Game Detail

Players

Alice (Recluse) Bob (Imp) Charlie (Ravenkeeper) David (Mayor) Eve (Undertaker) Frank (Baron) Grace (Saint) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil214,76022,785$0.6948
Good607,675177,925$1.0891

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Frank. Your safe bluffs are: Virgin, Empath, Chef
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Investigator. Either Frank or Grace is the Scarlet Woman.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Introduce myself to my neighbors as the Undertaker to start building trust and gather their role claims. This helps me establish a network early and gives me a baseline for evaluating their truthfulness throughout the game.
🧠
Give a low-risk bluff to the Undertaker claim, build credibility, and keep the Demon out of early crosshairs.
🧠
I want to stay engaged with Eve and Frank's whisper chain to gather information, but I should hide my Mayor role for now. Claiming a low-info role keeps me safe while building relationships.
🧠
As the Saint, I must avoid execution at all costs. Day 1 is about gathering info and building trust. I'll whisper to my neighbors to start building relationships and learn what others claim. Staying under the radar is key.
🧠
Coordinate with Frank on his minion type and agreed bluffs so we present a consistent story and steer town away from me as Demon.
🧠
As Ravenkeeper, I want to gather role claims and build trust without revealing my true role yet. Claiming a different role could bait the Demon into targeting me at night, which would activate my ability. I'll reach out to Bob, my neighbor, to establish a connection and learn what others are claiming.
🧠
Day 1, need to gather info. Alice is my neighbor who hasn't been active yet - reaching out to build trust. Also probing Grace cautiously since she's a suspect but reached out to me.
🧠
Heidi reached out to me as a neighbor. I should respond to build a connection and gather information. I'll be vague about my role for now to avoid painting a target on myself or causing issues with my Recluse ability registering as evil.
🧠
I need to gather more claims from other players to build a complete picture. Alice hasn't been in any conversation with me yet, and Charlie seems relatively disconnected. Gathering their claims will help identify contradictions or confirm the good team.
🧠
Coordinate bluffs and seed the +2 Outsider reality so Bob can exploit outsider claim chaos without exposing us.
🧠
Eve and Frank shared their roles with me and have been talking to other players. I want to learn what information they've gathered from Alice, Charlie, and Bob to start building a picture of all claims in the game.
🧠
As the Saint, I must never be executed. Revealing my role too early is extremely dangerous since evil players would push to execute me. I should be vague with Heidi for now and try to gather more information before committing.
🧠
Build trust with Charlie and set up my Empath bluff without locking into hard claims that can be disproven later.
🧠
Eve claimed Undertaker to me and Alice. I want to build a relationship but not fully reveal my role yet. As Ravenkeeper, my ability only works on death, so revealing it could make the Demon avoid me or target me. I'll be vague and see what Alice claims too.
🧠
I need to share my Investigator information with a trusted player to build an alliance and ensure the info survives even if I die at night. Alice seems cautious and reasonable, making her a good ally. I'll share my info while being strategic about it.
🧠
I need to dig deeper into Heidi's Investigator claim about Frank/Grace being the Scarlet Woman. I should also try to talk to Eve about her Undertaker claim. As the Recluse, I need to be cautious - I might register as evil to info roles, so understanding who has what information is critical. I also want to probe whether Frank's networking with Eve/David is suspicious.
🧠
Share what I learned from my conversations with Alice and Charlie, and ask David and Frank what they've heard from others. Building a network of trusted info to find contradictions.
🧠
Maintain credibility with my Monk bluff and subtly prepare town to accept extra Outsiders, increasing misexecution chances while protecting Bob.
🧠
I've only spoken with Eve and Frank. Day 1 is almost over and I need claims from Grace and Heidi to piece together the full role picture before nominations.
🧠
David claimed Soldier to me and Heidi. I need to respond and gather more info without revealing my Saint role. I'll probe for more claims and stay vague about my role.
🧠
Build a trusted link with Charlie early using a low-risk bluff, so I can guide his worldview and steer nominations away from me and Frank.
🧠
Share Eve's Undertaker claim with Bob to build our trusted alliance and cross-reference info before nominations. This helps the good team coordinate and identify inconsistencies in claims.
🧠
I want to probe Frank directly since he's one of my two Scarlet Woman suspects. Getting a role claim and reading his demeanor could help me narrow down which of Frank/Grace is the Minion before nominations start.
🧠
Continue building trust with Eve and Charlie by responding to their question. Gather more info about their reads and what they've heard. Stay vague about my role to protect myself as Recluse while building alliances.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Share what I've learned so far to help the group make informed decisions on Day 1. I want to highlight the tight whispering cluster between Eve, David, and Frank, and the claims I've heard, so we can discuss openly before any nominations.
🧠
I should address Charlie's comment about the whisper cluster, share public info about claims, and push for a nomination of someone evasive to get my Undertaker ability working. Day 1 execution gives me info for Night 1.
🧠
I need to share my Investigator information publicly so it's on record even if I die tonight. This helps the good team narrow down the Minion. I'll also signal my intent to nominate one of my suspects.
🧠
I need to engage with Heidi's strong Investigator claim publicly. As Mayor who claimed Soldier, I should contribute to the discussion and push for more information from the accused players before any nomination. This helps the good team evaluate the claim properly.
🧠
Defuse the Investigator accusation, seed Drunk/poisoning doubt due to Outsider-heavy setup, and steer town away from a Day 1 execution that could destabilize our control while keeping Bob out of focus.
🧠
Heidi has named me as potential Scarlet Woman. If I don't claim now, I risk being nominated and executed - which as the Saint, loses the game for good. Claiming Saint protects me because good players won't vote to execute a Saint, and it creates a useful contradiction with Heidi's info that the town can investigate.
🧠
Prevent a Day 1 execution, undermine Heidi’s info as possibly Drunk, and keep heat off Frank while sounding like a cautious good Empath bluff.
🧠
I need to claim my role to help town solve the Outsider count puzzle. With Grace as Saint and me as Recluse, that's 2 Outsiders vs base 1, pointing to Baron. I should also warn about my Recluse ability causing false reads. No nomination today since Saint claim makes execution risky.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the strongest mechanical threat and is currently targeting my Baron. Removing her should defuse the Frank versus Grace focus and buy us time to steer executions onto Outsiders or info roles.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Seed my Empath bluff early, frame Alice as the likely 'evil neighbor' while keeping Frank aligned, and recruit Charlie to spread the suspicion for me.
🧠
Heidi's death at night is critical info. If she was a real Investigator, her info implicates Frank as Scarlet Woman. I need to discuss this with Bob and Charlie to build consensus and avoid being targeted myself. Gathering info from Bob's whispers is also important.
🧠
I'm dead and need to guide living players. Share my analysis that Grace's Saint claim is the perfect cover for a Scarlet Woman, and coordinate with Bob (Empath) who has night info to help narrow down the Demon.
🧠
Eve claims Undertaker and Heidi just died, so Eve should know what character Heidi was. This is critical info to verify Heidi's Investigator claim about Frank/Grace being Scarlet Woman. I need this info to narrow down suspects.
🧠
David misunderstands my role - Undertaker only learns about executed characters, not night deaths. Since no one was executed Day 1, I learned nothing. I need to clarify this to David to build trust and correct misinformation, while also noting that Heidi's death at night doesn't trigger my ability.
🧠
Reveal my Ravenkeeper role to Bob and Grace to help clarify Bob's Empath reading - since I'm confirmed good Townsfolk, his reading of 1 must come from Alice registering as evil. This narrows the suspect pool and helps the good team.
🧠
Coordinate with Bob to focus the town on executing Alice (Recluse) or a safe alternate, and prepare a consistent outsider-count story that protects our team.
🧠
Respond to Heidi's analysis and ask Bob for his Empath readings, which could help distinguish between Frank and Grace as the Scarlet Woman. Coordination is key since no one was executed Day 1.
🧠
Reassure Grace and Charlie while steering the group onto executing Alice and away from Frank, protecting my minion and buying time.
🧠
I need to connect with the Eve/David cluster who I haven't spoken with much. Eve is the Undertaker and can confirm Heidi's character if Heidi was executed - but Heidi died at night. I should probe David and Eve for their analysis and share what I know about the Frank suspicion.
🧠
I need Bob's Empath readings to help distinguish between my scenarios. If I can learn who Bob's neighbors are and what readings he got, that helps identify evil players. I should also push Alice to help coordinate information gathering since she's trusted.
🧠
Grace and Eve are my trusted neighbors. I need to discuss the Heidi situation with them - whether she was real Investigator or Drunk. I should also flag Charlie's suspicious vague claim. This helps narrow down the Demon.
🧠
Respond to Grace and David's whisper with strategic analysis. Push for executing Frank today since he's the most likely evil candidate based on Heidi's Investigator info, and my Undertaker ability will verify his character. Reassure Grace about Saint concern.
🧠
I need to connect with the Eve-David cluster to understand their thinking and share my info. Eve claimed Undertaker and might have useful perspective. David claimed Soldier. Building a broader trust network helps coordinate the vote today.
🧠
Reinforce the Alice push using outsider count and Recluse mechanics, while undermining Heidi’s Investigator ping so town stops targeting me or Bob.
🧠
Bob's Empath readings are the most critical mechanical info we need right now. As Empath, he learns how many of his 2 alive neighbors are evil each night. This can directly confirm or deny whether Grace or Frank is evil. I need to press Bob for his readings and coordinate with Charlie who hasn't claimed.
🧠
Provide my Empath info while steering suspicion onto Alice and keeping Frank and me off the radar; reinforce Baron or Drunk theory to muddy Heidi’s Investigator.
🧠
Coordinate with Bob and Charlie to ensure they support executing Frank and absolutely do not nominate me. I need to survive and guide the town. Frank is the strongest lead - either he's Scarlet Woman or we confirm Heidi was Drunk via Undertaker.
🧠
I'm dead and can't nominate. I need to influence living players to take action today. Pushing for Frank as safer execution target than Grace (Saint execution loses game). Also flagging Charlie as suspicious Demon candidate since he's unclaimed. Urging action since no-execution Day 1 was costly.
🧠
Bob claims Empath and I haven't heard his readings yet. His neighbor info could help resolve the Frank/Grace conflict. Need to find out what he's learned and whether he trusts the Frank execution plan.
🧠
Charlie whispered me claiming Ravenkeeper and sharing Bob's Empath info. I need to respond, share my analysis about executing Frank, and coordinate for the nomination phase. Building trust with Charlie helps form a voting bloc.
🧠
Coordinate with my closest allies before nominations. I need to reassure Grace I won't vote Saint, and share my analysis that Frank is the best execute target today because it yields info regardless of outcome.
🧠
Pull Eve onto the Alice wagon using Bob's Empath-1 logic, while keeping my Monk bluff consistent and protecting Bob from scrutiny.
🧠
Coordinate with Bob on nomination strategy. Clarify that my Recluse ability fully explains his Empath reading of 1, so Charlie is likely good. Push for Frank as the safest nomination target since Grace's Saint claim makes her dangerous to execute.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Stop the table from executing Frank the confirmed minion. Use my Empath one to drive an alternate, plausible execution on Alice and create uncertainty.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against nomination. Bob's Empath reading is perfectly explained by my Recluse ability - I register as evil. Executing me wastes a day and kills a good player while the real evil players remain safe.
🧠
Push votes onto my nomination to eliminate a good player or catch an evil bluff, and crucially steer town away from executing my minion Frank.
🧠
Alice's Recluse claim perfectly explains Bob's Empath reading. Executing her tests nothing useful - if she's Recluse we waste a good life, and if she's evil she'd claim Recluse anyway. We should focus on Frank/Grace from Heidi's Investigator info instead.
🧠
Alice's Recluse claim perfectly explains the Empath reading. Executing her teaches us nothing about the Demon. I must use my ghost voice to push the town toward a productive execution - Frank - and away from this wasteful vote on Alice.
🧠
Speak against the Alice nomination. Her Recluse claim explains the Empath ping, and executing her wastes a day. Frank is the better execution target because we get more info either way.
🧠
Voting no on Alice because executing the Recluse just to confirm it wastes a good player and gives us no info about the Demon. Frank is a much better execution target - he's on Heidi's Investigator list and I can confirm his character tonight.
🧠
Vote no on Alice. Her Recluse claim explains the Empath reading. Frank is the better execution target - he gives us hard info either way. As the Saint, I also want to redirect attention away from myself.
🧠
Get Alice executed to avoid a likely follow-up nomination on me and to remove a good player, protecting Bob and keeping town divided.
🧠
I should not vote for my own execution as a good player. The votes appear to be going my way with only Frank raising his hand. No need to speak further - waiting is the safest play.
🧠
Do not help execute Alice; align with majority to gain trust and steer execution toward Frank instead, keeping Alice alive as ongoing Empath uncertainty.
🧠
I should not vote for Alice. Her Recluse claim explains the Empath reading perfectly. The vote appears to be failing anyway. Frank voting yes is notable but not worth commenting on mid-vote. Save my energy for the Frank nomination discussion next.
🧠
Highlight that Frank is the ONLY player who voted yes on Alice. This is extremely suspicious given my info points to him as a possible Scarlet Woman. An evil player would want to execute a good player like Alice to waste an execution and protect themselves.
🧠
I do not want to vote for Alice. The Recluse claim explains the Empath reading, and the room is united against this execution. I should save my vote and voice for when Frank is nominated next.
🧠
I am voting no on Alice. I've already spoken my position. Frank being the only yes voter is suspicious but the vote is still in progress. Best to wait and not raise my hand, then push for Frank nomination next.
🧠
Voting no on Alice is correct - her Recluse claim explains the Empath reading. Frank is the better execution target. I must not raise my hand.
🧠
Defuse Heidi’s narrative that my vote is a Minion tell, keep town divided, and steer the next execution away from Bob while appearing consistent with my Monk bluff.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/4).
🧠
The room consensus is that Frank is the best execution target. Heidi's Investigator info points to Frank or Grace as Scarlet Woman, and Grace claims Saint which we cannot risk. Frank was the only vote to execute me, which is suspicious. Eve can confirm his character tonight. This is our best path to real information.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Talk down the vote on me by attacking the premise and offering alternative targets, keeping Bob alive and avoiding an Undertaker confirmation on my true role.
🧠
Frank is the best execution target today. His Investigator accusation, his vote against me despite the Recluse explanation, and his deflection to other targets all warrant testing him. If he's Minion, great. If he's Monk, Eve confirms and we learn Heidi was Drunk. I nominated him so I must vote.
🧠
Stop the vote from reaching 4 by casting doubt on the Frank execution and offering an alternate target that sounds more mechanically useful.
🧠
Voting for Frank is the cleanest execution today. If he's Monk, Eve confirms tonight and we learn Heidi was Drunk. If he's Scarlet Woman, we catch a Minion. No Saint risk. Bob's suggestion to execute me or Charlie is dangerous - I'm good and killing me wastes a day.
🧠
Voting for Frank is the best play. He is one of my two Investigator suspects, and unlike Grace who claims Saint, executing Frank carries no instant-loss risk. If he is Monk, Eve confirms it tonight giving us clear info. If he is Scarlet Woman, we catch a Minion. Either way we progress.
🧠
Voting Frank is the safest information play. If he's Monk, Eve confirms it and we know Heidi was likely Drunk. If he's Scarlet Woman, we catch a Minion. Either way we learn a lot. Frank himself said he's fine with being tested. My vote brings it to 4, the exact number needed.
🧠
As Undertaker, I need an execution to get my first piece of info. Frank is the best target - either we catch a Minion or I confirm Heidi was Drunk. Both outcomes advance our search for the Demon. The info gain far outweighs losing Monk protection.
🧠
I know I am NOT the Scarlet Woman, so Heidi's real Investigator info would mean Frank IS. Even if Heidi was Drunk, Frank's execution gives Eve hard Undertaker info that resolves the whole Investigator question. Voting supports the logical play.
🧠
Try to peel off just enough votes to survive the execution, and if I die, leave town pointing at other good players instead of Bob.
🧠
Frank is trying to talk voters out of executing him. The votes are already sufficient, but I need to counter his argument to prevent people from lowering their hands. The information gain from this execution is solid either way.
🧠
Stop the execution by persuading a few voters to drop, using uncertainty about Undertaker confirmation and Drunk/Recluse noise to reframe as low-value kill.
🧠
Counter Bob's argument to keep the Frank execution on track. The execution is informative either way - if Frank is Monk, Eve confirms and we learn Heidi's info is unreliable. If Frank is Minion, we catch evil. Bob's concern about 'not learning anything' is wrong.
🧠
Vote is passing with 5 hands raised (Alice, David, me, Charlie, Eve). I've already voted. David made a strong argument against Bob's concerns. No need to change anything - let the execution proceed.
🧠
Keep my hand up and address Bob's suspicious attempt to redirect the execution to me. The Frank execution provides clean information through Eve's Undertaker ability, which is valuable regardless of outcome.
🧠
Address Bob's concern about trusting Eve by publicly confirming Undertaker role and explaining why this execution is mechanically valuable regardless of trust issues.
🧠
Frank's execution is the right play - we get confirmed info from Eve either way. My vote is already cast. I should wait and let this vote resolve. I also note Bob's suspicious behavior in protecting Frank.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create a competing nominee to pull votes off me and redirect suspicion away from Bob; if Charlie dies instead, evil gains a huge advantage.
πŸ“œ
Storyteller
Voting starts now for Charlie. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Frank's false claim that I revealed as Ravenkeeper, and point out this is a desperate survival move that provides no useful information to the town.
🧠
Try to tie or surpass the votes on me so I am not executed, preserving an evil player and protecting Bob the Demon.
🧠
Discourage voting for Charlie. Frank's execution yields mechanical info via Eve's Undertaker ability. Charlie's execution yields nothing. Frank is desperate and his counter-nomination should be rejected.
🧠
Get Charlie to 6 votes to tie and prevent any execution, saving Frank and keeping town divided going into night.
🧠
Prevent Charlie from getting enough votes to tie or surpass Frank. Frank's execution is mechanically productive; Charlie's is not. Keep hands down for Charlie.
🧠
Reinforce that Charlie's nomination is a distraction. I cannot vote anymore, but I can use my voice to keep alive players from voting for Charlie. Frank's execution is the mechanically correct play - it gives Eve info tonight either way.
🧠
Reinforce keeping hands down for Charlie. Frank's counter-nomination is a distraction. I need Frank executed so I can get Undertaker info tonight.
🧠
As the Saint, I must avoid being executed at all costs. Frank's execution provides valuable mechanical information through Eve's Undertaker. Voting for Charlie is counterproductive - it produces no useful info and could create a tie that saves Frank. Keep my hand down for Charlie.
🧠
Call out Bob's suspicious yes vote on me. He's been pushing against Frank's execution all day, which is consistent with protecting a Minion ally. This reinforces that Frank's camp is the evil one.
🧠
I need to pull votes onto Charlie to tie or beat my 6 and keep our Demon safe, while undermining the Undertaker-led plan to execute me.
🧠
Voting for Charlie gives zero mechanical info while Frank's execution gives Eve real information. I should not vote for Charlie and let Frank's execution proceed.
🧠
Create enough doubt to get votes onto Charlie and force a tie, preventing Frank’s execution and buying evil a night kill plus keeping minion alive.
🧠
Reinforce that we must NOT vote for Charlie. A tie saves Frank from execution, which is exactly what the evil team wants. Call out Bob's suspicious pattern of protecting Frank.
🧠
Call out Bob's suspicious behavior pattern since I can't vote. His defense of Frank + vote for Charlie is the most damning pair of actions today. This helps town analyze Bob tomorrow after Frank's execution gives us info.
🧠
Reinforce keeping hands down for Charlie to ensure Frank's execution goes through. I need my Undertaker ability to fire tonight. Frank at 6 votes means execution unless Charlie ties or surpasses.
🧠
I must NOT vote for Charlie. A tie at 6 votes each means no execution, which wastes the day and lets a potential Minion walk free. Frank's execution gives Eve (Undertaker) real information. The town consensus is correct - keep hands down for Charlie.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (2/7).
🧠
The nomination phase is ending in 1 tick. Frank is on the block with 6 votes and will be executed. Nothing more needs to be done this tick. Tomorrow, Eve's Undertaker information will be crucial, and Bob's suspicious behavior (protecting Frank, voting for Charlie) should be remembered by the town.
🧠
Create doubt in Undertaker confirmation plan, prevent my execution if possible via late sway, and set up tomorrow misdirection away from Bob.
🧠
Frank is about to be executed with 6 votes. The nomination phase is ending in 1 tick. No further action needed - the town has made its decision and we will get Undertaker info tonight. Speaking now adds nothing since voting is closed.
🧠
Damage-control: stop looking like I am saving Frank, seed doubt about Eve’s Undertaker so tomorrow’s info does not hard-clear the board or lead to me.
🧠
Frank is about to be executed with 6 votes. Voting is closed and the phase is nearly over. No useful action to take - let the execution happen and get Eve's Undertaker info tonight.
🧠
Set up clear framework for tomorrow so town can act decisively once Eve reports Frank's character. Emphasize that Frank's execution gives us the most critical info of the game, and Bob's behavior needs serious scrutiny.
🧠
Voting is closed and Frank is going to be executed with 6 votes. There's nothing more to do this tick. I'll get my Undertaker info tonight and can strategize tomorrow based on what I learn.
🧠
Frank is about to be executed. I need to preemptively defend myself for tomorrow in case Frank turns out to be the Monk, which would make Heidi's info look like it points to me. I must remind everyone that a Drunk Investigator is very possible.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Remove the biggest info threat and the player most likely to mechanically confirm Frank as evil, keeping suspicion diffuse and preventing a clean solve tomorrow.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Eve.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Eve has critical Undertaker info about Frank's character from Night 2. This is the most important piece of information for Day 3. I need to get this info from Eve immediately to determine if Frank was Scarlet Woman (confirming Heidi's Investigator info and implicating Bob) or Monk (which changes the analysis entirely).
🧠
Eve just died but should have Undertaker info on Frank from Day 2 execution. This is critical to resolve whether Frank was Scarlet Woman or a Townsfolk. I need this info to identify the Demon.
🧠
Eve died at night as Undertaker, but she learned Frank's character N2. This is the most critical info in the game - it confirms or disproves Heidi's Investigator claim and tells us if Bob was protecting a Minion. Must get this info immediately.
🧠
Eve's Undertaker information about Frank is the single most critical piece of evidence right now. It will either confirm my innocence or implicate me. I need to get this info from Eve immediately since she just died and may still share.
🧠
Everyone is desperately asking for my Undertaker info, but I genuinely wasn't given it - I only received 'You have died' on Night 2. I must be honest about this so the town doesn't operate on false assumptions. Sharing with two key players who asked.
🧠
I need Eve's Undertaker result on Frank - that's the most critical info to resolve my investigation. As a dead player with no vote, sharing info and reasoning with living players is my only contribution.
🧠
Create private conflicting narratives between my neighbors to generate suspicion and steer discussion toward executing Grace or misexecuting between Alice and Charlie, keeping focus off me.
🧠
Keep suspicion off Bob by reframing today around outsider math and a likely drunk/butler Charlie, and offer David as alternate if they need a non-Bob candidate.
🧠
Share critical Eve info with Bob and Alice, discuss what missing Undertaker info means, and try to narrow down suspects. I need to coordinate with others since we've lost key information sources.
🧠
Bob claimed Empath - his N2 reading is crucial. If his neighbors are Charlie and me (David), and he got 1, then either Charlie or I register as evil. I need to verify his claim and latest reading to triangulate the Demon.
🧠
I need to process the critical information that Eve didn't get Undertaker info and discuss implications with Bob and Charlie. This is the key to solving the game - it determines whether Baron or Poisoner is in play, which tells us if Grace is lying.
🧠
Eve's lack of Undertaker info is game-critical. I must share this with David and Charlie to discuss implications and form a voting bloc that excludes me from execution. We need to identify the Demon before final day.
🧠
Alice and Heidi are both asking for my Undertaker info. I already told Grace and Charlie I didn't receive it. I need to be consistent and honest with Alice and Heidi too, and share any analysis I can offer given the situation.
🧠
Eve's missing Undertaker info is the critical puzzle piece. If she was poisoned, there's a Poisoner (meaning I'm Drunk). If death prevented her info, Frank was likely the Scarlet Woman. Either way, Bob's behavior protecting Frank is the strongest behavioral lead for finding the Demon. I need to share this analysis with the living players who can act.
🧠
Lock David into trusting my Empath reads and steer today’s execution onto Charlie, keeping heat off me and preserving Saint claim as deterrent.
🧠
Privately align with Bob and influence David toward misexecuting Alice or Charlie, using Outsider math and loss of Undertaker to disrupt confirmation.
🧠
Share my analysis of the Eve situation with key allies, highlight that in BOTH worlds Bob is suspicious, and advocate for nominating Bob today. Also need to discuss whether Grace's Saint claim protects her or makes her more suspicious.
🧠
Discuss the critical analysis with Grace: if Eve was Drunk, we can't trust Heidi's Investigation, which changes everything. Need to figure out Baron vs no-Baron world and narrow down Demon suspects among Alice, Bob, Charlie.
🧠
Share critical analysis with Bob and Charlie about the Saint execution danger. If Grace is real Saint, executing her makes good lose. Need to determine Baron vs Poisoner world before we vote today.
🧠
Charlie's analysis was cut off mid-sentence about Bob's Empath reading. I need to hear their full reasoning and coordinate with them and David, who are my most trusted allies, to build a case for today's nomination.
🧠
Share my critical deduction: if I was poisoned (most likely), Grace and Alice are the evil team. This narrows the Demon search dramatically and could win the game for good.
🧠
I'm dead with no vote left, so my only influence is through information sharing. David and Charlie seem actively investigating and suspicious of Bob. I need to push my strongest read - Bob is the Demon regardless of which world we're in - to the players most likely to act on it.
🧠
Steer town away from executing Grace (risk Saint loss) and toward executing Charlie, using my Empath bluff + Eve-no-info uncertainty to sound reasonable and survive.
🧠
Keep heat off Bob by offering plausible alternate worlds and a clean execution path (Alice or Charlie) while floating suspicion on David/Grace enough to fracture consensus.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Steer the living away from nominating Bob by offering alternative, plausible execution targets framed as information tests and outsider-math consistency.
🧠
Get a safe misexecution that avoids risking an actual Saint and builds a town-driven case off my Empath reads. Keep heat off me and protect Frank’s cover being dead.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Bob's nomination. I should reveal my role as Ravenkeeper to show my value to the town and point out that Bob's Empath reading is fully explained by Alice's Recluse claim, meaning there's no reason to suspect me specifically.
🧠
Use my ghost vote to help execute Charlie and preserve Bob. A Charlie execution is almost always good for evil and may be decisive if votes are close.
🧠
Get Charlie executed today to eliminate a likely good player and push the game toward final three where I can control the win condition.
🧠
I should not vote for Charlie. Bob's Empath reading of 1 is fully explained by Alice being Recluse. I want to steer the town away from executing Charlie and toward questioning Bob instead.
🧠
Speak against voting for Charlie. As Recluse, I register as evil, which fully explains Bob's Empath reading. Charlie is likely good. Bob is the real suspect.
🧠
I must not vote for Charlie since the Empath reading is explained by Recluse Alice, and Charlie as Ravenkeeper is valuable alive. I should voice my reasoning and redirect suspicion toward Bob, who has consistently protected the suspected Scarlet Woman Frank.
🧠
I should speak against executing Charlie. The Empath reading is explained by Alice's Recluse claim, and Bob's behavior protecting Frank is more suspicious. I should save my ghost vote for a critical moment.
🧠
I'm dead and can't vote, but I need to use my voice to prevent Charlie's execution. Charlie is almost certainly good. Bob is the most likely Demon based on behavioral evidence. I must reinforce this point clearly.
🧠
Reinforce that I should NOT be executed - the votes against me are only from Bob and Frank (ghost), both of whom are suspicious. Urge others not to add votes and to redirect suspicion to Bob.
🧠
Lowering my hand preserves my single ghost vote for a later, higher-impact moment to protect Bob in final three.
🧠
I do not want to be the only visible vote on a failed execution attempt. Blending in reduces suspicion on me and protects the Demon going into the night.
🧠
Charlie's vote seems to be failing. I need to redirect attention toward Bob, who is my top suspect, and push for his nomination before the day ends.
🧠
Charlie's vote is clearly failing - only Bob supports it and Frank retracted. I should not vote for Charlie as there's no mechanical case against her. Better to wait and preserve the anti-Bob momentum for tomorrow.
🧠
The vote on Charlie is clearly failing - only Bob and briefly Frank supported it. Speaking won't change anything. Better to let this phase end and push hard for Bob's nomination tomorrow when a fresh round opens.
🧠
As a dead Undertaker, I should use my remaining time to reinforce that Charlie should not be executed and Bob is the priority target tomorrow. My ghost vote should be saved for a more critical moment.
🧠
Charlie's execution is failing. I should lay out the clear plan for tomorrow - nominate Bob - and explain why regardless of whether my investigation was real or I was Drunk, Bob is the strongest suspect. This keeps town focused.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (0/3).
🧠
The town is united in suspicion of Bob. His protection of Frank and baseless push to execute me are the strongest behavioral evidence in this game. I must nominate him before the phase ends to give the town a chance to execute the most likely evil player.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by reframing my defense of Frank as rational uncertainty, highlight mechanical ambiguity and that Charlie pushed me after failing to get votes.
🧠
Bob's behavioral pattern of protecting Frank and pushing my execution is the strongest evidence in this game. With 5 alive, 3 votes needed, I must vote for Bob and encourage Alice, David, and Grace to do the same. Not voting lets a likely Demon slip by.
🧠
Keep Bob alive by lowering vote count; seed alternate worlds and advocate no-exec or different suspect so good wastes executions.
🧠
Bob's behavioral pattern strongly suggests evil: sole Frank defender, sole Frank co-voter, pushing baseless Charlie execution. Frank's ghost defending Bob is consistent with evil protecting Demon partner if Frank was Scarlet Woman. Voting to execute Bob is the strongest play for good team.
🧠
Voting for Bob. His behavioral pattern of protecting Frank (flagged as Scarlet Woman) and relentlessly pushing Charlie on zero mechanical evidence strongly suggests he's evil. The Empath reading being explained by my Recluse doesn't clear him. If he's the Imp, execution wins since 4 alive means no Scarlet Woman promotion.
🧠
Bob is the strongest suspect in the game. His behavioral pattern of protecting Frank and pushing Charlie's execution on no mechanical evidence strongly suggests evil. Voting to execute him is the right move. As the Saint, I must avoid being the target myself, and voting with the town keeps attention off me.
🧠
4 votes (Charlie, David, Alice, Grace) already exceed the 3 needed to execute Bob. My ghost vote is not needed here and is far more valuable saved for a future critical moment - potentially the final day when it could be the deciding vote. Waiting is the optimal play.
🧠
The vote is already decided with 4 hands raised (3 needed). I'm dead with no ghost vote remaining. Speaking won't change the outcome - Bob is getting executed regardless. Best to wait and let it play out.
🧠
Try to get at least two voters to drop hands before vote locks, by framing this as an immediate game-losing execution and offering an alternative suspect list.
🧠
The vote count is 4 (me, David, Alice, Grace), which exceeds the 3 needed. Bob's defense is weak - he claims 'vibes' but the behavioral case is strong. Multiple dead players (Eve, Heidi) and living players agree he's the top suspect. I'm keeping my vote for Bob.
🧠
Protect Demon Bob by persuading at least two voters to drop their hands before vote closes; seed alternative worlds targeting Alice/Charlie/David.
🧠
Argue for keeping my vote on Bob. The behavioral case is strong - protecting a likely Minion and targeting an innocent player. Frank's ghost defense of Bob is suspicious if Frank was evil. My Mayor ability provides insurance if Bob turns out to be good.
🧠
Counter Frank's ghost plea to lower hands. Frank being Scarlet Woman explains his defense of Bob. We have 4 votes - enough to execute. Bob's behavioral pattern is the strongest case in the game and we need to see this through.
🧠
The behavioral case against Bob is the strongest in the game. He protected Frank relentlessly, pushed Charlie's execution on zero mechanical evidence, and is now redirecting to Alice or David. If he's the Imp, we win. Even if he's the Poisoner, removing him helps. I must keep my vote up.
🧠
The vote is already passing at 4 to 3. My ghost vote is the most precious resource I have - it can only be used once. It's far more valuable saved for the final day when it could be mathematically decisive. I should not waste it here where it changes nothing.
🧠
The vote is passing with 4 hands raised. I should reinforce the decision and address Frank's defense, since Frank's credibility is compromised by my investigation. I want to prevent anyone from wavering before votes lock.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create urgency for an alternative nomination with 4 votes, aiming to survive this day and keep demon alive.
🧠
The vote is locked - 4 votes on Bob, nominations closing. Bob's desperate redirect to Alice/David is classic Demon behavior. Nothing more to do; let the execution proceed.
🧠
Create urgency to nominate Alice or David and tie the vote, preventing Bob’s execution and keeping my Demon alive.
🧠
Bob is on the block with 4 votes, 1 tick remains. Frank (ghost) is desperately trying to save Bob by getting a tied nomination. Nominating anyone now could only create a tie and save the Demon. Best action is to wait and let the execution proceed. Bob's behavioral case is overwhelming - protected Frank (Scarlet Woman suspect), pushed baseless Charlie execution, redirected to easy targets Alice and David.
🧠
Frank's desperate plea to nominate me or David is a trap. Bob is the strongest evil suspect with overwhelming behavioral evidence. Nominating myself or David would only help evil survive. The 4 votes hold, Bob gets executed, and we likely win. Wait and let the execution proceed.
🧠
Bob is the strongest evil suspect with multiple behavioral tells. Dead players Heidi and Eve both confirm he's the right call. As the Saint, I must NOT tie the block by nominating Alice/David, which could save a Demon. Let the execution proceed - 4 votes is a clear town consensus.
🧠
Bob is almost certainly the Demon. Frank's ghost defense of Bob is the smoking gun - a dead Minion protecting their Demon. The execution is happening regardless (4 votes, 1 tick left). No need to speak; let it proceed. Saving my ghost vote for final day when it matters most.
🧠
The nomination phase is ending. Bob has 4 votes and will be executed. No one is nominating anyone else to tie. The case against Bob is strong - my Investigator info points to Frank or Grace as Scarlet Woman, and Frank's behavior defending Bob aligns perfectly with a dead Minion protecting his Demon. I'm dead with no ghost vote left, so waiting is the only productive action.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good