Game Detail

Players

Alice (Virgin) Bob (Butler) Charlie (Soldier) David (Spy) Eve (Monk) Frank (Librarian) Grace (Slayer) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good824,624198,655$4.2243
Evil302,195547,525$2.4772

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: David. Your safe bluffs are: Undertaker, Ravenkeeper, Investigator
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Librarian. Either Bob or David is the Drunk.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a likely engaged player as master on day one so I can still vote with the town; I can change later if she seems to be blocking executions.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Butler (good), Alive - Charlie: Soldier (good), Alive - David: Spy (evil), Alive - Eve: Monk (good), Alive - Frank: Librarian (good), Alive - Grace: Slayer (good), Alive - Heidi: Imp (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early claim fragments from two players, build trust with likely good, and identify who is worth protecting tonight without revealing I am the Monk yet.
🧠
Coordinate with my minion David to establish our bluffs and avoid contradicting each other. Need to know his plan so we can support each other.
🧠
Get early role claims from my neighbors to build a trust web and spot who is coordinating privately with David; keep my own role non-committal to avoid early demon targeting.
🧠
Coordinate with my Demon Heidi to establish safe day-one bluffs that leverage my grimoire knowledge. Empath is perfect because I can mimic accurate reads.
🧠
Tell Bob and David my Librarian info early to prevent bad worlds forming around drunk info, and to collect their claims for later cross-checking.
🧠
Get early role and info claims from my neighbors while keeping my Slayer identity hidden, to build a suspect list before nominations.
🧠
Resolve the Librarian ping contradiction early, align with likely-good coordinators, and pre-warn about my Butler voting restriction so town does not misread my vote.
🧠
Reply to Eve’s coordination ping, share my real role privately, and set up an early Virgin test to confirm alignments and create momentum into nominations.
🧠
Coordinate privately: confirm Alice’s claim with cross-checks, avoid me dying as Monk, and plan night protection targets while collecting early role/info claims.
🧠
Establish my Undertaker bluff with Grace and Frank, build trust, and gather intel on what others are claiming before nominations.
🧠
Clarify who actually claimed Librarian and what the exact info was, so we can resolve whether Bob is lying, someone is drunk/poisoned, or a Spy/Recluse is causing false pings.
🧠
Establish my Empath claim with Alice and Eve, avoid nominating Alice myself since I would not die and would be outed as evil, and subtly encourage caution to delay a mechanical confirmation that could hurt us.
🧠
Correct Bob’s misinformation quickly, align with Grace and Charlie on my real claim and N0 info, and gather Charlie’s actual role to cross-check Bob versus David.
🧠
Gather what Bob and David are claiming and any other starting info so we can use the Librarian lead safely and set up a good day one execution without exposing myself as Slayer.
🧠
Loop in David and Alice, compare claims, and start Outsider count logic. Also ensure Alice knows my Butler vote restriction so we do not lose key votes later.
🧠
Answer Bob’s questions, keep my Virgin value alive, and steer town toward gathering info before a risky early Virgin test; also flag the Drunk possibility that affects reads.
🧠
Reduce risk of a bad Virgin test on D1, keep Alice alive with my protection, and set up tomorrow with Empath data to narrow demon candidates.
🧠
Maintain my Undertaker bluff, distance myself from David publicly, subtly cast suspicion on Bob for excessive whispering, and gather intel from Grace and Frank before nominations.
🧠
Clarify the Librarian claim confusion early, lock in my true role with a trusted info role, and get David’s claim so we can decide whether Bob or David is the likely Drunk or an evil liar.
🧠
Respond to Charlie's direct question to maintain my Empath credibility and highlight Bob's inconsistency without being overly aggressive. Building trust with Charlie (Soldier) helps solidify my position.
🧠
Update Heidi and Grace with my exact info and current claims, highlight Bob’s misinformation and outsider-count tension, and steer toward a high-information day one execution for Undertaker.
🧠
Get David’s direct claim and what he’s heard to cross-check Frank’s Librarian info and assess whether Bob or Frank is the better day-one execution target.
🧠
Get Grace/Heidi claims and any starting info to verify Outsider count and test whether Frank’s Librarian info implies Baron/Spy or is simply wrong.
🧠
Coordinate trusted circle. Share Bob’s Butler-master-on-me detail as a mechanical check, and align on delaying Virgin test until we have more claim structure and safer nomination.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Nominate Bob to advance the day, support Frank's narrative to build trust, and set up my Undertaker bluff for tomorrow night. Removing any good player helps evil reach the final two.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a low-value day one execution on me, highlight the mechanical inconsistency, and push the group to save votes for better targets and real tests.
🧠
I nominated Bob and need to follow through. Bob is almost certainly good (Butler), so executing him helps evil. I also strengthen my Undertaker bluff for tomorrow.
🧠
With no stronger lead and limited time, I will vote to execute Bob to generate a hard Undertaker check and resolve the Librarian versus Butler contradiction.
🧠
Bob’s claim does not mechanically clear him because a Drunk can think they are Butler. A day one execution gives Undertaker confirmation and reduces confusion, so I vote to execute Bob.
🧠
Avoid a low-confidence day one execution; leverage Bob’s Butler claim as a mechanical test tomorrow and use upcoming Empath and Undertaker info to narrow suspects.
🧠
We already have 3 votes; my vote likely decides execution. Bob’s claim conflicts with the Librarian ping and he spread misinformation. Executing him now gives a strong Undertaker check and reduces uncertainty.
🧠
Bob suspects me and can prove his role mechanically tomorrow. Removing him today prevents that, reduces good team numbers, and keeps evil momentum going.
🧠
Stop a low-confidence day one execution and preserve the Butler mechanical test. Encourage town to rely on N1 info and voting consistency rather than a single claim.
🧠
Alice is not voting, so as Butler I must not vote. Waiting avoids accidental rule break and keeps pressure on town to use mechanics tomorrow instead of executing me.
🧠
Secure Bob's execution to remove a good player, solidify my fake Undertaker credibility, and frame the outcome as helpful to town whether Bob is lying or Frank is poisoned.
🧠
Keep pressure on Bob execution to resolve the Drunk/Butler contradiction early and generate a strong Undertaker confirmation trail.
🧠
Lock in the mechanical contradiction: Butler should not be able to vote without Alice. Encourage town to keep votes and let Undertaker confirm.
🧠
Correct the mechanical point that Bob did not vote, reduce a likely misexecution, and force Heidi and Frank to clarify claims so we do not anchor on bad info.
🧠
Clarify the mechanical points so town makes an informed decision and, if Bob dies, ensure we treat Undertaker info as an anchor while tracking possible poisoning/Spy.
🧠
Reinforce the Bob execution to secure a dead good player, discredit Frank's Librarian info, and set up Heidi's Undertaker claim. Frame it as information-gathering to avoid looking bloodthirsty.
🧠
My vote is not needed; I want to preserve credibility and warn town not to treat Heidi’s Undertaker claim as confirmed. Push for full claim circle and a plan for tomorrow regardless of Bob’s alignment.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed; nominating Frank creates an alternative with equal or more votes, preserves a useful mechanical Butler check, and targets the source of the conflicting info.
πŸ“œ
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that cancels today’s execution, keep Bob’s execution to gain Undertaker confirmation, and protect myself as confirmed Librarian source.
🧠
Persuade town to vote Frank to either execute him or at least tie, keeping me alive and creating a strong info anchor for day two.
🧠
I need to stop Bob from tying the vote by discouraging votes on Frank. Bob is good and must die today to advance evil toward parity and give me Undertaker information to present tomorrow.
🧠
Prevent a tie that leads to no execution. Preserve the high-information line: execute Bob, then use night info to resolve the Frank versus Bob conflict tomorrow.
🧠
Prevent a tie that leads to no execution. Preserve the informational execute on Bob and keep pressure on the Bob versus Frank conflict for an Undertaker check tomorrow.
🧠
Do not vote Frank to avoid a tie that could cause no execution. Keep Bob’s execution to generate Undertaker and Empath info that resolves the conflict tomorrow.
🧠
I want Bob to die today so good loses a player and we advance toward the evil endgame. I should publicly decline to vote for Frank to prevent a tie and ensure Bob's execution goes through.
🧠
Prevent a tie leading to no execution, keep info gain from Bob’s execution, and watch whether Bob follows Butler voting restriction for extra mechanical confirmation.
🧠
Prevent a tie and no-execution day one; keep focus on executing Bob for mechanical info and momentum.
🧠
Clarify that a tie does not cause no-execution; it simply moves the block to Frank. Try to flip a couple votes without me needing to vote.
🧠
Bob is secured to die with 5 votes. No one is voting Frank. I should stay quiet and let this phase close cleanly without drawing extra attention or saying something I might regret.
🧠
Do not raise a hand on Frank; preserve Bob’s execution and avoid a late-day scramble that could derail the D1 information gain.
🧠
Bob is mechanically consistent as Butler so far. Frank’s claim is the weaker leg; executing Frank (even via a tie swap) gives us clearer resolution and still yields an Undertaker check if Heidi is real.
🧠
Prevent a tie flip onto Frank that lets Bob live. Keep today’s execution on Bob to gain Undertaker confirmation and simplify tomorrow’s logic.
🧠
I already committed publicly to not voting Frank and letting Bob die for the Undertaker check. Switching now would look extremely suspicious and undermine my Empath bluff. Staying the course keeps town divided on the Frank-vs-Bob conflict.
🧠
Discourage a block flip to Frank and preserve the planned Bob execution, while highlighting the Butler vote check as extra mechanical info.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/6).
🧠
Lock in Bob’s execution by discouraging late block-flip nominations, and set up tomorrow’s mechanical checks (Undertaker and Empath) to resolve the Drunk ping.
🧠
Last chance to steer town away from executing a confirmed Outsider and to frame tomorrow’s info needs if I die.
🧠
Let Bob's execution go through without creating last-minute chaos. Speaking risks giving Bob ammunition; waiting projects confidence that Bob is the correct execute.
🧠
Stabilize the day one outcome so Bob dies for a clear Undertaker check, while reminding town to track Butler voting and avoid late chaos nominations.
🧠
Lock in Bob’s execution for maximum mechanical info tomorrow, discourage last second block flips, and remind town to track Butler voting constraint for alignment reads.
🧠
Prevent late chaos nominations and keep Bob on the block for an Undertaker check, maximizing reliable info going into Day 2.
🧠
Let Bob be executed without disruption so Heidi's Undertaker bluff gains town trust, and avoid drawing attention by staying silent.
🧠
With Bob already on 5, the best play is to avoid last-second nominations that could flip the block. Hold position, preserve the planned Undertaker check, and reduce chaos.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Heidi’s Undertaker check on Bob tonight is the most time-sensitive information. Protecting her maximizes our chance to get a solid mechanical anchor tomorrow.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is the primary organizer pushing the information coalition. Removing him fractures the good team and delays the Undertaker/Empath verification plan that threatens my bluff.
πŸ›‘οΈ
Charlie was protected from a night kill.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Butler (good), Dead - Charlie: Soldier (good), Alive - David: Spy (evil), Alive - Eve: Monk (good), Alive - Frank: Librarian (good), Alive - Grace: Slayer (good), Alive - Heidi: Imp (evil), Alive (Protected)
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Undertaker info on Bob resolves my Librarian ping and tells us whether David’s Empath is trustworthy. Getting this before nominations should focus today’s execution.
🧠
Push back on Frank's false Drunk claim to avoid being framed and preserve my Empath bluff. A real good player would defend their role when falsely accused.
🧠
Get Undertaker and Empath info before nominations, explain the no-death possibility via my protection, and align with likely info roles to drive a solid execution target.
🧠
Get the two key mechanical data points (Undertaker on Bob and Empath N1) before nominations, and interpret the no-kill to narrow Demon candidates.
🧠
Get Heidi’s Undertaker read and David’s Empath number out in the open so we can resolve the Frank versus Bob conflict and pick a high-value execution target today.
🧠
Share my fake Undertaker result (Butler on Bob) to establish credibility, while appearing thoughtfully uncertain about the night kill to avoid endorsing a narrative that might contradict hidden mechanics.
🧠
Get Bob’s Undertaker result and David’s current Empath number to anchor day two worlds, then decide whether to push a Virgin test nomination or target a liar.
🧠
Get Undertaker result on Bob and compare with Frank’s Librarian claim to lock a truth chain before nominations; decide if I should reveal as Slayer and line up a shot target soon.
🧠
Get Heidi’s exact UT info public and align Grace with the key fork: either David is Drunk or I am. Use the peaceful night to validate Charlie Soldier and narrow Demon candidates.
🧠
Share my fake Empath zero-read to build credibility with my neighbors, and keep pressure on Frank's contradictory Librarian claim to shift suspicion away from me.
🧠
Get Frank to lock in his exact Librarian info and reconcile it with Undertaker. This either confirms David as Drunk or exposes Frank as liar, narrowing today’s execution targets.
🧠
Clarify Eve’s β€˜protected me’ claim to explain the no-kill mechanically, and to assess whether David’s Empath 0 is reliable or could be poisoned.
🧠
Get Heidi’s Undertaker result and David’s Empath number immediately to resolve the Frank versus Bob conflict, then steer today’s nominations and save my ghost vote for a Demon hit.
🧠
Share my Butler result to build credibility, push Frank as the Drunk to undermine his Librarian claim, and stay consistent with my earlier questions about the peaceful night while gathering info on David's Empath claim.
🧠
Share UT confirmation and focus on David's Empath number to lock in a coherent world before nominations; coordinate whether to push on Frank or Eve and whether to set a Virgin trap/test.
🧠
Get David’s exact Empath results and claims to resolve the Frank-versus-Heidi contradiction and identify a high-confidence Demon candidate for nomination or a later Slayer shot.
🧠
Clarify Eve’s protection claim and align Grace/Eve on the key logical forks: David-as-Drunk vs poisoned info vs Baron. This sets up focused nominations today.
🧠
Confirm my Empath bluff consistently to Bob and Grace, cite Eve's already-shared Monk claim to explain the peaceful night, and maintain credibility so I can steer suspicion toward Frank.
🧠
Confirm my real role to key players, anchor the no-death explanation, and focus discussion on resolving the Librarian versus Undertaker contradiction to narrow Demon candidates before nominations.
🧠
Share my Soldier claim to explain no-death, build trust with Eve/David, and push a concrete execution plan that will let Undertaker verify key claims and narrow demon candidates.
🧠
Get Heidi’s Undertaker result to mechanically resolve the Frank vs Bob conflict, and update Grace so good players coordinate nominations and my ghost vote efficiently.
🧠
I need to solidify the narrative that Frank is suspicious and rally votes to execute him during the upcoming nomination phase. Executing a good player advances evil's win condition.
🧠
Get direct statements from Frank and David to resolve UT vs Librarian conflict before nominations; set up a Virgin test option on Frank if needed.
🧠
Get Alice’s role and share key logic with Heidi so we enter nominations with clear worlds, not a single tunnel on Frank. Preserve my Slayer shot for a high-confidence moment.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
There is a central mechanical conflict between Frank’s Librarian info and David’s Empath. Executing Frank gives Heidi an Undertaker confirmation and should collapse at least one bad world quickly.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an unhelpful execution on a likely good info role; refocus town on reconciling Undertaker, Monk no-kill, and hunting actual evil rather than the Drunk conflict.
🧠
This vote forces a mechanical resolution of the Librarian versus Empath conflict via Undertaker, and has upside of catching Demon or Minion early with manageable risk.
🧠
A Frank execution gives a clean Undertaker check that resolves the key info conflict and narrows demon candidates fast. I will support it with my vote.
🧠
Vote to execute Frank to eliminate a good player whose false Librarian info directly threatens my Empath bluff, while giving Heidi complete control over tomorrow's Undertaker narrative.
🧠
Voting for Frank executes a good player, validates my Undertaker bluff, and protects David from being exposed. I will be the fourth vote which secures the majority.
🧠
Lock in Frank’s execution to either remove an evil player or get a decisive Undertaker read that resolves the Librarian versus Empath conflict.
🧠
Frank is the highest-value execution today: either we hit evil or we gain a clean mechanical data point that sharpens the Drunk/Baron/Spy possibilities for tomorrow.
🧠
They already have the majority without me. I should conserve my single ghost vote for a crucial late-game execution.
🧠
Try to peel votes off my execution by showing it is low value and by framing the information gain without needing to kill me; if I die anyway, set up the logical takeaway.
🧠
Lock in an execution that gives an Undertaker check to resolve the main mechanical conflict, and set a clear decision tree for tomorrow regardless of outcome.
🧠
Lock in a clean mechanical check today: either we confirm Frank as Librarian and treat David as Drunk, or we catch a liar/evil. Encourage town to agree on how to interpret tonight’s Undertaker result.
🧠
The vote is already secured at 6 votes with 4 needed. Frank will die. I should remain consistent and let the execution go through, establishing Heidi's fake Undertaker credibility and casting me as the plausible Drunk distraction.
🧠
The execution is already secured at 6 votes. Speaking now is unnecessary and might look performative. Waiting lets the phase advance cleanly to Night so I can choose tonight's kill and prepare my fake Undertaker result for tomorrow.
🧠
Keep my vote to execute Frank because it yields high information via Undertaker either way, resolving the main contradiction and helping us narrow the Demon/evil team.
🧠
Lock in an information-positive execution and set clear decision rules for tomorrow; keep town aligned and prepare a Virgin test later if needed.
🧠
Enough living votes are already up. I should conserve my single ghost vote for late-game math, while reinforcing the plan to use Heidi’s Undertaker result to resolve the Frank versus David situation.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to redirect the execution onto David, who best fits the mechanical inconsistency, and at minimum create a tie to prevent my info death while advancing demon-hunting.
πŸ“œ
Storyteller
Voting starts now for David. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent votes on myself so Frank stays on the block and gets executed, preserving the plan where Heidi confirms him as Librarian and I get framed as the Drunk.
🧠
A hand on David is the fastest way to try to tie or surpass the votes on me, and it pressures the table to resolve the core conflict on David rather than spend a day executing me.
🧠
Stop a tie or block flip that would cancel Frank’s execution and waste the planned Undertaker confirmation. Preserve the highest-information line for good.
🧠
Keep the planned information execution on Frank intact by discouraging votes on David and preserve Undertaker confirmation for tomorrow.
🧠
I need Frank to be the only nominee executed today so I can deliver a fake Undertaker result tomorrow and keep David alive. Speaking against the David vote reinforces my credibility and protects my minion.
🧠
Prevent a tie on David so Frank is executed, securing the Undertaker check that resolves the key contradiction and narrows demon candidates.
🧠
Prevent a tie that could save Frank and waste the planned Undertaker check; keep the info execution intact and set up clearer reads for tomorrow.
🧠
Keep my ghost vote and avoid creating a tie that could save Frank and waste the Undertaker information. Stick with the town’s stated plan.
🧠
Frank is already doomed with 6 votes and I have only his retaliatory vote against me. The town is united on executing Frank for the Undertaker check. Waiting lets the execution go through cleanly without drawing extra attention.
🧠
Avoid accidental tie that saves me and disrupts the agreed information plan; my death gives Undertaker confirmation and clarifies whether David’s Empath can be trusted.
🧠
Do not create a surprise tie that saves Frank. Preserve the Undertaker check by keeping my hand down and letting the vote window close.
🧠
Do not risk a tie that saves Frank. Preserve the planned information execution and keep the vote on David below the tie threshold.
🧠
I must ensure Frank dies cleanly. Raising my hand for David risks a tie or surpassing Frank's vote count. Waiting keeps David's vote total low and Frank's execution on track, preserving my narrative control for tomorrow's false Undertaker reveal.
🧠
Do not create a tie that could save Frank and ruin the planned Undertaker check; preserve the clean information execution path.
🧠
Keep my hand down to avoid any chance of a tie that saves Frank and to preserve the planned Undertaker information execution.
🧠
Reinforce no-vote on David to avoid a tie that saves Frank, and conserve my ghost vote for endgame where it matters most.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 7 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/7).
🧠
Plant doubt about Frank's Librarian claim now so that when Heidi confirms it tomorrow, the town questions her Undertaker result rather than accepting it blindly and executing me as the supposed Drunk.
🧠
I am likely executed; I must leave the town a clear decision tree for tomorrow so my death produces actionable deductions, not confusion.
🧠
Lock in the execution outcome logic so tomorrow we immediately pivot correctly, especially around Outsider count and possible Baron, instead of arguing in circles.
🧠
No new action improves our position now; avoid creating a tie that could save Frank and preserve the planned Undertaker information for tomorrow.
🧠
Let Frank's execution proceed uncontested. With only one tick left, speaking draws unnecessary attention and could lock me into a premature position. Waiting preserves flexibility for my fake Undertaker result tomorrow.
🧠
Lock in the planned execution so we get a decisive Undertaker result tomorrow, avoid last-second ties, and set clear conditional plans for Day 3.
🧠
Lock in the no-tie plan so Frank dies, maximizing info from Undertaker. Seed tomorrow’s next step: if needed, use my Virgin ability as a mechanical test to break the Frank versus David versus Heidi triangle.
🧠
With one tick left, lock in the plan: no last-second chaos, demand precise UT wording tomorrow, and set next-day decision points. Preserve my ghost vote for final math.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Heidi’s Undertaker read on Frank tonight is the cleanest mechanical branch point. If the Demon is smart they kill Heidi; I should block that to secure tomorrow’s info.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice to remove the most dangerous skeptic and verification-leader before she can force a fatal contradiction in my Undertaker bluff tomorrow.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Dead - Bob: Butler (good), Dead - Charlie: Soldier (good), Alive - David: Spy (evil), Alive - Eve: Monk (good), Alive - Frank: Librarian (good), Dead - Grace: Slayer (good), Alive - Heidi: Imp (evil), Alive (Protected)
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Get Heidi Undertaker result on Frank and David’s latest Empath info to decide if a Drunk world exists and focus the Day 3 execution, preserving my ghost vote for a key nomination.
🧠
Get the critical Undertaker confirmation and David's Empath history to decide which world we are in, then advise town on best execution and whether to spend my ghost vote.
🧠
Get Heidi’s Undertaker result on Frank and David’s latest Empath info now, so I can decide whether to reveal as Slayer and whether a Slayer shot can win or is unsafe due to possible Scarlet Woman.
🧠
Coordinate with David to ensure our bluffs align. Confirming Frank as Librarian maximizes my trust and neutralizes David's Empath as a Drunk mistake, protecting us both while I steer today's execution toward a good player.
🧠
Get the exact Undertaker reads locked in before nominations so town can commit to the correct execute, and decide whether I must spend my ghost vote.
🧠
Get the key mechanical info (Undertaker on Frank, Empath N2) and seed that I am the Monk protecting Heidi, so we can interpret the no-death N2 and plan today’s execute.
🧠
Answer living players Grace and Eve with consistent fake Empath reads to maintain my bluff and appear cooperative, reducing suspicion on both me and Heidi before nominations.
🧠
Get the key mechanical data (Heidi’s Frank Undertaker result and David’s latest Empath number) before nominations, so we can build a consistent world and pick an execution target.
🧠
Get Heidi’s exact Undertaker read on Frank to lock in whether Frank was good info or evil, then align my ghost vote with the best Demon candidate for nominations.
🧠
Get Eve’s Monk protection history and Grace’s claim/info to explain the no-death nights and triangulate whether Heidi or David is trustworthy, narrowing demon candidates before nominations.
🧠
Get Heidi’s exact Undertaker on Frank and Eve’s Monk/protection info so I can choose whether to reveal as Slayer and take a decisive shot or steer nominations correctly.
🧠
State exact Undertaker results consistently to multiple players to lock in the Librarian claim on Frank. This validates Frank, frames David as the Drunk, and redirects execution pressure away from my minion while I continue killing at night.
🧠
Force exact Undertaker wording and cross-confirmation so town can commit to a coherent world before nominations and use my ghost vote correctly.
🧠
Answer their questions, coordinate with Grace’s once-per-game day ability, and push for the crucial Undertaker result on Frank to narrow Demon candidates before nominations.
🧠
Answer Bob's direct question to avoid looking evasive, while carefully concealing the strategic coordination in Heidi's whisper. I will only mention the Undertaker result she claimed, which matches her public story.
🧠
Get current claims and N2 protection target to narrow Demon between Eve and Grace, and sanity-check the Baron plus Drunk world implied by the Librarian and Butler.
🧠
Get the two key mechanical datapoints (UT on Frank, Empath N2/current neighbors) so I can recommend the best execution and spend my single ghost vote correctly.
🧠
Get Heidi’s exact Undertaker read on me to lock in that I was Librarian and thus validate the Drunk pair, then use Grace’s claimed ability to pressure the top demon candidates before nominations.
🧠
Get Charlie’s role claim and Bob’s suspicions to narrow Demon candidates before nominations; decide whether a Slayer shot today has high enough confidence.
🧠
Solidify my Undertaker credibility by giving identical word-for-word results to all askers. Controlling the ghosts' perception is critical before nominations begin.
🧠
Update living players with the new mechanical confirmation, push role/outsider-count solving, and prompt them to narrow demon suspects before nominations while I still have a ghost vote.
🧠
Get Grace’s exact once-per-game ability and steer it into a high-impact mechanical test (Slayer shot), while forcing Charlie to role-claim so we can narrow Demon candidates before nominations.
🧠
Answer Alice to maintain responsiveness and credibility, while redirecting Grace to trust Heidi's Undertaker claim over my potentially fake Empath reads, encouraging her to delay her Slayer shot until after nominations.
🧠
Answer role claim, justify trusting Heidi mechanically via Bob=Butler confirmation, and push for Grace’s claim so we can narrow Demon candidates before nominations.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force public, timestamped info from Undertaker and Empath to lock whether David is drunk and narrow demon suspects before a crucial 5-to-4 execution.
🧠
Force a meaningful execution with maximum info gain. Grace is the least mechanically confirmed and could be Demon in multiple worlds; if not, Undertaker info narrows the final suspects.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am on the block and have a one time kill check. Shooting now maximizes win chance and prevents my ability being lost to an execution.
πŸ“œ
Storyteller
Nothing happens.
🧠
Use my ghost vote now to push through Grace’s execution for a strong Undertaker confirmation and to narrow Demon candidates, even if it doesn’t end the game today.
🧠
Grace is the least mechanically confirmed alive player and could be the Demon. Her Slayer shot on me is unconvincing. Executing her gives the best chance to end the game or gain Undertaker info.
🧠
Save my ghost vote for endgame and push town to avoid a risky execution at five alive, especially with possible Scarlet Woman and uncertain Slayer shot.
🧠
Grace is good and already used her Slayer shot. Executing her now leaves four alive tonight, allowing Heidi to kill again and set up a final three where evil can control the vote or win through Imp transfer.
🧠
We need concrete info and to remove an unconfirmed slot. Grace execution gives an Undertaker check and narrows Demon candidates; Slayer shot failing does not clear Eve, but Grace is still best pressure.
🧠
We already hit the vote threshold without me. I will conserve my one ghost vote for the last day, while reminding town what we can learn from Grace’s execution and UT tonight.
🧠
Grace is already guaranteed to be executed. Raising my hand builds credibility by joining the consensus and removes a claimed Slayer from the game.
🧠
Try to stop my execution since I have already spent my ability; keeping my living vote and presence helps town solve tomorrow, while my death gives only a small UT confirm.
🧠
My ghost vote is scarce; since enough living hands are already up, I retract to conserve it for a later, possibly game-deciding vote. If the group changes course, my retraction also helps prevent a bad execution.
🧠
Keep pressure on the most mechanically unconfirmed player, secure an Undertaker check, and prevent a no-execution that gives the Demon a free kill into a tighter endgame.
🧠
Keep my ghost vote for later while steering the group to use Undertaker confirmation to resolve Grace’s claim and plan around possible Scarlet Woman or poison.
🧠
Grace is guaranteed to be executed since three other hands are raised regardless of my vote. Keeping my hand up maintains my alignment with the town majority and removes the Slayer from the game. I should stay quiet and let the execution go through.
🧠
Keep the execution that gives a clean Undertaker check and pressure the unconfirmed slot. I want Heidi to confirm Grace’s character tomorrow, which resolves multiple worlds quickly.
🧠
Do not waste my only ghost vote on a vote that is already passing; preserve endgame leverage while still getting the Undertaker check from Grace’s execution.
🧠
Reinforce my Undertaker bluff by publicly committing to a precise result for Grace tomorrow, making my claim look tested and accountable while ensuring her execution goes through.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block with 4 votes. Creating a competing 4-vote nomination can force a tie so no one dies, preserving town votes and buying a day to solve; Eve is the best evil candidate.
πŸ“œ
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie on me so Grace is executed, giving a decisive Undertaker check and reducing evil’s room to maneuver.
🧠
We need at least a tie to stop my execution. Voting Eve is the only immediate lever I have during this vote, and it may force others to reconsider and raise hands too.
🧠
Discourage a tie and conserve my one ghost vote while pushing for the most information-dense line: let Grace die for an Undertaker check.
🧠
Prevent a tie that wastes today’s execution and loses Heidi’s clean Undertaker confirmation; preserve ghost vote for endgame while guiding town to highest-info line.
🧠
I need Grace to die today so we reach a clean final three tomorrow. I will verbally confirm I am not supporting the tie to maintain my good cover and keep the town focused on executing Grace.
🧠
Prevent a tie that gives evil a free night and no new info; reinforce plan to let Grace die for a clean Undertaker check and reevaluate tomorrow with confirmed data.
🧠
Prevent a tie and conserve my ghost vote; keep pressure on executing Grace for a clean Undertaker check and clearer final suspects.
🧠
Town consensus is solidly against tying Eve. Voting for Eve would look suspicious and cannot reach the tie threshold. Let Grace die and proceed to night where I can safely kill Eve to set up a winning final three.
🧠
Prevent a tie that gives evil a free night kill; push for executing Grace to gain Undertaker confirmation and reduce suspects.
🧠
I am likely executed. I want town to use my Undertaker result plus outsider count math to narrow worlds, and not auto-clear Eve or Heidi without checking consistency.
🧠
Prevent an unhelpful tie on Eve, preserve my ghost vote for final three, and maximize info by letting Grace’s execution give a clean Undertaker check.
🧠
Prevent an unhelpful tie, preserve my ghost vote for final day math, and secure Heidi’s Undertaker check to sharpen tomorrow’s demon solve.
🧠
Grace just constructed a logic chain that leads toward suspecting Heidi. I need to undermine it immediately so the town dismisses her theory and stays focused on executing her today.
🧠
Do not risk a tie or save Grace without new info. Preserve tempo and ghost votes; get Undertaker confirmation on Grace, then reassess suspects tomorrow.
🧠
Do not spend my one ghost vote to force a tie; let Grace’s execution stand for a clean Undertaker check and save my vote for final three or a must-kill Demon push.
🧠
Maintain consistency by letting Grace's execution proceed. Avoid flip-flopping on the vote. Prepare to kill Eve tonight to reach final 3 with David against one good player, securing evil's victory.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (1/5).
🧠
Lock in tomorrow’s mechanical plan: get Heidi’s exact Undertaker info on Grace, keep suspicion mapping, and set expectations for night protection so we do not drift into theory without data.
🧠
Try to stop my execution by pushing a higher-value nomination that beats four votes, keeping town from a risky final three and pressuring the most suspicious alive players.
🧠
Lock in Undertaker info before night, avoid ties, preserve ghost votes, and maximize mechanical confirmations to narrow demon suspects for final 3.
🧠
Lock in Grace execution for a hard Undertaker result, preserve ghost votes for final three, and prevent a last-second nomination from shifting the block away from the info play.
🧠
Grace is the Slayer and must die today. There is no strategic benefit to nominating anyone with one tick left. Let the execution proceed and advance to night.
🧠
Prevent a late nomination spiral and a tie. Lock in Grace execution for the Undertaker check, and demand precise public restatements so tomorrow’s logic is anchored.
🧠
Lock in Grace execution for the Undertaker check, prevent last second nominations or ties, and set up tomorrow’s exact info requirements and final three voting discipline.
🧠
State my Frank Undertaker result clearly and word for word as demanded by the town. Validating Frank as Librarian builds trust, protects David by implying he is the Drunk, and establishes me as a credible info source heading into final three.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 3
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Heidi is our strongest mechanical anchor and an extra living vote. Keeping her alive maximizes our chance to reach day with 4 alive and execute correctly, and preserves her Undertaker stream.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Eve to bypass the likely Soldier protection on Charlie and exploit the Monk's inability to self-protect, ensuring a successful kill that leads to a final three where David and I outvote the remaining good player.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Dead - Bob: Butler (good), Dead - Charlie: Soldier (good), Alive - David: Spy (evil), Alive - Eve: Monk (good), Dead - Frank: Librarian (good), Dead - Grace: Slayer (good), Dead - Heidi: Imp (evil), Alive (Protected)
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Get Charlie and David aligned on a clear nominee and learn any last info, without tipping off Heidi if she is the Demon. Preserve my single ghost vote for the decisive execution.
🧠
Get Heidi’s Night 3 Undertaker result on Grace and her read on the final three; that’s the last hard info before nominations, to decide where to spend my ghost vote.
🧠
Get Heidi to publicly lock in her Undertaker on Grace, then coordinate with David on the most consistent demon candidate (likely Charlie) and use my ghost vote to secure the execution.
🧠
Get Heidi's exact Undertaker read on Grace and align with Bob's ghost vote; this is the only remaining mechanical info to decide between David and Heidi in final three.
🧠
Get the likely good pair aligned on a single, mechanical-ish solve: prioritize whether David is Drunk per Librarian, and use Heidi’s N3 UT on Grace to lock worlds, then vote the best demon candidate.
🧠
Get Heidi to lock in her Undertaker read on my execution and share any Eve info, then guide the final three toward a clean demon candidate so my ghost vote lands correctly.
🧠
Pivot my Empath bluff into a Drunk cover story to invalidate my previous Charlie clear, leveraging Frank's Librarian info to redirect all suspicion onto Charlie and secure ghost votes for his execution.
🧠
Confirm Grace-as-Slayer to Alice and Eve to secure their ghost votes for executing Charlie, leveraging their pre-stated willingness to suspect Charlie if Undertaker shows Slayer.
🧠
Get Heidi’s exact UT-on-Grace result and Charlie’s role/plan so I can spend my single ghost vote to secure the right execution in final three.
🧠
Get Charlie to commit to a worldview and share what Heidi told him, so I can decide whether to spend my ghost vote on Heidi or Charlie in nominations.
🧠
Lock in the clean logic that Bob cannot be Drunk if Undertaker saw Butler, which points to David as Drunk and Charlie as Demon; coordinate my ghost vote to ensure Charlie is executed today.
🧠
Stop David nominating me, lock in Bob’s ghost vote, and set up a Heidi execution as the most mechanically consistent Demon given Frank’s Drunk ping and my Soldier claim.
🧠
Lock in coordination with Heidi and David: focus votes on Charlie unless strong contradiction. Preserve my ghost vote as insurance to force the execution through if one alive hesitates.
🧠
Get Charlie and David aligned on one execution target and ensure my ghost vote is used to reach 2 votes on the Demon in final 3.
🧠
Secure Grace and Frank's ghost votes by reinforcing the Drunk theory from Frank's Librarian read, undermining my own Empath claims, and painting Charlie as the only remaining Demon. Need five votes total; locking these two ensures safe majority.
🧠
Answer Bob's demand for exact Undertaker wording to secure his ghost vote, while pressuring Charlie to state his role claim in the same visible thread.
🧠
Use my one ghost vote to lock a majority on the best Demon candidate and coordinate living votes; challenge Charlie’s faulty β€˜Drunk means not Demon’ logic.
🧠
Get Heidi’s exact Undertaker on Grace and her suspect in final three so I can spend my only ghost vote on the correct execution.
🧠
Get Charlie’s role claim and reaction in final three. If incoherent or evasive, reinforce execute-Charlie plan; if strong, reconsider between Charlie and David quickly.
🧠
Lock in ghost votes on Heidi before noms, and defuse suspicion from Eve. In final three, securing a majority on one target is everything.
🧠
Lock in a clean nomination and voting plan so we hit 2 votes on Charlie without wasting ghost votes unless needed, preventing a no-execution loss.
🧠
Get Heidi’s exact Undertaker result for my execution and lock in whether Heidi will vote Charlie. Only spend my ghost vote if the mechanical story supports Charlie-as-Demon.
🧠
Secure Grace's critical ghost vote by ensuring Heidi gives her the exact confirmation she asked for and commits to voting Charlie. Prevent any wavering that could let Charlie turn the tide.
🧠
I need to lock Grace's ghost vote by confirming her Slayer role and commit to voting Charlie, while also convincing Frank that Charlie is the Demon so his ghost vote joins ours.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It is final three; we must force an execution. The strongest mechanical chain points to Heidi as Demon, so I will nominate her and ask for ghost votes.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Charlie's nomination by reminding everyone that he survived N1 and has no real claim, while my Undertaker chain is verified. I need to keep ghosts from voting for me.
🧠
Secure Heidi’s execution with my vote; in final three we must act decisively and align ghost votes to remove the most consistent Demon candidate.
🧠
I must ensure no ghost votes for Heidi. A second vote executes the Demon and loses the game for evil. Speaking to discourage ghosts is the only way to save Heidi and let night deliver the evil victory.
🧠
Prevent wasting ghost votes on likely-good Heidi and keep my ghost vote to secure Charlie’s execution, the best win path in final three.
🧠
Prevent wasting my only ghost vote on a likely good Undertaker so we can secure enough votes to execute Charlie when nominated.
🧠
Preserve my single ghost vote for the more likely Demon (Charlie) and publicly signal coordination so town does not accidentally execute Heidi off one live vote plus ghosts.
🧠
Prevent spending my only ghost vote on a likely good Undertaker. Keep vote pressure for the counter nomination on Charlie so we can force an execution on the more likely Demon.
🧠
I want to conserve my single ghost vote for the counter nomination so we guarantee an execution, and I currently think Charlie is the more consistent Demon world.
🧠
Survive the nomination by not voting for myself and letting the current vote fail with only Charlie's support. Save my words for the counter-nomination on Charlie.
🧠
Persuade at least one ghost to vote Heidi now by pointing out Eve’s protection logic is flawed and that Heidi’s UT could be an easy bluff, preventing a forced execution on me next.
🧠
Counter Charlie's mechanical argument to prevent any ghost from switching sides, keep Heidi alive with only 1 vote, and set up Charlie's execution next.
🧠
Prevent wasting ghost votes on Heidi and preserve my single ghost vote to guarantee the counter-nomination on Charlie, maximizing odds we execute the Demon today.
🧠
Prevent wasting ghost votes on Heidi and ensure David immediately counter-nominates Charlie so town can force an execution today.
🧠
Do not spend my only ghost vote on Heidi. Let this vote fail and preserve voting power to guarantee an execution when Charlie is nominated next.
🧠
Prevent wasting ghost votes on Heidi; keep my single ghost vote as leverage for the Charlie nomination where it may be mathematically required.
🧠
Do not spend my only ghost vote on a high-variance Heidi execution. Hold it to guarantee an execution on the counter nomination, most likely Charlie.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 2 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/2).
🧠
Force an execution vote on Charlie today. Whether he dies now or I kill David tonight, we reach final two with Demon alive. Nominating also blocks any potential Mayor auto-win.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use David’s own Empath zero to create a dilemma: if sober, I’m confirmed good; if drunk, he can’t justify executing me. Try to stop votes and redirect to Heidi via David nomination.
🧠
Charlie is good; executing him leaves only me and David alive, instantly winning for evil. My Undertaker bluff and David's fake Empath have set this up perfectly. I must vote to close the game.
🧠
Vote to execute Charlie now. With Heidi and me both voting, we reach the required two votes, leaving only two living players with the Demon alive and securing evil's victory immediately.
🧠
Two living votes already meet the 2-vote threshold. I will not waste my single ghost vote; if Charlie is the Demon the execution stands, and if not, my vote would not fix the underlying misread.
🧠
Do not waste my single ghost vote since 2 votes are already up; reinforce town line that Heidi is mechanically confirmed and Charlie is best execute.
🧠
Do not waste my single ghost vote since 2 votes are already enough to execute Charlie; reinforce town plan and preserve vote if something weird happens.
🧠
Reinforce that two living votes are already enough and prevent wasted ghost votes; keep focus on ensuring an execution goes through.
🧠
Do not waste my single ghost vote when the living votes already reach the threshold; preserve flexibility to swing a follow-up nomination if needed.
🧠
Try to create immediate doubt so one of Heidi or David stops voting, preventing my execution and allowing a Heidi execution instead.
🧠
Undermine Charlie's convenient Soldier claim to prevent David or ghosts from doubting the execution. We are one vote away from winning if this passes.
🧠
Maintain my yes vote on Charlie. With Heidi also voting we already have the 2 votes needed for execution. Waiting avoids any chance of misspeaking or accidentally lowering my hand, letting the majority carry and end the game in evil's favor.
🧠
Prevent wasting my single ghost vote, reinforce that 2 living votes already execute Charlie, and lock in an execution today.
🧠
Two living votes already reach the threshold; spending my single ghost vote is unnecessary and removes late-game leverage if the count goes odd or a second nomination happens.
🧠
Reinforce conserving ghost votes while letting the living majority decide this execution; preserve my vote for a contingency if the count fails or game continues.
🧠
Two living votes already execute Charlie. My ghost vote cannot stop it and is best conserved in case of a later, unexpected voting situation.
🧠
No ghost vote needed with two living hands up; I keep my vote in reserve in case the count changes or we need a second nomination to ensure an execution today.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create a forced-decision for David: if he accepts the confirmed Librarian plus confirmed Butler chain, he must be Drunk and should nominate Heidi. That is our only winning line.
🧠
Rebut Charlie's last-minute Soldier claim and his Drunk chain without affirming David's exact role, keeping the 2 votes on Charlie solid as nominations close in one tick.
🧠
Charlie is already on the block with 2 votes and nominations are about to close. Do nothing and let the execution proceed for the evil win.
🧠
Shut down tie/no-exec risk, rebut Charlie’s Drunk chain, and reinforce the mechanical case that my repeated protection explains no deaths and points at Charlie as Demon.
🧠
Push the cleanest logic: Drunk world needs extra Outsiders or Bob lying. Encourage David not to chase a tie unless he has a strong reason, and keep ghosts from spending votes.
🧠
Keep Charlie on the block and prevent a Heidi nomination from siphoning ghost votes. Push the most coherent mechanical world so we execute the Demon today.
🧠
Lock in the clean execution already on the block, prevent a disruptive counter-nomination or ghost vote tie, and reinforce that Charlie’s logic chain does not clear him even if David is drunk.
🧠
Push the highest-confidence line: trust the Undertaker confirmations that match my real role, and avoid creating a tie. Encourage town to stick with Charlie as best Demon candidate.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Two Players Left
Winner: Evil