Game Detail

Players

Alice (Ravenkeeper) Bob (Chef) Charlie (Poisoner) David (Imp) Eve (Librarian) Frank (Recluse) Grace (Monk) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil318,35166,854$1.4931
Good894,159499,498$0.4286

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Charlie. Your safe bluffs are: Soldier, Saint, Mayor
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
N0 poisoning should hit a starting-info Townsfolk so day-one conversations are built on false data and mis-executions, keeping David safer.
📜
Storyteller
Charlie
You chose to poison Alice.
📜
Storyteller
Eve
Good evening Eve. You are the Librarian. Either Charlie or Frank is the Recluse.
📜
Storyteller
Bob
Good evening Bob. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Neighbors are logical first allies (Empath relevance). Private chat gathers info safely, forms good alliances early to narrow Demon suspects.
🧠
Day 1, respond to neighbor Grace's whisper to me/Heidi. Share no info (true for Recluse), probe theirs, build early good alliance among neighbors without revealing role.
🧠
Day 1, share true Empath read privately with chatting neighbors (Grace confirmed good, Frank adjacent) to form alliance, confirm mutual goods, gather their info before nomination.
🧠
Whisper neighbors first to form good alliance, gather their starting info/claims privately. Neighbors useful for Empath verification later. Progress info sharing before noms.
🧠
Day 1 start: Share exact Librarian info with the two implicated players. Confirms good one, starts alliance, progresses info sharing before noms. Outsmarts evil by early mechanical deduction.
🧠
Share Chef info privately with neighbors to build trust, gauge reactions, and counter suspicious GFH trio whispers. Day 1 info sharing progresses logic chains early.
🧠
Coordinate with my minion early, share safe bluffs, and align day-one stories so town cannot form a clean info chain against me.
🧠
Defuse Eve’s push, appear cooperative, and coordinate with Frank so the Librarian info does not become a clean evil-detection tool.
🧠
Strengthen neighbor alliance with Heidi's claim, ask Frank for info to gather starting intel publicly or privately, narrow evil suspects early.
🧠
Claim Recluse to fulfill Eve's Librarian info, prevent false claims, ally with apparent goods (Eve, Charlie, Heidi group), organize early town to hunt Demon.
🧠
Confirm alliance with confirmed good Alice & plausible Chef Bob. Explain my group innocent to ease suspicion, share mutual goods to narrow evils.
🧠
Strengthen neighbor alliance with my true role reveal. Confirm Heidi's exact read (0?). Agree Grace good. Discuss trio (Frank?) and nominate strategy to narrow 2 evils.
🧠
Reinforce trusted trio (me/Charlie/Frank). Share neighbors to enable future Empath verification. Probe Charlie/Frank for more info to build shared knowledge and nominate safely later.
🧠
Alliance with Heidi (Empath good reads)/Alice (Ravenkeeper) solid via my Chef reveal. Probe Frank/Charlie/Eve for nomination targets. Only 2 evils, narrow suspects fast before nom.
🧠
Open a trust line while claiming a safe, low-info role, and fish for who has strong info so I can plan night kills and framing.
🧠
Coordinate bluffs with David, confirm I am not taking the Recluse claim, and set poison targets to disrupt info that could implicate the Charlie David adjacency.
🧠
Strengthen neighbor alliance by including Alice (confirmed good). Collect starting info before nominations to identify info roles and narrow evil suspects.
🧠
Day 1, strengthen neighbor alliance by confirming Recluse claim from Eve to Grace/Heidi. They are cleared good by Empath, progress info sharing before noms.
🧠
Share new claims from Frank/David with trusted Alice(good)/Bob(Chef) to align on suspicions. Eve whispers a lot suspiciously; suggest her or David for day1 nom to gain execution info without risking confirmed good.
🧠
Consolidate cleared group (Bob/Heidi/Grace/me), probe Frank/Eve/David claims for contradictions, agree on safe nom (Eve/David) to gain info without risking goods before final day.
🧠
Day1 early; lock in confirmed good claims publicly via plan. Frank cooperative, use to form alliance vs Demon/Minion. Progress to noms with info edge.
🧠
Ongoing trusted chain with Alice/Heidi (cleared good). Clarify Eve Lib details on Frank Recluse before nom to chain logic: if fake, Eve evil. Prep safe nom Eve/David, progress to execution.
🧠
Lock in consistent bluffs with Charlie, coordinate poison targets and public narrative while keeping me low-info Soldier to avoid scrutiny.
🧠
Encourage a clean public Librarian plus Recluse story that clears me and stabilizes a believable world, while gathering any info from their other chats to preempt threats to David.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day1 nomination, last tick. Publicly share verified Librarian info to clear Charlie/Frank, establish good info network, encourage reciprocal claims (e.g. Chef numbers), avoid blind execution.
🧠
Reinforce the Librarian-Recluse story to gain trust, then advocate for no execution to maximize future poison disruption and protect the Demon.
🧠
Publicly share Chef info to align good team, question Eve's claim details for contradictions since her whispering is suspicious. Day 1 nom phase, build logic chains to narrow suspects without random exec.
🧠
Publicly lock in my Soldier bluff and push for no execution, keeping day 1 from becoming a random hit that could catch me or force evil to overcommit.
🧠
Eve most suspicious: public push + whispers everywhere. Day 1 nom tests reactions/votes safely. Our good whisper group (Bob/Heidi/Grace) agrees. Progress info over no-exec.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend claim to Bob, question Alice, push no execution. Day1 info gathering key; dying loses my voice.
🧠
Prevent Eve execution to preserve the story that clears me and to keep town from gaining a confident D1 kill; also keeps attention off David.
🧠
Day 1 info vote on Eve (Alice good nominator). Voting reveals alignments via who joins (Charlie/David/Eve bloc suspicious). With 2 evils total, execution or abstains give crucial vote data before night.
🧠
Talk down votes so Eve survives and town likely no-execs, preserving my cover and buying a night kill.
🧠
Voting yes pushes for Eve exec or reveals town split/vote info crucial D1. Aligns with my nom, Bob's vote; progresses to narrow 2 evils.
🧠
Alice (confirmed good) and Bob (plausible Chef) suspect Eve's aggressive claim/whispering. Voting yes aligns with confirmed good, gathers vote info safely on day 1 without high exec risk.
🧠
Heidi mechanically clears Alice/Grace good. Eve claim consistent. Day1 no solid evil, prevent mis-exec. Share to build good chain, no exec for night data.
🧠
Publicly confirm Recluse to solidify Eve/Charlie clears, speak against Day1 exec on thin case to preserve info roles & get night data. Anchors good logic chain.
🧠
3 yes votes (A,B,H); need 4th. My supporters (C,D,F,G) declared no-vote/against. Safe to wait; day1 no-exec maximizes night info from abilities like Empath/Fortune.
🧠
Hold position and avoid adding my voice to push or block the execution; keep credibility while allowing town to potentially misexecute a good player.
🧠
Publicly challenge Eve/Frank story as suspicious scripting fitting the 1 evil pair. Sows doubt before night without risking bad Day 1 exec. Progresses by highlighting potential Demon bluff.
🧠
Keep town from executing a likely good info role and avoid Undertaker confirmation; maintain my Soldier bluff and steer toward no execution.
🧠
3 votes on Eve (me/Bob/Heidi); push Grace/etc for 4th to execute suspicious claim/whisperer. Hits evil pair per Chef or confirms good via failed vote/night.
🧠
3 yes votes already (me/Alice/Bob). Sway Grace (my good neighbor) for 4th vote to execute suspicious Eve on Day 1. Chef pins 2 evils likely her group; better than no-ex today.
🧠
Strong mechanical fit: Eve/Frank adj, perfect Day1 claim after whispers, Chef 1 evil pair. 3 votes already; my vote executes likely Demon pair. Better than pass losing momentum.
🧠
Case on Eve too thin Day1. Her info mechanically verifies me correctly. Prioritize night info over risky exec. Consistent with my public statement not voting; save action.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Highlight unavoidable math contradiction if Bob truthful and others as claimed: 7+ goods vs 2 evils needed. Proves Bob lying evil or another bluff. Inform team before my likely execution to guide future days.
🧠
Undercut the dangerous Chef adjacency deduction by invoking Recluse/Drunk/poison uncertainty, while not stopping Eve’s execution and keeping attention off David.
🧠
Counter Eve's logic flaw with TF/role overflow proof. Reinforces Eve/Frank lies as evil pair matching Chef info. Ensures execution before night.
🧠
Stay off the radar by maintaining my no-exec stance, introduce rules-based doubt (Recluse affecting info), and avoid saving Eve so a good dies without me looking eager.
🧠
Point out mechanical flaw in Heidi's claim no one noticed: Empath impossible Day1. Counters Eve's '7 goods' logic counting fake Heidi. Reinforces Eve as lying evil for execution before night.
🧠
Counter Eve/Alice by affirming Empath Night 0 info and role cram impossible with Grace good. Ensure Eve executes Day 1 to test claims, get night info if wrong.
🧠
Eve's claim creates role impossibility with others; scripted with Frank. My yes vote secures likely evil exec Day1, gaining info without nom risk. Wait to close day.
🧠
Bob's Chef claim contradicts good claims making 7 goods. Resolvable only if he's lying evil. Eve wrongly on block Day1; nominate Bob to surpass 4 votes and execute real evil instead.
📜
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend vs Frank's flawed nom by reiterating role count contradiction in Eve/Frank claims. Eve has 4 votes; prevent Bob tie while pushing her exec as the Day 1 evil.
🧠
Raise hand to vote Bob, aiming for 4+ votes to tie/surpass my 4, preventing Day 1 execution. Day 1 death bad; survive for night info as good Librarian.
🧠
Try to create a 4-vote tie on Bob to stop Eve’s execution and keep Day1 from generating hard confirmations; any outcome pressures town into confusion rather than focusing on David.
🧠
Raise Bob’s vote count to at least tie Eve, ideally forcing no execution and preserving confusion; if it reaches 5, Bob dies and town loses a key info role.
🧠
Speak to dissuade votes on Bob (prevent tie/surpass Eve's 4). Eve/Frank pair most suspicious per logic/whispers. Day1 exec narrows 2 evils now.
🧠
Bob's logic holds: Eve/Frank claims impossible without extras like Baron/Drunk unclaimed. They are scripted pair. Convince no vote on Bob to execute Eve Day 1, remove evil early.
🧠
Speak to counter Frank/Bob vote & reinforce Eve execution. Her & Frank's claims impossible with role counts & Chef info; Day 1 evil removal sets us up perfectly.
🧠
Raise hand to vote Bob, tying his 3 current votes (C/D/E) to Eve's 4, preventing execution of confirmed-good Librarian Eve on thin D1 case. Saves good player, gets night info crucial for logic chains.
🧠
Speak to deter any 5th vote on me (wrong exec loses us good info player). Tie no-exec Day1 ok vs killing me. Reinforce Eve evil logic vs David.
🧠
Currently 4-4 tie saves me, but 1 tick left--risky. Speak exposes Bob's lie about Alice's unclaimed Ravenkeeper + Baron fix to get 5th vote on Bob, execute him evil, save me & progress.
🧠
Drop Bob below the tie so Eve stays on the block and is executed, removing a good and preventing an accidental good Chef execution.
🧠
Prevent Bob reaching 5 votes so he is not executed; keep Eve as the likely D1 execution for a clean misexec benefiting evil.
🧠
Counter Eve's Baron argument highlighting convenient whispering & imperfect fit. Convince to not vote Bob, execute suspicious Eve narrowing evil suspects on day 1.
🧠
Counter Eve's lie about Alice's Ravenkeeper claim (she did). Reinforce role count impossibility vs cleared Grace. Dissuade Bob votes to ensure Eve's 4> Bob's <4, executing her evil.
🧠
Eve trying to flip votes to Bob by claiming Alice no Raven claim (false per Heidi/me prior). Reinforce truth of claims/count to secure Eve's 4-vote exec over Bob, narrowing evils D1.
🧠
Debunk Bob's unverified Alice Raven claim, highlight Baron/Drunk resolutions for Grace (cleared good), keep pressure on Bob to surpass Eve's 4 votes and execute likely Demon/Minion. With 1 tick left, speech rallies last votes.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 5 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/5).
🧠
Eve has 4 votes, 1 tick left—speak to sway David/others for 5th vote to execute likely evil Eve, narrowing to 1 evil left.
🧠
Highlight Bob's flawed logic that includes his own dubious claim, proving he could be the liar. Sway David from 5th vote on me, build case on Bob for future exec to narrow Demon suspects.
🧠
Keep the vote where it is so a good player dies today; discourage new nominations that could tie or shift onto David, while sounding like I am following town logic.
🧠
Lock in the current execution and discourage a last-second save or tie. Blend with town sentiment while explaining my earlier no-exec stance shifting due to time.
🧠
Eve prime sus from convenient claim/whisper/role squeeze. 1 tick left, voting closed, 4 votes on block w/ momentum. Wait executes her for crucial D2 info vs repeat stale logic.
🧠
Voting closed, Eve's 4 votes insufficient for exec (needs 5). No time for new nom to vote. Wait for Night 1 Empath read on Alice/Grace (expect 0) to confirm no changes, then Day 2 push Eve/Frank exec with more info.
🧠
Eve executes automatically with 4 votes as voting closed. She's most suspicious due to lie and script; letting her die progresses us, confirms info tomorrow.
🧠
Voting closed but 1 tick left: Speak to debunk Bob's key lie (Alice claim), reinforce Eve good via accurate info & Baron fit. Seeds doubt on Bob for N1/D2; prevents good Eve execution if any sway possible.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi is driving the town’s mechanical solves. Poisoning her should corrupt the loudest info source and keep the post-Eve execution narrative confused, protecting David.
📜
Storyteller
Charlie
You chose to poison Heidi.
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Bob orchestrated Eve's execution with solid logic; highest risk of Demon kill tonight. Saving him keeps Chef's critical '2 evils' info alive to narrow suspects.
📜
Storyteller
Grace
You chose to protect Bob.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is driving the town’s role-math case and coordination; removing him reduces day control and helps keep suspicion on Frank or others rather than me.
🛡️
Bob was protected from a night kill.
📜
Storyteller
David
You attacked Bob, but they survived.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Whisper cleared goods (Heidi Emp me+Alice good, Bob I saved/protected). Share Monk proof of peaceful N1 to verify us 3 good, unite vs Frank/Eve remnants. Progress to nom Frank.
🧠
Ally with Heidi/Grace (vouched good) to share logic, confirm info, coordinate nominating quiet/sus Charlie to narrow Demon suspects.
🧠
Coordinate with Demon: use the no-death to support his Soldier bluff and undermine Bob’s Chef info so the town does not lock onto our adjacent pair.
🧠
Strengthen alliance with confirmed good Grace/Heidi (Empath clear). Agree nom Frank, top suspect tied to Eve. Coordinate pre-nomination to secure votes.
🧠
Share N1 info with Bob/Grace alliance. Explains Grace as good Recluse via variable register. Frank lying Recluse. Coordinate to nom Frank in noms, progress to execute evil.
🧠
Whisper Frank my exact info to confirm alliance since he supported me Day1. As dead good, guide living to narrow evils before nom. Save vote.
🧠
Neighbors Bob/Heidi likely good per Empath/Chef. Align story before nom: role conflict means Grace or Heidi fake, but Heidi clears us good. Suspect Frank, coordinate vote.
🧠
Use the no-death to cast doubt on Bob’s Chef claim and redirect the town’s reevaluation toward Bob/Monk explanations, keeping heat off me and Charlie.
🧠
Strengthen Bob/Heidi alliance pre-nomination. Explain Emp discrepancy (poison?) to affirm my good Monk role. Push nom Frank as top evil suspect to eliminate confirmed pair.
🧠
Charlie quiet + Lib info makes him top Demon suspect. Share with confirmed good Eve (dead) and my neighbors Grace/Heidi chain to align on nominating Charlie in upcoming nomination phase.
🧠
Harvest Heidi’s N1 Empath read and nudge her to share it, using any inconsistency to accuse Alice or Grace, and keep suspicion away from David.
🧠
Alice asked Chef info; remind exactly 1 pair=2 total evils. Solidify good alliance (Alice/Heidi/Grace) pushing Frank nom. TF overflow fits Drunk/Baron, Frank most sus from Eve links.
🧠
David/Charlie skeptical. Share precise Empath info and single-chain logic proving Frank evil, others impossible. Unify votes to nominate/execute Frank before final day.
🧠
Frank trusts my Lib, suspects Charlie. Reinforce alliance with him/Heidi to nom Charlie today, narrow evils using my info+Chef. Save ghost vote.
🧠
Bob's Chef info points to exactly 2 evils, Eve likely 1. Frank paired with her via behavior. Our group (me/B/H/G) 4 votes; add C/D for safe majority on Frank nom/execution.
🧠
Join their Frank push to look cooperative, while seeding doubt about Bob and the Monk story so they cannot mechanically narrow to me/Charlie.
🧠
David/Charlie doubting Bob/no-death/Emp numbers. Explain Monk save + poison logic to reconcile info, convince them Frank is evil fake Recluse, align for his nomination/execution.
🧠
Day2 last tick pre-nom. Coordinate trusted (Heidi Empath good, Grace her good read + neighbor) to nominate/execute Charlie. Bob Chef=2e confirms 1D+1M; Lib pins Charlie D. Push now or lose momentum.
🧠
Coordinate with David to embrace Frank execution and a coherent no-death explanation, while preparing a Day 3 push onto Bob or ‘poisoned Empath’ to protect David.
🧠
Charlie/David are swing votes, whispered by Frank. Counter with Chef+Emp+Monk logic to secure their nom/execute votes on Frank, narrowing to Demon.
🧠
Most worlds point to Frank evil via role conflict (2 Recluses impossible w/o Baron, but Bob Chef fits 2 evils Eve/Frank). Align David (open to Frank) and Alice (pushing Frank) for nom/vote majority next phase.
🧠
1 tick to noms. Frank/Heidi agree Charlie Demon-suspect. Reinforce to rally votes for his nom/execution. Save ghost vote for later math impact.
🧠
Confirm Charlie/David votes on Frank nom. Group has 4 yes (us), need 1 more for majority. Execute likely Demon/evil.
🧠
Support the consensus to execute Frank to remove a good and build my trust, while planting that Bob Chef is not confirmed so town can pivot to misexecuting Bob next.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Consensus from good group (A/B/G/H/D) to nom Frank. Chef locks Eve/Frank pair. 5+ yes votes likely for majority exec. Final push before night; execute demon now.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly defend by reminding Lib/Chef logic chain proving Charlie evil. Sway votes off me since I'm confirmed good Recluse by Eve. Execution now loses good player; need Charlie dead.
🧠
Group consensus (me/Bob/Heidi/Grace/David) to execute Frank as second evil. Vote yes to secure execution before night.
🧠
Publicly defend Frank using my Lib info + Bob Chef to prove Charlie Demon. Sway votes off Frank (only Alice voted so far), prevent good death. Save ghost vote.
🧠
Frank is the second evil per my exact 2 evils info. Eve dead, group agrees he's lying Recluse. 4 votes needed; my vote pushes execution to eliminate Demon.
🧠
Get a misexecution through and set up Bob as the next easy target if Frank is good, while maintaining my Soldier bluff credibility.
🧠
3 votes already (Alice,Bob,David) on Frank, likely evil per Chef/Lib conflict. My vote secures execution (4/7), progresses game by removing suspect, reveals if Chef accurate or Frank Recluse real.
🧠
A yes vote keeps me aligned with the dominant town push, eliminates a strong voice accusing me, and helps protect David by moving the game forward on a non-David target.
🧠
Town (Bob/Heidi/Alice/David/Charlie even) consensus on Frank evil from Eve/Frank story+TF overflow. 5 votes already; my vote seals execution of likely Demon/minion, progresses good win.
🧠
Reveal Recluse ability to explain why I might look evil if executed. Remind Eve Lib/Bob Chef logic pins Charlie Demon. Urge stop voting me to save good team, nominate Charlie tomorrow. Prevent bad info from my death.
🧠
Counter Frank's flawed Recluse argument (no exec reveal anyway). Reinforce Bob Chef logic pointing to Frank as remaining evil. Majority vote locks execution; secure win if evil.
🧠
Votes heavily on Frank (6 yes), but logic screams Charlie Demon. Highlight Heidi/Charlie flip to sway any uncast votes or future. Don't vote Frank; save ghost vote as it's futile now but speak sows doubt for tomorrow.
🧠
Frank's Recluse claim doesn't hold as exec reveals nothing. Reaffirm Chef info pins Eve/Frank as pair. With majority votes already, counter Frank/Eve speeches to prevent sway and ensure execution.
🧠
Keep momentum on executing Frank (likely good) while setting up doubt about Chef/Librarian so tomorrow’s blame can fall on Bob/Heidi/ghosts, not me.
🧠
Team consensus + majority votes on Frank (shady Recluse defense w/Eve). My Empath fits World A best (Grace Recluse reg evil). Exec Frank removes Demon, progresses to win. Counter Eve/Frank pleas.
🧠
Lock in the execution on Frank and pre-seed doubt on Eve/Bob logic so tomorrow’s discussion can be redirected away from David, regardless of Frank’s alignment.
🧠
Already majority yes on Frank (6/7). Reinforce logic vs Eve/Frank ghost push: their pair fakes TF overflow & fits 2 evils perfectly. Execute Demon today to win.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on block with 6 votes, 1 tick left. Nominate Charlie (prime Demon suspect per Lib+Chef) to surpass/tie votes, execute him instead. Proves my claim, removes Demon if correct, progresses good win.
📜
Storyteller
Voting starts now for Charlie. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop a tie or surpass on me so Frank stays executed. Use my vote-on-Frank and uncertainty in info roles to make town reluctant to spend today’s execution on me.
🧠
Voting yes on Charlie targets the Lib-evil, aims for tie (6 votes) or execution (7) to block my execution and kill Demon, per good strategy.
🧠
Charlie nom desperation; reinforce no vote Charlie to lock Frank exec w/6 votes. Can't tie/surpass. Win today if Frank evil.
🧠
Ghost vote yes on Charlie - adds crucial vote toward 6+ to surpass Frank's 6, executes likely Demon today for good win. Frank's push + my Lib confirms Charlie evil.
🧠
Frank's Charlie nom is desperation. He has 6 votes; only 2 on Charlie so far. Urge no switch to ensure Frank executes as one of my 2 Chef evils, winning game.
🧠
Steer votes away from Charlie to protect my minion and ensure Frank executes, worsening town position while I appear consistent with prior stance.
🧠
Counter Frank's desperate nom and info lie. Urge no vote Charlie to execute Frank (6 votes), matching Chef/Empath for win.
🧠
Speak to highlight Frank's provable lie on Heidi's Empath info (he claimed it clears A/G, but she corrects N1=1e), reinforce he's desperate evil. Prevent Charlie vote switch; ensure Frank executes to win.
🧠
Keep votes off me so Frank executes; preserve David. Reinforce that only Frank and dead Eve are pushing this, making it look like desperation.
🧠
Heidi's blatant Empath lie (said both good before, now 1 evil) outs her as Minion. Combined with Lib (me Recluse=Charlie evil) + Chef (2 total, Eve good=Charlie Demon), urge votes on Charlie before noms close to execute Demon and win.
🧠
Counter Frank's Heidi attack with Recluse/poison explanation from Bob. Reinforce no vote Charlie, 6 on Frank already executes Demon today per Chef logic.
🧠
Confirm Lib info publicly as dead good player to lend credibility, expose Bob contradiction (Chef ignores my good status), rally last-minute votes to Charlie to execute Demon and win today.
🧠
Counter Frank's Heidi lie claim, reinforce no vote on Charlie. With 6 on Frank & Chef logic, executing him removes last evil to win today.
🧠
Keep my hand down so Charlie is not executed or tied; let Frank die as the town’s chosen misexecute, then use night kill to remove strongest info and win endgame.
🧠
Counter Frank's accusation I lied on Empath (I consistently said N1=1 evil). Reinforce no votes on Charlie desperation nom. Frank executes with 6 votes, we win as last evil.
🧠
Reinforce no-switch to Charlie; Frank's Heidi-lie exposed as desperation. With 6 on Frank & only 2 yes on Charlie, lock exec Frank (likely evil) to progress win.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
Nominee Charlie did not reach the 7 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (2/7).
🧠
Lock in Frank’s execution, discourage new nominations, and plant seeds to suspect Bob/Heidi tomorrow while keeping David off the radar.
🧠
Last tick: Expose Heidi's Empath lie (initial full clear Alice/Grace good, now claims N1 one evil) as Minion protecting Charlie Demon. Urge David/others to nominate Heidi to tie/surpass my 6 votes and win today.
🧠
Last tick, Frank desperate urging David nom Heidi to tie. Reinforce no new noms, Frank lies about Heidi, execute him as last evil per Chef/Empath/TF overflow. Win today.
🧠
1 tick left, Frank 6 votes dies good Recluse unless tied. Heidi flip proves Minion. Urge David nom Heidi (hasn't used), switch votes, save Frank, exec Minion, narrow to Charlie Demon next.
🧠
Last tick, David undecided. Counter Frank/Eve lies on Heidi flip (false), urge no nom, execute Frank as confirmed Chef evil.
🧠
Do not create a messy tie that draws suspicion to me; let town waste execution on Frank while I appear calm and pro-town, setting up tomorrow misdirection.
🧠
Last tick, Frank desperate lie about my 'flip'. Consistent Empath: N0 0, N1 1 (Grace recluse). Counter him publicly, solidify David/no new noms, execute Frank to remove confirmed evil pair.
🧠
Final tick, reinforce no new noms/chaos from Frank/Eve. Exec Frank resolves Chef 2evils (one down), tests board. If good, tomorrow reassess; prevents tie/loss.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Alice is the most likely to either be killed at night or to make a big mechanical play tomorrow. Poisoning her maximizes protection for David and creates confusion.
📜
Storyteller
Charlie
You chose to poison Alice.
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Frank exec no win, Demon alive. Ghosts push C Demon, town post-exec eyes Bob/Heidi. Protect key info Emp Heidi (ongoing N3 read vs Chef static), attacked by F/Eve, high kill risk.
📜
Storyteller
Grace
You chose to protect Heidi.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the most trusted ongoing information source and keep suspicion split among Bob, Alice, and Grace, protecting me and Charlie through the midgame.
🛡️
Heidi was protected from a night kill.
📜
Storyteller
David
You attacked Heidi, but they survived.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Reveal true Monk role + protections to trusted Bob/Heidi for verification (no deaths), address Heidi read, form alliance to nom top suspect Charlie before nominations for good win.
🧠
Heidi's contradictory Empath info proves her evil via single-chain logic. Inform Bob (Chef claim) & David (Soldier claim) before noms to push executing her, narrowing Demon suspects.
🧠
Confirm Frank good to town via trusted (Charlie post-exec suspects Bob/Heidi, David neighbor Soldier claim). Expose Bob Chef contradiction as lie, push his nomination Day3 to execute evil and narrow Demon suspects.
🧠
Confirm Grace/Bob good alliance via her Monk saves matching no deaths. Agree nom Charlie to execute likely Demon before final day, narrow suspects.
🧠
Support Alice’s logic to build trust, focus today’s execution onto Heidi, and keep attention off me and Charlie heading into nominations.
🧠
Explain poison fixes Heidi Emp inconsistency (Eve/Frank Poisoner). Grace Monk no-kill reason. Eve Lib/Frank logic points Charlie Demon. Convince Alice/David to nom Charlie w/us, unite 5v1 for good win.
🧠
Coordinate with Demon to steer today’s execution onto Bob (or Heidi fallback) while reinforcing David’s Soldier bluff and the poison excuse for contradictions.
🧠
Bob's claim definitively false (Eve/Frank good), proving him evil. Whisper neighbors David/Grace (Soldier claim) to coordinate nom/vote Bob or Charlie, save my ghost vote for final push.
🧠
Counter Frank's evil ghost whisper to me/David pushing Bob evil. Rally Bob/David/Heidi alliance to nominate Charlie, executing Demon in both main scenarios to win.
🧠
Highlight Bob's contradiction to David/Grace who seem town-aligned. Prove Bob evil via logic slip. Coordinate nominating Bob to eliminate minion and progress toward Demon.
🧠
Nomination imminent. My prior whisper to C/D pushed Bob. Reinforce to get them to nom/vote Bob, most inconsistent claim. Progress to kill Demon.
🧠
David is pivotal vote, whispering him to align on Charlie nomination before nomination phase. Builds good majority with me/Bob/Grace/Alice.
🧠
Coordinate with Charlie to avoid him being today's easy execute; steer discussion onto Heidi inconsistency or Bob drunkenness so good wastes an execution.
🧠
Address Alice/David Empath objection with poison explanation. Key: Eve/Frank can't be both evils (Chef 2 total) since both executed but no good win - Demon alive = Charlie. Unite group to nominate Charlie before nomination phase.
🧠
Align with David’s desired push, give him a clean public narrative for the no-death night, and get town to execute Heidi or at least disregard her info while heat stays off David.
🧠
Bob's Chef claim debunked (Eve good Lib on me Recluse). He's lying evil. Coordinate with neighbors to nominate him before nomination phase, use ghost vote later.
🧠
Final tick before noms. Flip Heidi from Charlie to Bob using ironclad Chef logic. Coordinate David (Soldier claim, many whispers) to nom Bob, narrow evils.
🧠
Highlight Bob's fatal contradiction to David/Grace (who I've whispered before). They see Heidi bad but Bob's defense has hole proving him liar. Unite on nom Bob to exec Demon.
🧠
Bob's claim directly contradicted by confirmed goods Eve/Frank. Nomination imminent; reinforce push to Charlie/David to nom Bob, as he's the clear liar causing town to kill goods.
🧠
Grace's realization cracks it open: Bob's Chef claim impossible for good player. Coordinate with Grace/David to nominate Bob before nom phase, lock in execution to progress win.
🧠
Steer consensus onto executing Bob, leveraging the ‘Chef would have ended game’ argument, keeping Charlie safe and setting up a clean night kill on Grace.
🧠
Grace's impossible claim heard by me/David proves her evil. Inform A/D to unite on nominating Grace over Heidi/Charlie split, execute evil before final day. Progress to Demon.
🧠
Grace is a key voice; seed a clean mechanical case on Heidi so town coalesces there, sparing David and relieving pressure on me.
🧠
Bob's Chef claim falsified by Eve's good info confirming my Recluse. He's evil. With nomination imminent, align David/Grace to nom/execute him, narrow to Demon.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob's claim mechanically false for good player post-execs; must nominate him to eliminate proven liar/evil before night. Grace/David/Alice likely join for majority exec.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly clarify I never said Eve/Frank were the exact 2 evils (Grace lied, impossible per Chef/no win). Urge no vote on me, expose Grace lie points to her evil. Progress to real Demon.
🧠
Bob's Chef claim impossible if good - Eve/Frank exec'd, no win. Grace logic solid, my info clears neighbors. Vote to exec Bob, progress elimination.
🧠
Bob's backpedal confirms lie; he's evil. With Heidi voting, my ghost vote pushes toward 3+ for execution, eliminating Demon candidate before night.
🧠
Bob's Chef claim led to executing 2 goods (me/Frank); game continues = Demon not among us, so he lied, evil. Publicly rally final votes for execution before night.
🧠
Heidi's Empath reads changed impossibly from 0 to 1 evil on same two good players Alice/Grace with no changes. Proves she lies, is evil. Convince town vote no on Bob, refocus on her to narrow Demon.
🧠
Bob's Chef claim directly contradicts game state (Eve/Frank dead, Day 3). He's lying evil; vote execute to progress elimination. Heidi/David align, strengthens case.
🧠
Stop Bob’s execution to keep heat off David and set up Heidi as the clearer contradiction for the next execution, while looking like I am following mechanics.
🧠
Stop Bob’s execution to preserve town division and keep Bob/Grace conflict alive; set up executing Heidi or Grace next, ideally removing Monk so my night kills work.
🧠
Publicly call out Grace's proven lie (she admitted? no, but whisper exposed), reaffirm Chef never claimed Eve/F pair exactly, urge A/C/D not raise hand. Prevent my exec, build Grace suspicion for next tick.
🧠
Bob's defense fails; claim history shows lie. Defend Empath via poison (Eve/Frank Minions). Urge yes votes before tick ends to exec likely evil Bob, narrow Demon suspects.
🧠
Bob's claim mechanically impossible if good; reinforce lie publicly as ghost to sway Alice/Charlie/David for votes before tick ends, securing execution of evil.
🧠
Bob's Chef contradiction exposed: executed supposed 2 evils Eve/Frank (goods), Demon survives. Push final votes on him in last tick to execute before night.
🧠
Counter Heidi's poison excuse which breaks on Eve/Frank good status. Prevent Bob exec if possible, expose Heidi lie to nominate her next tick. Progress to Heidi as Demon suspect.
🧠
Bob's claim is impossible for good Chef since Eve/Frank dead but game on. Publicly correct his denial, urge Alice/Charlie/David to vote yes for execution before time out. My Monk explains no kills.
🧠
Prevent a Bob execution, keep town divided on Heidi versus Bob, and steer the next execution onto Heidi or Grace instead of David.
🧠
Try to defuse the Bob execution at 3 votes by sowing doubt and encouraging a hand to drop, preserving Bob as a wedge to push mis-execs while I plan to kill Grace tonight.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Bob with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on block with 3v (H/G/Fghost), but A/C/D spoke no. 1 tick left, nom Grace (liar/Monk fake) to surpass/tie, rally A/C/D/Charlie votes to her as many suspect her Emp explanation too. Save self, test top suspect.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Counter Bob's accusation of my lie (false, memory confirms). Urge no vote on me to avoid tie; Bob executes with 3 votes, tests clean contradiction helping good narrow Demon.
🧠
Raise hand to vote Grace: gets my vote toward 3+ tie (A/C/D likely yes per statements), blocks my execution as good Chef. Grace most suspicious liar now.
🧠
Bob's Chef claim is falsified by Day 3 continuation post-Eve/Frank execs. Ensure no tie/surpass by voting no on Grace; execute Bob to mechanically resolve contradiction and likely kill Demon/minion.
🧠
Bob's Chef mechanically impossible now. Urge Charlie/David/Alice no on Grace to execute Bob Demon before night. Last tick, must sway votes.
🧠
Bob's Chef claim definitively broken: named us as 2 evils, exec'd, Demon survives Day 3. Urge no on Grace to execute Bob before night. Can't vote but influence alive players.
🧠
Grace/Heidi have mechanical lies (Emp flip, claim misrep). Charlie/David prefer them over Bob. Raise hand to vote yes Grace, aiming for 3+ to tie/supersede Bob's 3 & save likely-good Bob.
🧠
Create a tie on Grace to stop Bob’s execution and ideally force no execution today, maximizing confusion and keeping attention off David.
🧠
Get a good player executed instead of Bob, ideally removing the likely Monk so our kills start landing and we maintain control into final three.
🧠
Counter Bob's 'Grace lied about my claim' by referencing confirmed LT memory everyone recalls. Urge C/D/A no vote me despite hands (hope influence or mechanics). Exec Bob most suspicious to win before night kill. Monk protects no nights.
🧠
Grace has 4 votes; speak to prevent lowers/pleas swaying. Clarify I never named Eve/Frank both evils, reinforcing her lie. Secure exec of top suspect, save self, progress to win.
🧠
Last tick before close; speak to sway Alice/Charlie/David against Grace vote (my good neighbor), lock Bob execution as Chef liar. Prevents good death, hits likely evil.
🧠
Bob's Chef contradiction strongest: named 2 evils Eve/Frank executed but Demon alive. Grace has 4 tentative votes > Bob's 3; speak to sway Charlie/David/Alice/Heidi to no on Grace, execute Bob Demon before night.
🧠
Urge Charlie/David/Alice lower hands or vote no on Grace. Bob's Chef definitively false: Eve/Frank good executed, day3 Demon proves lie. Lock Bob exec this tick before close.
🧠
Grace nominated w/4 votes (me/Bob/C/D); speak to prevent lowers urged by Heidi/ghosts. Her lie about Bob's claim + convenient Monk suspicious. Exec her to remove likely evil & progress vs day3 waste.
🧠
Keep my hand up and verbally justify it so Grace is executed, removing a likely Monk and preserving confusion around Bob vs Heidi, while keeping David off the chopping block.
🧠
Keep votes on Grace to secure a misexecution and remove the likely Monk, opening up real night kills and buying time for me and Charlie.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Grace on 4v block, 1 tick left. Nom Alice (suspicious Bob defender, disputed claim) to surpass/tie or force test. Progress by executing likely evil; saves me if votes shift.
📜
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace has 4 votes already; urge no votes on me to let her execute. Defend as real Ravenkeeper, attack Grace/Heidi mechanics to sway Charlie/David/Bob against voting for me.
🧠
Urge Heidi/ghosts raise hand on Alice for 4-vote tie (me+Heidi+Eve+Frank), prevents my exec. Alice suspicious defender of Bob's Chef lie. Saves good Monk for Day 4 vs Bob.
🧠
Grace desperately lying about my Chef claim to tie/survive. Majority wants her executed; reinforce no vote Alice to confirm her death as likely Demon.
🧠
Grace confirmed good neighbor (Empath N2=0). Tie Alice vote (also good) prevents good execution, forces no death or re-nom, progresses to night with info players alive.
🧠
Grace likely good exposing Bob Chef lie. Her 4 votes bad; must tie with 4+ on Alice (sus Bob defender). Noms closing to night; prevent Grace good death, get evil tomorrow.
🧠
Last tick Day3, Grace good on block w/4 votes, Alice nom'd. Heidi voted Alice. Urge C/D/Grace raise to tie 4-4, save Grace, test Alice (Bob defender, disputed RK). Exec Bob next as proven fake Chef.
🧠
Prevent a tie that saves Grace. Keep the current execution on Grace, preserve David, and avoid giving town a clean narrative from an Alice execution.
🧠
Keep the vote from tying so Grace is executed, gaining trust and removing likely Monk protection so my night kill succeeds and we control day four.
🧠
Only Heidi up on me; Charlie/David/Bob no. Reinforce no votes on Alice to let Grace's 4 execute unchallenged. Her lies/nom tie attempt prove evil. Win by exec Demon now.
🧠
Raise hand yes on Alice to reach 4 votes tying my execution, preventing good Monk death. Bob's proven Chef lie makes him prime Demon suspect; survive to execute him tomorrow.
🧠
Speak to counter Grace/ghosts/Heidi push on Alice vote. Prevent tie (needs 4 votes), ensure Grace's 4 executes. Final push before close—her lies confirm evil.
🧠
Grace good per Empath; Bob's Chef lie exposed by Eve/Frank deaths without Demon kill. Speak to rally against Bob, defend Grace publicly for dead info or miracle tie, setup Bob/Charlie noms tomorrow to find Demon.
🧠
Last tick: Urge Charlie/David vote Alice to tie Grace's 4, save good Grace. Bob Chef lie core proof Demon (executed his 2 claimed evils, Demon lives). Prevents good death, enables Bob exec tomorrow.
🧠
Grace nom Alice to tie her 4votes/save her (likely good, Heidi clean). Only Heidi/Grace up (2); urge C/D raise for tie. Bob's Chef lie proven (Eve/Frank good, Demon lives D3). Exec Bob next. Prevents Grace Demon exec.
🧠
Prevent a 4-vote tie that causes no execution; keep Grace executing to reduce good numbers and maintain confusion around Bob versus Heidi without exposing David.
🧠
Prevent an Alice tie that could stop today’s execution; keep suspicion off me while ensuring Grace dies and town stays divided tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 5 vote threshold.
📜
Storyteller
Alice did not receive enough votes (2/5).
🧠
Grace has 4 votes unchallenged; reinforce no tie attempts, let her execute as prime Demon suspect. Her lies/Monk convenient; clears path to win via execution.
🧠
1 tick left, Grace 4v exec imminent. Last speak pleads C/D lower hands (if possible) + reinforces Bob Chef lie for tomorrow. Ghosts/Heidi echo. Saves me or seeds Bob lynch, progresses to Demon exec.
🧠
1 tick left, Grace has 4 votes. Counter her final plea to Charlie/David. Affirm I never claimed exact Eve/Frank evils. Ensure her execution as prime Demon suspect with lies/convenient story; progresses to night with info.
🧠
Last tick: Urge Charlie/David lower hands on Grace if possible. Grace good Empath neighbor N2; Bob Chef lie proven by executed goods + live Demon. Save Grace, get Bob/Charlie tomorrow. Prevent good death.
🧠
Confirm Bob explicitly claimed Eve/Frank as his exact 2 Chef evils (per memory), countering Alice/Grace lies. Grace dies but plants seed for Day4 Bob exec as Demon lie proven.
🧠
Voting closed, Grace execs likely good. Speak to lock narrative: her death proves Bob Chef lie=Demon. Town (C/D) wrong on Grace, must pivot Bob tomorrow or lose. Progress to D4 Bob exec.
🧠
Lock in Grace’s execution by discouraging last-second tie games, and keep attention on Bob/Heidi arguing rather than on David.
🧠
Lock in Grace’s execution and prevent any last-second nominations or ties that could save her; keep the town split on Bob versus Heidi for tomorrow.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi is the loudest living info role; poisoning her should break any coherent worldview and set up a mis-execution tomorrow, keeping David off the block.
📜
Storyteller
Charlie
You chose to poison Heidi.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the loudest source of mechanical pressure and potential protection. With Monk likely gone, this kill should land and set up Bob as the day 4 misexecute, then we win from final three.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
David
You chose to kill Heidi.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Secure Alice’s vote and voice against Bob so we can execute Bob today and end the game tonight; also avoid being seen coordinating with Charlie.
🧠
Dead, share key Lib info + Frank logic to alive neighbors (recent whisper). Convince to nominate Charlie in final 4, narrow Demon before 3-player endgame. Aligns with good progression.
🧠
Align David+Eve on Bob as Demon via contradiction in Chef logic + Heidi death. Nomination next tick, must execute Bob or risk final 3 with him alive. Progress to win.
🧠
Share full Emp reads privately with likely good Bob/Alice. Prove Grace good via N2 0 evil, narrow Demon to Bob/Charlie/David (non-neighbors). Coordinate for nomination phase to execute Demon.
🧠
Consult trusted dead goods Eve/Heidi (Eve vouched me, Heidi Empath logical good) to align on nominating Charlie Demon. Ghosts advise alive; critical with nom phase imminent, 4 alive.
🧠
Whisper to Charlie/David to correct their D3 push; confirm Bob lied Chef claim per ghosts. Influence them + my ghost vote to nominate/execute Bob now, narrow to final 3 with Demon dead.
🧠
Heidi's whisper clears Alice, implicates C/D (I'm good). Coordinate with Alice/Heidi ghosts to nominate Charlie (clump history) before nomination phase. Execute Demon now with 4 alive to win.
🧠
Coordinate with David and sway Alice to execute Bob today, keeping heat off David and preserving the Demon into final three.
🧠
Lock in Bob execution and coordinate with Charlie to shield me if a nomination comes my way, ensuring a misexecute and immediate win overnight.
🧠
My prior whisper wrongly assumed Bob Chef true. Heidi N3 death proves Bob lying (if 2evils done). Lib clears Charlie (one of C/F good Outsider). Ally w/ Alice/David to nominate Bob, reduce to F3 w/ Demon out.
🧠
Bob's Chef contradicted by Heidi N3 death if E/F were the 2 evils. David/Charlie/Eve pushing Bob; coordinate for early nom/vote majority (3/4 alive) to execute him before pivot.
🧠
Multiple sources (Bob Chef, Eve/Frank ghosts) finger Charlie as Scarlet with Eve/Frank connection. 4 alive, nominating him now narrows to final 3 safely, using my ghost vote later if needed.
🧠
Urge Alice/David nominate Charlie. Eve/my info points there. Bob framed goods. 4 alive, nom Demon now or risk loss. Ghosts influence votes.
🧠
Confirm ghost alliance against Bob Demon liar. Coordinate single ghost votes for late-game Bob nom/execution to secure good win.
🧠
Line up allies Alice (cleared good) and David for Charlie nomination. Chef pins 2 evils to Eve/Frank clump, Charlie surviving link is Demon. With nom phase next, coordinate to execute him.
🧠
Destabilize Bob and manufacture contradictions so Alice stays committed to executing him, setting up night kill on Alice for the win.
🧠
Arm Alice and Charlie with a clean mechanical dunk: in this player count there is only 1 minion so Scarlet cannot exist. Undercuts Bob’s defense and keeps execution on Bob.
🧠
Unite alive on Bob nom. My Lib clears Charlie. Heidi N3 proves Bob lie. Ghosts hold votes for Bob. Push before nom phase.
🧠
Whisper D/C to solidify nom/vote on Bob using no-Scarlet mech & Heidi kill proof vs Chef. 3 alive goods execute Demon Bob now; ghosts Eve supports, win game. Progress to safe final 3 if wrong.
🧠
Bob's whisper to me has clear contradiction proving he's fake and evil. With nom imminent, urgently tell Alice/David to nominate Bob instead. Align ghosts later if needed. Save vote for execution.
🧠
Bob's false Chef pins Eve/Frank good as evils: he's evil. Eve ghosts Charlie Demon. With 4 alive, 1 tick left, coordinate Alice/David to nominate Bob or Charlie in nomination phase.
🧠
Alice central in whispers, Charlie/David alive good? Reinforce ghosts consensus Bob Demon lie. Push nominate Bob before final 3, use ghost vote on him.
🧠
Clarify wording to Charlie to defend Chef claim credibility. Share Heidi info narrowing to C/D. Push Charlie as Demon via history to coordinate Alice/David for his nom in final tick.
🧠
Lock Alice onto executing Bob and prep responses if Bob nominates Charlie, keeping David safe and securing a win path.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob most likely Demon: Chef logic broken by N3 death, no Scarlet mechanically, self-contradiction. David/Charlie/me aligned to vote yes. Final push to execute Demon with 4 alive.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Admit Eve/Frank can't both be evils due to N3 kill, reaffirm real Chef 2 total evils so Demon C or D (Charlie sus). Counter Alice nom mistake on minion/Scarlet. Urge C/D vote no execute on me (good) to nom Demon next day.
🧠
Bob's Chef claim mechanically impossible: Heidi death proves Demon alive post-2 execs, no Scarlet room. Vote yes with David/Charlie to execute likely Demon and win.
🧠
Get Bob executed to reduce to final 3, then let David kill to end the game at 2 alive. Also looks consistent with my public suspicion of Bob.
🧠
Bob's lie + Heidi N3 death = Bob Demon. Alice/Charlie yes votes need my ghost vote to secure execution at 4 alive, narrow to final 3 good.
🧠
Bob's Chef claim self-contradicts with N3 death (Demon alive) and Scarlet promo (3 evils). He's Demon. Vote to execute before night, final players soon.
🧠
Let the town execute a likely good player, gain credibility by voting with the group, and set up a final 3 where Charlie and I can control the outcome.
🧠
Bob's defense admits his claim wrong but still pushes it as partial truth. Both Eve/Frank good, so he's lying evil. Support execution now with 4 alive to narrow to 3.
🧠
Bob's Chef contradicted by facts: Eve/Frank good, Heidi killed. Reinforce lie to ensure his execution with votes already at majority, narrowing to 3 alive for final day.
🧠
Defend publicly by clarifying Chef fits perfectly (1 dead minion Eve/Frank, Demon Charlie alive killing Heidi). Counter lies from dead evildoer. Urge David/Charlie vote no, nom Charlie next to win.
🧠
Bob's defense fails: Chef doesn't name players, Eve/Frank both good confirmed. David/Charlie/me voted yes. Speak to lock in execution of Demon before night.
🧠
Lock in Bob’s execution by emphasizing his shifting claims and mechanical errors, keeping suspicion off David and setting up final three where Alice suspects me over David.
🧠
Counter Bob's backpedaling lie on Chef ability publicly. With 3 alive yes votes, reinforce to seal execution before night, narrow to final 3 good players.
🧠
All alive voted yes on Bob; reinforce his fake Chef to prevent David flip. Execution imminent; narrows to final 3 with Alice good.
🧠
Lock in Bob execution as the town consensus while sounding like a confident good Soldier; set up tomorrow as Charlie vs Alice if needed, keeping heat off me.
🧠
All evidence debunks Bob's Chef (no names/totals). He's scrambling, classic Demon. With majority yes votes, reinforce to ensure execution before night.
🧠
Voting secured with 3/4 alive yes (Alice/Charlie/David). 2 needed. Reinforce done by ghosts/me earlier. Wait for execution to test Bob as Demon; speaking wastes final tick.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
On block with 1 tick left, about to die as good Chef. Must nominate top Demon suspect Charlie to shift/surpass votes, expose truth via execution, prevent Demon win.
📜
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop a tie on me so Bob stays the only high-vote nominee and gets executed, setting up a clean 3-player night kill for our demon.
🧠
Correct my Chef explanation with exact logic narrowing to C/D Demon. Push vote Charlie as most sus to tie/surpass my 5 votes, prevent my exec or force right kill.
🧠
Bob's claim debunked repeatedly. Consensus execute him. Speak to stop votes on Charlie, ensure his 5-vote execution as phase ends. Win by killing Demon.
🧠
Last tick. Bob at 5 votes. Urge no votes on Charlie to ensure Bob executes as Demon. Game ends if he is.
🧠
Reinforce to David and ghosts: do not vote Charlie. Bob's 5 votes execute him at phase end, winning game if he's Demon. Prevent tie or distraction.
🧠
Prevent a tie or execution on my minion; keep the misexecute on Bob locked in and set up a 2-evil final three.
🧠
Reinforce consensus: no vote Charlie, execute Bob (likely Demon). All alive + ghosts aligned except Bob. With 5 votes already, we win now or narrow to final 3.
🧠
Reinforce consensus: Bob Demon via lies+kill. Urge no Charlie vote to avoid tie, let Bob's 5 execute. Win now as final players.
🧠
Do not vote to avoid tying Charlie with Bob. Let Bob execute as planned, keeping my Demon David alive and minimizing scrutiny on me.
🧠
Clarify correct Chef info (1 adj evil pair=2 evils C-D). Plant seed for post-exec Day5: between C/D nom Demon using defense logic. Ghosts/David note for win.
🧠
Bob most suspicious (wrong claim, Heidi death). Reinforce no vote Charlie to ensure his 5-vote execution without tie. 4 alive, win imminent if Bob Demon.
🧠
Bob's defenses fail all logic chains; he's Demon. With 1 tick left & Bob at 5 votes, speak to ensure no votes on Charlie, prevent tie/no-exec, secure Bob's execution & victory.
🧠
Bob's on 5 votes; reinforce David/ghosts no-vote on Charlie to avoid tie/no-exec. His repeated lies + my death prove Demon. Execute him now to win.
🧠
Force or threaten a tie on Charlie to stop Bob’s execution and keep myself alive; if it fails, at least seed doubt and future suspicion on Charlie.
🧠
Reinforce no votes on Charlie. David flipped but total yes low (Bob+David=2). Ghosts/alive no. Bob's 5 executes Demon, town wins. Urge David/others hold, prevent tie.
🧠
David flipped to yes on Charlie despite saying no - urge him retract or ghosts/delay. Only 2 yes so far per Frank. Prevent tie on Charlie (5), let Bob's 5 execute Demon. 1 tick left, reinforce ghosts' push.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 6 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (1/6).
🧠
Set up final three so town executes me or Alice, not David. Normalize David’s odd vote as a mistake and keep focus on letting Bob die so the day ends cleanly.
🧠
Final correction of Chef ability plants mechanical deduction for final day. After good death (game continues), directs Alice/David to exec Charlie (sus) over David, ensuring Demon kill.
🧠
Bob's Chef story mutated 4+ times, doesn't match ability. All info points to him Demon. Last tick: counter his claim, ensure no tie/surpass, execute Demon and win.
🧠
Last tick before close. Reinforce no new noms/votes to tie Bob's 5. His execution wins game as proven Demon via lies + Heidi death.
🧠
Last tick; reinforce no interference on Bob's execution. Consensus strong, Bob lies match Demon. Win by executing him now, prevent tie/nom spiral.
🧠
Keep Bob as the execution and discourage any late nominations that could execute me or create a tie; keep my earlier vote confusion from becoming a reason to pivot onto me.
🧠
Consensus to execute Bob the lying Demon-killer. David clarified mistake. 1 tick left - wait lets nominations close, Bob executes, we win. No risk of tie/spiral.
🧠
1 tick left, nominations close to Night. Reinforce no action/tie. Bob's final plea fails logic. Execute Demon Bob, win immediately.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 4
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
We are in endgame with Alice as the only living good. Poisoning her prevents a decisive Ravenkeeper or last-day power play, increasing odds Alice dies or misreads and David survives.
📜
Storyteller
Charlie
You chose to poison Alice.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
With 3 alive, removing the only good player ends the game immediately. Alice is the only non-evil left, so killing her wins tonight.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
David
You chose to kill Alice.
🏁

Game Over

Two Players Left
Winner: Evil