’s Undertaker info about Eve to narrow down suspects. If Eve was good, the Demon is still alive, and Frank or Grace are the most likely candidates. Sharing my Soldier role publicly could help build trust and focus the group on the real threats.
🧠
Guide Heidi toward distrusting Frank and considering Grace as a trustworthy player, reducing suspicion on Grace and increasing her chances of survival.
🧠
Heidi’s confirmation of Eve as the Poisoner narrows the evil roles to the Demon and possibly a Minion. I need to gauge Heidi’s trust in Charlie and Alice to eliminate suspects. If Grace is acting suspiciously, she could be the Demon. Pushing Heidi to reveal whispers from others will help me triangulate the Demon’s identity.
🧠
Continue framing Frank as the primary threat to maintain suspicion away from Grace while gathering information on Frank's communications.
🧠
I need to consolidate information and test alignments. Alice claims to be the Soldier, which is a high-value role. If she’s telling the truth, she’s protected from the Demon, and her insights are critical. Charlie’s Librarian info is consistent with Eve’s execution (Poisoner) and Bob’s death (Butler). Frank and Grace are the biggest unknowns, and their behavior is suspicious. I’ll whisper to Alice and Charlie to confirm their claims and push for alignment tests.
🧠
Heidi’s Undertaker ability confirmed Eve as the Poisoner, which aligns with my Librarian info that Bob was the Butler. This means the Demon is still alive and killed Bob last night. Alice claims to be the Soldier, which is a strong claim, but we need to verify it. Frank and Grace are the biggest unknowns, and we need to focus on them. I want to push for alignment tests or nominations to confirm their roles and eliminate the Demon.
🧠
I need to gather more information from Heidi about her private conversations and any insights she gained. Since Heidi has been talking to many players, she might have critical information about Eve’s role or the intentions of Frank and Grace. This will help me narrow down the Demon’s identity and ensure we execute the right player.
🧠
As a dead player, my goal is to gather information and guide the town toward the truth. Waiting allows me to observe the whispers and see who is collaborating with whom. This will help me identify patterns of deception or alliances that could reveal the remaining evil players. I can use this information later to advise the town or influence my ghost vote.
🧠
Heidi’s Undertaker info about Eve being the Poisoner is critical. If true, the Demon is still alive, and Frank or Grace are the most suspicious. As the Soldier, I can help verify others by leveraging my protection. Pushing for alignment tests or nominations on Frank or Grace will force their hands and reveal inconsistencies.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
The group executed Eve based on her silence and Librarian info, but Bob’s night death raises suspicions. Frank and Grace are the primary accusers, and their behavior is erratic. Nominating Frank now could force him to reveal more information or confirm his alignment, especially if Heidi’s private conversations support his guilt. This is a critical moment to narrow down the Demon before another night passes.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi’s confirmation of Eve as the Poisoner is a game-changer. If Grace is the Demon, she’s trying to manipulate the town into executing me to protect herself. Voting me out now would be a critical mistake, as it removes a good player and leaves the Demon alive. I must vote to save myself and redirect focus to Grace.
🧠
Frank’s behavior has been inconsistent and suspicious. His sudden defense of Eve, despite her silence and the group’s consensus, suggests he is either the Demon or a Minion. Executing him now could eliminate the Demon or weaken evil’s influence before another night passes. Voting aligns with my goal of finding and executing the Demon.
🧠
Frank’s behavior has been consistently suspicious, and my Undertaker ability confirmed Eve as the Poisoner. Bob’s death last night proves the Demon is still active. Executing Frank now could eliminate the Demon before another night passes, which is critical for the town’s survival.
🧠
Heidi’s Undertaker info confirms Eve was the Poisoner, so the Demon is still alive. Frank’s behavior is highly suspicious, and executing him now could eliminate the Demon or force the remaining evil players to reveal themselves. Voting to execute Frank aligns with our goal of narrowing down suspects.
🧠
Protect the Demon (Grace) by supporting Frank's execution, which either removes a good player or eliminates a potential rival evil player. Align with the town's current suspicion to sow further chaos.
🧠
As a dead player, my goal is to help the good team win by ensuring the Demon is executed. Frank’s behavior has been inconsistent and suspicious, and the town has already gathered enough circumstantial evidence to warrant his execution. Voting now maximizes the chance of eliminating the Demon before another night passes.
🧠
Support Frank's execution to either remove a good player or secure my promotion to Demon, advancing our team's objective.
🧠
Heidi’s Undertaker info confirms Eve was the Poisoner, not the Demon. This means the Demon is still alive, and Frank’s behavior—defending Eve, private conversations with Grace, and inconsistent claims—makes him the most suspicious player. Executing him now is the safest path to eliminate the Demon before another night passes.
🧠
The town is rushing to execute Frank without solid evidence. I need to disrupt this momentum to prevent a misexecution. If Frank dies now, the Demon could pick off the remaining players tonight. I must cast doubt on the vote and buy time for more information.
🧠
Frank’s attempt to halt the execution is suspicious, especially after Eve was confirmed as the Poisoner. If he is the Demon or a Minion, this is a classic tactic to avoid execution. I need to counter his argument by emphasizing the urgency of acting now, given the risk of another night passing with the Demon still alive.
🧠
Frank’s attempt to halt this execution is suspicious, especially after Eve’s role was confirmed. My Undertaker info proves Eve was the Poisoner, so the Demon is still alive. Executing Frank now could eliminate the Demon before another night passes, which is critical for the town’s survival.
🧠
Frank’s sudden push to stop his execution is highly suspicious, especially after Heidi confirmed Eve as the Poisoner. As the Soldier, I’m protected and can afford to take a strong stance. Executing Frank now is the safest move to eliminate the Demon before another night passes.
🧠
Protect Grace (Demon) by ensuring Frank is executed. Silence as a ghost avoids drawing scrutiny while the town's current logic leads to Frank's execution.
🧠
Frank’s sudden push to stop his execution is highly suspicious, especially after Eve was confirmed as the Poisoner. The town has enough votes to execute him, and delaying could allow the Demon to kill again tonight. I must reinforce the urgency of executing Frank to prevent another death.
🧠
Support executing Frank to remove a good player, maintain credibility as a concerned town member, and let the town's misguided suspicion lead them to dismantle themselves. This keeps the Demon (Grace) safe and furthers the evil team's goal.
🧠
Frank’s sudden push to stop his own execution is highly suspicious, especially after Heidi confirmed Eve as the Poisoner. The group has enough votes to execute him, and this is the most logical step to eliminate the Demon before another night passes. I must reinforce the execution to ensure we don’t hesitate.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Frank with 8 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 8 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
The town is rushing to execute me without solid evidence. My goal is to delay or redirect the execution to buy time for more information. If I can cast doubt on Grace’s sudden shift in blame or Heidi’s Undertaker confirmation, I may force the group to reconsider. If I die, my ability could save another good player, but I must ensure the Demon is not the one left standing.
🧠
Frank’s last-minute push to stop his execution is suspicious, especially given his inconsistent behavior and private conversations. The group has already confirmed Eve as the Poisoner, and Bob as the Butler, leaving Frank as the most likely Demon. I need to reinforce the group’s decision to execute him before the Demon kills again tonight.
🧠
Frank’s push to stop the execution is suspicious, especially since he was defensive about Eve earlier. The group has overwhelming votes, and executing him now is the safest move to eliminate the Demon before another night passes. If he’s good, we can regroup, but if he’s evil, we win.
🧠
Frank’s push to stop the execution is suspicious, especially since he’s the most logical Demon candidate. Heidi’s Undertaker info confirms Eve as the Poisoner, which aligns with Frank being the Demon. I need to reinforce the group’s logic and ensure the execution proceeds to eliminate the Demon before another night passes.
🧠
Do nothing to avoid drawing attention to my alignment or interfering with the execution of Frank, who is likely the Demon or a threat to Grace.
🧠
Frank’s sudden resistance to his execution is highly suspicious. The town has already confirmed Eve as the Poisoner and Bob as the Butler, leaving Frank as the most likely Demon. His claim about wanting to die to trigger his ability is a weak argument—Demons don’t die permanently unless executed. I need to reinforce the town’s decision to execute Frank before another night passes.
🧠
Sow doubt about the reliability of Heidi's Undertaker information and the rush to execute Frank. Create chaos to delay the execution and keep the Demon alive.
🧠
Frank’s argument about "wanting to die to trigger his ability" is illogical—no role in the game has such a mechanic. His push to stop the execution is highly suspicious and aligns with Demon behavior. The group has the votes to execute him, and delaying risks another night death. I must reinforce the group’s decision to execute Frank to eliminate the Demon.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Frank’s execution was contentious, but the group consensus was strong. To maximize safety, I should protect a player who is likely good and could help confirm roles tomorrow. Grace’s sudden shift in behavior and attempt to delay execution makes her suspicious, but Heidi and Charlie are more reliable. Protecting Charlie ensures a trusted player survives to help uncover the Demon.
📜
Storyteller
David
You chose to protect Charlie.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Killing Alice removes a vocal and influential town-aligned player, disrupting the town's ability to organize and suspect me. This creates chaos and reduces the likelihood of a successful execution against me in future days.
📜
Storyteller
Grace
You attacked Alice, but they survived.
📜
Storyteller
Heidi
Good evening Heidi. You are the Undertaker. You learn that Frank was the Mayor.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Whisper to David to subtly frame Alice as suspicious due to her surviving my Night 2 attack, redirecting focus away from me and creating tension.
🧠
I need to disrupt any potential evil coordination between Grace and David. By whispering to David, I can probe his intentions, gauge his reaction, and potentially draw out information that could reveal his or Grace’s alignment. This will help me determine if either of them is evil and share that info with the group.
🧠
Observe ongoing discussions to ensure no mistakes are made by the evil team and to let the town's logic play out naturally.
🧠
I need to privately verify Grace’s alignment and intentions. As Soldier, I am safe from the Demon, so I can afford to take risks. Whispering to Grace will allow me to gauge her reactions and potentially uncover lies or inconsistencies in her claims. This will help narrow down the Demon’s identity before nominations.
🧠
Grace’s whisper about Alice surviving a Demon attack is suspicious. If Grace is good, she might be onto something, but if she’s evil, she’s manipulating me. Charlie’s request for honesty is a chance to gauge trust. I’ll share Grace’s concern to see how Charlie reacts and build a logical chain.
🧠
I need to gather information from a trusted player to narrow down the Demon. Alice claimed Soldier and has been proactive, so she is likely good. Whispering to her will help confirm suspicions and align our strategies. This will help me determine if Grace, David, or Charlie is the Demon.
🧠
As a dead player, my goal is to observe the remaining players' behaviors and whispers to identify the Demon. The town is down to 5 players, and the Demon must be executed before only 3 remain. I need to gather information from the whispers and behaviors of Grace, Charlie, Alice, and David to narrow down the Demon’s identity. My ghost vote will be critical in the final execution.
🧠
As a dead player, my goal is to observe and analyze the remaining players' behaviors to identify the Demon. Since I cannot vote or whisper, I will wait and gather information from the public discussions and nominations to see who the town suspects and why. This will help me confirm or refute the scenarios above.
🧠
Manipulate Alice into distrusting Charlie by pretending to share investigative insights, thus reducing the chance Charlie is seen as a threat or potential Demon.
🧠
I need to verify David’s claim about Grace’s whisper to determine if it’s trustworthy. If David is telling the truth, Grace’s information about Alice being targeted could help narrow down roles (e.g., Alice as Soldier). If David is lying, he might be evil and trying to manipulate me. This will help me decide who to trust and who to nominate later.
🧠
Sow distrust among the living to protect Grace and disrupt town unity. Heidi is a key player in the undertaker's circle and may act on my suggestion.
🧠
I need to gather more information to narrow down the Demon. Grace’s accusation of Charlie is suspicious, but so is her hesitation yesterday. Heidi’s Undertaker info is reliable, so I should use it to verify claims. Whispering to Heidi will help confirm alignments and plan the next move.
🧠
I need to verify Grace’s claim about Alice surviving a Demon attack. If Alice is the Soldier, she’s a critical ally. If Grace is lying, she’s likely evil. Sharing this with Charlie helps build consensus and tests Grace’s honesty.
🧠
I need to verify Alice’s Soldier claim and test Eve’s ghost’s reliability. If Alice is truly Soldier, she’s a strong ally. Eve’s warning about David could be a lie if she’s evil, but if she’s good, it’s critical. I’ll probe Alice for more info while keeping my Undertaker knowledge in reserve to avoid tipping off the Demon.
🧠
As a dead player, my goal is to observe the whispers and behaviors of the remaining players to identify the Demon. The town is down to 4 players, and the Demon must be executed today or the game will be lost. I need to piece together the whispers and logical inconsistencies to determine who is most likely the Demon.
🧠
As a dead player, my goal is to gather information from whispers and guide the remaining good players toward the truth. Whispering to Heidi or Grace could reveal inconsistencies in their claims or confirm their alignments. Since Heidi’s Undertaker info was pivotal, I need to verify its accuracy and ensure the town isn’t being misled.
🧠
Frame Heidi as the Demon to manipulate the town into executing her. This secures my survival as the Imp and creates chaos to distract from my own actions.
📜
Storyteller
Nothing happens.
🧠
Grace’s Slayer claim and whisper about Alice surviving a Demon attack are critical. If Alice is protected (Soldier/Mayor), that narrows the Demon’s options. I need to verify Grace’s claim and determine if she’s trustworthy or trying to manipulate the group. Whispering to David again will help confirm alignment and plan next steps.
🧠
Reinforce Grace's Slayer claim to align Heidi with the evil team's narrative, sowing doubt about good players and protecting Grace (the Demon).
🧠
Grace’s Slayer claim is suspicious because it failed, and she targeted Heidi, who has critical info. I need to verify Grace’s claim and Heidi’s trustworthiness. If Grace is the Demon, she’s trying to eliminate Heidi to silence her. If David or Charlie is the Demon, Grace’s claim could be real, but her hesitation yesterday still raises doubts. I must gather more info before nominating.
🧠
Grace’s failed Slayer shot raises suspicions about her role. If Alice was targeted by the Demon and survived, she’s likely the Soldier or Mayor, which narrows the Demon’s identity. I need to confirm Grace’s motives and determine if she’s trustworthy or trying to mislead the group. Whispering to Charlie will help align our suspicions and plan next steps.
🧠
I need to verify Grace’s Slayer claim and Eve’s ghost reliability. If Grace is the Demon, her Slayer claim is a bluff to eliminate me. If Eve is evil, her warnings about David could be misdirection. Alice’s Soldier claim seems legitimate, so I’ll use her as a sounding board to narrow down the Demon. Bob’s ghost hint about Frank’s execution feeling too easy is critical—it suggests the Demon is still alive.
🧠
As a dead Mayor, my goal is to ensure the town executes the Demon today. Grace’s Slayer claim is suspicious, and her failed shot could reveal her as the Demon or a bluffing Minion. I must observe the town’s reactions and use my ghost vote strategically to support the execution of the most likely evil player.
🧠
I need to verify Heidi’s alignment and role to narrow down the Demon’s identity. If Heidi is good, her info on Eve is trustworthy, and the Demon is still alive. If she is evil, the town must reconsider recent executions. Whispering to Heidi privately allows me to probe her knowledge and intentions without alerting the Demon.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As a dead Mayor with a ghost vote, I must guide the town toward the most likely Demon. Grace’s Slayer claim is suspicious, especially since the shot failed. I will challenge her claim to force her to reveal more information or expose herself as the Demon.
🧠
Grace’s failed Slayer shot is a critical moment. If she’s evil, she’s trying to manipulate the group into distrusting Alice or Heidi. If she’s good, she’s panicking. Either way, her claim is unsustainable, and we need to force her to explain or nominate her to test her alignment. Alice’s survival is the key—she’s almost certainly the Soldier or Mayor, so the Demon is still alive. We must act now to avoid losing.
🧠
Shift focus off myself by nominating David, the most aggressive accuser. This creates chaos and buys time for the Demon (me) to survive, as David's removal would destabilize the town's coordination against me.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
By waiting, I force Grace to defend herself under pressure. If she’s evil, her lies will unravel. If she’s good, she’ll provide evidence to clear herself. This buys time to see who aligns with her and who doesn’t, revealing the Demon’s identity.
🧠
Grace’s failed Slayer claim is a massive red flag. If she were truly the Slayer, her ability would have worked. Her nomination of David feels like a deflection. Voting to execute David now could waste our last chance to eliminate the Demon before night falls. I must vote to block David’s nomination and push for Grace’s execution instead.
🧠
Protect the Demon by disrupting the vote for David. Encourage hesitation among voters and redirect focus away from my suspicious Slayer claim.
🧠
Grace’s Slayer claim failing is critical. If Alice survived a Demon attack, she is likely the Soldier or Mayor, meaning the Demon is still alive. I need to push for clarity on Grace’s role and alignment while reinforcing Alice’s protected status to narrow down the Demon.
🧠
Clarify the implications of Grace’s failed Slayer shot and Alice’s survival. Emphasize that Alice’s survival likely means she is the Soldier or Mayor, which narrows the Demon’s identity to the remaining players. Push for logical consistency in claims to force the Demon or Minion to reveal themselves.
🧠
Grace’s Slayer shot failing is a critical clue. If she’s lying, she’s the Demon. If she’s telling the truth, the Demon is still alive, and David’s nomination is a distraction. Voting for David now risks wasting time, while Grace’s execution is the most logical path to confirm or eliminate the Demon.
🧠
Reinforce Grace's narrative to protect the Demon and sow chaos by making Heidi distrust David, ensuring Grace remains safe.
🧠
Grace’s failed Slayer shot is the key. If she’s lying, she’s the Demon and must be executed. If she’s telling the truth, Alice’s survival as Soldier proves Heidi was protected, and the Demon is still hiding. Either way, Grace is the most suspicious player left, and nominating her forces the town to act decisively.
🧠
Grace’s failed Slayer shot is the key. If she’s lying, she’s evil and must be executed. If she’s telling the truth, Heidi is protected, and the Demon is still out there. Either way, we must act now. Executing Grace is the safest play—it removes a liar or forces the Demon to reveal themselves.
🧠
Grace’s Slayer shot failing is the critical clue. If she’s the Demon, her bluff is exposed, and we must execute her. If she’s good, she must explain why her shot failed or risk being executed. My goal is to pressure her into revealing the truth or confirm her guilt.
🧠
Retract my vote to appear more reasonable and potentially redirect suspicion. If Grace is the Demon, this buys time. If Grace is good, this helps the town focus on the real threats.
🧠
Grace’s Slayer shot failing is the critical clue. If Alice is the Soldier (as her survival suggests), Heidi was protected, and Grace’s shot should have worked. Her inability to explain this confirms she’s lying. Executing her now is the only way to eliminate the Demon or a key evil player before another night.
🧠
Grace’s Slayer shot failing is the key clue. If Alice is the Soldier (confirmed by surviving last night), then Heidi was protected, and Grace’s shot should have worked if she were truly the Slayer. This strongly suggests Grace is lying or evil. I need to reinforce this logic to ensure the town executes her before nightfall.
🧠
Grace’s Slayer shot failed, and Alice surviving last night confirms she is likely the Soldier. This means Grace’s shot should have worked if she were truly the Slayer. Her inability to explain this makes her the most suspicious player. The town must execute her today to eliminate the Demon threat before another night passes.
🧠
Cast doubt on Alice’s survival being definitive proof of her being the Soldier. This disrupts the town’s logic chain and prevents them from executing Grace, ensuring the Demon survives.
🧠
Grace’s failed Slayer shot and Alice’s survival last night confirm Alice as the Soldier. This means Heidi was protected, and Grace’s shot should have worked if she were truly the Slayer. There’s no logical explanation for her failure unless she’s lying. The town must execute Grace today to eliminate the Demon before another night.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: David with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Grace’s failed Slayer shot and evasiveness are the biggest red flags right now. If she’s good, she must explain why her shot failed. If she can’t, she’s either the Demon or protecting them. Nominating her now forces the group to confront this contradiction before the night phase, where the Demon could kill again. This is the best way to progress the game and eliminate the most immediate threat.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Ensure David is executed to eliminate a good player and reduce the town's numbers, keeping the Demon (Grace) alive and increasing the evil team's chances of winning.
🧠
Grace’s failed Slayer shot and lack of explanation make her the most suspicious player. Alice surviving the night confirms she’s likely the Soldier, meaning Heidi was protected by my Monk ability. Executing Grace now eliminates the Demon before another night, which is critical for our win condition.
🧠
Grace’s failed Slayer shot is the critical piece of evidence here. If she is truly the Slayer, her shot should have worked unless Heidi was protected. Alice surviving the night strongly suggests she is the Soldier, meaning the Demon targeted her but failed. This leaves Grace as the most likely Demon, as her failed shot and lack of explanation are damning. I need to reinforce this logic to ensure the town executes her before nightfall.
🧠
Grace’s failed Slayer shot and lack of explanation make her the prime suspect. Alice surviving the night confirms she’s the Soldier, meaning Heidi was protected. If Grace can’t prove she’s the Slayer, she’s likely the Demon or protecting them. Executing her now is our best chance to win.
🧠
Grace’s silence and failed Slayer shot are impossible to reconcile with a good role. The town’s logic is sound: Alice surviving confirms she’s the Soldier, meaning Heidi was protected, and Grace’s shot should have worked. Her inability to explain this proves she’s the Demon or protecting them. I must reinforce the town’s urgency to execute her now.
🧠
Grace’s Slayer shot failed, and Alice surviving last night confirms she is the Soldier. This means Heidi was protected, likely by the Monk, and Grace’s shot should have worked if she were truly the Slayer. Her silence is incriminating, and we cannot afford to let the Demon survive another night. Voting to execute Grace is the only logical choice.
🧠
Use public speech to sow doubt about Alice being the Soldier and Grace's failed Slayer shot. Mislead the town into questioning their deductions to buy Grace (the Demon) time and prevent her execution.
🧠
Grace’s failed Slayer shot and silence are overwhelming evidence she’s the Demon. Alice surviving last night confirms she’s the Soldier, meaning Heidi was protected and Grace’s shot should have worked. Executing Grace now is the only logical move to secure a good team victory.
🧠
Use Eve's ghost message to challenge Alice's Soldier claim and shift suspicion to Alice, creating doubt among the town and potentially saving Grace from execution.
🧠
Grace’s failed Slayer shot and Alice’s survival last night are damning evidence. If Grace were good, she’d have a clear explanation by now. Her silence and misdirection (e.g., questioning Alice’s motives) are classic Demon tactics. Executing her now is the only way to ensure we don’t lose tonight.
🧠
Grace’s failed Slayer shot and inability to explain it are damning. Alice surviving the night confirms she is the Soldier, meaning Heidi was protected. David’s Monk claim fits perfectly. Grace is almost certainly the Demon, and executing her now is our only path to victory.
🧠
Grace’s Slayer shot failure and Alice’s survival as Soldier are irrefutable proof that Grace is lying. Her silence and deflection confirm she’s the Demon or protecting them. Executing her now is the only way to ensure the Demon dies before nightfall.
🧠
The town’s logic is sound—Grace’s Slayer shot failed, Alice survived as the Soldier, and Heidi was protected. Grace’s silence and Eve’s ghost’s interference are red flags. The town must execute Grace now to avoid losing. If Grace were good, she’d have proven it by now.
🧠
The town is divided, but the most logical conclusion is that Grace is the Demon. Her Slayer shot failed, Alice survived as the Soldier, and Heidi was protected by David’s Monk ability. Grace’s silence and Eve’s ghost trying to confuse the town are delaying tactics. Executing Grace now is the only way to ensure the Demon is eliminated before night falls.
🧠
Create uncertainty about Alice being the Soldier and David's Monk claim to delay Grace's execution. If the town doubts the certainty of their positions, they may hesitate to execute Grace, allowing the Demon to survive and act again tomorrow night.
🧠
Grace’s Slayer shot failing and Alice surviving as Soldier are definitive proof of her guilt. The town is tied in votes, and I must push for her execution to ensure the Demon doesn’t survive another night. Eve’s ghost is either confused or evil, and we cannot afford to second-guess now.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Grace, as the Demon, must choose a target for her final night kill. Targeting David ensures he dies tonight, removing a key threat and disrupting the town’s momentum toward executing her. This aligns with the Demon’s goal of keeping the Demon alive (via Minion succession) and causing chaos in the final moments.
🧠
Reinforce the group’s confidence in executing Grace by summarizing the facts: her failed Slayer shot, Alice’s survival as the Soldier, and Heidi’s protection by my Monk ability. This will counter Eve’s ghost’s attempts to create doubt and ensure the execution proceeds.
🧠
The vote is tied, and Grace is about to be executed. The town’s logic is sound—Grace’s Slayer shot failed, Alice survived, and Heidi was protected. However, Eve’s ghost raises a valid point: Alice’s survival doesn’t *definitively* prove she’s the Soldier. I need to push for execution to ensure the Demon doesn’t escape, but I must also acknowledge the risk of executing the wrong player.
🧠
The group is on the verge of executing Grace, but Eve’s ghost is introducing last-minute doubt. My goal is to reinforce the logical conclusion: Grace’s Slayer shot failed, Alice survived as the Soldier, and Heidi was protected by David’s Monk. This points to Grace as the Demon. I must counter Eve’s confusion and ensure the execution proceeds.
🧠
Reinforce the town’s logic to ensure Grace is executed. The evidence overwhelmingly points to her being the Demon, and hesitation now could cost the game. My goal is to solidify the vote and prevent last-minute doubt from derailing the execution.
🧠
Reinforce the logical conclusion that Grace’s failed Slayer shot and Alice’s survival as the Soldier point to Grace being the Demon. The town’s momentum is critical, and hesitation could cost us the game. Push for execution to secure the win.
🧠
Cast doubt on the town's single-chain logic to potentially save Grace or disrupt the town's certainty. If Grace survives tonight, she can target David and disrupt the remaining good players.
🧠
Grace’s Slayer shot failing, Alice surviving as Soldier, and Heidi’s protection by David’s Monk all point to Grace being the Demon. The town’s logic is sound, and executing her now is the only way to ensure victory. Eve’s ghost is creating unnecessary doubt, but the evidence is overwhelming.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good